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Featured Downloads

  • Complete Effects Overhaul alpha By Jorak Uln

    The goal of this mod is to give the various ingame effects a more recent look, i also highly recommend to use it in tandem with my Complete Overhaul series.   This mod is currently in alpha stage; since my goal is to tweak every effect until it looks right, it covers the most common fx effects for now:   Included are:   Fireball Beam Effects animated Force Storm Drain Heal Force Stun Adhesive Grenade Various muzzle flashes   Installation:
  • Mission Vao HD by Quanon By Dark Hope

    This mod replaces all Mission Vaos textures. She will have an updated skin which has a bit more detail. I tried to smooth the seams. Work Quanons, edited by Dark Hopa. The head has not been published. It contains materials from another author. I can send it in a personal message.  
  • Blasters Reloaded By Malkior

    =__- Blasters Reloaded: -_= Ranged Weapon Feats Overhaul for KotOR 2   By:Malkior   Description:   Many of my mods span back several years, but this one is a bit more recent. Essentially at its core, this is a realism mod focused on changing all of the blaster feats to be tied to each individual item rather than being learnable on the Level Up screen. This in turn means that you will need to purchase a blaster with the Rapid Fire, Power Blast, or Snip
  • JC's Fashion Line I: Cloaked Jedi Robes for K1 By JCarter426

    Summary This mod replaces the Jedi robes worn by the player and many NPCs with a more iconic, cloaked one based on a model from K2. I've made some fixes to the model and made new textures both to improve the quality and fit into the game more smoothly. There are three texture options: 100% Brown, Brown-Red-Blue, and Brown-Red-Blue Alternative. The Brown-Red-Blue textures maintain the color scheme of the K1 Jedi Robes. The 100% Brown textures look more like K2 textures, with different (
  • KOTOR 1 Community Patch By A Future Pilot

    The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whils
  • TSL Restored Content Mod By zbyl2

    Authors: Zbyl2, DarthStoney, Hassat Hunter & VarsityPuppet Contact: PM us at Deadlystream Name: The Sith Lords Restored Content Mod (TSLRCM) 1.8.6   1. Description: ---------- Welcome. Thank you for downloading and installing TSLRCM 1.8.6. This mod's intention is to restore much of the content cut from The Sith Lords, that was lost to the main game due to a rush to release the game. This rush also left the game with a plethora of bugs (some of which also blocked out con
  • Genoharadan - Light Side By DarthRevan101

    Genoharadan - Light Side Description: One of the more exciting subplots in KotOR was the Genoharadan, a secret guild of assassins that your player could join and hunt multiple targets across the galaxy. Sadly, you couldn't complete this quest without accumulating a whole lot of Dark Side Points - until now.   This mod allows you to spare the lives of Vorn Daasraad, Rulan Prolik, Ithorak Guldar and Lorgal (There's an option to let Zuulan go free in the game already so I'
  • Playable Lizardlike Characters By redrob41

    This mod will add 2 male & 2 female playable characters. The characters are lizardlike in appearance, and I was inspired by the green skinned PC included in the Holowan Plug-in2 (I think that skin was done by Colja).   The race of these PCs is listed as Lizard in the appearance.2da file. I tried to model them after a Star Wars universe race, but I couldn't find one that suited my personal tastes. According to Wookieepedia, there are 5 different mutated sub-species of Nikto. Unfortunately t
  • K2 Exterior Textures, Part 1 By vurt

    Indeed they do.   Requested often - due to public file sharing sites being what they are of late, νυrτ has generously allowed his mods to be hosted here at Deadly Stream. We'll only be hosting mods that Filefront doesn't currently have - this mod and the previously posted Protocol Droids version 1.1.   On the mod, νυrτ wrote:   "I'm using Photoshop [for these textures]. Pics are my own mostly (taken with my Canon 500D) and some are completed using filters (such as the structure texture on
  • Implant Feat Restoration By N-DReW25

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 19.03.2017 Release Date 1.1: 7.09.2017   Installation: Double Click the TSLPatcher.exe and let it do its magic   Uninstallation: Remove or Delete all the files with the "e_imp1_01.uti" all the way to "e_imp4_10.uti" (There are at least 30 of those so they aren't listed here)   When the TSLPatcher installs the mod correctly it generates a backups folder within t

  • File Comments

    • My guess is somehow your folder has case sensitivity turned on for some reason. I would look to see if you have duplicates in the modules folder of stuff like “204TEL.mod” and “204tel.mod” or something. You need to turn case sensitivity off for that folder, which will likely involve reinstalling the game, or you can run a program like renamer or bulk rename utility to make all the files lowercase then try installing the mod or something. If this is the case, you would also have also so
    • Unfortunately he is not there and it looks like it's still not installed correctly. If you have any more ideas where I could be going wrong let me know, otherwise I'll stop bothering you and just keep fiddling with it myself. I'll post back if I figure it out. Again, thanks for your help and your hard work on this cool mod.
    • Over by the Ithorians HQ, in the medical center, there is a guy there in a blue shirt named Doctor Ganius who you can talk to. That's the recipient of a delivery quest but he spawns there from the get go. If the mod successfully replaced 204tel, then he will be there.   though, I see something kinda odd with your install folder. It looks like it may have case sensitivity on as you have two files called “readme” in the same folder. Though I can’t tell the extension so I don’t know if th
    • Did it again but this time there seems to be a few (hundred) more files copying over to the game folder, the only thing I did different was dragging the entire mod folder itself to the game folder, however this prevents it from merging the folder in the game folder:  When I copy the contents of the folder and paste them into the game folder it copies over less files:Though now that is also a couple hundred files more than it was previously, so I'll give in a run through real quick and see i
    • Make sure you drag all the contents of the mod folder into the base folder. If that doesn't work, I honestly don't know what went wrong. Maybe try a fresh install? Possibly check the modules folder to see if there is more than one instance of 601dan.mod (note: there should be multiple files with the name 601dan in there, but only one 601dan.mod), for example. I don't think windows is case sensitive, but other than that, I don't know why it would do this.
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