ZeldaTheSwordsman

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Everything posted by ZeldaTheSwordsman

  1. To me, the original distribution makes more sense, and I'm going to explain why. Sentinels get Computer Use because they're the detectives of the Jedi Order - as such, slicing (which is what the Computer Use skill really is) makes more sense for them than for the diplomacy-oriented Consular. Yes, the Consulars would include people who spend a lot of time on computers because of historians, researchers, etc. but that's not the same thing as being good slicers (which again is what Computer Use actually is). Jedi Sentinels are supposed to ferret out evil where it hides, which would logically include bypassing computer security to investigate suspect databases. Slicing would also seem more relevant to the Sith Assassin class: bypassing security to steal the information about their target's hiding spot, overriding door locks, turning defenses against them, that sort of thing. Meanwhile, Consulars get Repair simply because of their peacemaking focus - it's about finding a peaceful solution (or at the very least winning brownie points) by fixing problems for people. It also extends to working with droids. As for Scoundrels and Scouts... Honestly, Computer Use could make sense for both. But I think the Scout's need of it for snooping slightly edges out the Scoundrel's reasons for having it. But really that one's a coin toss.
  2. This is the kind of mod that IMO should be split into parts: the bugfixes, and the other changes.
  3. I can't get TSL to install... Running out of suggested fixes to try, and there's one suggested fix I couldn't even get as far as trying because it relies on the broken Scripted Diagnostics Native Host

    1. jc2

      jc2

      That's unfortunate, what OS do you have?

    2. ZeldaTheSwordsman

      ZeldaTheSwordsman

      Windows 7, with Scripted Diagnostics Native Host broken.

      Further research has given me somewhat more hope for now, tho; I looked up this error specific to TSL and I found different solutions proposed than the generic ones for the same error.

  4. So I recently acquired the PC version of TSL and finally got around to trying to install it. Note the key word: Trying. I run into this "feature transfer error" every bloody time, always at the same part. I have tried setting setup.exe to XP SP2 compatibility and "Run as administrator" as per the "Get the games working on Vista/7" guide. No dice. Any idea what the heck gives and how to fix or work around it? EDIT: Since posting this, I have tried Googling solutions for this sort of error. I have been unable to properly attempt the #1 suggested approach, using Microsoft's Install/Uninstall troubleshooter, because it relies on Scripted Diagnostics Native Host - which is non-functional on my PC and refuses to be fixed. I have tried running SFC, I have tried running CHKDSK, I have tried a clean boot... none of them fixed it. And so the Microsoft troubleshooter is completely useless to me. Is there a freeware 3P program that can do the same job? Running SFC also did not fix the install issue with TSL Nor did using CCleaner to repair the registry. I have not yet attempted: * Disabling security software * Installing TSL after a clean boot. EDIT 2: I have just tried both of the above, no dice. Does anyone have any advice for me? Is it maybe possible to manually unpack the game from the disks directly? Am I better off just giving up and using my dad's ancient Windows XP laptop?
  5. Wasn't there a general KotOR/TSL discussion board like we have for Jedi Knight?

    EDIT: Somehow I managed to completely miss it the first few times I checked the forums index.

