N-DReW25

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Everything posted by N-DReW25

  1. Here is something that got me going
  2. To clarify, the "placeable" sitters are placeables who appear like Rodian and Aqualish but are sitting down. You see these a lot in Cantinas and the the reason why you cannot interact with them is because they are placeables and not NPCs. Calo Nord, on the other hand, is standing inside the Speeder using a "Computer Use" animation to make it appear as if he was on the bike. I'd say you'd want to make "clones" of your NPCs and make them do the same thing Calo does. (And when I say "clones" I mean you need to remove the placeables and replace them with "clones" and just before they get off their bikes you'd need to remove these computer use "clones" so you don't see double)
  3. N-DReW25

    GenoHaradan Legacy

    Yes, in fact, GenoHaradan Legacy acts as a fix for M4-78EP because in 1.3/1.5 Grenn's fuel dialogue when you use M4-78's fuel it is poorly organised and you don't get the 1000 credits as promised. Legacy actually fixes that so it is both organised and gives the right reward! Are you using the Workshop M4-78? Because if so you'll need to install into the workshop override ofc. Sorry for not replying earlier, never got the notification. If you still experience bugs or issues please inform me of them and I will see if there is an issue. From what you've told me, it doesn't look like my mod is directly the issue though it may be a problem with something else.
  4. CarthOnasty is actually the developer of a mod which gives the Star Map a new HD Model and Texture which I am certain would be compatible with Sleheyron. Can I ask what happened to the old road modules? I recall one being in the Sleheyron Demo and one Xuul showcased a while back (That one was brimming with NPCs btw).
  5. @JCarter426 If I'm being honest with you, looking at that screenshot it looks like a fix would be quite easy to pull off... unless I'm not getting the full picture. Wouldn't this be a fix for this issue?
  6. You are aware that Lashwoe the blonde female Sith apprentice on Korriban uses her head model as well, right? This might work for her as well.
  7. After several years, and 19 updates, my K1 Gameplay Improvement mod now has over 1000 downloads. 

     

    And what a better way to celebrate with with version 1.20, complete with Taris bug fixes, new Twilek heads from K1EP and even a new Cameo on Korriban!

    1. N-DReW25

      N-DReW25

      @ebmar Thx! As for the Taris Duel Announcer: He is now an NPC you can interact with in the Cantina, kinda like in K1R. But, like with most other cut content I restore, it has my own twist to it.

       

      Occasionally, the camera will focus on the announcer instead of the arena and it will show the announcer actually doing his job. After each match, your fans will converse with you briefly.

       

      Spoiler

      20190715235813_1.jpg.edbb6d1c3c0fa35aa393525d81e189dc.jpg

      20190715235855_1.jpg.0c167713a151b30c0c4b75c2fdb3979a.jpg

       

      20190715235908_1.jpg.84cf792495c4b1880afd3e7e7db4c137.jpg

       

    2. jc2

      jc2

      I like it, I will certainly check this mod out some time, but I know it will be some time before I run through kotor again, I still need to finish some modding projects. Congratz with reaching 1k!

    3. N-DReW25

      N-DReW25

      @jc2 By then they may even be more updates released, of course meaning new fun content! I'd recommend installing my mod into a fresh swkotor just so everything works. Feel free to PM me if you want to check compatibility with some mods.

