743 files

  1. Exile's Atris-style Robes

    Original Review on Filefront:
     
    Before we get into the review, we should all give a big hand to mjpb3 and Oldflash for making these robes possible.
     
    Now you're wanting to know what I'm talking about, I'm sure. This mod gives a set of playable Atris-style robes for the female Exile. That's right! Those same robes Atris wears. Well, not the same. These robes, a Jedi and Sith version, are brown and black respectively. They also have some very nice stats, but there are quite a few of them so I won't list them here. Just take my word for it that they're handy stats to have.
     
    You will receive these robes in normal gameplay when Kreia joins your party. Shem uses his usual wit to come up with a great way to have these puppies drop into your inventory as soon as she joins your party by placing them in Kreia's shield slots. Since this is an incompatible item for that slot, they simply "fall off" right into your inventory! Is that ingenius or what? So yes, you will receive both of these robes, relatively early on, without needing to use cheats.
     
    "But I've already started a game!" you might say. That's where cheats or the KotOR savegame editor will come in handy. To use cheats, simply type "giveitem exilef1" for the Sith robes, or "giveitem exilef2" for the Jedi robes. Shem has also made this mod compatible with his own Prequel Style Robes mod. One last goodie is that there are two versions of this mod: one for black females and another for asian/caucasion females, so you won't have to worry about having caucasian hands if you play one of the black female characters!
     
    This mod is a must have, as is the original by mjpb3, so if you're looking to spice up your TSL experience for your female character I strongly recommend it. No sense in letting Atris have those cool robes to herself, is there?
     
    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
     
    ~Inyri

    831 downloads

       (2 reviews)

    0 comments

    Submitted

  2. Prequel-style Robes

    Original Review on Filefront:
     
    Fans of the prequels should be happy with this very large set of prequel-inspired robes - 28 in all. There are various color combinations to choose from, and Shem has also gone as far as to include customized robes for each trainable (or Jedi) member of your party. Even Bao-Dur has a special "Jedi robe" (armor that acts as a robe, since he can not wear them). The robes have modified stats and come in a pretty wide variety of colors, though the colors seem restricted to something a Jedi might actually consider wearing. Sorry, no Hawaiian robes!
     
    Still asking yourself why you should download this mod? Each customized robe has some very good (but not unbalanced) stat bonuses and perks. They are-- Ha, you didn't think I was going to tell you, did you? Go play and find out for yourself! That's half the fun anyway .
     
    Just as a note, this is mod is best played starting from a new game if you want the greatest effect as quickly as possible with as few complications as possible. This also contains a fix for older versions for a bug concerning Bao Dur's robe.
     
    ~Inyri

    809 downloads

       (3 reviews)

    5 comments

    Submitted

  3. Sith Lord Armor

    Uploader Edit: The mod has been corrected/fixed as of 4/7/2017. I made the installer and only stopped halfway through originally, so I apologize. I never realized it wasn't done, not amongst the other 40+ I had been doing.
     
    Original Review on Filefront:
     
    Shem breaks out with these functional and elegant robes. Who else could make them look so good? In particular, Atton, M!Exile, Brianna, and Mical look smoking hot. (The all blue on Mikey? Yeah, fits with his hard to corrupt alignment). The chest plate through abdomen looks like it's made of light metal, giving it a look of functional armor. The arms and legs are given full movement with the bodysuit underneath, and an ornamental cape drops off the hips. Just add a lightsaber and watch as the other patrons of the cantina give you a wide berth and the best seats.
     
    Again, the only payment a fan writer or artist gets is the feedback, good or ill for their efforts. Suggestions as to improvements will allow them to make more and better mods in the future.
     
