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  1. Effixian's Dancer's Outfit

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Effixian's Dancer's Outfit
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    This mod changes the Dancer's Outfit and gives the item properties to make it more than a cosmetic item.
    I made it so that the color of the outfit is different for the different player skin tones and for the Handmaiden and Mira (see screenshot).
    What's cool about the Dancer's Outfit is that it can get a different look if the wearer has turned to the dark side.

    Dancer's Outfit (cheatcode: giveitem g_danceroutfit)

    Gender required: Female
    Useable by: Handmaiden, Mira, [Player name]
    Defense bonus: 3
    Skills: Persuade +2
    Charisma: +2
    Regenerate Force Points: 1
    Intelligence: +1
    Wisdom: +1

    The item properties and description will not get applied to a Dancer's Outfit that you've already acquired. So you either get it the normal way or cheat in another copy. That said, installing this mod does update the appearance of an outfit that you've already acquired.
    The item icon only has one appearance.

    I'm including a black option/alternative in which the white shirt and boots are black (see screenshot).

    -------------------------
    INSTALLATION
    -------------------------
    Unzip, copy the files from the "Copy contents to override" subfolder to your override folder.

    Black alternative: Do the above and then simply copy the files from the "Black Alternative" folder to your override, overwrite files when prompted.

    ----------
    BUGS
    ----------
    None known

    --------------
    Patches
    --------------
    I'm including patches for my "Black Mira" and "Black Handmaiden" mods. If you don't use those mods then you can ignore those extra downloads.
    If you do use one or both then simply copy the files from the zip's sub folder to your override folder after installing the main mod.

    --------------------------
    UNINSTALLING
    --------------------------
    Remove from your override folder:

    g_danceroutfit.uti
    ia_slave_001.tga
    pfbl.mdl
    pfbl.mdx
    PFBLA01.tga
    PFBLAD01.tga
    PFBLB01.tga
    PFBLBD01.tga
    PFBLC01.tga
    PFBLCD01.tga
    PFBLHandM01.tga
    PFBLHandMD01.tga
    PFBLMira01.tga
    PFBLMiraD01.tga

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------------
    THANKS TO
    --------------------
    Stoffe and Fred Tetra for the needed tools and tutorials.

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    760 downloads

       (0 reviews)

    1 comment

    Updated

  2. Kotor 1 Texture to Kotor 2 Game Bridge

    A friend suggested that I upload these here since finding these darn things is quite a chore, and because the difference is honestly quite dramatic.
    It really is what it says on the tin. I took a bunch of Kotor 1 files and collected those that were downgraded for Kotor 2 (Obsidian literally saved them at a smaller resolution for no adequately explained reason other than perhaps to save resources for console release or because the engine was lagging) 
    So, it's a quick texture swap. 
     
    I've included a far more in-depth explanation for installing in the readme, but the gist is, you drop these in your override to install them and remove them from your override to uninstall them.
     
    I obviously take no credit for these nor do I claim any rights/give permissions in their usage.
     
     
    If you wish, I can provide a TXT document listing all of the textures for using your own Kotor 1 files instead of these.

    913 downloads

       (2 reviews)

    7 comments

    Submitted

  3. Revan Cutscene Forcepower Fix K2

    A Revan cutscene replacement model. Restores all the helpers to the model. Fixes the force powers emanating from the feet issue. Includes the masked model, male and female models, and my more feminine female
    model. Current version is 1.02.

    489 downloads

       (1 review)

    1 comment

    Submitted

  4. T3-M4 Lightsaber Construction Mod

    Tired of missing a lens? T3-M4 can help! You can have a lightsaber as early as your first trip to the Ebon Hawk in a way that fits in with the story & adds additional dialogue & immersion to the game. You can construct as many lightsabers as you have crystals!
     
    UPDATE: Reconstruct Visas Marr's destroyed ligthsaber via T3-M4 for some added dialogue and influence gain/loss options with Visas when you give it back to her.
     
