753 files
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Party Stealth Mode [TSL]
Adds the ability to enter your whole party into stealth without activating solo mode.
SUMMARY
Why do Sith assassins get to sneak around in groups? Don't they have to turn on solo mode?
Now your party can move through the shadows together too. This mod introduces party stealth mode, allowing all eligible party members to simultaneously enter stealth without turning on solo mode.
Party stealth mode is activated through an armband which turns on stealth for all party members that are equipped with a stealth unit or otherwise able to use stealth (Force Camouflage, G0-T0). Solo mode will be turned off and your party members will follow you like they normally do. Activating the armband while this mode is on will remove everyone from stealth. See additional notes below.
Only the main character can activate this ability and must be able to use stealth.
You will get the armband as soon as Kreia joins your party on Peragus. Because of this you'll need a save from before she joins your party for the mod to work properly. However if you're mid-game and want to install this, you can get the armband with the giveitem code "partystealth".
INSTALLATION
To install, run TSLPatcher.exe.
Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe.
UNINSTALLATION
1. Remove the following files from override:
- spells.2da
- baseitem.2da
- partystealth.uti
- m_imp_prtysneak.ncs
- a_addkreia.ncs
- ii_ootgmbnds_001.tga
2. If any files were created in the backup folder, move them to override.
COMPATIBILITY
Should be compatible with most mods assuming they use TSLPatcher or this mod is installed after.
OTHER NOTES
Party stealth mode is defined by the following conditions:
1. All eligible party members are in stealth mode.
2. Solo mode is turned off.
If any of the above conditions are not fulfilled, activating the armband will apply them. If all of the conditions are fulfilled, activating the armband will remove stealth from all party members.
You won't be able to toggle stealth for individual party members without turning on solo mode. If you press the normal stealth toggle it will turn on solo mode regardless of whether a character is in stealth or not. Also occasionally characters may exit stealth on their own to perform an action for whatever reason. If any of these things happen, just activate the armband again to reinitialize party stealth.
Computer-controlled characters with the Sneak Attack feat will usually perform sneak attacks if you enter combat from this mode. However sometimes they might do another action which breaks stealth first.
When changing modules like entering the Ebon Hawk with party stealth on, characters may remain in stealth mode until they perform an action which breaks stealth, such as entering a conversation. I don't expect this to cause major issues but it's probably best to remove party stealth before leaving an area.
Bear in mind the developers had reasons for enforcing solo mode, whether for balance or technical issues. I haven't encountered any serious issues but haven't tested every situation. Please let me know of any bugs or weirdness and I'll try to fix it.
PERMISSIONS
Feel free to use the source code for your own mod as long as you give credit.
CREDITS
offthegridmorty
KOTOR Tool - Fred Tetra
TSLPatcher, TalkEd - stoffe, Fair Strides
58 downloads
0 comments
Updated
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Improved LS Enlightenment & DS Corruption Feats
Changes the Jedi Master/Sith Lord unique feats to also increase influence changes.
SUMMARY:
The unique feats Light Side Enlightenment and Dark Side Corruption granted to Jedi Masters and Sith Lords cause your influence to have a greater effect on party members' alignment. Unfortunately, party members don't get stat bonuses from LS or DS mastery, making these feats have little practical use. This is one of the factors that make JM/SL cool for role-playing but without much extra to offer in functionality.
This mod aims to make the feats a little more useful by having them also amplify changes to companion influence. Now, Jedi Masters and Sith Lords will gain 50% more influence with party members. However, influence lost will also be increased by 50%. Low influence is the same as high influence in terms of unlocking dialogue so I don't want to bias one strategy over the other. Still you will be able to gain or lose influence faster. For example, with these feats, 3 influence gains and 1 loss will net the equivalent to 3 regular gains.
INSTALLATION:
Copy the contents of "to override" to your game's override folder.
UNINSTALLATION:
Remove the following files from override:
- a_influence_dec.ncs
- a_influence_inc.ncs
COMPATIBILITY:
Not compatible with Modified Influence System by Hassat Hunter.
CREDITS:
offthegridmorty
KOTOR Tool - Fred Tetra
TSLPatcher, TalkEd - stoffe, Fair Strides
Holocron Toolset - Cortisol
90 downloads
- feats
- enlightenment
- (and 5 more)
0 comments
Submitted
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Fixed / Better Czerka Salvager
By OzilsEyes
============================================
Better / Fixed Czerka Salvager – OzilsEyes
============================================
We all know how annoying the Czerka Salvager can be on our lightside play throughs. He sometimes decides to just stop dead until you run back, sometimes just gets stuck walking around objects or through doorways....
This patch will better / fix the Czerka Salvager in the Telos underground. Currently he gets stuck on objects, you have to run back sometimes – it’s not ideal.
Now he will follow your party, if he does fall behind or get stuck for whatever reason, will warp towards your party. The leaving script has also been fixed to accommodate my new script, it has been cleaned up & now has a check for combat before initiating too.
He now walks towards the door and fades out instead of sprinting in the same spot for 5 seconds before disappearing.
Install:
=================
Run the tslpatcher.exe, choose your root installation folder (NOT override).
Let it run -> Play the game
Please note: This will only take effect on a save where you haven't already been to the Telos Underground Base.
Alternatively, if you want to run this mod without tslpatcher, it will work in override.
Uninstall:
=================
A backup of your original 232TEL.mod file, replace that if you need to uninstall.
Legal Disclaimer
=================
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all involved parties in this release.
