Knights of The Old Republic


Sub Category  

No files in this category yet.

Submit the first file

Files From Subcategories

  1. KOTOR Bug Fix Attempt

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC I: MODIFICATION
    KOTOR Bug Fix Attempt 1.1.2.
    ========================================================
    Author: danil-ch
    Contact: danil-ch can be reached via pm at deadlystream.
    Filename: K1_BugFixAtt_1.1.2.rar
     
    1. Description:
    ----------
    This mod is an attempt to fix some bugs and inconsistences in SWKotOR.
     
    *Global
    - Fixed: k_hcar_dialog.dlg - some DS lines were unavailable
    - Improved: k_hjuh_dialog.dlg - activated one line about idolizing Revan
    - Fixed: k_hjuh_dialog.dlg - a bug which prevents Xor from ever appearing
    *Tatooine
    - Fixed: Calo Nord’s soundset
    - Added: Activated Bastila's lines regarding her father's holocron
    *Leviathan: Interrogation
    - Fixed: Camera angles during Interrogation
    *Leviathan: Confrontation with Darth Malak
    - Fixed: Bastila no longer turn off her lightsaber after Revelation cutscene
    - Improved: Proper Bastila and Carth positioning after Revelation cutscene
    - Fixed: Malak's grunts sound added
    *Unknown World: Finale scene on the beach
    - Improved: Carth romance lines were only accessible if Juhani is recruited
    - Fixed: HK and T3 lines were unavailable
    - Improved: Some small tweaks to this scene
    * Star Forge: Confrontation with Bastila
    - Fixed: “Pause” animation (wrong participant)
    - Fixed: Wrong speaker for “You are wasting your time…” line
    - Tweaked: Camera angle for several lines were tweaked for consistency sake

    Recommended mods/additions:
     
    - Markus Ramikin’s Bastila Romance Scriptfix 1.0
    http://deadlystream.com/forum/files/file/1086-bastila-romance-scriptfix/
    - Salk's KotOR Dialogue Fixes 2.0 (Fixes various typos in the English version of the game)
    http://deadlystream.com/forum/files/file/362-kotor-dialogue-fixes/
    - Kainzorus Prime's Korriban and Manaan Music Fixes (correct music now plays)
    http://deadlystream.com/forum/files/file/341-korribanmanaan-music-fix/
    - Red Hessian's Desert Wraid and Shyrack Texture Fix (proper textures)
    http://deadlystream.com/forum/files/file/323-desert-wraid-shyrack-texture-fix/
    - Kexikus' Manaan Quest Endings
    http://deadlystream.com/forum/files/file/557-proper-manaan-quest-endings/
    - Kexikus' Fixed Shields (Shields now block the proper damage types)
    http://deadlystream.com/forum/files/file/548-energy-shield-damage-fix/
    2. Install:
    ----------
    To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR1 folder. Simply run “install.exe” from within the "Main Patch" folder.
    3. Uninstall:
    ----------
    To uninstall, remove the mod files from the Override folder and remove sta_m45ac.mod, tat_m18ac.mod from Modules folder.
    4. Bugs:
    ----------
    This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
    5. Permissions:
    ----------
    You can freely distribute/include this mod, as long as you give credit.
    6. Credits:
    ----------
    Fred Tetra - For creating his awesome KOTOR Tool that makes us modders job a lot easier.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    11,196 downloads

       (9 reviews)

    9 comments

    Updated

  2. Very Nice! Load Screens for KotOR

    Very Nice! Load Screens for KotOR 1.1 by ajdrenter
    Description:
    This is a complete set of replacement load screens for high resolution UI scaled configurations. It includes compatibility patches for Jorak Uln's reskins, jc2's "Lehon Mandalorian Expansion", and Silveredge9's "Brotherhood of Shadow: Solomon's Revenge". So far there is a 16x9 version and 4x3 version. This mod requires a high resolution user interface mod such as "KotOR High Resolution Menus" by ndix UR. I also recommend "HD MENUS AND UI Assets" by JackInTheBox, who's mod provided the template for this mod.
    Installation:
    Just drag and drop from your desired folders to your override.
    FOLDER LIST
    kotor - All base game load screens
    jorak - Screens for Jorak Uln's reskins
    jc2mando - Load screen for jc2's "Lehon Mandalorian Expansion"
    bos - All screens for Silveredge9's "Brotherhood of Shadow: Solomon's Revenge"
    Credits:
    JackInTheBox for the base load screen texture which I used to do this whole mod. Thanks!
    Thanks to the whole community for such a wonderful wealth of content over the years.
    Usage:
    You may use this mod for any non commercial use and without contacting me as long as you give me credit for my assets. If you use assets belonging to JackInTheBox you must obtain consent from him either through his release documents or personal contact.

