798 files

  1. Bastila Romance Scriptfix

    Bastila Romance Scriptfix
    for Kotor 1 (GOG/retail)
    by Markus Ramikin
    version 1.1
    *******************
    Readme contents
    *******************
    I. The bugs (SPOILERS)
    II. The bugs - technical description
    III. Installation
    IV. Other mods
    V. Old savegames
    VI. Changelog
    VII. Disclaimers and permissions.
    *************************
    I. The bugs (SPOILERS)
    *************************
    After you've kissed Bastila, you can have a final conversation with her where the romance gets put on hold "until Malak is defeated". Two later dialogs potentially have lines that bring up the romance. These dialogs have bugs:
    First, confronting Evil Bastila on Temple Summit, on Rakata:
    - if you've had that post-kiss conversation with her, the game will not recognize the romance, and you will miss out on certain dialog options.
    Second, the final confrontation with Bastila on the Star Forge has an opposite problem:
    - If you've sunk the romance completely, for example by saying "Sorry, Bastila, that starship won't fly", the game will mistakenly give you the romance dialogue option.
    Of course Kotor 1 players have known for years that Bastila's romance is buggy, and several attempted fixes already exist. But these modify Bastila's dialog file from the Ebon Hawk conversations, so 1. they don't fix the second situation, on the Star Forge, and 2. they don't help a player whose savegame is already past the kiss+conversation part.
    This modification fixes both situations directly. Now you will get romance-related dialogue options on Rakata and the Star Forge regardless of whether you've discussed the kiss with her afterwards, but you will not get these options if you've shot her down.
    *************************************
    II. The bugs - technical description
    (you may safely skip this)
    *************************************
    The romance is controlled by the variable K_SWG_BASTILA. Once you've completed Bastila's plot it should have one of these values:
    K_SWG_BASTILA = 12: kissed Bastila = romance active
    K_SWG_BASTILA = 13: kissed Bastila AND talked afterwards = romance active
    K_SWG_BASTILA = 99: romance sunk (or unavailable because the PC is female)
    The Temple Summit dialog only recognizes the romance if the value is 12, which is why common advice to players is to not talk to Bastila after the kiss.
    The Star Forge dialog only recognizes the romance if the value is greater than 12, which means it will mistakenly recognize it even if it's 99, and may fail to recognize it if you didn't talk to Bastila after the kiss.
    To further complicate things, some of the Temple Summit dialog's endings run a script that sets the value to 13, even when it was 99. This mistakenly restores a killed romance for players who wanted to just stay friends.
    My fixed scripts recognize the romance at values 12 and 13 in both dialogs, as well as prevent the mistaken reactivation when it was 99.
    ****************
    III. Installation
    ****************
    Unzip, copy the files from Override into your game's Override folder.
    *****************
    IV. Other mods
    *****************
    Compatible with any mod out there that doesn't modify the same script files, or redesign the romance too much (i.e. the K_SWG_BASTILA variable behaves the same way).
    Compatible with K1R. At the time I'm writing this K1R contains a different Bastila romance fix, but that simply becomes irrelevant if my mod is present. Its changes to Bastila's dialog file neither hurt nor help.
    For authors of mods that allow a female PC x Bastila romance: I provide a version of my fix that removes the gender check. "Use it well. Use it for good." Players should note that this does NOT automatically make my fix compatible with such mods - it depends on how these mods are written. Consult the authors to be sure.
    The mod was tested with the GOG version, and I expect it'll work fine with the old retail/CD versions too. I will not be testing the Steam version, and I make no guarantees about it at all. (PSA: Don't get gaming classics from Steam, kids - good old games are the speciality of Good Old Games, duh.)
    ********************
    V. Old savegames
    ********************
    Compatible with pre-existing savegames, including past the kiss+conversation on the Ebon Hawk, up until the Temple Summit confrontation with Dark Bastila.
    Savegames from past the Temple Summit may fail to benefit from the fix fully, especially if your character's relationship with Bastila is supposed to be platonic.
    *****************
    VI. Changelog
    *****************
    1.0 -> 1.1:
    - Players who were deliberately NOT romancing Bastila could still sometimes get romantic lines in the second confrontation, on the Star Forge. This is properly fixed now; there was one more offending script to take care of.
    - [by request] added a variant without a gender check, so that this fix can (potentially) be used with mods that allow a female x Bastila romance.
    ************************************
    VII. Disclaimers and permissions.
    ************************************
    The usual stuff applies. The mod is provided as-is and with no guarantees; by installing it, you accept it may melt your computer, cause nuclear war, and hasten the heat death of the Universe.
    Distribute freely, including incorporating it in your mods, as long as you give credit.

