Knights of The Old Republic


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  1. Ebon Hawk Texture Enhancement

    In the vanilla version of Knights of the Old Republic many of the textures were of extremely low quality.
    Through the usage of pictures of actual material and some gems that were left behind in the game files I've
    taken some of the worst (and some of the most noticeable/prominent) and made them of much higher quality.

    3,792 downloads

       (10 reviews)

    4 comments

    Submitted

  2. Gaffi Stick Improvement

    Well, a year and 3 days ago I created a mod that changed the horrendous gaffi stick texture from a 64x64 monstrosity to a respectable 1024x1024. I also added a unique(ish) texture for the chieftan's gaffi, and modified that gaffi's description a bit to fit with my changes.

    43,977 downloads

       (10 reviews)

    1 comment

    Submitted

  3. Sunry Murder Recording Enhancement

    In the vanilla version of the game there was a quest on Manaan which inolved you becoming a lawyer for an ex-Republic soldier who had supposedly murdered a Sith. This, if you followed it far enough, would eventually lead you to investigating around the embassies of both the Republic and the Sith. When you found some evidence, it was presented in the form of text, though referred to as a video by said text. I have taken this text and turned it into a video (a cutscene) showing the events which the text described.

    49,628 downloads

       (10 reviews)

    7 comments

    Updated

  4. Scoundrel Trousers

    It is a truth universally yadda yadda: the lady Scoundrel's starting gear looks uncomfortable. Put bluntly, F!Scoundrel has a stupendous wedgie. Her butt crack is alarmingly defined through her leggings AND underwear--which should not be happening unless those leggings are, like, industrial-vacuum-sealed. Which would be painful. And impractical. And also painful. Overall, not conducive to running around an exploding starship while fighting Sith troopers.
     
    So I fixed it. I gave the female Scoundrel basic clothing a bit of a tune-up, making the butt crack less egregious and tweaking the texture to match.
     
    May these new and improved trousers bear your Scoundrels to a comfortable and aesthetically pleasing victory!
     
    Effusive burbling gratitude to forgetcanon, for extracting those pesky .mdl and .mdx files and for being a source of endless support and patience during my first foray into modding.

    41,584 downloads

       (10 reviews)

    6 comments

    Submitted

  5. Realistic Visual Effects

    Original Review on FIlefront:
     
    Ever get annoyed by some of the visual effects in Knights of the Old Republic? I know I have. Also, for some reason I'm talking like Andy Rooney. Anyway, I guess there's some unwritten rule in LucasArt's development bible that says there have to be shiny special effects even if they don't make sense. Take the Force Protection green bubble from the Jedi Knight games, or the glowing purple hands of the flurry animation in KotOR. Just about every Star Wars game--the ones that have Force powers, at least--are riddled with these weird special effects that make no sense in real life. They don't even make sense in the Star Wars universe, and they're not even consistent from one game to the next! So, our glorious leader Shem decided to fix all that.
     
    Shem has gone through the visualeffects.2da file and has eliminated just about every visual oddity. There are so many that I can't even list them all, and it's probably better that you test the mod out and see for yourself. But I'll go over the basics:
     
    *No more crazy glowing hands with any of the melee special attacks (Critical Strike, Flurry, Power Attack).
    *No more weird white circles surrounding your player when you use Force Cure/Heal.
    *No more blurry vision with Force Speed.
    *And lots more Force visuals have been removed.
     
    So, if you're looking for a more realistic visual experience, one that is closer to the movies, than this is the mod for you. Also, for those of you making fan films with the games, this come in handy. Oh, and this version is for the first Knights of the Old Republic game; the KotOR II version will be up shortly. Enjoy!
     
    Since this is a major .2da edit, Shem has used the TSL patcher to ensure that it will be compatible with other mods. You will, however, need WinRAR or 7Zip to extract the files.
     
    NOTE: Please leave comments/feedback for the author, especially if you download and use this mod; usually it's the only reward modders receive for their efforts.
     
