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  • Genoharadan - Light Side By DarthRevan101

    Genoharadan - Light Side Description: One of the more exciting subplots in KotOR was the Genoharadan, a secret guild of assassins that your player could join and hunt multiple targets across the galaxy. Sadly, you couldn't complete this quest without accumulating a whole lot of Dark Side Points - until now.   This mod allows you to spare the lives of Vorn Daasraad, Rulan Prolik, Ithorak Guldar and Lorgal (There's an option to let Zuulan go free in the game already so I'
  • Complete Effects Overhaul alpha By Jorak Uln

    The goal of this mod is to give the various ingame effects a more recent look, i also highly recommend to use it in tandem with my Complete Overhaul series.   This mod is currently in alpha stage; since my goal is to tweak every effect until it looks right, it covers the most common fx effects for now:   Included are:   Fireball Beam Effects animated Force Storm Drain Heal Force Stun Adhesive Grenade Various muzzle flashes   Installation:
  • K2 Exterior Textures, Part 1 By vurt

    Indeed they do.   Requested often - due to public file sharing sites being what they are of late, νυrτ has generously allowed his mods to be hosted here at Deadly Stream. We'll only be hosting mods that Filefront doesn't currently have - this mod and the previously posted Protocol Droids version 1.1.   On the mod, νυrτ wrote:   "I'm using Photoshop [for these textures]. Pics are my own mostly (taken with my Canon 500D) and some are completed using filters (such as the structure texture on
  • Effixian's Zeison Sha / Jal Shey Reskin 2010 By Effix

    ******************************************************** Knights of the Old Republic - The Sith Lords ******************************************************** TITLE: Effixian's Zeison Sha / Jal Shey Reskin 2010 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ****************** INSTALLATION ****************** Copy all files (or make a selection if you like) to your Override folder. ****************** DESCRIPTION ****************** I did not incl
  • Playable Lizardlike Characters By redrob41

    This mod will add 2 male & 2 female playable characters. The characters are lizardlike in appearance, and I was inspired by the green skinned PC included in the Holowan Plug-in2 (I think that skin was done by Colja).   The race of these PCs is listed as Lizard in the appearance.2da file. I tried to model them after a Star Wars universe race, but I couldn't find one that suited my personal tastes. According to Wookieepedia, there are 5 different mutated sub-species of Nikto. Unfortunately t
  • M4-78 Enhancement Project By zbyl2

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON: M4-78 Enhancement Project 1.5 1. Description: ---------- This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy. Features: * Brand new planet consisting of seven new, unique locations! * Over two hours of additional game play! * Explore the mysterious Droid's Planet in a dialog
  • TSL Restored Content Mod By zbyl2

    Authors: Zbyl2, DarthStoney, Hassat Hunter & VarsityPuppet Contact: PM us at Deadlystream Name: The Sith Lords Restored Content Mod (TSLRCM) 1.8.6   1. Description: ---------- Welcome. Thank you for downloading and installing TSLRCM 1.8.6. This mod's intention is to restore much of the content cut from The Sith Lords, that was lost to the main game due to a rush to release the game. This rush also left the game with a plethora of bugs (some of which also blocked out con
  • K2TSLR - The Sith Lords Remastered By sELFiNDUCEDcOMA

    FYI: To discuss this mod and to post bug reports, please use this forum WIP thread, thanks. This is a teaser release of what will be a much larger mod to replace all the textures of Knights of the Old Republic: The Sith Lords. This initial release focuses on Telos as a WIP teaser.   You will either have to start from the start again and work your way up to Telos to see all the textures changed, or, use an old save game to replay the areas once more.   You have a numb
  • KOTOR 1 Community Patch By A Future Pilot

    The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whils
  • Blasters Reloaded By Malkior

    =__- Blasters Reloaded: -_= Ranged Weapon Feats Overhaul for KotOR 2   By:Malkior   Description:   Many of my mods span back several years, but this one is a bit more recent. Essentially at its core, this is a realism mod focused on changing all of the blaster feats to be tied to each individual item rather than being learnable on the Level Up screen. This in turn means that you will need to purchase a blaster with the Rapid Fire, Power Blast, or Snip
  • File Reviews

      • An excellent little mod! Does feel authentically KOTOR. Had a good time with this one. Definitely going to keep it in my future mod builds, and really looking forward to seeing what changes the mod author makes.

         

        Really great, and ambitious, for a first time modder!

        • Light Side Points 1
      • another work of art

      • This mod is one small leap for man, one giant leap for mankind 

        Really happy we have this now!