    -Allronix

    3,012 downloads

       (4 reviews)

    6 comments

    Updated

  4. Real Names + Addon

    Original Review on Filefront (Base mod):
     
    Personally I couldn't care less if the handmaidens name in the game is "handmaiden" or the Disciple is "Disciple" for that matter. But if your a total KOTOR2 freak you may want this
     
    JediKilla
     
    Original Review on Filefront (Addon):
     
    Now this is more like it. Not only did the author change the name but he made Canderous/Mandalore more powerful Sweet little mod. The first mod can be found here http://knightsoftheoldrepublic.filefront.com/file/Real_Names_Mod;43942
     
    JediKilla

    1,401 downloads

       (2 reviews)

    2 comments

    Updated

  5. Kreia's Hood Down

    Original Review on Filefront:
     
    Ah, Kreia. Wise teacher or corroded hag? Hate to love her or love to hate her, she is one of the most memorable parts of K2. And, as some of you have seen in the KOTOR2 Restoration project teaser, she is capable of removing her concealing hood and revealing herself.
     
    Shem's mod allows Kreia to take off that hood when she speaks to Exile, allowing her face to be seen. This will benefit fan writers and artists greatly as we can now get a solid look at her face and hair from various angles. As you can see, Atton may have been right - she is still rather striking.
     
    Once again, I do ask that you give feedback for this mod. It's the only payment a fan artist gets, and the more detailed it is, the better the mods we can make in the future.
     
    Review by Allronix

    1,954 downloads

       (3 reviews)

    5 comments

    Updated

  6. Bao-Dur Wears Jedi Robes

    Original Review on Filefront:
     
    Anyone remember the history to do with this? A while ago (well over a year) on Holowan, getting Bao-Dur into Jedi robes was all but impossible - the models simply didn't mesh, and his head always floated above the robes some. Thankfully, Kristy Kistic was able to remedy the issue, but the mod was never released - until now, that is.
     
    Well, it basically does what I said there - fixes Bao-Dur's head, and causes it to no longer float above his head when he wears any robes. A much-needed fix indeed, for those of you who like to train him as a Jedi. Kudos to Shem for bringing this to the public at long last, and Kristy for making it in the first place!
     
    Anyways, to install this thing just run the TSLPatcher - it modifies appearance.2da. And also remember to cheat in one of his robes if you install this mod while having Bao-Dur in your party - the codes are 'baodurjedi' and 'baodursith' for the respective light and dark side-aligned ones.
     
    Note: Please remember to give the author of the mod feedback, as the download count isn't particularly verbose. Written comments tend to be much more useful and encouraging.
     
    -Emperor Devon

    3,664 downloads

       (5 reviews)

    2 comments

    Submitted

  7. Sith Assassins -- With Lightsabers

    Original Review on Filefront:
     
    This mod works very well for what it is intended to do. When I was playing Knights Of the Old Republic II I always found it strange that the sith assassins did not use lightsabers as their weapons. This mod fixes that, and it does it without any errors as far as I can see.
     
    Nice work, keep on fixing the game for us.
     
    - Enterprise2002

    23,102 downloads

       (10 reviews)

    10 comments

    Submitted

  8. Ultimate Sound Mod

    TSL version only!
     
    Original Review on Filefront:
     
    The ear is impressively good at distinguishing the most minute of differences between sounds, however without a context or direct comparison it can do an amazingly poor job at just that. This is why judging a sound mod just from listening to the sounds won't give you a clear picture of how good (or bad) the mod really is. From listening to the sound files from this mod out of game, they didn't sound all that impressive. However from experience I know these findings are generally inaccurate. Testing this mod in-game proved just that.
     
    Just from the saber ignite sounds I knew this was going to be a very popular sound mod. Try it out and you'll see what I mean. Shem has taken some of the sound effects from the recent (as well as older) films and put them into KotOR and KotOR2. This not only adds a wider variety of sound variation, since the styles between the two trilogies are actually quite distinct, but it also simply improves the sounds, making them all the more impressive. Of course not only the saber ignition sounds have been changed. All the saber sounds, basically, have been enhanced, as well as several of the blaster sounds, using familiar sounds such as those from Han Solo's DL-44 pistol. Several Force sounds have also been changed, and luckily changing the Force saber throw sound to something that actually sounds like a saber has been a key change!
     
