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Jedi Choice Dialogue Enhancement
Jedi Choice Dialogue Enhancement
Author: Emperor Devon
Version: 1.00
File Name: Jedi Choice Dialogue Enhancement.zip
Contact: Emperor Devon (Deadly Stream), emperor.devon9@gmail.com (email), false_epiphany (Discord). Bug reports, feedback, and suggestions are all welcome.
1. DESCRIPTION
The cheesiest three lines in KotOR for me are: "I want to be a Jedi Guardian!" "I want to be a Jedi Sentinel!" "I want to be a Jedi Consular!" They read like something an 11-year-old would yell. I can't take them seriously.
So, this mod replaces those three lines with nine different lines, which vary depending upon your PC's alignment.
Light Side
• "I would defend those who cannot defend themselves, Master Dorak. The Jedi Guardian's path calls to me."
• "I would uphold truth and justice, Master Dorak. The Jedi Sentinel's path calls to me."
• "I would serve the Force above all else, Master Dorak. The Jedi Consular's path calls to me."
Neutral
• "I would take battle to the Sith, Master Dorak. The Jedi Guardian's path calls to me."
• "I would expose treachery wherever it may be found, Master Dorak. The Jedi Sentinel's path calls to me."
• "I would heed the Force above all else, Master Dorak. The Jedi Consular's path calls to me."
Dark Side
• "I would destroy the Order's enemies, Master Dorak. The Jedi Guardian's path calls to me."
• "I would root out traitors wherever they hide, Master Dorak. The Jedi Sentinel's path calls to me."
• "The galaxy's lesser troubles are nothing before the Force, Master Dorak. The Jedi Consular's path calls to me."
2. COMPATIBILITY
There is another mod (whose name I forget) that replaces the "I want to be a Jedi <class>!" lines with "I wish to be a Jedi <class>." You'll have to pick between that mod and mine, as they modify the same dialogue file.
Otherwise, this mod is compatible with all other mods. That includes the several dialogue.tlk mods which modify your PC's dialogue options.
3. INSTALLATION
Copy the file to your override folder.
4. UNINSTALLATION
Delete the file from your override folder.
5. USAGE AND PERMISSIONS
You have my blessing to do whatever you want with this file. If you use it in another mod, or upload it to another website, please give me attribution for my work.
6. CREDITS
• Cortisol for developing the Holocron Toolset
• Deadly Stream for providing a continued home for KotOR modding
• tk102 for his dialogue editor
• Wine's developers for letting me run Windows tools over Ubuntu
• Wizard for continuing to maintain the Holocron Toolset
• BioWare and Obsidian for making great games that people still play 20+ years later.
7. LEGAL DISCLAIMER
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
3,200 downloads
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Armor 7 HD
By Dark Hope
New textures for armor. Resolution 2048x2048.
To Install
1. Download: Armor 7 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,009 downloads
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Tsl Inspired Crystals And Robes
By djh269
WARNING:
If you wish to use both my Crystal cave overhaul and my TSL Inspired Crystals mod you will need to install the main component of the Crystal Cave Overhaul mod first, and then install the second option of the TSL Inspired Crystal Mod. Otherwise they won't work together.
TSL Inspired crystals and robes 2.0
Author: djh269
Release Date: 18.04.2017
Re-Release Date: 16.02.2024
Installation:
Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic
Uninstallation:
N/A
Compatibility:
This won't be compatible with any mods that modify the Dantooine Crystal Cave module or mods that edit the vanilla lightsaber item files. It also won't be compatible with any mods that modify the Upgrade.2da file for definite, as there's a very specific limit within the file. You have been warned.
Description:
- I've replaced the two Dark Jedi next to Saul Karath to fight on the Leviathan Bridge, and have gave them additional stats and loot drops.
- I've changed Yuthura Bans stats as well as given her extra loot.
- I've replaced the Dark Jedi Master on the Leviathan Hangar module with additional stats and loot.
- I've modified the stats of the Dark Jedi Master in the Rakatan Temple on the Unknown World as well as given him modified loot.
- Fixed the reward from the Manaan Republic officer after you get the Star Map, you actually get a sonic rifle and an implant instead of just an implant.
