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  • Blasters Reloaded By Malkior

    =__- Blasters Reloaded: -_= Ranged Weapon Feats Overhaul for KotOR 2   By:Malkior   Description:   Many of my mods span back several years, but this one is a bit more recent. Essentially at its core, this is a realism mod focused on changing all of the blaster feats to be tied to each individual item rather than being learnable on the Level Up screen. This in turn means that you will need to purchase a blaster with the Rapid Fire, Power Blast, or Snip
  • Effixian's Jedi Knight Revan Robes (SW:GoH) By Effix

    --------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's Jedi Knight Revan Robes (SW:GoH) AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------ DESCRIPTION ------------------------ This mod adds a robe that's based on Jedi Knight Revan from the mobile game Star Wars: Galaxy of Heroes. You can only acquire it by using cheatcode*: giveitem jedirevan
  • M4-78 Enhancement Project By zbyl2

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON: M4-78 Enhancement Project 1.5 1. Description: ---------- This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy. Features: * Brand new planet consisting of seven new, unique locations! * Over two hours of additional game play! * Explore the mysterious Droid's Planet in a dialog
  • TSL Restored Content Mod By zbyl2

    Authors: Zbyl2, DarthStoney, Hassat Hunter & VarsityPuppet Contact: PM us at Deadlystream Name: The Sith Lords Restored Content Mod (TSLRCM) 1.8.6   1. Description: ---------- Welcome. Thank you for downloading and installing TSLRCM 1.8.6. This mod's intention is to restore much of the content cut from The Sith Lords, that was lost to the main game due to a rush to release the game. This rush also left the game with a plethora of bugs (some of which also blocked out con
  • KOTOR 1 Community Patch By A Future Pilot

    The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whils
  • Effixian's Zeison Sha / Jal Shey Reskin 2010 By Effix

    ******************************************************** Knights of the Old Republic - The Sith Lords ******************************************************** TITLE: Effixian's Zeison Sha / Jal Shey Reskin 2010 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ****************** INSTALLATION ****************** Copy all files (or make a selection if you like) to your Override folder. ****************** DESCRIPTION ****************** I did not incl
  • Implant Feat Restoration By N-DReW25

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 19.03.2017 Release Date 1.1: 7.09.2017   Installation: Double Click the TSLPatcher.exe and let it do its magic   Uninstallation: Remove or Delete all the files with the "e_imp1_01.uti" all the way to "e_imp4_10.uti" (There are at least 30 of those so they aren't listed here)   When the TSLPatcher installs the mod correctly it generates a backups folder within t
  • JC's Fashion Line I: Cloaked Jedi Robes for K1 By JCarter426

    Summary This mod replaces the Jedi robes worn by the player and many NPCs with a more iconic, cloaked one based on a model from K2. I've made some fixes to the model and made new textures both to improve the quality and fit into the game more smoothly. There are three texture options: 100% Brown, Brown-Red-Blue, and Brown-Red-Blue Alternative. The Brown-Red-Blue textures maintain the color scheme of the K1 Jedi Robes. The 100% Brown textures look more like K2 textures, with different (
  • Genoharadan - Light Side By DarthRevan101

    Genoharadan - Light Side Description: One of the more exciting subplots in KotOR was the Genoharadan, a secret guild of assassins that your player could join and hunt multiple targets across the galaxy. Sadly, you couldn't complete this quest without accumulating a whole lot of Dark Side Points - until now.   This mod allows you to spare the lives of Vorn Daasraad, Rulan Prolik, Ithorak Guldar and Lorgal (There's an option to let Zuulan go free in the game already so I'
  • K2 Exterior Textures, Part 1 By vurt

    Indeed they do.   Requested often - due to public file sharing sites being what they are of late, νυrτ has generously allowed his mods to be hosted here at Deadly Stream. We'll only be hosting mods that Filefront doesn't currently have - this mod and the previously posted Protocol Droids version 1.1.   On the mod, νυrτ wrote:   "I'm using Photoshop [for these textures]. Pics are my own mostly (taken with my Canon 500D) and some are completed using filters (such as the structure texture on
  • File Reviews

      • I've been looking forever for a mod that finally acknowledges the fact that Juhani is, indeed, a romance option for a female lightsided Revan. And when I heared about there being a mod that allows you to select who Revan ended up with in the first game, I was really excited to try this mod out, thinking it would be exactly what I was looking for at last. Unfortunately, the Mod in it's current form isn't what I was looking forward to. Yes, it does indeed make sure that Juhani is finally acknowledged as an option for a female Revan, instead of me being stuck with the games assumption that my female Revan ended up with Carth. And while I am a bit iffy about the voice acting, the fact that the author managed to incorporate both a Hidden message from Juhani and a cameo appearance from basically nothing, is rather impressive.