    T3-M4 Lightsaber Construction Mod v1.2
    ======================================

    By brents742
    ============

    Version Notes
    =============
    v1.0 - 3/4/2021
         - Initial release
        
    v1.1 - 3/7/2021
         - Added ability for T3-M4 to rebuild Visas' lightsaber and place in player inventory after Visas joins the party
         - Created new dialogue with Visas via existing sound files for returning her lightsaber
         - Added new influence gain/loss options with Visas when returning her lightsaber
        
    v1.2 - 8/10/2021
         - Updated M4-78 compatibility to properly display T3's dialog options for the planet
         - Grammatical errors corrected when returning Visas' lightsaber to her
    Requirements
    ============
    TSLRCM 1.8.5 or above
    Installation
    ============
    First, it should be noted that using Steam Workshop is NOT recommended as it can cause any number of issues during your playthrough. Especially with TSLRCM.
    With that in mind, if you are using Workshop mods, follow the Steam instructions below versus the regular install instructions.
    REGULAR TSLRCM INSTALL USERS:
    Run TSLPatcher.exe and follow the prompts.
    The patcher will make backups of any existing files you may have that are the same as files this mod uses.
    Keep track of this backup folder - which will be located wherever you have the TSLPatcher.exe running from.
    TSLRCM + M478 INSTALL USERS:
    You will need to go into the download files and copy the t3m4.dlg file from the M4-78 folder within the folder called Compatibility.
    Drop this in your respective override folder after regular install of this mod. Failing to do so will cause M4-78 to not be accessible as T3
    will lack the dialog options to unlock the planet without this file.
    TSLRCM INSTALLED FROM STEAM WORKSHOP USERS:
    When installing with TSLPatcher, you MUST select your Steam workshop TSLRCM directory. Not the main KOTOR 2 directory. When asked by TSLPatcher to browse for a folder, go to your main Steam folder, then steamapps. Then workshop. Then content. Then 208580 (This is KOTOR 2's game code) then find the TSLRCM file. For TSLRCM + M4-78 it will be called 1402798020. For regular TSLRCM it will be called 485537937. Choose which of these folders you have for TSLPatcher to install to and let it work. If you are using other than English TSLRCM your folder code will be a little different.
    !!!IF YOU DO NOT FOLLOW THE ABOVE INSTRUCTIONS AND ARE USING THE STEAM VERSION OF 1.8.5 THE MOD WILL NOT WORK!!!

    Description
    ===========
    -This mod expands upon existing lightsaber construction methods (Bao-Dur) and allows T3-M4 to not only help you
    construct your first lightsaber, but further allows him to construct as many lightsabers as you have crystals
    available in your inventory (double-bladed, one-handed, short lightsabers, and Visas Marr's lightsaber) - on demand.
    -The intention of this mod is to give players the ability to have a lightsaber that fits into the existing lore and story
    of the game as early as your first visit to the Ebon Hawk if they choose. I wanted a mod that didn't just magically give
    the player lightsabers.
    -How T3-M4 is able to help you create lightsabers is explained in as much detail as would be available
    to the Exile at this stage in their journey. Speaking to T3-M4 and asking him to help you construct a lightsaber will begin
    the series of short steps required that will activate this ability for T3-M4 and give you three crystals of your choosing
    for use in construction.
    -This mod pays careful attention to ensuring nothing is removed from the base game. If you still want to follow Bao-Dur's
    lightsaber construction method and search for parts across the galaxy - you can do that!
    -The Crafting a Lightsaber quest is now given directly after regaining your Force powers on Peragus.
    -Using T3-M4 to construct a lightsaber will trigger the Crafting a Lightsaber quest as completed just like if you made one
    through Bao-Dur. Bao-Dur will not ask you why you do not carry a lightsaber anymore once this occurs.
    Likewise, if you have not used T3-M4 to construct a lightsaber before bringing Bao-Dur aboard the Ebon Hawk,
    he will speak to you about a lightsaber as normal.
    -Lightsaber training with Kreia is CONFIRMED to be working using T3-M4 to construct your lightsaber.
    -Looting post Crafting a Lightsaber quest works as it would in the base game. Where you would have found a
    lightsaber part, you will now find a lightsaber, just like in the base game.
    -This mod was designed to work within the existing format of the game concerning lightsaber construction.
    The only difference is the lightsaber quest will trigger early and is able to be completed via T3-M4 versus
    only Bao-Dur. There are some additional dialogue options for immersions sake and T3 can construct multiple
    lightsabers but everything else works exactly as it should.
    -There's a cool story easter egg within the Security System tucked away

