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Featured Downloads

  • Blasters Reloaded By Malkior

    =__- Blasters Reloaded: -_= Ranged Weapon Feats Overhaul for KotOR 2   By:Malkior   Description:   Many of my mods span back several years, but this one is a bit more recent. Essentially at its core, this is a realism mod focused on changing all of the blaster feats to be tied to each individual item rather than being learnable on the Level Up screen. This in turn means that you will need to purchase a blaster with the Rapid Fire, Power Blast, or Snip
  • Playable Lizardlike Characters By redrob41

    This mod will add 2 male & 2 female playable characters. The characters are lizardlike in appearance, and I was inspired by the green skinned PC included in the Holowan Plug-in2 (I think that skin was done by Colja).   The race of these PCs is listed as Lizard in the appearance.2da file. I tried to model them after a Star Wars universe race, but I couldn't find one that suited my personal tastes. According to Wookieepedia, there are 5 different mutated sub-species of Nikto. Unfortunately t
  • M4-78 Enhancement Project By zbyl2

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON: M4-78 Enhancement Project 1.5 1. Description: ---------- This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy. Features: * Brand new planet consisting of seven new, unique locations! * Over two hours of additional game play! * Explore the mysterious Droid's Planet in a dialog
  • Revan's Hoodless/Maskless Flowing Robes For TSL By DarthParametric

    This mod changes the models for the Darth Revan/Star Forge robes to a modified version with the cape and belts seen on the cutscene version of Revan’s robes, but without the raised hood and mask. Alternative models with different arrangements of cape/belts/folded hood are available in the mod’s OPTIONAL folder. Once you have finished installing the mod, you may copy and paste the MDL/MDXs from relevant folder to the Override folder, overwriting when prompted. This mod relies on Hunte
  • Effixian's Jedi Knight Revan Robes (SW:GoH) By Effix

    --------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's Jedi Knight Revan Robes (SW:GoH) AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------ DESCRIPTION ------------------------ This mod adds a robe that's based on Jedi Knight Revan from the mobile game Star Wars: Galaxy of Heroes. You can only acquire it by using cheatcode*: giveitem jedirevan
  • KOTOR 1 Community Patch By A Future Pilot

    The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whils
  • Genoharadan - Light Side By DarthRevan101

    Genoharadan - Light Side Description: One of the more exciting subplots in KotOR was the Genoharadan, a secret guild of assassins that your player could join and hunt multiple targets across the galaxy. Sadly, you couldn't complete this quest without accumulating a whole lot of Dark Side Points - until now.   This mod allows you to spare the lives of Vorn Daasraad, Rulan Prolik, Ithorak Guldar and Lorgal (There's an option to let Zuulan go free in the game already so I'
  • Effixian's Zeison Sha / Jal Shey Reskin 2010 By Effix

    ******************************************************** Knights of the Old Republic - The Sith Lords ******************************************************** TITLE: Effixian's Zeison Sha / Jal Shey Reskin 2010 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ****************** INSTALLATION ****************** Copy all files (or make a selection if you like) to your Override folder. ****************** DESCRIPTION ****************** I did not incl
  • TSL Restored Content Mod By zbyl2

    Authors: Zbyl2, DarthStoney, Hassat Hunter & VarsityPuppet Contact: PM us at Deadlystream Name: The Sith Lords Restored Content Mod (TSLRCM) 1.8.6   1. Description: ---------- Welcome. Thank you for downloading and installing TSLRCM 1.8.6. This mod's intention is to restore much of the content cut from The Sith Lords, that was lost to the main game due to a rush to release the game. This rush also left the game with a plethora of bugs (some of which also blocked out con
  • Complete Effects Overhaul alpha By Jorak Uln

    The goal of this mod is to give the various ingame effects a more recent look, i also highly recommend to use it in tandem with my Complete Overhaul series.   This mod is currently in alpha stage; since my goal is to tweak every effect until it looks right, it covers the most common fx effects for now:   Included are:   Fireball Beam Effects animated Force Storm Drain Heal Force Stun Adhesive Grenade Various muzzle flashes   Installation:
  • File Reviews

      • I'm just happy that I can finally play the game on PC with real, native, proper controller support. The fact that TSL received that massive update which added native controller support but the original KOTOR was left with mouse/keyboard years later (which was ridiculous) is finally resolved with this. 

      • I'm very eager to give it a try but I just can't. I installed KMRP, used KPM patcher with only 2 patches - KMRP and High FPS Fixes.
        Then I run your install.cmd and all I get is this:

         

        INSTALL FAILED: Executable compatibility check failed at 47 required hook site(s).
        0x004F1A3E: expected [B8 14 00 00 00], found [6A 85 05 C2 9E]
        0x004F1A43: expected [0F B6 D0 3B 4C 96 38], found [CE EB 19 56 C1 7C 49]
        0x0054EC5B: expected [C7 02 14 00 00 00], found [34 50 71 50 DE 29]
        0x00552C9A: expected [8D 7E 38 B9 15 00 00 00 F3 AB], found [66 3F 2E 33 9D 15 28 89 29 00]
        0x00552F8A: expected [8D 6E 38], found [DA 7B 54]
        0x00552FD6: expected [83 FF 14], found [A7 5A 68]
        0x005A54A0: expected [0F B6 F0 3B 54 B1 38], found [F6 AB 63 77 5A C7 1D]
        0x005A54AA: expected [83 F8 14], found [75 93 66]
        ...and 39 more mismatched hook site(s).
        Another executable patch or a different KOTOR binary layout is using code this mod needs. No changes were made.