  6. Modders have, I presume, fixed most of these bugs either way by now. I'm specifically interested if any of them were fixed in the vanilla PC version when it shipped - "raw vanilla," if you will. As far as official patches go, based on what patchnotes I've been able to find through Googling none of the PC version patches specifically addressed these things. Although I did spot what looks like a "fix of a fix" situation: The raw vanilla PC version has a bug where forfeiting even once in a Swoop race will prevent you from ever winning, a bug I suspect is a botched fix of the "Forfeit to win" exploit from the Xbox version (which by the way is quite possible to trigger by accident if you're playing on 360, due to the shoulder buttons - which serve as the White and Black buttons for Xbox games - being easy to accidentally nudge; combine that with mashing "A" to accelerate whenever the gauge fills...). This bug is patched in 1.0b.
  7. 2. And that kind of abuse is not required for non-Force Sensitive slaves because...? I think you're making an artificial division at this point. Especially if cruelties are as you say so expected of a Sith - you'd think any slave would be abused on principle, no? 3a. First, the Dreshdae academy is kinda a compromise on that issue in the interest of cranking out Sith warriors and plundering the Valley of the Dark Lords. Second, about temptation... The thing about Juhani is that despite her anger issues, she's actually a far more stable and centered Jedi than Bastila is, and she doesn't have Bastila's swollen ego. And thinking about it... she doesn't have a big dirty secret weighing on her mind like Bastila does, either. Also, when I brought up fear of temptation as a reason for Bastila not wanting to go, I was meaning to imply that perhaps that was the deeper reason and she pulls the "I'm recognizable" card to cover for it. ...Although, maybe that's giving too much credit for depth. 3b. Ah-ha, but there is a way to know that people are apparently blind to them before trying to infiltrate the academy (which you don't even know you need to do until walking around town and asking questions): The fact that nobody in Dreshdae picks up on the Force-sensitivity of anybody but the PC. 4. Aaaand I think you're getting sidetracked by my use of the "Get away with murder" metaphor (and the wordplay based on it). Your original point was that you weren't going to buy "Sith Arrogance" as an excuse, my counterargument was that K1 Korriban runs on it. Which is why you can get away with all the crap you pull, Light Side (No proof you killed those students) or Dark (you'd think Uthar would be a bit more diligent about his bedroom security, no?). Which is why nobody, not even Uthar, notices if you're a blazing beacon of the Light side and not fallen at all until you tell them. 5. Not necessarily so, especially given that apparently the academy has had people show up in groups before. And Jolee and Juhani aren't famous faces or the targets of Malak's obsession like Bastila is. For my money... If Calo Nord was that concerned about not being beaten to the punch, he probably wouldn't have given the detailed info about you and the other party members from Taris at all. Speaking of said info, something that occurred to me after rediscovering that this was a thing: got to love how apparently nobody of note on Korriban has the detailed description of the PC that the random Dark Jedi assassin trios you encounter do. ...maybe, just maybe, there are some loose threads we shouldn't pull too hard on.
  8. My current playthrough of The Sith Lords (Xbox version, played via Xbox 360) has had me taking note of the irritating bugs with quests in the game, as well as some other bugs. And so I'm curious as to what other bugs (particularly with quests) people know about, whether they've run into these, what causes them, and whether any of these were fixed for PC. One of the most infamously broken sidequests in TSL is "TSF Bounty: Escaped Criminals." My first couple times playing through the game (LS as always) they spawned on the surface like they're supposed to. Can't remember the order of operations from that far back though. They broke on me this time though, even when I did a reload to get them to spawn in the office and saw them running off. One thread I read linked it to Chodo/Mozza conversations messing with the global for them - is that true? Another quest I've discovered can be bugged is the quest for finding the Lunar Shadow crew a pilot. This one, I had flat-out deactivate on me. I know I'd had it activated because I'd talked to everyone in the flophouse but the Mandalorians, but somewhere along the road it deactivated and vanished completely from the journal. Trying to talk to them at that point just got me bark bubbles, and I couldn't prod the captain either. Has anyone else had this happen? Then there's the New Fuel Source for Telos. This one got marked as complete after closing the deal on Vogga's end but without talking to Grenn, and at no point during the quest or after it was I able to tell Grenn about dealing with Vogga (Yes, I actually flew back to Telos after getting Vogga to agree to sell providing I wrecked Goto's s***). Thing is, I seem to remember being able to tell Grenn. Is it an order-of-operations thing where you have to wait to ask Vogga about selling to Telos until after Goto's yacht goes boom to be able to talk to Grenn about the deal? Or is my memory screwing with me? "Vogga the Hutt" didn't complete even after getting an audience with him. I also had the Lootra quest break despite getting the guards at the entrance to aggro by looting; I couldn't truthfully tell Adana they were dead even though they were. I had to reload and aggro them by aggroing Saquesh, that got their death to register for that quest. Then there's some other bugs I've noticed. One is dialogue-skipping on occasion. Usually it's just part of the audio lineread in a scene, but one point it cost me a chance for Influence with Visas by skipping a conversation entirely (the one after you give Terlyn a Starport Visa). The other was when trying to influence Disciple by giving Xaart a visa. Disciple would speak Canderous' line about not liking Dagon Ghent working with the Republic instead of whatever he was supposed to say, and no influence would be gained. The scene worked properly when I tried to do it with Bao-Dur. Anyone have any idea what the issue was? I've also heard that G0-T0 is supposed to say "The bounty on this Jedi has been rescinded by the order of Goto. If you attempt to carry out this bounty, then the next bounty placed shall be on your head" when encountering a bounty hunter after he joins. But this didn't happen with Dezanti Zhug on Dxun. That's all I can recall so far.
  9. In the mean time, I'm still wondering about glitching out-of-bounds at Yavin. Is that something that can happen in a vanilla game?