Credits:
OzilsEyes – Deadlystream
Tools used:
tslpatcher
Holocron Toolset
KOTOR Scripting Tool
Special thanks to all creators / developers of these tools
119 downloads
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Hk 51 skin for Hk 47
By Blackrock
This mod is for Kotor 2
Hk51 skin for Hk 47, actually i used original hk 51 skin from the game but for portrait i recolored it's original icon.
enjoy.
0 downloads
0 comments
Submitted
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Visas Marr: Sith Assassin
Makes Visas a Sith Assassin.
SUMMARY:
This mod switches Visas' class from Jedi Sentinel to Sith Assassin. It's a fitting class story-wise given that she is an assassin sent by the Sith when you meet her. This is purely for fun, not balance. Sentinels and Assassins both have their advantages, so it doesn't necessarily make her better or worse, just more stealth-oriented. Her attributes and skills are untouched.
The main changes going from Sentinel to Assassin are:
- Better defense per level
- +2 Force points per level
- Lower Fortitude & Will saves
- Demolitions class skill instead of Treat Injury
- Granted Sneak Attack
- Granted Force Camouflage
- Granted Weapon Focus: Lightsaber
- Slower feat progression
- No Force Immunity feats
- Can't learn Close Combat, Dual Strike, or Regenerate Vitality feats
NOTE: This mod will only work on saves made prior to meeting Visas.
INSTALLATION:
To install, run TSLPatcher.exe. If an edited file already exists in your override folder, an unaltered copy will be placed in the "backup" folder in the location of TSLPatcher.exe.
UNINSTALLATION:
To uninstall, remove p_visas.utc and visascut.utc from your override folder. If any files were created inside the backup folder, move them to override.
COMPATIBILITY:
Will conflict with mods that edit Visas' class, obviously. May conflict with mods that edit Visas' starting powers, feats, or stats. Should be compatible with mods that edit Visas appearance, models/textures. Compatibility is assuming other mods use TSLPatcher or this mod is installed after. To be safe I recommend installing this mod after others that edit Visas.
CREDITS:
offthegridmorty
KOTOR Tool - Fred Tetra
TSLPatcher, TalkEd - stoffe, Fair Strides
Holocron Toolset - Cortisol
103 downloads
- visas
- sith assassin
- (and 2 more)
0 comments
Updated
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Sith lightsaber
By Blackrock
This mod is for Kotor 2
Edited dark jedi lightsaber to sith lightsaber with new description and value.
How to install: just add g_w_drkjdisbr001.uti to override folder.
How to get this item? type g_w_drkjdisbr001 on cheat code.
enjoy.
25 downloads
0 comments
Updated
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Hk 50 skin for Hk 47
By Blackrock
This mod is for Kotor 2
Hk50 skin for Hk 47, actually i used original hk 50 skin from the game but for portrait i recolored it's original icon.
enjoy.
25 downloads
0 comments
Updated
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Cathalan Improvement Project
By OzilsEyes
Cathalan Improvement Project
By OzilsEyes
What started out as a learning tool for myself, actually turned into quite a fun project... CATHALAN! Orange returns (Sorry!).
I was really eager to brush up on my TSL modding skills, I'm fairly new to modding in general. I'd downloaded Cathalan and tried it years back, realising I could never complete it & it was just a buggy mess. When I started working on it, I couldn't believe my eyes (not because of the brightness of the orange either!). It needed a LOT of TLC. It really had the potential when Jaevyn first released it, it was a new planet, new quests, new characters, new items... but, it was let down by the amount of bugs and to an extent, incompletable content.
I think I've now got it to a state, where it's actually a viable mod to add to your playthrough, If you've never actually completed the story, please take the time to do so, it's actually got quite a cool ending, which I enjoyed the first time I played through it after finally fixing half the quests. I firmly believe the community is driven by great ideas & great mods, the original creator, once had a great idea & tried to make it work. I don't know the history of Jaevyn or Cathalan, I know it's had it's rough patches, example: copyrighted music.
In this post, I'll run through all the changes I have made, there may be spoilers to please, read at your own discretion.
Now compatible with:
TSLRCM
M4-78EP
Coruscant: Jedi Temple Mod
Expanded Galaxy Mod
Compatibility install with TSLRCM, M4-78EP & Coruscant will update the galaxy map to include 'Cathalan'. As the game restraints are 16 planet slots, this is not possible with the Expanded Galaxy Mod. To get around this, I have added an additional NPC who spawns on the Ebon Hawk, he has a shop (different items based on main story progression), medical table, some lore & fun dialogs. SM-K1 (Definitely not named like this because it looks like an abbreviation of my dogs name: Smokey)
On the expanded galaxy compatibility install, go to the security computer on the ebon hawk, choose 'Device Memory', a cutscene will occur where SM-K1's hologram will appear:
He will give you a list of uncharted planets, one being Cathalan which you will be able to travel to.
Installation:
Please note: You do not need to have the original Cathalan installed to play this mod, if you do have it installed do not worry just run the installation as normal.
Download the package, unzip & run the holopatcher.exe
Options:
1. Install Cathalan Improvement Project - Compatibility with the base game + TSLRCM + M4-78EP
2. Install Compatibility with Coruscant: Jedi Temple Mod - Compatible with use with Coruscant: Jedi Temple Mod
3. Install Compatibility with Expanded Galaxy Project - Compatible with Expanded Galaxy Project
Choose your preferred option, then let the installer run. Start up your game.
