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  1. Infinite Energy Sheilds

    Infinite Energy shields
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 22.10.2016
    Release Date 1.1: 11.01.2018
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    During the course of the game you will obtain various energy shields. These shields (Results may vary depending on which) are designed to block out certain damage whether its fire, electricity, energy etc. This may not sound like
    much but energy shields can mean the world when your facing a certain boss. Though the way there balanced is that after every 5 turns they burn out and can't be used meaning you will require to get a brand new one.
    This mod removes that, now whenever you use an energy shields you can use it as many times as you like without any fear of it burning out.
     
     
     
    The following items have been effected:
    Energy shields
    Sith Energy shields
    Arkanian Energy shields
    Mandalorian Melee shields
    Mandalorian Power shields
    Yusanis' Dueling shields
    Echani shields
    Echani Dueling shields
    Verpine Prototype shields
    All Droid Shields
    (If I miss any please let me know)
     

    Known Bugs:
    None but if their is Just PM me on Deadlystream.
     
    Incompatibilities:
    Will be incompatible with things that edits
     
    g_i_frarmbnds01.uti
    g_i_frarmbnds02.uti
    g_i_frarmbnds03.uti
    g_i_frarmbnds04.uti
    g_i_frarmbnds05.uti
    g_i_frarmbnds06.uti
    g_i_frarmbnds07.uti
    g_i_frarmbnds08.uti
    g_i_frarmbnds09.uti
    g_i_drdshld01.uti
    g_i_drdshld02.uti
    g_i_drdshld03.uti
    g_i_drdshld05.uti
    g_i_drdshld06.uti
    g_i_drdshld07.uti
     
    Permissions:
    Your are NOT allowed to claim this work to be your own
     
    Thanks:
    Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,328 downloads

       (3 reviews)

    3 comments

    Updated

  2. Emperor Turnip's HD Dewback

    Massively upsized and updated Dewback Texture. Part of an ongoing monster update for Kotor. Drop into Override, and enjoy

    1,221 downloads

       (3 reviews)

    3 comments

    Updated

  3. HD Calo Nord, by Emperor Turnip

    My take on the ruthless bounty hunter.
     
    Simply drop the files into your Override folder, and enjoy!

    2,028 downloads

       (5 reviews)

    5 comments

    Updated

  4. KOTOR *sbat files in readable format

    KOTOR *sbat files (battle finales) taken off XBOX version game due to original ones being in unreadable format. Thought they could be of use.

    66 downloads

       (0 reviews)

    2 comments

    Updated

  5. HD UI Menu Pack

    HD UI Menu Pack
    for Knights of the Old Republic
     
    v1.1 - 20180318
    by ndix UR (DeadlyStream user)
     
    This modification adds high resolution UI menu textures. 2K is the base resolution.
     
    The content is redrawn vector art, no modified scale-ups here. It is focused on menu backgrounds, and includes some of the overlay components for the menus.
     
    Pure Vanilla (PV) Edition aims to provide the closest match to the original menu texture assets.
     
    This mod doesn't touch a lot of the 'extra' menu-like GUI elements yet, such as the galaxy screen, computer interfaces, pazaak, etc. It also doesn't mess with the main menu at all yet.
     
    Requirements
     
    You must be running menus at a high resolution for this to really work. At the default menu size, this mod will probably look bad.
     
    You must have KotOR High Resolution Menus or an equivalent mod installed for good results.
     
    Known Issues
     
    The original textures were for 640x480 menus. The 4x sized textures in this package would look best at 2560x1920, which nobody really uses. If your display is less than 2560px width, you may experience seams where different textures are intended to meet seamlessly. The game just isn't that good at scaling UI textures with alpha channels used for transparency. There's nothing I can really do about it.
     
    There are some sprites in the menu processes that haven't made it into the package yet. They may sometime.
     
    I've added x/y clamping to some textures that should have transparent edges over 3D backgrounds. It makes the transparent edges work well, but the diffuse edges work less well. It seems you can't have it both ways, and this is the trade off.
     
    Install / Uninstall
     
    To install, copy the files from the package Override/ folder to the Override/ folder for your KOTOR game installation.
     
    To uninstall, remove the TPC files for this package from your KOTOR game Override/ folder.
     
    Legal
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     
    The content of this mod is free for use and reuse, with no implied warranty, you can redistribute it, in original or modified form. If you do, a credit of some kind is nice but not required.

    44,866 downloads

       (8 reviews)

    8 comments

    Updated

  6. No Speed Blur

    ############################
    # DESCRIPTION
    ############################
     
    The "No Speed Blur" Kotor1 mod disable the motion blur when speed force power is enabled without disabling all frame buffer effets.
     