    IMG_20210124_182253.jpg

    1. ZeldaTheSwordsman

      ZeldaTheSwordsman

      Yes. I was walking around to fill out the map, and then suddenly I glitched through the viewport and got stuck in the void outside the station. All I could do at that point was run in place, until I switched characters; that fixed the problem.

    2. DarthParametric

      DarthParametric

      Fixed in K1CP issue #461. Download the following:

      m50aa_01a.mdl

      m50aa_01a.mdx

      m50aa_01a.wok

      and put them in your Override folder.

    3. ZeldaTheSwordsman
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  10. Why did I make that stupid TSL writing overhaul proposal thread... I think I still had some points about the narrative not airing views other than Kreia's enough, and maybe some other things, but large chunk of what I said has turned out to be half-baked (either things I was wrong about, or things I have incomplete info about to properly compose responses with), I keep falling into arguments that don't help anything, and any progress I make even on sample rewrites will be a long way off. And in the mean time, it seems to have become an attention black hole...

    *smacks self with keyboard*

    1. jc2

      jc2

      No good idea goes unpunished!

    2. Tyvokka

      Tyvokka

      Its all good just remember that its fine to have discussion (even some that get intense), but there is no need to attack each others ideas. Ideas in and of themselves are not wrong, you are allowed to have them and express them and people are allowed to disagree with them. We just need to remember that is what these forums are about, are civil discussion of ideas.

    3. 1Leonard

      1Leonard

      I wouldn't take it too personally if I were you.

      Star Wars fans tend to be... passionate. 