    Getting Started
    ===============
    This mod works best from a new save to experience all the changes as they were meant to be experienced.
    This is not mandatory, however, as the mod is designed to be used at any point in the game.
    If Using an Existing Save
    =========================
    Talk to T3-M4 and he will give you the access codes to the Ebon Hawk.
    Ask him about lightsaber construction and he will direct you how to upgrade him.
    If using a New Save
    ===================
    Play the game as you normally would through Peragus.
    T3-M4 will give you the Ebon Hawk's access codes before leaving Peragus.
    Ask him about lightsaber construction and he will direct you how to upgrade him.
    Important - Timing
    ==================
    Due to the natural progression of the game, it is best to speak with T3-M4 about lightsaber construction just before or
    after your initial conversation with Kreia aboard the Ebon Hawk. If you wait, your next opportunity will be directly after
    leaving Telos.
    Compatibility
    =============
    IMPORTANT - This mod relies upon the default crystal files that come with the game. (U_l_colo_01 thru u_l_colo_10)
    Any mod that removes some of these files for some reason will cause this mod to not function at 100%. Mods that change
    existing u_l_colo files should not be a problem.
    Any mod that gives you a lightsaber and then changes how the Crafting a Lightsaber quest works is likely to conflict
    with this mod.
    A mod that just gives you a lightsaber and messes with nothing else should be okay, if also redundant.
    -I have made a somewhat thorough search of existing lightsaber mods to search for any crystal files they may add.
    -To my knowledge, no existing mod adds new crystals to the game beyond Prydeless' Pink Lightsaber mod.
    -If you are using a mod that adds crystals to the game, then after running TSLPatcher.exe and the installation of
    the base mod has completed, open the 'Compatibility' folder inside 'tslpatchdata' and drag and drop the secsys.dlg
    from the folder corresponding to the crystal mod you have installed into the override folder located inside the
    main directory of your KOTOR II installation. When prompted, override the existing file. I will update this file
    as more mods come out / I am made aware of that add new color crystals to the game.
    Current compatible crystal mods:
    -Prydeless' Pink Lightsaber mod
    -Working on adding more!

    If you run across a mod that this mod seems to conflict with, or a mod that adds crystals to, the game, please let
    me know and I will work to update this mod to address it.
    What Specifically does this mod do?
    ===================================
    -000.dlg was modified to give the player the Crafting a Lightsaber quest early (Peragus after regaining Force powers).
    -Global.jrl has been updated to reflect a non Bao-Dur specific lightsaber quest through string 128188 that comes
     with the base game and a new string appended to dialog.tlk that reads "With your companion's assistance, you have
     crafted a new lightsaber."
     
    -103atton.dlg was modified to reflect T3's new abilities and gives the player owner identification codes to the Ebon Hawk.
    -T3M4.dlg was modified with a new dialogue option that will begin the steps needed to allow for lightsaber
     construction (double-bladed, one-handed, short lightsabers, and Visas Marr's lightsaber)
     Will not allow creation without a crystal.
     Will properly set boolean 000_Lightsaber_Built that flags the Crafting a Lightsaber quest as completed. This is the same boolean
     the game has always used.
     T3 can be asked how he learned to help create lightsabers, after a brief explanation of time serving the Jedi, conversation
     is routed to existing conversation that can lead to the holorecording with KoTOR 1 characters.
     
    -Modified u_have_any_co_cr.ncs, a script that comes with the base game, so the game properly checks bronze crystals in your inventory
     when checking for crystals (This script will continue to be updated to reflect additional lightsaber crystals that new mods add to the game).
     
    -Modified baosaber.dlg so that Bao-Dur's conversation about lightsabers will not trigger if Crafting a Lightsaber quest
     is complete. This conversation will occur as normal if it is not complete.
     
    -Modified secsys.dlg with an Access System Commands option.
     Added a hidden compartment with three crystals that can be made into any color.
     Created the process for upgrading T3-M4 to allow for lightsaber construction.
     Placed existing camera recordings within an Access Security Cameras option.
     
    -Modified visasmarr.dlg to allow for dialogue when returning her rebuilt lightsaber as well as influence gain/loss options.
     
