804 files
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Misc Bug Fixes & Restorations
By StellarExile
TSL is a great sequel and has a lot to offer. The TSLRCM team did an outstanding patching up of the game, but there were numerous bugs that still exist in the game (even with the Community Patch). This mod aims to fix those that aren’t fixed as well as to fix consistency issues. While I was at it, I decided to add some restored content as well.
Bug Fixes:
Restored Content:
167 downloads
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loading screens Fullscreen Art Loading Screens - TSL
By Jiiprah
Fullscreen replacement loading screens for TSL.
All loading screens are included.
How these were created:
- Captured in-game screenshots with a low FOV
- Reshade effects were used for sudo-raytraced lighting and color correction
- Used GIMP to apply smoothing and anti aliasing
- Applied and blended 3 different "paint" filters, in GIMP
- added dark gradient at bottom of screen to make text more readable
95 downloads
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Multifire and Autofire and Superior Feats (TSL)
By darthbdaman
Implements bonus attacks and penalties for using Blaster Rifles and Heavy Weapons. Rifles allow making one extra attack per round, at a -4 attack penalty. Heavy weapons allow making two extra attacks per round, at a -6 attack penalty.
Description
In the original Star Wars d20 roleplaying game that KotOR is very loosely based off of, the Blaster Rifle type and Repeating Blaster types had unique functions that allowed them to make multiple attacks per round, at a penalty.
KotOR was originally going to include a similar function for the Heavy Weapons group, but it is unimplemented, leaving Heavy Weapons as generally equivalent or inferior to Blaster Rifles. There are multiple mods which have attempted to restore this, but they are generally buggy, have awkward interactions with force speed, and only seek to restore the game functionality, and do not attempt to expand into the areas covered by the original roleplaying game.
This mod implements the bonus attacks and penalties for using multifire (Blaster Rifles) and autofire (Heavy Weapons). Multifire allows making one extra attack per round, but all attacks made during the round suffer a -4 attack penalty. Autofire allows making two extra attacks per round, but all attacks made during the round suffer a -6 attack penalty. Unlike in the roleplaying game, these are not optional, and cannot be toggled off.
These penalties can be offset however. Inspired by feats in the roleplaying game, and how KotOR adapted other feats, this mod implements a new Multishot feat tree, which has 3 ranks, which increase attack when using Rifles or Heavy Weapons by +2, +1, and +1 respectively. This tree acts as an equivalent to Two-Weapon Fighting and Dueling for these weapons.
Due to hardcoded limitations with how extra attacks can be granted within the game, Rifles and Heavy Weapons can never make more than 3 attack when using Power Blast or Sniper Shot, or making a regular attack. Rapid Shot can grant a maximum of 4 attacks. If Master Speed (or Fury) is used, these limitations will obviously be a problem. As a solution, this mod will automatically reduce the penalties of multifire and autofire depending on how many attacks the player should have. For example, if Knight Speed (or Improved Fury) is used with a Blaster Rifle, both attacks will stack properly, and will all be made at a -4 penalty, while if Master Speed (or Master Fury) is used with a Heavy Weapon, autofire will be disabled, and 3 attacks will be made without any penalty being suffered. The Multishot feat will continue to increase attack bonus while Speed is active.
One the (many) complaints made about characters options in TSL, is the extreme disparity in feats support for different options. Two-Weapon Fighting and Lightsabers get high level advanced feats on the Weapon Master and Marauder, but no other options are available. This mod corrects that, by adding Superior Weapon Focus feats for Blaster Pistols, Blaster Rifles, and Melee Weapons. It also adds a Superior Dueling line, as well as a Superior Multishot line, to continue the earlier tree introduced by this mod. The Focus feats all add +1 to attack rolls per level, while the Dueling feats add +1-4 to damage, and +1 to attacks rolls and AC per rank. The AC bonus is implemented as a Shield Bonus (i.e. think a magical shield from Neverwinter Nights). This should stack with all other AC bonuses. The Superior Multishot tree, grants +1, +1, and +2 to attack rolls respectively.
The bug that allows Finesse: Melee Weapons to affect Lightsabers is fixed. The bonus from that feat will be removed if the character has Finesse: Melee Weapons, but not Finesse: Lightsaber. Either feat will allow Dexterity modifier to be added to attack rolls for Unarmed attacks as well, as there was previously no way to do this.
All of these changes are implemented in a heartbeat script, that runs every second on the player and companions, and on NPCs during combat events. You will have to close the inventory and reopen it after changing your equipment, to make sure that all of the effects are properly applied. This is the only way of doing changes like this unfortunately.
Install/Uninstall
Run the installer.exe file. If you are on Linux or Mac, appropriate HoloPatcher installers can be found on DeadlyStream.
See the docs folder for more information.
Compatibility
This mod uses a k_ai_master.ncs Heartbeat script to implement its changes, and will likely have compatibility issues with other mods that use similar implementations. They will likely need compatibility patching. Fully compatible with TSLRCM. Fully compatible with Sentinel Sneak Attack with Multiclassing. Fully compatible with Improved AI (v1.2.3 or higher). You must install Improved AI AFTER all of my mods, and let its k_ai_master.ncs file replace mine. Recommended Mods
TSLRCM is strongly recommended. You can find the KotOR version here. Special Thanks/Acknowledgements
KOTOR Tool – Fred Tetra DeNCS – JdNoa & Dashus DLGEditor – tk102 K-GFF – tk102 TSL Patcher – stoffe KotOR Scripting Tool - Blue Holocron Toolset and HoloPatcher – Cortisol & th3w1zard1 Mirrors
Nexus ModPub Other Links
Nexus ModPub Deadlystream YouTube Twitch Discord Twitter darth@darthbdaman.com Multifire and Autofire and Superior Feats by darthbdaman is licensed under CC BY-SA 4.0
153 downloads
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Sentinel Sneak Attack with Multiclassing (TSL)
By darthbdaman
Overhauls the Sneak Attack feat line, giving it to Jedi Sentinels, as well as implementing a system for characters that multiclass into Watchmen and Assassins from Sentinels to continue increasing their Sneak Attack.