    5,243 downloads

       (2 reviews)

    4 comments

    Updated

  3. JC's Minor Fixes for K1

    Summary
    This is a collection of various things that I found annoying enough to alter. I collect things that I don't think warrant their own mods into a single mod, to be released to the general public when it becomes more substantial.
    Contents
    I've divided this mod into five categories: Straight Fixes, Bug Fixes, Resolution Fixes, Aesthetic Improvements, and Things What Bother Me Fixes.
    Straight Fixes are fixes for issues I think are genuine errors or mistakes or oversights or what have you. There's a problem, here's a fix for it. No artistic license is involved.
    Bug Fixes really fall under straight fixes but I've separated them into their own category because they're more severe and there's absolutely no reason not to have them. They fix bugs that could potentially break your game. What I've included are either well known and easy for me to do a quick fix or came to my attention directly. There are lots of other bugs this mod doesn't fix, so I strongly suggest that you seek out a more extensive bug-fixing mod.
    Resolution Fixes are all textures from the game for which there were identical, higher resolution textures somewhere else in the game files. So I've swapped the lower resolution ones for the higher resolution ones. I've separated these from the straight fixes because a) I didn't make any of the content here - it's all extracted from the game, and b) they don't actually fix "problems" per se - it's just an increase in resolution. It looks the same, with slightly more pixels.
    Aesthetic Improvements are my attempts to improve the visual quality in certain areas. I've tried to maintain the original aesthetic of the game while improving the quality. But the nature of the improvements necessitates new content created by me. You might not like my work, or you might use a different mod that touches on these areas, or whatever, so I've isolated these from the other fixes.
    Things What Bother Me Fixes fix things what bother me. They might not bother you but they bother me, so I've isolated those as well.
    For a full release history, see the accompanied file.

    46,037 downloads

       (2 reviews)

    8 comments

    Updated

  4. No background pain screams in Korriban Sith Acadamy (audio file remover)

    Simple blank .wav, replacing the tortured screams echoing through the Sith Academy. I found them unpleasant.

    267 downloads

       (0 reviews)

    1 comment

    Submitted

  5. [K1] Tach's Grunt Readjustments

    Tach's Grunt Readjustments
     
    This mod made readjustments to Tach's taunt/grunt heard in the Upper Shadowlands and Lower Shadowlands.
    -------------------------------------------------------------------------------------------------------------------
    There's always room for an improvement so - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
     
    Hope you enjoy the mod as much as I do!
     
    Installation: run the installer [TSLPatcher.exe] and then hit the [Install Mod ->] button
    Uninstallation: put its backup back to the streamsounds folder. Overwrite when prompted
    Compatibility: will be compatible with mostly anything
    This mod will have direct effect anytime and anywhere it is installed
    This mod is play-tested with KotOR 1 Restoration/K1R installed and is compatible with them
    Redistribution: you can redistribute the mod and/or get creative with its content as you see fit - just don't sent them to Disney...
    Credits:
    All of ya! Special Thanks:
    DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 for all his work that I look up too - I learned a lot from his mod setup and been practicing a lot using their method Fred Tetra for the 'amazing' KotOR Tool stoffe and Fair Strides for the most useful "TSLPatcher" and "ERFEdit" DeadlyStream for being a home; a place to hangout - to discuss and hosting my work Snigaroo/Sniggles for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun! :jarjar: -eb

    288 downloads

       (0 reviews)

    2 comments

    Updated

  6. [K1] Gordon Freeman from Half Life - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 01 APR 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
    Description:
    If you’ve played Half Life 1 or 2, perhaps you might have considered making your character sound like Gordon Freeman.  With this mod for KotOR1, now you can!
    Installation:
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
    1) Now that you’ve made your choices above, move the original KotOR1 files that come with the game to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
    3) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
     
    Note: If you're using the mod on Steam, this quote may prove helpful.
    “I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
     
    Uninstall:
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     
    Special Thanks:
    You – my faithful fans!

    158 downloads

       (2 reviews)

    19 comments

    Submitted

  7. Backstroke of the Old Republic

    This mod rewrites all text in the game using the finest machine translation services available. It is intended to offer a new experience to those familiar with the game.
     

    347 downloads

       (0 reviews)

    10 comments

    Submitted

  8. Canderous' helmet-filtered voice

    This mod was made to increase the immersion for those who like me, love to play with Canderous in full Mandalorian armor.
    It applies radio effect on Canderous' voice.
     
    Completed lines:
    Taris  ✓ Canderous conversation (stories, etc.)  ✓ Carth and Bastila banter  ✓ Jagi quest line ✓ Leviathan ✓ Multiple random reactions ✓ Soundset ✓ I've done my best to locate most of the dialogs, but some of the files are a real pain to find. If you happen to stumble upon missing soundfile let me know.
    It would be extremely helpful if you told me which module it happend and which NPC started the conversation (or you starded with).
    THIS IS NOT A CLOTHING/ARMOR MOD, IT CONTAINS MODIFIED AUDIO FILES ONLY!
    IT REQUIRES ANOTHER MOD TO LOOK PROPERLY FE: "Mandalorian Ultimate Mod"!
    Have fun!
     
     

    758 downloads

       (1 review)

    3 comments

    Updated

  9. Effixian's Carth's Black and White Clothing

    ***************************
    Knights of the Old Republic
    ***************************
    TITLE: Effixian's Carth's Black and White Clothing
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    ************
    DESCRIPTION
    ************
    This a simple reskin mod that changes Carth's default clothing.
    An adjusted portrait is included.
    *************
    INSTALLATION
    *************
    Unzip. Copy the files from the folder to your game's Override folder.
    *****
    BUGS
    *****
    None.
    *************
    UNINSTALLING
    *************
    Remove from the Override folder:
    - P_CarthBB01.tga
    - PO_pcarth.tga
    *******************
    DISTRIBUTION NOTES
    *******************
    You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mod if you simply ask me.
    *********
    THANKS TO
    *********
    - Bioware & Lucasarts
    - Fred Tetra's Kotor Tool
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    353 downloads

