856 files

  1. Uthar HD

    This mod will replace and update texture files.
    To Install
    1. Download: Uthar HD.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    1,119 downloads

       (2 reviews)

    2 comments

    Updated

  2. Brejik's New Repulsor Arm

    Brejik's New Repulsor Arm
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 24.06.2023

    Installation:
    Please install the K1 Community Patch before this mod!
    Once you're ready to install this mod simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic.

    Description:
    One night, I was browsing through the game files of K2 to see what assets could be ported over to K1... then I found the files for Bao-Dur and an idea popped in my head: could I port Bao-Dur's Repulsor Arm for other NPCs?
    After careful consideration, I decided Brejik was one of the only NPCs in K1 that I could replace without causing a conflict with other mods. As a character, Brejik is always said to be a tough and formidable leader of the Black Vulkar Swoop Gang... though his reputation is always reflected through dialogue of other characters. Since Brejik only has a single encounter in the game, we can only use our imaginations as to how Brejik gained this reputation.
    But with this mod installed, Brejik will be given Bao-Dur's body model for the Military Suit armor. That means Brejik's entire body will now be physically buff, making his Military Suit larger and more muscular than his vanilla model. These muscular details might be easy to miss, though what's not easy to miss is the elephant in the room... the Repulsor Arm itself!
    This Repulsor Arm is entirely an aesthetic feature, Brejik will NOT power punch your player and knock out their energy shields... the arm simply acts as a symbolic testament to Brejik's character, between the year 3962 BBY (when Brejik last appeared in the Kotor comics) and 3956 BBY (when Kotor takes place) we can assume he lost his arm at some point during his career as a Swoop Gangster, similar to how Gadon Thek lost his eyes in the vanilla game.
    If you are someone who believes the Repulsor Arm is something only Bao-Dur has, you are welcome to not install this mod.

    Known Bugs:
    This mod shouldn't have bugs, but feel free to report any bugs you might find!

    Incompatibilities:
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    Bioware: For such an amazing game!
    Obsidian Entertainment: For Bao-Dur's assets!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    483 downloads

       (0 reviews)

    7 comments

    Submitted

  3. Minor music tweaks

    This mod makes some minor changes to the music used at various points in the game. On Tatooine, the "Czerka theme" (previously used only for their office in Anchorhead) has been applied to all modules in Anchorhead save the cantina. For Korriban, the unused combat music has been restored in all modules barring the tombs. The music within the four tombs in the Valley of the Dark Lords has been left alone. Finally, the Manaan Sith base has had its music swapped from the Valley of the Dark Lords music on Korriban to the same music used in the Taris Sith base.

    To install, run INSTALL.exe* and let the patcher do the work. Easy peasy, right?
    *It's actually called TSLPatcher.exe this time. Whoops.
     

    1,253 downloads

       (0 reviews)

    1 comment

    Updated

  4. Duros: Armed & Ready!

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 17.06.2023

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    Simply click on this mod's INSTALL.exe, click install, sit back, and watch the TSLPatcher do its magic.

    Description:
    In the Kotor games, certain alien NPCs can wear the same robes and armor the player can (such as the Twi'leks and the Devaronians) whilst other aliens can't (such as Trandoshans and Rodians). The reason why this is is because of the way these aliens are setup, for example, the Twi'lek is made up of two models: the head and the body, whilst the Rodian is one single model containing both the head and the body.
    The Duros NPCs are one of the aliens that use 1 model for the entire NPC instead of two, this prevents the Duros from visibly wearing any armor that's equipped on the Duros NPC.
    Whilst most players won't really notice the single model alien NPCs who can't wear armor, what they might notice is how the Duros on Dantooine who are aligned with the Mandalorian faction there aren't wearing the iconic Mandalorian armor. One could argue that the Duros themselves aren't Mandalorians as they're only ever referred to as "allies" of the Mandalorians, but one longer has to argue, as this mod is here to change everything!
    In 2015, JCarter426 released his Head Modder's Resource for K2 on MediaFire which took many one model aliens and separated the heads from their bodies. This allowed one model NPCs like Rodians to wear Jedi Robes when previously they couldn't.
    This was not a mod; however, it was a resource for other modders to pick out assets they wanted to use in their own mods. In the past 8 years, the only thing that has come from the Modder's Resource was the Duros Jedi cameo in the Full Jedi Council mod by Kexikus and Duros Mandalorians in the Smash City Studios fan film "Star Wars KOTOR: Episode 1: A Familiar Path".
    The idea of Mandalorian Duros has been a dream ever since I first saw the "A Familiar Path" fan film, and today we get to live that dream!
    The Duros who accompany the Mandalorians on Dantooine and the Duros who work as Miners on Tatooine shall wear Mandalorian armor and Czerka uniform instead of the Duros outfit we all know and love.
    Originally, I wanted to have two totally different separate mods that edited the Mandalorian Duros and the Duros Miners on Tatooine separately... but to ensure the cleanest installation process I've decided to release this mod, "Duros: Armed and Ready!", before those two mods so that if players don't like those two secret mods then players can simply opt for this simplier mod instead!
    Those two secret mods shall require "Duros: Armed and Ready!" for the Duros aspect of those mods to work properly, but until those mods are released players do not have to worry about this.

    Known Bugs:
    This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream.
    It is possible that Duros modified in this mod shall perform 'idle' animations that clip through the Duros head (such as when an NPC brushes their hair, the Duros who perform this animation will brush right through their face). This bug isn't fixable without brute work modding (possibly involving a new unique Duros heavy battle armor and Czerka body model with different animations), though it shouldn't really be noticable as the Mandalorian Duros will turn hostile and attack the player if you approach them... the bug is only noticable if you focus on the Duros Miners.
    When the Duros Miners on Tatooine speak, their lips will not move. This might either be an oversight on JCarter426's part back when he made the heads or a result of porting the head to K1, this might be fixed in a future update.