Description
The Sentinel class corresponds to the Scoundrel, having the most skill points, affinity for Stealth and Security (at least in TSL), and the Sneak Attack feat line... they don't get Sneak Attack Feats? Well then what do they get... Other mods have added Sneak Attack to Sentinels before, however, if a Sentinel character became a Jedi Watchman, they would gain very little benefit from the progression, despite being the most natural choice, as their Sneak Attack die would already be higher than any that they could be granted from the Watchman class. This mod overhauls the Sneak Attack feat line, giving it to Jedi Sentinels, as well as implementing a system for characters that multiclass into Jedi Watchmen or Sith Assassins from Sentinels (as well as Sentinels from Scoundrels for companions) to continue increasing their Sneak Attack. The original Sneak Attack feats are no longer granted when leveling up. Instead, new dummy versions have been added to the feat interface to tell you when you will get a new Sneak Attack die. Scoundrels gain a new Sneak attack die every 2 levels, starting at level 1 (1,3,5,7,etc.), while Sentinels gain a new die every 4 levels, starting at level 1 (1,5,9,13,17). Jedi Watchmen and Sith Assassins have both had their Sneak Attack progression reduced, to avoid Sentinel becoming redundant due to getting all 10 Sneak Attack ranks from one class. Watchmen now gain a new die every 4 levels, starting at level 1 (1,5,9,13,etc.), the same as Sentinels, while Sith Assassin gain a new die every 3 levels, starting at level 1 (1,4,7,10,etc.). Both classes (as well as Sentinels) will also continue gaining ranks above level 20, instead of ceasing progression as Watchmen did in the original game. Multiclass characters will add all of their dice from these classes together when calculating their final Sneak Attack rank. For example, a Level 15 Jedi Sentinel/Level 17 Jedi Watchman would have 4 ranks from Jedi Sentinel, and 5 ranks from Jedi Watchman, giving them a total Sneak Attack level of 9. The maximum possible Sneak Attack rank remains 10, and this cannot be changed. This mod also includes a workaround for a vanilla bug, where Bao-dur and Handmaiden would stop gaining ranks in Unarmed Specialist when the multiclassed into Jedi, until their Jedi level surpassed their original level. They will now be given their appropriate level of feat, if their character level meets the requirement. This will not be visible on the level up screen, but should be immediately granted, after they finish leveling up.
Install/Uninstall
Run the installer.exe file. If you are on Linux or Mac, appropriate HoloPatcher installers can be found on DeadlyStream.
See the docs folder for more information.
Compatibility
This mod uses a k_ai_master.ncs Heartbeat script to implement its changes, and will likely have compatibility issues with other mods that use similar implementations. They will likely need compatibility patching. Fully compatible with TSLRCM. Fully compatible with Multifire and Autofire and Superior Feats. Fully compatible with Improved AI (v1.2.3 or higher). You must install Improved AI AFTER all of my mods, and let its k_ai_master.ncs file replace mine. Recommended Mods
TSLRCM is strongly recommended. You can find the KotOR version here. Special Thanks/Acknowledgements
KOTOR Tool – Fred Tetra DeNCS – JdNoa & Dashus DLGEditor – tk102 K-GFF – tk102 TSL Patcher – stoffe KotOR Scripting Tool - Blue Holocron Toolset and HoloPatcher – Cortisol & th3w1zard1 Mirrors
Nexus ModPub Other Links
Nexus ModPub Deadlystream YouTube Twitch Discord Twitter darth@darthbdaman.com Sentinel Sneak Attack with Multiclassing by darthbdaman is licensed under CC BY-SA 4.0
102 downloads
0 comments
Updated
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Effixian's PMHC04 Player Character from K1 - Bearded
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's PMHC04 Player Character from K1 - Bearded
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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INSTALLATION
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Unzip somewhere and run the file "TSLPatcher - Install Effixian's PMHC04 from K1 - Bearded".
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DESCRIPTION
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This mod adds the PMHHC04 player character from K1, also known as "Mullet man". It also changes the textures to include a beard.
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BUGS
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None known.
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UNINSTALLING
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1. Remove the following files from your override folder:
(not harmful if you leave these, step 2 will make the game ignore them)
pmhc04BK1.mdl
pmhc04BK1.mdx
PMHC04BK1.tga
PMHC04BK1.txi
PMHC04BK1d1.tga
PMHC04BK1d2.tga
PO_pmhc4BK1.tga
PO_PMHC4BK1d1.tga
PO_PMHC4BK1d2.tga
2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.
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DISTRIBUTION NOTES
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You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
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THANKS
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Stoffe and Fred Tetra for the needed tools and tutorials
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Donations
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My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
112 downloads
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Effixian's PMHC04 Player Character from K1
By Effix
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Knights of the Old Republic - The Sith Lords
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TITLE: Effixian's PMHC04 Player Character from K1
AUTHORS: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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INSTALLATION
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Unzip somewhere and run the file "TSLPatcher - Install Effixian's PMHC04 from K1".
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DESCRIPTION
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This mod adds the PMHHC04 player character from K1, also known as "Mullet man".
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BUGS
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None known.
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UNINSTALLING
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1. Remove the following files from your override folder:
(not harmful if you leave these, step 2 will make the game ignore them)
pmhc04K1.mdl
pmhc04K1.mdx
PMHC04K1.tga
PMHC04K1.txi
PMHC04K1d1.tga
PMHC04K1d2.tga
PO_pmhc4K1.tga
PO_PMHC4K1d1.tga
PO_PMHC4K1d2.tga
2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.
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DISTRIBUTION NOTES
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You can use the files from this mod in your own mod if you simply credit me.
Please do not reupload to other sites.
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THANKS
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Stoffe and Fred Tetra for the needed tools and tutorials
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Donations
---------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
---------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
43 downloads
0 comments
Updated
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Almost Every Droid Merchant Has All HK-47 Parts For Kotor 2 Unofficial Patch
This is a mod for Kotor 2 Unofficial Patch that places the HK Vocabulator, HK Protocol Pacifist Package, HK Droid Processor, HK Control Cluster, and HK Chassis in the inventory of Kodin in Nar Shaddaa, Akkere in Dantooine, and 1B-8D in Onderon. I wanted to make this mod because you get HK-47 so late in K2UP that it is really difficult to get influence for HK-47. Just put the utm files into your override folder to install this mod. I hope that you enjoy!
114 downloads
0 comments
Updated
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Keep Prologue Benefits
By nadrino
Summary
A mod for "Star Wars: Knights of the Old Republic II - The Sith Lords" which fixes the inventory and XP loss during the first section of the game.
In the original and TSLRCM version of the game, none of the benefits from the Prologue are kept for the rest of the game which makes not much sense in the story. This mod fixes this anomaly.
