772 files
-
Darkstar Gear
By Elwood288
This is a simple mod that adds a set of equipment based on my character Elwood Darkstar. It adds an implant, visor, gloves, a shield/armband, a wristlauncher, a belt and a set of armor. They have been added to the footlocker in your room on the Harbinger. See the screenshots for stats.
Credits: Thanks to Fair Strides, DarthParametric and Rece for your help. Without you I wouldn't have been able to make this.
340 downloads
-
Improved Widescreen Experience
By clonegizka
This mod aims to fix all* the stretching that occurs in widescreen (16:9) resolutions.
There have already been other mods to fix the main HUD, but there are a lot of other elements in the game that are in need of correction, such as the pause menu, galaxy map, loading screens, etc.
*For now, I recommend that you download "Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords" by Achilles to fix the HUD, and combine it with this mod to un-stretch everything else. I have included my own experimental version of a 16:9 HUD, but right now I think most people would prefer Achilles' version.
8,224 downloads
- experience
- improved
- (and 7 more)
-
Force Zeal
By Stoffe
*Screenshots were lost and unrecoverable*
This mod was never released on Filefront, so here's the review from the personal site:
1,091 downloads
-
Different Handmaiden Appearance
By Stoffe
This mod was never released on Filefront, so here's the review from the personal website:
1,021 downloads
-
Combat Arena
By Stoffe
Warning:
==========
Compatibility with TSLRCM is assumed to be "Yes" based on an examination of the files. Should this not be case, please report it and this will be marked as "No".
==========
4.0 Original Review on Filefront:
1,684 downloads
-
Visas' Black Robe
By Stoffe
Warning:
==========
Currently, TSLRCM compatibility is unknown, as files from Visas' arrival sequence were modified to give her the robes...
==========
Original Review on Filefront:
461 downloads
0 comments
Submitted
-
Improved AI
By Stoffe
Warning:
==========
Largely considered compatible with TSLRCM, except for one part: it cause some problems with one scene on Nar Shaddaa (you might be unable to select a third teammember during a cutscene so have to do some hard battles with just Bao-Dur and Atton).
==========
Original Review on Filefront:
31,552 downloads
-
High-Level Force Powers
By Stoffe
Warning:
==========
Both the 2.0 and the 2.1 update are available from the download button. You MUST download the 2.0 and install that BEFORE the 2.1 is installed.
So, download "stlhforcep2.rar", install that, then come back and grab "sthlforcepowerv2u1.rar" and install that.
==========
2.0 Original Review on Filefront:
2.1 Update Original Review on Filefront:
19,723 downloads
-
TSL Alignment Sound Effect Removal
By Rovan
TSL Alignment Sound Effect Removal - version 1.0
By Rovan
Description
————————————————————————————————————————————————————————————————————
This mod removes the sound effects when you gain Dark Side and Light Side points.
This mod also removes any potential “super-stingers”, such as when the Exile finds the Jedi with the Hurrikaine Crystal in TSLRCM.
This was a mod created for personal use that I decided to release.
Installation
————————————————————————————————————————————————————————————————————
Put the following files into KoTOR 2’s Override:
mus_s_darkshort.wav
mus_s_darkside.wav
mus_s_lightshort.wav
mus_s_lightside.wav
Uninstallation
————————————————————————————————————————————————————————————————————
Remove the following files from the Override:
mus_s_darkshort.wav
mus_s_darkside.wav
mus_s_lightshort.wav
mus_s_lightside.wav
Permissions
————————————————————————————————————————————————————————————————————
Do not upload this mod to the Steam Workshop.
If you use this in your own mod, credit would be greatly appreciated, but it won’t be the end of the world if no credit is given.
Credits
————————————————————————————————————————————————————————————————————
Audacity for existing, and PastramiX for making their TSL Music Improvement mod; without it, I wouldn’t be able to pinpoint which music file is which.
Contact Information
————————————————————————————————————————————————————————————————————
Add me on Steam at steamcommunity.com/id/rovan if you have any questions, comments, or concerns (NO PRIVATE PROFILES WILL BE ADDED).
I can also be contacted on DeadlyStream.com, where I uploaded this mod.