    ~JC

    51,784 downloads

       (10 reviews)

    5 comments

    Submitted

  6. Canderous' Mandalorian Items

    ==========================================
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
    ==========================================
     
    TITLE: Canderous' Mandalorian Items
    AUTHOR: Sithspecter
     
    CREDITS:Stoffe for TSL Patcher
     
    INSTALLATION INSTRUCTIONS: Run Canderous' Mandalorian Items, and follow the on-screen instructions.
     
    DESCRIPTION: This mod gives Canderous some personal Mandalorian items. I thought that he should have something of his own besides a heavy repeater, so I added them. I created a Mandalorian helmet, which bears some resemblance to Mandalore's helmet from TSL, but is not intended to be an exact replica. Also, I modeled a chain gun for him. It is very large, and has three barrels which do rotate in-game. It has decent stats, but a dexterity penalty because of the weight of it. The chain gun is upgradeable, except for a scope which wouldn't do much good on such a weapon. In addition, I reskinned an armor variant in similar colors to the helmet. It is upgradeable as well. Lastly, I gave him all three implant feats (since he is supposed to have special implants) and gave him his very own Mandalorian implant. You will see Canderous on Taris all dressed in his new stuff, with the exception of the undercity (he doesn't have his helmet on there). He is equipped with the items when you gain him into your party at Davik's Estate.
     
    Cheats:
    giveitem g_w_hvrptbltr27
    giveitem g_i_mask64
    giveitem g_a_class9064
    giveitem g_i_implant364
     
    BUGS: None known.
     

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    4,394 downloads

       (10 reviews)

    8 comments

    Submitted

  7. Revan's Flowing Cape and Belt Fix

    ==========================================
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
    ==========================================
     
    TITLE: Revan's Flowing Cape and Belt Fix 1.1
    AUTHOR: Sithspecter
     
    CREDITS: Thanks to Foxhounder for fixing the camera issues for me. Settoken and Quanon for passing information that helped me in this quest, Kristy Kristic for helping me fix the lightning and camera issues, and Mr. Shadow for taking screenshots and uploading the videos.
     
    INSTALLATION INSTRUCTIONS: Copy all the files in the folder of the Zip into your override folder
     
    DESCRIPTION: This mod is a complete animation fix for Revan's robes (The "Chest Camera" issue has been corrected). Right now, it only works for the N_DarthRevan model, and not the maskless robes. The animations have been a painful process, as I had to animate frame by frame. For your convienence, I also included a disguise for Revan.
     
    Have a ball.
     
    WARNING: Do not use any other mods that alter n_darthrevan.mdl/n_darthrevan.mdx as they will over write this mod.
     
    Cheats:
    giveitem g_a_mstrrobe08
     
    BUGS: Camera Issue has been corrected. None known.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    18,849 downloads

       (10 reviews)

    19 comments

    Submitted

  8. Kylo Ren's Lightsaber

    You've probably seen The Force Awakens at this point, and Kylo Ren's unique lightsaber as well. The saber features crossguard blades that serve a defensive purpose as well as venting extra heat. Now, you can play through KotOR wielding this lightsaber as your own! This mod adds Kylo Ren's lightsaber, complete with animations, to Knights of the Old Republic. It features damage and defense bonuses, but is not upgradeable at this time. I plan to expand this mod to make the saber upgradeable and to add a more unique blade texture.
     
    To get the lightsaber, you can find it when you defeat the Sith Master on Manaan, who will also wield it. Alternatively, you can get it by entering the cheat code: giveitem g_w_kylosaber

    3,011 downloads

       (10 reviews)

    12 comments

    Updated

  9. No Random Fighter Battles

    Couple little re-compiled scripts after modifying the include files to just disable all *random* fighter battles (I got sick of 'em).
     
    This won't do anything about story-related ones that are meant to happen, but you shouldn't get any more random ones when going planet to planet. Some games, I like to just kinda fly around a lot and it gets really old to have to keep dealing with this little mini-game. Especially on today's faster machines.
     