- When you finish the first task set by the council (cleansing of the grove), you'll be rewarded with a Jedi Training Robe (custom).
- When you first join the Sith on Korriban you will be given a Sith Training Robe (custom).
- Added +1 Force regeneration to all vanilla robes, as per TSL. Also added extra stats to the Qel-Droma Robes.
- Added 13 other crystals, and placed them in various modules throughout the game.
- I have also modified the stats of said crystals to be different with two powerful variations of lightsabers you get later on in the game.
- The locations, prices and stats for the added crystals can be found below:
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Shouldn't be incompatible with anything but if there is just PM me on Deadlystream
Permissions:
- The only thing you can't use is the info.rtf or the tslpatcher. Anything else is fine.
Thanks:
JC2 for his excellent patience in providing me with dialog and conditional script tutorials!!
Corpsecotillion for his assistance with fixing my upgrade.2da issues.
N-DReW25 for his assistance and usage of his info.rtf file.
Fairstrides for his unquestionable patience whilst helping me out in the past.
bead-v for his module editting assistance.
Kexikus for his tslpatcher advice in making my mod more compatible.
Bioware for such an amazing game.
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Holowan labs for the endless pit of information for Kotor modding.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE
Robes:
Crystals:
1,154 downloads
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Droid Feat Availability Change
By djh269
Droid Feat Availability Change
By djh269
Date: 18.02.2024
Description:
- A small change to the feats that are available to both HK-47 & T3-M4.
- Changes the Blaster Integration feat desription of T3-M4 to match up with his ability to use new larger blaster types.
- Grants Weapon Proficiency Blaster Rifle and Heavy weapons to T3-M4 at level 1 as per other characters.
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
122 downloads
0 comments
Updated
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Restored Rage Feat
By djh269
Restored Rage Feat
By djh269
Date: 22.02.2024
Description:
I was looking through k_inc_force.nss and I notice some leftover Force Powers / Feats and decided to restore Zaalbars Rage Feat.
Compatibility:
Compatible with any mods, if there's any issues please don't hesitate to contact me.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
144 downloads
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Geonosian Electro-Staff by Deadman into K1
By djh269
Geonosian Electro-Staff by Deadman into K1
By djh269
Date:18.02.2024
Description:
I have ported Geonosian Electro-Staff by Deadman into K1 and added the weapon to Marl, a thug in Daviks estate and on a Kashyyk Merchant.
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Credits:
Deadman - For his original TSL mod.
Holopatcher - Cortisol
294 downloads
0 comments
Submitted
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TSL Style Energy Shield Absorption
By djh269
TSL Style Energy Shield Absorption
By djh269
Date:18.02.2024
Description:
Changes the absorption amount to be what TSL values are.
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
62 downloads
0 comments
Submitted
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Baragwin Droid items and Energy Shield Description Fixes
By djh269
Baragwin Droid and Energy Shield Description Fixes
By djh269
Date:18.02.2024
Description:
A small changes to various Shields and Baragwin Droid item descriptions.
Compatibility:
Should be compatible with any mods, if not, reach out and I will seek to change that.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
48 downloads
0 comments
Submitted
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Crystal Cave redux and upgradeable crystal
By djh269
WARNING:
If you wish to use both my Crystal cave Redux and my TSL Inspired Crystals mod you will need to install the main component of the Crystal Cave redux mod first, and then install the second option of the TSL Inspired Crystal Mod. Otherwise they won't work together.
Crystal cave overhaul and upgradeable crystal 2.0
Author: djh269
Release Date: 16.04.2017
Release Date (2.0): 16.02.2024
Installation:
Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic
Compatibility:
This won't be compatible with any mods that modify the Dantooine Crystal Cave module or mods that edit the vanilla lightsaber item files. It also won't be compatible with any mods that modify the Upgrade.2da file for definite, as there's a very specific limit within the file. You have been warned.
Description:
- There are two minor side quests that are initiated when you play through the mod.
- The first quest starts when you meet a female Twilek on Dantooine.
- The crystal cave spawns more crystals, I have used some scripts that were already present but not used and I've added my own.
- Fixed the other Kinrath eggs being unusable.