It's advised to start a new game BUT it should be compatible with existing saves.
Uninstallation:
Holopatcher will back up your files when installing, you can use the installation / backup folder to re-place your old files.
Fixes, changes & additions
General Improvements:
Quests:
Level specific improvements:
451CAT - Keralt High Level
452CAT - Keralt Middle Level
453CAT - Entertainment Promenade
454CAT - Keralt Lower Level
455CAT - Warrior Base
456CAT - Wyvern Base
457CAT - Eastern Dark Lands
458CAT - Matterson District
459CAT - Western Dark Lands
460CAT - Outsiders Enclave
461CAT - The Crypts
462CAT - Keralt Sector 51
New load screens:
All the old load screens were (terrible) not great, so as part of the release I'd created new upscaled versions, they're all 2048x2048, relevant to the area & look a lot better.
Please note: These are subject to change, I've updated a few already since release.
Overall, working on the project was very fun, it gave me a good insight into modding KOTOR TSL, which is what it was intended to do. I decided to share the project as it's actually quite a fun playthrough, it gives you the benefit of a few extra levels, some credits, items etc. There is so much more I would have loved to do with this but I didn't want to change it too much other than fix the bugs and add a few things.
Please, if you do like the changes I've made or the work that has gone into the project, drop me a comment/message. React to this mod / show appreciation
Most of all, use it! Have fun!
Legal Disclaimer
=================
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
Credits:
Tools used:
167 downloads
- tsl
- improvement project
- (and 1 more)
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TSL Animated Galaxy Maps (10 Versions)
By OzilsEyes
TSL Animated Expanded Galaxy Map
=================================
As part of the Cathalan Improvement Project, I made a few variants of the Animated Galaxy Map to release with the project.
I got a bit carried away and made several potential variants which I chose not to incorporate.
If you'd like any other versions making, feel free to reach out to me.
AUTHOR: OzilsEyes (DeadlyStream)
RELEASE: November 2024
Description
============
There are 10 versions I've included in the release:
Version 1 - TSL (Original TSL Planets ONLY)
Version 2 - TSL + M4-78
Version 3 - TSL + Coruscant
Version 4 - TSL + Expanded Galaxy
Version 5 - TSL + M4-78 + Coruscant
Version 6 - TSL + Cathalan
Version 7 - TSL + Cathalan + M4-78
Version 8 - TSL + Cathalan + Coruscant
Version 9 - TSL + Cathalan + Coruscant + M4-78
Version 10 - No Planets (Just the map + revolving Ebon Hawk)
Installation
=============
- Choose which version you want to use
- Extract the "LEH_scre03.tga" and the "LEH_scre03.txi" files into your override folder
I may upload these to steam workshop
Uninstallation
===============
Remove "LEH_scre03.tga" and the "LEH_scre03.txi" files from your override folder
Known Bugs
===========
No known bugs, there shouldn't be any.
Legal Disclaimer
=================
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. & I own none of the materials and are not making money for this. Please don't upload this on other sites, I will handle that. You may request use in other mods, pending approval; any mods using the assets should credit all the below parties.
Credits:
-------------
Thor110 for the Expanded Galaxy Project & Planet Icons (https://deadlystream.com/topic/6851-wipbeta-expanded-galaxy-project/)
Kexikus for the Coruscant Planet Icon (https://deadlystream.com/files/file/778-tsl-galaxy-map-fix-coruscant-addon-new-coruscant-icon-and-planet-textures/)
76 downloads
0 comments
Updated
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K2 Better Clothes
By GearHead
Clothes are no longer useless, with this mod installed they give you +1 Charisma and +2 Persuade. (Requires a new game.)
48 downloads
0 comments
Submitted
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K2 Alternative Voice Overs
By N-DReW25
A Mod for Star Wars Knights of The Old Republic 2
Author: N-DReW25
1.0.0 Release Date: 23.10.2024
Installation:
Each and every voice has to be installed ONE AT A TIME, for now there is no way to install all the voice options at once. All voices are OPTIONAL, if you don't like the new voice of a certain character you don't have to install that specific voice.
The "Voices" folder contains the modded VO, the "Listenable" contains the vanilla VO in .MP3 format so you can listen to the vanilla lines, and the "Backup" folder contains the vanilla VO and their folders just in-case you wish to uninstall this mod.
Batono Mercenary- To install the Batono Mercenary's new voice, go to the following directory: "Knights of the Old Republic II\StreamVoice\203" and delete the folder named "mercbat". Once that folder is deleted, open the "Voices" folder inside this mod and copy the modded "mercbat" folder and copy that to the 203 folder where the vanilla "mercbat" folder used to be.
Odis- To install Odis's new voice, go to the following directory: "Knights of the Old Republic II\StreamVoice\302" and delete the folder named "ODIS". Once that folder is deleted, open the "Voices" folder inside this mod and copy the modded "ODIS" folder and copy that to the 302 folder where the vanilla "ODIS" folder used to be.
Saedhe- To install Saedhe's new voice, go to the following directory: "Knights of the Old Republic II\StreamVoice\601" and delete the folder named "saedhe". Once that folder is deleted, open the "Voices" folder inside this mod and copy the modded "saedhe" folder and copy that to the 601 folder where the vanilla "saedhe" folder used to be.
You might be wondering the following question, why do I need to delete game files to install this?
