StellarExile

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Everything posted by StellarExile

  1. I'm wondering, could this be compatible with VarsityPuppet's Peragus Tweak Pack?
  2. Seems like a problem with the game. I would try going to r/kotor to see if they have a solution. Sorry I couldn't be of any more help :(.
  3. I would try turning on V-Sync if you don't already have it on.
  4. StellarExile

    PFHC05 HD

    Well done!
  5. Something very strange I found and have seen multiple times. For some reason, characters in Stasis will have their lightsaber blades flicker. Here's an example with Bastila: I'm wondering if this is related in any way to frame buffer effects and maybe if it can be solved by turning them off? 🤔
  6. Something I came across when using force powers is that both Force Aura and Burst of Speed grant bonuses to defense of +2, but only force aura's defense bonus is displayed. For example, say the character has an existing defense rating of 18. If the character uses force aura, the character screen correctly displays the bonus (it will display the defense rating as being 20). but if using speed, the defense bonus is not displayed (the defense rating still says 18). Can anyone else confirm this and if it can be fixed?
  7. Could this be compatible with JCarter's Jedi Tailor mod?
  8. Actually no mods. It might be a vanilla issue.
  9. Has anyone noticed the issue with disappearing weapons on the Ebon Hawk and hideout? Whenever a party member is equipped with a weapon they flourish it but the weapon is invisible. It's a problem in both games. I've also noticed that there is a thing where whenever you switch equipment the animation changes (specifically running) when carrying. a lightsaber.
  10. I know the YouTuber KotorHDTVChannel did two successful neutral playthroughs😀😀
  11. I think they are cut content with weapon proficiency for grenades and "simple weapons" like quarterstaffs. I know simple weapons feats are restored here.
  12. It appears that the drain/death field effects strike the bottom of each cage for the captives. Was that intentional?
  13. That may be the problem. Unfortunately, if it doesn't use the TSL patcher, I don't think it will be compatible with a lot of other mods.
  14. I'm a little ignorant on this topic, but I did a little research, and I think the issue might be a messy appearance.2da file. Did you download the mod from here?
  15. Hey JCarter426, I think I may have found some of my own. It appears that female fingers clip through double bladed lightsabers and Rodians cannot form a two handed grip on weapons. Could these be SM issues?
  16. For some reason in KOTOR 2 sometimes areas become black and cannot be seen. I believe this mod fixes the respective files and removes the issue.
  17. It's the character seam line on the model. I believe it is a problem with mipmapping in the game. In your case, it may be the modded texture. Hopefully this will help.
  18. Hello everyone! I hope you all are doing well during this uncertain period. I was just wondering if there was a way to make Kreia's Assorted Robes compatible with TSLRCM. I have seen a thread about it, but it only covered one texture. I understand it is incompatible because the mod adds new scripts and a new quest (I believe). I'm curious if it is possible just to use the models for the robes and leave out the dark shroud and Remote Tells Influence? I also heard something about clipping issues. Do those exist in the mod?
  19. I'm pretty sure this has been mentioned before, but has anyone else been plagued with the UV mapping errors of the black seam lines? More importantly, is there anyone who doesn't have them (most notably on Carth & Canderous)? Other characters are fine. It just seems to be them.
  20. Lol! I could never have imagined Griff joining the team! Why exactly does he have Jedi abilities, though :)?