ZeldaTheSwordsman

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Everything posted by ZeldaTheSwordsman

  1. In the wake of K1R, have you considered reworking this to stick it in Suvam Tan's inventory instead? That wouldn't conflict with K1R
  2. The "Darth Revan's Robes" are Darth Revan's Robes in the sense that they're an exacting replica of the robes Darth Revan wore (before they even found the darn thing, if the Dantooine flashback is any indicator). Not limiting you to one instance makes sense from an in-universe perspective about the Star Forge's capabilities. Limiting you to three is probably something done from a gameplay perspective. That's the most you could possibly use (assuming Juhani and Jolee are even capable of wearing the Star Forge Robes), and not letting you make any more stops you from burning through too many spikes. ...Alternatively, it could be that you could only produce one per terminal because most spike-based commands seem to one-time deals.
  3. It's never established how he gets his knowledge of shapes. If he's telepathic, well... the only one who's a possible problem is HK because HK's the only one you can't get to Prolik with out at least having encountered. Regarding getting T3 early.. Methinks the writers may have ultimately decided that poaching Davik's droid seemed a bit too much of a stretch given how much of a bigshot he is on Taris. It seems like the kind of thing that would very quickly lead to a "Mister Davik is very upset" kind of encounter. And assuming you could get past that, Davik himself would logically have something to say about the matter when Canderous brought you to him. Canderous may have unused lines for the Early T3/Early Base Access contingency, but what about Davik? Honestly, from a narrative perspective, I think it makes sense to force the base raid to be the next-to-last required stop on the road off Taris. * First, as far as getting T3 early goes... prior to the swoop race and its aftermath the most possible notoriety you could have while on Taris is as the Mysterious Stranger, slayer of Bendak Starkiller. Even if you were believed... that doesn't seem like it would be enough to convince Janice Nall to sell you a droid reserved for a powerful crime boss who could easily do horrible things to her in retribution. You could I suppose take him over her dead body, but that has the abovementioned issue of getting Davik pissed at you (it logically would, anyway). * Second, if you thought Darth Malak and Saul Karath seemingly not noticing the base had been raided by the time Malak decides to bombard Taris was a stretch in vanilla... it would really be a stretch if you did it this early (this applies to both T3 and the unrestored "steal an access card" idea, which should probably stay cut because if it was that easy to get in Davik probably wouldn't need a custom-ordered slicer droid in the first place). * Third, raiding the base and stealing the codes, however you went about it.. would logically be enough to get you noticed and approached on its own. Possibly without your having set so much as a foot in the Undercity. So it introduces a particularly silly instance of the RPG Take Your Time trope where one didn't exist before, where you then have to go through all the rigamarole of liberating Bastila after being approached. I tend to use T3 a fair bit, personally. He's my go-to character for the Computer Use skill. Still wondering if there's a way to revert Juhani and Jolee to robed because their de-robing bugs me. Also if there's a possibility of a "No Pazaak Tournament" version of this mod, because that seems to softlock the game rather a lot from what I've seen and I don't know if that's been solidly addressed by this point. EDIT after getting the installation to work: Thankfully the (IMO nonsensical) Juhani and Jolee de-robing is an optional piece (I find it nonsensical because Juhani was readmitted to the Order between your redeeming her and you being sent off, so it makes sense that she was able to get a robe again - in fact, her being in a robe at that point makes more sense than being in her default clothes. Especially with how her then-girlfriend Belaya gets about the Jedi dress code. Jolee... nothing says he can't have taken robes with him, and it would be logical for him to wear the more protective garments). Perhaps the Pazaak tournament should be optional as well, given the softlocking issue and also the fact that from what I've seen in the bug thread Pazaak tournament files seem to most commonly set off the mid-install permission denial (the restoration is enjoyable on the whole, but man is it annoying to run into that nuisance if you have to reinstall because of a bug, and it gets in the way of getting the restoration installed in the first place). Another thing I personally think should be optional: Fighting alongside Jolee instead of it being a cutscene. Haven't gotten to that point yet, but I know from experience such encounters tend to feel less like dramatic entrances/rescues when they're interactive (unless the NPC is being particularly OP at the time). And Bioware knows it - It's part of what makes Bastila's insistence that she rescued you hard to swallow. When you take party members with you on the sea floor, do they have any special dialogue for it? Speaking of Manaan, I think I'll pass on stealing a card from drunken Duan/Viglo. That sounds like it makes getting into the Sith base a complete gimme - probably why it was cut in the first place. Correct me if I'm wrong about that, though. I saw that earlier in the thread people brought up the Gamorrean village and the trash compactor puzzle; I know spacej speculated that the malfunctioning door to the room where Zaalbar is might have originally been part of it based on (inactive) code for it to damage the party. I don't find that compelling on its own - it seems like that door could damage you just in its own right because of the malfunctioning moving parts (and I want to say the damage code is actually active in the Xbox version, but I can't be sure; my Xbox K1 disc is damaged at the transition to Upper City North, so I can't check that one myself). Barring other evidence, I don't think that door is anything more than what it's implied to be in the final game - the result of Zaalbar trying to break himself out. I have my own speculation as to where the trash compactor puzzle was - the room in the upper sewers where the Rancor is in the final game. The details on the walls there look like they could be masher blocks for the compactor, and it's a big open room that would work as the location for a large-scale compactor. As such, I think that they ultimately decided replace the compactor with the rancor (maybe it was taxing to render the moving parts, maybe they felt it was a drag, who knows). I could be wrong, but it makes sense to me. As for the Gamorrean village... Honestly, it seems likely to me that Bioware decided fairly early-on that giving them a separate encampment made for too much of a detour (or be too much extra on Taris) and scrapped the idea in favor of them living directly in the sewer chambers. I think I asked about this once before, but it's been years. What makes it impossible to add swoop upgrades to K1, such that you instead had to cut all references to them? Edit again: I keep forgetting to ask about this. How much of the Pazaak tournament was reconstructed based on info in the game files and how much was custom content that felt appropriate? I'm curious because the droid opponent sounds like a clone of the Pazaak-playing droid on Nar Shaddaa in TSL. So I'm wondering if that was a leftover in the K1 files that Obsidian repurposed for TSL, or if the TSL droid came first and was imitated for the reconstruction.
  4. Ran into a problem with installation right out the gate. Quoth the instructions: "1) Please copy the common mdl & mdx and g_a_clothes63.uti into the override directory (folder 0 Common Models). " There's no g_a_clothes63.uti in the folder in question. There's a g_a_clothes63.uti in the tslpatchdata folder, but is it the same one the instructions are wanting? Or are the instructions actually supposed to be talking about the PO_pjuhani2.tga file in the Common Models folder?
  5. There are some mods I'm wanting to install but I have no idea if they play nice with each other. The first is redrob41's Catlike Juhani Head mod The next is Leilukin's Human Xor mod, to fix the PC version's frakup of making Xor a Twilek: The next is Kainzorus Prime's Clone Armors mod, because I like the Clone Trooper armor: And finally there's Sithspecter's Crossguard Lightsabers: I want to say I don't anticipate that last one causing trouble with the others, but it was on my mind at the time. Has anyone tried mixing these?
  6. Does the bug occur when running the game on a one-core PC? It's absolutely a fault in the base game, since it also sometimes happens to the Xbox version. Had it happen to me in my current playthrough actually, cheating me of a chance to garner influence with Visas Marr (when you give the fleeing mother on Onderon a starport visa, she reacts to it in a dialogue scene where the right response bolsters influence; the scene started but cut off before Visas' lips even had a chance to move). One thing I'm not sure of is if it happens more often when playing on the 360 (which I was) compared to an original Xbox. Also had a possibly-related bug when I tried to gain influence with Disciple by giving Xaart a visa. Disciple spoke Mandalore's "I don't like the idea that he's working with them now" line instead of what he's supposed to say, and no Influence was gained (the latter might be because I'm maxed; don't know). Anyone else ever seen that?
  7. Has anyone tried Kainzorus Prime's Clone Armors mod with K1R? Not that it matters to me right now since I'm not messing with K1R again until I know how to keep it from breaking my ability to load save files, but it would be nice to know. I would also like to hear if Inyri Forge's Santa hats and candy canes are compatible. EDIT: I can confirm the Clone Armor is compatible at least, haven't tested the Christmas stuff. https://deadlystream.com/forum/files/file/530-advanced-wardroid/ Also, the above can be stricken from the list because it doesn't exist anymore.
  8. Old thread but it's still on Page 1 so what the hey. I think K2 tends to get more focus because K1 vanilla has an overall complete story and plays more or less nicely (aside from some frakups in the PC version), whereas with K2 the vanilla game is such an incomplete buggy trainwreck. One of the things the OP came in demanding was frame buffer compatibility, which N-DReW25 did not comment on. Is there a reason this one can't be fixed with a mod? I'm asking because I ran afoul of K1's Frame Buffer Effects not playing nice with my machine, and having to disable them to get it to not crash after character creation.