    ############################
    # REQUIREMENTS
    ############################
     
    - Kotor1 installed (Retail/Gog/Steam version)
     
    ############################
    # COMPATIBILITY
    ############################
     
    - Compatible with all mods in principle
     
    ############################
    # HOW TO INSTALL
    ############################
     
    Recommended Method : TSLPatcher Method.
    Go to the TSLPatcher/ folder and execute "TSLPatcher.exe". This method will only modify a line in the file "visualeffects.2da", preserving compatibility with other mods that already have modified the same file.
     
    Alternative Method : Override Method.
    Copy the content of the override folder in the override/ folder of Kotor1.
     
    Feel free to leave a comment/question/request bellow.
     
    Cheers,
    aazlm
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    4,246 downloads

       (3 reviews)

    0 comments

    Updated

  7. Pazaak Wizard for K1

    ############################
    # DESCRIPTION
    ############################
     
    The "Pazaak Wizard" mod replaces all pazaak card deck of other players by 0. This mod has been made for KotOR.
     
    ############################
    # REQUIREMENTS
    ############################
     
    - Kotor1 installed (Retail/Gog/Steam version)
     
    ############################
    # COMPATIBILITY
    ############################
     
    - Should be compatible with any mod that does not affect pazaak
    decks.
     
    ############################
    # HOW TO INSTALL
    ############################
     
    Recommended Method : TSLPatcher Method.
    Go to the TSLPatcher/ folder and execute "TSLPatcher.exe". This method will only modify few lines in "pazaakdecks.2da", preserving compatibility with other mods that already have modified this file.
     
    Alternative Method : Override Method.
    Copy the content of the override folder in the override/ folder of Kotor1.
     
    Feel free to leave a comment/question/request bellow.
     
    Cheers,
    aazlm
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    2,257 downloads

       (0 reviews)

    1 comment

    Updated

  8. [K1] Saber&Melee weapon sound mod

    Saber&Melee Weapon Sound Mod for KotOR
     
    Author: DeadMan
     
    This is K1 version of my sound mod, so I'll just qoute the description from TSL version:
     

    3,586 downloads

       (8 reviews)

    4 comments

    Updated

  9. [k1]Vibrosword replacement pack

    This is just a K1 version of my Vibrosword replacement pack, so I will quote the original description:
     

    Permissions:
    Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
    Anything else - be my guest, use like you want, just give credit to me.

    3,116 downloads

       (9 reviews)

    5 comments

    Updated

  10. [K1] Sith Stalker armor

    Sith Stalker Armor for SW:KotOR
     
    Not so long ago reapper (with my little help) have released his Sith Stalker armor mod. It’s great, but only for TSL. And many people would like to see this armor in K1.
     
    So, this mod will add TFU Sith Stalker armor to the first KotOR game. I didn’t integrated it into storyline, so you’ll have to use cheats to get it. Just type ‘giveitem dm_sith_stlk’ (without quotes) in your console and enjoy.
     
    Credits:
    Shiftee – original model for Jedi Academy
    reapper – model rigging
    UberBlack – texture.
     
    Permissions:
    Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP.
    Anything else - be my guest, use like you want, just give credit to me.

    3,407 downloads

       (3 reviews)

    7 comments

    Updated

  11. Genoharadan - Light Side

    Genoharadan - Light Side

    Description:
    One of the more exciting subplots in KotOR was the Genoharadan, a secret guild of assassins that your player could join and hunt multiple targets across the galaxy. Sadly, you couldn't complete this quest without accumulating a whole lot of Dark Side Points - until now.
     

    This mod allows you to spare the lives of Vorn Daasraad, Rulan Prolik, Ithorak Guldar and Lorgal (There's an option to let Zuulan go free in the game already so I've not changed anything there). You'll gain Light Side points for letting them live.
     
    Finally, each of the targets you let live will appear during your final battle with Hulas on Tatooine. There you can, if you really want to, kill all of the Genoharadan Overseers at once.
     
    Installation:
    Run the TSLPatcher and select your KotOR game directory.
     
    Compatibility:
    Incompatible with any mod that alters the Genoharadan quests, characters or dialogs.
     
    Bugs:
    Not really a bug but something worth mentioning; if you kill Rulan Prolik on Tatooine he won't transform in to his true form upon death, he'll just die as he is.
     
    No others bugs I can think of. If you come across any, please let me know.
     
    Sidenotes:
    You will need Force Persuade and a high Persuade skill
     
    I had a lot of trouble trying to work out how to save Rulan
    and the end result is a bit iffy: to do it you have to converse with one of the tachs that isn't him in disguise and kill it pretending it is.