       (1 review)

    0 comments

    Submitted

  10. KOTOR NPC Stat Fixes Mod

    KOTOR 1 NPC Fixes 1.0
    A Mod for Knights of the Old Republic
    Author- Mellowtron11
    Release Date-3/16/2019
     
    Description-
    This mod is intended to fix some of the inconsistencies found with your party members’ stats and feats in KOTOR1 as listed below. This mod intends to fix these little oversights.
    Installation-
    Copy and paste or drag and drop the UTC files into your override folder.
    Installation Notes-
    To have the mod take effect, load a save game before your party members join your team or start a new game. It is best to start fresh with a new game as to not conflict with the current .utc files from your party’s NPCs. If you install this mod after party members have joined your group, the intended changes will not take effect for the party members already joined and will instead continue to show the original stats. Alternatively, load the .utc files that you want to change before you enter the module where you first meet that NPC.
    Uninstallation-
    Delete the proper .utc files from your override folder.
    Known Bugs-
    None, but if there are any, please message me at Deadly Stream. All of these characters have been tested by me.
    Permissions-
    Please do not claim credit for this mod or redistribute it without the author’s explicit permission.
    Changelog Version 1.0
    Carth
    ·        Removed Blaster Pistol Specialization feat, as Carth had two level 4 feats for some reason.
    ·        Added Rapid shot feat.
    Mission
    ·        Set Wisdom to 12 for a small boost to her security and treat injury skill.
    Zaalbar
    ·        Removed improved power attack as scouts did not get to select feats at level 4.
    ·        Added critical strike feat.
    ·        Set Awareness to 5 and treat injury to 6.
    T3-M4
    ·        Set Vitality to 24 points.
    Canderous
    ·        Set Constitution to 16, as Canderous was 4 attribute points short, bringing his HP total to 70 at level 5. (More HP fits his tough guy personality).
    Juhani
    ·        Removed conditioning feat since Juhani’s saves are already very high.
    ·        Added Flurry feat.
    ·        Set Strength to 14, charisma to 12 and Intelligence to 10.
    ·        Set Awareness at 2 and treat injury to 7.
    ·        Removed Juhani’s red Jedi robe and set her clothing as her default outfit.
    ·        Removed Affect mind power.
     
    HK-47
    ·        Added Rapid shot feat to properly add 1 more feat to the combat droid class’s feat progression.
    ·        Set Strength at 12, Dexterity at 16 and Constitution at 14, bringing HK’s total HP up to 78.
    Jolee
    ·        Removed robe and added default clothing to Jolee’s inventory for p_jolee.utc and p_jolee001.utc.
    ·        Set Wisdom and Charisma to 14.
    ·        Set awareness to 2 and treat injury to 8.
     
    Thanks
    ·        Bioware, Obsidian and Lucasarts for an amazing pair of RPG games.
    ·        Fred Tetra for the Kotor Tool.
    ·        TK102 for the K-GFF Tool.
    ·        N-DReW25 for helping me get started with KOTOR modding.
    ·        Everyone who downloads and uses the mod.
    LEGAL NOTICE-
    THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.

    724 downloads

       (1 review)

    2 comments

    Updated

  11. HD MENUS AND UI Assets

    These are basically High Definition upscaled assets for the first Kotor title.  I was inspired by the games original awful stoneage 800x600 artwork and NDIX's
     groundbreaking  work. Mod does not touch every original GUI element, and as such is not yet feature complete. For one, most LOADING SCREENS are still missing HD versions. They will come eventually.
     
    My hope is people find these as pleasing of an improvement, as i did. Instructions, such as they are, are in the README. As, this is my first mod, any ideas, suggestion, criticism, repackaging improvemts are highly encouraged. The Mod has been created with 16:9 aspect ratios and 1080/1440p in mind. I shall do my best to fix any potential problems.
     
    REQUIRED MODS:
    Universal Widescreen (UniWS) Patcher - http://www.wsgf.org/article/universal-widescreen-uniws-patcher
    KotOR High Resolution Menus 1.3 ndix UR - https://deadlystream.com/files/file/1159-kotor-high-resolution-menus/
    K1 Main Menu Widescreen Fix 1.1 By DarthParametric - https://deadlystream.com/files/file/1173-k1-main-menu-widescreen-fix/
    Recommended MODS:
    HD NPC Portraits 1.1 by ndix UR
    OBVIOUSLY THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC.
    ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     
     

    12,991 downloads

       (7 reviews)

    6 comments

    Updated

  12. Juhani Lightsaber Fix

    Juhani Lightsaber Fix 1.0
    A Mod for Knights of the Old Republic
    Author- Mellowtron11
    Release Date-3/4/2019
     
    Why does Juhani have a red lightsaber in the Dantooine Grove? Going off the older EU canon from back in the day, most red lightsaber crystals were made through the use of making synthetic crystals. So how did Juhani make her lightsaber red, especially in a hostile environment filled with Kath Hounds and Mandalorians?? Since this game was made before the idea of making a lightsaber crystal bleed was canon, this mod aims to fix that.
     
    Installation Notes-
    Drop the Folder’s dan14_juhani.utc file into the override folder. To have the mod take effect, load a save game before entering the Dantooine grove. If you install this mod after entering the Grove, the intended changes will not take effect and this NPC will have its usual loot.
     