In details, this mod does the following:
Save the XP earn by T3-M4 during the prologue The XP is temporarly re-assigned during the Hangar/Fuel section with T3-M4 The total earned XP with T3-M4 is given back when T3 joins the party Properly separating the inventory of T3-M4 (including the Prologue acquisitions) and the Exile. Both inventories are merged when T3-M4 joins the party
How to install?
Put the content of the install/override folder into the override folder of your game.
Compatibility table
| Platform | Running | |-----------------|---------| | PC | ✅️ | | MacOS | ✅ | | Nintendo Switch | ✅ | | iOS | ? | | XBox | ? | Source
Github page: kotor2-mod-prologue-benefits
Permissions
Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP. Anything else - be my guest, use like you want, just give credit to me.
178 downloads
0 comments
Submitted
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Revenge of Revan
By Logan23
Revenge of Revan Episode 1
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DESCRIPTION
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Revenge of Revan is sequel to The Knights of the Old Republic 2 (Sith Lords).
The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent from the Jedi Order for some years.
An event on Corellia will set events in motion as you try to unravel this mystery before it's too late.
RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version. The mod is a bridge between kotor2 and SWTOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.
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Revenge of Revan Supported Kotor 2 Versions
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We support these kotor 2 versions as of right now.
Steam
Steam LegacyPC
Disc 1.0b patch
GoG
Legacy GoG
Amazon
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Features
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New original story
Well over 50 PC heads including aliens with the ability to wear headgear.
Species optional based attributes setup.
Around 3 hours of gameplay
Some New original music tracks
Dialogue options based on your Jedi Class
Characters will at times react to your species choice
Limited VO for low level human NPCs
Choosing Revan and Jedi Exile’s Alignment and Gender will impact RoR
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Installation
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First download a new kotor 2 game.
For Steam users you must make sure you unsubscribe to the Steam workshop mods since Steam will try to update your new install with these workshop mods.
Download the Revenge of Revan mod.
Use your choice of program to unzip/extract the RoR Installer folder to somewhere on your computer. Do not place it in the kotor 2 game folder.
Now open the RoR Installer folder, next Click the HoloPatcher-x64 or HoloPatcher-x86. Newer computers should use the x64.
Once clicked this will give you the Installer window.
Make sure you choose the right version of the RoR mod. Then select the location from the drop down or select a location for the mod to install to.
A pop up will ask if you want to replace TSL with RoR and simply click yes.
You have successfully installed RoR and it's ready to play.
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Uninstall
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You will uninstall kotor 2 and then simply delete the kotor folder or simply select the left over folders and delete them. We are hoping to have a functional uninstaller exe soon, so you don't have to do it this way.
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FAQ
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Q - What is Revenge of Revan (RoR)?
A - RoR is a large story mod that uses the kotor2 game and creates a sequel by moddifying the game and creating new features and physical assets for it.
Q - Does Revenge of Revan replace the main storyline/game?
A - yes the game replaces the original main storyline but there is a quick easy way to switch between the kotor2 and RoR games; described in the install section and also the install video.
Q - What are the requirements?
A - A legal copy of Star Wars Knights of the Old Republic 2 The Sith Lords.
Q - What does 'Canon' and 'Non-Canon' mean in ROR?
A - The Canon option sets the mod to adhere to the events of the Revan novel which sets up the TOR MMO whilst the Non-Canon option sets the mod to adhere to an alternative scenario. The endings in the mod may be different depending on what option you chose.
Q - Will my choices in kotor1 and kotor2 carry over to RoR?
A - Yes, the player will be able to decide the gender and alignment of Revan and Jedi Exile (through in-game conversation prompts), along with other choices made during that game which are given to the player as you play through the game.
Q - Will you be including the kotor2 Cut Content events/choices from TSLRCM?
A - Yes, though they will be vague to allow players to form their own head canon. If an NPC mentions how the Exile and her companions went to Malachor, you can interpret whether that means TSLRCM is canon, if they're referring to Mira's presence in the base game, or something that happened offscreen.
Q - What if I want to play canon?
A - The player will be given in the first dialogue with Master Drayen a chance to define the Revan/Jedi Exile gender/alignment for canon or noncanon.
Q - How long is Episode 1?
A - Episode 1 is about 3 hours long.
Q - Are there new Features?
A - Yes, there are new features included into the mod as we release new episodes.
Q - When will the next episode be released?
A - When it's ready.
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RoR Team
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Project Director
Logan23
Writer
N-DReW25
Design Team
Logan23
N-DRew25
RedRob41
Zac
Art Team
Malkior
N-DReW25
RedReb41
Thor110
Scripting
Logan23
N-DReW25
Thor110
Music Composer
Paige Lehnert
Movies
DarthValeria
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Beta Testers
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Basil Bonehead
DarthValeria
Malkior
Petro
Thor110
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SPECIAL THANKS
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Lord of Hunger - Hand of Silence
JediExile
Vordyn_Kael
SimonKTemplar
VarsityPuppet
JoeWJ
Darthstoney
Bead-V
Fair Strides
Wizard
Darth Varkor
Sith Holocron
Cortisol
Lachjames
Kyvios/Divide and Conquer
Canderis
Doc Valentine
Quanon
Holtyl-5
Kateel
Michael DeJesus
JuniorModder
Zhaboka
SilverEdge9
Sithspecter
Jonathan7
Qui-Don Jorn
Fred Tetra - Kotor tool
Tk102 K-GFF GFF Editor/DLGEditor
Stoffe - ERF Editor/TSLPatcher
Cchargin/JDNoa - MDLOps
JDNoa - Lipsynch Editor
Cortisol/Wizard - Holocron Toolset
Lachjames - kotor unity editor
Seedhartha - Reone
Bead-v - MdlEdit
ElevenLabs
SCi-Fi 3D.com
-Tobias Schmidt (Zorbi)..................."Coruscant 3" image
-Top (Original)................................."Coruscant"
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PERMISSIONS
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- Permission granted from Deathdisco to allow the use of the Coruscant module.
- Permission granted from Doc Valentine to use images of the Coruscant skybox.
- Permission granted from Darth Darkus to allow the use of Armored Jedi Robes mod.
- Permission granted from DarthParametric to allow the use of one of his lightsabers.
- Permission granted from TriggerGod to allow the use of one of his lightsabers.
- Permission granted from Kuai-Donn Jorn to allow the use of the HOTOR Mod.
- Permission granted from SilverEdge9 as per their post on Deadlystream to allow the use of the Brotherhood of Shadow: Solomon's Revenge (assets).
- Permission granted from Ecce as per their readme to allow the use of the PC Recolor Clothes(CorSec Commando body skins/
the Soldier texture).