    11,326 downloads

       (10 reviews)

    12 comments

    Updated

  2. Human Xor Restoration

    =Human Xor Restoration=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION


    AUTHOR: Leilukin
    FILE NAME: Human Xor Restoration.zip
    LATEST VERSION: 1.0
    CONTACT: E-mail to leilukin[at]gmail[dot]com, or message to Leilukin on Deadly Stream


    1) DESCRIPTION:
    This mod restores the original appearance of the NPC Xor in the Xbox version of KotOR, by changing his species from a Twi'lek to a human.
    For those who do not know or remember, Xor appears during Juhani's personal quest, "Threat from Xor", and he is revealed to be the slaver who attempted to buy Juhani before Juhani was freed. I have always found it jarring that Xor openly makes anti-alien comments despite being a nonhuman himself ("You Jedi act all prim and proper, but inside you must feel the same way I do about the lesser, nonhuman species"), and in my opinion it would make far more sense for Xor to be a human.
    Later, I found out from Xor's Wookieepedia entry that he was originally a human in the Xbox version of KotOR, but his species was changed to a Twi'lek in the PC version. Therefore, I made this mod to restore Xor's original human appearance so it would be consistent with his in-game dialogue and anti-alien nature.
    NOTE: This mod has been included in the KotOR 1 Community Patch (K1CP) with my permission. If you intend to use K1CP, you do not need to download and install this mod.
     
    2) INSTALLATION:
    Extract the Human Xor Restoration.zip you downloaded to anywhere you like, as long as it is not within the KoOR directory. Run Install Human Xor Restoration.exe, point the installer to your KotOR directory and let the installer do its magic.
    NOTE: If you already have the g_xor.utc and/or kas_xor1.utc file in your Override folder, when you install this mod a new folder named backup will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
     
    3) UNINSTALLATION:
    Delete g_xor.utc and kas_xor1.utc from your Override folder.
    If a backup folder was created when you installed this mod, go to the backup folder, cut and paste g_xor.utc and/or kas_xor1.utc from the folder and paste the file in your Override folder.
     
    4) KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.



    5) MOD COMPATIBILITY:
    This mod should be compatible with any other mods that do not change Xor's appearance.
    This mod is compatible with KotOR 1 Restoration (K1R).
     
    6) PERMISSION:
    You may modify this mod for your personal use. However if you want to use any files from this mod for your own mod, please ask for my permission before releasing your mod. If I give you permission for it, I request that you credit me when you release your mod. Thank you.
     
    7) CREDITS:
    Fred Tetra for the KotOR Tool
    Stoffe for TSLPatcher
     

    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,049 downloads

       (7 reviews)

    20 comments

    Updated

  3. Revan's Hoodless/Maskless Flowing Robes For K1

    This mod changes the models for the robes you receive on the Star Forge (Darth Revan’s robes for dark side or Star Forge robes for light side) to a modified version with the cape and belts seen on the cutscene version, but without the raised hood and mask.
    Alternative models with different arrangements of cape/belts/folded hood are available in the mod’s OPTIONAL folder. Once you have finished installing the mod, you may copy and paste the MDL/MDXs from relevant folder to the Override folder, overwriting when prompted.

     

     
    This mod relies on Sithspecter’s Revan's Flowing Cape and Belt Fix mod for the animations. You can download that mod from here:
    http://deadlystream.com/forum/files/file/709-revans-flowing-cape-and-belt-fix/
    Extract n_darthrevan.mdl and n_darthrevan.mdx to your Override folder (you don’t need to install the rest of that mod’s files, but it is fine to do so). If you do not have this mod then you will not have any animations for the cloak or belts.
    How to Obtain:
    The mod retains the vanilla route to obtaining the robes, namely accessing the fabrication computer on Deck 2 of the Star Forge. However, in order to allow people to get the robes early, I have added a new fabricator on Dantooine. It is located inside the Aratech Mercantile room next to the Ebon Hawk's landing pad at the Jedi Enclave:
     

