Ebon Hawk K1 Fixes 2.0

   (15 reviews)

7 Screenshots

About This File

This mod provides geometry corrected versions of the following EbonHawk model files:

 

m12aa_01e
m12aa_01f
m12aa_01h
m12aa_01j
m12aa_01k
m12aa_01p

 

Screenshots show some of the problems that are fixed.

 

******************************************************************
** Ebon Hawk Geometry Fixes **
** A Modification for Star Wars: Knights of the Old Republic **
******************************************************************

 

Author: ndix UR
Filename: EbonHawk-K1-Fixes-V2.7z

 

This mod fixes a number of geometry issues with the Ebon Hawk models used in KotOR. It attempts to plug all the holes in the ship and make it space-worthy.

 

Compatibility:
Likely incompatible with other mods that replace Ebon Hawk model files, but is compatible with other mods that modify the cockpit external views for Ebon Hawk, as this mod does not touch m12aa_01q, the model for those.

 

Known Bugs:
None. It will not work for K2:TSL, which uses different models.

 

Installation:
Place the files in the 'For Override' folder into the Override folder in your game program folder.

 

Uninstallation:
Remove the files from your Override folder.

 

Legal Disclaimer:
All materials and copyrights belong to LucasArts, Obsidian Entertainment, and Bioware Corp.

 

The author places no warranty or restrictions on use of this mod.


What's New in Version 2.0   See changelog

Released

  • Fixed light nodes in 4 of the models that had wrong nDynamicType
  • Like 1



User Feedback

Recommended Comments

Will you also tackle the TSL Hawk?

 

I'm going to try and get my floor-panel fix out soon, but it doesn't seem like I'm going to have time to do the rest of the needed lightmap (or geometry) fixes anytime soon.

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yep worked smoothly. didn't pay attention enough to see if similar fixes are in need for TSL. 

 

Kainzorus is positive about it?? 

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Yes it should be compatible with EH texture mods.

 

Only a few new polygons are added, and they are all mapped to areas used by the original textures.

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Yes it should be compatible with EH texture mods.

 

Only a few new polygons are added, and they are all mapped to areas used by the original textures.

 

Thanks :)

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