- Permission granted from Bead-v to allow the use of the armband for cameras.
- Permission granted from 90SK's to allow the use of the K1 Robes for TSL.
- Permission granted from Sith Holocron to allow the use of the Upscale hammerhead texture.
- Permission granted from Thor110 to allow the use of the RoR gui and color.
- Permission granted from Seedhartha to allow the use of the Edits to the Corellia module.
- Permission granted from 90SK's to allow the use of the Texture Photosourcing.
- Permission granted from Jonathan7 to allow the use of the Force Fashion II.
- Permission granted from Qui-don Jorn to allow the use of the lightsabers-HOTOR Mod.
- Permission granted from Fair Strides to allow the use of the NPC Auto-Leveller.
- Permission granted from Dak Drexl as per the Dak's Endar Spire Retexture 1.0.0 mod's download page to allow modders to use assets from his other mods - we used assets from Dak's Big Skin Pack mod.
- Permission granted from Thor110 to allow the use of the Expanded Galaxy resources.
- Permission granted from TSLRCM Team to allow the use of the TSLRCM Content.
- Permission granted from SpaceAlex as per their readme to allow the use of the SpaceAlex's K1 Enhancement Pack.
- Permission granted from Ignatz to allow the use of the Stardrifter - Highdock.
- Permission granted from Jinger as per their readme to allow the use of the Admiralty Mod.
- Permission granted from JC as per their readme to allow the use of the JC's Heads for K2 (a Modding Resource).
- Permission granted from Kexikus HQ Skyboxes for Coruscant.
- Permission granted from SilverEdge9 as per their readme to allow the use of the Dark Side Jolee Head Reskin mod.
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\'bb DISTRIBUTION AND USAGE NOTES
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This mod, or any of its individual components, may not be modified or distributed without the explicit permission of the author(s) unless restricted to your own personal usage.
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\'bb LEGAL\
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,059 downloads
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K2 - Less Alignment Penalty
By GearHead
Less force point cost penalty for using opposite alignment powers, but you still get the full force point cost reduction if you use force powers that correspond with your alignment. Aka you can Force Lightning with a full lightside character without runing out of forcepoints.
76 downloads
0 comments
Submitted
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Stutter Fix and Force Cage Update
By Jiiprah
There's a few reports of people having low framerate when looking in the direction of a force cage. I was able to reproduce this just by running in fullscreen. The fix is simple. Just had to remove "proceduretype water" from the texture. I figured I'd release something more than just a simple fix so here's an updated model with upscaled and tweaked textures. If you don't want the changes then just grab "plc_frcdist01.txi" for the lag fix.
Install:
Extract files to override directory
For the stutter fix only - download the single txi file and place in override directory
183 downloads
0 comments
Updated
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Consistent Bastila Recognition
By Leilukin
=Consistent Bastila Recognition=
A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
AUTHOR: Leilukin
FILE NAME: Consistent Bastila Recognition.7z
LATEST VERSION: 1.0
CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
1. DESCRIPTION:
In KotOR II: TSL, entering the secret tomb on Korriban will reveal that the player character, the Exile, knew Bastila. However, if Bastila appears as a hologram in T3-M4's holo-recording, provided Revan is male, none of the dialogue options for the Exile when they talk to T3 allow them to mention Bastila by name. Instead, the Exile merely refers to Bastila with generic terms such as "the person in the hologram", presumedly because the hologram could be either Bastila or Carth depending on Revan's gender.
This mod aims to correct the inconsistency of the Exile not recognizing Bastila in the hologram, by making the Exile refer to Bastila by name when talking to T3 about the holo-recording.
2. INSTALLATION:
First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed, since TSLRCM is REQUIRED for this mod to work.
Extract the Consistent Bastila Recognition.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory.
Run Install.exe. Select either "Default Installation" or "M4-78EP Compatible Installation", depending on if you have installed M4-78 Enhancemnet Project (M4-78EP) or not. You should choose ONLY ONE of these two options to install the main part of the mod.
Once you have chosen the installation option you want, and select your KotOR 2 game folder as your KotOR 2 directory path, click the “Install” button and let the installer do its job.
If you have also installed WildKarrde's TSL Expanded Ending, run Install.exe again, select the "TSL Expanded Ending Compatibility" installation option, then select your KotOR 2 directory path, and click the “Install” button.
***IMPORTANT NOTE FOR STEAM USERS:***
I DO NOT recommend using the Steam Workshop if you want to use this mod. Steam Workshop is frankly a mod compatibility nightmare, and I recommend reading this post on why Steam Workshop is NOT recommended for modding KotOR 2.
3. UNINSTALLATION:
Run Install.exe and select your KotOR 2 directory where you installed this mod. From the “Tools” drop-down menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod.
4. KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5. MOD COMPATIBILITY:
Apart from The Sith Lords Restored Content Mod (TSLRCM), which is required for this mod to work, any other mods that modify T3-M4's main dialogue file, t3m4.dlg, may conflict with this mod.
I have set up the installer to install this mod by patching the t3m4.dlg file to improve compatibility with other mods that modify t3m4.dlg as much as possible, but it is still not guaranteed to be compatible with every other mods that modify the same file.
This mod is not compatible with my Alternate Revan Romances REDUX. Note that Alternate Revan Romances REDUX has implemented similar changes by making the player character refer to Bastila by name during T3’s conversation, so if you use Alternate Revan Romances REDUX, you do not need Consistent Bastila Recognition.
6. PERMISSION:
You may modify this mod for personal use or show this mod in screenshots. However, do not release your mods containing assets from my mod without my permission.
I do not use nor support Steam Workshop, so I do not want any of my mods to be uploaded to Steam Workshop.
7. CREDITS:
Snigaroo for suggesting the idea of this mod in his KotOR 2 mod build request thread on Deadly Stream
WildKarrde for giving me the permission to make this mod compatible with TSL Expanded Ending
Cortisol for Holocron Toolset
tk102 for DLG Editor
Cortisol and th3w1zard1 for HoloPatcher
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
164 downloads
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Fallen Jedi Floating Sabers
By Jiiprah
Modified Krea's floating lightsabers to match those of fallen Jedi. Gave each saber matching feats from Thematic Jedi Masters and altered their walking speeds. Sabers are also immune to stun, fear and paralysis.
