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Mira's clothing Ported to K1
By Akris76
With the release of DarthParametric's "Mira Player Head for K1" Mod, I decided to Port Mira's clothing to K1. It replaces the Female Scout clothing, but should you want it to replace an armor model in the game, all you have to do (to my knowledge, at least) is rename the files to match the file names of the armor you want it to replace! To install, simply take the 3 PFBBM files and move them to your override folder.
578 downloads
0 comments
Submitted
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5760x1080 Triple Monitor HUD Fix Kotor 1
By spicelord21
About This File: Also Noticed I Placed this Within the Sith Lords Mod Section, Looking to Hop it over to Kotor 1 or Delete this one and make a new one.
This mod i take no credit whatsoever even though i spent a decent amount of hours editing the files, But once again these were not my files to begin with so credit as been given were it is needed.
I am new to the KOTOR Seen and i usually only play my games on three monitors specifically 3 monitors for immersion. This hud fix is decent and makes the game playable in my eyes at 5760x1080 as other huds make my eyes burn and bleed. If i figure out more ways for a better experience 5760x1080 wise trust i will release or tell people about a better version.
Used DarthParametric mod desc layout, Hopefully he does not mind. If he does i will spoof it up a bit.
Compatibility:
With every mod except other resolution HUD overrides. Works with UNIWS and FLAWLESS WIDESCREEN. Install:
Place all files within into your overrides folders within Kotor 1. Acknowledgements:
Thanks to @DarthParametric for widescreen hud mod, it helps with the edits i did to ndix resolution fixes, how? because it fits it into the screen as before it was the res but was cut on the borders.
Hes Mod here> Thanks to @ndix UR for files needed to change games resolution.
Hes Mod here>109 downloads
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Taris Escape Sequence Adjustments
This mod makes some edits to the three scenes that occur during the escape from Taris sequence.
The first of these is the “Resume the bombardment” cutscene on the bridge of the Leviathan. During this scene, it’s possible that the player and party may spawn at the back of the bridge, being visible behind Malak. An edit to the module has been made to ensure that this doesn’t occur (technically they are still there, they have simply been moved out of sight). Additionally, two of the background crew NPCs appeared to be incorrectly positioned, so one of these was shunted sideways to better respect personal space.
The second is the “Incoming fighters!” cutscene in the Ebon Hawk’s cockpit, just prior to the turret mini-game. In the vanilla version of this cutscene, only Bastila and Carth were included. If your previous party included any members besides those two, they would just spawn in the hallway, possibly blocking the camera in the opening shot. This scene has been altered so that the entire party (at this point in the game) is now present in the cockpit. Mission and Canderous take the two passenger seats, with Zaalbar standing behind Mission and T3-M4 attending to astrogation duties.
The third scene is again in the Ebon Hawk’s cockpit, after the fighter mini-game. The order of pre-rendered cutscenes has been altered here. In the vanilla game, after destroying all the Sith fighters, you see a video of the Ebon Hawk doing a victory roll and then jumping to hyperspace, after which you have a conversation on the Ebon Hawk bridge with Bastila and Carth where it implies you have already landed on Dantooine. Yet following this conversation, you get a pre-rendered cutscene showing you approaching and landing on the planet. This was clearly done in order to mask the module loading in the background on the Xbox. The landing movie has now been moved in front of the conversation, and the skybox in the Ebon Hawk changed to Dantooine so that the sequence makes more logical sense. Additionally, Carth, Bastila, and the player all have any equipped weapons and masks/goggles hidden for the duration of the conversation.