  9. And that sensitivity is a giveaway because...? They can't sense when you're full-on holy-glowing Light Side, so obviously you're able to shroud your alignment (and even if they could sense Jolee and Juhani's alignments, Jolee's gray leanings and Juhani's anger issues probably make them register semi-favorably in SithVision(TM)). The sensitivity itself isn't a giveaway because SO ARE ALL THEIR STUDENTS. They're expecting Force-sensitives to show up at their doorstep, and having Force-sensitive "slaves" simply enhances your prestige. The thing about Bastila is that she's not merely sensitive, she's well-known and possesses a rare degree of power with the art of Battle Meditation. She'd probably stand out more to a senior Sith. ...And you know, thinking about it, fear of being recognized probably isn't Bastila's only reason for not wanting to set foot on Korriban. As for Bastila on Taris... The Sith chain of communication is honestly hilariously spotty in this game. Not only are the Sith grunts on patrol unable to recognize Bastila at a glance, even the Sith Trainee governor doesn't recognize her! Did Darth Malak not actually transmit a visual of her? XD And speaking of the governor, neither Malak nor Saul Karath seems to take notice of his demise. No mention of "We've lost contact with the base" or anything like that, just Malak commenting that the search is taking too long. In any case, if you have the Troopers notice and attack Bastila, the governor not recognizing her is going to stand out even more so you'd probably have to alter that too. Later on, there's also the fact that (despite the occasional attacks by Sith fighter patrols) the Ebon Hawk doesn't get recognized by those on Korriban as an enemy ship. Not even after the Leviathan incident, although I suppose that much can be excused by Malak being too preoccupied with Bastila.
  10. I'd rather buy a new Xbox copy and live with no modding than get it on Steam. But after Googling I found the problem: Frame Buffer Effects. I turned those off, and the game now runs just fine.
  11. Ran into an extremely annoying problem mid-installation and I don't know what the cause is. So, I downloaded this mod, extracted it, and installed it. The installer ran just fine - no errors or permission problems. However, KOTOR crashed after character creation and I didn't know how to fix it at the time (had to turn off Frame Buffer Effects) so I wound up completely uninstalling and reinstalling KOTOR. After the reinstall and figuring out how that Frame Buffer Effects were the problem and getting the game to actually run, I figured I would give installing K1R another go. And that's where the trouble came up. Most of the way through installation, I got a popup saying "An unhandled error has occurred!" The specific error message in TSLpatcher is as follows: • Error: Unhandled exception: Cannot create file "C:\Users\Media Room\Documents\eddump\KotOR mods\K1R_1.2\K1R_1.2\k1r_paztourney_tmp\enter_paz.ncs". Access is denied (0) For some reason, despite having run perfectly fine the first time the installer is now for some random reason being denied permission to create a temporary directory for that file in its own folder. I just don't get it. It didn't happen the first time, I didn't change any Windows settings or anything, but now every time I try to run the installer I get that error with that file. I've tried multiple times, including running as an Administrator. I've tried deleting and re-extracting. No joy. What the hell gives? I'm on Windows 7, 64-bit. My version of KOTOR is Best of PC. Although I somehow doubt the game version factors into this. UPDATE: After one a couple more failed attempts, Windows asked me if I'd like to retry running the installer with the recommended settings and that time it completed. Although now I'm discovering that savegames don't seem to be working. They show up in the menu, but won't actually finish loading. And the "saves" folder seems to be empty (this is because the saves are being put in AppData instead). Don't know if that's the mod or the base install, didn't test loading a save before trying the mod out. UPDATE 2: I reverted the game to unmodified, and now it loads the save files just fine. So K1R was indeed to blame I suppose I should fill out the questionnaire, just to be proper about this. 1) During the game, when did the problem begin to occur? Aboard the Endar Spire 2) Did you install the latest version of the mod? (1.2) Yes 3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? Star Wars: The Best of PC. The version a lot of these lists seem to forget exists. 4) Did you update your game as required by your game's region? (4-CD version ONLY) N/A 5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the K1R's read-me file? I believe it was a fresh installation. It depends on whether the failed installation shenanigans described above make it not count as 6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) Zero. This was a plain install. 7) Can you be more specific about the error? At what point did it happen? The game consistently stopped in the middle of loading a savegame with the progress bar 1/3 full. This occurred every time I tried to load a save. It did not matter if it was a save created before or after the mod was installed. 😎 Have you tried re-downloading/re-installing the mod? No. And after the shenanigans with the installer, I'm not sure I want to bother. 9) Have you tried using a different save game? I only had the one save pre-installation, in which all I had done was get my gear out of the footlocker in my quarters on the Endar Spire. Since overwritten. 10) Have you tried starting a new game? I had to start a new game to be able to play after installing. 11) What Operating System do you use? (List Virtual Machines as well if you are using them.) Windows 7 64-bit. 12) IF USING THE GOG OR 4CD VERSION: Can you confirm that you see the K1R Launcher when you launch the game? N/A
  12. The first time I tried installing this, it actually installed fine. But after trying to install it again (after wiping and reinstalling the base game because technical difficulties elsewhere I didn't know how to fix at the time) I've run into a problem. Partway through installing the mod, I get an "An unhandled error has occurred!" popup. The error message is this: • Error: Unhandled exception: Cannot create file "C:\Users\Media Room\Documents\eddump\KotOR mods\K1R_1.2\K1R_1.2\k1r_paztourney_tmp\enter_paz.ncs". Access is denied (0) For some reason, the installer is randomly being denied permission to create the temporary directory for that file. It's always that file. I've tried running the installer multiple times, including running as an administrator. I've tried deleting and re-extracting. No idea why the installer ran perfectly fine the first time, but now it's consistently being denied access for that one goddamn file. Anyone know what the hell is causing this?