446 downloads
- dark side
- light side
- (and 4 more)
-
TSL Prestige Class Saving Throw fixes
By Rovan
TSL Prestige Class Saving Throw fixes - version 1.0
By Rovan
NOTE:
I’d like to suggest to any potential users to keep track of the mods you’ve installed, exactly in the order you’ve installed them in.
Description:
Prestige classes are, quite frankly, pretty fun. However, one glaring error in the game is how both the Jedi Master and the Sith Lord have terrible, terrible saving throws, especially when compared to their predecessor, the Consular. This mod aims to fix this grievous error, part of the many injustices rendered unto the Force-wielding prestige classes.
Installation:
There are two folders in this mod: one contains fixed saving throws for the Jedi Master and Sith Lord prestige classes, changing them so they at least equal the Jedi Consular’s saving throws. Drag both “cls_st_jmaster.2da” and “cls_st_sithlord.2da” into the Override folder of KoTOR 2.
The other folder contains “standardizations” for the Jedi Weapon Master and Sith Marauder prestige class saving throws, to match those of the Jedi Guardian. This portion is wholly optional, but if you wish to install this portion, drag both “cls_st_jweapmas.2da” and “cls_st_sithmar.2da” into the Override folder of KoTOR 2.
NOTE: I did not edit the Jedi Watchman or the Sith Assassin saving throws, mostly because they seemed just about right; the Watchman is more defense oriented with the best saving throws in the game, while the Assassin is more offense oriented, but with weaker saving throws than the base class, the Sentinel.
Uninstallation:
Remove “cls_st_jmaster.2da” and “cls_st_sithlord.2da” from the Override folder, and/or “cls_st_jweapmas.2da” and “cls_st_sithmar.2da” as well.
Permissions:
Do NOT reupload this to anywhere without my permission, especially the Steam Workshop.
Do NOT make any edits to this mod and re-upload it, claiming it as your own.
If you want to use this mod as part of your own mod, send me a message via any of my contact info listed below.
Credits:
Fred Tetra for making the ever so wonderful KOTOR Tool… and Rece on DeadlyStream for providing a tutorial on how to install KOTOR Tool via Wineskin!
Also, cheers to VarsityPuppet for being encouraging and Fair Strides for providing a ReadMe template. :v
Contact Information:
Add me on Steam at steamcommunity.com/id/rovan if you have any questions, comments, or concerns (NO PRIVATE PROFILES WILL BE ADDED). I can also be contacted here on DeadlyStream.com, where I uploaded this mod.
There should be no compatibility problems with TSLRCM whatsoever.
A note about the screenshots: I was using NiuHaka's DarkHarbinger PMHC04 Reskin at the time when I took them. That mod is not part of the mod in any shape or form.
38,203 downloads
- the sith lords
- kotor 2
- (and 6 more)
-
Rey's Staff (Beginner)
Hey guys, i uploaded this mod on reddit on Christmas day then took a break from Kotor, i am back now and have got back into modding and decided to upload my first mod here, hope you enjoy it
Due to my newness, to get this item you will have to use cheats-giveitem reystaff
Note:It is Handmaiden's staff, Dont know how to reskin etc yet, sorry.
Compatible with K1
170 downloads
-
JC's Saber Workshop
By JCarter426
This mod adds a workshop to the Ebon Hawk's garage, with which you can construct or deconstruct lightsabers and lightsaber components.
One of the things Obsidian did differently was the way you make your first lightsaber. In the first game, you build it at the Jedi Enclave, so they have all the parts there. In K2, the Jedi are all gone, so you're given a scavenger hunt. You have to find three components, bring them to your buddy Bao-Dur, and then you get to make your lightsaber. With that in mind, I have designed the workshop to deconstruct lightsabers, giving you a color crystal and those three parts. Double-bladed lightsabers contain an extra focusing lens and emitter. With all these parts in hand, you can use the workshop to create lightsabers, as well. Furthermore, you can use the workshop to create or breakdown the individual components (provided you have the schematics for them - i.e. you've gotten them through the Crafting a Lightsaber quest - and the right skill points). So that means you can create as many lightsabers as there are color crystals; those crystals won't be burning a hole in your pocket.