    Anyways, drop 'em in override. If they conflict, you're already using something that modifies those scripts, so best to not break whatever you already had going on (don't copy 'em).
     
    I don't have the source for these anymore, it was a long time ago, in a galax... er, yeah. It was a while back.
     
    I am planning a major update on this though soon. Not sure if I can do everything I wanna do yet, but I'll find out when I get in there and start breaking fixing stuff. ^-^
     
    -Kitt

    5,510 downloads

       (10 reviews)

    5 comments

    Submitted

  10. Crixler's New Lightsaber Crystal Pack

    UPDATE: v2.5 released, thanks to Fair Strides! Check out the changelog.
     
    So, a long time ago, on a site called KotOR Files, I had uploaded a lightsaber mod that did some stuff, and it seemed decently popular. Except it was also partially broken, so I made an updated version, but it had never gotten approved for whatever reason, and was only available by people finding my email in the readme and asking for it.
    Well, now, I have decided I should probably just upload it here, even though I'm sure there are probably better lightsaber mods out there these days.
    So.
    Here you go.
     
    This mod will primarily add a few new color crystals for your lightsabers. It adds Cyan, which looks looks similar to Mantle of the Force, but is a little different, as well as non-unique. It also adds orange, viridian, bronze, silver, black, and white. Additionally, it will add a a new color exclusive to Bastila based on her concept art, using a fixed version of Gavroche's mod. The second major feature is replacing all the lightsaber textures with higher quality flickering ones, using Shem's Prequel Sabers 2.0 and Mono_Giganto's flickering blades mod as a base. A few side-features of this mod are making the yellow crystal more yellow, and changing the icons for blue and Heart of the Guardian sabers to better match the blade color.
     
    An expanded TSL version is (slowly) in the works. The "Old Heavily Incomplete Expanded TSL version 'WIP'.rar" file downloadable from this page is an out-of-date WIP build, with some outdated ideas of mine. Pretty much ignore it, probably.

    14,961 downloads

       (10 reviews)

    16 comments

    Updated

  11. Red Lightsaber Crystal Fix

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 12.09.2016
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    When searching through the K1 textures I found an unused familiar red lightsaber texture that after playing a bit of TSL I soon realised it was the red lightsaber crystal icon
    that is used in TSL. So after looking at the red lightsaber crystal K1 uses I soon discovered it was a power crystal icon and not the intended red lightsaber crystal icon so what this mod does is fix/restore
    the previously unused red lightsaber crystal icon into K1.
     
    Note: I also found unused crystal textures in K1 that appear in TSL though those mods will be coming soom
     
    Known Bugs:
    this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
     
    Incompatibilities:
    Incompatiable with anything that edits "g_w_sbrcrstl18.uti" though I know none that edits that file
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,988 downloads

       (10 reviews)

    2 comments

    Submitted

  12. Quanons Zaalbar Reskin

    This simple little mod will replace Zaalbars skin. It has been given a size increase, 2048x2048, which allowed me to put in some more details.
    It does keep the classic game look; it also comes with a matching portrait.
     
    Just copy the files to your Override and Zaalbar will use the skin instantly.
    Enjoy!

    2,717 downloads

       (10 reviews)

    0 comments

    Submitted

  13. Quanons Bastila Shan Reskin

    This mod will replace and update Bastila Shans textures. Mainly her armor, underwear and head skin.
    Each has been given a size increase: 2048x2048pix. Which allowed me to put in a few more details.
     
    The slave outfit, when you meet Bastila, for the first time on Taris hasn't been updated, just yet.
    But I felt, that I could release this anyway and at a later date do the slave outfit.
     
    Redrob also contributed an update to Bastilas head model, he fixed nasty bugs on her UVmap, which improved
    on how her skin gets applied to the model. And this ofcourse just improves the whole thing overall!
     
    Added a second version: this one is even more "vanilla", eyes are differant; less vibrant lipstick and make-up.
     
    Thanks Redrob!
     