    In order to use this component of the mod, you must run the installer a second time and choose the option Dantooine fabricator from the drop-down list.
    Notes:
    This mod is not compatible with any other mod that changes/replaces the scripts for the computer on the Star Forge that grants you the robes, k_psta_replicat4 and k_psta_replicat5.
    The male version is a straight replacement for the PMBJ model, so it will not be compatible with any other mod that replaces/modifies that model, or changes the values for that column in appearance.2da. Because of the way animations work, the female version must be set up as a disguise, so it uses its own independent models and appearance.2da rows and is unaffected by changes to the PFBJ model or appearance.2da values. Note, however, that this means it is not compatible with custom female head models.
    The Darth Revan robes use the vanilla PMBJ01 texture, and is compatible with texture replacements from other mods. The vanilla texture for the Star Forge robes, PMBJ02, has no provision for the cape or belts, so I have provided a very basic replacement with those sections coloured. I suggest that you replace this with a better quality texture from another mod. I recommend ZM_StarForgeA08 from ZimmMaster's Revan's Jedi Robes mod. Download that mod here:
    http://deadlystream.com/forum/files/file/466-revans-jedi-robes/
    Extract Zimm’s texture from his mod’s tslpatchdata folder, rename it to PMBJ02.tga, and then put it in your Override folder, overwriting when prompted. Make sure you do this after installing the current mod! Additionally, grab the TXI from the OPTIONAL folder and place that in the Override folder as well.
    Known Issues:
    There will be some clipping during certain animations. Some of this is related to the animations, some of it the meshes. If you spot something particularly egregious, then let me know in the comments and I may be able to address it if it is model-related.
    Currently there are no limitations on the Dantooine generator. You can fabricate either set of robes regardless of alignment, and you can make as many copies as you like. I may change this in future.
    If you are using the K1 Community Patch, the K1 Restoration mod, or another mod that has added danm13.mod to your Modules folder, you will get a warning from TSLPatcher that this file already exists and was skipped. This is intended behaviour and not an error.
    Acknowledgements:
    Thanks to Sithspecter for the n_darthrevan flowing robes animations, without which this mod would not be possible. Many thanks to Fair Strides and bead-v for looking over my scripts, checking for errors and streamlining syntax. Thanks to DarthTyren for his tutorial on camera placement (although I had to source the quaternion conversion elsewhere). Thanks to Salk for informing me of a missing ini config for one of the UTI files.

    8,436 downloads

       (12 reviews)

    80 comments

    Updated

  4. Dodonna’s Transmission

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC I: MODIFICATION
    Dodonna’s transmission mod 1.1
    ========================================================
    Author: danil-ch
    Contact: danil-ch can be reached via pm at deadlystream.
    Name: Dodonna’s transmission
    Filename: [K1]_Dodonna's_Transmission_v1.1.rar
    Original Release Date: 20/08/19
    1. Description:
    ----------
    This mod basically makes PС appear during Dodonna’s transmission (LS version).
     
     
     
    2. Install:
    ----------
    To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR1 folder. Simply run “Transmission.exe”.
     
    3. Uninstall:
    ----------
    To uninstall, replace (or delete) STUNT_42.mod in the game’s Modules folder with the original from the Backup folder created during the installation. Remove m12aa_c05_cam.mdl from the Override folder (Revisited version only).
     
    4. Bugs:
    ----------
    This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
     
    5. Credits:
    ----------
    Fred Tetra - For creating his awesome KOTOR Tool that makes us modders job a lot easier.
    DarthParametric - For transition to module patching.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    22,535 downloads

       (3 reviews)

    6 comments

    Updated

  5. Screamjetbooster + Dj269's Canderous Armor Pack

    Screamjetbooster + Dj269's Canderous Armor Pack
     
    Authors: screamjetbooster, djh269
     
    Release Date: 19/06/2017
     
    Installation:
    Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLPatcher do its magic
     
    Uninstallation:
    N/A
     
    Description:
    - This mod adds two reskinned helmetless Mandalorian Armors and two masks, originally created by SithSpecter, and reskinned by Xander2077
     
    Known Bugs:
    - This mod shouldn't have bugs but if there is Just Message me on Deadlystream.
     