    4,251 downloads

       (8 reviews)

    14 comments

    Updated

  12. Drop Those Lightsabers!

    Drop Those Lightsabers!
    A Minor Immersion Mod made by K.O.2 Mods (aka The Frozen One on deadlystreams)
    Version: 1.0
    About this Mod:
    When you meet the first Sith and Jedi dueling on the Endar Spire, you see them fighting with lightsabers. But when you loot them after they've met with a terrible fate, there are no lightsabers to be found. Not a single one! This has always been a minor annoyance of mine on each playthrough I've started. With this mod, both the Dark Jedi and Jedi drop their red and blue lightsabers respectively. Just loot both of their belongings in order to get both sabers. You can't wield these weapons until you are supposed to later in the game, but you can still sell them for cold hard credits if you wish.
     
    How to use/activate/enable this Mod:
    Just copy n_sithappren001.utc and n_sithappren002.utc from the "Drop Those Lightsabers!" folder and paste both files into your Override folder. You must start a new game in order for this mod to work.

    To those that helped me with this Mod:
    Thanks to ebmar and Mellowtron11 for their extremely detailed walkthroughs on how to make this mod. I couldn't have done this without their help.

    Regarding the uploading of this Mod:
    Please don't upload this mod anywhere without my approval. If you would like to improve on it or add it to a mod collection, please contact me and I'll give you an answer as soon as possible. If I give you the okay, all I ask is for you to give me credit for the mod(s) that I've made.
    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,135 downloads

       (0 reviews)

    10 comments

    Updated

  13. Muur Talisman

    Description
    Designed by Karness Muur, the Talisman is a dark side artifact that is capable of turning other beings into mindless rakghouls.
    A few things to note:
    This item is going to spawn somewhere on Korriban and is hard to miss (in case you do miss it, the cheat code is g_i_frarmbnds25). It does not work on other Force sensitive beings (as stated in the lore). Transformed rakghouls receives bonus to their STR, CON, and receives significant penalties to their WIS, CHA, INT. Their tough hide grants resistance to physical and ion attacks. The rest is for you to discover. Welcome to the dark side, my children... your one chance at true greatness lies here.
    Demo
    Installation
    Make sure override folder exists at game root directory Run TSLPatcher to automatically install Compatibility
    Most definitely compatible with other mods.
     
    Permissions
    Do not claim credit for this mod and do not use assets from this mod without my permission
    Special Thanks
    Fred Tetra for Kotor Tool Stoffe for TSLPatcher Legal
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    347 downloads

       (1 review)

    10 comments

    Updated

  14. [K1] Bounty Hunters

    Description
    Warning: advanced player only!
    This mod is designed to enhance certain encounter with the most famous bounty hunter.
    You must go to Tatooine first to experience a quick and gruesome death. Learn more in readme.txt.
    Disclaimer: I have personally tested the scenario without cheat/KSE editing. It is totally survivable, but you really need to know what you're doing.
     
    Installation
    Drop everything from the override folder to the game override folder, can't be simpler!
    Uninstallation
    Just remove the files.
     
    Permission
    Do not claim credit for this mod and do not use assets from this mod without my permission
    Special Thanks
     @DarthParametric for helping me out with DeNCS, otherwise this mod will have some serious defect Fred Tetra for Kotor Tool JDNoa for DeNCS Legal
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    700 downloads

       (1 review)

    5 comments

    Updated

  15. [K1] Saber Throw Knockdown Effect

    Description
    This mod adds a climactic Knock Down effect to a lightsaber throw (DC 5 + character level + WIS/CHA modifier against reflex save). Only Adv. Lightsaber Throw can knockdown its primary target; Normal lightsaber throw will NOT have this effect. (Which makes sense, “Advanced” implies more fancy effects)
    Installation
    Make sure override folder exists at game root directory Run TSLPatcher to install (Not recommended: if you really want to install manually, I’m sure you could figure out the procedure by looking at tslpatchdata/changes.ini file) Compatibility
    This mod shouldn’t cause any conflict. (It adds completely new function and modifies an existing line of spells.2da that no normal mod would touch.)
    Permissions
    Do not claim credit for this mod and do not use assets from this mod without my permission
    Special Thanks
    Fred Tetra for Kotor Tool Stoffe for TSLPatcher Legal
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    22,923 downloads

       (0 reviews)

    2 comments

    Updated

  16. KOTOR 1 Improved Feat Gain Mod 1.0

    KOTOR 1 Improved Class Feat Gain Mod
    By Mellowtron11
    The feat progression for Guardians and Sentinels in K1 is rather lackluster. The Vanilla game Sentinel had the same number of feats as a Consular. Even the Guardian, the supposed ‘Soldier’ -esque class for the Jedi has the feat progression similar to that of a Scoundrel. Therefore, I changed the Sentinel and Guardian Class feat gains to that of their KOTOR2 progressions. In addition, it seemed like the droid class feat progressions were swapped around in the vanilla game. So to avoid constantly swapping different featgain.2da files around, here’s a mod to fix all of those feat progressions in one fell swoop.
     
