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  • KOTOR 1 Community Patch By A Future Pilot

    The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whils
  • Effixian's Zeison Sha / Jal Shey Reskin 2010 By Effix

    ******************************************************** Knights of the Old Republic - The Sith Lords ******************************************************** TITLE: Effixian's Zeison Sha / Jal Shey Reskin 2010 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ****************** INSTALLATION ****************** Copy all files (or make a selection if you like) to your Override folder. ****************** DESCRIPTION ****************** I did not incl
  • Genoharadan - Light Side By DarthRevan101

    Genoharadan - Light Side Description: One of the more exciting subplots in KotOR was the Genoharadan, a secret guild of assassins that your player could join and hunt multiple targets across the galaxy. Sadly, you couldn't complete this quest without accumulating a whole lot of Dark Side Points - until now.   This mod allows you to spare the lives of Vorn Daasraad, Rulan Prolik, Ithorak Guldar and Lorgal (There's an option to let Zuulan go free in the game already so I'
  • Effixian's Jedi Knight Revan Robes (SW:GoH) By Effix

    --------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's Jedi Knight Revan Robes (SW:GoH) AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------ DESCRIPTION ------------------------ This mod adds a robe that's based on Jedi Knight Revan from the mobile game Star Wars: Galaxy of Heroes. You can only acquire it by using cheatcode*: giveitem jedirevan
  • Friendly Droid Kits By Fair Strides

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » Friendly Droid Kits 1.0 Read-Me ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME: Friendly Droid Kits TYPE: Added Content VERSION: 1.0 SIZE - Unzipped: 959 Kilobytes, Zipped: 261 Kilobytes DATE RELEASED: March 10, 2017   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ » DESCRIPTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mod, for me at least, started out as an idea back when I was discussing things like fumbling grenades and portable cover with Ma
  • M4-78 Enhancement Project By zbyl2

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON: M4-78 Enhancement Project 1.5 1. Description: ---------- This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy. Features: * Brand new planet consisting of seven new, unique locations! * Over two hours of additional game play! * Explore the mysterious Droid's Planet in a dialog
  • Implant Feat Restoration By N-DReW25

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 19.03.2017 Release Date 1.1: 7.09.2017   Installation: Double Click the TSLPatcher.exe and let it do its magic   Uninstallation: Remove or Delete all the files with the "e_imp1_01.uti" all the way to "e_imp4_10.uti" (There are at least 30 of those so they aren't listed here)   When the TSLPatcher installs the mod correctly it generates a backups folder within t
  • K2 Exterior Textures, Part 1 By vurt

    Indeed they do.   Requested often - due to public file sharing sites being what they are of late, νυrτ has generously allowed his mods to be hosted here at Deadly Stream. We'll only be hosting mods that Filefront doesn't currently have - this mod and the previously posted Protocol Droids version 1.1.   On the mod, νυrτ wrote:   "I'm using Photoshop [for these textures]. Pics are my own mostly (taken with my Canon 500D) and some are completed using filters (such as the structure texture on
  • Mission Vao HD by Quanon By Dark Hope

    This mod replaces all Mission Vaos textures. She will have an updated skin which has a bit more detail. I tried to smooth the seams. Work Quanons, edited by Dark Hopa. The head has not been published. It contains materials from another author. I can send it in a personal message.  
  • Complete Effects Overhaul alpha By Jorak Uln

    The goal of this mod is to give the various ingame effects a more recent look, i also highly recommend to use it in tandem with my Complete Overhaul series.   This mod is currently in alpha stage; since my goal is to tweak every effect until it looks right, it covers the most common fx effects for now:   Included are:   Fireball Beam Effects animated Force Storm Drain Heal Force Stun Adhesive Grenade Various muzzle flashes   Installation:
  • File Reviews

      • An absolute must mod!

        For years I thought it so frustrating that Bao-dur's disappearance was unexplained. I thought it strange that he would abandon the exile after everything they went through. Later I learned of the supposed fate of Bao-dur - running out into a mine?! - seriously!