Specific Changes:
STUNT_06 - Edited the module's IFO to offset the entry position and hide the player/party. STUNT_06 - Edited the module's GIT to offset the position of n_sithcomf001. Technically out of shot currently. STUNT_07 - Edited the module's onload script to spawn the entire party into the scene STUNT_07 - Created a scene-specific stunt animation for T3-M4 (computer use). STUNT_07 - Created a scene-specific stunt animation for Mission (sitting). STUNT_07 - Created a scene-specific stunt animation for Canderous (sitting). STUNT_07 - Created a scene-specific stunt animation for Zaalbar (standing/idle). STUNT_07 - Edited the scene-specific stunt animation for the player (m12aa_c07_char01.mdl/mdx) to make them run towards the turret ladder instead of past it. M12ab - Replaced the heartbeat and k_pebo_sthdeath2 - 7 scripts with modified versions to chain movies and switch Ebon Hawk skybox Override - Edited the Ebon Hawk cockpit model (m12aa_01p.mdl/mdx) to add an astromech-accessible panel below the galaxy map. Override - Edited ebo_bast_vision.dlg to change UnequipItems and UnequipHItem flags, and replace script k_ebn12_dantrans with a custom one. Override - Added custom script DP_TarisDanTran. Known Issues:
Bastila and Carth are still visibly "air typing". I did attempt to alter the camera animations to mask it, but this actually introduced more problems (stuttering camera moves and revealing previously hidden janky animations). This probably requires more extensive cockpit model alterations to address, but I'm unsure if that is worth the effort, or what effect this might have on other cutscenes. Alternatively, the stunt animations, primarily Bastila's, could be adjusted, but that probably requires someone more talented than me. The animations for Mission and Canderous aren't going to win any Oscars. Acknowledgements:
Thanks to @Fair Strides for suggesting the IFO edit. Thanks to @ndix UR for permission to use the edited EH cockpit model from “Ebon Hawk K1 Fixes” as a basis and discussions troubleshooting model issues. Thanks to @jc2 for the idea to edit the player's dash to the turret animation. Thanks to @N-DReW25 for the suggestion to add a door to the back of the Leviathan bridge. Thanks to @bead-v for KOTORMax and MDLEdit, and @ndix UR for MDLOps 2K18 Edition, all of which were required at various points to get this to work. Thanks to @JCarter426 for providing and troubleshooting the scripts required to change the Ebon Hawk skybox and movie order during the Dantooine arrival sequence. Compatibility:
The core changes should be compatible with most other mods. Odds are fairly low someone else has made the specific changes to the stunt and turret modules that would clash with this. Changes to ebo_bast_vision.dlg are injected into any pre-existing copy of the file found in the Override folder. For example, K1 Restoration puts a copy of this file in the Override folder, so as long as you install K1R first, this mod will patch that file. If you subsequently install another mod that directly overwrites this file (again, such as K1R), then the changes will be lost. If you see weapons and masks equipped during the aforementioned post-vision dialogue then you know this is the case. This is a minor aesthetic change and does not affect the core content of the mod. If you wish to use ndix UR’s “Ebon Hawk K1 Fixes” mod, make sure you install that first, as this mod will overwrite the model for the cockpit. The cockpit-specific fixes from ndix UR’s mod have been incorporated into this version. In the same vein, any other mod that uses a modified version of the Ebon Hawk cockpit model (m12aa_01p.mdl/mdx) will result in a clash.4,857 downloads
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Restored Korriban Skybox
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 17.10.2018
Installation:
Copy and Paste the files within "For Override" into your K1 Override folder
Uninstallation:
Delete the files you copied into the Override folder.
Description:
In the game files, it appears I have discovered an early Korriban Skybox. For hardcore players who love the tiniest bit of Restored Content, you might find this mod enjoyable as it restores the cut Korriban Skybox back into the game.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Is incompatiable with Kexikus' HQ Skybox mod
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission
Thanks:
Bioware for such an amazing game
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
720 downloads
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plc [K1] Animated Swoop Screen [TSLPort]
By ebmar
This mod replaces K1's vanilla static swoop monitor with TSL ported swoop monitor with added animations on its screen.
# Background #
Lately I have been attempting few porting stuffs between TSL to K1 and then wondered "can PLC_xx be ported?" and the answer is here.
# About this Mod #
Inside this mod are:
One TSL ported swoop monitor model: plc_swscreen MDL/MDX One TSL ported swoop monitor texture in TPC format: TSL_SwpMntr One custom made 11 frames-animated swoop screen in TPC format: AnmtdSwpScrn
# Final Remarks #
This attempt were much inspired by Sith Holocron's "Swoop Monitors Replacement Pack" as without the said mod, it wouldn't go anywhere than just a mere idea. I learned a lot from his texture and TXI's setup so- lots of credits pretty much addressed to SH and his work!
Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: Copy-Paste all the included files to the 'Override' folder. Overwrite when prompted.
Uninstallation: Remove the said files from the 'Override' folder.
Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare, Obsidian Entertainment, and LucasArts as inside this mode are their base assets. Anyways, credit to me is always a welcome, welcome.
Credits:
Fred Tetra for the 'amazing' KotOR Tool Chuck Chargin Jr./ndix UR for MDLOps bead-v for MDLedit ndix UR for tga2tpc Elwood288 for without his porting discussion I'd have no idea of what I'm doing Sith Holocron for his awesome tons-of-frames' "Swoop Monitors Replacement Pack" which have been the guidance on setting-up the animation et all DeadlyStream for updating the porting policy DarthParametric, Dark Hope, VarsityPuppet, redrob41, Sithspecter, DeadMan, JCarter426, Kexikus and Salk for being inspirational BioWare, Obsidian Entertainment and LucasArts for K1 and TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb
26,954 downloads
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Animated Ebon Hawk's Screen HD
By Dark Hope
Feel free to edit and reuse the textures. No need to contact me for any permissions (for distributing or editing these files).
Worked on animation Sith Holocron. The resolution of the texture is 8192x2048. I tried to draw each element of the texture in accordance with the original.
2,519 downloads
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Restored equipment for T3-M4 / HK-47 from TSL – KOTOR
By todevuch
Instruction:
Move all the files from the archive to the override folder.