    Version 1.3:
     
    A reworked head skin; now also comes with 4 hair colors to pick from. Underwear model has been tweaked to match the new head.
    Her regular outfit has NOT been altered.

    3,032 downloads

       (10 reviews)

    5 comments

    Updated

  14. Sapith Fix

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 2.01.2017
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    During your travels across the galaxy you have the opportunity to find rare lightsaber crystals in various locations. The Sapith Crystal and the Solari Crystal in Kotor 1 both share the same white crystal icons but in Kotor 2 the Sapith crystal has a brand new icon. When I made my red lightsaber crystal fix I found the exact icon in the Kotor 1 assets for the Sapith Crystal, so this mod will replace the sapith crystal icon and change it into the same icon used in Kotor 2
     
    Known Bugs:
    this mod shouldn't have bugs but if their is Just PM me on Deadlystream.
     
    Incompatibilities:
    Is incompatiable with anything that edits "g_w_sbrcrstl04.uti" though I don't know anything that edits that.
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    6,023 downloads

       (10 reviews)

    0 comments

    Submitted

  15. Bastila's Dark Bodysuit by Revanator, Quanon, & A Future Pilot

    Bastila's Dark Bodysuit
    by Revanator, Quanon, and A Future Pilot
    Contact: Contact Revanator on DeadlyStream or email at ethan.wookie@gmail.com.
    About:
    This mod adds a special robe for Bastila to wear when you meet her on Lehon (the Unknown World).
    It's a black-and-gray variant of her standard attire. Its stats are of a slightly beefed
    Qel-Droma robes to give her some nice bonuses while remaining very balanced. She will be wearing
    it when you meet her on top of the temple, and when (if you go Dark Side) she rejoins your party.
    Quanon did the texture for it in the style of his K1 party member retextures. Highly recommended
    that you also install his Bastila Shan HQ retexture. Otherwise this will look a bit out of place.
    Installation:
    Run Install.exe and choose your options.
    Uninstallation: Delete P_BastilaBB02.mdl, .mdx, .tga, .txi, and .uti from Override, and sta_m45aa.mod, sta_m45ac.mod, unk_m44ac.mod, STUNT_44.mod, and STUNT_55a.mod from the Modules folder. Also delete p_bastilla.utc from Override if you used the "Gain on Taris" option. If you used the replacement option, just delete p_bastilabb01.tga, and .txi from Override.
    Compatibilty: Should be compatabile with every mod that does not edit Bastila's utcs. If you
    install the "replace standard clothes" option, it will override any other mods for Bastila's
    clothes.
    Credits:
    Fred Tetra for KotOR Tool
    BioWare for this fantastic game
    Quanon (again) for being super helpful and creating this beautiful texture
    A Future Pilot for the TSLPatcher Install
    jc2 for bug testing

    26,658 downloads

       (10 reviews)

    7 comments

    Updated

  16. KotOR_Ultimate_2_0_Taris_Upper_City

    ****
    ****
    **** KotOR - Ultimate 2.0 - Taris Uppcer City ****
    **** Texture pack
    ****
     
    This is the second texture-pack of the "new" KotOR - Ultimate 2.0.
     
    This pack consists of completely new textures made for Star Wars - Knights of the Old Republic to improve it´s overall graphics.
     
    All textures are created by Thunder3( me ).
     
    This texture-pack only includes textures for the Upper City part of Taris not the Lower City or the Underground part. The Sith base is also not included. This textures will be covered
    in later releases.
     
    If you find any bugs please report them to me on either deadlystream.com or moddb.com
     
    ****
    **** Installation instructions ****
    ****
    1. Copy the folder "override" from this archive to your SWKotOR installation folder. ( there should already be a override folder, if not, then there´s one now! )
    2. Enjoy! that´s all!!
    3. In order to get the same look like in the screenshots, than follow instructions below to install "Reshade 3 - By Crosire" and my configuration file included in this archive.