    This is definitely a mod to look into if you're either disappointed with KotOR or KotOR2's original sounds, or if you just enjoy hearing new sound variations added to the game. I'd certainly recommend it.
     
    Note: If I didn't make it clear in the review, this mod is compatible with both KotOR1 and KotOR2, so you can use it with either. Simply make sure to read the read-me before installing.
     
    ~Inyri

    5,685 downloads

       (4 reviews)

    1 comment

    Submitted

  9. Enhanced Merchants

    Original Review on Filefront:
     
    Well again Shem brings us another one of his awesome merchant mods and this time it is for TSL so you all can tell this is going to be really cool. This one does bascially the same thing as the K1 version of this mod but with a twist, it is for TSL. Again this does upgrade a good majority of the merchants in TSL like it did in K1... 90% to be exact. Now as before he wasd thinking of all of you guys who just have too much moeny for your own good, so now also in TSL you can get rid of those pesky credits that you just seem to accumulate. So all in all like I said in my last review of the K1 version of this mod I really do find it quite beneficial and overall great to have in the game.
     
    Now as I said my personal opinion of this mod is that it is a real asset to the game andI think he did a great job on it, I also do highly recommend putting it into your game just to have all of those benefits. Anway though as always enjoy and please make sure you downloads this one right away...Enjoy people!
     
    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
     
    -SithRevan

    4,679 downloads

       (3 reviews)

    1 comment

    Updated

  10. Invisible Headgear

    Original Review on Filefront:
     
    Masks are as much a part of Star Wars as Wookiees or the Sith. The only problem with those masks like I said in my review of Shem's KotOR I version of this mod is that they look a bit... silly. Very few masks have the certain something needed to make the wearer look cool.
     
    Now if you're like me and of course my good friend Shem you think the same thing. So how do we get rid of the eyesores that give us enhanced feats, attributes, and skills without giving up the bonuses that come along with them? Well that is where Shem comes in. He has devised an ingenious way to get rid of them without giving up those certain bonuses. The solution is just to make them invisible.
     
    By using the "Null" model in the game and renaming it to portray all of the default masks in the game he has successfully made them invisible. So no more of the "should I wear this mask or does it make my character look stupid" dilemma. You can just get an invisible mask on and wear it with pride.
     
    So I really have to say awesome job Shem. Not only did you make all of those fashion statements you did it for both games! So really GOOD JOB. Now to all of you TSL freaks who have been itching to get your hands on this... Enjoy!
     
    Also, sorry for the long delay everybody.
     
    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
     
    -SithRevan

    11,417 downloads

       (8 reviews)

    5 comments

    Submitted

  11. Realistic Visual Effects

    Original Review on Filefront:
     
    As promised, the KotOR II version of Shem's Realistic Visual Effects mod is up! Because I'm lazy, I'll quote parts of the KotOR I review...
     

    All those nasty visual effects are gone with this mod. There are too many to count, and you'll probably want to see for yourself anyway, but here are the basics:

    As far as I can tell, this mod is identical to the KotOR I version, because in essence there weren't more annoying visuals in KotOR II, just more of the same. For those of you who are as annoyed by the special effects as I am, this mod is just for you! Also, it should come in handy for those fan film makers out there. Enjoy!  

    The mod does use the TSL Patcher, of course, since this is a major edit of the visualeffects.2da file. But you'll need WinRAR or 7Zip to extract the files in the first place.
     
    NOTE: Please leave comments/feedback for the author, especially if you download and use this mod; usually it's the only reward modders receive for their efforts.
     
    ~JC

    31,557 downloads

       (6 reviews)

    5 comments

    Updated

  12. Increased Attributes and Skills

    Original Review on Filefront:
     
    NOTE: This mod can be used for both Knights of the Old Republic and Knights of the Old Republic II: The Sith Lords. Check the read-me for important installation information!
     