Description:
This modification adds parts of the T3-M4 and HK-47 TSL droids to KOTOR.
Features:
1. Separate parts of T3-M4 are adapted to the first part of the game. For the shock limb of the droid T3-M4, the nature of the damage has been changed: now it stuns the enemy, and the stunning power is one of the strongest in the game.
2. The droid's rifle is changed: now you need a class droid ability to carry it; reduced damage done by the rifle, but it can be improved. Improvements are presented in the screenshots.
3. Parts for the T3-M4 can be found in the droid shop on Taris;
parts for the HK-47 are in the droid shop on Tatooine.
4. New prices for items: in order to simplify their receipt, some prices are reduced.
5. Skills needed to get parts are reduced.
6. Parts of droids are very useful for both T3-M4 and HK-47. Now one of them can use regeneration, and the other can get a powerful weapon in their hands.
7. In addition, there are no restrictions on wearing parts by a certain droid, you can give them to the second droid.
8. The number of purchases is not limited, but, as you understand, it will be expensive.
9. Other features that you can find for yourself in the screenshots.
Credits:
Do not use this modification in any form without my permission.
Thanks
1. Darth_Sapiens for Kotor Tool
2. TK102 for the K-GFF GFF Editor
3. Fair Strides for the KotOR SaveGame Editor
4. RevanFanMan for his idea, which gave impetus to the creation of a version for KOTOR
Also similar modification:
Screenshots:
Droid rifle
1,001 downloads
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port [K1] Handmaiden Player Head [TSLPort]
By ebmar
Handmaiden Player Head [TSLPort]
This mod adds TSL's Brianna/Handmaiden as a selectable-player head for females in KotOR/K1.
# Background #
This was attempted by request of KohlKatarn from DeadlyStream.
# About this Mod #
Inside this mod are 2 choices of installation:
Main: Install TSL ported Brianna/Handmaiden as a selectable-player head for females in K1, including her original portraits that are ported from TSL Optional: Install custom portraits to replace the original portraits that are ported from TSL The textures are in TPC format and the portraits are in DDS format.
# Final Remarks #
This attempt was made easier with helps from DarthParametric's "Mira Player Head for K1" change.ini as the guiding hands; as without learning from his mod's setup, this attempt were not going anywhere lol.
Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: Run the installer [TSLPatcher.exe].
Uninstallation: Replace the installed files with the files that are stored in the 'Backup' folder.
Compatibility: Will be compatible with most mods that are in surface by now. Potentially not compatible with other mods that tries to replaces the model, textures, portraits and messing with 2DAs rows of this installation.
Redistribution: You can redistribute this mod or re-release it on any website as long as it meets their requirement; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare, Obsidian Entertainment, and LucasArts as inside this mod are their base assets. Anyway, credit to me is always a welcome, welcome.
Credits:
DarthParametric for past-present knowledge which allows me to create any customs for the game KohlKatarn for the idea Dark Hope, VarsityPuppet, redrob41, Sithspecter, JCarter426, Kexikus, Salk and Sith Holocron for being inspirational Elwood288 for without his porting discussion I'd have never learnt about it Fred Tetra for the 'amazing' KotOR Tool bead-v for MDLedit Chuck Chargin Jr./ndix UR for MDLOps ndix UR again for tga2tpc JCarter426 for resource of K1Supermodels that were used on the attempt Darth Sapiens and Paul Ste. Marie for Bioware's DDS Compression Kit stoffe/Fair Strides for TSLPatcher BioWare, Obsidian Entertainment and LucasArts for KotOR and TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss Featured in the screenshots is Dak Drexl's "Dak's Endar Spire Retexture" -eb
895 downloads
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Complete Republic Armor
By masternetra
NOTE: This currently replaces the textures for the armors in the same armor category as republic mod armor with the uniform texture. This mod combines SW's Republic Armour mod and Sithspecter's Helmet mod into one easily obtainable armor mod. Sadly I myself am no good with texturing and the armor uses a new model (the helmet was some unusual coding thing done by sithspecter) which messes up vanilla textures for republic mod armor and the armors in it's armor category. If anyone can work the uniform texture into working as well on a existing vanilla armor category's model somewhere feel free to do so, or can retexture the affected armors to look as close to their vanilla versions as possible, it would be appreciated.
Meanwhile if you want to have least have the affected armors look differently then download SW's Republic Armour mod, extract it and take the PFBD01 to PFBD08 and PMBD01 to PMBD08 files and overwrite the ones in this mod.
========================================
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
========================================
TITLE: Complete Republic Armor
AUTHOR: Masternetra
VERISON: 1.02
E-MAIL: ***Data Corrupted***
WEBSITE: None
DESCRIPTION: Ever wanted to have the full republic armor set, armor and helmet? ..No? Well then move along this is for people who do, and besides no one likes you. For everyone else, this mod does all that and more!
