FantasyVader

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Everything posted by FantasyVader

    Around a decade past the original demo, and Revenge of Revan: Episode 1 is here! It was exciting to play this on stream. But how good is it? Well... I feel like this mod's original assets are absolutely stellar! The villains look really cool, and having your species actually affect some dialogue options was a good laugh. It's a super awesome mechanical feat that I didn't know was possible in KotOR. (I got called a worm-headed skank! 😨 Made me cackle.) The original music is also shockingly beautiful, I wish I could have them in my own Star Wars vibes playlist! It was that good. But... I wasn't a fan of how linear this felt. Every area had a bunch of stuff where it felt like "oh clearly I can come back here later" and I never did. Quests didn't even really update to accommodate for that to tell me where I should be going, but I knew where I should be anyway because there were no side areas anywhere. It was impossible to get lost, and for some reason I wasn't a fan of that. It felt a lot more restrictive than Kotor 2, or even Kotor 1. And that linear-ness wasn't helped very much by the amount of completely reused areas. Every module from Dxun is reused, minus the thunder and rain. There were a couple of neat set pieces that helped, like the end of the Jungle, but for the most part it felt like literally retreading old ground. Many aliens and props were also reused, and I struggle to find a concrete reason why some were there. The Market area of Onderon is the biggest offender, as there's so much stuff packed into that module that it felt really awkward and not very unified. I feel like a lot of the details could have been separated into other modules. Some retextures are desperately needed, I think, along with some of the aliens or creatures to make them fit more into a solid Corellian lore. There's also a big dialogue gripe that kept ticking me off. I get that you're only supposed to be a Padawan, but more often than not, it felt like you were punished by choosing skill-related options. You would get chided by your two companions for making an observation that they thought was obvious, or just plain wrong. It felt like you were called stupid for USING skills or stats that you put points into, rather than being rewarded with unique dialogue or rewards for it. (And I certainly felt stupid for putting points into any skills, because I never needed any of them.) It also felt like there were way too many options that should have just been a regular answer, rather than something smart or "aware" for you to say. Skill options should be few, but should have some sort of significant impact on the dialogue, like skipping a big chunk of explanation, or actually changing someone's mind. This isn't even mentioning that all of the actually important characters have no audio, something you'd think would be prioritized over some random guard with an AI Tiktok voice. My main complaint with the mod though is this: What does this story have to do with Revan OR the Exile? I get that this is only Episode 1 and Revan obviously isn't going to be seen now, but all the time I was just thinking "what does any of this have to do with Revan?" NPCs seem to just bring him up for seemingly no reason. Yes he's the Prodigal Knight, yes he conquered the Republic, yes nobody knows where he is, yes he should atone for some crimes, but Revan has nothing to do with these new Sith or the politics of Corellia, and we know this. Any mention of him just feels really artificial, and the Exile is treated even worse. The Exile is such an afterthought that Bao-Dur has to think about who you're talking about when you ask. And the weird part is, it would make more sense if it was ONLY the Exile's companions that knew of the Exile, and continued their legacy. If nobody else knew about the Exile, it'd be far more interesting if someone like Bao-Dur was the one to tell you about this person like they're this mythical deity of the Force, someone who learned to live without it, and came back to impart knowledge that would forever change the Force. It's just odd to see, especially since this mod is based on KotOR 2, the only game that has the Exile, and the game that characterized Revan way beyond the barebones depiction in the first game. I'll probably still play the next episode, but like... it just felt like nothing I did mattered. There was always a specific way to play, and a specific way my character was treated. It was a little frustrating. 5/10.
  1. Recently completed KOTOR 2 again, and was thinking of this mod. In Malachor I looked at the lightning in the background and had a Danny Devito gif moment.
  2. On the texture the skin really looks great, but sadly it doesn't seem to translate as well in-game... maybe the wrinkes could be softened or muted slightly?
  3. Is there a way to fix the skirt so that it's not slit in the middle? it's kinda distracting since there's no cloth belt fauld... thing in front of it.
  4. Goddang beautiful. Been curious if a Revan remodel would be possible for a while, and the answer is here. Spectacular work, might even do a texture overhaul once it comes out
  5. >TSLRCM Compatible: No Lmfao'd
  6. This split in Revan's robes has always pissed me off. Especially since it's fixed in the Star Forge model... So is it possible to fix these without tampering with weights too much? I was thinking of exporting the two models to Blender and then just merging them via vertex editing, but I'm not sure how well that would work, or *if* it would work. But on the off chance that it does, could it be used to restore Revan's robes to a less janky state? Because if that alone works, I was thinking of just improving the model altogether.
  7. This looks siiiiick. Already excited with what I'm seeing! Always hated how samey that Kotor games looked. Like I get reusing models saves resources, but c'mon.
  8. Is this mod just the trailer or does it do something else?
  9. This looks nice. I wonder if it could be applied/retextured to fit the other armor models? LIke the commando, or the light armored ones you see on Taris.
  10. I too would like a SWTOR HK patch, but I don't really care about the changes it makes to HK-47's appearance. I'd much rather keep the changes this mod makes.
  11. This sounds sick! Do you have any screenshots of the levels?
  12. Awesome. Do you have those hilts still? I'd take both the Kotor 1 and 2 versions if you do.
  13. Amazing stuff! I quite like the look of Ahsoka, as well as the Luke robes.
  14. Sorry to necro this thread, but where did you find all of these mods? Some look familiar and others don't... are they all separate??
  15. Probably very possible, but the only things I've been able to mod in so far have been texture mods. So I'd need to learn how to use KotorTool.
  16. Dang, he was a Watchman? Never would have guessed. Thanks for finding the wayback link, though. I wasn't able to recover it myself. I wonder if the GameFront wayback downloads still work...
  17. I adore those darkside hilts. Especially Malak's, I remember that from an old Jedi Academy mod. Would it be possible to replace his vanilla hilt with that, somehow? I'm curious. Also curious if they could hypothetically work with SLM. ...Oh, and I wouldn't mind the files.
  18. I feel like I'm going crazy. I could swear that there was a mod on filefront that allowed you to replace G0-T0 with Revan. It made him into either a sentinel or a consular (I believe it was the former). I haven't seen it on Gamefront yet, so I'm assuming they either couldn't find it or didn't bother with it. Either way, I was hoping to play around with it on my most recent playthrough. I was wondering if anyone still had it somewhere. Thanks in advance.
  19. Yo, I had a problem with this. When I was trying to play the Visas cutscene, the sequence would break when it was Nihilus's turn to talk Visas would just keep sitting there. I removed the mod and the cutscene worked fine. Any idea what causes this?
  20. That makes sense. Thank you! Sorry to keep you up at a late hour, I appreciate the support.
  21. Yes, that's what I'm saying. I renamed the models from the flowing robes one, but they both use DS textures. I renamed the flowing robes model to match the LS model that the mod adds. It works, but the LS model doesn't use the custom texture. I want to force it to load the custom texture rather than the DS N_DarthRevan01.
  22. Thank you for your patience. From the mod, it had seemed like there were two different versions included: A Star Forge appearance and a Darth Revan appearance. Both with different textures. Likely because both model files had different texture paths. Basically, I tried to rename, copy and replace the TSL Flowing Revan Robes for over the model that Grey_Ghost used. However, when I equip the sets of armor in game, they both share the same texture. I assume this is because they're identical files, so they are both redirected to N_DarthRevan01.tga. I want to use the Flowing Revan Robes, but I don't want both models to look identical. I was hoping to find a way to fix that, and redirect the second robes file (Star Forge Model) to the correct texture again (N_StarForgeA01.tga). I hope this makes sense.