- There is a new Mandalorian body, that provides you with a datapad explaining why he and the blue Mandalorian are there.
- I've also added the Hive Queen to the crystal cave, a force using powerful Kinrath capable of strong force feats, she's not to be underestimated. I've also added a demolitions backpack to the module to assist in taking her down.
- There's also an option to change the vanilla stats of the Kinrath within the cave.
- I have also changed the Firkrann crystal icon as it was the same as the Sapith crystal icon. And I've changed the description of the red crystal.
- There is a new Twilek Jedi master that spawns on Tatooine, I suggest speaking to him after each planet.
- The Tatooine Twilek doubles up as a merchant, he has normal items and "premium" items which you can unlock by progressing through the game.
- Both Twileks have upgraded head textures and robes, courtesy of SpaceAlex's Enhancement mod.
There's a new personalised crystal that can be upgraded as you progress through the game. In order to upgrade the crystals you have to do it in the following order:
Here are the stats of the crystals:
Main Option 1 - Normal Lightsaber Stats -
Main Option 2 - Lowered Lightsaber Stats -
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
This mod won't be compatible with any mods that makes changes to the Dantooine crystal cave or any mod that makes changes to the upgrade.2da file. But it has been designed to be compatible with my TSL Inspired Crystals mod, but you have to follow the first paragraph above.
Permissions:
- The only thing you can't use is the info.rtf or the tslpatcher. Anything else is fine.
- For usage of Spacealex textures consult his release page on Lucasforums.
- For usage of the scripts found within K1CP consult their release page on Deadlystream.
Thanks:
The Kotor Community Patch team that has let me use their scripts for the mod.
Spacealex for his brilliant NPC Enhancement mod and for making it a modders resource.
JC2 for his excellent patience in providing me with dialog and conditional script tutorials!
N-DReW25 for his assistance and usage of his info.rtf file.
Fairstrides for his unquestionable patience whilst helping me out in the past.
bead-v for his module editting assistance.
Kexikus for his tslpatcher advice in making my mod more compatible.
Bioware for such an amazing game.
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Holowan labs for the endless pit of information for Kotor modding.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE#
4,030 downloads
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Canderous Overhaul
By djh269
Canderous Overhaul 2.0
Author: djh269
Release Date: 08.04.2017
Rerelease Date: 17.02.2024
Installation:
Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic
Uninstallation:
N/A
Description:
- This mod adds new items to Canderous inventory: Canderous Mandalorian Clothing, Canderous Mandalorian Armor, Modified Sith Tremor Blade.
- 4 new switchable implants are provided for Canderous, like in TSL. They are applied by scrolling through the stimulants bar.
- Canderous his Mandalorian Armor throughout the Taris modules.
- Canderous Heavy Repeater is now upgraded
- Canderous now has a new feat; Mandalorian Toughness. A feat requirement for Mandalorian Toughness has been applied to his items, including his new switchable implants
- There is a new placeable in your room at Daviks estate with items and credits Canderous has collected from his work on Taris.
- I have reset Canderous initial level to 1, and gave him correct stats that reflect a Soldier Class.
Known Bugs:
- This mod shouldn't have bugs but if there is Just Message me on Deadlystream.
Incompatibilities:
Shouldn't be incompatible with anything but if there is just PM me on Deadlystream
Permissions:
- You can use any of these files in a mod of your choosing, just give credit where credit is due.
Thanks:
Bioware for such an amazing game.
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Stoffe for creating ChangeEdit.exe and for creating the tslpatcher tool.
Holowan labs for the endless pit of information for Kotor modding.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE
3,082 downloads
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Separate Force Whirlwind
By djh269
Separate Force whirlwind
By djh269
Date:17.02.2024
Description:
Makes the Whirlwind Force Power separate from the usual Force Push spell chain.
Compatibility:
Compatible with any mods that don't affect the Force Push - Force Whirlwind - Force Wave chain.
Credits:
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe & Fair Strides
190 downloads
0 comments
Submitted
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Leviathan Interrogation Clothes
By WildKarrde
When the Sith capture your party on the Leviathan, they are a little too thorough about confiscating your gear. In addition to taking your weapons, armor, and credits, they also take your clothes. This mod makes it so that the player and the party will wear their clothes during the interrogation and breakout sequences.