    Installation Notes-
    Drop the featgain.2da file into the override folder.
     
    Uninstallation-
    Delete the featgain.2da file from your override folder
     
    Changelog 1.0
     
    Guardian K1- 1,3,6,7,9,12,13,15,18
    Guardian K2-1,2,3,5,7,9,11,13,15,17,19
     
    Sentinel K1-1,3,6,9,12,15,18
    Sentinel K2-1,3,6,7,9,12,13,15,18,19
     
    Expert Droid Vanilla- 1,3,5,6,9,11,12,15,17,18
    Expert Droid Revised-1,3,6,9,12,15,18
     
    Combat Droid Vanilla-1,3,6,9,12,15,18
    Combat Droid Revised-1,3,5,6,9,11,12,15,17,18
     
    Known Bugs-None.
     
    Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission.
     
    Thanks-
    ·         Bioware, Obsidian and Lucasarts for an amazing pair of RPG games.
    ·         Fred Tetra for the Kotor Tool.
    ·         Everyone who downloads and uses the mod.
    ·         Strategy Wiki and Gamebanshee for stats and items info on the KOTOR series
     
    LEGAL NOTICE-
    THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.
     

    1,511 downloads

       (0 reviews)

    0 comments

    Submitted

  17. [K1] Force Enlightenment Power

    This mod adds a faithful adaptation of Force Enlightenment power from TSL to K1: where the best of the Jedi's Speed, Armor and Valor powers are instantly activated at a reduced cost (30). This power is useful to quickly become ready for difficult battles.
     
    Compatibility
    Since this mod only adds new content and doesn’t modify existing content, it shouldn’t conflict with other mods. It works with Snigaroo’s KOTOR I Full Build Mods from reddit.
    Installation
    1.    Make sure override folder exists at game root directory
    2.    Run TSLPatcher to automatically install
    Uninstallation
    1.    Copy spells.2da in backup and move it to override folder. Overwrite existing spells.2da if any, otherwise remove spells.2da from override folder. Only overwrite existing spells.2da if you don't have any mod installed after this mod that touches spells.2da, otherwise this will accidentally erase any later modifications made to spells.2da.
    2.    Remove ip_frenlight.tga, fp_enlightenment.ncs from override folder.
    3.    Copy dialog.tlk from TSLPatcher backup to the main game folder (not the override folder). Overwrite the existing dialog.tlk.
     
    Known Bugs
    1.    Saving throw bonuses from Valor and Shield don't stack, only the highest has effect (not script issue, more of a game-engine bug).
    2.    Activation of Speed, Valor, and Shield on top of Enlightenment will result in additional bonuses. Fixing the problem will require massive change to the generic force power script, which is beyond the scope of this mod, but may be added for future updates.
     
    Permissions
    Do not claim credit for this mod and do not use assets from this mod without my permission
    Special Thanks
    -    @ebmar for the awesome color-readjusted force power icon
    -    Fred Tetra for Kotor Tool
    -    Stoffe for TSLPatcher
    Legal
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    2,168 downloads

       (2 reviews)

    6 comments

    Updated

  18. Power Staff by K.O.2 Mods

    Power Staff - Made by K.O.2 Mods
    (aka "The Frozen One" on deadlystreams)
    Version: 1.0
    About this Mod:
    The Power Staff will be located inside the FootLocker at the very beginning of the game, right next to your bed. If you'd rather spawn the modded item in your game, open the console and type "giveitem g_w_qtrstaff06" without quotes, then hit enter. This mod was created for KotOR 1 (K1) in mind only.
    Extra Info: This is the first mod I've made for KotOR in roughly 9 years, so please forgive me for being rusty. I aim to only improve with each mod going forward.
     
    How to use/activate/enable this Mod:
    Just copy every file in this folder (except the ReadMe file of course) and paste the files into your Override folder.