  13. Does this patch include redundant copies of the .wav audio files?
  14. For reference, I'm playing on Windows 7. That normally shouldn't be an issue, because of the version of KotOR I'm using, but who knows. Tried installing my copy of KotOR (which is the Best of PC version) from scratch once again, to see if I could get it working. This time it installed intact enough on its own to actually start up and get me to the main menu and character creation (the previous install attempt proved to be corrupted and I had to replace the original swkotor.exe with the editable executable version to get that far). However, I'm running into the same problem I was with the previous install attempt: after completing character generation and going through the first loading screen, the game hangs on a black screen instead of actually loading the intro movie. When I try to nudge it past that point, it just flat-out crashes and exits out of the game. What is it that's broken and causing this? Is it something in swkotor.exe itself, or one of the other game files? I'm pretty sure it can't be the actual .bik movies themselves, because I tried playing them all separately. EDIT: ...The .wav audio files seem to be almost all corrupted (and some are possibly missing entirely). The main menu music plays in game, as do sounds for selecting menu options, so those files are presumably intact (assuming they're even separate and not baked into the executable). But almost all the audio files in the folders? Won't load at all, will load but not actually play, or will "play" but only in VLC and what they play as is horrendous static. Could this be the cause? And if so, is there any place I can get replacement files? I have been informed after further research that the files are encoded (or else just renamed MP3s) so this probably isn't it. Unless there are some missing (there's no 2, 5, 8, 9, 11-15, 20, 21, 23, 25-30, 32, 33, 36-41, 43, 45-49, 52, or 53 amongst the numbered files)?
  15. Does not actually work as a patch for a corrupted Best of PC install. It seems to at first, but...
  16. It occurred to me that there might be an easy shortcut way to make part of one of my mod desires happen: Convert Altmer heads into replacement PC heads. But given the more flexible nature of TES models and their coming from a different company... I don't know whether that would be easy and straightforward to achieve, or a royal pain in the butt. I also don't know if publishing that would be acceptable.
  17. I know, I know, throwing a lot of requests out there today. But hey, I figure this one might be of interest to people for a change. Star Wars: Republic #53: Blast Radius featured an elven Jedi Master called Fay. She was rather beautiful looking (as one would expect) and wore Jedi robes with very stylish trim (see linked Wookieepedia article). And I think it would be cool to have elven PC heads based on her, and Jedi Robes that replicate hers. Does this interest anyone?
  18. One of my pitched mod ideas is something of mixed reception (as I expected) and a massive undertaking besides.. Another is in hindsight a dumb unnecessary idea. But maybe this will be considered worthwhile. One of the things about KOTOR that irks me is that some of the armors develop boobsockets when worn by female characters. I seem to recall Calo Nord's armor being a major offender on that score. Would like to see a mod/skin pack that changes them to be more realistic.
  19. Uh... why did you give the lowest-tier push power the highest cost?
  20. I like that your double-bladed hilt only has one activation stud. It's consistent with how KOTOR double-bladed sabers actually work.
  21. I guess I might be the one who tests if these play nice with K1R
  22. Very nicely done mod. Personal preference would be sticking with Atris' regular robes, just for the "twisted holiness" vibe.
  23. I would guess that this has to be put in before you fly to Telos for the battle, if what I remember about remarks on Bao-Dur's disappearing after disembarking is correct.