There are two basic installation options:
Option A: Basic Clothes - Everyone wears their basic starting clothes.
Option B: Robes - The player will be allowed to keep the robes they were wearing immediately prior to capture (except for the Qel-Droma Robes). If the player was not wearing robes, the basic brown Jedi robes will be worn instead. If those are unavailable for some reason, the player will wear their basic clothes like Option A. The rest of the party will still wear their basic clothes regardless.
If you are using "All Hands on Deck for the Leviathan Prison Break" by DarthParametric, I have also provided separate, compatible installation options.
Thank you for downloading, and I hope you enjoy this mod!
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INSTALLATION
If you are using DarthParametric's "All Hands on Deck..." mod, install it first. Then, run INSTALL.exe and select one of the "'All Hands...' Compatible" options. Otherwise, run INSTALL.exe and select either of the "Typical Installation" options.
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COMPATIBILITY
This mod is compatible with:
- KOTOR 1 Community Patch (K1CP)
- KOTOR 1 Restoration (K1R)
- "Party on the Leviathan!" by Fair Strides
- "All Hands on Deck for the Leviathan Prison Break" by DarthParametric (see above for special installation instructions)
For best results, if you are using these or any other mods that affect the Leviathan, install them before this mod
-------------------------------------------------------------------
CREDITS
NWNSSCOMP by Torlack and tk102
DeNCS by JdNoa and Dashus
K-GFF by tk102
TSL Patcher by stoffe and Fair Strides
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
This mod includes fixes to k_plev_transfrm1.ncs which were developed by the K1CP team. Thank you also to the K1CP team for manually reconstructing the source code of k_plev_escsetup.ncs.
Thanks to DarthParametric for creating the original "All Hands on Deck..." mod and for providing some tips on coordinating this mod's concept with his mod.
-------------------------------------------------------------------
VERSION HISTORY
1.0 - Initial Release
1.1 - Revised k_plev_escsetup.ncs to be based on the K1CP team's reconstruction of the vanilla script source.
- Revised k_plev_transfrm1.ncs to incorporate edits made for K1CP version 1.10.
-------------------------------------------------------------------
DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
680 downloads
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More Jedi Starting Powers
By GearHead
With this mod installed when you become a Jedi you gain 9 force powers (10 if Jedi Consular) instead of 2. This means you don’t miss out on anything if you level up your character on Taris.
715 downloads
0 comments
Updated
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TSL Style Loading Screens
By Thor110
TSL Style Loading Screens for KotOR
I made these loading screens for my port of KotOR to TSL but decided to release them as a standalone because why not.
KotOR in TSL Trailer
Though personally I prefer Sithspecter's coloured versions of the original KotOR Loading Screens found here : Loadscreens in Color
But people have their preferences, so who knows maybe someone will like this.
Reference : These are all made at 1280x1024 so they won't look right for anyone using 1920x1080 or any other widescreen resolutions, I do plan to make a pack of them at 1920x1080 at some point.
Thanks & Enjoy
Installation
Copy files to the override folder.
Uninstallation
Delete files from the override folder.
Notes
The following three loading screens I did not make TSL version of yet.
load_chargen.tga ( Before Character Creation Screen )
load_swoop.tga ( Swoop Race Mini Game )
load_turret.tga ( Turret Mini Game )
Thor110
229 downloads
0 comments
Updated
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Grenades and mines HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download: Grenades and mines HD.rar
2. Installation required High Poly Grenades (https://www.nexusmods.com/kotor/mods/1209 )
3. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
4. When/if prompted to overwrite files, press okay.
5. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
2,422 downloads
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Alternate Bastila Clothing
By Revan100
A simple mod that replaces Bastila's default outfit with an unused version that does not have any transparency issues unlike the original texture. This also replaces the party selection screens for Bastila.
108 downloads
0 comments
Submitted
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Rune Covered Pillar Crystal
By GearHead
I put a Sapith Crystal into the Rune Covered Pillar on the Rakatan World - Temple Exterior, because i always felt like it needed one.
The mod only works if you haven't visited the Temple Exterior yet.