  11. Would straight-up pasting the Bolook UTCs into the override folder correct Bolook's appearance without any of the other changes? Or is it an "install everything with the tslpatcher or nothing" deal? Answer? No, the UTCs in the override folder by themselves do nothing. I'm reluctant to do the full mod, since A. another mod I have installed also affects Appearances.2da (Kainzorus' Clone Armors), and B. the TOR commoner does look a bit off-style. Regarding what JasonRyder said, it's frankly one or more of the other Twi'leks who should have their color changed. Bolook is explicitly identified in English VO as green, the others are not. Bioware deciding to make him orange is yet another example of the incompetence of the PC port.
  12. Out of curiosity, what makes this conflict with K1R? Also, I saw a comment about someone saying their Kolto tanks were cubical rather than cylindrical... Thing is, your uploaded screenshots show cubical kolto tanks, so I'm not sure why that part was a problem.
  13. TSL implies the exile's return was through strings Atris pulled in the Republic. Kreia is seen being stripped of the Force or at least subjected to a crude equivalent via Force Drain in the scene of Sion and Nihilus turning on her. The editing on the timing of the Harbinger incident is sloppy; HK-50's discussion of it implies the failures started happening before the Harbinger came across the Ebon Hawk, and one line of his even makes it sound like the Hawk docked with the Harbinger after HK-50's sabotage crippled it. This is at odds with what all the recordings on the ship itself suggest. As for who incapacitated the Exile... definitely HK-50. It was done the same way he did it at Peragus - overdosing you with sedatives while you were in a Kolto tank. G0-T0's greeting to HK-47 implies that HK-47 was reverse-engineered to enable the creation of the HK-50s. As for droid merchants having HK parts... presumably the Exile isn't the only one who's killed HK-50s. They're not specifically labeled as HK-47 parts after all. Also, K1 suggests HK-47 wasn't 100% unique even before the HK-50s were created (the dialogue for this happens if you choose him for the Leviathan mission). Regarding the Lonna Vash thing, her encounter having a different voice from the council scene is possibly a case of actress unavailability. I haven't heard anything else to indicate there was a 6th Jedi Master on the High Council circa the Exile's banishment. But yeah, TSL is a mess due to mismanagement at LucasArts at the time. Even TSLRCM polishing the unimplemented content as best as possible and adding it in doesn't fix everything due to the unfinished writing.
  14. Playing KotOR with a number of mods including K1R. I went to Yavin Station, and while I was walking around to fill out my minimap I glitched through the viewport and wound up out-of-bounds. Luckily I was able to fix it by switching characters. It's been some time since I last played, and Yavin is the place where I've spent the least time. So before I present this in a bug report in a mod thread, I wanted to check and make sure it wasn't just a vanilla bug.
  15. This looks stunning - it's an amazing Telos revamp! So much more detail, but still the same flavor... If I didn't have a pending $200+ purchase taking higher priority, I'd be finally ordering a PC copy of TSL for myself for this alone. Hopefully when I do get a copy, this will play nice with my graphics card.
  16. So, more recent ATI cards cause the problem? Well, from the sound of it I'm in for fun times when I get my hands on TSL for PC then. I've already had issues with K1 (had to turn off Frame Buffer Effects to prevent CTD after character creation) with it..
  17. I can't help but be amused by the armor, because of what I know about its basis (the armor worn by the K1 Iridonian merc): it's actually the swoop pilot flight suit - the Bink movie of the swoop exploding on Taris shows this, as does anything that lets you look at a swoop mid-ride from such an angle that you can see the rider. Nevertheless, interesting idea for a new encounter.
  18. Does this play nice with Juhani Romance Enhancement?
  19. I guess I can confirm this myself. This isn't listed as fixed by default in K1R, and I haven't installed this mod, but I've been having them drop their clothing like they're supposed to. Oddly tho, they're not dropping Gaffi sticks.
  20. I don't think that's it. Because Sithspecter specifies that the issue is with other mods "that have an upcrystals.2da or modify upcrystals.2da." I just checked the files and install log for that Juhani mod, and it neither has nor modifies upcrystals.2da. The custom sabers it adds (which are an optional part of the mod) are like the Sith Lightsaber you get in the Tomb of Naga Sadow - not only do they not have unique crystals, they can't be modified at all. Here's the install log for proof: • Installation started 1/22/2021 2:09:49 PM... • Installing unmodified files... • Copying file w_dblsbr_063.mdl to the Override folder... • Copying file w_dblsbr_064.mdl to the Override folder... • Copying file w_dblsbr_063.mdx to the Override folder... • Copying file w_dblsbr_064.mdx to the Override folder... • Copying file k_hjuh_GiveLugg.ncs to the Override folder... • Copying file iw_Dblsbr_063.tga to the Override folder... • Copying file iw_Dblsbr_064.tga to the Override folder... • Copying file juh_NewSab.tga to the Override folder... • Copying file JuhSabDStex3.tga to the Override folder... • Copying file juh_NewSab.txi to the Override folder... • Copying file JuhSabDStex3.txi to the Override folder... • Copying file g_a_clothes62.uti to the Override folder... • Copying file g_a_clothes63.uti to the Override folder... • Copying file g_w_dblsbr063.uti to the Override folder... • Copying file g_w_dblsbr064.uti to the Override folder... • Copying file footlker062.utp to the Override folder... • Modifying GFF format files... • Modifying file "k_hjuh_dialog.dlg" found in Override folder... • Modifying GFF file k_hjuh_dialog.dlg... • Saving unaltered backup copy of k_hjuh_dialog.dlg file in C:\Users\Media Room\Documents\eddump\KotOR mods\Juhani Catlike Head Mod\8 - Items in Locker\backup\ • Finished updating GFF file "k_hjuh_dialog.dlg"... • Done. All changes have been applied.