    Incompatibilities:
    Shouldn't be incompatible with anything but if there is just PM me on Deadlystream
     
    Permissions:
    - Unfortunately you are unable to use any parts of this mod in one of your own public releases. This should not be hosted on anywhere but Deadlystream.com
     
    Thanks:
    Bioware for such an amazing game.
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Stoffe for creating ChangeEdit.exe and for creating the tslpatcher tool.
    Holowan labs for the endless pit of information for Kotor modding.
    SithSpecter for the use of his Canderous Mask model and skin
    Xander2077 for the use of his skin for SithSpecters mask.
    DarthParametric for creating the helmetless Mandalorian model.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE

    844 downloads

       (4 reviews)

    5 comments

    Updated

  6. 7 variants of lightning

    Mod includes 7 options of lightning power, for any taste preferences. All the texture resolution is 1024X1024, which allows you to get good quality and performance. All options are arranged in folders and contain screenshots.

    1,834 downloads

       (9 reviews)

    2 comments

    Submitted

  7. HD Canderous Ordo

    This mod will replace and update Canderous texture files. It keeps the same look, but adds in more details. The work involves Quanons textures.
    The head has not been published. It contains materials from another author. I can send it in a personal message.

    38,832 downloads

       (14 reviews)

    12 comments

    Updated

  8. Sneak Attack 10 Restoration

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 12.07.2017
     
    Installation:
    Double Click the TSLPatcher.exe and let it do its magic
     
    Uninstallation:
    When the TSLPatcher installs the mod correctly it generates a backups folder within the Simple Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the
    "feat.2da" to the override folder overriding the Simple Weapons Feat Restoration files
     
    Description:
    In Kotor there are 9 sneak attack feats that the scoundrel can get, however, looking into the game files there is a 10nth sneak attack feat that appears to be unused.
    It is only available to the scoundrel (Mission and the scoundrel player character) at level 19. Sneak Attack 10 adds 10-60 points of extra damage to attacks when the
    target can't respond to the attacker, making it more powerful than sneak attack 9's 9-54 points of extra damage.
     

    Known Bugs:
    None known. If you find any report it to me either by commenting it in the release thread of via a PM
     
    Incompatibilities:
    Should be compatible with most mods
     
    If you spot an incompatibility please alert me
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission
     
    Thanks:
    The entire K1R team for making K1R and restoring most of the cut content
    Bioware for such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    27,696 downloads

       (7 reviews)

    1 comment

    Submitted

  9. HD KT-400 military droid carrier and Lethisk-class armed freighter

    Textures for HD KT400 military droid carrier and Lethisk-class armed freighter in high resolution.

    33,302 downloads

       (11 reviews)

    4 comments

    Updated

  10. Kill Belaya

    -------------------
    Kill Belaya v1.1
    -------------------
     
    Author TheRealDarthRevan
    Updated at 12:47 on Friday the 14th of July 2017
     
    -----------
    DESCRIPTION
    -----------
    You know how when you kill Juhani as a dark jedi on Dantooine and when you arrive back at the
    Jedi Enclave you are confronted by Juhani's 'friend' Belaya, she says she wants to kill you. Now you can
    kill Belaya BEFORE Korriban and get some custom loot. This mod is in it's early stages, there will be more
    content to come.
     
    -------------
    INSTALLATION
    -------------
    Just run the TSL patcher and you're set. If TSL Patcher somehow does not work for you copy the contents
    of the TSL Patcher folder(excluding info and changes)into your Override folder.
     
    --------------
    COMPATIBILITY
    --------------
    This mod is fully K1R compatible and should be compatible with any mod unless it edits 'dan13_belaya'
    dialog and charactor utc. If there is a specific mod it is incompatible with PM me and I will work
    to get it compatible.
     
    -----
    BUGS
    -----
    None that I know of, this is a simple mod so there shouldn't be any bugs, but if you do find some PM me
    and i'll try to fix it.
     
    -------
    THANKS
    -------
    Thank you to Fred Tetra for KotOR Tool
    Bioware for making an AMAZING Star Wars game
    The Deadly Stream community and all those tutorials.
     
    --------
    LEGAL
    --------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS
    OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE
    AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,434 downloads

       (1 review)

    8 comments

    Updated

  11. Stealthy Droids

    -------------------
    Stealthy Droids
    -------------------

    Author TheRealDarthRevan
    Updated at 12:47 on Friday the 14th of July 2017

    -----------
    DESCRIPTION
    -----------
    This mod add an item to the game called the Barwigin Droid Stealth Unit and what
    this item does is that it enables droids to use the stealth ability.
    -------------
    INSTALLATION
    ------------
    Just copy and paste the contents of this rar file into your Overide folder
    and you are set.

