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Everything posted by ZeldaTheSwordsman
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Actually, on Windows 7 at least there's a "Wow6332Node \" between "SOFTWARE" and "LucasArts". And you kinda skipped over the important aspect of how to open regedit to muck about with the registry in the first place 😛 (for reference, search "regedit" in the Start menu's search box, or open Run from the Accessories menu and type in "regedit"). Instead of deleting, you can also double-click on "Path" within that registry and paste the proper directory. Thank you, @LordMerek for the detailed help
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"CHECK YOUR INSTALLATION DIRECTORY. DO NOT INSTALL INTO THE OVERRIDE FOLDER OR YOUR GAME WILL CRASH! We've had several users on Vista mention that instead of Program files (x86) it would point to Program Files/Program Files, causing the installation to fail. Make sure the installer points to the proper location of your KOTOR2 installation." Massive problem here. The 1.8.6 installer doesn't give the option to check the installation directory. It goes right from selecting which language the mod is in to installation, and seems to just hardline point to what would be the directory for the CD version.
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Fixed Hologram Models and Admiralty Redux for TSLRCM
ZeldaTheSwordsman commented on DarthParametric's file in Mods
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I already did get it. "Just under $4" was too good a price to pass up. The person who got the game for me, my brother, is aware of the issue I had. At this point I'm honestly debating whether to try getting the CD version working, or to ask him if he can return it to get his money back because with the GOG version having been that cheap... I feel bad about having asked him to get it as a present in the first place, especially since he went to a costlier source than eBay in hopes of quality assurance....
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It's been known for a while that the frame buffer effects Bioware used for stuff like holograms, stealth field shimmer, etc. don't play nice with later Nvidia GPUs (Graphics Processing Unit, AKA a graphics card/video card). But, and this doesn't seem to be as widely-known, the problem is not limited to Nvidia cards. Case in point, I have an ATI Radeon HD5700 card by AMD. But I still have to have the frame buffer effects deactivated for the games not to crash outside of the menus. Thankfully, the GOG version of TSL has them off by default. But turn them on... and crash it goes. I can't test it myself, but I would be willing to bet that ATI isn't the only non-Nvidia maker whose cards are also affected. So, if you have either KotOR game hang on a black screen (and then crash to desktop at your next input) after character creation, or sometimes have trouble booting... I would say it's worth seeing if disabling frame buffer effects. ...Y'know, I would dearly love to know why these effects have such crippling forwards-compatibility issues. What is it about how the frame buffer effects work (vs. every other effect in the game) that doesn't get along with more modern graphics hardware, and is it something within the scope of modders to fix?
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Googling "KoTOR II feature transfer error" instead of just "feature transfer error" was much more useful and helped me zero in on what was truly going wrong. The posts I found about that indicated it was a problem with reading the CD during installation, and suggested manually copying the disc contents to the hard drive might work as a fix. Testing on both my desktop and my dad's Windows XP laptop confirms that disk 2 is scratched juuuust enough to prevent the computer from fully reading data3.cab, and disk 3 is scratched just enough to prevent fully reading data4.cab. Disks 1 and 4 are fine. So... Would it be possible for someone with intact CDs to send me data3.cab and data4.cab? Will I have to obtain replacement disks, or else get a different version of the game?
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Well, the name change is easily enough explained: The character we know as Bastila had her original name of "Vima Sunrider" vetoed at the last minute and so Bioware hastily replaced it with the name they originally devised for the Cathar character. Which meant in turn that they had to hastily give the Cathar character a new name. I personally put the blame for the final appearance on texture artist inexperience with fur, and possibly rushing (note the round pupils and the "human nose with cat nostrils marking instead of actual catlike nose like the concept art" thing I mentioned before).
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The thing is that Bioware doesn't seem to have been trying to take a middle direction in the first place - comparing to Juhani's concept art, which actually has more catlike nostrils as well as more evident markings, the "middle direction" seems to be an accident of poor execution; her nose is a human nose with a "cat nostrils" mark doodled on the underside of it and the skin texture shows signs that it was supposed to be fur but ends up just looking like bleached human skin with makeup (which most Juhani appearance mods don't really do much about). Given KotOR's big-time "Tales of the Jedi" roots Juhani is presumably an homage to Sylvar and Crado, so it would make sense to me that Bioware was trying to shoot for that look in the first place (and just messed it up). I personally don't mind the prominence of the ears and nose on the catlike Juhani skin, especially looking at illustrations of Sylvar.