That is because this mod uses the .MP3 audio format instead of the .WAV format Kotor 2 uses. Whilst it would be logical to make my modded audio files .WAV and simply make an installer to overwrite the vanilla .WAV files, the Steam version of Kotor 2 is known to ignore modded .WAV files thus breaking any mod that uses them... and since I use the Steam version it's very likely that replacing the vanilla .WAV files with modded .WAV files would simply break the audio files I was intending to replace.
It is also possible to rename all of my modded audio files to something new and use a TSLPatcher to edit the dialogue files to refer to my new audio names instead of the vanilla audio. However, that could pose the risk to compatibility with other mods, especially if they just dump dialogue files into the Override or if I make a mistake in my own TSLPatcher and the installer assigns the wrong audio to the wrong lines.
By deleting the folders that contain all of the vanilla audio and replacing those folders with identical folders containing replacement audio, the game will detect the modded .MP3s and will use the modded audio for all of the lines spoken by said NPC.
Description:
The two Kotor games are home to some of the best voice acting in video game history. There are some actors and actresses who voice only one character for their game and absolutely nail the performance, like Sara Kestelman who voiced Kreia. There are other actors and actresses who voice multiple characters, and even though it's the same actor voicing all these characters you would never realize that G0-T0, Captain Bostuco, Corrun Falt, Ponlar, Xarga, the Peragus Security Officer, and the Harbinger Captain were all voiced by Daran Norris.
But... then there are instances where an actor or actress voices more than one character and when you compare these characters you swear these characters share the exact same voice.
This mod intends to fix that phenomenon by replacing the voice of some characters who sound like they're the long lost twin of another character. This is NOT to say that the actors who voiced the characters affected by this mod did a bad job, not at all, and this mod does not aim to completely remove the voice of certain actors by removing every character they voiced for Kotor 2.
For example, if a voice actor voiced "Character X" and "Darth Vader" and Character X sounds like Darth Vader then the voice of Character X would be replaced in this mod whilst the voice of Darth Vader would remain untouched. Now replace "Character X" and "Darth Vader" with the Kotor 2 characters mentioned down below and you'll understand what I'm doing.
How does this mod replace already existing VO? It uses the "Voice Changer" feature of the ElevenLabs website to replace the "voice" of Kotor 2 VO with default generic AI voice samples provided by the Site. This means the exact same pace, tone, pronunciations, and accent from the original VO is preserved with only the audio sound of the voice being changed. The in-game result is a character whose voice is unique to that character.
Voices affected in the mod and video previews are found in this spoiler below:
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
If you use the "Verify integrity of game files" feature on Steam, then Steam might try to redownload the vanilla .WAV files you deleted to install this mod. If it does so, the game will use the .WAV files in-game instead of the .MP3 files thus disabling the modded VO. You'll need to reinstall the mod if you've done this.
Incompatibilities:
Please report any incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks:
Obsidian: For such an amazing sequel!
ElevenLabs Website: For the custom AI VO service!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
43 downloads
0 comments
Updated
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Korriban Sith Academy TSL Model Fixes
By Thor110
NOTE : This is included with the Expanded Galaxy Project already.
These are a few model fixes I have made for the Sith Academy on Korriban in TSL.
While they are far from perfect, I feel it's better than having holes in the wall where I have added geometry.
odds noticed that I haven't done anything about yet
702KOR2e & 702KOR2f
contain spotlights meant to be in
702KORe & 702KORf
Model Fix Details
702KOR2c geometry added and extra face in the floor removed
702KOR2d geometry added
702KOR2e geometry added
702KORr model added ( spotlight on the Library Door Frame )
Visibility Fix Details
702kor.vis entries added to many rooms
Texture Fix Details
701KORe KOR_trim02 replaced with KOR_trim01 ( Higher Resolution, Same Texture )
701KORc KOR_trim02 replaced with KOR_trim01 ( Higher Resolution, Same Texture )
Installation
Drop files in override folder
Thor110
50 downloads
0 comments
Updated
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Mobile M4-78 Enhancement Project
By Thor110
WARNING : This is still being tested, but initial tests are promising. Feel free to message me with any issues you might encounter.
Original mod and permissions provided by @zbyl2
https://deadlystream.com/files/file/277-m4-78-enhancement-project/
Installation
Mobile TSLRCM required.
https://deadlystream.com/files/file/1801-mobile-restored-content-mod-mtslrcm/
Unpack the .zip archive and transfer the files to their proper location.
Both iOS and Android place all files in a folder called ‘mods_english’ (or ‘mods_russian’, etc.) within a folder called ‘dlc’. So /dlc/mods_english/[all files]/.
1. Unrar M478EPMobile
2. dlc folder contains two subfolders, for each language version; feel free to delete ones you don't use.
3. Paste it in the install location:
iOS:
On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes.
ANDROID:
On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/
As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal.
I used the Application ZArchiver to unpack the files and Total Commander to transfer the files to the relevant location, but I believe they can be transferred using the regular file browser application, however I have been testing it on the Bluestacks emulator and not on actual hardware for the moment.
based on latest M478ep.exe Updated on DeadlyStream @ January 9, 2022
https://deadlystream.com/files/file/277-m4-78-enhancement-project/
All I really did was correct some file name mismatches on models and prepare the package.
movie files not included and don't work
Prepared for mobile by Thor110
170 downloads
0 comments
Updated
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AxC's Shape Your Padawans
By AxConsortium
Shape Your Padawans allows you to take full control over your Force-sensitive companions' Jedi training in KOTOR 2. Unlike the original game, where each companion's Jedi class is pre-determined, this mod grants you the power to choose their path. Normally, Padawans select their own path, but these are unusual times, and as their mentor, you can guide them to become a Jedi Guardian, Sentinel, or Consular.