    If you're looking for a mod to give you a foot up on your game, check this one out. It is designed to help you start off stronger and become stronger at each level. How, you might ask? It will start your character off at 18 for each skill, and 4 for each attribute. This'll make your player character a little more self-sufficient at the beginning of the game! In order to take advantage of these starting stats you must either click "recommended" for skills and attributes when creating your character, or alternatively you can just use quick character creation and they will already be set.
     
    This mod also has a secondary function. It will also change skill bonuses to only cost one skill point, regardless of what it is. This is helpful if you're thinking twice about spending those precious skill points on a skill that costs more than one, because that's no longer an issue! This mod should be especially helpful for new players just getting into the game, or veteran players who just want a relaxed game with a bit less hassle. Keep it up Shem!
     
    ~Inyri
     
    NOTE: Please leave your comments on this and all mods on this site. Authors love feedback!

    13,307 downloads

       (6 reviews)

    7 comments

    Updated

  13. Force Power Progression

    Original Review on Filefront:
     
    Here we have a mod by our newest staff member JediShemL. This mod changes the way each Jedi Class gains their Force Powers per level. Every now and then your jedi will get two powers, then next level he will get one. It is pretty much random the way he has set it up. As for balance, I would have to say this mod is as balanced as it could be. The noticable difference that this mod has to other feat/force power gain mods is that it changes the rate at which your specific class gains powers.
     
    - JediKilla

    3,481 downloads

       (3 reviews)

    0 comments

    Updated

  14. Feat Progression for TSL

    Original Review on FIlefront:
     
    Well this is fun.. two awesome mods from Shem in one day. It is not surprising though, Shem is an awesome modder and when he puts out a mod he goes all out. It looks like this one is the counterpart to the one I just reviewed last. Well I know that you all have heard my speech from the last one so I am going to get right into the review.
     
    This mod is actually very unique in several ways 1 it deals with the way your characters gain feats, 2 it uses a 2da file that is really not used very much, and three well it is just plain cool. What this mod does is it upgrades the amount of feats you gain on every level up cycle. That way instead of getting maybe 1 or 2 feats you are going to be getting double that or more depending on your class. This mod also gives you feats based on class like lets say for example you were a bounty hunter, it will try give you more feats based on that class. So you can definitely see how this mod would come in handy throughout the entire game.
     
    So like I said before on the last review I did, I have to hand it to you Shem. Not only did you make a way cool mod you made it for both games. That takes real skill and patients, so I have to commend you on that one. Now to all of you out there just waiting to get your hands on this.... enjoy.
     
    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
     
    -SithRevan

    5,891 downloads

       (6 reviews)

    6 comments

    Updated

  15. Handmaiden-style Undies For Female PCs

    Original Review on Filefront:
     
    Nice outfit - what, you miners change regulation uniforms while I've been in here?
    -Atton Rand
     
    That default underwear we get as an Exile resembles nothing as much as it does a burlap sack. Come on. If you have to run around most of the first planet in your knickers, shouldn't they at least be something attractive? And how about giving Atton a reason to snark about his "half naked interrogation fantasy?"
     
    Shem takes the handmaiden underwear - (that lovely bit of fan service for the guys when your male Exile wrestled Brianna) and turns it into default underwear for the rest of the female crew. Slinky black skivvies never go out of fashion, and cross universes well.
     
    Again, feedback both good and bad will assist greatly in helping the autor make more and imoroved mods in the future. They also make no profit off these ventures other than your feedback
     
    - Allronix

    4,350 downloads

       (1 review)

    2 comments

    Submitted

  16. Playable Dopak

    Original Review on Filefront:
     
    Well, what do we have here? Shem has finally released his Playable Dopak mod. I say finally because he's been using that head to make YouTube videos for ages, and now he's decided to give all of you out there the chance to use it as well. Now, let's see...there are six parts of a head mod that I can think of: there's the head skin, the dark side transitions, the portraits, the basic clothing, the underwear, and of course there's all that .2da editing that you won't have to worry about because this mod uses the TSL Patcher. So let's start with the head skin.
     