    Those that helped me with this Mod:
    Thanks to JCarter426 for telling me what I needed to do in order to get my custom textures to show up in game. Without his help I would've likely been stuck much longer on this.
    Regarding the uploading of this Mod:
    Please don't upload this mod anywhere without my approval. If you would like to improve on it or add it to a mod collection, please contact me for approval. If I give you the green light to do so, all I ask is for you to give me credit for the mod(s) that I've made.
    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    317 downloads

       (1 review)

    0 comments

    Submitted

  19. Dark Jedi Wear Robes (for JC's Cloaked Jedi Robes Mod)

    This mod changes the Dark Jedi appearance (male and female) from a skin tight jumpsuit to the TSL Knight robes (ported to K1 by JCarter). The hood and head of the original models have been retained, with the hood being worked into the torso mesh to make it a more natural looking extension of the cloak. Two extra masked head variants have also been added, ported from the TSL Dark Jedi/Assassins. The Dark Jedi you encounter throughout the game have had their appearances diversified between these three versions, along with swapping a few genders here and there. Additionally, the three Dark Jedi masters on the Star Forge have been given unique appearances.
    This mod takes advantage of the port of TSL’s robes added by @JCarter426’s mod “JC's Fashion Line I: Cloaked Jedi Robes for K1”. As such, that mod is a prerequisite. You must at the very least install the supermodels from JC's mod (S_FemaleXX/S_MaleXX), as this mod will not function correctly without those.
     
    Compatibility:
    As mentioned, the mod relies on JC's robes mod. As such, any other mod that alters the supermodels will not be compatible unless based on his supermodels. The mod changes the base vanilla appearances of the four male and one female Dark Jedi. It will not be compatible with any mods that alter those. The mod makes extensive module changes. Make sure that any mods that brute force MOD file installs, like NPC Overhaul or K1R, are installed first. Acknowledgements:
    Thanks to @JCarter426 for making the modder's resource used to make these robes available, for helping out with script edits for the Star Forge Deck 2/3 modules to diversify the random spawns, and tracking down the obscure spawn origin of one particular group Thanks to @Fair Strides for the edited version of TSLPatcher capable of handling duplicate filenames Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to @Darth_Sapiens for the Cubemap Pack modder's resource Masks for two of the Masters on the Star Forge ported from The Old Republic MMO Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script Thanks to @akimbo73 for pointing out the TSLPatcher issue with the SF Deck 3 module

    5,358 downloads

       (3 reviews)

    30 comments

    Updated

  20. [K1] Tariga Gender on Tamlen DLG Fix

    [K1] Tariga Gender on Tamlen DLG Fix
     
    This mod will fix the inconsistency with one of the Sith Student/Tamlen dialogue which describe Tariga as a female/she while in fact [by appearance and gender-check] Tariga is a male/he. In dialogue with Tamlen he will describe Tariga as a "he" now. In addition to that, this mod will also change Tamlen's display name to his specific [formerly Sith Student].
    Don't worry about the voice-overs inconsistency; this mod takes care of that. It will now heard as "he" instead of "she", in addition to the aforementioned text fix.
    -------------------------------------------------------------------------------------------------------------------
    With v1.0.0 release I aim to have the mod its standalone LIP, to perfectly incorporate the lip-sync. The current version fits very well with the vanilla LIP in use - though started from the change which is "he" section, there's a fraction of milliseconds differences between the lip and the VO.
    There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
     
    Hope you enjoy the mod as much as I do!
     
    Installation: run the installer [TSLPatcher.exe] then hit the [Install Mod ->] button!
    This will adds new entries to your game's dialog.tlk - where they stored strings of dialogues for the game. If you didn't wish the mod to do so you may want to cancel the installation This only been tested with the English version of the game; it is full working and leave no unwanted bugs whatsoever, so be advised then Uninstallation: run the installer [TSLPatcher.exe], and choose Uninstall option. Also, by keeping the installlog after the installation will help you to track which files goes to where
    Compatibility: will be compatible with mostly anything that is on the surface by now, though it won't be compatible with mods that share the same scope with it. For assurance of this mod to work, just install this mod much later after every mods has, or try to avoid mods that force-overrides shared content with this mod
    For this mod to be fully effective you should at least load a saved game before entering the Sith Academy [korr_m35aa] module
    The mod was play-tested with KotOR 1 Restoration/K1R and K1:Community Patch/K1CP installed and is compatible with them
    Redistribution: if you want to redistribute the mod - just go with it. Though less likely I will provide supports to any other place than DeadlyStream. And be kindly; give credits to where it's due. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up too, particularly if my work are included. And then, make sure to credit BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant work here is also a very warm welcome, welcome.
    Credits:
    The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of JCarter426 & Inyri Forge for all their awesome work that I look up to - I learned a lot from their mod setup and been practicing a lot using their method ROTNR for Creating Module Files in KotOR tutorial - which guides me on packaging the custom module Fred Tetra for the amazing KotOR Tool Chrysocome and John Newbigin for dd stoffe for the magnificent TSL Patcher, TLKEd, ERFEdit, et cetera, and Fair Strides for later improves them VarsityPuppet for 2DA Editor Alpha TK102 for K-GFF Werner Rumpeltesz for PlainEdit.NET Notepad++team for Notepad++ The Audacity Team for Audacity All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun - and inspiring! :jarjar: -eb