With this mod, your companions are truly your Padawans, and their destiny lies in your hands.
Key Features:
Choose the Jedi class for each Force-sensitive companion as they become your Padawans. Tailor their growth to complement your party's needs, roleplay your vision of their Jedi path, or just experiment with different builds. See which Jedi class each companion would have originally become before making your choice.
Credits:
Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset
Mods on Screenshots:
Canonical Jedi Exile, by michaelfung2000 The Exile's Robe, by Ellimar
101 downloads
0 comments
Updated
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Mobile Coruscant Jedi Temple
By Thor110
WARNING : This is still being tested, but initial tests are promising. Feel free to message me with any issues you might encounter.
Original mod and permissions provided by @deathdisco
https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/
This version is setup specifically for use alongside MTSLRCM and MM478EP.
https://deadlystream.com/files/file/1801-mobile-restored-content-mod-mtslrcm/
https://deadlystream.com/files/file/2552-mobile-m4-78-enhancement-project/
Files are included if you wish to install it just for MTSLRCM or even without it.
The only real changes I have made are a fix to "952cor.vis" and correcting a file name mismatch for "PLC_lft1.mdl"
Installation
Unpack the .zip archive and transfer the files from "mtslrcm and mm478ep" to their proper location.
iOS:
On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes.
ANDROID:
On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/
As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal."
Patches
the "mtslrcm only" folder contains the relevant files if you do not wish to install Mobile M478EP
the "no mods" folder contains the required files for not using any other mods.
I used the Application ZArchiver to unpack the files and Total Commander to transfer the files to the relevant location, but I believe they can be transferred using the regular file browser application, however I have been testing it on the Bluestacks emulator and not on actual hardware for the moment.
Thor110
93 downloads
0 comments
Updated
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Blue Kotor-Like GUI Mobile Version
By Thor110
NOTE : I made this for the Expanded Galaxy Port but decided to release it as a stand alone mod as well.
place override contents at /Android/data/com.aspyr.swkotorii/files/override
This should also work with iPhone/iOS but I am not familiar with the method to transfer it
Thor110
32 downloads
0 comments
Updated
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TSL Holowan Duplisaber - Obsidian Color and Crystal
By 90SK
TSL Holowan Duplisaber - Obsidian Color and Crystal
10/4/2024
by 90SK
This replacement mod is for Holowan Duplisaber. Once you install Holowan Duplisaber, copy this Override folder to your preferred Knights Of The Old Republic II Directory. It will replace "Cerulean" with "Obsidian" in the Saber Crystal Surplus. This affects all the icons and the color/name of all the Cerulean sabers. They will all be Obsidian now and with black icons, etc. The color is a thin black beam, with a glowing white outline. This was done with permission from VarsityPuppet. There is no other replacement for Duplisaber that creates a customized obsidian or black color crystal to my liking, and my own attempts at this have resulted in this mod.
Other Black Saber Mods:
JC's Darksaber for K1
JC's Darksaber for TSL
Svosh's Black Core Sabers for K1
90SK's Black for Silver Saber Color TSL
Installation:
Copy "Override" from Mod Archive to your preferred Knights Of The Old Republic II Directory. Hit OK to replace all files. The Cerulean color from Holowan Duplisaber will be replaced entirely with the Obsidian color.
Known Compatibility:
This is a patch for Duplisaber, must be used along side that mod.
TSLRCM Compatibility: Same as Duplisaber
Special Thanks: DeadlyStream.com, Fred Tetra, author of KOTOR Tool, and Obsidian / Bioware for their original material.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
44 downloads
- obsidian saber color
- tsl
- (and 2 more)
0 comments
Updated
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TSL *Fun* Gand to Jawa (Jekk'Jekk Tarr)
By OzilsEyes
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Change Gand in the Jekk’Jekk Tarr to Jawas
by OzilsEyes
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About:
This is a fun mod which changes the Gand in the Jekk’Jekk Tarr on Nar Shadaa to Jawas, this does not edit dialog, sounds or anything other than the model & name.
Requirements:
N/A
Installation:
Install the mod using the TSLPatcher, alternatively you may drop the files in the override folder but you will need to change the Alien_Gand_01 line to use the C_Jawa model in your appearances.2da file.
Uninstallation:
Change ‘C_Jawa’ to ‘N_Gand’ on Row 569 (Alien_Gand_01) in appearances.2da & remove c_jawa.mdl, c_jawa.mdx from your override folder.
Compabilitiy:
Everything, only changes appearance of Alien_Gand_01
Changelog:
1.0 Initial release
2.0 Fix – My noob self didn’t realise how KOTOR 2 worked when I made this, removed the UTC file & using only appearance line now.
Credits:
Mod by OzilsEyes on DeadlyStream
TSL Patcher by stoffe
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
10 downloads
0 comments
Updated
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No Health Regeneration
Removes the base vitality regeneration in TSL. You can still gain regeneration through items or the Regenerate Vitality feat.
INSTALLATION
To install, run TSLPatcher.exe. If regeneration.2da already exists in your override folder, an unaltered copy will be placed in the “backup” folder in the location of TSLPatcher.exe.
UNINSTALLATION
To uninstall, remove regeneration.2da from your override folder. If a regeneration.2da was created inside the backup folder, move it to override.
COMPATIBILITY
Will only conflict with other mods that edit health regeneration values. Install this mod after to ensure its changes take effect.