  21. Messaged Sithspecter about something that came up, but I just noticed that they were last online in October. I'll repost here in case anyone else can tell what gives/what do. I encountered an odd glitch that resulted in a duplicated emitter, in the form of a non-bonded crystal morphing into a bonded one. The runup: I was on Tatooine and had garnered a Short Lightsaber from the Dark Jedi Trio encountered in Anchorhead. After the first trip into the desert, I decided to return to the Ebon Hawk and go to Yavin Station to sell stuff to Suvam Tan so that I could afford HK-47. After discovering and talking to Sasha, and advancing dialogue with Juhani and Canderous, I went to the workbench to change out the Short Lightsaber's color crystal from red to yellow. At this point, I discovered that the red crystal inside was bonded to a crossguard emitter. I decided I would like to have it still be a crossguard saber, so I took the crystal to T3 and had him unbind it from the emitter. I saved after this point. I then went to the workbench and temporarily swapped a red crystal in (because the only loose crystals I had were red - one that started loose, and one added to the stack after I had T3 unbind it) so I could have T3 bind the yellow one to the emitter. When I went to put the now-bonded yellow crystal in, I discovered the red crystal in the short lightsaber had morphed from plain to bonded. Shortly after this discovery, the game froze and crashed to desktop; whether due to the glitch or due to bad luck I don't know for sure, but it didn't freeze when I started it up again to see if the glitch was consistent. And it is. I reloaded the save, swapped a red crystal in again, and this time immediately checked the saber again afterwards. Sure enough, the red crystal had morphed from regular to bonded. I reloaded the save again, tried again, same result. I loaded again, swapped a red crystal into one of the other sabers on hand to free up a non-red crystal for testing purposes. The glitch did not occur when swapping in another crystal that did not match the saber's original color. Nor did the red crystal morph from regular to bonded when swapped into a lightsaber other than the short one. Other mods installed:
  22. Steam seems to be a trainwreck of ineptitude propped up by bloated market share.
  23. Redoing this in a hopefully-more-constructive manner... Several of your changes seem odd and not entirely well-conceived, and not as logical as you might think. In general, the removal of feats and reduction of skills seems ill-advised for two reasons. One is that most of the non-droid party members are hilariously underleveled compared to where they should be in-universe (Carth, Canderous, and Jolee are the worst offenders here - the former two are both war veterans, and Jolee is a freaking Jedi Master) to keep them from being overpowered - their feats and skills and powers (where applicable) give them at least some semblance of the abilities they ought to have. Another is that giving them feats at levels before a player character of the same class would get them helps them pull their weight more instead of being too underpowered compared to you. Moving on to character-specific stuff... * Getting rid of Carth and Canderous' Power Attack feats just plain doesn't make sense, at least as far as I can see. They may be nominally gun specialists, but they're still Soldier-class and would thus have the same skill diversity in their basic training - Power Attack is a starting feat for Soldiers. So it's not even consistent with your reason for stripping Zaalbar of his Improved Power Attack (that is, consistency with player feat progression). From a gameplay perspective, there's also the fact that removing their Power Attack feats doesn't serve the many players who write off blaster weapons and thus prefer to develop characters as melee fighters wherever allowed. * Re: Carth's cross-class skills. In-universe, Carth is a veteran and an officer, so having a more diverse skill set is logical. Out-of-universe, those skills serve to ensure some key bases are covered in the early parts of Taris, where Carth is the only party member you have. * Re: Mission's stats. This is the one that particularly stood out to me as a bad idea. Nerfing Mission's Intelligence score actually hurts her a fair bit. In-universe, she's supposed to be smart (something you yourself acknowledge) because of her experience as a street urchin. Gameplay-wise, a KotOR Scoundrel isn't quite like a D&D rogue; one of the KotOR Scoundrel class's primary strengths is actually their use of skills. Intelligence is therefore a crucial stat for them, because it's the governing stat for how many skill points a character gets. By nerfing Mission's Int you impair her ability to pay points into those skills and therefore a lot of her utility. * Re: Jolee's stats. Jolee Bindo is a seasoned Jedi Master and his focus is the Force... so by my reckoning he should have the points he does in the two stats that govern Force Powers. You accuse it of being "too many points overall" but A. see point about characters being underleveled compared to where they should be in-universe and B. It helps him keep pace with the player character (who gets bonus Force points per level compared to companions) Oh, and being a Consular means his focus is also diplomacy (where Charisma is important) - that's actually where the class name comes from. Finally... Have you not noticed Jolee's charm? He clearly deserves a high Cha score! * Re: Juhani. Jedi Guardians may be more focused on combat than the deeper mysteries of the Force, but that combat focus still includes using the Force in combat. And Jedi in general are meant to have a higher baseline Wisdom. So dropping her Wisdom score below the bonus line? Doesn't seem like the greatest idea. And in fact penalizes her in battle a little. Removing the Blaster Proficiency feat from the Jedi companions, that part makes sense. Although from a gameplay perspective there might be a reason they have it - the only ranged attacks in the game are "assorted blasters" and "Throw Lightsaber". That or they're Kyle Katarn-style Jedi. Not all the stat changes are bad in my book, though. For instance, I definitely agree with removing Strength points from HK-47 and giving him Dex points instead - high strength may be logical for him, but in his case there's no way to make it useful; guns are all he's allowed wield. Anything I didn't mention I'm either neutral on or consider a plus.
  24. I have 2 mod ideas:

    * Make Gorton Colu spontaneously combust (well, not 100% spontaneously - it'd be triggered by saying "People who stand around preaching bigotry just blow up sometimes").

    * A Sith airbase. Probably using assets from Dantooine (for the planetary terrain) and Taris (the military base landing pads, the docked fighters, and probably the base interior).

    1. Thor110

      Thor110

      I made a suggestion on how to make an Airbase using the Taris Sith Base as I must have mistook which Sith Base or Embassy you were referring to and not really paid attention thinking it better to make a suggestion about what level to use or how to alter a level to make what I thought you meant by an Airbase. ( Airships from Final Fantasy came to mind for me, don't ask why. )

      Well clearly it is intended as a new destination, if "using assets from Dantooine" you literally then went on to explain how it was a new destination.

      "I realize I never explicitly said the base was intended as a new destination " @ZeldaTheSwordsman

      "Allow me to make it explicit: I'm intending this Sith fighter base as a new destination on the galaxy map. "

      definitely a new destination, you keep contradicting yourself here it's quite frustrating.

      "* A Sith airbase. Probably using assets from Dantooine (for the planetary terrain) and Taris (the military base landing pads, the docked fighters, and probably the base interior)."

      and... wait for it... "Taris (the military base landing pads, the docked fighters, and probably the base interior)." @ZeldaTheSwordsman

      Literally the part of the level I was referring to re-skinning for using for what I envisioned as an airbase.

      But Apparently "but what exactly about this part suggested that the base was either in the air or on Taris?" none of this made any suggestion towards using the Taris map. I never stated it was on Taris in the slightest, I simply suggested how to re-skin a level.

       

      Well I am going to leave you to it, I have made whatever suggestions I can and tried to follow the majority of posts you have been making. Good luck.

    2. ZeldaTheSwordsman

      ZeldaTheSwordsman

      @Thor110 I seriously don't understand what you mean by me contradicting myself. Apologies for swearing at you in the original version of this post... I sometimes get overly agitated when I'm confused.😳🙊

      Is the seeming contradiction between "I realize I never explicitly said the base was intended as a new destination" and Allow me to make it explicit: I'm intending this Sith fighter base as a new destination on the galaxy map"? That's the closest thing to a contradiction that I could find, although it isn't actually one. The first statement is me owning up to not spelling that out in the previous posts. The second statement is me amending it by spelling it out in the then-current post.

      If that's not what you were talking about, then I'm lost; you'll have to spell it out for me.

      Quote

      none of this made any suggestion towards using the Taris map. I never stated it was on Taris in the slightest, I simply suggested how to re-skin a level.


      You're absolutely right, you never said it was on Taris. But I was also (and in fact, mostly) addressing @N-DReW25 in that post, and he was very much talking like I was going to put the place on Taris.

      What confused me in your post was how you got the idea that by "airbase" I meant a base floating in the air, when I had said that the base was going to have planetary terrain. That.. that baffled me.

      Also, with regards to your previous post, the suggestions about how to re-skin a level are actually very helpful and I deserve a kick in the pants for not thanking you for that. I got distracted by reacting to N-Drew...😳

      What I will not apologize for is bawling out Invision's editing interface. It's extremely annoying that you can't view posts fully in plain text while editing them, especially when it comes to quotes. Not only that, but while typing this I noticed the "Quote" and "Preview" buttons have their icons switched.

    3. Thor110

      Thor110

      I guess I missed part of your post, it happens, honestly from experience the best thing to do is just to get dug into the game and see what you can make out of it before you start coming up with too many outlandish ideas that may not be easy to achieve within the limitations of the engine.

      Back when I started my project I had countless crazy ideas ranging from full ports in both directions to new maps, all sorts, most of which had to be scrapped entirely as I began to learn the limitations / restrictions imposed by the game engine.

      It's all good, I guess I just went on the details I picked out of each reply, I have spent countless hours discussing crazy project ideas for the game with people and it can get a bit much to follow another persons idea sometime as you cannot see what they want to make.

      I am sure you'll work it out, but actions speak louder than words and words are plentiful for a great many.

      Best of luck achieving whatever it is you wish to do with the game or finding a route towards what you wish to create.

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