283 downloads
0 comments
Updated
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Star Forge spawns HKs
By GearHead
The Star Forge spawns HKs instead of the red spider droids.
183 downloads
0 comments
Updated
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Taris Store Nerfs
By GearHead
Vendors on Taris will now buy items from you for less money.
Requires a new game to work.
71 downloads
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Armor 5 HD
By Dark Hope
New textures for armor. Resolution 2048x2048.
To Install
1. Download: Armor 5 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,107 downloads
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Kotor1 balanced force powers
By Elm
Kotor1 balanced force powers
Description:
Mod adjusts force powers in KOTOR 1 to make them more balanced.
Slightly increases FP cost for almost all low and middle tier force powers. Powerful spells has a significant change in their FP cost.
Adjusts duration for some buffs so you won`t need to constantly reapply them during the combat.
As a result, you won`t be able to spam powerful Dark side powers being a Light side character and vice versa.
Please check forcepowerchanges.html for more details.
forcepowerchanges.html
Installation:
Run TSLPatcher and select a folder with Kotor 1 installed
Compatibility:
Any mod that does not change spells.2da and k_sp1_generic.nss
Any feedback will be much appreciated
45 downloads
0 comments
Updated
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Oddball_E8's "Evil Sounds"
By JumpStationZ
Evil Sounds by Oddball_E8
Created: February 9th 2005
________________________________
What this mod does:
________________________________
This mod replaces some of the death sounds with more gruesome sounds.
________________________________
Creator’s Notes:
________________________________
What can I say? I was feeling a bit evil...
(all the files are male only voices since I have no screams that sound female)
________________________________
Files Modified:
________________________________
n_darkjedim_dead.wav - Dark Jedi
n_fatcomm_dead.wav - I don’t have a clue who uses this file... but I modded it anyway
n_hsmuggler_dead.wav - same here... but I assume it’s a smuggler?
n_repsold_dead.wav - Republic soldier
n_sithcomm_dead.wav - Sith commander (not the guy in red armor)
n_sthapprnm_dead.wav - Sith apprentice
________________________________
Feedback:
________________________________
Any and all feedback can be sent to the author at: {see read-me for contact information)
NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently. (Note the creation date above precedes both K1CP and K1R by many years.) If you download and install this mod, you assume all risk. These sound files also exist in KotOR2 but as before, use is at your own risk.
121 downloads
0 comments
Updated
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Oddball_E8's New Blaster and Grenade Sounds
By JumpStationZ
New Blaster and Grenade Sounds by Oddball_E8
Created: February 6th, 2005
________________________________
What this mod does:
________________________________
This mod just changes the default blaster sounds and some of the grenade sounds.
________________________________
Creator’s Notes
________________________________
I wanted a more "oomph-y" sound to the blasters since I thought the original sounds were a bit bland, so I mixed the original sounds with some sounds I have used in other sound mods for games with "real" guns.
I also replaced some of the grenade sounds for the same reason, but here I didn’t mix them with anything, I just used the sounds from my Combat Mission mod.
I will make some more sounds, mainly the "bounce" sounds of grenades and also the impact sounds from blasters since I want these to have an "explosion" feel to them... not too much, but a little.
________________________________
Files Modified:
________________________________
cb_gr_fragment.wav -not mixed
cb_gr_plasma.wav -not mixed
cb_gr_stun.wav -not mixed
cb_gr_thermal.wav -not mixed
cb_sh_blast1.wav -mixed with original
cb_sh_hvybl1.wav -mixed with original
cb_sh_medbl1.wav -mixed with original
cb_sh_pwrblast1.wav -mixed with original
cb_sh_pwrblast2.wav -mixed with original
________________________________
Feedback:
________________________________
Any and all feedback can be sent to the author at: [see read-me file for contact information]
NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently. (Note the creation date above precedes both K1CP and K1R by many years.) If you download and install this mod, you assume all risk. These sound files also exist in KotOR2 but as before, use is at your own risk.