CREDITS
offthegridmorty
TSLPatcher - stoffe, Fair Strides
Holocron Toolset - Cortisol
23 downloads
- difficulty
- health
- (and 4 more)
0 comments
Submitted
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AxC's Kavar's Extended Choices
By AxConsortium
Convince, push the blame, or gaslight your favorite Jedi Master to spare him… Or be the one swayed in return!
Description:
This mod allows players who take General Vaklu’s route on Onderon to complete the questline without having to kill Master Kavar. This can be achieved (or failed) through various dialogue paths, exploring different topics such as proving General Vaklu to be the best choice for Onderon, convincing Kavar that he is fighting a battle he cannot win, guilt-tripping him, and more. The main focus of the mod is to add more interactions with Kavar, who was a mentor and a friend to the Exile — a connection that was scarcely explored in the vanilla game. It also adds complexity to Onderonian politics, allowing the player to shape Onderon's future without the necessity of killing a Jedi. Additionally, this mod allows players who initially sided with Vaklu to betray him and switch sides at the last possible moment.
In newest update, you also have the option to imprison Talia instead of outright executing her.
Key Features:
Spare Master Kavar and meet him later on Dantooine, without following the “light” path on Onderon. Change sides after sparring with Master Kavar, keeping Queen Talia on the throne. End Kavar’s life prematurely, skipping his third-phase fight. Multiple ways to persuade Kavar, allowing you to roleplay your character in various ways. Regardless of how you dealt with Kavar, you can now convince Vaklu to spare Talia.
Notes:
The mod is unvoiced. After careful consideration, I decided against using voice cloning or synthesizing due to the controversial attitudes toward such practices. If you decide to join Talia after sparring with Kavar, there will be no reward from the Queen after completing the storyline — you did ransack her city, after all! Some dialogue paths will require you to have neutral or light alignment to succeed. Force Persuasion requires you to have the "Dominate Mind" ability; otherwise, it will fail.
Bugs:
There is a known issue, possibly unrelated to this mod, where during the final fight against Vaklu, the General refuses to defend himself. Many players have reported this problem, which can interfere with the mod’s thematic elements. Unfortunately, I am unsure of the cause or how to fix it, so any help would be appreciated. The Lost Jedi quest will not be updated, and the Master of the Palace quest will still state Kavar died alongside Talia, even if your spared them on Vaklu's path. Will be fixed in the future.
Credits:
Fred Tetra, for KOTOR Tool TK102, for DLGEditor Torlack, stoffe & TK102, for NWNSSCOMP JdNoa & Dashus, for DeNCS Cortisol, for Holocron Toolset
Mods on Screenshots:
Canonical Jedi Exile, by michaelfung2000 The Exile's Robe, by Ellimar125 downloads
0 comments
Updated
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Emitter Rebalance
By GearHead
All disrupting and phobium emitters now slow the target lowering their defense, reflex saves and attack rolls by 2. It is also much harder to resist their effects.
47 downloads
0 comments
Updated
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Schematic Lightsaber Mod 2024
By Kaidon Jorn
Schematic Lightsaber Mod 2024
(SLM 2024)
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for TSLRCM 1.8.6
Author: Kaidon Jorn
Date: Summer 2024
This is a large scale lightsaber mod which was built using TSLRCM 1.8.6. This lightsaber mod will not work properly without TSLRCM installed. It should be installed directly after the **DeadlySteam version** of TSLRCM 1.8.6 and on the **LEGACYPC version** of the game from Steam (NOT THE ASPYR VERSION).
In this mod every party member that is trainable as Jedi will have a uniquely named lightsaber to build on the workbench through new dialog options after they have become Jedi. These initial dialogs will require color crystals to access but will then unlock that specific lightsaber to be built as many times as you like, as long as you have color crystals. These dialogs have been expanded quite a bit to offer a bit more immersion. Both the Jedi Masters and Sith Lords have their own unique lightsabers to wield. These have upgraded stats, weathered and worn textures, and are collectible by the player.
In this version I went back to the schematics being simple datapads that you must keep in your inventory to be able to build the lightsaber on the workbench. You won't be able to destroy these datapads since they are quest items that will show up in the quest items inventory.
All saber hilt textures and their icons have been remade. There is also one quest to find the parts of a lightsaber with a uniquely colored blade which you can then build on the workbench. It begins in the Telos military base and ends in the Refugee Sector on Nar Shaddaa. The quest for the Acheron lightsaber has been removed.
The rancor on Dantooine has been removed and the Eloquence saber has been moved to Dxun and you can fight Bralor in the Mandalorian Battle Circle for it.
Huge thanks to Fair Strides and Darth Parametric for all their scripting help.
Also thanks to Sith Holocron for providing all brand new crystal icons.
Install by running the .exe file called "SLM 2024"
Removal:
1.) Open SLM's BACKUP folder - copy and paste all .MOD files into game's MODULES folder and let overwrite.
2.) Copy and paste party member .DLG files (including workbnch.dlg) and any .2DA files found in SLM's BACKUP folder into game's OVERRIDE folder and let overwrite.
3.) Copy and paste the dialog.tlk found in SLM's BACKUP folder into KotOR2's main folder. Let overwrite.
4.) Delete all saber files from the game's OVERRIDE folder. (tga's, .txi's, .mdl's, .mdx's, uti's)
Notes: Version 2024
*Some older hilt models have been replaced with some different ones.
*All saber hilt textures have been redone to look a bit more realistic.
