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Everything posted by StellarExile
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4x Upscale+ Character Textures & Model Fixes (TSL)
StellarExile commented on redrob41's file in Skins
- 16 comments
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- model fixes
- uvw fixes
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(and 4 more)
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Hi everyone, The modding scene has been quiet lately, but several authors have been releasing phenomenal pieces of work in the past couple of months. Two mods have come to my attention - JC’s Extra Saber Colors and Crazy34’s lightsaber blades: These two are phenomenal. Sadly, because these two mods use different models they create inconsistencies. While technically compatible, JC’s mod does not use Crazy34’s models and do not have the environmental lighting. I was wondering if someone more experienced with 3D modeling would be willing to create a patch that uses Crazy34’s models from the resources available (with JC’s permission if necessary).
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wip 4x Upscale+ Character Textures & Model Fixes for KotOR & TSL
StellarExile replied to redrob41's topic in Work In Progress
This looks amazing! Does it cover world models as well? -
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This is a massive improvement over vanilla. I hope you will do NPCs for the rest of the game like Sunry, Elora, Sandrals etc. The clone effect has got to go!
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- 22 comments
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- cruiser
- deadlystream
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(and 4 more)
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- 22 comments
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- cruiser
- deadlystream
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(and 4 more)
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View File Companion Clothes (K1) I never enjoyed the fact that all companions in KOTOR came equipped with unique clothes, yet they all shared the same basic item. I was heavily inspired by Cappy's Version for TSL so I decided to make a version for KotOR 1. This mod gives each companion (minus droids) a unique item with the appearance of default clothing that is restricted to the wearer. This was accomplished using companion-specific feats from Sdub’s Immersive Feats mod which grants party members unique feats who did not already have them. The items are meant to be starting equipment only with basic stats (like +1 defense) that don’t detract from game balance. I also have changed Juhani's lightsaber from the duel in the Grove to a blue one as it never made sense why she used a red one. For the best results this mod should be installed with (and after) the famous Community Patch. It ensures that Jolee is his default clothing during the introduction. Special Thanks: Sdub for the K1 Immersive Feats resource. Stoffe for ERFEdit. Cortisol for Holocron Toolset. Submitter StellarExile Submitted 04/21/2023 Category Mods K1R Compatible Yes
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Version 1.0.5
492 downloads
I never enjoyed the fact that all companions in KOTOR came equipped with unique clothes, yet they all shared the same basic item. I was heavily inspired by Cappy's Version for TSL so I decided to make a version for KotOR 1. This mod gives each companion (minus droids) a unique item with the appearance of default clothing that is restricted to the wearer. This was accomplished using companion-specific feats from Sdub’s Immersive Feats mod which grants party members unique feats who did not already have them. The items are meant to be starting equipment only with basic stats (like +1 defense) that don’t detract from game balance. I also have changed Juhani's lightsaber from the duel in the Grove to a blue one as it never made sense why she used a red one. For the best results this mod should be installed with (and after) the famous Community Patch. It ensures that Jolee is his default clothing during the introduction. Special Thanks: Sdub for the K1 Immersive Feats resource. Stoffe for ERFEdit. Cortisol for Holocron Toolset. -
- 16 comments
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- female
- marius fett
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(and 1 more)
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That's probably MF's eye fix.
- 8 replies
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- patch
- unofficial
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(and 3 more)
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