    Incompatibilities:
    Please report any incompatibilities!
    Will be incompatible with any mod that changes the Mandalorian Duros on Dantooine or the Duros Miners on Tatooine, though I don't know of any mods that do this.
    The Duros in this mod use the heavy battle armor and Czerka uniform body model, so any changes to these models will affect the Duros (Again, I don't know of any mods that do this).
    Duros reskins, Mandalorian Armor reskins and Czerka uniform reskins should be compatible with this mod, though how they look together is up to personal opinion!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    The Duros head models themselves are free for any modder to use!

    Thanks to:
    JCarter426: For creating the Duros heads in the first place, without you this mod wouldn't have been possible!
    Smash City Studios: For using the Duros heads in the "Star Wars KOTOR: Episode 1: A Familiar Path" fan film, their appearance greatly inspired this mod!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    791 downloads

       (1 review)

    11 comments

    Updated

  5. Effixian's PMHB09 from K2 to K1

    ---------------------------------------------
    Knights of the Old Republic
    ---------------------------------------------
    TITLE: Effixian's PMHB09 from K2 to K1
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam

    ------------------------
    DESCRIPTION
    ------------------------
    This mod adds a male playable character; the black man with moustache from KotOR 2 (PMHB09).

    Requested by ColbyJames43.

    --------------------------
    INSTALLATION
    --------------------------
    Run the file "TSLPatcher - Install Effixian's PMHB09 from K2 to K1.exe".

    ----------
    BUGS
    ----------
    None known, please let me know if you find any.

    --------------------------
    UNINSTALLING
    --------------------------
    1. Remove the following files from your Override folder:
    pmhb09.mdl
    pmhb09.mdx
    PMHB09.tga
    PMHB09d.tga
    PMHB09d1.tga
    PMHB09d2.tga
    PMHB09d3.tga
    po_PMHB09.tga
    po_PMHB09d.tga
    po_PMHB09d1.tga
    po_PMHB09d2.tga
    po_PMHB09d3.tga
    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another mod will likely result in the later mods no longer being available in the game.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ----------------
    Thanks to
    ----------------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    74 downloads

       (0 reviews)

    2 comments

    Submitted

  6. SithCom DH

    This mod will replace and update texture files.
    To Install
    1. Download: SithCom.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    1,304 downloads

       (1 review)

    0 comments

    Updated

  7. N_comm_b_m HD

    This mod will replace and update texture files.
    To Install
    1. Download: N_comm_b_m.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    517 downloads

       (1 review)

    0 comments

    Submitted

  8. SWTOR Heads - Customization Pack

    This mod requires at least one of these files:
    TOR Ports: Jaesa Willsaam Female Player Head for K1 1.0.0
    TOR Ports: Meetra Surik AKA Jedi Exile Female Player Head for K1 1.0.0
    TOR Ports: Kira Carsen Female Player Head for K1 1.0.0
     
    Features:
    - This mod Improves head textures from the SWTOR female heads ports by DarthParametric. Faces for each character have now more details and more depth (eyes, skin, lips, hairs).
    - Choice between 4 hair colors (Blond, Dark, Red, White) for each character.
    - HD portraits included for each variant (character/hair color/Jedi/Sith), for a total of 40 custom portraits.
     



     
    Installation:
    1/ Install at least one of the required mods from the links above.
    2/Uncompress my file and open the folder corresponding to your choosen and previously installed SWTOR female character.
    3/ Choose your hair color for this character and open the corresponding folder.
    4/ Drop or Copy/paste the Override folder in your KOTOR game installation folder. Overwrite when asked.
    If you want to use this on your current save game, you can easily change your character and/or hair color by using KSE.
     
    Compatibility:
    Should be compatible with anything. These files overwrite textures from the TOR Ports mods so I suggest reading these mod's description before installation.
    For now this mod supports KOTOR 1 versions ONLY (TSL version may come later).
     
    Thanks to:
    - DarthParametric for the TOR ports mods which I'm enjoying a lot in my game.
    - JCarter426 for the Cloaked Jedi robes I've used on my pics.
     

    433 downloads

       (1 review)

    2 comments

    Updated

  9. JC's Czerka: Business Attire for K1

    Summary
    This mod gives Czerka Corporation uniforms to several Czerka employee characters in the game who were missing them.
    Installation
    Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKotOR). Uninstallation
    Remove the following files or replace them with backups if necessary:
    - modules/kas_m22aa.mod
    - modules/korr_m33aa.mod
    - modules/tat_m17ag.mod
    - modules/tat_m18aa.mod
    - override/appearance.2da
    - override/g_jordo.utc
    - override/JC_IthorianCz.mdl
    - override/JC_IthorianCz.mdx
    - override/JC_IthorianCz01.tpc
    - override/JC_RodianCz.mdl
    - override/JC_RodianCz.mdx
    - override/JC_RodianCz01.tpc Compatibility
    This mod is compatible with the KOTOR 1 Community Patch.
    This mod is compatible with the KotOR 1 Restoration mod.
    Permissions
    This mod is released under the Creative Commons Attribution-NonCommercial 4.0 International license (CC BY-NC 4.0).
    CC BY-NC: This license allows reusers to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides
    ERFEdit – stoffe & Fair Strides
    KOTORMax & MDLEdit – bead-v
    NWMax – Joco
    tga2tpc – ndix UR
    xoreos tools – xoreos team https://xoreos.org/
    BSRGAN – https://github.com/cszn/BSRGAN
    Disclaimers
    CZERKA CORPORATION RECORDS ARE AVAILABLE AT OUR REPRESENTATIVE KIOSK ON CORUSCANT. BUSINESS HOURS PLEASE.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    2,004 downloads

       (1 review)

    14 comments

    Updated

  10. KotOR1 T3-M4 Voice Module Upgrade

    Here's a new KotOR1 mod of mine.  You’ll probably hate it!