*All blade textures have been remade into thick core blades with slightly colored cores for a more movie/tv show look.
*All saber icons have been remade from scratch.
*All new crystal icons have been provided by Sith Holocron - huge thanks!
*Greatly expanded workbench dialog to include the breaking down of vanilla game lightsabers and retrieving their crystals.
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*Not compatible with any other saber mods (i.e. Varsity Puppet's Duplisaber, USM, HotOR, etc, etc) UNLESS it only changes the default hilt models. This mod uses (almost) every lightsaber model slot available (13 thru 255).
*As always, do not try to put a crystal that was made for a double-bladed saber into a single-bladed saber (except Solace or the personal quest saber) or vice versa because it will crash your game.
*As previously stated, you will not find Vash's or Kaah's hilts unless you have M4-78EP (1.2) and the SLM compatibility patch installed.
*For companions like Visas, Mira, and Kreia, it's probably a good idea to stand off to one side of them when starting their saber making dialogs. They may get stuck trying to path find.
*All 13 schematics should be in your possession after helping Talia or Vaklu on Onderon. All dropped saber loot should be in your possession after the Nihilus fight, except Sion's.
*If you want Nihilus' lightsaber you must ask Visas for it. It will come with the mask.
*Kreia's Peragus saber is lost after Sion cuts her hand off. Don't expect it back.
* Do not try to disassemble a hilt that is already equipped by a party member. If you want to switch a party member's saber, make the new one first, then equip it on them before disassembling the one they had (or be controlling the character you want to disassemble on). No clue why this happens but it will crash the game.
* At time of release, there may be a small bug in 903MAL where Sion doesn't walk to his spot where the assassins circle around him directly after the Atton fight. (903Kreia.dlg) (((UPDATE:7/7/2021 It works fine)))
Credits:
Special thanks to Crazy34 for releasing his new saber blade models and letting me convert all my lightsabers to his blade models.
Special thanks to SithSpecter for use of his unstable blade textures.
Thanks to Darth Parametric, Varsity Puppet and Fair Strides (and all the Holowan Labs modders) for coding and general modding help over the years.
Thanks to Deadman for making the training sabers power on and off and providing the textures.
Thanks to DeadlyStream for hosting my mods.
Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my undeniably expressed consent.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
261 downloads
- lightsaber crafting mod
- tslrcm 1.8.6
- (and 3 more)
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xbox Kotor 2 720p Xbox Mod (Hardmod required)
By bizotry
THIS MOD REQUIRES THE 128mb RAM UPGRADE HARDWARE MOD!!!!!
https://consolemods.org/wiki/Xbox:RAM_Upgrade
CLARIFICATION: The Xbox has double the usual ram in its dev units. Meanwhile, the retail consoles use the same boards as the dev units.
STATEMENT: Therefore, there are empty spaces to add extra RAM to your console internally. You NEED to add this ram to play Kotor at 720p.
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Introduction:
This mod converts your Xbox Kotor 2 game folder into a 720p version of the game. You must have soldered additional ram into your console or you will get a black screen, as additional ram is expected.
The original Xbox natively supports 720p output and many games officially take advantage of this feature. It has long been possible to hex edit additional Xbox games to unofficially force 720p mode, but this causes several issues that make Kotor 2 unplayable. The goal of this mod is to combine a 720p hacked .xbe with a variety of fixes so that Kotor 2 can be fully enjoyed at 720p on the original Xbox. This mod is a fully tested and recommendable way to enjoy the game.
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How to install:
Put the mod into the root of your Xbox's Kotor 2 game folder. You will overwrite several files, and as a result, your game folder will permanently become a 720p version of Kotor 2. For this reason, I recommend making a copy of your original folder, so that you can easily play at 480p again if desired.
Note: This mod is fully tested, compatible, and stable with The Sith Lords Restored Content Modification - LOTO's Xbox Version! I recommend installing that mod, testing it on your Xbox, and then installing this one on top of it.
Another Note: A 720p AI upscaled cutscenes mod should work fine on Xbox if you prefer that over the vanilla upscaled movies. I have only tested the movies that I upscaled without AI for Xbox. If you want to try this, choose a 720p option. Also look at the Issues section below and consider keeping a few of my movie files!
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Changelog:
1.0
Implements edited 720p versions of all original Xbox .gui in game.
Increases the size of the minimap and zooms it out to take advantage of the resolution.
Replaces the original default.xbe with one modified for 720p by OgXHD software.
Replaces bugged security camera effect with a blue overlay.
Disables motion blur effect function calls in all swoop race minigame modules.
Disables motion blur effect on jedi force runs.
Reduces visual effect of Force Wave as it is bugged and would make it hard to see.
Disables first person droid view effects as they were bugged.
Replaces all movies with 720p upscaled Xbox versions (to eliminate significant black space and fill the screen.)
Issues:
-Three movies (only 1 in vanilla game) stutter on Xbox when displayed at 720p. To eliminate this, I reduced them to 18fps. They're all very short exterior ship shots and I think this is a decent fix. Effected movies are NarMov03, permov08, and permov09.
-The Xbox struggles with smoke effects up close. This doesn't really hurt the game but it helps to understand why the title screens is a little laggy.
-Atton's intercom cutscenes on Peragus and the Coruscant trial scene don't have special camera effects as a side effect of fixing security cameras.
-Many distortion effects display incorrectly at 720p. But it's not really that bad.
-The map on the map screen is stuck at its original size on Xbox.
