GNihilus2

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Everything posted by GNihilus2

  1. goodness. never noticed those gaps were THAT big/concerning. you certainly saved Harbinger for a (''slow'') depressurization... LoL btw i already had the Broom Closet Wall Lights Fix, just overwrite then i suppose eh? great work once again, rating ASAP.
  2. anything new here on this skybox or its an HQ version of the existing textures?? keep it up
  3. wish there was an easy way to boost into 3D HD holos Elinda and Ashana .... seems not right? been just humble 2D only? keep up your awesome 'mini-modding'
  4. glad you liked the review ebmar so there is a shinny tweak to the helmet aswell, great, good good. yeah i agree the brightness in the chest is clearly more noticeable than on the helmets. You bet Republic deserve this improvements ..... poor republic with all those power-thirsty sith and mandalorians all over the place LoL
    just checked them on Manaan. now the reflection on the chest plate and helmet is so fitting, and the whole texture improvement aswell. Well well done indeed !!! (well not sure if the helmet is actually shinny now or its just the improved texture, in the chest is far more perceivable) the Republic deserved this, for all their neverending efforts against both mandalorians and Sith?? cheers.
  5. awesome idea gonna try this ASAP. So, I might install Main and Optional-1 options together right? it seems Optional-1 file needs to replace my already existing Override's PFBBL01 texture, correct? so the Male option alone adds some visible shading and reflection right, or just color changes/edits? thanks on advance great release
    LOVED what you did here. oh man oh man. such a wonderful and simple fix, i was always BADLY bothered by this, specially when frequently calling Atton or BaoDur. tested on a NON TSLRCM installation, should work on my TSLRCM install aswell i suppose.... even fixed my gamorrean axes, (modded) darkswords and my baseball bats!! LoL hats Off to you cheers. 😉 LAST EDIT: working with a (modded) Imperial Knight armor too btw based on that model
    so these are vanilla tweaked textures? not one edited texture here adding or changing something else than specularity? for moments i think i'm seeing new textures here or there (like the footlocker blue lock or that PLC sign). 5 stars for this work anyway
    how do you pinpoint all these small "asking for fix" things?? lol a hawk eye ......... thanks. good work again.
  6. in pink?? hahaha. thank you, great to know that's possible too. To see how it looks in blue first, right??
  7. so they can be tinted with any color alternatives, then??? (that blue tint looks great/appropiate anyway but just asking)
  8. wonderful idea, will test ASAP,. Looks WAY more neat/sharp according to videos. what about the color changes? consequence of the new animated textures for Vandar & Dodonna or just result of tweaking with the original models/textures??
  9. loving the coloring of these, specially the Brawler light blue and the Gold & Black versions. cheers for awesome coloring
    wonderful work, the little widder beam is noticeable now, even more considering i had few tweaked very thin blades/beams. thanks for the TXIs btw. gonna be keeping a mixture of this mod's textures and my previous modded ones. Thx.
  10. good work/idea to place these to be pickable/achievable in certain locations instead of cheating or getting all at once, awesome blade coloring too. testing ............
    wonderful theme, softer than the original. dialogs are heard slightly better (higher) been the music softer IMO. rated 5.
    wonderful improvement JCarter, plenty of difference now !! the improvement is more noticable in the Gran(s) if you ask me. always hated these LQ Low Poly characters. Running smoothly on my end without K1R with K1 Lite Upgrader 1.2 from By a Future pilot btw.
  11. just tested this on Taris, Manaan, etc, working ok. Now its worth to walk closer to those commoners for a brief chit-chat .... havent seen the protocol droids and rakatas yet; going well with JC's Dense Aliens for K1 mod aswell no issues there. must-have tweak to improve the visual experience of this game, I don't have K1R btw.
  12. nice theme, worked good. a more tranquil smooth music for Javyar's. Great job. worked even without the patcher just copying the file.
  13. GNihilus2

    KotOR0005.jpg

    thanks alot !!! good find, how different eyes and nose IMHO.
  14. roger that one thanks. gonna try it asap to check it.
  15. hi wonderful idea to improve even more this neverending game i dont see in tslpatchdata folder any new models, just tga textures. Or is there a change in modela, modelb and so on columns? so how are the hi-poly models changed i wonder??? or is it just textures?? great upload man
  16. oh man such a WONDERFUL and useful idea. I was soooooo bothered by those LQ K1 aliens !!!! way bothered now, silly question here?? i'm checking changes.ini here before installing and see that is says LookupGameNumber=2 shouldnt it be LookupGameNumber=1 if this is to be installed in K1 or am i wrong? correct me, thank u. I haven't tried installing already.
  17. GNihilus2

    KotOR 1 Restoration

    as the WARNING says in the DESCRIPTION of the mod, you should install this mod first and then add all these aformentioned (Hidden Bek Control Room Rest 1.0, Taris Lower City Restoration, etc), which would force you to do a new clean install surely. You can backup your actual installation and come back to them later, to try the new clean install for KotOR 1 Restoration 1.2. otherwise there must be files worked by 2 or more of these 5 mods for sure. Easier way to be sure is to open the files and check the modules names and files by yourself, to look for files matches. best scenario there might be few matches and with minimal modding skills you could make the mods compatible. hope that helps.