    KotOR1 T3-M4 Voice Module Upgrade

    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 28 MAY 2023

    FOR WHAT GAME: Star Wars Knights of the Old Republic 1

    Description:

    T3—M4 will sound a little more like his KotOR2 incarnation with this mod. Hopefully. This mod doesn’t touch the command/combat barks.  It’s just the files that cover his (it’s?) conversations in dialogues.
    Just so you know, the barks are the same between both games.  (The only thing different are the file names!)


    Installation:

    1) Follow this path in your KotOR2 install and trace the route of the following….
    Star Wars Knights of the Old Republic > streamwaves >
     
    2) In that streamwaves folder, find the following files and move them to your desktop (which will enable you to reinstall the original sounds if you don’t like what’s in this mod):
    n_gendro_coms1.wav
    n_gendro_coms2.wav
    n_gendro_coms3.wav
    n_gendro_haps1.wav
    n_gendro_ques1.wav
    n_gendro_sads1.wav
     
    3) Place the following files from my mod into the streamwaves folder:
    n_gendro_coms1.wav
    n_gendro_coms2.wav
    n_gendro_coms3.wav
    n_gendro_haps1.wav
    n_gendro_ques1.wav
    n_gendro_sads1.wav
     
    4) You might note that there are other files with different names that are also present in my mod folder. These were meant as alternate sounds so users could switch them out if they please.  But the primary reason for being was so they could have been used by modders to add extra voice samples that they could direct to in their dialogues. Oh well. You can ignore these files:
    n_gendro_coms4.wav
    n_gendro_coms5.wav
    n_gendro_haps2.wav
    n_gendro_haps3.wav
    n_gendro_ques2.wav
    n_gendro_ques3.wav
    n_gendro_sads2.wav
    n_gendro_sads3.wav

    To Uninstall:

    Take the files that you put in step 2 of the install back out again. Return the files of the same name that you placed on your desktop back into the streamwaves folder.

    Known Bugs:

    None known at this time.
    Special Thanks:
    To JCarter426: For pointing out exactly where I could find the original sound files that were replaced with my mod.
    To Leilukin: For walking me through SithCodec. (Let’s hope I got it right!)
     
    Legal Disclaimer:

    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod.
    It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. If you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me
     

    201 downloads

       (1 review)