    -Created the following Booleans:
    KES_CR1 boolean - flags when the compartment crystals are created, preventing crystal creation from repeating.
    KES_CR2 boolean - will allow for the secret easter egg to take place.
    KES_CR3 boolean - prevents an infinite LS/DS point exploit from forming from repeating the secrete easter egg.
    KES_CR4 boolean - flags T3-M4 as having had an update, allowing for lightsaber construction to take place.
    KES_CR5 boolean - flags whether the character has received the Ebon Hawk's owner identification codes.
    KES_CR6 boolean - flags when T3-M4 has helped rebuild Visas' lightsaber, preventing this option from appearing again in dialogue.
    KES_CR7 boolean - prevents repeatedly activating the dialogue of giving Visas her lightsaber back.
    Permissions and Disclaimers
    ===========================
    I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
    anywhere for any reason.
    If you would like to include any part of this mod in anything, then please
    contact me for permission.
    The user of the mod is responsible for any damage to their game that may result from using this mod.
    Users are encouraged to make relevant backups and do their research on existing mods they have installed
    to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
    but ultimate responsibility lies with the end user to check for possible conflicts before installing.

    Special Thanks
    ==============
    Fred Tetra - KOTOR Tool
    TK102 - DLG Editor
    Stoffe and Fair Strides - TSLPatcher
    Prydeless for their pink lightsaber mod that inspired all of this to begin with.
    The entirety of the DeadlyStream modding forums for their inexhaustible resources and information
    that allows anyone with a computer and an idea to sit down and learn how to make their first mod.
    Lucasarts, Bioware, and Obsidian for making a game I am still funneling dozens of hours into
    nearly two decades after its initial release.
    Contact
    =======
    PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.

    1,249 downloads

       (0 reviews)

    0 comments

    Updated

  5. Effixian's Mira Alternative

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: TSL Effixian's Mira Alternative
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    -----------------------
    DESCRIPTION
    -----------------------
    This mod gives Mira a new look. It replaces her head with an edited version of the PFHC05 head from KotOR 1 and replaces her ballistic mesh jacket and default clothing with a ballistic mesh jumpsuit.
    You can install this mod at any point, but the jacket's item name and description will only change if Mira hasn't joined your party yet.
    Inspired by a request by darthquell on Steam.
    -------------------------
    INSTALLATION
    -------------------------
    Extract the zip somewhere, copy the files from the folder to your override folder.

    Don't want to replace the head? Then only copy:
    a_light_x09.uti
    P_MiraA.tga
    P_MiraAD01.tga
    p_mirabb.mdl
    p_mirabb.mdx
    ----------------------------
    COMPATABILITY
    ----------------------------
    This mod will only conflict with other mods that change the same textures or Mira's body or head model.
    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override:
    a_light_x09.uti
    P_MiraA.tga
    P_MiraAD01.tga
    p_mirabb.mdl
    p_mirabb.mdx
    p_mirah.mdl
    p_mirah.mdx
    P_MiraH.tga
    P_MiraHD1.tga
    P_MiraHD2.tga
    PO_pMira.tga
    PO_pMiraD1.tga
    PO_pMiraD2.tga
    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation.
    You will likely get permission to reuse material from this mod in your own mods if you simply ask me.
    --------------------
    THANKS TO
    --------------------
    Stoffe and Fred Tetra for the needed tools and tutorials
    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    367 downloads

       (0 reviews)

    2 comments

    Updated

  6. JC's VO Fix for K2

    Summary
    This mod fixes two problems with the VO in the game.
    T3-M4 was missing some VO files. This would cause his lines to be skipped when these files were referenced in the original game. The files missing were his short "question" variants. I was able to edit together new ones using his medium and long lines as a source. Some of the Gand entries were misplaced; they were typed on the unused Gotal line rather than the Gand line. In this case, the VO did exist, but it wasn't being referenced properly in the 2DA file. I've adjusted the file to correct that. I don't recall if this presented any problems in the released game, but the affected VO files were the "question" and "sad" variants. I didn't remove them from the Gotal line in case that was actually used for Gand VO in the game.  
    Installation
    Extract files from the downloaded archive.
    Run VO_Fix_K1.exe.
    Click "Install Mod" and select your game directory (default name SWKOTOR2).
     
