Search the Community

Showing results for tags 'Fixes'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Kotor Modding
    • Mod Releases
    • General Kotor/TSL Modding
    • Modding Tools
    • Work In Progress
    • Tutorials
    • Game Saves
  • Mod Projects
    • TSLRCM
    • VarsityPuppet's Mods
    • M4-78 Enhancement Project
    • KotOR1 Restoration (K1R)
    • Revenge of Revan
    • KotOR Toolset
  • Jedi Knight Series
    • General Discussion
    • Mod Releases
  • Other Games
    • Other Games
    • Dantooine Theater Company
  • General
    • News
    • Knights of the Old Republic General
    • Star Wars
    • The Old Republic
    • Site Feedback
    • General Discussion

Blogs

There are no results to display.

There are no results to display.

Categories

  • Knights of The Old Republic
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • The Sith Lords
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • Jedi Knight Series
    • Maps
    • Mods
    • Skins
    • Other
  • Game Saves
  • Other Games
  • Modding Tools

Product Groups

  • Premium Membership
  • Modders Account

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 7 results

  1. darthbdaman

    Mandalorian Armor Fixes

    Version 1.0.0

    180 downloads

    This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there. Summary This mod modifies the Mandalorian Armors found in KotOR, and fixes a few of the issues present. Most of these items were cut from the game, and this mod makes no attempt to restore them, however any mod that does will benefit from these fixes. There are 3 files in this mod, and each fixes a seperate issue. First, the icon for Mandalorian Armor (cut from the game), doesn't resemble the armor at all. It looks like a modified version of Cassus Fett's armor, but the armor doesn't look like Cassus Fett's. It is also a Class 9 style armor icon (i.e. 9 defense, 0 dex bonus), but the Mandalorian Armor is a Class 8 armor (i.e. 8 defense, 1 dex bonus). Class 8 armor icons lack the large shoulders of Class 9 icons. The icon for Mandalorian Battle Armor (found in various parts of the game) is fine, and resembles the armor, however it is in the style of Class 8 armor, and features very limited shoulders. I have moved this icon to the Class 8 Mandalorian Armor, and made a new icon for the Class 9 Mandalorian Battle Armor. This new icon is a merged and color matched version of the old Mandalorian Battle Armor icon, and the yellow Mandalorian Heavy Armor icon. Lastly, the Mandalorian Assault Armor (found on the unknown world) now uses its intended appearance (which it also uses in KotOR 2). Normally in the game it is a disguise item, which makes the player into a standard blue Mandalorian. This doesn't make any sense considering it is supposed to be reserved for elite troopers. Features Mandalorian Assault Armor now uses its intended appearance, as seen in KotOR 2 Mandalorian Armor now uses the icon of Mandalorian Battle Armor, as it shared the design of the Class 8 armor icon Mandalorian Battle Armor has a new icon, composited from the Mandalorian Heavy Armor icon, and the old Mandalorian Battle Armor icon Requirements & Compatibility Put the 3 files in the Override This should be compatible with everything Recommended Mods Armor Accurate Mandalorians makes all the NPC Mandalorians use textures similar to the armors obtainable by the player Mandalorian Assault Armor Restoration is not compatible (this mod implements a similar change to the Assault Armor) Other Links If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile. If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com. Thank you for reading, enjoy!
  2. Marauder

    Upgrade Item Description Fixes

    Version 1.0.6

    417 downloads

    Fixes to different upgrade items that had problems with their descriptions. My first released mod, thought I'd get it out there instead of on disk and give back to the community. This version adds a fix for the Ostrine edge not showing it's usage requirements and a return carriage for the Solari Crystal. Suggestions welcome. Use it however you like, just throw a mention my way.
  3. Version 1.0