    4. Show next comments  90 more
  8. I'd say you're in luck if you intend to go ahead with it, the child NPC model has full unarmed combat animations but it cannot visually use any weapons (Any weapons are rendered invisible) and the Male Child soundset exists in TSL (Of course you'd need to rename the female child soundset which exists in the files so you could replace the male child soundset with the female one, or just use the male one as it might sound authentic enough to be pulled off). Evidence shows that killing Adana was actually an option before it was cut early, fully voiced dialogue reactions from the refugees and her mother exists and a single Adana line exists where she says "What?" presumably just after you announced to kill her. The only problem I could see is actually implementing it so that it has proper journal updates and conditionals, from my investigation of the refugee sector all I can say is that you'd need a lot of brains and free time in order to work out what everything all means. I originally wanted to do this as an optional install for my "GenoHaradan Legacy" mod because this would be considered "Restored Content" which would go great alongside my "ReStOrEd" GenoHaradan plot, I didn't do anything much with it because it all didn't make much sense to me at the time and I didn't know if killing children would be accepted on DS and of course I don't want to be THAT guy to ask that question.
  9. Fantastic, I have a couple of questions regarding the landing pad sequence. When you say "filler Star Map vision sequence" is that referring to a placeholder or is the sequence already made? Will the convo with Bastila regarding Sleheyron's Star Map use new VO, reused VO or spliced VO? Once the player reaches the landing pad, will the NPCs be anything like the old Sleheyron Demo from 2008/2014 or will it be different? (With a Czerka Twilek guy to charge the player to enter Sleheyron and answer questions, Gamorrean Guards watching the ship and an Aqualish Merchant)
  10. Everyone: We need more people to visit Deadlystream and encourage modding because more than 50% of users use Nexusmods or the Steam Workshop.

     

    PCGamer: Let's advertise a Kotor Nexus Mod- https://www.pcgamer.com/amp/see-knights-of-the-old-republic-with-a-3gb-character-overhaul/

    1. Sith Holocron

      Sith Holocron

      Well, you could always send an email to the article's author and promote other mods that are here.

    2. Mr Ardvark

      Mr Ardvark

      Do we really need to encourage people to join the forums? I figure if people are truly interested they will find their way here one way or another. 

    3. Mephiles550

      Mephiles550

      TBH, I might still use that mod for the default armors and alien NPCs.

    4. Show next comments  90 more
  11. N-DReW25: "So Battlefront 2 used to cost like $100 back in 2017, I guess I could buy it now for $40 in 2019"

    *Buys it*

    The never ending loading screen:

    158042315_download(1).jpeg.3fb91266af33ac7642429e14ab1a8dfe.jpeg

    1. DarthVarkor

      DarthVarkor

      The load times can still be pretty horrendous, that's for sure. But, the game itself has come a long way since its release. I wouldn't exactly call it "great", but I have fun playing the occasional Capital Supremacy and Heroes vs Villains modes on it.

    2. Mephiles550

      Mephiles550

      You know, I honestly think BF2 now is a really good game! I love playing it. The multiplayer is great, the instant action/customizable singleplayer fights are also really fun.

      The campaign story still sucks. But hey, so does the storyline for the new trilogy in general. 😧 Can't blame the game devs really for that.

    3. downloadman1

      downloadman1

      Fair enough dudes glad ya like it! I might have to pick it up for cheap and then force (persuade) my mate to buy it for online fun hha.