    0 comments

    Updated

  11. Transparent Environment Suit Faceplates for K1

    IMPORTANT: The K1CP 1.10+ compatible version of v1.3.0  had a critical bug which completely broke how the star map global variables update when opening the Star Map on Manaan, which would eventually softlock the game.  If you are using v1.3.0 of this mod with K1CP 1.10, download the attached hotfix to patch your installation.
    This mod makes the spacesuit and diving suit faceplates transparent so that you can see the head of the character wearing them, as opposed to the opaque faceplates on the vanilla suits.  There is also an option to install only the diving suits, if you prefer the spacesuits to keep their  mirrored vanilla faceplates (similar to real spacesuits).  I have also made the following edits to the suit models:
    - Adjusted texture UVs to hide texture regions that appear unfinished.
    - Added a bright texture to the squares on either side of the faceplate (which were apparently intended to look like lights but instead appeared reflective in the vanilla game).
    - Added light beams and in-game light sources to the diving suit to simulate helmet-mounted floodlights.  (I have also included an option that does not have these lights if you prefer.)
    - Added a new environment map for the spacesuit which approximates the surroundings during the spacewalk.
    I have also included two optional variations:
    - No Diving Suit Floodlights - Omits the diving suit's new floodlights
    - Less Transparent Spacesuit Faceplates - Reduces the transparency of the spacesuit's faceplate, if you prefer a more mirrored look but would still like some transparency.  The diving suit is not affected by this option.
    Please note that if you are using a non-vanilla player head, the diving suit and spacesuit will default back to the vanilla-style mirrored faceplates.  See the "Compatibility" section below for further information.
    IMPORTANT:  A save from before exploring the Manaan seafloor for the first time is required.
    Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    Run INSTALL.exe and select the install directory for your game.  Select which version of the mod you would like to install from the drop-down menu at the top of the window, and click the "Install" button.  The "Full Install" options make changes to both the space suits and the diving suits, while the "Diving Suits Only" options only affect the diving suits.
    IMPORTANT:
    - Select one of the "K1CP 1.10+" options if you are using KOTOR 1 Community Patch (K1CP) version 1.10
      or higher.  If you are using K1CP 1.9.2 or lower, use one of the "General" options.
    - Select one of the "K1R" options if you are using the KOTOR 1 Restoration (K1R) with the option "Party on
      the Sea Floor".  If you are using K1R without "Party on the Sea Floor", use one of the "General" options.
    If you would like to use the "No Diving Suit Floodlights" or "Less Transparent Spacesuit Faceplates" options, select the corresponding option from the drop-down menu after the main installation is complete, and click "Install" again.
    This mod includes the Windows version of HoloPatcher for installation.  If you are running on Mac or Linux, you can find the appropriate versions of HoloPatcher here, along with the latest Windows version:  https://deadlystream.com/files/file/2243-holopatcher/. This mod requires HoloPatcher version 1.5.2 or higher of HoloPatcher.
    If you have other mods installed, it is normal to see warnings that some or all of the following files already exist and have been skipped:
    - appearance.2da
    - heads.2da
    - lev40ad.mod
    - manm28aa.mod
    - manm28ab.mod
    - manm28ac.mod
    - manm28ad.mod
    Selecting the "Diving Suits Only" option will still install the UV fixes and new environment map for the spacesuit.  If you do not want these changes, delete the following files from Override:
    - UV Fixes: spacesuit01.mdl, spacesuit01.mdx
    - Environment Map: P_WaterSuit02.txi
    If you would like to edit the scripts in this mod for personal use, please note that most of the provided script source files cannot be directly compiled because they include 2DA memory tokens, placeholders which are automatically replaced by appearance.2da row numbers when compiled during installation.  Running the installer and selecting the option "MODDING TOOL: Build Script Source" will save copies of the source scripts to the subfolder "temp_nss_working_dir" within "tslpatchdata" with the necessary appearance.2da row references automatically filled in.
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod is compatible with the KOTOR 1 Community Patch (K1CP) and the KOTOR 1 Restoration (K1R).  Note that if you are using K1CP 1.10 or higher or K1R with the "Party on the Sea Floor" option, you must install the appropriate option as described in the "Installation" section above.  It is not compatible with any mods that alter the following files:
    - k_plev_airouopn2.ncs
    - k_pman_airlock02.ncs
    - k_pman_airlock03.ncs
    - k_pman_airlock11.ncs
    - k_pman_starmap05.nss
    - k_pman_starmap02.nss (K1CP 1.10+ installation option only.  K1CP itself is, of course, the exception that is compatible.)
    This mod's edits to m28ad_01a.wok are sufficiently minor that overwriting this mod's version with one from another mod will not cause any significant issues.
    For best results, install this mod after K1CP, K1R, or any other mods that make significant edits to:
    - The walk speed of the space/diving suits
    - The module with the Leviathan spacewalk
    - The Manaan seafloor or undersea base modules
    This mod is compatible with reskins and texture mods that affect vanilla heads.  It will not conflict with mods that edit the MDL/MDX files of vanilla heads, but the changes to the head model will not carry over to the head seen inside the spacesuit.  Similarly, due to the nature of a work-around used by this mod, any mods that edit the Star Map MDL/MDX will not affect the Manaan Star Map.  Mods that reskin the Star Map are compatible.
    Due to the way this mod is implemented, the environment suit faceplates will still be opaque if you use a non-vanilla player head.  If you would like to see a non-vanilla head in the spacesuit, I have included instructions for making the new head compatible with this mod.  For further information, please see "Instructions to Add New Heads.pdf".
    -------------------------------------------------------------------
    LIMITATIONS AND KNOWN BUGS
    The new lights on the diving suit do not equally affect all objects, likely due to game engine limitations.
    If you are using the compatibility patch for the K1R "Party on the Sea Floor" option, your weapons will not be reequipped automatically when you reenter the underwater base.  This is a work-around for a bug where party members were somehow still able to use blasters underwater to shoot the Firaxan sharks.  Apologies for the inconvenience.
    -------------------------------------------------------------------
    CREDITS
    KotorBlender by seedhartha
    tpcview and tga2tpc by ndix UR
    NWNSSCOMP by Torlack and tk102
    DeNCS by JdNoa and Dashus
    K-GFF by tk102
    HoloPatcher by Cortisol and th3w1zard1
    ERFEdit by stoffe and Fair Strides
    Kotor Tool by Fred Tetra
    Thanks to Nehua for suggesting an option to keep the mirrored faceplates on the spacesuits.  Thanks also to Salk for suggesting an option with intermediate transparency.
    A big thank you to th3w1zard1 and Cortisol for their time and effort spent upgrading HoloPatcher to be able to compile all of the scripts in this mod.
    Vanilla scripts are based on the K1CP team's repository of unaltered, decompiled vanilla scripts (found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source). This mod makes use of the script function CP_RemoveForceSpeed developed by the K1CP team.
    The K1R-compatible version of k_pman_airlock11.ncs/nss includes edits originally developed by the K1R team.  Similarly, the K1CP-compatible version of k_pman_starmap02.nss includes edits developed by the K1CP team.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0 - Initial Release
    1.1 - Added option to install only the diving suits (suggested by Nehua).
    1.2 - Added option to reduce the spacesuit faceplate's transparency (suggested by Salk).
        - Applied spacesuit environment map with a TXI file instead of a full TPC to improve compatibility
          with mods that reskin or upscale the original texture (also suggested by Salk).
    1.3 - Added work-around for the Star Map to render properly when seen through the diving suit faceplate
        - Revised suit bubbles to more closely match vanilla behavior
        - Revised inner suit geometry around neck
        - Adjusted head motion during walking and running animations
        - Added code to Manaan airlock scripts to clear Force Speed before going out to the seafloor
          (vanilla issue originally documented by the K1CP team)
        - Streamlined the K1R installation process
        - Switched installer to HoloPatcher to improve cross-platform installability.  Special thanks to th3w1zard1
          and Cortisol for their substantial efforts to improve HoloPatcher's script compiling ability.
    1.3.1 - Fixed a game-breaking bug with the K1CP 1.10 compatible version where the Star Map global variables
            did not update after opening the Manaan Star Map.  Thank you to Romin for tracing the issue to this mod.
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.  Assets from this mod shall not be redistributed in other modifications without the author's permission.

    697 downloads

       (1 review)

    5 comments

    Updated

  12. HD Robe Icons for JC's Cloaked Jedis and Effix's Extra Robes

    As I'm sure many of you, I enjoy playing Kotor with JC's Cloaked Jedi Mod. Unfortunately, after using some of the excellent HD icon mods around, the TSL port-quality icons from that mod, end up looking pretty poor in comparison. This mod attempts to fix that by providing high quality icons for it.
    Since I also like playing with Effix's Extra Robes, I added icons for that mod as well.
     
    I plan on releasing a comprehensive robe (and possibly armor) icon mod for TSL eventually, but since I am now going through a K1 play-through. This is what I cared about first.

    Installation
    ---------------------------------------------------------
    Make sure you've installed your robe mods first, then, within this mod browse to the directories of the mods you've installed and drag and drop those files into your Kotor's installation Override directory. Overwrite files once prompted.