    --------------
    COMPATIBILITY
    --------------
    This mod is fully K1R compatible.

    -----
    BUGS
    -----
    None that I know of, this is a simple mod so there shouldn't be any bugs, but if you do find some PM me
    and i'll try to fix it.

    -------
    THANKS
    -------
    Thank you to Fred Tetra for KotOR Tool
    Bioware for making an AMAZING Star Wars game
    The Deadly Stream community and all those tutorials.

    ------------
    PERMISSIONS
    ------------
    You may use this item in your mod as long as you credit me in the
    Readme.

    --------
    LEGAL
    --------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS
    OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE
    AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    339 downloads

       (1 review)

    1 comment

    Updated

  12. Ebon Hawk K1 Fixes

    This mod provides geometry corrected versions of the following EbonHawk model files:
     
    m12aa_01e
    m12aa_01f
    m12aa_01h
    m12aa_01j
    m12aa_01k
    m12aa_01p
     
    Screenshots show some of the problems that are fixed.
     
    ******************************************************************
    ** Ebon Hawk Geometry Fixes **
    ** A Modification for Star Wars: Knights of the Old Republic **
    ******************************************************************
     
    Author: ndix UR
    Filename: EbonHawk-K1-Fixes-V2.7z
     
    This mod fixes a number of geometry issues with the Ebon Hawk models used in KotOR. It attempts to plug all the holes in the ship and make it space-worthy.
     
    Compatibility:
    Likely incompatible with other mods that replace Ebon Hawk model files, but is compatible with other mods that modify the cockpit external views for Ebon Hawk, as this mod does not touch m12aa_01q, the model for those.
     
    Known Bugs:
    None. It will not work for K2:TSL, which uses different models.
     
    Installation:
    Place the files in the 'For Override' folder into the Override folder in your game program folder.
     
    Uninstallation:
    Remove the files from your Override folder.
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Obsidian Entertainment, and Bioware Corp.
     
    The author places no warranty or restrictions on use of this mod.

    2,286 downloads

       (15 reviews)

    7 comments

    Updated

  13. Shadow of Revan

    This mod will replace and update Shadow texture files. The work involves Quanons textures.
     

    2,908 downloads

       (12 reviews)

    4 comments

    Submitted

  14. Massage Choice

    Request by Valas991,
     
    JC2 Presents
     
    Massage Choice
    Allows PC to ask and receive male and female massage slaves at Davik’s Estate for a massage regardless of PC’s gender.
    The NPCs will still acknowledge your gender with greetings, but their response after massaging the PC will have the gender "master/mistress" word removed.

    It is a small mod, and shouldn't be incompatible with anything.
     
    It requires a manual install. There are only 9 files. The readme has full disclosure on how to install, it's quite easy.
    If you have any questions, or any feedback please send me a message, I would love to fix, change, or discusss the mod.
     
    Credits: Thanks to Fred Tetra for Kotor Tool
    Special thanks to the Deadlystream community!
    Thanks to Valas991 for his suggestion.

    1,021 downloads

       (3 reviews)

    6 comments

    Updated

  15. Tutorial Remover

    This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there.
    Summary
    This mod removes all of the fourth wall breaks and tutorial sections that crop up at the beginning of the game. If you turn off tutorial pop-ups, you will not receive a single tutorial message or informative instruction, designed to take you out of the game, and teach you something that you already found out in your other dozen playthroughs of the Endar Spire. Trask is completely gone (though you might find the aftermath of his fight with Darth Bandon), and the player now escapes the Endar Spire without his nagging instructions. You can now power through the intro of the game if you like. Doors have been unlocked, allowing the player to progress through the level without being forced to using battle droids or melee weapons to approach combat situations. These features are also available in my Jedi from the Start mod, which also allows you to start as a Jedi.

    Features
    All tutorial elements removed from the Endar Spire and Taris
    Requirements & Compatibility
    Installation Start the Installer.exe file (The tslpatchdata folder must stay in the same folder as the Installer.exe). You install the mod by clicking the Install Mod button. The mod is now installed You must uninstall all version older than 1.4.1 before installing version 1.4.1. Tutorial Remover should be installed on a new installation, with KotOR 1 Community Patch or KotOR 1 Restoration already installed if you plan to use them Compatibility The mod is fully compatible with KotOR 1 Community Patch. Install Tutorial Remover after The mod is fully compatible with KotOR 1 Restoration. Install Tutorial Remover after The mod is fully compatible with Carth's Republic Uniform and Flight Suit Most mods should be compatible, unless they edit the Endar Spire, or the Taris Appartment Jedi from the Start is not compatible, but it does exactly the same things as this mod, making this redundant if you use that
    Recommended Mods
    Jedi from the Start does the same things as this mod, but also lets you be a Jedi
    Other Links

    If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.