149 downloads
0 comments
Submitted
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maverick187's Megido & The Avenger [Lightsaber Models for KotOR1]]
By JumpStationZ
Megido & The Avenger - Lightsaber Models: created by: maverick187
Creation date: March 27th, 2005
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PART I: Introduction (prt1)
Greetings these lightsaber models are completely new models made from scratch by myself in gmax. It adds a little more diversity to look at while plain the game versus those aluminum cylinders that the game calls a lightsaber. Enjoy the new models.
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PART II: Table of Contents (prt2)
PART I - Introduction (prt1)
PART II - Table of Contents (prt2)
PART III - Features (prt3)
PART IV - Sabers and Crystals (prt4)
PART V - Installation (prt5)
PART VI - Uninstall (prt6)
PART VII - In-Game Placement (prt7)
PART VIII - Bugs (prt8)
PART IX - Acknowledgements and Credits (prt9)
PART X - Item Cheat Codes (prt10)
PART XI - Screenshots (prt11)
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PART III: Features (prt3)
This mod includes 2 new saber models and three new sabers (the regular and short saber use the same model), all are upgradeable, and creatable, the stats of the sabers are the same as the game’s regular sabers though.
--> 2 new saber models
--> 3 new sabers to play with
--> 1 new custom saber color crystal
--> In-Game Placement for ease-of-use
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PART IV: Sabers, Crystals (prt4)
This mod includes 3 new sabers, and 1 new crystal, the following are small descriptions of each.
Megido Lightsaber & Megido Shortsaber:
----------------------------------------
Blade Color: Red
Hilt Type: A curved hilt with an end spike, ridges and slanted emitter
Color Crystal: Ancient Sith Crystal
In-Game Description: Traditionally associated with the Jedi, the lightsaber is a devastating weapon difficult to master. Properties can vary with the type of focusing crystal used in construction. This particular design, known as the "Megido" design, derives from the original design of an unknown Ancient Sith Lord. The original saber has been cataloged and placed in the Jedi Archives.
The Avenger Double-Bladed Lightsaber:
----------------------------------------
Blade Color: Red
Hilt Type: A double-bladed shaft with center ridges, and two sets of spikes on either side, symmetrical and features two-sided emitter guards on each side of the hilt.
Color Crystal: Ancient Sith Crystal
In-Game Description: These exotic weapons are rare, and most often associated with Jedi attracted to the dark side of the Force, for whom reckless aggression is sometimes considered an asset. The double-bladed lightsaber is capable of inflicting more damage - but is also less precise - than the single-bladed variant. This design was originally created by an ancient Sith Marauder, it carries with it a history of innocent deaths. Although this is just a replica of the original, which is stored in the Jedi Archives, it's appearance still strikes fear in the eyes of most Jedi.
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PART V: Installation (prt5)
1. Create an override folder within your KotOR 2 directory, if you do not have one already.
2. Extract all of the files in this file into your override directory, if you are prompted to overwrite any .2da file proceed to step three, if you are not then installation is complete.
3. If you are prompted to overwrite any .2da file note which file it is and then follow the following compatibilities guide if you have other mods installed which use the same .2da files:
|The .2da file | The compatible mods
|---------------|------------------------------------------------------------------------
|upcrystals.2da | RedHawke's Exile Item Pack, Darkkender's Guardian Saber mod, and Xcom's Dual-wielding Double-Blades mod, Shadow Blade's mods, RedHawke and My Prestige Pack
|---------------|------------------------------------------------------------------------
|upgrade.2da | Envida's Complete Mods, RedHawke's Workbench Robes mod, and Darkkender's Segan Wyndh Pack
|---------------|------------------------------------------------------------------------
|itemcreate.2da | [ RedHawke's Workbench Robe Mod, Darkkender's Segan Wyndh Pack
|---------------|------------------------------------------------------------------------
|itemcreatemira.2da | RedHawke and My Prestige Pack, and Prime's Stormtrooper Mod
|----------------------------------------------------------------------------------------
4. If you have your own custom conflicting .2da file or a .2da file that is from a mod not listed here you will need to merge your .2da files, please go to the tutorials section at Holowan Labs for information on how to merge .2da files. Link in PART VIII.
5. The following is a simple tutorial on making your upcrystals.2da file compatible with this mod.
+ Download KotOR Tool. Can be found at Holowan Labs, link in PART VIII
+ Open KotOR Tool and click the 2da button in the top left corner, open the upcrystals.2da file from your override folder.
