Get a Grip! Zeison Sha Armour Male Model Fix 1.0.0

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About This File

This mod addresses an issue with the vanilla Zeison Sha armour model for males (PMBMM). It appears something happened during its creation by Obsidian that results in the left hand being unable to reach far enough across the body to properly perform a two-handed grip during weapon animations. The model was also undersized compared to the other male models.


  • Scaled the model 102% to bring it in line with the height/size of other medium male models
  • Adjusted some hand and wrist skin weights to minimise bad deformation
  • Swapped to the PMBNM rig to alleviate left arm position/rotation issues

Known Issues:

  • It seems like swapping to the PMBNM rig may have traded one set of issues for another. There appear to be some deformation problems with the right hand that aren't present when using the original rig. I may swap to a third rig at some point to see if I can find a better solution.
  • The dual melee wielding animations still suffer from the vanilla bug of the off-hand clipping through the hilt. Download @JCarter426's Supermodel Fix for K2.


  • Simply copy the model files across to your Override folder


  • Thanks to @JCarter426 for pointing out the issue and testing the various fixes
  • Thanks to @bead-v for KOTORMax and MDLEdit
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   1 of 1 member found this review helpful 1 / 1 member

LOVED what you did here. oh man oh man. 

such a wonderful and simple fix, i was always BADLY bothered by this, specially when frequently calling Atton or BaoDur.  

tested on a  NON TSLRCM  installation, should work on my  TSLRCM install  aswell i suppose.... 

even fixed my gamorrean axes, (modded) darkswords and my baseball bats!!    LoL 

hats Off to you cheers.   😉

LAST EDIT: working with a (modded) Imperial Knight armor too btw based on that model 


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