    1,419 downloads

       (1 review)

    0 comments

    Updated

  13. Unique Sith Governor

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 14.05.2023

    Installation:
    Simply click on the TSLPatcher.exe, click install and sit back and watch the TSLPatcher do its magic.

    Description:
    The Sith Governor is an NPC you encounter towards the end of Taris, in the vanilla game he uses the 'Dark Jedi Apprentice' appearance which is seen throughout the game as a generic enemy. The appearance of the Dark Jedi Apprentice NPCs is very similar to the appearance of Darth Bandon, an NPC you find later on in the game.
    Whilst the game doesn't explicitly say this, we can assume that the Sith Governor NPC is a non-Tarisian foreigner who was appointed to his position by his superior Dark Jedi. The Governor mentions he doesn't yet own a Lightsaber, suggesting he's only an Apprentice. Dialogue with various NPCs across Taris suggests that the Sith Governor is the absolute dictator of the Sith occupation on Taris as he most likely signs up any law the Tarisians have to abide by and has the absolute authority to do whatever action he wants to govern his planet.
    For an NPC with such authority on Taris, why would he look like every other Dark Jedi Apprentice you see in the game? And since the Dark Jed Apprentice looks like Darth Bandon, it lessens the 'impact' both NPCs have on the player. You see the Sith Governor... he isn't unique, he looks like Darth Bandon! You see Darth Bandon... he isn't anything special, he looks like that weak Sith Governor.
    This mod was requested by the user "Sniggles", the one who maintains the Kotor Mod Builds on Reddit, to fix that problem. With this mod installed, the Sith Governor shall wear a unique Sith Governor's uniform based on the vanilla Sith Officer uniform and shall have a unique head model capable of displaying the mask item he wears making his appearance totally unique from Darth Bandon.
    This mod was originally going to be included as part of a bigger Sith Officer uniform mod, though with the prospect of Sniggles adding it to the Kotor Mod Builds and the fact some players might prefer this small mod over a big Sith Officer mod, I have since decided to release this feature separately.

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    If the player and/or party is wearing a mask item, it is possible that the Sith Governor's mask item might be rendered invisible. This is a bug in the Game's engine and cannot be fixed.

    Incompatibilities:
    Please report any incompatibilities!
    If you have "Invisible Headgear" installed the Sith Governor's mask shall also be invisible.

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    As per Heyorange's readme, assets from the Sith Uniform mod are free to use as long as Heyorange is properly credited.

    Thanks to:
    Heyorange: For creating the Sith Uniform Reformation mod, for which the Sith Governor's uniform is based on!
    Sniggles: For requesting the mod!
    Bioware: For such an amazing game!
    Obsidian: For giving Colonel Tobin a Dark Side transition, this skin was used as a basis for the Sith Governor's Dark Side transition!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,910 downloads

       (0 reviews)

    7 comments

    Updated

  14. JC's Spider Filter for K1

    Summary
     
    This mod removes spider-like creature appearances from the game. Kinrath are replaced with wraid.
    Installation
    Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKotOR). Uninstallation
    Remove the following files or replace them with backups if necessary:
    - appearance.2da
    - plc_knrthcps.mdl
    - plc_knrthcps.mdl
    - plc_knrthvin.mdl
    - plc_knrthvin.mdl Compatibility
    There are no known compatibility issues at this time.
    Permissions
    This mod is released under the Creative Commons Attribution-NonCommercial 4.0 International license (CC BY-NC 4.0).
    CC BY-NC: This license allows reusers to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe & Fair Strides
    2DAEditor – VarsityPuppet
    KOTORMax & MDLEdit – bead-v
    NWMax – Joco
    xoreos tools – xoreos team https://xoreos.org/
    Disclaimers
    NOT ARACHNOPHOBIC, JUS' DON' LOIK 'EM.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    44 downloads

       (0 reviews)

    4 comments

    Updated

  15. KotOR 3440x1440 Enhanced HUD/UI and Menus

    This mod was created due to the frustration of playing with a small HUD on an ultrawide screen. The mod enhances the HUD/UI and Menus from the KotOR High Resolution Menus mod.
    I created an enlarged HUD, that makes playing the game much more enjoyable on a 3440x1440 resolution.
    Due to the larger HUD, one needs to use upscaled assets for it to look good. I used a combination of different assets from (KotOR High Resolution Menus, HD MENUS AND UI Assets and Remastered UI)
     
    Installation
    Before installing please make a backup of your own swkotor.exe

    You have 2 Options to Install this mod:
    1 -     You copy the patched swkotor.exe to the Game Folder, then you copy everything from the toOverride folder to your games Override Folder.
    2 -    You patch your swkotor.exe (The Editable version from here) by installing KotOR High Resolution Menus with a 3440x1440 resolution, then copy everything from the toOverride folder to your games
            Override Folder.
    IMPORTANT:
    ADJUST the Height and Width under [Graphics Options] in the swkotor.ini file in your games folder or IT WILL NOT WORK!
    It should look like this:
    [Graphics Options]
    Width=3440
    Height=1440
    I recommend installing the mod Very Nice! Load Screens for KotOR as well!
     