      • It works as expected, and with the Neocities mod builds, as long as you install it last after the rest of the build. Thank you for your service!

      • Good mod, works well with other Bastila head models.

      • One of the best and essential mods!

      • No idea why this wasn't kept in the base game

      • A massiv improvement of the Telos storyline in particular but it is sadly pretty noticeble that there wasn't much else left of the original storyline that can be worked with beyond that. Once you get to Nar Shaddaa, the GenoHaradanpretty much stops being relevant, then pops up right after G0T0's yacht blows up, you have a small boss fight and then their role in the story is already over. You never even get to know who exactly hired them to hunt down the remaining Jedi (or at the very least the Exile) and that is a bit of a bummer. 

         

        Needless to say, what little there was to be restored has me intrigued for the planned "Enhancement Project".

      • I think this mod could use another patch or two, because it seems to me that the team behind it made the mistake of not only including content that Obsidian was unable to put into the game in time but also restored things that were deliberately cut by Obsidian. Cut because they were an early idea that got quickly abandoned, a bad idea or part of a plot-point that simply no longer fit into their final vision for Kotor 2's story. Things such as Kaevee, Sion telling the Exile on Peragus that he's there to warn them despite being there to kill them, Saedhe's original head which clearly doesn't fit his VA, the struggling Duros merchant Dendis Dobo suddenly selling Jedi Robes, Lightsaber Crystals and Melee -as well as ranged weapons just like his criminal brother, Kreia and Atris revealing in their conversation that Kreia manipulated Atris into exiling the Exile or the player now being able to control Brianna AND being given the option to have her stun rather than kill her sisters (doesn't work with Kreia still calling Brianna a slayer of her own kin on Malachor V if the stun option was actually taken). 

        Likewise, there are a few other things that the mod should've restored but didn't for some reason, requiring separate mods to do so instead. The most frustrating example here being the original head model for Brianna's Sisters, as Brianna is constantly stated to look different from her sisters due to her having a different mother despite her and her sisters all using the same head model. Or for less gear grinding but still disappointing examples: Dustil's appearance on Korriban and the Vao Armband.

        Edited by Kätzchen
      • I think having it spawn in the inventory of a merchant would've been better but alas

      • Juhani always belonged to the Kotor 1 companions who got the rather short end of the stick. So while this mod may not fix all my issues with her character, I do appreciate the effort to make her feel more complete.

        Edited by Kätzchen
      • I never understood why there were no Iriaz on Dantooine, despite everyone on Dantooine always talking about there being both Iriaz and Kathhounds on Dantooine. Must have mod for anyone (like me) who wishes for this inconsistency to be fixed.

      • As someone who wholeheartedly believes that Peragus is a slog, this mod is a lifesaver and i have enjoyed it.

        Good work

      • I've been looking forever for a mod that finally acknowledges the fact that Juhani is, indeed, a romance option for a female lightsided Revan. And with the most recent update of this mod, my prayers have finally answered! So if you are like me and want a mod that allows you to select whom your Revan character ended up with in Kotor 1, then you can't go wrong with this one :)

        Edited by Kätzchen

  • File Comments

    • Something is wrong. I tried installing the "Restored NPC Heads" but the Czerka Protocol Officer isn't displaying her new head. Even after I loaded a save before entering the Czerka Office and re-installing the mod and even after installing an older version of the mod with her head specifically. I've also installed Czerka Redux(all the components) and JC's Czerka: Business Attire for K1 and I also downloaded both the original version and the updated, more compatible version of the Tatooine Lost T
    • Say, would you ever consider doing an upscale of the armors in this modder's resource: SpaceAlex's Unfinished K1 Enhancement Pack? 
    • I actually brought HK with me to help me there, I expected he would need to translate for the Tusken. I definitely think this side quest could use an update, maybe involving a translation component, some additional speeder parts scattered throughout the temple, and maybe a reward on completion. This mod is amazing by the way, what an amazing thing it is to actually play this module with fleshed out content and I really liked how the story worked. As far as the story goes, the only thing I t
    • There is a little bag in the Rancor room containing a belt item that activates the speeder, though said belt may be hidden underneath a dung heep placeable if my memory of my exploration of the Temple via Holocron Toolset is correct.   I do believe that this is meant to serve as an absolute bare bones attempt at a bonus side quest, hence why it's confusing in its vagueness (not throwing shade at JuniroModder ofc).
    • I was also curious about the speeder. Was it supposed to take the player anywhere else? I would also love to help work on this mod if you’re willing to have others in the next revisions. We could definitely open a discord for it or host on the OpenKotOR server.
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