    1,128 downloads

       (0 reviews)

    0 comments

    Submitted

  21. [K1] T3-M4 Custom Portrait

    [K1] T3-M4 Custom Portrait
     
    This is a T3-M4 custom portrait mod.
    The concept is much inspired by "Artistic Fanart Portraits [K1]", authored by Mutilator57.
    Base image was taken from here, with some edits then adding background for artistry purpose to better suit the playthrough experience.
    -------------------------------------------------------------------------------------------------------------------
    There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
     
    Hope you enjoy the mod as much as I do!
     
    Installation: run the installer [TSLPatcher.exe] then hit the [Install Mod ->] button!
    You may want to remove any instance of TGA/DDS format of PO_pt3m3 in the 'Override', either before/after the installation. Make a backup if you want to Uninstallation: remove PO_pt3m3.tpc from the 'Override' and/or replace with the backup ones
    Compatibility: will not be compatible with mods that share the same scope with this mod
    This mod will have direct effect anytime and anywhere it had been installed
    The mod was play-tested with KotOR 1 Restoration/K1R and K1:Community Patch/K1CP installed and is compatible with them
    Redistribution: you may distribute the mod; just don't claim it as your own, and give credits where it's due. At last, leave appreciation to BioWare & LucasArts with any inclusion of the assets. An appreciation to this lil' peasant's work here is also a very warm welcome, welcome.
    Credits:
    The Almighty Force which gave me chance to finish the mod BioWare & LucasArts for developing one of the best RPG I've played starwars.wikia for providing the base image Fred Tetra for the amazing KotOR Tool ndix UR for tga2tpc stoffe and Fair Strides for the magnificent TSLPatcher All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun - and inspiring! :jarjar: -eb

    192 downloads

       (0 reviews)