    Uninstallation
    Remove the installed files. Replace alienvo.2da with backup if necessary.  
    Compatibility
    TSLRCM does address the T3 issue, but it does this by replacing T3's VO with generic utility droid VO, which I really, really didn't like. So if you're using TSLRCM, this mod will revert that change.
     
    Credits
    KOTOR Tool – Fred Tetra
    TSL Patcher – stoffe
     
    Permissions
    Mod
    JC's VO Fix for K2
    Mod Author
    JCarter426
    Game
    Star Wars: Knights of the Old Republic II - The Sith Lords
    Attribution Preference
    "VO Fix by JCarter426" or "uses JC's VO Fix" or some other reasonable phrasing.
     
    This mod is released under the following licenses:
    Attribution Only License Attribution Only License (AOL)
    * You've got mods! *
    The creator of this mod has authorized the contents of this mod for public use. Other modders are free to use and edit materials from this mod and include them in other mods. This license applies to everyone equally and no further explicit permission from the original mod creator is required, provided the terms of this license are followed.
    The user must provide clear attribution for the source and creator(s) of these materials, following the specified attribution preference. The file that contains this attribution must be included along with all the other mod contents.
    (For example, crediting the original mod creator in your mod's description on a website, but not in any file someone would actually download, would be a violation.) The user must include any additional credits as indicated. This license applies only for the use of these materials in other mods (i.e. a form of software accessed within a video game). This license does not grant the user unlimited power to distribute these contents, edited or unedited, even if attribution is granted. These materials are being offered to encourage the creation of new mods that alter the game experience.
    (For example, distributing these materials as a mod resource on another website, or uploading the entirety of the mod as a "new" mod without really changing anything, would not be in the spirit of this license.) Where appropriate, it would be nice to provide a link to the original mod and/ or tag the original mod creator. However, this is not mandated. This is just a polite suggestion.  
    Disclaimers
    DEE-DEET?
     
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    931 downloads

       (1 review)

    0 comments

    Updated

  7. Coruscant Patch

    This makes the Coruscant Mod compatible with TSLRCM & M478EP.
    After Installing TSLRCM 1.8.5, M478EP 1.5.1 and the Coruscant mod, drop the files included into the Override folder for the game.
    If you encounter any issues feel free to let me know.
    Thor110
    Edit : It seems this patch is already available and widely tested, for those that requested it you might want to check that out, for those that requested it on Steam Workshop, I suggest not using the Steam Workshop. At all.

    1,695 downloads

       (0 reviews)

    0 comments

    Updated

  8. Less Nauseating Fury Effect

    Replaces the fury screen overlay with a version that causes less headache.
     
    INSTALLATION
     
    Copy all files included in this archive into your Override folder.
     
    UNINSTALLATION
     
    Take them out again.
     
    CREDITS
     
    Created by Kexikus
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    584 downloads

       (3 reviews)

    2 comments

    Updated

  9. Upgrade Item Description Fixes

    Fixes to different upgrade items that had problems with their descriptions.
     
    My first released mod, thought I'd get it out there instead of on disk and give back to the community.
     
    This version adds a fix for the Ostrine edge not showing it's usage requirements and a return carriage for the Solari Crystal.
     
    Suggestions welcome.
     
    Use it however you like, just throw a mention my way.

    615 downloads

       (2 reviews)

    0 comments

    Updated

  10. Effixian's Black HK-47

    ********************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************
    TITLE: Effixian's Black HK-47
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
     
    *************
    INSTALLATION
    *************
    Put the contents of the zip file into your Override folder.
     
    ************
    DESCRIPTION
    ************
    A black reskin of HK-47 as requested by Starlandkin on Steam. This is a simple reskin that shouldn't cause any conflicts with other mods, unless they do the same (like my Camo HK-47 mod).
     
    **************
    COMPATIBILITY
    **************
    Not compatible with other mods that change HK-47's texture.
     
    *****
    BUGS
    *****
    None known.
     
    *************
    UNINSTALLING
    *************
    Remove from the Override folder:
    P_hk47_01.tga
    PO_pHK47.tga
     
    *********
    THANKS TO
    *********
    Fred Tetra for KotOR Tool
     
    -------------------
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    752 downloads

       (1 review)

    0 comments

    Updated

  11. K2 Portrait Restored

    I am ashamed to say, this took longer, than it ever should have. Such a simple thing, when you think about it. Oh well. Description - Better? charakter portraits for your favorite crew, who all hate eachother. And finally, some use for that awesome Obsidian art.
    Disclaimer:
    OBVIOUSLY THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC.
    ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    Mods are made entirely as a labor of passion and for none profit purposes. All rights to intellectual property reserved by Obsidian/ Disney?
     