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Fixed Hologram Models and Admiralty Redux for TSLRCM
ZeldaTheSwordsman commented on DarthParametric's file in Mods
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- 32 comments
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- 1
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- korriban
- knights of the old republic 2
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- 4 comments
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- Cutscene
- Citadel Station Cantina
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KOTOR2 Computer Use and Repair Skill Swap
ZeldaTheSwordsman commented on Mellowtron11's file in Mods
To me, the original distribution makes more sense, and I'm going to explain why. Sentinels get Computer Use because they're the detectives of the Jedi Order - as such, slicing (which is what the Computer Use skill really is) makes more sense for them than for the diplomacy-oriented Consular. Yes, the Consulars would include people who spend a lot of time on computers because of historians, researchers, etc. but that's not the same thing as being good slicers (which again is what Computer Use actually is). Jedi Sentinels are supposed to ferret out evil where it hides, which would logically include bypassing computer security to investigate suspect databases. Slicing would also seem more relevant to the Sith Assassin class: bypassing security to steal the information about their target's hiding spot, overriding door locks, turning defenses against them, that sort of thing. Meanwhile, Consulars get Repair simply because of their peacemaking focus - it's about finding a peaceful solution (or at the very least winning brownie points) by fixing problems for people. It also extends to working with droids. As for Scoundrels and Scouts... Honestly, Computer Use could make sense for both. But I think the Scout's need of it for snooping slightly edges out the Scoundrel's reasons for having it. But really that one's a coin toss. EDIT: My thoughts on this have evolved since I made this post, based on my thoughts regarding the Consular-Sentinel skill swap mod for K1 (not a fan, seems clumsy to me). Computer Use does make sense for both Sentinels and Consulars, on reflection. For Consulars it's because they're also the "There are alternatives to fighting" class and Computer Use is often used to kill enemies with room traps (especially in K1), which is why they had it as a skill in K1 (but they also had too many class skills in K1 while Sentinels had too few). However, from that same point of view, Repair definitely makes more sense for Consulars - the main use for Repair is repairing damaged droids to fight on your behalf. -
This is the kind of mod that IMO should be split into parts: the bugfixes, and the other changes. Bugfixes are all well and good, but extreme gameplay rebalances (which are unnecessary (and can in fact be very detrimental) for people who don't break the vanilla balance with cheesy powergaming builds) shouldn't be a required pill to swallow to have them. The level cap of fifty is after all supposed to be unreachable without exploits - the idea is to give the player plenty of wiggle room on leveling, especially when it comes to the Exile's prestige class and the companions you can Jedi-fy. Setting it to fifty is overkill, they probably could have gotten away with forty, but I don't blame them for being cautious. Especially with as annoying as the first game's level cap of twenty could get.
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I can't get TSL to install... Running out of suggested fixes to try, and there's one suggested fix I couldn't even get as far as trying because it relies on the broken Scripted Diagnostics Native Host
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So I recently acquired the PC version of TSL and finally got around to trying to install it. Note the key word: Trying. I run into this "feature transfer error" every bloody time, always at the same part. I have tried setting setup.exe to XP SP2 compatibility and "Run as administrator" as per the "Get the games working on Vista/7" guide. No dice. Any idea what the heck gives and how to fix or work around it? EDIT: Since posting this, I have tried Googling solutions for this sort of error. I have been unable to properly attempt the #1 suggested approach, using Microsoft's Install/Uninstall troubleshooter, because it relies on Scripted Diagnostics Native Host - which is non-functional on my PC and refuses to be fixed. I have tried running SFC, I have tried running CHKDSK, I have tried a clean boot... none of them fixed it. And so the Microsoft troubleshooter is completely useless to me. Is there a freeware 3P program that can do the same job? Running SFC also did not fix the install issue with TSL Nor did using CCleaner to repair the registry. I have not yet attempted: * Disabling security software * Installing TSL after a clean boot. EDIT 2: I have just tried both of the above, no dice. Does anyone have any advice for me? Is it maybe possible to manually unpack the game from the disks directly? Am I better off just giving up and using my dad's ancient Windows XP laptop?