    1,559 downloads

       (10 reviews)

    3 comments

    Submitted

  17. Bastila Romance Scriptfix

    Bastila Romance Scriptfix
    for Kotor 1 (GOG/retail)
    by Markus Ramikin
    version 1.1
    *******************
    Readme contents
    *******************
    I. The bugs (SPOILERS)
    II. The bugs - technical description
    III. Installation
    IV. Other mods
    V. Old savegames
    VI. Changelog
    VII. Disclaimers and permissions.
    *************************
    I. The bugs (SPOILERS)
    *************************
    After you've kissed Bastila, you can have a final conversation with her where the romance gets put on hold "until Malak is defeated". Two later dialogs potentially have lines that bring up the romance. These dialogs have bugs:
    First, confronting Evil Bastila on Temple Summit, on Rakata:
    - if you've had that post-kiss conversation with her, the game will not recognize the romance, and you will miss out on certain dialog options.
    Second, the final confrontation with Bastila on the Star Forge has an opposite problem:
    - If you've sunk the romance completely, for example by saying "Sorry, Bastila, that starship won't fly", the game will mistakenly give you the romance dialogue option.
    Of course Kotor 1 players have known for years that Bastila's romance is buggy, and several attempted fixes already exist. But these modify Bastila's dialog file from the Ebon Hawk conversations, so 1. they don't fix the second situation, on the Star Forge, and 2. they don't help a player whose savegame is already past the kiss+conversation part.
    This modification fixes both situations directly. Now you will get romance-related dialogue options on Rakata and the Star Forge regardless of whether you've discussed the kiss with her afterwards, but you will not get these options if you've shot her down.
    *************************************
    II. The bugs - technical description
    (you may safely skip this)
    *************************************
    The romance is controlled by the variable K_SWG_BASTILA. Once you've completed Bastila's plot it should have one of these values:
    K_SWG_BASTILA = 12: kissed Bastila = romance active
    K_SWG_BASTILA = 13: kissed Bastila AND talked afterwards = romance active
    K_SWG_BASTILA = 99: romance sunk (or unavailable because the PC is female)
    The Temple Summit dialog only recognizes the romance if the value is 12, which is why common advice to players is to not talk to Bastila after the kiss.
    The Star Forge dialog only recognizes the romance if the value is greater than 12, which means it will mistakenly recognize it even if it's 99, and may fail to recognize it if you didn't talk to Bastila after the kiss.
    To further complicate things, some of the Temple Summit dialog's endings run a script that sets the value to 13, even when it was 99. This mistakenly restores a killed romance for players who wanted to just stay friends.
    My fixed scripts recognize the romance at values 12 and 13 in both dialogs, as well as prevent the mistaken reactivation when it was 99.
    ****************
    III. Installation
    ****************
    Unzip, copy the files from Override into your game's Override folder.
    *****************
    IV. Other mods
    *****************
    Compatible with any mod out there that doesn't modify the same script files, or redesign the romance too much (i.e. the K_SWG_BASTILA variable behaves the same way).
    Compatible with K1R. At the time I'm writing this K1R contains a different Bastila romance fix, but that simply becomes irrelevant if my mod is present. Its changes to Bastila's dialog file neither hurt nor help.
    For authors of mods that allow a female PC x Bastila romance: I provide a version of my fix that removes the gender check. "Use it well. Use it for good." Players should note that this does NOT automatically make my fix compatible with such mods - it depends on how these mods are written. Consult the authors to be sure.
    The mod was tested with the GOG version, and I expect it'll work fine with the old retail/CD versions too. I will not be testing the Steam version, and I make no guarantees about it at all. (PSA: Don't get gaming classics from Steam, kids - good old games are the speciality of Good Old Games, duh.)
    ********************
    V. Old savegames
    ********************
    Compatible with pre-existing savegames, including past the kiss+conversation on the Ebon Hawk, up until the Temple Summit confrontation with Dark Bastila.
    Savegames from past the Temple Summit may fail to benefit from the fix fully, especially if your character's relationship with Bastila is supposed to be platonic.
    *****************
    VI. Changelog
    *****************
    1.0 -> 1.1:
    - Players who were deliberately NOT romancing Bastila could still sometimes get romantic lines in the second confrontation, on the Star Forge. This is properly fixed now; there was one more offending script to take care of.
    - [by request] added a variant without a gender check, so that this fix can (potentially) be used with mods that allow a female x Bastila romance.
    ************************************
    VII. Disclaimers and permissions.
    ************************************
    The usual stuff applies. The mod is provided as-is and with no guarantees; by installing it, you accept it may melt your computer, cause nuclear war, and hasten the heat death of the Universe.
    Distribute freely, including incorporating it in your mods, as long as you give credit.