In short, you have more control over your lightsabers; you can create sabers out of crystals and components, and you can change lightsaber type at will.
Oh, and you do not need to start a new game or anything of that sort. The
workshop will appear on the Ebon Hawk when you enter.
3,468 downloads
-
JC's Handmaiden Sisters
By JCarter426
This is a restoration of the original Handmaiden sister appearance. In the original release of the game, the Handmaiden and her sisters all look alike, even even though they comment on her difference in appearance. The developers actually made a unique head for the sisters, but it was left out of the final release of the game. I took that head and merged with the body model used for the Handmaiden sisters in the game, thus restoring their intended appearance.
26,148 downloads
-
PVC Dancers Outfit
By kristykistic
I removed the 'skirt thing' from the the dancer model, although, you can use the original model if you like. Comes with 10 skins.
1,164 downloads
-
Revan Cutscene Forcepower Fix K2
By kristykistic
A Revan cutscene replacement model. Restores all the helpers to the model. Fixes the force powers emanating from the feet issue. Includes the masked model, male and female models, and my more feminine female
model. Current version is 1.02.
499 downloads
-
Nomi Sunrider's Prestige Class Lightsaber & Robes
By kristykistic
It is truly amazing the things you can find on the internet. Up until very recently, I had no idea that the entire Knights of the old Repulic storyline had its origins in comic books. For uninformed individuals that would be interested in learning some of the roots of Star Wars history, wookieepedia is an excellent source of information.
Which brings me to this mod. I wanted to make a new robe mod and decided that I wanted to put a little SW history into it this time. So I looked for someone from the KotOR era that could have owned the robes and found Nomi Sunrider. I did not originally have any intentions of making a lightsaber for this mod, but I loved Hugh Fleming's render and decided to recreate the lightsaber, too. Many thanks go to T7nowhere for all the wonderful advice he gave me while I was making it.
I did implement the robes & saber in-game this time around. They can be found in the museum of the royal palace on Onderon. One small bit of advice: bring some medpacs. I would also like to thank Stoffe for some scripting help and the truly amazing TSLPatcher utility.
You may want to check your override before you install this. The lightsaber uses model w_lghtsbr_222.mdl, w_lghtsbr_222.mdx, and g_w_sbrcrstl222.uti. You may have conflicts if you have other saber mods installed. Also, any mod that may have used the k_mus_treasure.ncs script will cause conflicts. Note that this mod will not overwrite exitsing saber model files, the saber crystal uti / texture, or the museum script. I did pretty much take over the museum. Lastly, this mod is guaranteed to be incompatible with mjpb3's Darth Traya's Robes. The reason being they both occupy the model k slot in the appearance.2da. So, if you already have mjpb3's mod installed, this mod will overrite the appearance.2da information and render it useless. You have been warned! You will also no longer be able to wear the armored flight suit.
There are several restrictions for both the robes and the lightsaber:
Restriction: Female Restriction: Light Side Restriction: Jedi Weapon Master Restriction: Jedi Master Restriction: Jedi Watchman Restriction: Human
You can not use these items if you chose to become a Sith Marauder, Sith Lord, or Sith Assasin! Nomi was a light side character, so I'm just following SW history.The stats for the items can be found in the read_me.rtf, read_me.txt, or the tslpatcher install window. The robes come in 7 different versions.
630 downloads
-
Kristy's Saber Pack
By kristykistic
Well 4 sabers, 1 double saber, and 1 (very large) disruptor rifle. Anyway, due to the large amount of saber mods already out, I really can't guarantee compatibility with other mods. I did include a program that will scan your override to check if you already have any files that will conflict with this mod.
Although I posted this in the TSL section, it will work for K1 or TSL.
414 downloads
-
Tighty Whiteys
By kristykistic
A new male underwear model for your pc, the npc's, or whoever you choose to use it for.
287 downloads
0 comments
Submitted
-
Make Visas Marr Dance For Vogga
By kristykistic
This will give you the option of making Visas Marr dance for Vogga on Nar Shaddaa. It may not be all that easy, though
506 downloads
0 comments
Submitted
-
Revan Model Without Cape (K2)
By kristykistic
Removes the starchy cape from the Revan models.