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Wasn't there a general KotOR/TSL discussion board like we have for Jedi Knight?
EDIT: Somehow I managed to completely miss it the first few times I checked the forums index.
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TSL Sidequest and other bugs
ZeldaTheSwordsman replied to ZeldaTheSwordsman's topic in Knights of the Old Republic General
Modders have, I presume, fixed most of these bugs either way by now. I'm specifically interested if any of them were fixed in the vanilla PC version when it shipped - "raw vanilla," if you will. As far as official patches go, based on what patchnotes I've been able to find through Googling none of the PC version patches specifically addressed these things. Although I did spot what looks like a "fix of a fix" situation: The raw vanilla PC version has a bug where forfeiting even once in a Swoop race will prevent you from ever winning, a bug I suspect is a botched fix of the "Forfeit to win" exploit from the Xbox version (which by the way is quite possible to trigger by accident if you're playing on 360, due to the shoulder buttons - which serve as the White and Black buttons for Xbox games - being easy to accidentally nudge; combine that with mashing "A" to accelerate whenever the gauge fills...). This bug is patched in 1.0b.- 3 replies
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- sidequests
- vanilla
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2. And that kind of abuse is not required for non-Force Sensitive slaves because...? I think you're making an artificial division at this point. Especially if cruelties are as you say so expected of a Sith - you'd think any slave would be abused on principle, no? 3a. First, the Dreshdae academy is kinda a compromise on that issue in the interest of cranking out Sith warriors and plundering the Valley of the Dark Lords. Second, about temptation... The thing about Juhani is that despite her anger issues, she's actually a far more stable and centered Jedi than Bastila is, and she doesn't have Bastila's swollen ego. And thinking about it... she doesn't have a big dirty secret weighing on her mind like Bastila does, either. Also, when I brought up fear of temptation as a reason for Bastila not wanting to go, I was meaning to imply that perhaps that was the deeper reason and she pulls the "I'm recognizable" card to cover for it. ...Although, maybe that's giving too much credit for depth. 3b. Ah-ha, but there is a way to know that people are apparently blind to them before trying to infiltrate the academy (which you don't even know you need to do until walking around town and asking questions): The fact that nobody in Dreshdae picks up on the Force-sensitivity of anybody but the PC. 4. Aaaand I think you're getting sidetracked by my use of the "Get away with murder" metaphor (and the wordplay based on it). Your original point was that you weren't going to buy "Sith Arrogance" as an excuse, my counterargument was that K1 Korriban runs on it. Which is why you can get away with all the crap you pull, Light Side (No proof you killed those students) or Dark (you'd think Uthar would be a bit more diligent about his bedroom security, no?). Which is why nobody, not even Uthar, notices if you're a blazing beacon of the Light side and not fallen at all until you tell them. 5. Not necessarily so, especially given that apparently the academy has had people show up in groups before. And Jolee and Juhani aren't famous faces or the targets of Malak's obsession like Bastila is. For my money... If Calo Nord was that concerned about not being beaten to the punch, he probably wouldn't have given the detailed info about you and the other party members from Taris at all. Speaking of said info, something that occurred to me after rediscovering that this was a thing: got to love how apparently nobody of note on Korriban has the detailed description of the PC that the random Dark Jedi assassin trios you encounter do. ...maybe, just maybe, there are some loose threads we shouldn't pull too hard on.