    Uninstallation
    Remove the files from your Overdrive folder and restore your original swkotor.exe
     
    Compatibility
    This mod works with the K1R mod, but install it after installing K1R

    1,516 downloads

       (3 reviews)

    3 comments

    Updated

  16. Party Model Fixes For K1, Part II

    Those of you familiar with Party Model Fixes by redrob41 know it is a cool mod that fixes up some of the game's models for your K1 party members. Cool enough that I figured it was time for a sequel -- we are going to do even more fixing up of our compatriots:
    Carth: His unique outfit has a holster which hung by some leather that was missing a texture on one side, rendering it invisible from certain angles. This fixes up that issue, alongside some bonus texture mapping fixes to his opposite pouch and jacket, including the collar fix that redrob41 worked on in their original mod.
    Zaalbar: Our wookiee friend had some hairs that went missing depending on the angle, again due to missing textures on the opposite sides of some geometry. This fixes that right up, alongside some other messy texture mapping for some of his fur.
    Jolee: Sometimes Jolee likes to just hang out in a swim suit, socks, and... some kind of bizarre ankle brace. I could not tell you what it does, but it is unlikely to be doing its job given that it disappears when viewed from the other side. This fixes up another classic case of one-sided texture syndrome, and makes some small improvements to texture mapping.
    Mission: Originally Mission was set to just use adult models when wearing various armors, likely due to time constraints. Therefore, I have made some alternate armor models more suitable for a kid to use. These are just edited versions of the vanilla models, with similar texture mapping, so it is all very vanilla-looking and compatible with any texture mods. This will add the new models to your game and set her appearance.2da row to use them. Her unique models in vanilla are fixed up less noticeably to reflect the changes, and include similar texture mapping fixes to the arms that redrob41 did.
    This mod is intended to be installed after redrob41's Party Model Fixes, but does not require it to work. All changes will be applied immediately, and do not require that you start a new game.
     
    Installation:
    Download the included .7z file and extract it anywhere of your choosing on your computer. You can unzip a .7z file with tools such as Archive Utility on MacOs, or by with free programs like PeaZip on Windows and Linux. Simply run this installer, directing it to the location of your main game folder with the executable. For Steam installations, this would be "Steam\steamapps\common\swkotor".
    The installer is an .exe file, which Windows can run natively. Mac and Linux users might consider checking out Cortisol's HoloPatcher -- a new tool that is meant as a cross-platform alternative to traditional KotOR mod installers. Alternatively, executable files can be run on Mac or Linux with programs using tools such as Wine. If you are having trouble with either of those options, I have included some instructions for manual installation in the download's "ReadMe" file.
    If you happened to have previously installed another mod which placed an appearance.2da file in your override folder, the installer will give you a warning reporting as much upon completion. This is of no concern -- so long as you get no other warnings or errors, the mod is installed correctly and ready-to-go.
    The mod will overwrite any conflicting model files (.mdl/.mdx) in your override folder, but not any appearance.2da file it finds there, merely edit the existing one. Be sure to back up anything you want to keep ahead of time. The Included Files list below contains all the files that will be installed to the override folder.
     
    Uninstallation:
    Delete all of the files listed below from your override folder. If you had an appearance.2da file in your override folder prior to installing, you can find a backup version in the mod's "backup" folder, which was automatically created during installation, and place that in your override. If you are unsure whether or not a previous mod had put that file there or not, it is better to make use of the backup.
     
    Included Files:
     
    Compatibility:
    This mod is fully compatible with any mod which does not replace any of the model files (.mdl/.mdx) listed above. Files that edit appearance.2da are compatible so long as they do not change Mission's armor model cells.
    If you intend to install Party Model Fixes by redrob41, I recommend doing so before installing this mod, or what you install here will be overwritten.
    Expect compatibility with most any texture/reskin mods -- so long as they do not replace models (.mdl/.mdx files) as well as textures, there should be no conflict.
     
    Acknowledgments:
    Thanks to seedhartha, NdixUR, Symmetric, and Purifier for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I would also like to thank Stoffe and Fair Strides for making inter-mod compatibility infinitely more feasible with TSLPatcher. Shout-out to ConansHair for pointing out that weird bright spot on Zaalbar's rump.
    This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
     

    1,476 downloads

       (0 reviews)

    0 comments

    Updated

  17. Party Conversations on Ebon Hawk

    KOTOR features several conversations between party members which occur as you explore the various planets.  Unfortunately, it is easy to miss some of them if you rarely use certain combinations of characters, such as Carth with Canderous or Bastila with Jolee.  This mod moves these conversations to the Ebon Hawk and the Taris apartment hideout similar to KOTOR 2, guaranteeing that you can see nearly every conversation in a single playthrough.  Conversations which directly refer to Taris are set to take place while you are still there, while the remaining conversations will occur in semi-random order up until (or possibly slightly after) the Leviathan sequence.  Aside from the change in location, I have also made some slight edits to the conversations themselves, mainly relating to the timing of character animations.
    By default, conversations will also still occur on the various planets like in the vanilla game.  They will only occur at the Ebon Hawk/hideout as required to catch you up on any that you may have missed.  I have also provided an option to make the conversations happen only at the Ebon Hawk/hideout, never out on the planets.
    Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    Run INSTALL.exe and select either the standard version or the KOTOR 1 Community Patch compatible version.  If you would like the conversations to take place only at the Ebon Hawk/hideout, run INSTALL.exe again and select "OPTION:  Ebon Hawk/Hideout Only".  If you have other mods installed, it is normal to see warnings that ebo_m12aa.mod and/or tar_m02af.mod already exist and have been skipped.
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod is compatible with the KOTOR 1 Community Patch (K1CP) and incorporates its fixes to k_pebn_pophawk.ncs.  It has not been tested with the KOTOR 1 Restoration (K1R), but in theory it should be compatible.  It is not compatible with any mods that edit k_pebn_pophawk.ncs or banter.dlg.
    For best results, install this mod after K1CP, K1R, or any other mods that make significant edits to the Ebon Hawk interior or to the Taris apartment hideout.
    -------------------------------------------------------------------
    CREDITS
    NWNSSCOMP by Torlack and tk102
    DeNCS by JdNoa and Dashus
    K-GFF by tk102
    DLGEditor by tk102
    TSL Patcher by stoffe and Fair Strides
    ERFEdit by stoffe and Fair Strides
    Kotor Tool by Fred Tetra
    This mod includes fixes to k_pebn_pophawk.nss which were developed by the K1CP team.
    This mod was inspired by the following mod request thread on Deadly Stream:  https://deadlystream.com/topic/5684-party-member-conversations-in-apartment-and-ebon-hawk-k1/. Thanks to everyone who participated in the original thread for their discussion, which provided a major source of inspiration.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0   - Initial Release
    1.1   - Revised installation process and options
             - Revised the walk scripts in the Mission/Bastila conversation so that they do not need to be compiled during installation
             - Adjusted the camera angles the Mission/Bastila conversation
             - Adjusted the conditions for determining when conversations play before and after the Leviathan sequence
             - Added an extended fade to hide the party fading out and reappearing when entering the Ebon Hawk or Taris apartment
             - Revised implementation of edits to tar02_bastvision.dlg to reduce incompatibilities with other mods that edit the same file
               (i.e. K1CP 1.10).
             - Cleaned up and clarified comments in the script source files
    1.2   - Added additional conditions to the Taris apartment entry script to prevent a rare issue where the vanilla conversation after
               "rescuing" Bastila did not occur.  Thanks to PoopaPapaPalpatine for reporting the issue and testing the fix.
    1.2.1 - Added additional conditions to the Ebon Hawk entry script to prevent a rare issue where the cutscenes before landing
                on Dantooine for the first time did not occur and the game softlocked.  Thanks to CapitaineSpoque for reporting the issue and
                testing the fix.
    1.3 - Adjusted camera angles and walk timing for the Mission/Bastila conversation on the Ebon Hawk to improve camera behavior.
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.  Assets from this mod shall not be redistributed in other modifications without the author's permission.