    11,975 downloads

       (10 reviews)

    12 comments

    Updated

  18. Animated Manaan Cantina Sign for KotOR1

    ANIMATED MANAAN CANTINA SIGN FOR KOTOR 1
    ====================================================
     
    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE DATE: 02 AUG 2017
     
    GAMES: Star Wars Knights of the Old Republic 1
     
    Description:
    --------------------
    Remember my "ANIMATED CANTINA SIGN FOR KOTOR 1" mod? This mod does what the other one did for the other cantina signage for KOTOR1 - mainly seen on Manaan. This is a minimal effort mod but if you want it, it's yours to use now.
     
    If you wanted to use this in TSL, you would have to rename both the TGA and the TXI file to "TEL_BBrds4".
    If you wanted this to replace signs in Taris cantinas, you would rename the TGA and TXI to "LTS_signs".
     
    Installation:
    --------------------
    Put the TGA file and TXI file into your Override folder.
     
    Uninstall:
    ---------------
    Remove the TGA file and TXI file from the Override folder.
     
    Enjoy!
     
    Legal Disclaimer:
    ----------------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.

    2,172 downloads

       (10 reviews)

    6 comments

    Updated

  19. Sexy Malak

    Who needs armor when you've got the Dark Side? This mod gives Darth Malak an all new outfit--or, rather, removes most of his outfit.
     
    To install: Put the N_DarthMalak01.tga file in your game's override folder.
     
    To uninstall: Delete the file from your override folder.

    196 downloads

       (10 reviews)

    6 comments

    Updated

  20. Queedle Fix

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 11.05.2018
     
    Installation:
    Copy and Paste the file within "For Override" into your Kotor Override folder
     
    Uninstallation:
    Remove the file you copied from the Override folder
     
    Description:
    Queedle is an Ithorian Swoop Racer on Manaan, he seems all well and normal until you find out he claims he is from the world "Ando" (which is the same homeworld as the Aqualish species) and a Sith refers to him as an "Aqualish" which leads me to believe Queedle is supposed to be an Aqualish but during development his appearance was set to an Ithorian as both Ithorian and Aqualish NPCs share the same VO thus the confusion. This fix turns Queedle into an Aqualish
     

     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Shouldn't be incompatible with anything but if there is just PM me on Deadlystream
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission
     
    Thanks:
    Bioware for such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    972 downloads

       (10 reviews)

    5 comments

    Submitted

  21. Remove Restrictions for Force Powers by Armors

    Who likes Kotor more than TSL? Loads of people prefer K1 to K2 with the argument that the story s better. However, as K2 is getting a major rehauling by DStoney, Zbyl2, VarsityPuppet, Hassat Hunter... well K2 has gotten a lot of attention. This is mostly why MrPhil did this mod for K2. However, someone asked him that the mod might be done for K1.
     
    So here s what you have today: a mod that aims to bring to you the true power of the force... This is no force unleashed and does not add any force powers to your game, but take a second to remember a detail in the game: whenever you d put an armor (medium/heavy), you would not be able to use force powers. As this goes against the canonicity of the Force, MrPhil decided to set things right. This mod has not been tested and the author would love to get constructive criticism. Please do not post if your sole goal is to comment about the mod unbalancing the game, unless you think there might be a better way to do so...
     