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TSL Sidequest and other bugs
ZeldaTheSwordsman posted a topic in Knights of the Old Republic General
My current playthrough of The Sith Lords (Xbox version, played via Xbox 360) has had me taking note of the irritating bugs with quests in the game, as well as some other bugs. And so I'm curious as to what other bugs (particularly with quests) people know about, whether they've run into these, what causes them, and whether any of these were fixed for PC. One of the most infamously broken sidequests in TSL is "TSF Bounty: Escaped Criminals." My first couple times playing through the game (LS as always) they spawned on the surface like they're supposed to. Can't remember the order of operations from that far back though. They broke on me this time though, even when I did a reload to get them to spawn in the office and saw them running off. One thread I read linked it to Chodo/Mozza conversations messing with the global for them - is that true? Another quest I've discovered can be bugged is the quest for finding the Lunar Shadow crew a pilot. This one, I had flat-out deactivate on me. I know I'd had it activated because I'd talked to everyone in the flophouse but the Mandalorians, but somewhere along the road it deactivated and vanished completely from the journal. Trying to talk to them at that point just got me bark bubbles, and I couldn't prod the captain either. Has anyone else had this happen? Then there's the New Fuel Source for Telos. This one got marked as complete after closing the deal on Vogga's end but without talking to Grenn, and at no point during the quest or after it was I able to tell Grenn about dealing with Vogga (Yes, I actually flew back to Telos after getting Vogga to agree to sell providing I wrecked Goto's s***). Thing is, I seem to remember being able to tell Grenn. Is it an order-of-operations thing where you have to wait to ask Vogga about selling to Telos until after Goto's yacht goes boom to be able to talk to Grenn about the deal? Or is my memory screwing with me? "Vogga the Hutt" didn't complete even after getting an audience with him. I also had the Lootra quest break despite getting the guards at the entrance to aggro by looting; I couldn't truthfully tell Adana they were dead even though they were. I had to reload and aggro them by aggroing Saquesh, that got their death to register for that quest. Then there's some other bugs I've noticed. One is dialogue-skipping on occasion. Usually it's just part of the audio lineread in a scene, but one point it cost me a chance for Influence with Visas by skipping a conversation entirely (the one after you give Terlyn a Starport Visa). The other was when trying to influence Disciple by giving Xaart a visa. Disciple would speak Canderous' line about not liking Dagon Ghent working with the Republic instead of whatever he was supposed to say, and no influence would be gained. The scene worked properly when I tried to do it with Bao-Dur. Anyone have any idea what the issue was? I've also heard that G0-T0 is supposed to say "The bounty on this Jedi has been rescinded by the order of Goto. If you attempt to carry out this bounty, then the next bounty placed shall be on your head" when encountering a bounty hunter after he joins. But this didn't happen with Dezanti Zhug on Dxun. That's all I can recall so far.- 3 replies
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- sidequests
- vanilla
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Yes. I was walking around to fill out the map, and then suddenly I glitched through the viewport and got stuck in the void outside the station. All I could do at that point was run in place, until I switched characters; that fixed the problem.
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Fixed in K1CP issue #461. Download the following:
and put them in your Override folder.
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Why did I make that stupid TSL writing overhaul proposal thread... I think I still had some points about the narrative not airing views other than Kreia's enough, and maybe some other things, but large chunk of what I said has turned out to be half-baked (either things I was wrong about, or things I have incomplete info about to properly compose responses with), I keep falling into arguments that don't help anything, and any progress I make even on sample rewrites will be a long way off. And in the mean time, it seems to have become an attention black hole...
*smacks self with keyboard*
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Its all good just remember that its fine to have discussion (even some that get intense), but there is no need to attack each others ideas. Ideas in and of themselves are not wrong, you are allowed to have them and express them and people are allowed to disagree with them. We just need to remember that is what these forums are about, are civil discussion of ideas.
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I wouldn't take it too personally if I were you.
Star Wars fans tend to be... passionate.Â
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TOR Ports: Handon's Enhanced Waistline
ZeldaTheSwordsman commented on DarthParametric's file in Mods
Would straight-up pasting the Bolook UTCs into the override folder correct Bolook's appearance without any of the other changes? Or is it an "install everything with the tslpatcher or nothing" deal? Answer? No, the UTCs in the override folder by themselves do nothing. I'm reluctant to do the full mod, since A. another mod I have installed also affects Appearances.2da (Kainzorus' Clone Armors), and B. the TOR commoner does look a bit off-style. Regarding what JasonRyder said, it's frankly one or more of the other Twi'leks who should have their color changed. Bolook is explicitly identified in English VO as green, the others are not. Bioware deciding to make him orange is yet another example of the incompetence of the PC port.