+ Now scroll down to a new row and type the following:
|(Row Label)| label | template | shortmdlvar | longmdlvar | doublemdlvar |
|-----------|---------------|--------------|---------------|--------------|---------------|
|next number|MavModels_Crstl | mav_drkcrst001 | mav_w_mgdssbr01 | mav_w_mgdsbr01 | mav_w_avgrsbr01|
|-----------------------------------------------------------------------------------------|
*Note the top row are the names of the columns of the 2da file, you enter the 2nd row.
+ now click in an above entry and go File->Save as 2DA V2.b and save it in your override folder
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PART VI: Uninstall (prt6)
Simply remove all of the files from your override folder.
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PART VII: In-Game Placement (prt7)
You can build the sabers and any workbench that allows for item creation, when you reach certain qualifications.
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PART VIII: Known Bugs (prt8)
There are no known bugs at this time.
If you discover a bug, please report them to us at the Holowan Laboratory Forum at www.lucasforums.com or more specifically:
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
You may also e-mail me at (see read me for e-mail) although you are much more unlikely to get a response there as it is rarely checked.
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PART IX: Acknowledgements and Credits (prt9)
Fred Tetra: Without your tireless effort on the creation and continued dedication to upgrading your incredible KotOR Tool this mod would not be possible, for that we are all in debt to you, and we cannot thank you enough.
tk102: KSE has helped us in numerous ways, testing out the mod, and for the pure enjoyment of creating the "Super Jedi" lol, also your help and guidance has been tremendous, thanks.
T7nowhere: Thank you, for the encouragement early on when I started modding way back in KotOR 1, and for the tremendous amount of help when I was learning to model, I owe a lot to you, thanks T7,
svösh: In many ways you have been my greatest mentor, encouraging me early on in the KotOR1 days, helping me learn the basics of skinning and texturing and teaching me some of the finer points of Photoshop, and for the help and direction when I tried to model, and for letting me use your custom shader for almost all of my mods, thank you svösh.
RedHawke: Well, we have teamed up for many a few mods and they have reached great success, thanks for all the help with everything, scripting etc. maybe not in this mod, but in others, thanks.
Holowan Labs: Thank goes out to all the support from everyone at Holowan Labs, for the helpful comments in the W.I.P. thread and for continued support.
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PART X: Cheat Codes (prt10)
Color Crystals:
mav_drkcrst001 = Ancient Sith Crystal
Lightsabers:
mav_w_mgdssbr01 = Megido Shortsaber
mav_w_mgdsbr01 = Megido Lightsaber
mav_w_avgrsbr01 = The Avenger (double-bladed saber)
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PART XI: Screenshots (prt11)
[links removed as they are now dead links]
NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently. (Note the creation date above precedes both K1CP and K1R.) If you download and install this mod, you assume all risk. Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod. Feel free to include screenshots with your review if you feel moved to.
85 downloads
0 comments
Submitted
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maverick187's Ion Hold Out Blaster
By JumpStationZ
Ion Hold Out Blaster; modeled and skinned by: maverick187
Creation date: May 20th, 2005
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PART I: Introduction (prt1)
The Ion Hold Out Blaster is a completely new model blaster and not only does it have a unique texture to it, but it also fires ion blaster bolts. (they're blue). That being said this also means that a couple of .2da files had to be edited and we all know how much of a pain that can be, however I have tried to keep the .2da files compatible with the other mods out there. *Note* To view the readme as it was intended line up the dashes to match the width of the notepad screen.
