Handmaiden with Long Hair 1.0

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About This File

This mod is a head edit for the Handmaiden that gives her shoulder-length hair. It started life as part of experiments in aid of this request thread - http://deadlystream.com/forum/topic/4335-handmaiden-appearance/

 

The hair mesh is a transplant from Kreia, with the braids chopped off. In order to accommodate DS transitions, which requires the face and hair to share a single texture, the UVs for both meshes were compressed 50% horizontally to fit side-by-side within 0 to 1 UV space. The Handmaiden and Kreia textures were then combined into a single 1024x512 texture. The versions bundled with the installer are DDS, but I have provided the TGA sources as an additional download for those that may wish to undertake retextures.

 

Additionally, the clothes models for Handmaiden’s hooded outfit have been modified. The vanilla bodies include the head mesh as part of the model (i.e. functionally speaking it is basically a disguise). Based on my experiments with removing the head and setting it up like a normal body model, it seems that there is an animation synchronisation issue that crops up between the head and the hood, which may be why Obsidian went the full body route. This mod changes the hood outfit models to use the new long haired head mesh. The hood has been enlarged to fit the Handmaiden's new larger hair mesh. Hopefully I've cured the most prominent clipping issues, but possibly in some extreme combat animations some might still occur.

 

This mod doesn't alter the portraits, so should be compatible with any custom portrait mods. It uses custom model and texture names, so it should be unaffected by simple overrides, like retextures. However, it won't be compatible with any mods that alter the Handmaiden's appearance.2da or heads.2da entries.

 

TSL_Handmaiden_Long_Hair_01_TH.jpg TSL_Handmaiden_Long_Hair_02_TH.jpg

 

TSL_Handmaiden_Long_Hair_03_TH.jpg TSL_Handmaiden_Long_Hair_04_TH.jpg

 

TSL_Handmaiden_Long_Hair_05_TH.jpg TSL_Handmaiden_Long_Hair_06_TH.jpg

 




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The head will be unaffected by Handmaiden face texture mods. As it says in the description, it uses custom named models and textures.

 

The hooded outfit still uses the vanilla P_HandmaidenA/P_HandmaidenAD01 textures and will be affected by any change to those.

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Yes. You should never use any Workshop mods. If you absolutely must, you can use TSLRCM or the combined TSLRCM/M4-78 Workshop mods. After that, every other standalone mod must be installed in TSLRCM's Workshop folder, not the game folder. If you use any Workshop mods with appearance.2da edits, whatever the last mod that was installed will take priority (and forcibly override any other appearance.2da in other Workshop mods and the game's folder). So just don't use Workshop mods. They are bad. Plus a bunch of assholes post stolen mods there.

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No. If you do that, you'll break your game. More than you already have. Either stick with what you have now, or nuke the entire thing - including your saves - and start from scratch with a fresh install.

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I will started with a fresh install so when installing this mod and will delete my saved games and stat a new one. Is there any other mods that you know would work with the handmaiden hair mod? Like and I use the restored content from this website or it won't work. I'm really rusty with modding so I'm just wondering?

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It's spelled out in the description. It won't be compatible with any other mod that alters her head model or her hooded clothes model, but otherwise it should be fine.

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Depends on what you are using, the Workshop version or the standalone version. I haven't installed the standalone version for a while, but last time I did it still forcibly installed to Program Files. The Workshop version will obviously install in the Workshop directory of your Steam library where the game is installed.  In either case you'll want to copy and paste its contents over the top of the game's directory (and then unsubscribe from the Workshop version, if you are using that). But this is not the place for tutorials on dealing with TSLRCM.

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