      Yeah that campaign looked bad though. Wouldn't touch that. Such a shame

    4. Show next comments  90 more
  12. I think some some of those lines are restored hence is why they may not make sense. "Played into the hands of the enemy"= walked into the enemies trap "caused Revanto choose the path he did"= maybe they ignored the signs that Revan was craving knowledge and power as a Jedi before the war, in K1 the masters say they thought it was just a padawans curiosity but they where wrong. Also in K1, Vrook thought it was the crystal cave on Dantooine that made Revan and Malak evil as if it where like the Dagobah cave "What were they referring to, about how the exile may be healed? Does that ever come up again"= The Jedi masters didn't cut her/him from the force but rather it was the deaths at Malachor that did it and they knew this. The Exile eventually gets healed on Peragus at the first level up and is a wound in the force which means she/he can kill others and get stronger for it (xp and leveling up)
  13. Label IDs (Name)? or Row Label IDs (Number)? I did indeed replace the Label IDs that broke with "****" but I wouldn't suspect that would break the 2da so I took @JCarter426 and @LiliArch's advice and I checked out the Row Label ID numbers and sure enough I found a typo. How it's meant to be: How I did it: 605 605 606 606 607 505 608 607 I think as long as I don't make typos in the 2da file I should be good, thank you guys for your assistance. @ebmarIf you do go ahead with checking for me and it does break then we'll both know for sure that any typos in the 2da will break it.
  14. Those rows with **** are actually the rows that broke for me and the **** are actually there to tell me that those lines are broken and cannot be used. For some odd reason, skipping a few lines and keeping the broken lines blank worked for a time until now somewhere in the 630 area skipping doesn't do anything and the problem persists. As @ebmar most likely has the mod in reference installed I would like to ask @ebmar to see if replacing the blanks with another 2da line like Carth's line, for example, to see if on his end the bug still persists on his end. If not, this may be a problem exclusive to Steam Kotor (Granted he isn't using the Steam version as well).
  15. Some of you might know I am making a mod called the "K1 Gameplay Improvement" mod, one of my "improvements" is a large variety of commoner variants from new commoner clothing, new commoner heads and new clothing such as the Scout and Scoundrel clothes being used in place of the commoner garb at times. In order to pull off some of these NPC variants, I, of course, need to add new lines in the appearance.2da. The issue I am experiencing is some sort of limitation around the 600 line range. For example, let's say if I have a Rodian and a Duro on lines 487 and 492 and I try to use KSE to change my character into one of those aliens I will appear like the aliens the 2da line is set to. Now if I have a Bith and a Twilek on 645 and 647 if I tried to change my character into the Twilek on line 647 I will actually appear like the Bith on line 645 despite the fact my character is set to the Twilek on line 647, essentially, the problem is if I set my character to a 2da line around the 600 mark my character will not appear like the character on the line I chose but instead appear like a character two rows down which I didn't pick. Can someone explain what I am encountering? Does the appearance.2da have a limit like the placeables.2da or am I missing something important?
  16. This might not be the best idea around this but I figured as SS will probably need to make the duels a "non-deathmatch" duel I was thinking when an enemy gets to 1HP instead of dying or falling over they get Stasised or frozen in place by a Force Field, the generators for these Stasis force fields would be those brown things protruding from the roof you see in the screenshot. This would make a lot of sense for a non-sentient being as when a Rancor, for example, takes too much of a beating they are forcibly frozen in place so it will stop fighting and won't get itself killed. In this case, the enemy would be standing Neutral behind the Force Field then they are turned hostile when the Shield goes down and when taken to 1HP they go Neutral again and become Stasised until the round is over. An idea for sentient gladiators would be Iridorians, the yellow space suit guy from the Manaan Cantina, you hear so much about how his species is so deadly and sadistic but you never actually get to fight any of them.
  17. Remember when people used to download a hundred mods that aren't theirs and compile them into one big mod pack and claim it was all their own work?

    Well in 2019, people compile a list of up to 49 mods and upload it to the internet as a "Free to Use Master list" claiming you can use other peoples mods in your own mod as if they where a modders resource. And of course, this was found on the Nexus.

     

    https://www.nexusmods.com/kotor/mods/1266?tab=files

     

    Here is a list of the modders included in this list, keep in mind that there is a 90% chance more than one of your mods were listed:

     
     
     
    Spoiler

    @darthbdaman

    @Cinder Skye

    @DarthParametric

    @ChAiNz.2da

    geyassassin24

    Kitty Kitty

    MadDerp

    @inyriforge

    @jc2

    Eudalus

    @Xedii

    Drejzer

    xypherh

    TheGuyWithPies

    masternetra

    @IRobert(Based on work by @DeadMan, @seph6 and RevanDark)

    Toasty Fresh

    Curtis1973

    @ebmar

    ninostyle

     @Leilukin

    Congo1911

    KillaZilla

    @eNoodles

    Arctrooper209

    Chronic Tyro

    AlanCorvus

    Rizlakingsize


     

    1. N-DReW25

      N-DReW25

      The mods used in the list are exclusive to the Nexusmods website which most likely reinforces DPs statement about Nexus users not even knowing what DS even is. In the Nexus' guidelines, is there is no way for anyone to link or mention DS to try to boost newcomers?

    2. jc2

      jc2

      Quote

      The mods used in the list are exclusive to the Nexusmods website which most likely reinforces DPs statement about Nexus users not even knowing what DS even is. In the Nexus' guidelines, is there is no way for anyone to link or mention DS to try to boost newcomers?

