StellarExile

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Everything posted by StellarExile

  1. Mod works great. Just one thing, are Sentinels supposed to get the first feat upon character creation or another level? For some reason it isn't happening for me. They can select Implants I, but don't get it when I create the character.
  2. Okay, I used GLoverride and it removed the line from Carth but I still have a partial one on another head and some models have a gold colored seam in both games. Is there any way to fix that?
  3. StellarExile

    Train The Disciple

    I have a question. Do you need the broken comlink to have the conversation or will it trigger once you obtain it and initiate normal dialogue with Disciple and he's already trained as a Jedi?
  4. The model itself looks fine to me, so I'm guessing it might be the texture. Do any of those mods modify her hair texture?
  5. What system are you running, if you don't mind me asking?
  6. I hate to necro, but I'm getting the issue even at 1080p on Carth. Do you have the issue on Carth at 1080p @DarthParametric?
  7. I guess I'll have to ask @Salk. The uti might be incorrect.
  8. Hello my fellow DeadlyStreamers! I hope your Januaries have been treating well! As you probably already know PMHC06 is my favorite player head. However, I was wondering if someone would be so kind as to retexture it (recolor the hair and eyes to brown) and include some custom portraits for my personal use? Here are the files (thanks to Effix!) Many thanks! -StellarExile PMHC06.zip
  9. What she should look like this if there was KOTOR 3!
  10. Hey, just a heads up. I think the vanilla contains textures from the Old Republic Skin Overhaul and Jorak's Overhaul Mods. I saw in the update you moved the vanilla ones to the kotor folder, but you may have forgotten for some of the ratios. Could you include vanilla loadscreens of those for us vanilla lovers xD? Amazing screens, by the way! I will certainly be using these very soon!
  11. Gorgeous! Can't wait to see other mods included as well.
  12. I guess here is your reminder, @R2-X2 😃 XD
  13. It’s a mistake, for some reason most of these mods say TSLRCM incompatible when they shouldn’t. Not sure why though.
  14. No problem, thanks for the reply .
  15. Upon further investigation, I believe you might need to move both the ncs and nss scripts to your override even if the description says just to move one. I do remember asking jc2 about a similar matter for his Improved Grenades mod.
  16. Hey @Squall Lionhart, I heard that this mod fixes some issues with the head not directly addressed by redrob41's TSL Head Model Fixes. Is that accurate? Just wanted to make sure, thanks!
  17. Hmmm... unless you're using other mods that conflict, I don't think that should be happening. Wonder what @R2-X2's thoughts are.
  18. That's strange. I don't think that should be happening as long as you're not using conflicting mods. Did you install it to a save where it didn't have the mod before? Ah, I was referring to the property where it fires 4 shots and only 1 hits because that's the limitation. No other issues I can think of, though .
  19. Are you using the extra attacks for rifles? I think they themselves have some issues. I don't think the repeaters themselves do, though.