    0 comments

    Updated

  22. Bastila Romance Scriptfix

    Bastila Romance Scriptfix
    for Kotor 1 (GOG/retail)
    by Markus Ramikin
    version 1.1
    *******************
    Readme contents
    *******************
    I. The bugs (SPOILERS)
    II. The bugs - technical description
    III. Installation
    IV. Other mods
    V. Old savegames
    VI. Changelog
    VII. Disclaimers and permissions.
    *************************
    I. The bugs (SPOILERS)
    *************************
    After you've kissed Bastila, you can have a final conversation with her where the romance gets put on hold "until Malak is defeated". Two later dialogs potentially have lines that bring up the romance. These dialogs have bugs:
    First, confronting Evil Bastila on Temple Summit, on Rakata:
    - if you've had that post-kiss conversation with her, the game will not recognize the romance, and you will miss out on certain dialog options.
    Second, the final confrontation with Bastila on the Star Forge has an opposite problem:
    - If you've sunk the romance completely, for example by saying "Sorry, Bastila, that starship won't fly", the game will mistakenly give you the romance dialogue option.
    Of course Kotor 1 players have known for years that Bastila's romance is buggy, and several attempted fixes already exist. But these modify Bastila's dialog file from the Ebon Hawk conversations, so 1. they don't fix the second situation, on the Star Forge, and 2. they don't help a player whose savegame is already past the kiss+conversation part.
    This modification fixes both situations directly. Now you will get romance-related dialogue options on Rakata and the Star Forge regardless of whether you've discussed the kiss with her afterwards, but you will not get these options if you've shot her down.
    *************************************
    II. The bugs - technical description
    (you may safely skip this)
    *************************************
    The romance is controlled by the variable K_SWG_BASTILA. Once you've completed Bastila's plot it should have one of these values:
    K_SWG_BASTILA = 12: kissed Bastila = romance active
    K_SWG_BASTILA = 13: kissed Bastila AND talked afterwards = romance active
    K_SWG_BASTILA = 99: romance sunk (or unavailable because the PC is female)
    The Temple Summit dialog only recognizes the romance if the value is 12, which is why common advice to players is to not talk to Bastila after the kiss.
    The Star Forge dialog only recognizes the romance if the value is greater than 12, which means it will mistakenly recognize it even if it's 99, and may fail to recognize it if you didn't talk to Bastila after the kiss.
    To further complicate things, some of the Temple Summit dialog's endings run a script that sets the value to 13, even when it was 99. This mistakenly restores a killed romance for players who wanted to just stay friends.
    My fixed scripts recognize the romance at values 12 and 13 in both dialogs, as well as prevent the mistaken reactivation when it was 99.
    ****************
    III. Installation
    ****************
    Unzip, copy the files from Override into your game's Override folder.
    *****************
    IV. Other mods
    *****************
    Compatible with any mod out there that doesn't modify the same script files, or redesign the romance too much (i.e. the K_SWG_BASTILA variable behaves the same way).
    Compatible with K1R. At the time I'm writing this K1R contains a different Bastila romance fix, but that simply becomes irrelevant if my mod is present. Its changes to Bastila's dialog file neither hurt nor help.
    For authors of mods that allow a female PC x Bastila romance: I provide a version of my fix that removes the gender check. "Use it well. Use it for good." Players should note that this does NOT automatically make my fix compatible with such mods - it depends on how these mods are written. Consult the authors to be sure.
    The mod was tested with the GOG version, and I expect it'll work fine with the old retail/CD versions too. I will not be testing the Steam version, and I make no guarantees about it at all. (PSA: Don't get gaming classics from Steam, kids - good old games are the speciality of Good Old Games, duh.)
    ********************
    V. Old savegames
    ********************
    Compatible with pre-existing savegames, including past the kiss+conversation on the Ebon Hawk, up until the Temple Summit confrontation with Dark Bastila.
    Savegames from past the Temple Summit may fail to benefit from the fix fully, especially if your character's relationship with Bastila is supposed to be platonic.
    *****************
    VI. Changelog
    *****************
    1.0 -> 1.1:
    - Players who were deliberately NOT romancing Bastila could still sometimes get romantic lines in the second confrontation, on the Star Forge. This is properly fixed now; there was one more offending script to take care of.
    - [by request] added a variant without a gender check, so that this fix can (potentially) be used with mods that allow a female x Bastila romance.
    ************************************
    VII. Disclaimers and permissions.
    ************************************
    The usual stuff applies. The mod is provided as-is and with no guarantees; by installing it, you accept it may melt your computer, cause nuclear war, and hasten the heat death of the Universe.
    Distribute freely, including incorporating it in your mods, as long as you give credit.

    11,263 downloads

       (10 reviews)

    12 comments

    Updated

  23. [K1] Scoundrel uniform HD International Global mod

    The archive contains 2 textures: the texture of the woman's form and the shape of the man. The resolution of the textures is 2048X2048. This resolution allows you to carefully draw each piece of equipment. Attention was paid to everything: rivets, buckles, shadows, cloth, chevrons. Enjoy.

    3,413 downloads

       (1 review)

    1 comment

    Updated

  24. [K1] Rakghoul Fiend

    This mod overhauls the appearance and attributes of Rakghoul Fiend; an alpha ghoul found in the Undercity and the Lower Sewers which seem was intended to have an unique demeanor with them.
     
    # Background #
    When facing the Rakghouls in the Undercity and the Lower Sewers, I noticed that few of the raks named as Rakghoul Fiend but I saw nothing unique about them. Well, thought that they need an unique demeanor with them; hence the fruits of labor then.
     
    # About this Mod #
    This modification makes unique appearance for the Rakghoul Fiends [complete with their own unique sound-sets] found in the Undercity and the Lower Sewers, and also bump their attributes by an reasonable imbalance amount. Well, I didn't include a vanilla patch - guess you'll have to deal with them, luls.
    One aspects of uniqueness from them is they had their body upscaled for ~+20% with different looks compared to the generic ones.
    Few elements of this v1.0 skin; like the red eye - was inspired from Trex's "The Jedi Masters" Rakghoul, nuff-said - credits to Trex for make it happened.
     
    # Final Remarks #
    There's always room for improvements - critiques, comments, suggestions, questions and feedbacks for the next update are much appreciated - PM, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.
     
    Hope you enjoy the mod as much as I do!
     