    Uninstallation-
    Delete dan14_juhani.utc file from your override folder
     
    Changelog 1.0
    ·        Removed the two red lightsabers in her dropable inventory and added a single blue one
    ·        Set force points to 60 so Juhani can use her powers more often
    ·        Set strength to 14 for a little extra damage
    ·        Set Challenge Rating to 5, bringing total XP for killing her to 100 XP at level 9
    ·        Removed all armor proficiencies and guard stance feats from her feats list
     
    Known Bugs-
    This UTC has been tested by myself several times before release. There have been no bugs so far. If you find any, please PM me.
    Occasionally, Juhani has dropped additional loot like credits and repair kits for some reason.
     
    Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission.
     
    Thanks-
    ·        Bioware, Obsidian and Lucasarts for an amazing pair of RPG games.
    ·        Fred Tetra for the Kotor Tool.
    ·        TK102 for the K-GFF Tool.
    ·        Everyone who downloads and uses the mod.
    ·        N-DReW25 for the mod name suggestion.
    ·        JCarter426 for pointing out the use of K-GFF Tool to edit inventories instead of KOTOR Tool.
    ·        Strategy Wiki and Gamebanshee for stats and items info on the KOTOR series
     
    LEGAL NOTICE-
    THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.
     
    Juhani Lightsaber Fix Mod.zip

    1,635 downloads

       (0 reviews)

    1 comment

    Updated

  13. Sith Armory

    From the first time I played KOTOR I’ve loved the Sith armor. Unfortunately, the Sith disguise you get in the game isn’t very good stats wise and you can’t keep it without cheats. For my second playthrough I decided to make my own set. Which then got me started on modifying the Sith weapons and its now become an entire armory.
     
    First, I would recommend using A Future Pilot’s “Sith Soldier Texture Restoration” as the item description for the Sith Elite Armor is tailored for a game where the chrome Sith armor is relatively rare. I also think it is just a good mod that stylistically makes more sense. However, it will still work if you don’t use his mod; you’ll just have three armors that are chrome instead of just one. Mod Link: https://deadlystream.com/files/file/1289-sith-soldier-texture-restoration/
     
    All the items are upgradeable.  I tried to strike a balance when creating the stats, so while they aren’t the best you can obtain in the game, they are in the high-end. I have also given lore descriptions for everything, if anybody cares about that sort of thing.
    As of version 2.0, you can now find all the items in-game. The specific locations are stated in the Readme. I have also modified the Manaan Sith Base. Commander Grann now is force sensitive and wears the Elite armor. The room past the water chambers now contains the Sith Ambassador and two Praetorian bodyguards (both of whom are dark Jedi). There is also a Lite version for those who don’t want the enemies modified, though this will not allow you to find the Elite and Praetorian Armors until Leviathan.
     
    WARNING: There is a visual bug where, while wearing the armor, the game will change your appearance so that even if you take it off, you will still appear to be in the armor. This is a bug that occurs with all items with the "Disguise" property and it is unknown exactly what causes it.  If this occurs and you want to fix it: unequip the armor, download the SaveGame Editor, and change your appearance back to what it was before.
     
     
    Sith Sniper Rifle (g_w_blstrrfl002)
    Base Damage: Energy 1d8
    Enhancement Bonus +1
     
    Scope: Sniper Shot
    Beam Splitter: +1 Piercing Damage
    Improved Energy Cell: +1 Energy Damage
    Hair Trigger: +1 Attack
     
    Sith Assault Gun (g_w_blstrcrbn002)
    Base Damage: Energy 1d8
    Enhancement Bonus +1
    +1 Piercing Damage
     
    Scope: +1 Attack
    Beam Splitter: +1 Energy Damage, +1 Massive Criticals
    Improved Energy Cell: +1 Energy Damage, +1 Piercing Damage
    Hair Trigger: Improved Rapid Fire
     
    Modified Assault Gun (sithcrbn)
    Base Damage: Energy 1d8
    +1 Piercing Damage
    +8 Energy Damage
    -3 Attack
    Bonus Feat: Rapid Fire
    Bonus Feat: Power Blast
     
    Beam Splitter: -4 Energy Damage, +2 Attack
    Improved Energy Cell: -4 Energy Damage, +2 Attack
     
    Sith Armor (ptar_sitharmor1)
    Defense Bonus: 5
    Max Dexterity Bonus: +4
     
    Armor Reinforcement: +1 Defense
    Mesh Underlay: Resist 5/- Fire and Cold
     
    Sith Praetorian Armor (ptar_sitharmor2)
    Defense Bonus: 6
    Max Dexterity Bonus: +4
    10% Energy Immunity
     
    Armor Reinforcement: +1 Defense, 25% Energy Immunity
    Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration
     
    Sith Elite Armor (ptar_sitharmor3)
    Defense Bonus: 6
    Max Dexterity Bonus: +4
    10% Energy Immunity
     
    Armor Reinforcement: +1 Defense, 25% Energy Immunity
    Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration
     
    Sith Marine Armor  (ptar_sitharmor4)
    -Uses same model as Sith Armor. For those using the retexture mod I thought I’d give a version of the white armor that was as powerful as the other colors.
    Defense Bonus: 6
    Max Dexterity Bonus: +4
    10% Energy Immunity
     