    4,881 downloads

       (4 reviews)

    22 comments

    Updated

  18. Companion Clothes (K1)

    I never enjoyed the fact that all companions in KOTOR came equipped with unique clothes, yet they all shared the same basic item. I was heavily inspired by Cappy's Version for TSL so I decided to make a version for KotOR 1. This mod gives each companion (minus droids) a unique item with the appearance of default clothing that is restricted to the wearer. This was accomplished using companion-specific feats from Sdub’s Immersive Feats mod which grants party members unique feats who did not already have them. The items are meant to be starting equipment only with basic stats (like +1 defense) that don’t detract from game balance. I also have changed Juhani's lightsaber from the duel in the Grove to a blue one as it never made sense why she used a red one.
    For the best results this mod should be installed with (and after) the famous Community Patch. It ensures that Jolee is his default clothing during the introduction.
    Special Thanks:
    Sdub for the K1 Immersive Feats resource. Stoffe for ERFEdit. Cortisol for Holocron Toolset.

    503 downloads

       (0 reviews)

    0 comments

    Updated

  19. JC's Leviathan: Ain't No Air in Space for K1

    Summary
    This mod restores an instant death event triggered by going to space without a space suit.
    Installation
    Automatic Installation (Recommended)
    Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKotOR). Manual Installation
    Extract files from the downloaded archive. If you do not have an override folder, make one in your game directory (default name SWKotOR). Copy k_plev_airouopn2.ncs to your override folder. Uninstallation
    From Automatic Installation
    Replace the following file with backup if necessary, otherwise remove:
    - modules/lev_m40ad.mod From Manual Installation
    Remove the following file:
    - override/k_plev_airouopn2.ncs Compatibility
    This mod is compatible with the KOTOR 1 Community Patch.
    This mod is compatible with the KotOR 1 Restoration mod.
    Credits TSLPatcher – stoffe & Fair Strides
    DeNCS – JdNoa & Dashus
    ERFEdit – stoffe & Fair Strides
    NWNSSCOMP – Torlack, stoffe, & tk102
    xoreos tools – xoreos team https://xoreos.org/
    Permissions
    Mod
    JC's Leviathan: Ain't No Air in Space for K1
    Mod Author
    JCarter426
    Game
    Star Wars: Knights of the Old Republic
    Attribution Preference
    "Leviathan: Ain't No Air in Space by JCarter426" or "uses JC's Leviathan: Ain't No Air in Space" or some other reasonable phrasing.
    Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
    The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
    (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
    (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion. Disclaimers
    THERE'S AN AIR AND SPACE MUSEUM.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    1,201 downloads

       (1 review)

    0 comments

    Updated

  20. Saving Private Ulgo

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    0.0.1 Release Date: 01.04.2023
     
    Installation:
    Copy & Paste the files inside the "For Override" folder and place them in your swkotor Override folder.
     
    Description:
    This mod is a "Joke Mod" that was made for April Fools day 2023.
    What this mod does is that it swaps the head models of Carth Onasi and Trask Ulgo, and that's it. The mod "saves" Trask Ulgo, for a certain point of view, by making it so that Carth is the one who sacrifices himself to Bandon whilst Trask becomes your companion on Taris. This mod ONLY swaps the models around, meaning "Trask Onasi" will still have all of Carth's dialogues and such untouched.

    Known Bugs:
    This mod shouldn't have bugs, but if there is Just PM me on Deadlystream.

    Incompatibilities:
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    60 downloads

       (0 reviews)

    0 comments

    Updated

  21. Kiosk HD

    This mod will replace and update PLC_Kiosk1 texture files.
     
     To Install
     1. Download: KioskHD
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. The mod is used with Kiosk1 Model Tweak

     4. When/if prompted to overwrite files, press okay.
     5. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    2,818 downloads

       (0 reviews)

    1 comment

    Updated

  22. K1 Even EXP

    About
    =====
    By default, NPC party members receive 80% of the EXP that is earned by your main character; this means that you have to earn an additional 25% EXP for those party members to reach the same levels. This mod changes it so that they receive 100% of the experience instead.
     
    This is less impactful with default difficulty settings, but helps quite a bit at higher difficulties and also when using mods that raise the required experience to reach certain levels. It will also help your NPCs carry if you're saving levels during Taris.
     