CREDITS:
- Sithspecter - For Helmet Textures and Model related stuff.
- SW (?) - Armor Models
SPECIAL THANKS TO:
- Fair Strides - Guidance.
PERMISSIONS:
Feel free to update/fix, and upload as you like. Just give credit where credit is due, and don't sell it of course. If you utilize the helmet you'll need Sithspecter's perm.
**Included**
*(Items)*
-Republic Armor (g_a_class5080)-
++ Defense 5
++ Base Price: 500
++ Dexterity +1 (Max 4)
++ Defense +2 -(Armor Reinforcement)
++ Immunity: Poison - (Mesh Underlay)
++ Damage Resistance: Universal +10% - (Mesh Underlay)
-Republic Helmet (g_i_mask060)-
++ Defense 1
++ Base Price: 100
++ Charisma +1
++ Defense +2 -(Armor Reinforcement)
++ Immunity: Mind-Affecting - (Mesh Underlay)
*(Optionals)*
- Equippable NPC's (These NPC's are equipped with the armor)
++ Carth
++ Trask
- Merchants (All options have a Enhanced Merchants Verison available as well for those who have that mod)
++ Dantoine General Store (Jedi Enclave)
++ Igear (Outcast Store)
- Start Options (At least one if you actually want to start with the armor and helmet without cheating or waiting to purchase them later) -
++ Trask Dialog Start (Gets added to you during the starting dialog with Trask)
++ Trask Inventory Start (Gets added after Trask joins your party)(This replaces the Equippable NPC verison as well)
**WARNINGS**
- Trask Inventory Start and Equippable NPC's/Trask are incompatible use one or the other. (Trask Inventory Start is same as the Equippable NPC verison except he has a extra Armor+Helmet for you in inventory)
**CHANGE LOG**
(1.01)
- Changed Armor icon sense I am unable to contact shem for permission.
(1.02)
- Fixed Trask Dialog Start not giving you a helmet.
- Applied the republic armor texture as a Temporary Fix for republic mod armor and such armors. Turns out the model used for this mod's armor replaces the model used by the Republic Mod armor.
**INSTALLATION INSTRUCTIONS**
Put everything in the mod's override folder in override as well as all the files you want from the optional stuff. (Do not put any folder in the game's override folder, just files.)
KNOWN BUGS: Trask's visual don't reflect him wearing a helmet.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,070 downloads
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Mira Player Head for K1
This mod adds Mira from TSL as a player-selectable head for females in K1.
This version has had the additional “hair hat” meshes of the original model removed. If you have a burning desire to have those back, after you have installed the mod, copy and paste the MDL and MDX files in the OPTIONAL folder to the game’s Override folder, overwriting when prompted.
The textures and portraits are the original TPCs from TSL. If you want to use retextures in TGA format, make sure you delete the TPC versions from your Override folder.
Acknowledgements:
Thanks to @bead-v for KOTORMax and MDLEdit, and @ndix UR for MDLOps 2K18 Edition Some screenshots feature @ndix UR's KOTOR High Resolution Menus Some screenshots feature @Sithspecter's High Quality Blasters570 downloads
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K2 PFHC05 Ported
By Ferc Kast
=============================
KNIGHTS OF THE REPUBLIC Mod
=============================
Title: K2 PFHC05 Ported
Version: 1.0.1
Author: Ferc Kast
Contact: PM me on DeadlyStream
***********
DESCRIPTION
***********
This mod ports PFHC05 from KOTOR II for use as a playable head in KOTOR I.
************
INSTALLATION
************
Unzip the file. Run TSLPatcher, and point the installer to your KOTOR I installation folder.
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UNINSTALLATION
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Copy the 2das from the backup folder into the Override folder. Remove the following files from the Override folder:
- kfhc05.mdl
- kfhc05.mdx
- KFHC05.tga
- KFHC05D1.tga
- KFHC05D2.tga
- po_KFHC05.tga
- po_KFHC05D1.tga
- po_KFHC05D2.tga
****
BUGS
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None known, but let me know if you find any.
*******
CREDITS
*******
- Fred Tetra, for developing the KOTOR Tool
- Stoffe, for developing TSLPatcher
*********
CHANGELOG
*********
1.0.1 - Fixed Readme
1.0 - Initial Release
***********
PERMISSIONS
***********
You may not redistribute this mod on other sites without my permission. You may use this mod in your own if you ask me.
**********
DISCLAIMER
**********
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
566 downloads
0 comments
Updated
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Wookiee Warblade and Freyyr / Chuundar fix for KOTOR
By todevuch
Instruction:
Move all the files from the archive to the override folder.
Description:
This modification adds the Freyyr sword to the game. It did not seem strange to you, why the owner of this sword walks without it, and the sword itself travels around the galaxy and you can find it in the nearest trash can? This mod solves this problem. I borrowed the original sword from TSL, slightly lower its parameters.