        My issue arises with the fact that in it's current Version, the Mod also takes various romance mods for Kotor 1, Mods that remove gender locks for Carth and Bastila and /or enable poly-romances with them to be precise, and turn their "additions" into selectable options too. Which I would be fine with, if these were coming in the form of selectable components that people can choose to either install or skip. But sadly, they are part of the main install, with the only optional component being the aforementioned cameo Juhani appearance. Thus sadly leaving me stuck with a playthrough were K2 acts as if Revan charging up both Carths and Bastilas loading ramps simutaneously was an actual genuin option in an unmodded vanilla Kotor 1 game. 

        Edited by Kätzchen
      • A much needed immersion fix, that has become a main stay in any of my playthroughs.

        Edited by Kätzchen
      • Why does deadlystream let creators review their own apps?

         

        3/5 gets the job done. v2 should be 4/5 if not 5/5

      • My one and only gripe with this mod is that it isn't part of TSLRCM. It is such a minor yet really crucial restoration in my book and it really surprises me that the TSLRCM team hasn't incorporated into TSLRCM in another patch by now

        • Thanks 1
      • Legend for this fr.

      • I don't have any other UI mods and this isn't working.

      • Hello 👋 n-drew, I'm investigating a bug and I'm trying to fix it myself. I have tslrcm, community patch, 3C-FD fog fix patcher as well as your bug fix collection and restored content plus. I have no other mods related to audio. I'm having a issue where the work bench "upgrade" sound isn't playing... I've narrowed it down to one of the aforementioned mods being the cause. Just wondering of you or anyone else can recreate the bug or know how to fix it.

        Thank you 

        - Saul

        Edited by Saul0097
      • Much better than the Remote Tells Influence Mod in my book. If only for the fact that the Ebon Hawk computer doesn't make that REALLY ANNOYING SOUND while I'm checking in on said influence

        Edited by Kätzchen
        • Like 1
      • i love this mod

        Edited by muahwii
        • Thanks 1
      • Excellent mod, does what it says om the tin

      • This is an incredible innovation for Knights Of The Old Republic and The Sith Lords modding. It handles everything I throw at it and deserved status as the next KOTOR Tool. 

      • A much needed polish for the TSLRCM Mod imo. 

         

        One small criticism regarding the Ravager component however: I find it unfortunate that there no longer is an optional component to simply change up the "invisible mine" part. Because there are still players like me, who want to keep Mandalores interactions with Visas but simply don't like the way the second one was triggered and it's a little heartbreaking to hear that this mod actually used to provide AN opportunity for that, only to no longer provide it :(


      • Most helpful in my modding of TSL.

      • Cool mod and very creative work arounds!

        • Thanks 1

  • File Comments

    • Does this fix any of these issues: Conditional problem (iirc, its an issue with a conditional being greater than rather than equals to) with I1-02 being tested where he spawns every time you enter the industrial zone after rebuilding him (that causes the offensive print out in messages directed toward Zbyl2)? Environmental Zone fps lag? The KOTOR March song not triggering during the M4-78 confrontation? Some of the Sith assassins not turning hostile and so are doomed to chill
    • It's admittedly part of cut content but the cut Dustil appearance on Korriban included a dialogue option, were the Exile shows surprise about Dustil being Carth's son. Confirming that she has at least heared the name. 5:40 https://youtu.be/Ja35hjj2iFc?is=VC5YVSeMRnjfD8g6
    • Regarding Zaalbar: Heh, I like that. Might incorporate that in a future patch. Regarding KOTOR 2: I actually have a very, very large KOTOR 2 mod in the works that includes Vima... if I could ever find the time to work on it!
    • Well, it's just an idea. At the end of the day, I don't know her character as well as he does, so I'll leave the brainstorming to you two lol. Speaking of SAO though:   @SAO1138 Remember when you mentioned that the vanilla companions still don't acknowledge Vima in the recent updates? Well, it ain't much but I think that Zalbaar at least could work out. I also have an idea of what such an interaction could look like: Vima tells him that he reminds her of a Bantha, causing an indignant
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