Traditional Mandalorian Blades 1.1

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About This File

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Traditional Mandalorian Blades
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for Knights of the Old Republic

 

This modification adds traditional Mandalorian beskar iron melee weapons, the Beskad and the Kal. The weapons can be found and purchased in-game.

 

If you prefer different bonuses for the weapons, you can use your favorite GFF editor to modify the UTI files that the installer places in your Override folder.

 

I made the models and textures. The textures are 1K and relatively simplistic. The original uncompressed textures, along with UV and AO map overlays, can be found in the Modder's Resource package (it is the same as K2:TSL version's Modder's Resource package).

 

Thanks to JDub96 for requesting this, and also to Kexikus for his folder priorities tutorial that helped me realize that .mod takes precedence over .rim ... which was making me go a little insane :D.

 

Re-distribute or re-use this mod as you like, in full or in part.

 

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COMPATIBILITY
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The modification is designed for use with K1R. Whether it works without it is unknown.

 

The modification uses model variation 41 of vibroblade and vibrosword. It will
not work with other mods that provide w_vbroshort_041 or w_vbroswrd_041.

 

The modification MAY be incompatible with other mods that affect Igear in
Taris undercity (module tar_m04aa), the Mandalorian encounter on Dantooine
(module danm14ac), or the Mandalorian commander on Kashyyyk.

 

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SPOILERS
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You can find the objects in-game at...

 

 


You can buy a scavenged Kal from Igear in the Taris Undercity.

 

You can find a set of Beskad & Kal in a footlocker near a group of Mandalorians on Dantooine.

 

The Mandalorian commander in the Hidden Hunters quest uses a Beskad, and drops Kal & Beskad.

 

To cheat the objects to yourself in-game, with cheats enabled, use the following codes:
giveitem w_beskad_001
giveitem w_kaldgr_001

 

 

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.


What's New in Version 1.1   See changelog

Released

  • Altered Beskad model with longer, thicker blade.
  • Added vanilla versions of k_pdan_state1-/+ scripts to workaround TSLPatcher issue that broke Murdered Settler quest.
  • Like 1



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Afer some testing i think this mod bugs the quest 'Murdered Settler' in dantooine as some dialog options from the second part are nowhere to be found, it seems there is something with dan14ac changes that makes this bug happen, as restoring the backup file fixed the quest problem, so temporarily i added those 2 weapons to one of the mandalorians in the dantooine encounter inventory.

 

The weapons are really nice btw, now canderous can be a full mandalorian.

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edit: just by using the backup version i could locate the weapons in the place this mod originally has and finish the quest, weird?? I loaded a save right before the quest in the grove area in dantooine. Hope this info helps.

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