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Everything posted by StellarExile
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Fixed Hologram Models and Admiralty Redux for TSLRCM
StellarExile commented on DarthParametric's file in Mods
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Widescreen Res and Movement Bug Help K1
StellarExile replied to Skeet1983's topic in Knights of the Old Republic General
Seems like a problem with the game. I would try going to r/kotor to see if they have a solution. Sorry I couldn't be of any more help :(. -
Widescreen Res and Movement Bug Help K1
StellarExile replied to Skeet1983's topic in Knights of the Old Republic General
I would try turning on V-Sync if you don't already have it on. -
portraits All PC And Party Portraits (Modders Resource) (TGA)
StellarExile commented on thetruerevan75's file in Modder's Resources
- 1 comment
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- resource
- party members
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Something I came across when using force powers is that both Force Aura and Burst of Speed grant bonuses to defense of +2, but only force aura's defense bonus is displayed. For example, say the character has an existing defense rating of 18. If the character uses force aura, the character screen correctly displays the bonus (it will display the defense rating as being 20). but if using speed, the defense bonus is not displayed (the defense rating still says 18). Can anyone else confirm this and if it can be fixed?
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Disappearing Weapons
StellarExile replied to StellarExile's topic in Knights of the Old Republic General
Actually no mods. It might be a vanilla issue. -
Has anyone noticed the issue with disappearing weapons on the Ebon Hawk and hideout? Whenever a party member is equipped with a weapon they flourish it but the weapon is invisible. It's a problem in both games. I've also noticed that there is a thing where whenever you switch equipment the animation changes (specifically running) when carrying. a lightsaber.
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Diversified Jedi Captives on the Star Forge
StellarExile commented on DarthParametric's file in Mods
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KOTOR1 Mandalorian Heads Bug???
StellarExile replied to Masirimso24's topic in General Kotor/TSL Modding
Probably. Do you know who the mod author of the Fett Mandos is?- 10 replies
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- starkiller
- bendak
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KOTOR1 Mandalorian Heads Bug???
StellarExile replied to Masirimso24's topic in General Kotor/TSL Modding
That may be the problem. Unfortunately, if it doesn't use the TSL patcher, I don't think it will be compatible with a lot of other mods.- 10 replies
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- starkiller
- bendak
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KOTOR1 Mandalorian Heads Bug???
StellarExile replied to Masirimso24's topic in General Kotor/TSL Modding
I'm a little ignorant on this topic, but I did a little research, and I think the issue might be a messy appearance.2da file. Did you download the mod from here?- 10 replies
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- starkiller
- bendak
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- 13 comments
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- supermodel
- fix
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For some reason in KOTOR 2 sometimes areas become black and cannot be seen. I believe this mod fixes the respective files and removes the issue.
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Line down the middle of Carth's Forehead
StellarExile replied to Elwood288's topic in General Kotor/TSL Modding
No problem! I'm just glad I could help -
Line down the middle of Carth's Forehead
StellarExile replied to Elwood288's topic in General Kotor/TSL Modding
It's the character seam line on the model. I believe it is a problem with mipmapping in the game. In your case, it may be the modded texture. Hopefully this will help. -
Hello everyone! I hope you all are doing well during this uncertain period. I was just wondering if there was a way to make Kreia's Assorted Robes compatible with TSLRCM. I have seen a thread about it, but it only covered one texture. I understand it is incompatible because the mod adds new scripts and a new quest (I believe). I'm curious if it is possible just to use the models for the robes and leave out the dark shroud and Remote Tells Influence? I also heard something about clipping issues. Do those exist in the mod?
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I'm pretty sure this has been mentioned before, but has anyone else been plagued with the UV mapping errors of the black seam lines? More importantly, is there anyone who doesn't have them (most notably on Carth & Canderous)? Other characters are fine. It just seems to be them.