3 Versions:
- Original saber owners colors (green, blue,purple)
- 3 purple sabers
- 3 red sabers
(all have the same speed and feat changes)
93 downloads
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Crash Fix for Disable Vertex Buffer Objects
By Jiiprah
Using Disable Vertex Buffer Objects=1 (yes with the spaces) on the Aspyr version of the game causes crashes in certain modules. This mod disables normal/bumpmaps in all world models that had them enabled. World bumpmaps seem to not even be working in the Aspyr update, so there should be no visual difference. This was the biggest problem on G0T0's Yacht, which had constant crashing.
126 downloads
0 comments
Updated
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quest mod Telos: Citadel Station Medical Unit Droid
By Doodmane444
Install TSLRCM before installing this mod, as it relies on content from the docks.
Enhance your Citadel Station experience with this Medical Unit Quest Mod, which adds a specialized medical droid to the Citadel Station Medical Unit, along with a brand new questline.
Mod Features:
New NPC: Medical Droid: Adds a unique medical droid to the Medical Unit on Citadel Station. The droid serves as a central point for the mod's new questline. New Questline: Introduces a branching questline centered around the Medical Unit. Offers distinct light and dark side choices, impacting the quest's outcome. Explores and adds lore to the Medical Unit, Czerka Corporation, and Citadel Station. NPC Appearance Changes: Adds new visual appearances for commoner NPCs around the different areas of the Station. This will try to add a more unique feel to each area. Enhanced NPC Dialogue: Implements new dialogue options for commoner and Ithorian NPCs throughout Citadel Station. These new dialogue lines attempt to add more ambient information and world building to the station. Dialogue's may also reflect the players actions.
About This Mod:
The goal of this mod is to make the Medical Unit on Citadel Station feel a little less empty than it originally does. It attempts to tie in some lore to the Medical Unit, Czerka, and Citadel Station. The quest also features both light and dark side endings.
This mod also changes up some of the NPC's on Citadel Station by giving them more varied appearances and dialogue options, attempting to remove some of the cloning effect found in the original game. It adds a few alien commoners around the station with new dialogue, and also changes the appearances of a few of the human commoners. In addition, some of Ithorians in the compound have been changed so that they're not all blue. There is also new lines of dialogue given to each of the Ithorian's, so that all five of them don't repeat the same three lines.
Disclaimer:
Please only use the latest version, 0.98e.
There is still some dialogue that needs to be added and changed/fixed. Also, there are skill checks that don't work for some dialogue options in the quest, and they will just automatically succeed each time. I will try to fix the code/scripts relating to these skill checks if possible.
I apologize for any issues and or conflicts with other mods. This is my first time creating a mod for this game.
For future reference, I plan to add these characters later into the game at some point. If I can get voice acting to work in game, I plan to add new lines of dialogue to the human commoners as well.
Installation: Just use TSLpatcher and then put the files from the override folder, into the games override folder. Requires TSLRCM to be installed first, since it relies on content from the docks. You must start a new game for the mod to work.
I also highly recommend using this mod below, if you want to get rid of some of the cloning effect even further in other areas of the game. Use it in conjunction with this mod if you want even more NPC variety on the station.
281 downloads
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Better Jekk'Jekk Tarr Thugs
By SuperChameau
Mod Description
This mod aims to give weapons to the Patrons of the Jekk'Jekk Tarr who attack you with their bare hands - mostly gands and rhodians (a very sensible choice against an armed jedi).
Also don't you find it weird how every patron of this bar are relaxing, but with their weapons out? This mod also makes it that they only draw their weapons once they become hostile and not by default.
Ossluk stats have also been slightly increased as part of this mod, and his gauntlets are dropped once you kill him.
Installation
Prerequesite: TSLRCM needs to be installed - and not through the Workshop for Steam users - for this mod to apply correctly
1. Run the HoloPatcher.exe and point your game directory when requested,
2. Click 'Ok' and let the patcher do its magic,
3. You're done ! Unless an error message appears the mod should be installed correctly.
Compatibility
This mod should be compatible with any mod that does not replace the utc files for the bar patrons in the Jekk'Jekk Tarr or edit the script that turns them hostile.
Special Thanks to
Snigaroo for the idea of this mod
TSLRCM team for the amazing work on the game
Blue for the Kotor Scripting Tool
Cortisol for the Holocron Toolset
th3w1zard1 for the HoloPatcher
115 downloads
0 comments
Submitted
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Stretching Model Bug Fixes
By Jiiprah
Fixes a few bugged models that stretch across the sky when Vertex Buffer Objects are disabled in the .ini. This seems to only be a bug in the Aspyr updated version.
Currently Fixed:
- Valley of the Dark Lords
- Khoonda Plains
- Refugee Sector Girl
- Bastila's Head
- Khoonda Plains 2
- Khoonda Secret Room
170 downloads
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TSL Expanded Ending
By WildKarrde
Knights of the Old Republic 2 infamously has a rather abrupt ending: The player fights the final boss, there is some final dialog with said boss, and the game ends. The Sith Lords Restored Content Mod (TSLRCM) restores a couple of short scenes which provide some closure, but it arguably still feels like there are some gaps. This mod attempts to make the ending a bit more complete with the following changes:
A restored dialog option allows the player to choose to stay on Malachor and train other Force users. After the final dialog, the player contacts Bao-Dur's remote and chooses whether or not to destroy Malachor, which may be chosen regardless of player alignment. (If G0-T0 succeeded in disabling the remote, this conversation will not occur, and the player cannot choose to destroy Malachor.) If the player decides to destroy Malachor, all subsequent dialog takes place on the Ebon Hawk. If Malachor is not destroyed, the remaining party members rejoin the player in the Trayus Core. The player has a short conversation with T3-M4 and reiterates what they intend to do next. Atton, Visas, and/or the Handmaiden express their desire to accompany the player, as in the scenes previously restored by TSLRCM. The Visas/Handmaiden conversation is now available even if Malachor is destroyed, as long as the player freed the party from the academy's prison. Atton's dialogs will now only occur if the player has medium to high influence with him, loosely inspired by the "Unoffical TSLRCM Tweak Pack" by Pavijan357 (https://deadlystream.com/files/file/296-unofficial-tslrcm-tweak-pack/). Note that since these scenes all refer to the player leaving, they will not occur if the player decides to stay on Malachor. Thank you for downloading, and I hope you enjoy this mod!
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ASPYR (STEAM/GOG) COMPATIBILITY NOTES
When using this mod with the Aspyr version of the game from Steam or GOG, some of the background sound effects will be almost inaudible, making the destruction of Malachor feel strangely quiet. This seems to be due to a “feature” added by Aspyr which reduces the volume of the music (and, apparently, some sound effects) during cutscenes. I strongly recommend using the 3C-FD patcher by Jiiprah (https://deadlystream.com/files/file/2734-fog-fix-more-3c-fd-patcher/), which returns the volume to its pre-Aspyr behavior and also fixes some graphical issues.