    Well, it's Dopak. Not much more to say than that. Dopak is one of the mercenaries on Dantooine that hangs out with Azkul by the old ruins. He's the guy with whom Zherron has been secretly trading messages, and he'll give you his opinion about the settlers, the administrator, and just about everyone on the planet. Shem took Dopak's head and made it as an optional head for a male Exile. As for dark side transitions, there's one skin, featuring Sith eyes similar to the ones that Anakin gets in Episode III: Revenge of the Sith. And of course there are custom portraits included.
     
    One of the things I've noticed that most modders include with head mods is custom underwear and clothing for their character. Well, this is no exception. Dopak will have a black jumpsuit instead of a potato sack and red bowling shoes. And the clothing is a reskin of Jolee's clothing from Knights of the Old Republic I, I believe--just one of many KotOR I elements left over in the game files.
     
    And that's about it. If you're looking for another head option, well here you go. As I mentioned earlier, the TSL patcher will install everything. Make sure you select your SWKotOR2 folder, not the Override folder. And you'll need WinRAR/7zip to extract the files. Enjoy!
     
    NOTE: Please leave comments/feedback for the author, especially if you download and use this mod; usually it's the only reward modders receive for their efforts.
     
    ~JC

    699 downloads

       (1 review)

    1 comment

    Submitted

  17. Playable Taepalae

    Original Review on Filefront:
     
    Ah, Shem returns with another head mod, so soon after the last one. This one is of another non-player character from Dantooine, but this time it's a female one. In order to complete the main quest on Dantooine, you have to enter the Jedi Enclave sublevel, which has been overridden with laigreks and salvagers. Before you enter, you come across a group of such salvagers led by Taepalae. She might look familiar, as it's similar to one of the female head options from Knights of the Old Republic I. (For the record, it was Shem who told me this...it's been ages since I've played KotOR I. )
     
    Anyway, as I was saying with the Dopak skin, there are five parts of a head mod, not including all the .2da editing, which is done by the TSL Patcher for this mod (of course ). I'll start with the head skin: it's Taepalae. Shem didn't make any changes, and this sort of thing is really a matter of preference anyway. As for dark side transitions, instead of the zombie look, you'll get a pair of Sith eyes. There are custom portraits, one light side, one dark...though she kind of looks evil in both. Custom underwear is the same as Brianna the Handmaiden's, since they have the same skin tone, and for clothes Shem used a reskin of the Twin Sun outfits. There's a bit of a problem with the latter in the character creation screen, but after that it's fine.
     
    That was five things, right?
     
    As I said with the Dopak mod, if you're interested in trying something new for a change, give this a download. You'll need WinRAR/7zip to extract the files, and be sure to select the SWKotOR2 folder--not the Override folder--when you run the TSL Patcher. Enjoy!
     
    NOTE: Please leave comments/feedback for the author, especially if you download and use this mod; usually it's the only reward modders receive for their efforts.
     
    ~JC

    1,003 downloads

       (4 reviews)

    4 comments

    Updated

  18. A Darker Peragus REDUX

    Using the techniques pioneered by the great modder Canderis, I have created my own version of the Darker Peragus formula.
     
    However, when working with the darker areas, I noticed that no matter what I did, all of the Plasteel Canisters and Footlockers were much too bright.
     
    And so, with the help of my modding compatriots, I have darkened all of the placeable items in the Peragus, Peragus Spacewalk, and Harbinger portions to match the darker lightmaps.
     