    5,785 downloads

    TSL Prestige Class Saving Throw fixes - version 1.0 By Rovan NOTE: I’d like to suggest to any potential users to keep track of the mods you’ve installed, exactly in the order you’ve installed them in. Description: Prestige classes are, quite frankly, pretty fun. However, one glaring error in the game is how both the Jedi Master and the Sith Lord have terrible, terrible saving throws, especially when compared to their predecessor, the Consular. This mod aims to fix this grievous error, part of the many injustices rendered unto the Force-wielding prestige classes. Installation: There are two folders in this mod: one contains fixed saving throws for the Jedi Master and Sith Lord prestige classes, changing them so they at least equal the Jedi Consular’s saving throws. Drag both “cls_st_jmaster.2da” and “cls_st_sithlord.2da” into the Override folder of KoTOR 2. The other folder contains “standardizations” for the Jedi Weapon Master and Sith Marauder prestige class saving throws, to match those of the Jedi Guardian. This portion is wholly optional, but if you wish to install this portion, drag both “cls_st_jweapmas.2da” and “cls_st_sithmar.2da” into the Override folder of KoTOR 2. NOTE: I did not edit the Jedi Watchman or the Sith Assassin saving throws, mostly because they seemed just about right; the Watchman is more defense oriented with the best saving throws in the game, while the Assassin is more offense oriented, but with weaker saving throws than the base class, the Sentinel. Uninstallation: Remove “cls_st_jmaster.2da” and “cls_st_sithlord.2da” from the Override folder, and/or “cls_st_jweapmas.2da” and “cls_st_sithmar.2da” as well. Permissions: Do NOT reupload this to anywhere without my permission, especially the Steam Workshop. Do NOT make any edits to this mod and re-upload it, claiming it as your own. If you want to use this mod as part of your own mod, send me a message via any of my contact info listed below. Credits: Fred Tetra for making the ever so wonderful KOTOR Tool… and Rece on DeadlyStream for providing a tutorial on how to install KOTOR Tool via Wineskin! Also, cheers to VarsityPuppet for being encouraging and Fair Strides for providing a ReadMe template. :v Contact Information: Add me on Steam at steamcommunity.com/id/rovan if you have any questions, comments, or concerns (NO PRIVATE PROFILES WILL BE ADDED). I can also be contacted here on DeadlyStream.com, where I uploaded this mod. There should be no compatibility problems with TSLRCM whatsoever. A note about the screenshots: I was using NiuHaka's DarkHarbinger PMHC04 Reskin at the time when I took them. That mod is not part of the mod in any shape or form.
  4. darthbdaman

    Download:Mandalorian Armor Fixes

    File Name: Mandalorian Armor Fixes File Submitter: darthbdaman File Submitted: 09 Nov 2017 File Category: Mods K1R Compatible: Yes This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there. Summary This mod modifies the Mandalorian Armors found in KotOR, and fixes a few of the issues present. Most of these items were cut from the game, and this mod makes no attempt to restore them, however any mod that does will benefit from these fixes. There are 3 files in this mod, and each fixes a seperate issue. First, the icon for Mandalorian Armor (cut from the game), doesn't resemble the armor at all. It looks like a modified version of Cassus Fett's armor, but the armor doesn't look like Cassus Fett's. It is also a Class 9 style armor icon (i.e. 9 defense, 0 dex bonus), but the Mandalorian Armor is a Class 8 armor (i.e. 8 defense, 1 dex bonus). Class 8 armor icons lack the large shoulders of Class 9 icons. The icon for Mandalorian Battle Armor (found in various parts of the game) is fine, and resembles the armor, however it is in the style of Class 8 armor, and features very limited shoulders. I have moved this icon to the Class 8 Mandalorian Armor, and made a new icon for the Class 9 Mandalorian Battle Armor. This new icon is a merged and color matched version of the old Mandalorian Battle Armor icon, and the yellow Mandalorian Heavy Armor icon. Lastly, the Mandalorian Assault Armor (found on the unknown world) now uses its intended appearance (which it also uses in KotOR 2). Normally in the game it is a disguise item, which makes the player into a standard blue Mandalorian. This doesn't make any sense considering it is supposed to be reserved for elite troopers. Features Mandalorian Assault Armor now uses its intended appearance, as seen in KotOR 2 Mandalorian Armor now uses the icon of Mandalorian Battle Armor, as it shared the design of the Class 8 armor icon Mandalorian Battle Armor has a new icon, composited from the Mandalorian Heavy Armor icon, and the old Mandalorian Battle Armor icon Requirements & Compatibility Put the 3 files in the Override This should be compatible with everything Recommended Mods Armor Accurate Mandalorians makes all the NPC Mandalorians use textures similar to the armors obtainable by the player Mandalorian Assault Armor Restoration is not compatible (this mod implements a similar change to the Assault Armor) Other Links If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile. If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com. Thank you for reading, enjoy! Click here to download this file
  5. Marauder