I have not tested this mod with the achievements system, and it is possible that it might interfere with achievements related to the ending of the game. Use at your own risk.
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INSTALLATION
Run "INSTALL.exe" and follow the prompts. When asked, select the "MAIN INSTALL" option which matches your display's aspect ratio, 4:3 or 16:9. It is normal to see a warning that modulesave.2da already exists and has been skipped. If you are using The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307
If you are using an aspect ratio other than 4:3 or 16:9, try the 16:9 option. The camera differences between the two versions are fairly minor, so ultimately you may use whichever one looks better to you. To switch between the two versions after the mod has already been installed, run "INSTALL.exe" and select "Convert to 16:9" or "Convert to 4:3".
For best results, I recommend using a saved game from before arriving on Malachor. However, using a save from after reaching Malachor will only result in a few missing sound effects, and the majority of the mod will still work.
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TRANSPARENT COCKPIT WINDOWS
Options are available to make the Ebon Hawk's cockpit visible through the front window during the new ending sequence, as in my mod "Transparent Cockpit Windows for TSL" (https://deadlystream.com/files/file/2355-transparent-cockpit-windows-for-tsl/). To use them, run "INSTALL.exe" again after the main installation is complete, and select one of the following options:
"OPTION - Transparent Cockpit Windows, Enhanced Reflections" - Adds an area-specific reflection to the Ebon Hawk's exterior. Not recommended if you use any mods that reskin/upscale the Ebon Hawk exterior. "OPTION - Transparent Cockpit Windows, Reskin Friendly" - More readily compatibility with reskins of the Ebon Hawk exterior. Does not include the new reflection. "Transparent Cockpit Windows" does not need to be installed to use these options.
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COMPATIBILITY
This mod requires The Sith Lords Restored Content Mod (TSLRCM) (https://deadlystream.com/files/file/578-tsl-restored-content-mod/). It has not been tested without TSLRCM installed. It is also compatible with the KotOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/). For best results, install this mod after TSLRCM, K2CP, and any other mods which make significant changes to the Trayus Core module.
This mod is incompatible with other mods which edit the ending sequence, including "Unofficial TSLRCM Tweak Pack" component 4 ("Atton's Ending Dialogue") by Pavijan357 (https://deadlystream.com/files/file/296-unofficial-tslrcm-tweak-pack/). It is also incompatible with any other mods which edit the Trayus Core area layout.
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CREDITS
KotorBlender by seedhartha
MDLedit by bead-v
tpcview and tga2tpc by ndix UR
NWNSSCOMP by Torlack and tk102
K-GFF by tk102
DLGEditor by tk102
TSL Patcher by stoffe and Fair Strides
ERFEdit by stoffe and Fair Strides
Kotor Tool by Fred Tetra
Holocron Toolset by Cortisol and th3w1zard1
SithCodec by JCarter426
2DA Editor by VarsityPuppet
AniCam by JdNoa
Lipsynch Editor by JdNoa
TSL Loadscreen Template by JCarter426
Edited vanilla and TSLRCM scripts are based on the K2CP team's repository of unaltered, decompiled vanilla scripts, which may be found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source.
Thank you to the TSLRCM team for doing so much to expand and complete the original game and for restoring the original concluding scenes. The final scenes with Atton on Malachor still follow their staging, as I couldn't think of much I could do to improve upon them.
Thank you to Pavijan357 for pointing out in his "Unofficial TSLRCM Tweak Pack" that Atton's ending dialog makes less sense if the player has low influence with him.
The modified Ebon Hawk room models incorporate fixes developed by PapaZinos. Thank you to him for allowing me to use his fixes in my work.
This mod includes material ported from Star Wars: Knights of the Old Republic by Bioware.
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VERSION HISTORY
1.0 - Initial Release
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
713 downloads
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Mira's Vanilla Escape for TSLRCM
By WildKarrde
WARNING: Moderate spoilers below for the Nar Shaddaa plotline of KotOR 2.
One of the many scenes restored by The Sith Lords Restored Content Mod (TSLRCM) involves Atton rescuing Mira at the end of the sequence in Visquis' base after she is recaptured and locked up. In the process, it replaces a vanilla scene where Mira, not having been recaptured, has a brief encounter with a mysterious figure with an oddly familiar mustache. (This vanilla scene also parallels a similar scene which occurs if Hanharr joins the party, albeit with a less violent outcome in Mira's case.) This mod removes the TSLRCM rescue scene and returns the vanilla scene to its original place. To keep as much of the cut dialog as possible, I have also included an optional additional scene where Mira intercepts Atton on his way to rescue the Exile, which reuses most of the lines from the restored rescue scene.
I have also included some minor fixes and enhancements to the dialogs before and after this scene (the followings section contains a full list). If you would like these fixes but not the rest of this mod, I have provided an option which installs only those fixes but leaves the TSLRCM rescue scene as-is.
Thank you for downloading, and I hope you enjoy this mod!
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LIST OF MINOR FIXES/ENHANCEMENTS
The Exile's lightsaber remains activated once it is turned on when confronting Visquis, rather than repeatedly activating and deactivating. The Exile no longer freezes while objecting (or not) to Visquis' death. The Ubese guard remains in ready position on the Exile's dialog after flourishing his sword (may not be visible depending on the camera angle). Visquis groans in pain after being stabbed. If Hanharr joins the party, there are no longer duplicate Ubese corpses during the Kreia/Hanharr cutscene. Hanharr swipes at Kreia rather than slashing at her with invisible swords. Mira's animations during her conversation with Atton now properly activate. The Mira/Atton dialog before the warehouse sequence fades out as part of the end of the dialog, rather than after the dialog ends. -------------------------------------------------------------------
INSTALLATION
Run "INSTALL.exe" and follow the prompts. Select one of the following options:
"Vanilla Sequence (No Added Scene) - Strictly follows the vanilla scene sequence without the additional Mira/Atton scene. "With Additional Scene" - Includes an additional scene where Mira intercepts Atton at the docks. "Minor Fixes Only" - Leaves the TSLRCM sequence in place and installs only the minor fixes to the surrounding dialogs. The "Additional Scene" version requires a save from before arriving on Nar Shaddaa (specifically before entering the Docks area for the first time). If you are using The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop, see this guide for how to combine installer-based mods with the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=488641307
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COMPATIBILITY
This mod requires The Sith Lords Restored Content Mod (TSLRCM) (https://deadlystream.com/files/file/578-tsl-restored-content-mod/). It is also compatible with the KotOR 2 Community Patch (K2CP) (https://deadlystream.com/files/file/1280-kotor-2-community-patch/).