    To Install:
    Choose from either the full REDUX (WIth all of my customized lightmaps), or from the compatibility option (For those using Canderis' A Darker Peragus mod)
     
    (Note: There are two versions available to download. Use the A_Darker_Peragus_REDUX_TSLRCM if you have TSLRCM installed, and A_Darker_Peragus_REDUX_Vanilla if you don't)
     
    To Uninstall:
    1) Replace the .mod files in your Modules folder with the .mod files found in the Backup folder
    created by the TSLPatcher,
    2) Replace the placeables.2DA in your Override with the placeables.2DA from the Backup folder, and
    3) Copy all of the TGA MDX and TXI files from the TSLPatchdata folder to your Override
    (let them overwrite files if they’re already there), and then delete them all from it
     

    Permissions: Please inform me if you would like to use this mod or its assets in your own projects.
     
    Credits: Canderis for his permission in making a compatibility for his mod and for teaching me how to
    edit lightmaps to darken levels with his own mod A Darker Peragus;
    FairStrides for his endless insight, his BGR-RGB Converter,
    and for packaging this mod’s install as well as walking me through the process,
    LiliArch for her research into editing assets within the GIT
    and teaching me what a ColorTweak variable is; Darth Sapiens for his resource Cubemap Pack to make the
    Spacesuit snazzy; The rest of the Deadlystream community for their continued support and enthusiasm;
    TK102’s KGFF for its easy to use interface and raw GIT editing power;
    Fred Tetra for making KOTORTool which is still my favorite modding utility;
    Adobe for their Photoshop; Obsidian for making KOTOR2 in the first place;
    Bioware for starting the KOTOR craze in the first place;
    and George Lucas for starting all of the Star Wars insanity.

    2,609 downloads

       (8 reviews)

    18 comments

    Updated

  19. The Deadly Stream

    Description
    Just a little joke mod, made in imitation of the old Holowan Spire that Doom_Dealer made.
    On this one you can meet and interact with a few of the regulars on the DS forums.
    If it proves popular, I may expand it later on.
     
    Please don't be upset if I didn't include you. This is a joke mod, and it's meant
    in a spirit of fun.
     
    Installation
    Put 'deadlystream.mod' into your Modules folder. Do *NOT* put it in the Override.
     
    To get there in game, type "warp deadlystream" into the console and hit return.
     
    Uninstallation
    Remove the file again.
     
    Permissions
    You may not upload new versions of this mod without my permission.
    You may not upload this mod to other websites without my permission.
    You may not claim to be the author of this mod.
     
    Credits & Thanks
    Thanks to:
    - Hassat Hunter for spotting the bug in v1.0;
    - Doom_Dealer for the original Holowan Spire;
    - Fair Stride for help bugfixing, and for letting me bounce ideas off him;
    - DeadlyStream.com for being such a fun, nice place.

    341 downloads

       (5 reviews)

    9 comments

    Updated

  20. Revan's TOR Saber

    Revan's Canonical TOR Lightsaber's 1.1
    ==========================
    Compatible with TSLRCM 1.8.4
     
    Here is the return of Revan's Canonical TOR Lightsabers. This time the models have been rescaled and the skins touched up a bit. It comes in all the standard game colors and is only learnable by fighting the vision of Revan in the Korriban Tomb.
     
    The mod is compatible with SLM 2.0 with the compatibilty patch included, but will replace the "Mandalorian War Leader's" lightsaber models and icons. I tried to pick an SLM saber that I thought not many would care for to replace it with. Who knows if I succeeded.
     
    Simply run the "RevanSabers.exe" to install for normal TSLRCM 1.8.4 gameplay.
    If also using SLM 2.0 - immediately apply the SLM compatibilty patch.
    To remove open the BACKUP folder created in the the original download folder and replace all files in game's Override and Modules folders.
    Not compatible with VP's Duplisaber Mod.
     