Now this formidable weapon can be acquired in the only way - to kill its master. This sword is one of the most powerful weapons in the game. Just defeating Freyyr in the Dark Lands on Kashyyyk will be difficult, and even harder to kill him, but the victory is worth it, isn't it?
The characteristics of the sword are given in the screenshots. The price of a sword, if you decide to sell, is 2000 credits.
The sword can not be improved, because it is clear that such a power is already higher above just a scam.
I corrected the moment. when Freyyr comes to the hall of Chuundar with some other sword, but not with his own. In the original, he has a standard Wookiee sword, which he replaced with a less powerful one.
Now in all scenes, Freyyr will have his sword.
Another part of the mod carries the changes to the original Wookiee sword, which is owned by many Wookiee, including Chuundar, from which we can get a renewed sword.
In the original, we can only get it in the basket at Chosen Rakata, which at the end of the game and from such an acquisition does not get better, because it is almost the end of the game, now the sword will become much closer.
Now the sword can be improved in the workshop! The sword has a medium strength, not quite a scam. In addition, as you understand, this sword is owned by other Wookiee, and this means that it will be much more difficult to resist in close combat, if you wake up their opponents, of course!
Now the sword will cost not 20 credits, but 1000 monetary units.
Only followers of the bright side can get it by killing the leader and ending the tyranny on Kashyyyk. I also added 1000 credits to the Wookiee’s inventory. What a leader. who sold his people to the invaders in slavery goes without money? That's right - a complete fool, our leader will be smarter.
Credits:
Do not use this modification in any form without my permission.
630 downloads
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mods [K1] Three-tiered Dark Jedi Robe
By ebmar
This mod "restores" three-tier appearances of Dark Jedi robe as seen on their icons.
# Background #
We do notice that there are 3 different icons of Dark Jedi robes which came along with each of their own tier. But when we equipped the DJKnight or DJMaster robe, their appearance pointed to that only robe which is the basic DJ robe. This mod tried to "restores" the robes which was shown with the icons.
# About this Mod #
Inside this mod are some replacements for Dark Jedi robes both for the male and female version:
Vanilla Dark Jedi robe with additional specularity [g_a_jedirobe02] / PMBI02 - PFBI02 Blue Dark Jedi robe replacement [g_a_jedirobe05] / PMBI11 - PFBI11 Dark Jedi Knight robe [g_a_kghtrobe02] / PMBI12 - PFBI12 Blue Dark Jedi Knight robe replacement [g_a_kghtrobe05] / PMBI13 - PFBI13 Dark Jedi Master robe [g_a_mstrrobe02] / PMBI14 - PFBI14 Blue Dark Jedi Master replacement [g_a_mstrrobe05] / PMBI15 - PFBI15 All the robe icons necessary Vanilla models to have them textures working properly An Extras: Vanilla texture with enhanced specularity Darth Revan's robe / PMBJ01 - N_DarthRevan01 Uninstall option
# Final Remarks #
I am using Darth Tomer's "Dark Robe" as the base layer for the 11 and 13 variant, and also SpaceAlex's "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack - PMBI05 and PFBI05" as the base layer to work on to for the 14 and 15 variant. Credits to them both as the respective owners of the amazing textures to work on to.
Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: I suggest you to manually removes PMBI02 TGA/TPC, PFBI02 TGA/DDS, and ia_jedirobe_002 TGA/DDS from the 'Override' folder; if there's any. If you were running a clean install playthrough or without any texture replacement mods, you could just run the installer [TSLPatcher.exe].
Uninstallation: Run the 'Uninstall' option from the installation directory.
Compatibility: Will not compatible with mods that replaces or changing the 'Texture Variation' inside of these UTIs:
g_a_jedirobe02 g_a_jedirobe05 g_a_kghtrobe02 g_a_kghtrobe05 g_a_mstrrobe02 g_a_mstrrobe05 Also not compatible with mods that replaces the model of the Jedi robes [pfbil, pfbim, pfbis, pmbil, pmbim, pmbis - MDL/MDX], for example; Marius Fett's "Male Jedi Robe Replacement".
If you want this mod to be working, install it after the said mod has or after any potentially conflicted mods.
Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, make sure to give credits to Darth Tomer, SpaceAlex, BioWare & LucasArts, as inside this mod are their base assets. Nevertheless, credits to me is always a welcome, welcome.