    1,239 downloads

       (0 reviews)

    0 comments

    Submitted

  12. KotOR 2 - Patch 1.0a (UK, GER, FR, ITA versions)

    DESCRIPTION 
    This is the Patch for update the 4 CD's version (English, German - Deutsch, French - Française, Italian - Italiano) to 201.420 version (1.0 to 1.0a)
    --------------------------------------------------------------------------------------------------------------------
    DOWNLOAD
    Click the Download button of this page and choose the Download Language File desired (UK, DE, FR, IT)
    ---------------------------------------------------------------------------------------------------------------------
    INSTALLATION
    Just double click on the "KotOR2 Patch v201420 (...).exe" file. The Patch finds automatically the KotOR 2 The Sith Lords directory.
    ---------------------------------------------------------------------------------------------------------------------
    NOTES
    If you don't know your version game, start the game and click "UPDATE" option at the launcher. It tells you which version of KotOR 2 TSL is installed.
    I'm not sure if this Patch works with the GOG, STEAM or COLLECTION versions. As far as I know, some of these versions are already updated.
    After install the 1.0a Patch you may want install the 1.0b Patch. Can be found here: 
    https://deadlystream.com/files/file/1399-kotor-2-patch-10b-uk-sp-ger-fr-ita-versions/
    ---------------------------------------------------------------------------------------------------------------------
    THANKS
    Deadly Stream team

    1,908 downloads

       (0 reviews)

    0 comments

    Updated

  13. Effixian's Chiss Disciple

    ********************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************
     
    TITLE: Effixian's Chiss Disciple
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
     
    *************
    INSTALLATION
    *************
    Put the contents of the zip file into your Override folder.
     
    ************
    DESCRIPTION
    ************
     
    A reskin of The Disciple that makes him look like a Chiss. It also changes his default clothing to an almost white version. There's no visible dark side transition. This is a simple reskin that shouldn't cause any conflicts with other mods.
     
    *************
    UNINSTALLING
    *************
    Remove from the Override folder:
    P_DiscipleB.tga
    P_DiscipleH.tga
    P_DiscipleHD1.tga
    P_DiscipleHD2.tga
    PO_PDisciple.tga
    PO_PDiscipled1.tga
    PO_PDiscipled2.tga
     
    *********
    THANKS TO
    *********
    Fred Tetra for KotOR Tool
     
    -------------------
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    381 downloads

       (1 review)

    3 comments

    Submitted

  14. HD Lightsabers

    Hello everyone! This mod replaces the existing (and hopelessly outdated) lightsaber models with better new versions. In addition, the blade textures are replaced with flickering textures that are more similar to the original trilogy.
     
    NOTE: The models were created by ROOXON for Jedi Academy. I converted them to work in Kotor 2. ROOXON has given me permission to convert the models.

    871 downloads

       (0 reviews)

    2 comments

    Submitted

  15. Darth Nihilus Animation Fix Update

    Darth Nihilus Animation Fix Update
    A long time ago, Ӄhrizby released Darth Nihilus Animation Fix 2.0. It was good, but had some problems - like saber swing sound were not playing, clipping in his running/walking animations, etc... I decided to try to fix it, and Ӄhrizby allowed me to release this as new mod.
    Features:
    Fixed sound issues Fixed clipping in walking and running animations Restored his unique walk and run animations for single saber Fixed some other problems (like his lower jaw was terribly deformed in some animations) Added camerahook, so your screen will not shake in combat BONUS: reverted model structure back to original. It means, that if you have old Avol's Darth Vader mod installed - Vader will have fixed animations too! I hope I fixed everything, but if I've missed something - let me know in support thread.
    Installation.
    Just drop all files to your Override folder.
    Permissions and credits.
    Huge thanks to Ӄhrizby for making original mod and allowing me to release this update.
    If you want to use it in your mods - ask permission from Ӄhrizby. If you get one - no need to ask me, use it like you want.