    Upgrade Item Description Fixes

    File Name: Upgrade Item Description Fixes File Submitter: Marauder File Submitted: 18 Sep 2016 File Category: Mods TSLRCM Compatible: Yes Fixes to different upgrade items that had problems with their descriptions. My first released mod, thought I'd get it out there instead of on disk and give back to the community. This version adds a fix for the Ostrine edge not showing it's usage requirements and a return carriage for the Solari Crystal. Suggestions welcome. Use it however you like, just throw a mention my way. Click here to download this file
  6. File Name: TSL Prestige Class Saving Throw fixes File Submitter: Rovan File Submitted: 25 Feb 2016 File Category: Mods TSLRCM Compatible: Yes TSL Prestige Class Saving Throw fixes - version 1.0 By Rovan NOTE: I’d like to suggest to any potential users to keep track of the mods you’ve installed, exactly in the order you’ve installed them in. Description: Prestige classes are, quite frankly, pretty fun. However, one glaring error in the game is how both the Jedi Master and the Sith Lord have terrible, terrible saving throws, especially when compared to their predecessor, the Consular. This mod aims to fix this grievous error, part of the many injustices rendered unto the Force-wielding prestige classes. Installation: There are two folders in this mod: one contains fixed saving throws for the Jedi Master and Sith Lord prestige classes, changing them so they at least equal the Jedi Consular’s saving throws. Drag both “cls_st_jmaster.2da” and “cls_st_sithlord.2da” into the Override folder of KoTOR 2. The other folder contains “standardizations” for the Jedi Weapon Master and Sith Marauder prestige class saving throws, to match those of the Jedi Guardian. This portion is wholly optional, but if you wish to install this portion, drag both “cls_st_jweapmas.2da” and “cls_st_sithmar.2da” into the Override folder of KoTOR 2. NOTE: I did not edit the Jedi Watchman or the Sith Assassin saving throws, mostly because they seemed just about right; the Watchman is more defense oriented with the best saving throws in the game, while the Assassin is more offense oriented, but with weaker saving throws than the base class, the Sentinel. Uninstallation: Remove “cls_st_jmaster.2da” and “cls_st_sithlord.2da” from the Override folder, and/or “cls_st_jweapmas.2da” and “cls_st_sithmar.2da” as well. Permissions: Do NOT reupload this to anywhere without my permission, especially the Steam Workshop. Do NOT make any edits to this mod and re-upload it, claiming it as your own. If you want to use this mod as part of your own mod, send me a message via any of my contact info listed below. Credits: Fred Tetra for making the ever so wonderful KOTOR Tool… and Rece on DeadlyStream for providing a tutorial on how to install KOTOR Tool via Wineskin! Also, cheers to VarsityPuppet for being encouraging and Fair Strides for providing a ReadMe template. :v Contact Information: Add me on Steam at steamcommunity.com/id/rovan if you have any questions, comments, or concerns (NO PRIVATE PROFILES WILL BE ADDED). I can also be contacted here on DeadlyStream.com, where I uploaded this mod. There should be no compatibility problems with TSLRCM whatsoever. A note about the screenshots: I was using NiuHaka's DarkHarbinger PMHC04 Reskin at the time when I took them. That mod is not part of the mod in any shape or form. Click here to download this file
  7. Squall Lionhart

    Anakin's fixes

    As most know, I released a fix for PMHH01 and a reskin done by DarthParametric. Well I've decided to go beyond and reskin Dopak to look like Edward Kenway from Assassin's Creed IV. I also have more planned, keep you informed and tell me what you all think. This will include movie style dark side transitions.