Credits:
DarthParametric for the past-present knowledge which allows me to create any customs for the game Darth Tomer for the "Dark Robe" SpaceAlex for the "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack" N-DReW25 for the "Dark Jedi Robes Icon Fix" which motivates me to work its contrast; for without his mod I will not start doing this project Salk, Sith Holocron, and JustABitAgroed for some insights which I believe has lead me to start on doing the project Dark Hope, Quanon, VarsityPuppet, and redrob41 for being inspirational Fred Tetra for the 'amazing' KotOR Tool ndix UR for the tga2tpc Darth Sapiens and Paul Ste. Marie for the Bioware's DDS Compression Kit stoffe and Fair Strides for the TSLPatcher setup All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb
807 downloads
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Hidden Bek Control Room Restoration
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 26.08.2016
Release Date 1.1: 10.10.2018
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
In the Hidden Bek Base, their is a door labelled "Control Room" which cannot be unlocked, unlike the security doors that can be unlocked once you decide to finish a certain quest dark side. I found this annoying as the Control Room's interior is on the module loading screen, what this mod does is restore the Control Room and a small bit of Restored Content. This is less of 'cut content' and more of 'broken content' as I have reason to suspect this door was working on the Xbox version
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Would be incompatible with anything that edits "tar11_lockdoo001.utd"
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for such an amazing game
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
30,510 downloads
- hidden bek
- swoop gang
- (and 7 more)
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Dak's Endar Spire Retexture
By Dak Drexl
Dak's Endar Spire Retexture - A KotOR I Mod
Description:
This is a retexture of the Endar Spire. All maps are 2k.
Bugs/Known Issues:
I didn't include a replacement for every texture in the area, so you will still see a few vanilla textures.
Installation:
Unzip the folder and drop the files into your Override. If you don't have one, make one!
Permissions:
-You may use these textures in your own mods, so long as you give proper credit.
-You may upload this mod to modding sites if there is no other download link.
-You may NOT use these textures for any other projects.
-The above permissions are applicable to any of my old mods too, regardless of what their readMe's say.
Enjoy!
-Dak
810 downloads
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Juhani - Canon-like Cathar
By Cerez
Changes Juhani's appearance to a more pleasant looking Cathar woman in game, based on official Star Wars graphic novel visual concepts/references.
Released: 12 March 2015
Author: Cerez
Description:
Based on official, Star Wars Expanded Universe visual references, this mod completely changes Juhani's hostile default appearance in the game to a more-broadly-accepted-canon-like, unique, young Cathar woman players can find more relatable, to compliment her story arc. A number of years were spent detail refining this mod to make it feel like it was always meant to be a part of the original game.
Instructions:
Place all the files in the Files folder into your game's Override folder.
To make best use of this mod, I recommend also copying the files in the Extra folder to Override, because they serve to fix some debilitating bugs in Juhani's quest, and restore some of her removed dialogue from the original game -- therefore completing her involvement in the game's story.
Credits:
This mod is built on Shem's "Juhani - Total Makeover" mod, which used Mjpb3's head skin as a base, and its head model was exported/made by Kha. In addition, I've had generous help from DarkLordXana, who was kind to help me give Kha's head model Cathar features (sharp teeth, flatter nose), and to whom I am forever grateful for their support.
Model (Export): Kha
Skin: Mjpb3
Juhani Mod and Cathar Reskin: Shem
Cathar Model Tweaks: DarkLordXana
New Cathar Reskin and Icon: Cerez
Bug Fixes: Darth333, RPGClassics, Kexikus
Dialogue Restoration: KotOR1 Restoration (K1R) Team
License:
You may freely use, develop, and release this mod in any way you like as long as you provide due credit for everyone's work involved. Naturally, I'm not taking any responsibilities for any misuse or damage that may arise from the use of this mod. There are no warranties or guarantees. Take it as is. Enjoy.
789 downloads
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TOR Ports: Handon's Enhanced Waistline
This mod adds a new fat commoner male model, ported from The Old Republic MMO. It replaces the generic appearance used by Handon Guld on Dantooine, who, judging by the dialogue he is involved with, was originally intended to be an overweight character.
Additionally, there are several other changes that have been made to the Calder Nettic murder investigation sequence:
Handon now sports an injured idle animation to conform to dialogue mentioning he is holding his injured side Two erroneous fades to black in penultimate dialogue lines have been removed When the player solely accuses either Handon or Rickard, the other will now run off after being given permission to leave rather than standing around Master Bolook has had his appearance changed to a green Twi’lek to match one of Rickard’s lines of dialogue referring to him as a “green-skinned nerfherder” (apparently he was green in the original Xbox version, but was changed to orange for the PC version)
N.B. - You will need to load a save prior to entering the Dantooine Grove for the first time in order for this mod to take full effect.
Acknowledgements:
This mod was inspired by Merkuri22's episode of her "KOTOR 1 Experience" series dealing with this quest Very special thanks to @JCarter426 for writing the custom scripts and doing lots of troubleshooting to get them working correctly Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC and normal map normalizer tool Original models and textures ported from The Old Republic MMO Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script2,248 downloads
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Enslave Zaalbar
By jc2
JC2 Presents:
ENSLAVE ZAALBAR
Spoilers ahead!
After you command Zaalbar to kill mission using the Force to manipulate him, he betrays you on the Star Forge.