    Armor Reinforcement: +1 Defense, 25% Energy Immunity
    Mesh Underlay: Resist 5/- Fire, Cold, and Electricity, 1 Regeneration
     

    542 downloads

       (0 reviews)

    15 comments

    Updated

  14. Effixian's Mandalorian Disguises for K1

    ***************************
    Knights of the Old Republic
    ***************************
    TITLE: Effixian's Mandalorian Disguises for K1
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Unzip, copy the files in the folder to your override folder.
    ************
    DESCRIPTION
    ************
    This mod adds a disguise property to the heavy Mandalorian armors that makes you look like the Mandalorian NPCs when you equip them.
    Blue: Mandalorian Armor (only obtainable with cheats), Mandalorian Battle Armor
    Red: Mandalorian Heavy Armor
    Yellow: Mandalorian Assault Armor, Cassus Fett's Armor
    Relevant icons are updated to match the new appearances.
    Requested by JDub96.
    This mod is also available for KotOR 2.
    *****
    BUGS
    *****
    This goes for any item with the disguise property: your appearance can get stuck (because of unknown reasons), meaning you'll keep the appearance even when you unequip the item. This can be fixed with the KotOR Savegame Editor.
    *************
    UNINSTALLING
    *************
    Remove the following files from your Override folder:
    g_a_class8004.uti
    g_a_class9003.uti
    g_a_class9004.uti
    g_a_class9009.uti
    g_a_class9010.uti
    ia_class8_004.tga
    ia_class9_004.tga
    ia_class9_006.tga
    ia_class9_008.tga
    *******************
    DISTRIBUTION NOTES
    *******************
    You may use the material from this mod in whichever way you like.
    ********
    Thanks to
    ********
    Stoffe and Fred Tetra for the needed tools and tutorials
    JDub96 for the request

    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    243 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Riisis Kotor 1 Logo Fix and Bigger HUD

    This is a User Interface and Logo Mod, its recommended to Install all High Resolution Fixes and Mods BEFORE this one. I recommend UNIWS for kotor 1, not flawless widescreen!
    ATTENTION MY MOD WORKS ONLY FOR 1920x1080

    First you have to Install UNIWS for Kotor 1 (1920x1080) (if you have the steam version you have to crack your exe first, it will work with steam-itself without problems)

    Then you have to Install this Mods
    -Kotor High Resolution Menu's:  https://deadlystream.com/files/file/1159-kotor-high-resolution-menus/
    -HD_UI_Menupack:  https://deadlystream.com/files/file/1226-hd-ui-menu-pack/
    -K1_Main_Menu_Widescreen-Fix:  https://deadlystream.com/files/file/1173-k1-main-menu-widescreen-fix/


    Optional: kotor-1920x1080_updated can't provide a link to this one, it just resizes a few things but you don't need it to run my mod.

    If you just want the Logo Fix for Kotor 1, just put this file into your override: logo_sw_02.tga

    Greetings Riisis

    To install the whole mod just drop everything into you override folder and overwrite if you have to!

    560 downloads

       (1 review)

    0 comments

    Submitted

  16. Lehon Mandalorian Expansion

    =========================
     
    Lehon Mandalorian Expansion
     
    Description:
    On the Unknown World, a MANDALORIAN faction is established! Mandalorians speaking in Mando'a (Mandalorian languaged created by Karen Traviss in Legends) and wearing custom Mando'a Beskar'gam. 
    An alternate way into the Temple. No longer are you dictated by the order of which faction you speak to first, speak to all factions, then decide who to save, redeem, or slaughter,  until only one faction remains. Double-crossing applicable when deemed necessary by the player. Experience the culture of Mandalorians and their narrative of the Mandalorian War, or attack them on sight for their past warmongering. But know, that such actions do not come without consequences, and only the strongest may survive...
    The choice is yours, and the battle awaits!
    Three added side-quests! Quest logs, lore expanding loot, new Mando’a armor and NPCs, new battles, new consequences, new decisions, LS/DS opportunities, new Party Member interactions, a few RP secrets, new battle scenes, 
    And an All New Lehon Experience…
     
    Trailer:
    https://youtu.be/C0TjGNTOfqY
     
    Installation:
    Slower internet LME Light version available, only difference is that the audio is only playable in game, in condensed .wav format. Install both, by running tslpatcher, nothing else required.
     
    Credits: Deadlystream Community
    Fred Tetra for KT
    Voice Actors/Actresses:
    Belandrie as Burk'yc Brudii & Female Clan Ordo Recruit
    Wil Wright as the characters Clan Farr Sentry & Clan Skirata Scout
    Jaegun Clark (of Sandhawk Clan) as Clan Farr Champion
    UnusualCharacters as Dar'tal (Basic VO)
    Ner' Jate'kara as Clan Farr Recruit
    Dreadelicious as Male Clan Ordo Recruit
    nato as Clan Ordo Champion
    JCPenny as Clan Skirata Recruit
    SazMando for soundtrack
    @ebmar  Voice Filter
    @DarthParametric : Helpful Tool aiding Voice Filter work by ebmar
    @Fair Strides for all the scripting help!
    Beta Testers: @Haveayap, @N-DReW25, @Deltm @JuiceTin, @Nato
    K1R Compatibility: Untested but theorized to work based on files, if K1R is installed first, then LME will make some changes to K1R, but nothing that should break the game.
    =========================
    Version:
    1.0.0 Original Release

    1,325 downloads

       (3 reviews)