1,045 downloads
0 comments
Submitted
-
TSL Galaxy Map Fix Coruscant AddOn & New Coruscant Icon and Planet Textures
By Kexikus
This download actually includes two mods, the TSL Galaxy Map Fix Coruscant AddOn and the Coruscant New Icon and Planet Texture mod, both done by me.
The first is a small add-on mod for bead-v's TSL Galaxy Map Fix that moves the planet Coruscant added by deathdisco's Jedi Temple mod to its canonic location on the galaxy map.
The second one is a new icon and a new texture for the 3d preview of the planet seen on the galaxy map.
When installing this mod you will be able to choose which one you want to install (see Installation section).
Requirements:
In order for this mod to work, you need to have deathdisco's Coruscant Jedi Temple installed, that can be found here: http://deadlystream.com/forum/files/file/585-coruscant-jedi-temple-by-deathdisco/
You'll also need HK-42s Jedi Temple Expansion mod for the New Icon and Planet Texture mod to work. You can find it here: http://www.nexusmods.com/kotor2/mods/210/?
If you have M4-78 EP installed as well, you'll also need to install the compability patch before installing this mod: http://deadlystream.com/forum/files/file/394-coruscant-jedi-temple-compatibility/
And last but not least, you'll want to install bead-v's TSL Galaxy Map Fix, or installing the Coruscant AddOn would be pretty pointless: http://deadlystream.com/forum/files/file/28-tsl-galaxy-map-fix/
Installation:
Install all of the required mods before proceeding!
Then run TSLPatcher.exe and choose the option you want. It should then find your KotOR 2 TSL installation automatically and install the mod.
If it doesn't and you have to select it manually, choose the folder that includes swkotor2.exe.
Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod.
Uninstallation:
Replace galaxymap_p.gui, gal_cor_2.tga and Gui_coruscnt.tga in your override with those versions found in the backup folder created during the installation of this mod. Then delete Gui_coruscnt.txi, CM_coruscant.tga and CM_coruscant.txi from your override folder.
If some of those files don't exist in your override or backup folder, that's because you didn't install the mod that would've added them, so don't worry about those.
Compabilitiy:
This mod is compatible with everything that does not change Coruscants position, icon or planet texture.
Credits:
Mod by Kexikus
TSL Patcher by stoffe
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
2,151 downloads
-
Increased Force Buff Durations
By cyricc
Compatibility
Compatible with TSLRC 1.8.4.
Not compatible with any Kotor2 mod that also overrides k_sp1_generic.ncs, i.e. other force power effect mods. Force mods that override spells.2da or other files should be compatible.
About
This mod increases the durations of beneficial force powers by a factor of 2-3x to make recasting them less annoying. Not long enough to fire and forget, but enough to actually last through most battles.
Install
Non-steam users: extract k_sp1_generic.ncs to <Kotor2 directory>\override
Steam users: extract k_sp1_generic.ncs to <Steam directory>\steamapps\workshop\content\208580\485537937\override
Uninstall
Remove k_sp1_generic.ncs from the directory above.
Powers Affected
--------------------------------------------Valor I, II, III 20s -> 60sAura, Shield, Armor 20s -> 60sSpeed I, II, III 36s -> 90s* also apply to Force EnlightenmentForce Resist, Immunity 60s -> 120sEnergy Resistance I, II, III 120s -> 300sBarrier I 30s -> 60sBarrier II 45s -> 90sBarrier III 60s -> 120sBattle Meditation I, II, III 20s -> 60s--------------------------------------------
4,380 downloads
-
L0ki's Jedi Armor Mod + Extra Suits Add-on
By L0ki194
L0ki's Jedi Armor Mod v0.6
Stealth Suits & Pirate War Armor Add-on
11,326 downloads
-
Kyle Katarn Head
By 1Leonard
This mod adds a head based on Kyle Katarn from the Jedi Knight series. The head itself is a heavily modified pmhc07 with a skin painted from scratch in a higher resolution.
Installation: Press "Install Kyle Katarn.exe" and follow the instructions.
Removal: Remove the relevant .mdl, mdx and .tga files and put back the .2da files stored in the backup folder
_________________________________
I do not give permission for this mod to be reuploaded to other sites and/or sources without my knowledge.
2,346 downloads