StellarExile

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Everything posted by StellarExile

  1. If you go to file details you can upload a new version.
  2. Hi everyone, The modding scene has been quiet lately, but several authors have been releasing phenomenal pieces of work in the past couple of months. Two mods have come to my attention - JC’s Extra Saber Colors and Crazy34’s lightsaber blades: These two are phenomenal. Sadly, because these two mods use different models they create inconsistencies. While technically compatible, JC’s mod does not use Crazy34’s models and do not have the environmental lighting. I was wondering if someone more experienced with 3D modeling would be willing to create a patch that uses Crazy34’s models from the resources available (with JC’s permission if necessary).
  3. This looks amazing! Does it cover world models as well?
  4. It looks outstanding! Was the OdysseyBase renamed?
  5. Where is the Dak head from?
  6. Meant heads, sorry (damn autocorrect). Do they replace the default textures of the player heads?
  7. Are the Dark Hope textures for the beads included or do they use vanilla ones by default?
  8. This is a massive improvement over vanilla. I hope you will do NPCs for the rest of the game like Sunry, Elora, Sandrals etc. The clone effect has got to go!
  9. Hey @LDR I think there might be a conflict with the latest version of K1CP. After I complete the ship and go into the unknown world the Rakata don’t spawn. Would you mind taking a look?
    Absolute GOAT. Works perfectly and made combat much more fun in certain areas.
  10. Try this mod: https://deadlystream.com/files/file/1846-new_lightsaber_blade_model_k1/
  11. Amazing. This mod is a brand new must have.
  12. Is this mod compatible with the Community Patch’s changes to the script? Also, will Malak now use any powers given to him?
  13. I don’t know why but some of the affected NPCs have mismatched hands that are only green. Is that likely a side effect from another mod?
  14. View File Companion Clothes (K1) I never enjoyed the fact that all companions in KOTOR came equipped with unique clothes, yet they all shared the same basic item. I was heavily inspired by Cappy's Version for TSL so I decided to make a version for KotOR 1. This mod gives each companion (minus droids) a unique item with the appearance of default clothing that is restricted to the wearer. This was accomplished using companion-specific feats from Sdub’s Immersive Feats mod which grants party members unique feats who did not already have them. The items are meant to be starting equipment only with basic stats (like +1 defense) that don’t detract from game balance. I also have changed Juhani's lightsaber from the duel in the Grove to a blue one as it never made sense why she used a red one. For the best results this mod should be installed with (and after) the famous Community Patch. It ensures that Jolee is his default clothing during the introduction. Special Thanks: Sdub for the K1 Immersive Feats resource. Stoffe for ERFEdit. Cortisol for Holocron Toolset. Submitter StellarExile Submitted 04/21/2023 Category Mods K1R Compatible Yes  
  15. Version 1.0.5

    492 downloads

    I never enjoyed the fact that all companions in KOTOR came equipped with unique clothes, yet they all shared the same basic item. I was heavily inspired by Cappy's Version for TSL so I decided to make a version for KotOR 1. This mod gives each companion (minus droids) a unique item with the appearance of default clothing that is restricted to the wearer. This was accomplished using companion-specific feats from Sdub’s Immersive Feats mod which grants party members unique feats who did not already have them. The items are meant to be starting equipment only with basic stats (like +1 defense) that don’t detract from game balance. I also have changed Juhani's lightsaber from the duel in the Grove to a blue one as it never made sense why she used a red one. For the best results this mod should be installed with (and after) the famous Community Patch. It ensures that Jolee is his default clothing during the introduction. Special Thanks: Sdub for the K1 Immersive Feats resource. Stoffe for ERFEdit. Cortisol for Holocron Toolset.
  16. Since this mod restored the white Sith Soldiers, is AFP's mod not needed anymore?
  17. StellarExile

    Duros

    Are you releasing this?