For best results, install this mod after any mods which make hard overwrites to 305alarm.dlg, 305kreia.dlg, visquis.dlg, miraapt.dlg, or 303nar.git. This mod is not compatible with mods which edit the same scripts as this one.
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CREDITS
NWNSSCOMP by Torlack and tk102
K-GFF by tk102
DLGEditor by tk102
TSL Patcher by stoffe and Fair Strides
Kotor Tool by Fred Tetra
Holocron Toolset by Cortisol and th3w1zard1
Edited vanilla and TSLRCM scripts are based on the K2CP team's repository of unaltered, decompiled scripts, which may be found at https://github.com/KOTORCommunityPatches/Vanilla_KOTOR_Script_Source.
Thank you to the TSLRCM team for doing so much to expand and complete the original game.
This mod includes material ported from Star Wars: Knights of the Old Republic by Bioware.
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VERSION HISTORY
1.0 - Initial Release
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DISCLAIMER AND PERMISSIONS
This modification is provided as-is and is not supported by Disney, Lucasarts, or Obsidian. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
147 downloads
- mira
- nar shaddaa
- (and 2 more)
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vibrocutter Vibrocutter changes
By Lewok2007
This mod can make different changes to the vibrocutter in TSL, such as moving it, removing it, or replacing it. The vibrocutter is a cut item restored by TSLRCM, which can be found in the room behind the door you bash with the plasma torch.
1. Launch Holopatcher.exe and select ONE of these 3 installs:
"Medpac Replacement" (Replaces the vibrocutter with a Medpac)
"Vibroblade Replacement" (Replaces the vibrocutter with a vibroblade, pre tslrcm.)
"Corpse has nothing" (The corpse will not contain any items.)
2. After installing ONE of those options, install "Location Change" IF you want the vibrocutter to appear in the locker in the security room.
NOTE: Choosing another one of those 3 after installing another WILL overwrite the changes made by the previous one installed.
Tools used:
Holopatcher - Cortisol
Holocron Toolset - Cortisol and th3w1zard1
I ask that my mod is not uploaded somewhere else by other users. I will upload it somewhere if I think it should belong there.
19 downloads
0 comments
Updated
-
For Mandalore!
Gives Mandalore the ability to call a squad of Mandalorian allies to follow and aid in battle, with new allies unlocked as you advance through his personal quest.
SUMMARY
Mandalore has a personal sidequest which involves helping him reunite the Mandalorian clans by recruiting groups of Mandalorians you find on different planets. There is not really a reward or impact of this quest except for influence which unlocks some new dialogue and backstory.
This mod adds incentive and impact to this quest in the form of a new ability which allows Mandalore to call soldiers from his growing army into battle.
Mandalore will be given the item “Mandalorian Comlink" which allows him to call from a list of allies by allocating points and spending a small sum of credits. Points reflect the galactic strength of the Mandalorians and determine the quantity and power of forces you can summon. This will grow as you advance through his quest.
This mod also beefs up and arms Esok, the Mandalorian leader on Dantooine, who is normally unarmed and puts up an underwhelming fight.
This mod should be installed prior to Mandalore joining your party for the comlink to be in his inventory. If not, he will get the item upon recruiting the first group of Mandalorians. Otherwise you can get the item using the cheat "giveitem mandradio".
DETAILS
Allies & Points
To summon an ally, you need to pay credits and allocate points for the area you are in. You will start with 1 point to spend and 1 ally to choose from. As you advance through the quest and help Mandalore recruit more Mandalorians, he will gain additional points and unlock new, more powerful allies to choose from. See list of available allies below:
-----------------------------------
-----------------------------------
By recruiting both Mandalorian groups you will have 4 points in total to spend on reinforcements. When using only 2 party members (main character and Mandalore), you will get 2 extra points to spend. That means with the quest finished and without a third party member, Mandalore can allocate 6 points at a time to an area.
Allies will remain in the area they were called to until dismissed or until new forces are called to a different area. They can’t follow between modules.
By default the comlink will work on Dxun, Onderon Part 2, and the Ravager. It will become useable on Dantooine and Nar Shaddaa after recruiting the respective groups on those planets. The comlink will not work on Telos, Korriban, Malachor, Onderon Part 1, or Goto's Yacht.
Commands
Mandalore can issue the following commands:
1. Follow - Default behavior. Mandalorian allies follow Mandalore.
2. Wait - Allies will stay wherever they are.
3. Search and Destroy - Allies will search out nearby enemies and engage them. If no enemies are found, they will revert to Follow behavior.
INSTALLATION
To install, run HoloPatcher.exe and select the install option corresponding to whether you have TSLRCM installed or not. Make sure to pick the correct option.
Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher.exe.
UNINSTALLATION
1. Remove the following files from override:
2. Remove 303NAR.mod and 605DAN.mod from the Modules folder.
3. Move any .mod files inside backup/Modules to the Modules folder.
4. Move any files inside backup/Override to the Override folder.
Alternatively, you can run the uninstall script via HoloPatcher (Tools > Uninstall Mod).
COMPATIBILITY & OTHER NOTES
Compatible with TSLRCM as long as TSLRCM is installed first and the TSLRCM-compatible install option is selected.
Please report any bugs or general weirdness.
Note about balance: Having a squad of Mandalorians at your side will obviously make fights easier. This mod is made for fun, but I have tried to keep balance in mind. Allies are scaled similarly to enemy NPCs, minus their damage bonus, so they will not be powerful enough to take on most groups of enemies alone. The credit cost, while modest, hopefully encourages more careful use of the ability.
Search & Destroy behavior can be a little wonky indoors, where NPCs sometimes have trouble pathfinding long distances. They may teleport or disappear temporarily. Switch them back to Follow if you lose track of them.
I welcome feedback on balance or features of the mod.
PERMISSIONS
Do not reupload this mod or any contained files without my expressed permission.
CREDITS
offthegridmorty
KOTOR Tool - Fred Tetra
HoloPatcher - Cortisol
TSLPatcher - stoffe, Fair Strides
Holocron Toolset - Cortisol
Screenshots use High Quality Blasters.