      In my credits, I always attribute Deadlystream.com for the community and hosting my mods, so there is a way to indirectly advertise, and, as you can see, nexusmods is not all that well monitered for its size, so we could probably get away with direct advertisement but I, personally, will not do as such.

    3. DarthParametric

      DarthParametric

      If DS wants more traffic then that's Tyvokka's job to resolve. It's not really up to modders to be going on a "recruitment drive".

    4. Show next comments  90 more
  18. Reading through this I see someone suggesting you use Rakghous as opponents for the player to beat. Here is my idea of how one could legitimately use Rakghouls on Sleheyron. Firstly, the Rakghouls bite would turn people into Rakghouls themselves, that is why Taris' Undercity was infested by them despite the fact the Rakghoul source (The Muur Talisman) was lost on a different planet. At the time the player would visit Sleheyron it would have been at least months since Taris was destroyed, perhaps as a way the Hutts could get their hands on Rakghouls was that once the bombardment ended the Sith abandoned the planet letting the Galaxy see its destruction first hand instead of protecting a ruined planet and censoring any news of its destruction (Similar to how the Empire wanted the control the Galaxy through fear of the Death Star). The Hutts sent their henchman to Taris to scavenge broken metals and parts to be repurposed into Sleheyron manufactured droids, ships and weapons. This is where they are attacked by the Rakghouls who are, at this point, eating the dead Tarisians. Perhaps the henchman smuggled them to Sleheyron and sold them to the Hutts for use in their areas but might not know about the Rakghoul disease, maybe this can be a side quest where a Light Side player would wipe out the Rakghouls before they infect and a dark side player would encourage their use in the arenas and possibly the sale to outside buyers like Czerka. The only reason why I wouldn't use Rakghouls is that it might dimish some sort of significance of having Rakghouls on Taris, kinda like how Sleheyron deathmatches would dimish Bendak's deathmatch on Taris. As for other opponents, I'd highly suggest the baby Rancors from Lehon. They'd make legitimate sense for Hutts to own them and as they are just babies they make sense for gladiators and the player to fight them. For rewards, I'd recommend any item that exists in vanilla Kotor that cannot be obtained such as Qel Droma's Battle Armor and the Eriadu Prototype armour for example. Anything Baragwin (the items for Suvan Tam on Yavin) would also work but, like before, it could dimish the significance of saving up and buying from Suvan, though Suvan himself does mention that the Trandoshans and smugglers including Twi'leks and Aqualish do purchase his goods so it wouldn't be too much of a stretch to believe these items ended up in Sleheyron.
  19. Deadlystream for the past few months: As dead as Kotor 3.

     

    Deadlystream when my PC goes to the shop: The Sleheyron thread explodes to life.

  20. You cannot upgrade them, that may be the reason.
  21. I could it be an incompatibility with "Movie Mandalorians"? That mod turns all the Mandalorian NPCs into Clone Wars era Mandalorians and it turns Mandalore into Jango Fett.
  22. Can't quite remember how or when this happens exactly but at some point, Kreia brings up the Handmaiden and mentions she knew her mother, Arren Kae, who was a Jedi. It is this dialogue about Arren Kae which unlocks the dialogue to train the Handmaiden (As the dialogue is about Arren Kae, her mother, being a Jedi and it is this which convinces her to be trained).
  23. TSL was released unfinished meaning it lacked some content and was full of bugs. In the leftover files, modders have found the incomplete content and unused audio VO to make this mod and the big "The Sith Lords Restored Content Mod" which restores most of the content. You will, of course, find "custom/restored" content mods like this which restores content that lacked too much content, to begin with. Some VO lines have been spliced together in this mod to make a new custom line using the original VO actors, though this method is quite limited. I'd recommend TSLRCM 1.8.5 from this website or moddb as a mandatory mod and this mod on top of it as well as any other mods you want to install, as long as they are compatible with TSLRCM. If you use PartySwap the mod which allows you to recruit the Handmaiden and Disciple at once you require an additional patch also found on the site.
  24. Have you completed every single thing you can possibly do on Nar Shaddaa? It won't trigger if you haven't done enough side quests.
  25. Would textures worth 500MB, and the fact they are skyboxes, cause any severe lag during gameplay and/or increased loading times?