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StellarExile

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Everything posted by StellarExile

  1. Version 1.0.3

    476 downloads

    Human/Alien NPC Diversity (KOTOR 1) Knights of the Old Republic is a wonderful game, but it still reeks of the technical limitations of 2003. The galaxy is full of clones where NPCs have very few unique appearances. After Leilukin released her mod for male Twi’leks, I decided to take my own shot at humans. With the help of SpaceAlex’s K1 Enhancement Pack and many other modders' resources, this mod gives many human NPCs (and some aliens) more diversity throughout the game. Many heads were from SpaceAlex’s K1 Enhancement Pack, an unfinished mod he released to the public as a resource. Many others use player heads. If an NPC uses a head you use, don’t worry. The backuphead feature from appearance.2da ensures the NPC will use another head if the PC uses it. Incompatibilities: This mod will be incompatible with any mod that edits the same NPCs. Most notable includes N-DReW25's Czerka Redux, Galaxy of Faces and K1 Clothing Pack as well as Leilukin's's female Twi'lek NPC diversity mod. Credits: SpaceAlex for K1EP. DarthParametric for the Fat Commoner Models. Leilukin for her Diversified Twi’lek males which was the main inspiration for this mod. CaptaineSpoque for the Clothing Resource, many of which were used in this mod. Effix for the Jolee Alternative mod and Taris Dueling Arena Adjustments which two heads were used from. Redrob41 for the Combat Suits Modders’ Resource. Silveredge9 for BOSSR.
  2. I installed this mod and it works perfectly. The only thing off I noticed was two NPCs wearing regular Sith uniforms with the Back in Black patch. Just thought I’d let you know. Amazing work as usual!
  3. 60 FPS.
  4. There is an issue with the intro cutscene in the 4k version as well. The game freezes when I have the version from this mod but is fixed when I use it from Naevelok's.
  5. It’s a good mod, but it hasn’t been updated properly in a very long time and has some issues. Maybe a future project :)
  6. StellarExile

    Qarren HD

    Incredible work. I think this mod should definitely be posted under TSL though since that’s where most of the Quarren are.
  7. Sounds good. Thank you for clarifying, Rob. I’ll leave them for ROR!
  8. I hate to necro this thread, but there is something I want to ask. Logan23 said the ROR demo can be considered a modder’s resource. Since he has returned I’m wondering if this is still true. i am working on a pretty big mod and am interested in using assets from ROR. Since rob created them, I’d figure I’d ask up front. Is it okay to use assets from the mod @redrob41 and @Logan23?
  9. They don’t necessarily have to. They can download the two files attached and replace them in the Override folder and the updated version will be for new downloaders. Definitely fair though, just wanted to give a suggestion:)
  10. Good eye! I hadn’t thought of that.
  11. If you go to file details you can upload a new version.
    Proof teamwork makes the dream work.
    Great work. Needs a portrait, though.
  12. Hi everyone, The modding scene has been quiet lately, but several authors have been releasing phenomenal pieces of work in the past couple of months. Two mods have come to my attention - JC’s Extra Saber Colors and Crazy34’s lightsaber blades: These two are phenomenal. Sadly, because these two mods use different models they create inconsistencies. While technically compatible, JC’s mod does not use Crazy34’s models and do not have the environmental lighting. I was wondering if someone more experienced with 3D modeling would be willing to create a patch that uses Crazy34’s models from the resources available (with JC’s permission if necessary).
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  13. This looks amazing! Does it cover world models as well?
  14. It looks outstanding! Was the OdysseyBase renamed?
  15. Where is the Dak head from?
  16. Meant heads, sorry (damn autocorrect). Do they replace the default textures of the player heads?
  17. Are the Dark Hope textures for the beads included or do they use vanilla ones by default?
  18. This is a massive improvement over vanilla. I hope you will do NPCs for the rest of the game like Sunry, Elora, Sandrals etc. The clone effect has got to go!
  19. Ever think about doing the corpses too?
  20. Vanilla problem, I presume?
  21. Hey @LDR I think there might be a conflict with the latest version of K1CP. After I complete the ship and go into the unknown world the Rakata don’t spawn. Would you mind taking a look?
    Absolute GOAT. Works perfectly and made combat much more fun in certain areas.
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