        Now with this mod it ties so much of the story together. It's as if Bao-dur stays behind on Telos to defend it. After all, in a conversation with the handmaiden she does make reference to Atris believing Bao-dur was the key to help Telos. And if you have the extended ending mod it reinforces the idea of the exile - aka Meetra - leaving those she cares about behind to strengthen the Republic for the war to come as she goes in search of Revan.

        I really enjoyed this mod. Very well done WildKarrde for creating this mod. It was a much needed edition to a classic game. Definitely a gold star! Keep up the good work!💫

      • Your mod is the prime example of how the Restoration mod should be alongside the Sleheyron mod! 10/10

        • Influence Gained 1
      • Whoever made this mod is a godsend! It fixes almost everything that needs fixing for modern systems in 2026 for KOTOR 1, including issues for AMD users like me. It has saved me so many nerve cells. So now I can finally play with Soft Shadows and Frame Buffer Effects, except the Grass — sometimes for grass to work properly you need to restart your game. In my opinion this is the best KOTOR mod right now, no exaggeration.

        Edited by Caim
        • Like 1
      • I'm just happy that I can finally play the game on PC with real, native, proper controller support. The fact that TSL received that massive update which added native controller support but the original KOTOR was left with mouse/keyboard years later (which was ridiculous) is finally resolved with this. 

      • I'm very eager to give it a try but I just can't. I installed KMRP, used KPM patcher with only 2 patches - KMRP and High FPS Fixes.
        Then I run your install.cmd and all I get is this:

         

        INSTALL FAILED: Executable compatibility check failed at 47 required hook site(s).
        0x004F1A3E: expected [B8 14 00 00 00], found [6A 85 05 C2 9E]
        0x004F1A43: expected [0F B6 D0 3B 4C 96 38], found [CE EB 19 56 C1 7C 49]
        0x0054EC5B: expected [C7 02 14 00 00 00], found [34 50 71 50 DE 29]
        0x00552C9A: expected [8D 7E 38 B9 15 00 00 00 F3 AB], found [66 3F 2E 33 9D 15 28 89 29 00]
        0x00552F8A: expected [8D 6E 38], found [DA 7B 54]
        0x00552FD6: expected [83 FF 14], found [A7 5A 68]
        0x005A54A0: expected [0F B6 F0 3B 54 B1 38], found [F6 AB 63 77 5A C7 1D]
        0x005A54AA: expected [83 F8 14], found [75 93 66]
        ...and 39 more mismatched hook site(s).
        Another executable patch or a different KOTOR binary layout is using code this mod needs. No changes were made.

        Press any key to continue . . .

        I had bunch of graphic mods and old widescreen fix installed before, but deleted it and restored original exe - no luck. 
        Then I just deleted my game and re-downloaded it (steam version), installed KMRP and patched clean version of the game with KPM - and result is the same. 

        I am at loss here.

        Edited by WarlordThorvald
      • Does exactly was it says it does! 

         

        An observation: Having this active requires it to be installed dead last after EVERYTHING ELSE. If, say, I were to add"High FPS Fixes" or other patches through KotorPatchManager with "...Progression" already active, I lose the ability to back out of the level-up screen(effectively restoring the vanilla game's constraints where it would not let you exit the level-up UI to return to normal gameplay at all until you leveled up.)

        This I confirmed via live testing/gameplay last night: I had to uninstall and re-install "....progression" after adding the KPM patches so it effectively sits at the very END of the installation order. This fixed the issue and I could back out of the level-up screen freely.  

         

        FYI I'm using KMRP 1.5.1 and KPM in my setup. 

        • Like 1
      • This mod sorta works. Except that the model is very transparent. Especially on the metal/darker details of her outfit/model. Kind of unusable imo. Just makes me feel like I'm playing the ghost of Talon.

      • Fantastic work!!! Quick question to any who read this: I'm a total rookie with modding, and in my most recent playthrough, when the camera executed the flyby when the HK-50s shot you down over the polar region(when they start speaking "Egotistical Boast") I saw the mod author's logo. Again, since I;m new to this, I likely made a mistake when I added them, so how can I correct it so I don't see the logo?