    If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods.

    If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com.

    Thank you for reading, enjoy!

    1,695 downloads

       (4 reviews)

    5 comments

    Updated

  16. Mandalorian Armor Fixes

    This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there.
     
    Summary
     
    This mod modifies the Mandalorian Armors found in KotOR, and fixes a few of the issues present. Most of these items were cut from the game, and this mod makes no attempt to restore them, however any mod that does will benefit from these fixes. There are 3 files in this mod, and each fixes a seperate issue.
     
    First, the icon for Mandalorian Armor (cut from the game), doesn't resemble the armor at all. It looks like a modified version of Cassus Fett's armor, but the armor doesn't look like Cassus Fett's. It is also a Class 9 style armor icon (i.e. 9 defense, 0 dex bonus), but the Mandalorian Armor is a Class 8 armor (i.e. 8 defense, 1 dex bonus). Class 8 armor icons lack the large shoulders of Class 9 icons.
     
    The icon for Mandalorian Battle Armor (found in various parts of the game) is fine, and resembles the armor, however it is in the style of Class 8 armor, and features very limited shoulders. I have moved this icon to the Class 8 Mandalorian Armor, and made a new icon for the Class 9 Mandalorian Battle Armor. This new icon is a merged and color matched version of the old Mandalorian Battle Armor icon, and the yellow Mandalorian Heavy Armor icon.
     
    Lastly, the Mandalorian Assault Armor (found on the unknown world) now uses its intended appearance (which it also uses in KotOR 2). Normally in the game it is a disguise item, which makes the player into a standard blue Mandalorian. This doesn't make any sense considering it is supposed to be reserved for elite troopers.
     
    Features
    Mandalorian Assault Armor now uses its intended appearance, as seen in KotOR 2 Mandalorian Armor now uses the icon of Mandalorian Battle Armor, as it shared the design of the Class 8 armor icon Mandalorian Battle Armor has a new icon, composited from the Mandalorian Heavy Armor icon, and the old Mandalorian Battle Armor icon

    Requirements & Compatibility

    Put the 3 files in the Override This should be compatible with everything

    Recommended Mods

    Armor Accurate Mandalorians makes all the NPC Mandalorians use textures similar to the armors obtainable by the player Mandalorian Assault Armor Restoration is not compatible (this mod implements a similar change to the Assault Armor)

    Other Links
     

    If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.
     
    If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods.
     
    If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com.
     
    Thank you for reading, enjoy!

    352 downloads

       (1 review)

    3 comments

    Updated

  17. Traditional Mandalorian Blades

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Traditional Mandalorian Blades
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    for Knights of the Old Republic
     
    This modification adds traditional Mandalorian beskar iron melee weapons, the Beskad and the Kal. The weapons can be found and purchased in-game.
     
    If you prefer different bonuses for the weapons, you can use your favorite GFF editor to modify the UTI files that the installer places in your Override folder.
     
    I made the models and textures. The textures are 1K and relatively simplistic. The original uncompressed textures, along with UV and AO map overlays, can be found in the Modder's Resource package (it is the same as K2:TSL version's Modder's Resource package).
     
    Thanks to JDub96 for requesting this, and also to Kexikus for his folder priorities tutorial that helped me realize that .mod takes precedence over .rim ... which was making me go a little insane .
     
    Re-distribute or re-use this mod as you like, in full or in part.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    COMPATIBILITY
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The modification is designed for use with K1R. Whether it works without it is unknown.
     
    The modification uses model variation 41 of vibroblade and vibrosword. It will
    not work with other mods that provide w_vbroshort_041 or w_vbroswrd_041.
     
    The modification MAY be incompatible with other mods that affect Igear in
    Taris undercity (module tar_m04aa), the Mandalorian encounter on Dantooine
    (module danm14ac), or the Mandalorian commander on Kashyyyk.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    SPOILERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    You can find the objects in-game at...
     