        Press any key to continue . . .

        I had bunch of graphic mods and old widescreen fix installed before, but deleted it and restored original exe - no luck. 
        Then I just deleted my game and re-downloaded it (steam version), installed KMRP and patched clean version of the game with KPM - and result is the same. 

        I am at loss here.

        Edited by WarlordThorvald
      • Does exactly was it says it does! 

         

        An observation: Having this active requires it to be installed dead last after EVERYTHING ELSE. If, say, I were to add"High FPS Fixes" or other patches through KotorPatchManager with "...Progression" already active, I lose the ability to back out of the level-up screen(effectively restoring the vanilla game's constraints where it would not let you exit the level-up UI to return to normal gameplay at all until you leveled up.)

        This I confirmed via live testing/gameplay last night: I had to uninstall and re-install "....progression" after adding the KPM patches so it effectively sits at the very END of the installation order. This fixed the issue and I could back out of the level-up screen freely.  

         

        FYI I'm using KMRP 1.5.1 and KPM in my setup. 

        • Like 1
      • This mod sorta works. Except that the model is very transparent. Especially on the metal/darker details of her outfit/model. Kind of unusable imo. Just makes me feel like I'm playing the ghost of Talon.

      • Fantastic work!!! Quick question to any who read this: I'm a total rookie with modding, and in my most recent playthrough, when the camera executed the flyby when the HK-50s shot you down over the polar region(when they start speaking "Egotistical Boast") I saw the mod author's logo. Again, since I;m new to this, I likely made a mistake when I added them, so how can I correct it so I don't see the logo?

         

      • does what it says on the tin and i like it

        • Like 1
      • Awesome mod! Some necessary powers filling out the pool, especially with Revitalize. 

        I don't know if this is cool, if not I will absolutely delete it... But I had AI upscale your icons so that they would work properly at high resolution (the images look basically identical, they're just 64x64 instead of 32x32).

        K2_Force_Powers_for_K1_HiRes_Icons_64x64_Addon.zip

      • Nice job ! 
        ou plutôt dans ce cas Beau travail !

      • This Mod fixes all of the problems that I have when I got back to play this game on newer systems.

        The dev behind this mod was quick to answer any questions I had since I was a Linux user of this mod.

        Great quality mod, that fixes issues I was having in Ultrawide such as the dialogue windows not working on the first step of a new conversation (Typical on Ultrawide) as well as improving general stability of the game.

        Would recommend for anyone playing the game.

        • Like 1
      • Ok, I hope this helps perfect it because it's a good idea on paper. I'll keep it as "matter-of-factly" as possible.

        My experience with this mod: My setup already had TSLRCM+M478PE+PartySwap as a foundation already running. I installed this mod, created a fresh, new character to test it out, made it to the Telos Citadel Station, and after the "house arrest" sequence wrapped up and I was free to move, the quest triggers, unknown to me, were compromised. For example: The ambush on Dock Module 126? The 5 thugs that attack you spawned, I fought them and beat them, but the dialogue script failed to recognize the instance, leaving the TSF NPC in an infinite "text box loop" saying "don't let them hurt the droid; the instance didn't close properly and, naturally, the journal quest didn't update. I reloaded a save file just prior to that beat and it played out correctly a second time. When I showed the "modified holdout blaster" to Lt. Grenn to pick up the "suspicious goods" quest? that dialogue with Grenn played normally, however the journal didn't log the "suspicious goods" quest at all. So, the masked thug that's supposed to ambush you in the Entertainment Module immediately after that dialogue didn't spawn. Another tell-tale sign that something was wrong is that the Dobo Brothers' Merchant Room was completely inaccessible: The door would not open, full stop. Also, one of the doors to the cantina turned into a "one-way" exit. You could exit out of the cantina through it but not go back in. The other door worked fine. And for some reason, some NPCs appeared with no head whatsoever, (though I'm uncertain of this last bit is related.) To solve these problems on my setup, I purged my game's Override, performed a Steam Integrity Check, and re-installed all my mods in the proper order, except this one. I hope this helps you perfect it. 

         

        EDIT: To be clear, I don't use the Steam Workshop for anything whatsoever; I only use Steam to launch the game. All my mods were installed through their respective standalone TSLPatcher executable. 

        Edited by jmorenobothwell
      • Perfect companion mod to go along with KMRP

      • You are the pillar of this community

      • The Atton no guyliner with mid scruff is absolutely perfect! Love this!


  • File Comments

    • In my case cutscenes stopped minimizing after I set compatibility mode to Win XP Service Pack 2.
    • This is an incredible find! I've found hours of content to keep myself occupied this entire day, and I've only done Korriban and Tatooine!   I am quite content with a large amount of side quests that don't serve a unified plot line.  At least, beyond the commonality that they relate to the aftermath of the Jedi Civil War.  KOTOR II, as I've read it described, is essentially a "road trip from hell to absolutely nowhere, all the while pondering the void". To quote the cliche, "it's
    • You ran KMRP and clicked "start patching" and it didn't apply? Or am I misunderstanding? 
    • I'm not seeing KMRP in my list of patches and it seems that KMRP is not even applying 😕
    • So this is a really old mod of mine from almost a decade ago, hence why K1R was a requirement.   I'll probably update this mod again to have modern install standards, though for now there are two alternatives for you.   1) the NPC Diversity Pack mod which instead requires the K1CP mod and it adds female Dark Jedi alongside up to 400 or so changes to the vanilla NPCs to make them unique. 2) the RC-K1CP mod which is the modern day restored content mod for Kotor 1 which, as
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