    9 comments

    Updated

  17. Baca's Sword Description Extended

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 24.01.2019
    Installation:
    Open "For Override" and select the mod option you want. Drop the file inside the folder into your K1 override.
    Uninstallation:
    Delete the files you copied into the Override folder.
    Description:
    When you complete Zaalbar's sidequest on Kashyyyk you receive a sacred Wookiee weapon called "Bacca's Ceremonial Blade". It has a description that reads
    "The great Bacca was hunting the Shadowlands ages ago when an alien ship crashed through the forest. He saw that first contact as a warning of the destruction outsiders could bring. Made from the debris, this sword is a reminder for his people that trust must be given cautiously, and only to those who have earned it."
    When searching the game files I found a placeholder/leftover inside the Chieftan Hall module called "Bacca's Sword". It had a description that reads
    "This sword is forever linked to the most revered figure in Wookiee lore, Bacca. A great and wise warrior, Bacca was hunting in the Shadowlands ages ago when an alien ship crashed through the upper boughs of the forest. The tale varies with each telling, but whether he had to fight the inhabitants or just found them obliterated in the wreckage, he understood their coming as a sign. There was life elsewhere in the galaxy, and it might not come to Kashyyyk with peace in mind. Bacca supposedly constructed this weapon from components found among the debris, and over time it became a symbol of leadership. It reminds his people that trust must be given cautiously, and only to those that have earned it. The blade shows no signs of wear, though the leather grip is well worn."
    This cut description is clearly more detailed and extensive than the vanilla description. This mod restores this extended description and adds an option to restore the "Bacca's Sword" name as well.
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    None that I'm aware
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission
    Thanks:
    Bioware for such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    454 downloads

       (0 reviews)

    3 comments

    Submitted

  18. [K1] Janice Nall "Legends" and the Incomplete Droids

    This mod overhauls the appearance of Janice Nall and her Incomplete Droids in her store.
     
    # Background #
    I was in a playthrough and looking to overhauls things that're necessary; this is one of them.
     
    # About this Mod #
    This modification makes Janice Nall more like an expert droid technician; with those flashy looks of hi-tech armor she's wearing and her Incomplete Droids will looked like they're meant to be; an unfinished paint jobs with missing parts in their anatomy.
    Updated in v1.1.0: Adds an additional texture option for Incomplete Droid; which texture now immensely have the look of C8-42-GE3 [Elise Montagne's personal-assistant droid] with unfinished paint jobs.
    Updated in v1.1.1: An additional installation targeted to earlier version user; which is a fix for Janice Nall's model provided by @DarthParametric [Female Armour Collar Fix].
     
    # Final Remarks #
    I have plan to change T3-H8 appearance to something more unique in the future update; to make it different from common utility droids spreads around the game. We'll see. 🤞
    Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
     
    Hope you enjoy the mod as much as I do!
     
    Installation:
    Run the installer [TSLPatcher.exe] To install Incomplete Droids' alternative texture; simply run its option, or you could also drop the included file to the 'Override' folder. Overwrite when prompted Uninstallation: Replace the installed files with what is stored inside the generated 'Backup' folder. Particularly the tar_m02ab.mod, put back the file to the 'modules' folder; overwrite when prompted.
    Compatibility: This mod works either with vanilla or modded state of the game. Will be compatible with Kainzorus Prime's "[KotOR] NPC Overhaul Mod"- make sure to install this mod after the said mod has. Will not be compatible with any mods that overrides the tar02_brokedroid.utc and tar02_janice021.utc or anything that force-overrides the contents of tar_m02ab.mod.
    For this mod to be effective you should at least load a saved game before entering the Upper City North [tar_m02ab] module
     
    Redistribution: You can redistribute this mod or re-release it to any website as long it fits their policies; just don't claim it as your own. And be advised that I will not provide support to any technical problems there. If you are to re-use the assets to a mod you will be releasing, you don't have to ask for permission- but your generosity is very much welcome. Also, make sure to give credits to SpaceAlex, DarthParametric, BioWare & LucasArts with the release; as inside this mod are theirs. An appreciation to yours truly is also a warm welcome, welcome.
    Credits:
    DarthParametric for the past-and-present knowledge which allows me to create customs for the game, and also for granting my request on having his "Female Armour Collar Fix" included with this mod SpaceAlex for the Modder's Resource: K1 Enhancement Pack which its Twi'lek's head texture and Protocol Droid's texture as the primary base to work on to jc2 - whom recent release of Lehon Mandalorian Expansion triggered me on running a playthrough which resulting on this project Rece for the Animated Texture Tutorial which very helpful back then for me to understand how an animated clothing works ROTNR for the Creating Module Files in KotOR tutorial which helps me on creating the custom tar_m02ab.mod included with the mod Dark Hope, VarsityPuppet, JCarter426, redrob41, CarthOnasty, Sithspecter, DeadMan, Salk, Quanon, Kexikus, Silveredge9, Logan23 and N-DReW25 for an inspiration to most of the creation Fred Tetra for the 'amazing' KotOR Tool bead-v for MDLedit and KOTORmax Werner Rumpeltesz for PlainEdit.NET ndix UR for tga2tpc All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout and to discuss -eb

    3,241 downloads

       (2 reviews)