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PART II: Table of Contents (prt2)
PART I - Introduction (prt1)
PART II - Table of Contents (prt2)
PART III - Features (prt3)
PART IV - Installation (prt4)
PART V - Uninstallation (prt5)
PART VI - In-Game Placement (prt6)
PART VII - Bugs (prt7)
PART VIII - Acknowledgements and Credits (prt8)
PART IX - Item Cheat Codes (prt9)
PART X - Screenshots (prt10)
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PART III: Features (prt3)
* All new Hold Out Blaster model complete with texture
* Updated mavsitems.2da file for those using my "Mav's Shop & Workbench" mod
* NEW BLUE blaster bolts, the Ion blaster features Ion bolts
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PART IV: Installation (prt4)
To install the mod extract all of these files into the override folder, if you are prompted to overwrite the "mavsitems.2da" do so. However, if you are prompted to overwrite "ammunitiontypes.2da" or "baseitems.2da" refer below:
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If you are prompted to overwrite ammunitiontypes.2da do not do it, instead open you current ammunitiontypes.2da file with Kotor Tool & in a new window open the ammunitiontypes.2da file that comes pack with this mod.
Now copy down Row label 6 character for character and copy that into a new row of the ammunitiontypes.2da file in your override, take note of the new (row label) e.g. in my file it is row 6, again take note of this number you will need it later.
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If you are prompted to overwrite the baseitems.2da file than refer to this list of compatibilities first:
-Darkkender's Segan Wyndh armor: line 104
-USM inserts: line 105 and 106 *note* these lines have been reserved for the USM, you will have to input the line info in here when the USM is released
-Drakkonen's Jedi vs. Sith armors: line 107
-ChAiNz.2da's Darksword: line 108
-Prime's Jedi Armor's line 109 and 110
--VERY IMPORTANT NOTE regarding Prime's lines, these were not his original lines the row numbers have been changed for compatibilities sake, to make the armors compatible with this baseitems.2da file you will need to edit the armor's .uti files.
Line 111 is my Ion Hold Out Blaster, so copy this line character for character into your current baseitems.2da file if you are not going to overwrite. *NOTE* if you edited the ammunitiontypes.2da file and changed the row number this is why I told you to take note of it. In the line of my Ion Hold Out Blaster in the baseitems.2da file look for the "ammunitiontype" column and type the number of the row that you took note of on the ammunitiontypes.2da file. Take note of the new baseitems.2da row number. e.g. mine is 111
Place your new ammunitiontypes.2da and baseitems.2da files into your override folder.
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You now need to edit the w_mavhld_01.uti file, open up Kotor Tool go into Tools-->Options... click the "Other" tab and check the box that says, "look in games override folder"
Now Open up the w_mavhld_01.uti file with Kotor Tool, in the baseitems scroll down, scroll all the way to the bottom, it should say Hold Out Blaster, select it and save the file, place in your override, you should be set.
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PART V: Uninstall (prt5)
This is a lot easier than installation, just remove the files from your override folder.
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PART VI: In-Game Placement (prt6)
For in-game placement without the need for cheating you will need to have the following mod already installed.
http://www.pcgamemods.com/12591/
Also make sure that the mavsitems.2da file from THIS mod is in your override folder
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PART VII: Bugs (prt7)
If installed correctly there should be no bugs, the poly count is sort of high so low-end PC's may run slower, but I doubt it.
Report problems to myself: maverick187 at Holowan Labs
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PART VIII: Acknowledgements (prt8)
T7nowhere: Thanks for helping me to start modding and thanks for the help figuring out how to change the color of the blaster bolts. And for the Ion idea.
stoffe -mkb-: Thanks for helping me figure out how to create a new line in ammunitions.2da and use it for the baseitems.2da to make a new blaster.
tylerjk: Thanks for bringing up the "different color lasers" topic, which gave me this idea.
Mono_Giganto: Thanks for being my gun modeling Guru and for all of the constructive criticism, without all of your help my gun would look a lot worse
svösh: Ah, Master svösh, you have more modeling wisdom than Yoda himself. Thanks for imparting some of that wisdom upon me, as well as the rust tips. Thanks Master svösh
tk102: Thanks for KSE, it sure helps a lot in testing.
Fred Tetra: Thanks for Kotor Tool, KotOR modding would be lost without it
cchargin: Thanks for mdlOPS, making new models possible every day.
Holowan Labs: My online home, thanks go out to everyone who has helped me.
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PART IX: Item Cheat Code (prt9)
giveitem w_mavhld_o1
NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently. (Note the creation date above precedes both K1CP and K1R.) If you download and install this mod, you assume all risk. Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod. Feel free to include screenshots with your review if you feel moved to.
28 downloads
0 comments
Submitted