-Some feats and powers gui elements seem to be hardcoded to a degree unlike the first game. This isn't really an issue and this stuff turned out well, but it's not ideal.
-There's a minor gui element on the main interface that seems to be entirely hardcoded. It's the text bubble that pops up when you pick a fighting behavior script for a character on the toolbar, or when you go in stealth. This is stuck at its original position, which luckily is out of the way and in a decent spot!
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Credits:
Sorry if I forget anything. This project was made entirely possible due to tools and discoveries created by many people. You don't need to ask me permission to use things from this mod for your own projects.
Hellraiser988
Came in at the end and helped a bit with testing and debug. Provided test feedback on the character screen, a stuttering movie, and the pazaak game screen. He probably would have helped me make the whole mod if we had gotten together earlier! There aren't a lot of people who care to make dedicated mods for Xbox Kotor, so shoutout to this guy.
Jay's Xbox REPO by Jay
Fantastic compiled resource for learning about hex editing Xbox games to support alternative video modes.
ogXHD by Marvelous Mirth Studios
A tool for automatic find and replace hex editing of Xbox games for 720p patching purposes.
Console Mods Wiki
Thorough information about Xbox mods.
Lightweight GUI Patcher 0.4 by th3w1zard1
Made editing the UI so much easier. Really gave this entire project a starting point. I used this program to bulk convert the old Xbox .guis to 720p.
Kotor-gui-editor by amcolash
This tool was used to edit and shape the gui into something polished and in accordance with the changed aspect ratio of the game.
Holocron Toolset by Cortisol
KotOR Tool by Fred Tetra
Kotor Scripting Tool by Blue
All great tools for digging through the game files and extracting things. Important for reading and manipulating information to solve problems.
tpcview by ndix UR
tga2tpc by ndix UR
paint.net
All the software needed to fix minor texture issues with the gui.
ERFEdit 0.5 by Stoffe with fixes by Fair Strides
This was used to replace game script files in various .mod modules to make scripting changes within the scope of the swoop race minigames.
ffmpeg
Rocky's xmv converter by Rocky5
A script used for converting to Xbox's video format (.xmv) which is required by kotor 1.
DaVinci Resolve
Video editing software used to make the movies display correctly at 720p.
Kotor and Deadlystream Discord
JC, Thor110
It was very nice to have places and people to discuss Kotor modding with.
Loto
Ported the Kotor 2 Restoration Mod to Xbox, which inspired me to explore modding Xbox Kotor.
18 downloads
- widescreen
- gui
- (and 2 more)
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K2 - Animation Fix
By GearHead
This mod fixes Force Power related animation bugs.
Changes:
- Force Fury animation fix
- Force Scream animation fix
- Force Crush animation fix
- Monster Sonic Howl animation fix (used by Storm Beasts on Malachor)
123 downloads
0 comments
Updated
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Harbinger Arrival Tweaks
Contains two changes to the Harbinger docking sequence on Peragus. Install either or both, your choice:
Harbinger Arrival: Free Cam
Unlocks the camera during the Harbinger arrival animation, so you can have the eerie experience of walking alongside the huge ship as it pulls closer. I think it's more ominous this way (and as a bonus, if you're replaying and don't want to watch again, you can rush through without waiting for the whole animation.)
Harbinger Arrival: Restore Movie
TSLRCM replaces the single movie when the Harbinger arrives at Paragus with a 3-step sequence: a movie, an in-engine cut scene, then another movie. This puts the original movie back while keeping all the other TSLRCM changes.
Why do that?
The main reason to prefer the in-engine cut scene is that the original movie looks awful - space shots of the ship arriving can get away with a fuzzy low resolution, since they're so different from the gameplay, but the middle section really suffers by comparison. But, Naelavok's Remastered (Upscaled) Cutscenes improve the movie quality enough to compete with the rendering.
PapaZinos' Harbinger Arrival Performance Enhancement mod does a lot of great work to make the cut scene smoother and fixes a lot of glitches, but on my machine (with the upscaled movies) there's still a loading delay when switching from a movie, to an in-engine rendering, back to a movie. The single movie has smooth fades, so it has better pacing for this important scene. I still recommend the Performance Enhancement mod, though, because it fixes a lot of other glitches in the sequence, and it greatly improves another brief cut scene after the Harbinger arrives. To make sure PapaZinos' hard work on the in-engine rendering doesn't go to waste, I used it to add a little improvement to that cutscene as well...
Compatibility
Restore Movie isn't needed with vanilla KOTOR2. Free Cam works with it. Both work with TSLRCM with or without the Harbinger Arrival Performance Enhancement. Install this after both of those, and anything else that modifies the Harbinger arrival sequence. Tested with the KOTOR2 Spoiler-Free Mod Build (which includes the Performance Enhancement), but it should work with the Full Mod Build too. Other Recommended Mods
KOTOR2 Spoiler-Free Mod Build: https://www.nexusmods.com/kotor2/mods/1186 PapaZinos' Harbinger Arrival Performance Enhancement: https://deadlystream.com/files/file/2027-harbingers-arrival-performance-enhancement-for-tslrcm Naelavok's Remastered (Upscaled) Cutscenes: https://www.nexusmods.com/kotor2/mods/1066 Malkior's A Darker Peragus REDUX: https://deadlystream.com/files/file/722-a-darker-peragus-redux JoeNotCharles' Streamlined Peragus: https://deadlystream.com/files/file/2470-streamlined-peragus
145 downloads
0 comments
Submitted