    8 comments

    Updated

  19. Female Armour Collar Fix

    This mod edits the models for the the female Class 7 (PFBF) and Class 9 (PFBH) armours. Along with Class 8 (PFBG), these three armours all feature a fabric collar. However, in the case of the F and H models this collar lacks any weighting to the neck bone, and due to its shape and height is prone to experiencing clipping of the neck with some head models. As the G armour apparently doesn't appear to suffer these issues, the collar from this armour (with some adjustment) was grafted onto the F/H bodies. The amount of clipping is somewhat variable depending on the head. It also seems far more prevalent on the small body size, but I have provided fixed models for all three body sizes.
    Compatibility:
    The UVs of the armours are unchanged, so they are still fully compatible with all vanilla textures and any retexture mods that stick to that layout Obviously the mod will not be compatible with any other mod that replaces the same models Permissions:
    This is intended as a half enduser mod, half modder's resource. People are free to include this content as part of other mods as long as credit is given. Acknowledgements:
    Thanks to @ebmar for making me aware of the issue via a screenshot for his Janice Nall mod Thanks to @bead-v for MDLEdit and KOTORMax

    1,264 downloads

       (1 review)

    4 comments

    Updated

  20. Cup of Caf Recovery Item for K1

    This mod adds a new type of stimulant item that will remove status effects applied to the user. There is a bug with the game that in some instances causes effects such as Slow to be applied to the player/party (semi-)permanently, with no practical in-game way to remove them.
    To use, simply add the "Cup of Caf" item (g_i_adrnaline025) to your inventory via KSE or console command. It will appear in the GUI alongside other stimulants like adrenals and is used in the same manner. Each item is single use and will remove ALL status effects currently applied to the user. This includes both positive and negative effects, so take care when you use it. It is intended as more of last resort bug fix item than for general use.
    The droid-specifc companion mod, Droid Oil Bath, is available here.
    Known Issues:
    Uses the "inject into thigh" animation like all stims/meds. I did attempt to disable that, but I suspect it is hardcoded. Acknowledgements:
    Thanks to @JCarter426 for pointing out the cause of the bug and coming up with the original script fix Cup image/icon modified from "Coffee cappuccino cup" by PikWizard Gulp sound effect modified from "gulping and drinking_1-2" by schatzl03 / Freesound

    922 downloads

       (1 review)

    0 comments

    Updated

  21. Droid Oil Bath Recovery Item

    This mod adds a new type of droid-only item that will remove any status effects applied to a droid. There is a bug with the game that in some instances causes negative effects such as Slow to be applied to party members (semi-)permanently, with no practical in-game way to remove them.
    To use, simply add the "Droid Oil Bath" item (g_i_cmbtshot050) to your inventory via KSE or console command. When a droid is the active party member, the item will appear in the GUI slot for stimulants like adrenals and is used in the same manner. Each item is single use and will remove ALL status effects currently applied to the recipient. This includes both positive and negative effects, so take care when you use it. It is intended as more of last resort bug fix item than for general use.
    The companion mod for meatbags, Cup of Caf, can be found here.

    1,028 downloads

       (1 review)

    1 comment

    Submitted

  22. Mira's clothing Ported to K1

    With the release of DarthParametric's "Mira Player Head for K1" Mod, I decided to Port Mira's clothing to K1. It replaces the Female Scout clothing, but should you want it to replace an armor model in the game, all you have to do (to my knowledge, at least) is rename the files to match the file names of the armor you want it to replace! To install, simply take the 3 PFBBM files and move them to your override folder. 

    582 downloads

       (0 reviews)

    0 comments

    Submitted

  23. 5760x1080 Triple Monitor HUD Fix Kotor 1

    About This File: Also Noticed I Placed this Within the Sith Lords Mod Section, Looking to Hop it over to Kotor 1 or Delete this one and make a new one.
    This mod i take no credit whatsoever even though i spent a decent amount of hours editing the files, But once again these were not my files to begin with so credit as been given were it is needed.
    I am new to the KOTOR Seen and i usually only play my games on three monitors specifically 3 monitors for immersion. This hud fix is decent and makes the game playable in my eyes at 5760x1080 as other huds make my eyes burn and bleed. If i figure out more ways for a better experience 5760x1080 wise trust i will release or tell people about a better version.

    Used DarthParametric mod desc layout, Hopefully he does not mind. If he does i will spoof it up a bit.
     
    Compatibility:
    With every mod except other resolution HUD overrides. Works with UNIWS and FLAWLESS WIDESCREEN. Install:
    Place all files within into your overrides folders within Kotor 1. Acknowledgements:
    Thanks to @DarthParametric for widescreen hud mod, it helps with the edits i did to ndix resolution fixes, how? because it fits it into the screen as before it was the res but was cut on the borders.
    Hes Mod here>  Thanks to @ndix UR for files needed to change games resolution.
    Hes Mod here> 

    110 downloads

       (0 reviews)