This mod gives you the choose of killing him or enslaving him to your Dark will. He just doesn’t know how far he’s fallen. Afterall, Darth Sidious’s greatest strength was deception/manipulatoin
CAUTION:
If you kill Mission and fail to Force Persuade Zaalbar to do it, then my mod will not present this option. Keep in mind, my mod allows you to enslave Zaalbar on the Star Forge, not on the Unknown World.
//
\\
ONLY FOR THOSE WITH SAVE MISSION INSTALLED
For clarity, if you have “Save Mission” installed and choose to kill Mission, and you have this mod installed, then you can keep Zaalbar (Mission will still die).
Keep in mind you have to have force persuasion to convince Zaalbar to kill Mission. If he does not kill mission, this mod will not work as it will have nothing to do.
If do not have “Save Mission” installed, then do not worry.
CREDITS: (Credits my brother, CREDITS!)
Thanks Fred Tetra for the Kotor tool!
Thanks FS for the DLG editor
FS/Kexikus for the script help
Thanks Deadlystream for hosting my mod
Thank you for downloading it!
Thanks Zeitresu for being the first to try this out!
Thank you Canderis for your words of wisdom, I woke up to the thought of "You don't want to upload a broken mod, trust me!"
Thanks JuiceTin for 2.00 bug information
How to install: Unzip, then copy and paste files into Override file.
Uninstall by removing the files.
UPDATE 2.0 notes:
Recommend re-installing there was a glitch that prevented Zaalbar from staying in your party, instead he would just stand there.
Please give me feedback
Postive/Negative is welcomed and encouraged!
686 downloads
0 comments
Updated
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Taris J'ika
By jc2
The Organization behind Shanilia....
The minds behind Save Mission...
And the passion held behind Kill Marlena
Is doubled for our latest release:
TARIS J'IKA!
This mod enhances the story on Taris and allows a more RPG flow of dynamic character driven responses and options. Layers of detail and complex analysis have been put into this, to creat a loving, passionate, and incredible experience. We know our players who download our product, will only have the finest experience. We, simply, won't have it any other way.
We pride ourselves on the principles of Deadlystream "The Home of Star Wars Gaming," and can only point that the incorporation of these ideas will astound and take your gaming to a new level.
This has been in the works for several months, we know development was slow, and we appreciate the time and care our fans gave us. Thank you, we won't letyou down.
We hope that when you play this mod, you'll have every wish fulfilled and find things within you didn't even ask for.
It is with a sincere and amiable heart, we address this community to inform all of you, of our best content yet.
In the unlikely case that you do not find anything remotely satisfying, we are willing to immediately refund your download for the amazing low price you bought it for.
With that aside, ladies and gentlemen, pictures of cats, and other genders, we welcome you to the ALL NEW 2018 April KOTOR Experience, Taris J'ika.
We do find it within ourselves to notify you that this offer, is for only a LIMITED time and will be removed 36 hours after posting!
Therefore, we can only urge you to take a chance! Step out of your comfort zone, be the man your future murderer thought you were!
If there are any questions or concerns about our product, you can always call us at 1-800-8765 or 1-800-TROL
Or PM any one of our Customer Service representatives beginning with "JC."
692 downloads
- jc2
- mandalorians
- (and 4 more)
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Star Forge Door Fix
By jc2
Request by 134340Goat,
Prevents the PC from unlocking or breaking down the door, which was supposed to require the PC to destroy the Star Forge Droids.
After Malak force chokes and kills the two Jedi, he closes this door and forces the PC to deal with the droids.
However, this was not the case, and the PC could merely knockdown the door and continue.
Simply copy and paste into override.
I apologize for the inconvenience and have fixed the issue as of 3/12/2018.
Credits:
JC
JC2
Deadlystream.com
134340Goat
FairStrides
Bioware
831 downloads
- goat134340
- fix
- (and 2 more)
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Revenge On The Sith (Lady)
By jc2
JC2 PRESENTS
REVENGE ON THE SASSY SITH LADY
Reason:
After watching a ShemL video (RIP (Retire-In-Peace) ex-modder), I decided to allow the PC to use the Force on the Sassy Sith lady.
Content: All vanilla options are kept, and (3ish) additional options are added. These options allow the PC to take revenge of different levels on the Sith minion who insults your eyes, calls you a coward, and tries to rob you. Not to mention threats you with the "wrath of the Sith."
(1) Light side option
(2) Dark side options to force choke/kill and,or force dominate
Summary: This is a small mod that has way to many scripts attached to it, but it should add a little flavor to Manaan, by allowing the PC to get a little more "direct" revenge on this annoying Sith minion. It is similar in concept to Kill Marlena, I recommend checking that mod out as well.
Installation: Unzip and run the tslpatcher, manual install is not an option.
Special note to Android users: Manual install option does not exist because of the globalcat.2da file, in this mod, and is used in every major mod that exists, therefore, I assume that you would want to download better mods, and encourage you to download other mods.