    I also feel this helps immersion a little. I personally dislike the implication that your party members are less capable at improving as you are, especially when multiple of them have backgrounds as seasoned veterans.
     
    I would highly recommend reviewing the Experience article in Strategy Wiki for more context:
    https://strategywiki.org/wiki/Star_Wars:_Knights_of_the_Old_Republic/Experience
     
    Installation
    =========
    To install this mod, stick `npc.2da` file in `Overrides`.

    610 downloads

       (0 reviews)

    1 comment

    Submitted

  23. K1 EXP Multiplier

    About
    =====
    I personally don't like the higher difficulty levels as they only change damage and don't make the game all-around harder. The amount of effort to make every enemy all-around stronger is monumental, so the easier approach would be to make your character all-around weaker. I'm using this with the `normal` difficulty, but you can absolutely combine this with a harder difficulty.
     
    This mod changes the values in `exptable.2da` multiplicatively so that you can change your rate of leveling.
    Here's the list of multipliers you can use:
    0.25x
    0.5x
    0.75x
    1.0x
    1.25x
    1.5x
    1.75x
    2.0x
    2.25x
    2.5x
    2.75x
    3.0x
     
    The experience tables for these multipliers can be viewed in `EXP Tables.txt`. As a reference point: 1.0x (default) amount of EXP required to reach level 20 is 190000; if there were no level cap, for level 25 it would be 300000 and for level 30 it would be 435000. The amount of experience required to reach level 20 with 2.0x is 380000; for 1.5x it's 285000 and for 2.5x it's 475000. So reaching level cap in 1.5x would be similar to reaching level 25 in 1.0x and level cap in 2.5x would be similar to reaching level 30 in 1.0x.
     
    It is worth noting that you'll be lower level throughout your run, so your enemies will have a higher challenge rating which will give you more EXP for killing them. Conversely, you'll receive less EXP for computer use and repair as those are multiplied by your current level. I haven't fully tested this, but I anticipate this balance working well in our favor so that the amount of effort to reach level cap scales less aggressively than the multiplier indicates. I'm not sure if I should change the CR tables to compensate for this.
     
    I would highly recommend reviewing the Experience article in Strategy Wiki for more context:
    https://strategywiki.org/wiki/Star_Wars:_Knights_of_the_Old_Republic/Experience
     
    Installation
    =========
    To install this mod, select and stick an `exptable.2da` file in `Overrides`.
     
    Compatibility
    ===========
    This mod does change the experience level required for level 2 so you will need a mod to avoid the forced leveling on the Endar Spire. I'm personally using this one which is part of Snigaroo's build:
     
    In the future, I might consider fixing level 2 to match the EXP required in 1.0x since it doesn't really change the experience either way.
     
    Credits
    ======
    Lastly I would like to give credit to Zulkain who made a mod that inspired this one. I personally didn't like the approach of +1000 EXP or +2500 EXP per level as that only puts you behind 1 or 2.5 levels, so I went with a multiplicative approach instead.
    Zulkain's mod is here:
     

    723 downloads

       (1 review)

    0 comments

    Submitted

  24. K1 Custom Party Member Portraits

    K1 Custom Party Member Portraits 3.0

    Background: 
    This is a part of a larger upscale project for a set of mods that was released in the early days of KOTOR modding by the iconic ShemL. Here in 2023, with the abundance of upscale work being done on many of the game's textures, I found some of my favorite mods to be left behind with it's original textures which did not seem to mesh well with modern wide-screen play. I decided to upscale this mod along with some others that I do plan on releasing for public use. All files have been 4x'ed in size with the goal of increasing the quality and pixel density of the images to be more in line with the upscaled texture mods we see today. (Think Ultimate Character Overhaul by ShiningRedHD.) All credit goes to Shem, the previous author for all of the hard work and originality. I hope the community enjoys this revival as much as I have. With Shem authorizing the use of his assets in other creations, be on the lookout for other upscaling projects from me in the future. For others that want to use Shem's assets, or question whether or not this should be done, please visit this reddit comment detailing his permission regarding the use of his work in other releases. https://www.reddit.com/r/kotor/comments/11p0me0/looking_to_contact_shem_an_inactive_mod_author/
    Installation Instructions: 
    Drag and drop .tga files into override. Overwrite when prompted. 
    CREDITS: 
    ShemL - For the original files and inspiration. 
     

    Source Files: 
     
     

    199 downloads

       (0 reviews)

    0 comments

    Updated

  25. K1 Movie-Style Dark Side Transitions

    K1 Movie-Style Dark Side Transitions 3.0

    Background: 
    This is a part of a larger upscale project for a set of mods that was released in the early days of KOTOR modding by the iconic ShemL. Here in 2023, with the abundance of upscale work being done on many of the game's textures, I found some of my favorite mods to be left behind with it's original textures which did not seem to mesh well with modern wide-screen play. I decided to upscale this mod along with some others that I do plan on releasing for public use. All files have been 4x'ed in size with the goal of increasing the quality and pixel density of the images to be more in line with the upscaled texture mods we see today. (Think Ultimate Character Overhaul by ShiningRedHD.) All credit goes to Shem, the previous author for all of the hard work and originality. I will note, I have included two of my own personal edits to one of the male heads. Included in a separate folder. I hope the community enjoys this revival as much as I have. With Shem authorizing the use of his assets in other creations, be on the lookout for other upscaling projects from me in the future. For others that want to use Shem's assets, or question whether or not this should be done, please visit this reddit comment detailing his permission regarding the use of his work in other releases. https://www.reddit.com/r/kotor/comments/11p0me0/looking_to_contact_shem_an_inactive_mod_author/
    Installation Instructions: 
    Drag and drop .tga files into override. Overwrite when prompted. 
    CREDITS: 
    ShemL - For the original files and inspiration. 

    Source Files:  
     
     

    382 downloads

       (0 reviews)

    1 comment

    Updated