    2 comments

    Updated

  24. Taris Escape Sequence Adjustments

    This mod makes some edits to the three scenes that occur during the escape from Taris sequence.
    The first of these is the “Resume the bombardment” cutscene on the bridge of the Leviathan. During this scene, it’s possible that the player and party may spawn at the back of the bridge, being visible behind Malak. An edit to the module has been made to ensure that this doesn’t occur (technically they are still there, they have simply been moved out of sight). Additionally, two of the background crew NPCs appeared to be incorrectly positioned, so one of these was shunted sideways to better respect personal space.
    The second is the “Incoming fighters!” cutscene in the Ebon Hawk’s cockpit, just prior to the turret mini-game. In the vanilla version of this cutscene, only Bastila and Carth were included. If your previous party included any members besides those two, they would just spawn in the hallway, possibly blocking the camera in the opening shot. This scene has been altered so that the entire party (at this point in the game) is now present in the cockpit. Mission and Canderous take the two passenger seats, with Zaalbar standing behind Mission and T3-M4 attending to astrogation duties.
    The third scene is again in the Ebon Hawk’s cockpit, after the fighter mini-game. The order of pre-rendered cutscenes has been altered here. In the vanilla game, after destroying all the Sith fighters, you see a video of the Ebon Hawk doing a victory roll and then jumping to hyperspace, after which you have a conversation on the Ebon Hawk bridge with Bastila and Carth where it implies you have already landed on Dantooine. Yet following this conversation, you get a pre-rendered cutscene showing you approaching and landing on the planet. This was clearly done in order to mask the module loading in the background on the Xbox. The landing movie has now been moved in front of the conversation, and the skybox in the Ebon Hawk changed to Dantooine so that the sequence makes more logical sense. Additionally, Carth, Bastila, and the player all have any equipped weapons and masks/goggles hidden for the duration of the conversation.
     

    Specific Changes:
    STUNT_06 - Edited the module's IFO to offset the entry position and hide the player/party. STUNT_06 - Edited the module's GIT to offset the position of n_sithcomf001. Technically out of shot currently. STUNT_07 - Edited the module's onload script to spawn the entire party into the scene STUNT_07 - Created a scene-specific stunt animation for T3-M4 (computer use). STUNT_07 - Created a scene-specific stunt animation for Mission (sitting). STUNT_07 - Created a scene-specific stunt animation for Canderous (sitting). STUNT_07 - Created a scene-specific stunt animation for Zaalbar (standing/idle). STUNT_07 - Edited the scene-specific stunt animation for the player (m12aa_c07_char01.mdl/mdx) to make them run towards the turret ladder instead of past it. M12ab - Replaced the heartbeat and k_pebo_sthdeath2 - 7 scripts with modified versions to chain movies and switch Ebon Hawk skybox Override - Edited the Ebon Hawk cockpit model (m12aa_01p.mdl/mdx) to add an astromech-accessible panel below the galaxy map. Override - Edited ebo_bast_vision.dlg to change UnequipItems and UnequipHItem flags, and replace script k_ebn12_dantrans with a custom one. Override - Added custom script DP_TarisDanTran. Known Issues:
    Bastila and Carth are still visibly "air typing". I did attempt to alter the camera animations to mask it, but this actually introduced more problems (stuttering camera moves and revealing previously hidden janky animations). This probably requires more extensive cockpit model alterations to address, but I'm unsure if that is worth the effort, or what effect this might have on other cutscenes. Alternatively, the stunt animations, primarily Bastila's, could be adjusted, but that probably requires someone more talented than me. The animations for Mission and Canderous aren't going to win any Oscars. Acknowledgements:
    Thanks to @Fair Strides for suggesting the IFO edit. Thanks to @ndix UR for permission to use the edited EH cockpit model from “Ebon Hawk K1 Fixes” as a basis and discussions troubleshooting model issues. Thanks to @jc2 for the idea to edit the player's dash to the turret animation. Thanks to @N-DReW25 for the suggestion to add a door to the back of the Leviathan bridge. Thanks to @bead-v for KOTORMax and MDLEdit, and @ndix UR for MDLOps 2K18 Edition, all of which were required at various points to get this to work. Thanks to @JCarter426 for providing and troubleshooting the scripts required to change the Ebon Hawk skybox and movie order during the Dantooine arrival sequence. Compatibility:
    The core changes should be compatible with most other mods. Odds are fairly low someone else has made the specific changes to the stunt and turret modules that would clash with this. Changes to ebo_bast_vision.dlg are injected into any pre-existing copy of the file found in the Override folder. For example, K1 Restoration puts a copy of this file in the Override folder, so as long as you install K1R first, this mod will patch that file. If you subsequently install another mod that directly overwrites this file (again, such as K1R), then the changes will be lost. If you see weapons and masks equipped during the aforementioned post-vision dialogue then you know this is the case. This is a minor aesthetic change and does not affect the core content of the mod. If you wish to use ndix UR’s “Ebon Hawk K1 Fixes” mod, make sure you install that first, as this mod will overwrite the model for the cockpit. The cockpit-specific fixes from ndix UR’s mod have been incorporated into this version. In the same vein, any other mod that uses a modified version of the Ebon Hawk cockpit model (m12aa_01p.mdl/mdx) will result in a clash.

    4,947 downloads

       (15 reviews)

    11 comments

    Updated

  25. Restored Korriban Skybox

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 17.10.2018
    Installation:
    Copy and Paste the files within "For Override" into your K1 Override folder
    Uninstallation:
    Delete the files you copied into the Override folder.
    Description:
    In the game files, it appears I have discovered an early Korriban Skybox. For hardcore players who love the tiniest bit of Restored Content, you might find this mod enjoyable as it restores the cut Korriban Skybox back into the game.
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Is incompatiable with Kexikus' HQ Skybox mod
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission
    Thanks:
    Bioware for such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    729 downloads

       (0 reviews)

    4 comments

    Submitted