     
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    461 downloads

       (1 review)

    2 comments

    Updated

  18. K1 Main Menu Widescreen Fix

    This is a companion to my TSL Main Menu Model Fix for Widescreen mod. In a similar manner, it adjusts the model file for K1's main menu so that it properly fills the full screen width of widescreen aspect ratios (i.e. 16:9, 16:10). It is designed to be used in conjunction with ndix UR’s KotOR High Resolution Menus mod (as pictured).
    Because the original vanilla background texture is very low resolution, it looks pretty terrible when scaled up to fullscreen at 1080 (or above). I created a new, higher resolution background texture that approximates the same look.
    As of v1.1, an optional replacement logo is provided. This is a TOR-style version of the logo, created by GOG. Two versions are provided, one of which is offset in order to better align using the current version of ndix UR's GUI mod. A centered version is also provided in the even that the GUI mod is updated. Note that I have only tested this at 1080. I have no idea how the image may be positioned at different resolutions.
    Obviously this mod will not be compatible with any other mod that also alters/replaces the menu model. As mentioned, it is intended to be used with ndix UR’s UI mod, and serves no real purpose without that mod.
    N.B.: This is NOT a widescreen mod! This is just an addition for when you are already using a widescreen mod like UniWS.
    Installation Instructions
    Extract the archive, copy the MDL, MDX, and TGA files, and paste them into your Override folder. If you also wish to use the upscaled vanilla logo or the TOR-style logo, copy the appropriate version to your Override folder as well. Acknowledgements
    Thanks to @bead-v for MDLEdit and KOTORMax that made editing and compiling the menu model possible. Thanks to @ndix UR for testing the mod and various discussions pertaining to its development, as well as all the behind-the-scenes work in getting the new mod tools off the ground. Thanks to @JCarter426 for helping out with filtering via waifu2x to clean up some of the aliasing

    39,278 downloads

       (12 reviews)

    3 comments

    Updated

  19. Infinite Droid Utilities

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 19.12.2017
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    Much like Infinite Energy Shields mod for K1 and TSL, this mod will make all the droid utility items such as flamethrowers infinite preventing
    it from ever running out of charges.
     
    Known Bugs:
    None but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Will be incompatible with things that edits
     
    g_i_drdutldev001.uti
    g_i_drdutldev002.uti
    g_i_drdutldev003.uti
    g_i_drdutldev004.uti
    g_i_drdutldev005.uti
    g_i_drdutldev006.uti
    g_i_drdutldev007.uti
    g_i_drdutldev008.uti
    g_i_drdutldev009.uti
    g_i_drdutldev010.uti
    g_i_drdutldev011.uti
     
    Permissions:
    You are NOT allowed to claim this work to be your own
     
    Thanks:
    Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    960 downloads

       (1 review)

    0 comments

    Updated

  20. Revenge On The Sith (Lady)

    JC2 PRESENTS
     
    REVENGE ON THE SASSY SITH LADY
     
    Reason:
    After watching a ShemL video (RIP (Retire-In-Peace) ex-modder), I decided to allow the PC to use the Force on the Sassy Sith lady.
     
    Content: All vanilla options are kept, and (3ish) additional options are added. These options allow the PC to take revenge of different levels on the Sith minion who insults your eyes, calls you a coward, and tries to rob you. Not to mention threats you with the "wrath of the Sith."
     
    (1) Light side option
    (2) Dark side options to force choke/kill and,or force dominate
     
    Summary: This is a small mod that has way to many scripts attached to it, but it should add a little flavor to Manaan, by allowing the PC to get a little more "direct" revenge on this annoying Sith minion. It is similar in concept to Kill Marlena, I recommend checking that mod out as well.
     
    Installation: Unzip and run the tslpatcher, manual install is not an option.
     
    Special note to Android users: Manual install option does not exist because of the globalcat.2da file, in this mod, and is used in every major mod that exists, therefore, I assume that you would want to download better mods, and encourage you to download other mods.
     
    1.50 Update: I recommend updating the mod by reinstalling it, or simply copy and pasting the man26_sithyell.dlg and the man26_sithyell2.dlg files into the override replacing the (2) older files. You can find these two files inside the tslpatchdata folder.
    Note: This is a special case.
    Please do not do this with other mods as most mods require the tslpatcher to run before they can function properly!
     
    Any feedback is appreciated, though it would be helpful if you tried the mod first!
     
    I hope you enjoy this mod!