         

      • does what it says on the tin and i like it

        • Like 1
      • Awesome mod! Some necessary powers filling out the pool, especially with Revitalize. 

        I don't know if this is cool, if not I will absolutely delete it... But I had AI upscale your icons so that they would work properly at high resolution (the images look basically identical, they're just 64x64 instead of 32x32).

        K2_Force_Powers_for_K1_HiRes_Icons_64x64_Addon.zip

        • Thanks 1
      • Nice job ! 
        ou plutôt dans ce cas Beau travail !

      • This Mod fixes all of the problems that I have when I got back to play this game on newer systems.

        The dev behind this mod was quick to answer any questions I had since I was a Linux user of this mod.

        Great quality mod, that fixes issues I was having in Ultrawide such as the dialogue windows not working on the first step of a new conversation (Typical on Ultrawide) as well as improving general stability of the game.

        Would recommend for anyone playing the game.

        • Like 1
      • Ok, I hope this helps perfect it because it's a good idea on paper. I'll keep it as "matter-of-factly" as possible.

        My experience with this mod: My setup already had TSLRCM+M478PE+PartySwap as a foundation already running. I installed this mod, created a fresh, new character to test it out, made it to the Telos Citadel Station, and after the "house arrest" sequence wrapped up and I was free to move, the quest triggers, unknown to me, were compromised. For example: The ambush on Dock Module 126? The 5 thugs that attack you spawned, I fought them and beat them, but the dialogue script failed to recognize the instance, leaving the TSF NPC in an infinite "text box loop" saying "don't let them hurt the droid; the instance didn't close properly and, naturally, the journal quest didn't update. I reloaded a save file just prior to that beat and it played out correctly a second time. When I showed the "modified holdout blaster" to Lt. Grenn to pick up the "suspicious goods" quest? that dialogue with Grenn played normally, however the journal didn't log the "suspicious goods" quest at all. So, the masked thug that's supposed to ambush you in the Entertainment Module immediately after that dialogue didn't spawn. Another tell-tale sign that something was wrong is that the Dobo Brothers' Merchant Room was completely inaccessible: The door would not open, full stop. Also, one of the doors to the cantina turned into a "one-way" exit. You could exit out of the cantina through it but not go back in. The other door worked fine. And for some reason, some NPCs appeared with no head whatsoever, (though I'm uncertain of this last bit is related.) To solve these problems on my setup, I purged my game's Override, performed a Steam Integrity Check, and re-installed all my mods in the proper order, except this one. I hope this helps you perfect it. 

         

        EDIT: To be clear, I don't use the Steam Workshop for anything whatsoever; I only use Steam to launch the game. All my mods were installed through their respective standalone TSLPatcher executable. 

        Edited by jmorenobothwell

  • File Comments

    • Please don't copy and paste them from the old folder.  The proper setup is to run KPM, make sure the game and patches folders are selected correctly, and THEN run KMRP. It should automatically find and install your files to KPM.  Make sure you are only using ONE version of KPM. 
    • Thank you for this mod! As a French player, the original French crawl always bothered me, and your version finally gets it right. The text is clean and faithful, and it fits perfectly with the rest of the game. I used it as the source for an upscaled version of the intro in my French-translated K2 build, and it looks great in HD. Thanks again, and thanks to Sith Holocron for commissioning it!
    • Thank you for this; these fights were clearly cut from the game because they completely ruin story pacing. Their inclusion has long been my biggest gripe with TSLRCM.
    • What vesion(s) of KPM are you using? I ran into that issue as well. I was using the KPM v0.7.1, and when I switched to the latest v0.8.0, those patches (KMRP + Kotor Native Controller Support) were not packaged in v0.8.0''s "Patches" folder. Copying/Pasting them from v0.7.1's folder to v0.8.0's folder resolved the issue and v0.8.0 recognized and applied them on my end. 
    • There should be a mod that scales the Scoundrel and Soldier models down to the "K1 Scout" height, since every class in K1 has a different height, whereas in K2 they all share the Scout's body size.
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