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About This File

HD PC Portraits

for Knights of the Old Republic

v1.0 - 20190909 by ndix UR (DeadlyStream user)

 

This modification adds high resolution (1K) portrait images for player characters (PCs). All 30 male and female vanilla player characters are provided, with all 5 light-dark variants, for a total of 150 new portraits. The 1K portraits have 256x the resolution of the 64x64 originals. The portraits are rendered to match the poses, colors, facial expressions, and lighting of the original images as closely as possible given the following constraints:

  • Only vanilla textures (and my own additional maps based on same) are used
  • A couple face textures had the eye in the wrong place and had to be fixed
  • I reduced the number of background gradients to a set of 4 standards. The originals are all over the place in terms of the gradients and I didn't have time to replicate every one. An effort was made to match each individual set of portraits to its appropriate set of background gradients.

While the textures are mostly crap, most of the work was in material setup using a modern rendering engine, so even the vanilla textures still wind up looking much better than they have any right to. This is because of real lights, shading, and materials, of which the original diffuse textures are only a part. I didn't really redo geometry, beyond appropriate use of subdivision surface modifiers.

See the included images in preview/ for an idea of how the portraits look.

 

INSTALL / UNINSTALL

To install, copy the files from the package Override/ folder to the Override/ folder for your KOTOR game installation.

To uninstall, remove the TPC files for this package from your KOTOR game Override/ folder.

 

 

LEGAL

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

The content of this mod is free for use and reuse, with no implied warranty, you can redistribute it, in original or modified form. If you do, a credit of some kind is nice but not required.

  • Like 8
  • Thanks 3



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Fanrastic work! Most of them are spot-on!

I think these files was not converted properly:

Spoiler

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You can find out which one is broken by its size

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2 hours ago, DerpyDash said:

I think these files was not converted properly:

  Reveal hidden contents

PO_PMHA4d1

PO_PMHA4d2

PO_PMHA4d3

PO_PMHA5

PO_PMHA5d

PO_PMHA5d1

PO_PMHA5d2

PO_PMHA5d3

PO_PMHB1

PO_PMHB1d

PO_PMHB1d1

PO_PMHB1d2

PO_PMHB1d3

PO_PMHB2

PO_PMHB2d

PO_PMHB2d1

PO_PMHB2d2

PO_PMHB2d3

You can find out which one is broken by its size

Thanks for finding that. I've uploaded a fixed version.

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Good work. However, the portraits should progressively change their expression slightly with dark side corruption, as is the case with vanilla ones.

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On 1/18/2020 at 2:01 PM, Kainzorus Prime said:

Good work. However, the portraits should progressively change their expression slightly with dark side corruption, as is the case with vanilla ones.

That's what I thought when I started, however, when I got in there, what I found is that that doesn't seem to be a thing in the K1 portraits. It's basically just lighting and skin changes. The transition 'facial expression' changes, such as they are, are actually from the Dark-side version of the textures having different contouring and eyebrows painted on (especially in the female portraits). It's incredibly awkward in some cases, because the vanilla skins between extreme Light and extreme Dark were just layered on top of each other and blended at 25%, 50%, 75%. It caused some bad results for some of the faces, including my favorite one, PFHB02, where they got the eye position wrong in the extreme DS version of the texture, so during the transition the iris kind of drifts off, and in the 50% blended version, the person has two iris/corneas next to each other. That was something I had to fix. PFHC01 had the same deal.

That said, early on, a few portraits looked like they had different facial expressions that weren't painted on, and for those I did 3 different pose levels across the 5 portraits. At this point, I don't believe they actually did have any expression changes, but at the time I did. I mean, look at PMHB2--they left him smiling (not even creepily) in his extreme DS portrait, if they were going to change any expressions, that would have been a good candidate... I felt pretty weird leaving it that way, but... vanilla is what it is.

I did lighting changes on many but not all of the transitions, probably not as many as would have warranted them. 150 different renders already took a pretty huge amount of work so I did have to phone it in on some level.

The TSL PC portraits seem to have clear and obvious facial expression changes with little/no lighting changes. I haven't started that project though so I can't say for sure if that applies to all of them...

7 hours ago, Domino5555 said:

Could you use the upscaled player heads in this mod? https://www.nexusmods.com/kotor/mods/1282

I could, and the body textures would improve the clothing a bit, however, in the couple tests I just did, the faces don't seem to be positively changed by using the upscaled textures. The AI doesn't seem particularly good at skin and hair. They don't get a lot worse either though ... it seems to be, do you want your eyebrows to look pixelated, or do you want them to look like watercolor paint? Definitely not an improvement on a level that would get me to rerender everything.

  • Light Side Points 2

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Is there a tutorial for rendering modded heads to get similar portraits? I'd like to see the results with the Canonical Jedi Exile with this technique.

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This is awesome. One question, would it be possible to make a version of this compatible with TSL? As in, the Kotor 1 heads have a mod that ports them to TSL, so a version of this mod that would work in TSL alongside those heads ported to TSL. 

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