133 downloads
0 comments
Updated
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Thematic Obscured Mausoleum Burial
By JCarter426
This mod fixes some bugs with and makes other adjustments to the Secret Tomb area for mechanical and lore consistency. See the attached document for a full list of changes and the rationale for each change.
Installation
You must start a new game to experience the full effects of this mod.
Extract files from the downloaded archive. Run INSTALL.exe. Click "Install Mod" and select your game directory (default name SWKotOR2). Uninstallation
During installation, TSLPatcher generates a backup folder and a log recording which files were affected.
Restore dialog.tlk by copying the file from the backup folder to your game directory, replacing the existing one. Restore or delete all all module files affected by this mod. For each module, copy the corresponding .mod file from the backup folder to replace the one in your game's Modules folder if a backup was created, otherwise delete the .mod file from your game's Modules folder. Restore or delete all all .2da files affected by this mod. For each, copy the corresponding .2da file from the backup folder to replace the one in your game's Override folder if a backup was created, otherwise delete the .2da file from your game's Override folder. Delete all other files installed by this mod from your game's Override folder. Compatibility
This mod makes several changes in the Secret Tomb module and may be incompatible with other mods which affect that area.
This mod edits the script k_oei_userdef.ncs because the party AI has some Secret Tomb-specific code living there. This mod will not be compatible with other mods which edit that script without a compatibility patch.
This mod adds the texture pmbj02.tpc for a light-sided Revan's robes. This has the same filename as the Star Forge Robes in KOTOR 1, so mods which edit the Star Forge Robes may be used in place of the texture provided by this mod. Copy the file to your KOTOR 2 Override folder, overwriting the file when prompted.
Credits
Design—Sniggles
Implementation—JCarter426
KOTOR Tool—Fred Tetra
TSLPatcher—stoffe & Fair Strides
DeNCS—JdNoa & Dashus
ERFEdit—stoffe & Fair Strides
K-GFF—tk102
NWNSSCOMP—Torlack, stoffe, & tk102tk102
TalkEd—stoffe
tga2tpc—ndix UR
xoreos tools—xoreos team https://xoreos.org/
License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
1,602 downloads
-
Thematic KOTOR 2 Companions
By JCarter426
This mod adjusts the statistics and starting equipment of the companions in Star Wars: Knights of the Old Republic II - The Sith Lords, addressing some issues with game balance and consistency in theme. See the attached document or view online for a full list of changes and the rationale for each change.
Installation
You must start a new game to experience the full effects of this mod.
Extract files from the downloaded archive. Run INSTALL.exe. Select which option you want to install. Click "Install Mod" and select your game directory (default name SWKotOR2). Uninstallation
During installation, TSLPatcher generates a backup folder and a log recording which files were affected.
Restore or delete all .utc files affected by this mod. Copy each .utc file from the backup folder to replace the one in your game's Override folder if a backup was created, otherwise delete the .utc file from your game's Override folder. Compatibility
This mod requires TSLRCM.
Credits
Design—Sniggles
Implementation—JCarter426
KOTOR Tool—Fred Tetra
TSLPatcher—stoffe & Fair Strides
ERFEdit—stoffe & Fair Strides
K-GFF—tk102
xoreos tools—xoreos team https://xoreos.org/
License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
2,430 downloads
-
Onderon news make sense
By SuperChameau
Mod Description
Onderonian Senior Scientists do not seem to be very aware of the challenges Telos is facing with its Citadel Station, as one of them mentions Peragus Station needing fuel according to the news in Iziz Spaceport. This mod aims to correct this tiny oversight and was done by splicing a voice sample of the same reporter.
Installation
Prerequesite: TSLRCM needs to be installed - and not through the Workshop for Steam users - for this mod to apply correctly
1. Run the TSLPatcher.exe and point your game directory when requested,
2. Click 'Ok' and let the patcher do its magic,
3. You're done ! Unless an error message appears the mod should be installed correctly
Compatibility
This mod should be compatible with any mod that does not replace reporter.dlg in the game files
Special Thanks to
Snigaroo for the idea of this mod
TSLRCM team for the amazing work on the game
JC Carter426 for his SithCodec toolset
Cortisol for the Holocron Toolset
stoffe and Fair Strides for the TSLPatcher
118 downloads
-
Vaklu Short Term Memory Fix
By SuperChameau
Mod Description
When meeting General Vaklu in the Iziz Marketplace during the civil war (assuming you made an alliance with him and not with Queen Talia), he will make an odd display of poor short term memory by repeating himself during your conversation. The incident goes as follows:
Line One: You should make haste to the Palace, because at any point they will have learned of your attack on their base on the Dxun moon. Together we will crush their army and then, deal with Talia.
Line Two: After that, it won't take the Sith long to realize they've been betrayed. But together we will crush their forces and then deal with Talia.
This simple mod attempts to fix this issue (and give the general more credibility) by removing one of the occurrences of the sentence. There are two versions of this fix, and they fix the issue by removing one of the repeated lines.
The first fix, by SuperChameau, goes as follows:
Line One: You should make haste to the Palace, because at any point they will have learned of your attack on their base on the Dxun moon. Together we will crush their army and then, deal with Talia.
Line Two: After that, it won't take the Sith long to realize they've been betrayed.
The second fix, by N-DReW25, goes as follows:
Line One: You should make haste to the Palace, because at any point they will have learned of your attack on their base on the Dxun moon.
Line Two: After that, it won't take the Sith long to realize they've been betrayed. But together we will crush their forces and then deal with Talia.
When installing the mod, you will either SuperChameau or N-DReW25's fix depending on which fix you prefer. It is NOT intended that you install both.
Installation
Prerequesite: TSLRCM needs to be installed - and not through the Workshop for Steam users - for this mod to apply correctly
1. Run the TSLPatcher.exe and point your game directory when requested,
2. Click 'Ok' and let the patcher do its magic,
3. You're done ! Unless an error message appears the mod should be installed correctly
Compatibility
This mod should be compatible with any mod that does not replace tobin.dlg in the game files
Special Thanks to
N-Drew25, for his help with creating this mod - making it work without overwriting files, converting the audio to mp3 for Steam users, and allowing me to host his alternative fix as part of this mod. A good half of the credit of this mod needs to go to him.
Snigaroo for the idea of this mod
TSLRCM team for the amazing work on the game
JC Carter426 for his SithCodec toolset
Cortisol for the Holocron Toolset
stoffe and Fair Strides for the TSLPatcher
Permissions
Please do not reupload this mod and its files without my written permission.
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