    Installation: run the installer [TSLPatcher.exe] then hit the [Install Mod ->] button!
    Uninstallation: replace the installed files with what was stored inside the generated 'Backup' folder. Particularly tar_m04aa.mod and tar_m05aa.mod; put these files to the 'modules' folder manually and overwrite when prompted. Also, by keeping the installog after the installation will help you to track which files goes to where.
    Compatibility: will be compatible with mostly anything - only make sure to install this mod after every mods has. Though haven't being tested with Kainzorus Prime's "[KotOR] NPC Overhaul Mod" and N-DReW25's "K1 Gameplay Improvement" installed, presumably they'll be compatible. But be advised that compatibility issue of this mod working along with them is not yet confirmed.
    Will not be compatible with any mods that force-overrides tar_m04aa.mod and tar_m05aa.mod or messing with this mod 2DA entries.
    For this mod to be effective you should at least load a saved game before entering the Undercity [tar_m04aa] and the Lower Sewers [tar_m05aa] module
    The mod is play-tested with KotOR 1 Restoration/K1R and K1:Community Patch/K1CP installed and is compatible with them
    Redistribution: for this particular full-version, I'm asking you not to redistribute them - I'd like to stay in touch with so I know where to provide supports. With initial release which is v0.8; I grant permission to redistribute them with usual policy applies. If you are to re-use an assets to a project you will be releasing, you don't have to ask for permission - but your generous intention is very much welcome. I'd love to know what others are up to, particularly if my work are included. And then, make sure to give credits to BioWare & LucasArts with the release - particularly with the inclusion of the assets. An appreciation to this lil' peasant here is also a very warm welcome, welcome.
    Credits:
    The Almighty Force which gave me chance to finish the mod LucasArts and BioWare for developing one of the best RPGs I've ever played! DarthParametric for past-present knowledge which allows me to create customs and for all the outstanding creation that I am a fan of, and for the information regarding model scaling also information about the INI setup which makes this mod a possibility JCarter426 for all his awesome work that I look up to - I learned a lot from his mod setup and been practice often using their method Inyri Forge for Female Mandalorians - which Sound Set's installation that I use as a guide for this mod Trex for TJM's Rakghoul texture which few elements being an inspiration ROTNR for Creating Module Files in KotOR tutorial which guides me on packaging the custom module Fred Tetra for the amazing KotOR Tool stoffe and Fair Strides for the magnificent TSLPatcher and ERFEdit VarsityPuppet for 2DA Editor Alpha bead-v for MDLedit, KOTORmax and its Scale Wizard script which a significant part of this mod development ndix UR for tga2tpc TK102 for K-GFF Werner Rumpeltesz for PlainEdit.NET Notepad++team for Notepad++ Adinos for Simple Model Viewer which very helpful to provide a quick preview of potential appearance for used model and texture All the Tool Makers wasn't mentioned - can't make it without y'all! All the inspiring streamers on DeadlyStream All the inspiring modders either active or inactive DeadlyStream for being a home; a place to hangout - to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site Snigaroo for hosting #mod_development on Discord > r/kotor - thanks! The place is so much fun! :jarjar: -eb

    1,772 downloads

       (4 reviews)

    1 comment

    Updated

  25. Dantooine Grass Fix

    This mod provides a work-around for those experiencing a problem with the grass on Dantooine where it looks as though the grass is floating from the surface of the plains, and becomes glitchy.
    I believe you shouldn't have this problem with the latest versions of the game, but I'm making this available anyway.
    I had suffered from this issue myself and managed to find this 'fix' to the problem. Actually it's not a real fix as only the game developers can do that but you can try this mod to work around the issue.
    If you suffer from this problem then you can try this mod as an alternative to disabling grass completely whilst you play through Dantooine.
    What it does is make sure 'fast grass' is turned on for the 'high' graphical preset. The other presets are unaffected because that option is already enabled for them, but many of you will of course want to be able to switch to the 'high' graphics preset.
    Screenshots have now been included as of revision 1.01. I want to draw your attention to the fact I don't have screenshots of the original issue, but I'm showing how the fast grass setting looks here (just looks slightly shorter to me, if anything). For now here is the mod though and you should only try this fix if you know and have the issue with the grass on Dantooine.
    You can test if this mod will help you by enabling cheats and then warping to the area in the screenshots: 
    1. In swkotor.ini under [Game Options] add the line EnableCheats=1
    2. Start a new game or load an old save you don't care about
    3. Open the cheat console using the ` or ~ key depending on your layout.
    4. Type warp danm14aa and hit enter
    --Compatibility--
    As far as I'm aware I'm the only one who uses this file so far and that was with Kotor 2 for my Reduced Graphics Mod. If you're ever asked to overwrite, say no and abort installation for now.
    --Installation--
    Drop videoquality.2da into your Override folder. At minimum do this just before leaving the Jedi Enclave or just before entering the Taris Undercity. Preferably install when starting a new game.

    930 downloads

       (0 reviews)

    1 comment

    Updated