    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    2,173 downloads

       (5 reviews)

    7 comments

    Submitted

  21. Extended Ending

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
     
    Extended Ending 1.01
    ========================================================
     
    Author: danil-ch
    Contact: danil-ch can be reached via pm at deadlystream.
    Name: Extended Ending
    Filename: ExtendedEnding_1.01.rar
    Original Release Date: 09/03/15
     
    1. Description:
    ----------
    This is an enhanced version of the Ending sequence. 
    Player can now: 1) remain on Malachor V; 2) follow Revan into the Unknown Regions; 3) return to his/her exile.  Each of these decisions now affect the final scenes of the game.
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.4 Required
    This is a mod for TSLRCM, it will not work otherwise. So have that installed.
    To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run ‘install.exe’ from within the "Main Patch" folder.
     
    3. Uninstall:
    ----------
    There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy the 904mal.mod into your Modules folder, 904MAL_loc.mod into lips folder, globalcat.2da into Override folder and you will have reverted to TSLRCM 1.8.4
     
    4. Bugs:
    ----------
    This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
     
    5. Thanks:
    ----------
    Thanks go the entire TSLRCM team, your work has been outstanding.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    4,106 downloads

       (6 reviews)

    21 comments

    Updated

  22. Bao-Dur's Electromesh Armor

    Bao-Dur's ElectroMesh Armor 2.1
    -------------------------------------------------------
     
    Author: Kaidon Jorn
     
    Compatible with TSLRCM 1.8.4
     

    Many moons ago this mod was part of HotOR 1.6, and I thought I had lost the .zip folder for it, but it's now found and I can bring it YOU, the player, in this new updated for TSLRCM 1.8.4 version.
    This mod adds a small quest to have Bao-Dur build his own non-force restrictive armor once he reaches 10th level. The armor itself is a reskin of normal Electromesh Armor I made back in 2012.
    The quest will have you find some shielding components and a mesh suit on Nar Shadaa so that he may turn them into a powered ElectroMesh suit. It is important that you speak to him when he becomes 10th level and pick up the quest so that you don't find the parts beforehand, which is definately a possibilty. Originally the quest started only after he had become a Jedi Guardian, but I changed it to start earlier so you can get better armor for him that will remain viable throughout your play through.
     

    Run the .exe to install
     

    ***IMPORTANT***
    Version 2.1 fixes Bao-Dur's dialog for normal (non-SLM) installation.
    I advise to install SLM first before this mod, then simply open the folder called "SLM Compatibilty" and copy and paste the new dialog file into Override and allow to overwrite.
    (You may want to backup the one in Override first)
     
    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    1,699 downloads

       (5 reviews)

    12 comments

    Updated

  23. Kenobi (Episode III)-Inspired Head TSL

    This mods adds a new pc based on Obi-Wan Kenobi's appearance in Episode III. The head is a heavily remodeled pmhc06, the skin is made from scratch in a higher resolution.
     
    Installation: Press "Kenobi Install.exe" and follow the instructions.
     
    Removal: Remove the relevant .mdl, mdx and .tga files and put back the .2da files stored in the backup folder
     
    _________________________________
    I do not give permission for this mod to be reuploaded to other sites and/or sources without my knowledge.

    2,321 downloads

       (9 reviews)

    17 comments

    Submitted

  24. Opposition Launcher (2.0)

    Original Review on Filefront:
     
    "Here we have an updated version of Inyri Forge's Opposition Launcher. Updated and ready to rock! Noticable changes include: Lightsaber graphic fix, lightsaber floor glow added and the black spot in KotOR2 logo has been removed.
     
    Here is my previous review of this launcher.

    104 downloads

       (1 review)

    1 comment

    Submitted

  25. Light Lightning Cannon

    Original Review on Filefront:
     
    "Yay! New models for the game are always welcome I remember playing this for JK:A and it was really good. Basically this is a brand new gun model for Kotor2. The lack of any shaders is dissapointing, but i feel that shaders are an extra bonus. I know how inryi loves her shaders Hopefully this will be remedied if the author releases more models. But you dont really need them because it still looks great It says in the readme that
    More great news
    So everyone go download this. It's a very nice addition to the game.
     
    JediKilla"

    170 downloads

       (0 reviews)

    0 comments

    Submitted