1.50 Update: I recommend updating the mod by reinstalling it, or simply copy and pasting the man26_sithyell.dlg and the man26_sithyell2.dlg files into the override replacing the (2) older files. You can find these two files inside the tslpatchdata folder.
Note: This is a special case.
Please do not do this with other mods as most mods require the tslpatcher to run before they can function properly!
Any feedback is appreciated, though it would be helpful if you tried the mod first!
I hope you enjoy this mod!
5,669 downloads
- forcechoke
- revenge
- (and 4 more)
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Sith Academy Robes
By Cerez
Simply changes student and teacher attire in the Sith Academy to actual Dark Jedi robes.
Released: 12 March 2015
Author: Cerez
Description:
This is a variation of Shem's "Robes for Korriban Sith Students" mod to do nothing but change the uniforms the students and instructors are wearing in the Sith Academy on Korriban to Dark Jedi robes that are actually befitting the Sith. It also turns one of the mistakenly named students from the original game (Hijata) into a regular student.
Instructions:
Place all the files in the Files folder into your game's Override folder. You will need to do this before entering the Sith Academy for the first time. Otherwise, you will need to load a save game from when you still hadn't stepped into the Sith Academy for the changes to take effect.
Credits:
This mod is based on Shem's "Robes for Korriban Sith Students" mod, and uses some of Shem's original files. Special thanks to Shem for his assistance with the making of this mod.
Original Mod and Skins: Shem
Re-edit: Cerez
License:
You may freely use, develop, and release this mod in any way you like as long as you provide due credit for everyone's work involved. Naturally, I'm not taking any responsibilities for any misuse or damage that may arise from the use of this mod. There are no warranties or guarantees. Take it as is. Enjoy.
1,395 downloads
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JC's Supermodel Fix for K1
By JCarter426
This is a fix for a number of issues present on the supermodels, the stock animations used for most characters in the game.
When wielding dual melee weapons, male hands would clip through the weapons for some animations, notably the looping ready pose. The issue seemed to be that the fingers were gripping the weapon too tightly, so I loosened them up for the male models.
If you think you've spotted any other issues, send me a picture so I can confirm what the problem is and whether it's an issue with the supermodels. If so, I'll add it to my to-do list.
1,984 downloads
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HD Pazaak Cards
By CarthOnasty
///// 01. Intro /////
Pazaak! The game whose name I misspell nearly every time I type it. Anyway, the cards are looking pretty dated these days so here’s a higher resolution version.
///// 02. Background /////
These actually started as a much larger project (that I fully intend to finish), but since I had the cards done, I figured I might as well release them.
///// 03. Install /////
Drag 'em to your override folder. These shouldn't conflict with anything. Note: For those of you who prefer the green cards from TSL, you’ll find that variant in the “green” folder. Just overwrite the originals.
///// 04. Uninstall /////
Remove the files.
///// 05. Disclaimer /////
Distribute, have fun, edit, whatever. I only ask that you don't claim this as your own.
///// 06. Thanks /////
ebmar, DarthParametric, Sith Holocron, Kexikus, JCarter426, djh269, A Future Pilot, LDR
29,366 downloads
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textures [K1] Placeables Specularity Tweaks
By ebmar
This mod replaces the vanilla and/or the installed placeables texture with the specularity-tweaked vanilla placeables texture.
# Background #
The primary motivation of this mod is to get the most of vanilla textures, by tweaking their alpha channel to have them showing their best shades and reflections.
# About this Mod #
Inside this version are 13 specularity-tweaked vanilla placeables textures.
# Final Remarks #
This mod performs at best with the vanilla state of the game, particularly with area textures. As all the assets inside this mod are using vanilla textures that was extracted using the KotOR Tool.
Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: I suggest you to manually removes any TGA/DDS files inside the 'Override' folder that are using the same name with the files that comes with the mod first. Because if they're on TGA/DDS, the installer can not patch them. But if they were on TPC or you are running a clean install playthrough, you could just run the installer straight-forwardly [TSLPatcher.exe]- as any files with the same name will be backed-up automatically.
Uninstallation: Remove the installed files from the 'Override" folder or replaces them with the files stored in the 'Backup' folder [if generated].
Compatibility: Will not be compatible with any mods that using the same name for the assets. This mod perform at best with the vanilla state of the game, particularly with the area textures. As all the assets inside the mod are using vanilla textures that was extracted using the KotOR Tool.
Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the good intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare & LucasArts, as inside this mod are their base assets. Anyway, a credit to me is always a welcome, welcome.
Credits:
DarthParametric for the past-present knowledge which allows me to create any customs for the game. Fred Tetra for the 'amazing' KotOR Tool. bead-v and ndix UR for the MDLedit. ndix UR again, for the tga2tpc. stoffe and Fair Strides for the TSLPatcher setup. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. DeadlyStream for a place to hangout and to discuss. -eb
15,220 downloads
- kotor
- placeables
- (and 3 more)