    5,577 downloads

       (1 review)

    2 comments

    Updated

  21. Diversified Wounded Republic Soldiers on Taris

    Based on this request thread, this mod attempts to inject a bit of extra variety into one of the minor elements of KOTOR. It makes some changes to the locked kolto tank room in Zelka Forn’s medical clinic in Upper City South on Taris.
    In the vanilla version of the game, the room has two placeable square kolto tanks, the floating bodies in which both use the PMHC04 (“Mullet Man”) head. For this mod, those were removed and the room model was edited to add two additional round kolto tanks, which match the ones along each side of the room. Additionally, the glass of the tanks had its texture replaced with one of the other variants in the game that is a bit darker and uses an environment/cube map for a hint of reflection. The empty tanks in the preceding room (behind Zelka Forn) were also edited for consistency. For the sanity of those with OCD, the position of the wall light at the back of the tank room was adjusted so it aligns with the centreline of the room.
      The floating body model from the kolto placeable was replaced with a new one with clean geometry at the neck join to facilitate using any player or NPC head. Additionally, an all-new female body variant was added, posed to roughly match that of the original male version. Two of these new body variants replaced the original two at the end of the room, with a number of additional bodies placed in the tanks along each side of the room. Zelka Forn’s dialogue when you enter the room for the first time seems to indicate that there should be more present than just the two originally depicted in the vanilla game. Due to limitations on the number of possible placeables K1 can deal with, outlined here by ndix UR, the floating bodies are now part of the room model.
    Installation:
    The mod includes a TSLPatcher installer for Windows users. Those on Linux or Mac should replace it with the appropriate HoloPatcher version which will run natively on their OS. Known Issues:
    This mod relies on editing the Taris Upper City South module's GIT (tar_m02ac). As such, it will not be compatible with any save in which you have previously entered the Upper City South level. Given that is the very first level you enter after leaving the starting apartment on Taris, that means you'll typically need to start a new game to utilise this mod. Per some of my posts in the original request thread, I initially experienced some issues with the tank’s glass texture affecting lighting on the body models (and even outright visibility in one instance) depending on the player’s viewing angle. I believe this has been resolved, but it’s possible the problem may still occur on hardware/OS combinations that I have no way of testing. The floating bodies use these player head models. There is no provision for dealing with a clone of the head the player is using now that the mod has switched to incorporating the bodies into the room model. A future update may replace these heads with NPC heads instead. Compatibility:
    Edited versions of both room models for the medical facility (M02AC_02G & M02AC_02H) are required for this mod, so will not be compatible with any other mod that edits those models. They still use vanilla textures however, so they will be compatible with texture mods. The mod will not be compatible with any mod that edits the two entries for the original tank placeables in the module’s GIT (Placeable List entries 0 and 22). It should otherwise be compatible with other mods that alter the Upper City South module, as long as they utilise a properly set up TSLPatcher configuration. Since it has come up in the comments, Kainzorus Prime's NPC Overhaul Mod is compatible, but ONLY if you install it before installing this mod (KP's mod will forcibly overwrite any and all module files, so install it before anything). Acknowledgements:
    Thanks to bead-v for KOTORMax and MDLEdit, and ndix UR for MDLOps 2K18 Edition, all of which were required at various points to get this to work. Thanks to ndix UR for many and various discussions and troubleshooting regarding models, compiling, textures, etc. Thanks to Dark Hope for the suggestion to change the bubble VFX.

    29,185 downloads

       (14 reviews)

    38 comments

    Updated

  22. JC's Republic Soldier Fix for K1

    I became so very tired of the low resolution textures for female Republic soldiers. So I made a new model for them, using the male version as a template.
     
    While I was at it, I noticed errors on the male model, so I've corrected those as well.

    39,705 downloads

       (11 reviews)

    3 comments

    Updated

  23. Hi-Poly Tin Cans Crixler's Crystals Compatability Patch

    These are just models from the hi poly tin cans mod compiled and named for the new sabers added by crixler's crystal pack.
     
    All credits to original authors.

    227 downloads

       (1 review)

    0 comments

    Submitted

  24. Emperor Turnip's HD Hutts

    A 2k update to all the Hutts in Kotor, with supported bump maps! Drag and drop to Override

    2,186 downloads

       (2 reviews)

    2 comments

    Submitted

  25. Emperor Turnip's HD Gizka

    Yet another HD retexture. May just do the rest as one big release!
     
    As usual, drop in override

    32,408 downloads

       (6 reviews)

    5 comments

    Submitted