    Last and not least: this mod's secondary objective is to remove the restriction even when you install a mod that adds force powers to the game. Just make sure that you install this one after and it should work.
     
    NB: that's the same "review" I gave to kfiles, hence why I am speaking of myself at the 3rd person. So no, my ego hasn't grown...

    15,158 downloads

       (9 reviews)

    4 comments

    Updated

  22. [k1]Vibrosword replacement pack

    This is just a K1 version of my Vibrosword replacement pack, so I will quote the original description:
     

    Permissions:
    Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
    Anything else - be my guest, use like you want, just give credit to me.

    3,432 downloads

       (9 reviews)

    6 comments

    Updated

  23. Cassus Fett’s Unique Armor

    Author:
    Kainzorus Prime
     
    Mod Name:
    Cassus Fett’s Unique Armor
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod adds an unique Mandalorian Neo Crusader appearance to Cassus Fett’s Battle Armor, while not affecting the three regular Mandalorian types seen in the game.
     
    2. Installation:
    =========
    Run the patcher, find the armor in the game.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    Zbyl2 - Patcher help.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    2,612 downloads

       (9 reviews)

    2 comments

    Updated

  24. Visually Distinctive WeaponTypes

    This mod is actually quite old. I submitted it a while ago for testing purposes, but never got to actually uploading it for DS.
     
    Basically it's a retexture of all of the different weapon's effects for each ammo type. Each bolt is customized so that no longer do the disruptor and ion weapons have the same muted white blob. After a little while, I also got into editing the bowcaster as well, so now it has something more akin to its appearance on the Jedi Knight games. All of the weapon's effects are edited.
     
    Installation:
    This mod uses the TSLPatcher to install, so just follow the instructions and it'll do its thing.
     
    <</ Notes for update for 1.1
    There were a few files that I somehow forgot to include in the original installation TSLPatcher.
    So if you already installed my version 1.0 of this mod, I have included in this download the fixed files
    to be dropped into the Override, so that you won't have to reinstall this mod.
    However, the TSLPatcher will now install everything properly as well.
    Uninstallation:
    Replace the ammunitiontype.2da in the override with the one found in the TSLPatcher backup folder and delete the files listed in the tslpatchdata from the override as well
     
    Permission:
    Please don't this in your mod without my permission
     
    Thanks:
    Adobe for the Photoshop, Lucasarts and Obsidian for making Kotor 2; with which none of this would be possible,
    Mav for his easy to use and informative TSL Blaster Bolt Retexturing Tutorial link:http://www.lucasforums.com/showthread.php?t=168268
    , FairStrides for his input and initial testing
    , SithHolocron for the assistance and advice
    , The rest of the DeadlyStream community for remaining helpful and supportive for all of this time,
    and George Lucas for creating Star Wars in the first place

    4,067 downloads

       (9 reviews)

    6 comments

    Updated

  25. Invisible Headgear

    Original Review on Filefront:
     
    Star Wars if you look through all of the movies, games, fan media, ect. always had one thing in common, masks, and not your normal run of the mill costume masks that you could by at your local convenient store. They have these great elaborate masks that give them special abilities or give them some extra bounus that they need to do what they are doing. The only thing that is bad about those masks is that they are UUUUUUUUUUGLY (excluding a few choice ones of course.) Now you ask "SithRevan what can we do about these ugly masks that make our characters look stupid?".
     
    Well my friends I have the solution. Actually Shem our Site Manager and all around cool guy has come up with the solution... I am just reviewing it.
     
    Anyway though I am proud to announce that the solution to making the ugly masks go away is to simply make them invisible and that is exactly what Shem did. What this mod does is makes all of the default masks in the game completely invisible so that you can get the bonuses with out having to make a fashion statement in the process.
     
    So I say awesome work Shem. I am glad to see you have a couple cool mods left in ya. Now to all of the other out there waiting to get you greedy little hands on this treasure... Enjoy.
     
    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
     
    -SithRevan

    20,637 downloads

       (9 reviews)

    12 comments

    Submitted