    1,128 downloads

       (2 reviews)

    3 comments

    Submitted

  16. Redhawke's Prestige Item Pack

    Author : RedHawke
    The Prestige Item Pack: co-created by RedHawke & maverick187 (Version 1.1 Patcher Update)
    -------------------------------------------------------------------------------------------
    PART I: Introduction (prt1)
    Greetings The Prestige Item Pack, is an item pack that includes many new items designed specifically for the PC once he/she reaches the desired Prestige Class. This pack has several features that will be listed in PART III of this readme file.  The intent of this mod's creation was to add something into the game that was lacking, i.e. items specifically designed for the Prestige Classes. Enjoy the mod. *Note* To view the readme as it was intended line up the dashes to match the width of the notepad screen.
    -------------------------------------------------------------------------------------------
    PART II: Table of Contents (prt2)
    PART I      -   Introduction (prt1)                        
    PART II     -   Table of Contents (prt2)
    PART III    -   Features (prt3)
    PART IV     -   Sabers, Crystals, and Lightsaber Upgrades (prt4)
    PART V      -   The Prestige Robes (prt5)
    PART VI     -   Installation (prt6)
    PART VII    -   Uninstallation (prt7)
    PART VIII   -   In-Game Placement (prt8)
    PART IX     -   Bugs (prt9)
    PART X      -   Acknowledgements and Credits (prt10)
    PART XI     -   Item Cheat Codes (prt11)
    PART XII    -   Screenshots (prt12)
    -------------------------------------------------------------------------------------------
    PART III: Features (prt3)
    This mod was created to have as many features as possible to allow you, the user, a wide variety of choices as to what you may want to incorporate into your game and what you choose to leave out either by default or by choice, you'll see where this comes in when In-Game Placement is disscussed in PART VIII.  Now on to the features.
    --> 18 different sabers, each with a custom blade and hilt texture.
        -> There are 3 sabers for each of the 6 Prestige Classes, 1 short, 1 regular, 1 double
        -> *note* the Jedi Weapons Master and Sith Marauder have a regular size saber acting as        the short saber, and the longer Malak model saber in place of the regular saber
        -> Each of the 6 classes sabers have stats designed for that specific class
    --> For those who prefer the standard game textures, a folder with files to make the sabers     appear as the stadard game sabers has been included.
    --> 6 different lightsaber power crystals, 1 for each Prestige Class
    --> 6 new lightsaber upgrades, 2 power cells, 2 emitters, and 2 lens'
    --> 9 New Robes and Armored Robes, One for each Prestiege Class, and 3 Bonus Robes
    -------------------------------------------------------------------------------------------
    PART IV: Sabers, Crystals, and Lightsaber Upgrades (prt4)
    This mod includes 18 new sabers, 12 new crystals, and 6 new lightsaber upgrade parts, the following are small descriptions of each.
    Jedi Weapons Master:
    Sabers: These sabers aid the Weapons Master by increasing Constitution and helps the Jedi           withstand more damage in battle.
    Color Crystal: Glows with a green core and a outer blue beam.
    Power Crystal: Increases Strength and damage done vs. Dark side opponents

    Jedi Watchman:
    Sabers: These sabers aid the Watchman by increasing Intelligence and the Jedi's ability to          deflect blaster bolts.
    Color Crystal: Glows with a strong Yellow-Orange beam.
    Power Crystal: Increases Dexterity and the Stealth and Awareness skills

    Jedi Master:
    Sabers: These sabers aid the Jedi Master by increasing Charisma and the Jedi's ability to           regenerate Force Points.
    Color Crystal: Glows with a deep green beam.
    Power Crystal: Increases Wisdom and the Persuade skill, and regenerates Force Points.

    Sith Marauder:
    Sabers: These sabers aid the Maraude by increasing Constitution and helps the Marauder              withstand more damage in battle.
    Color Crystal: Glows with a red core and an outer violet beam.
    Power Crystal: Increases Strength and damage done vs. Light side opponents

    Sith Assassin:
    Sabers: These sabers aid the Assassin by increasing Intelligence and the Assassin's ability         to deflect blaster bolts.
    Color Crystal: Glows with a red core and an outer violet beam.
    Power Crystal: Increases Dexterity and the Stealth and Awareness skills

    Sith Lord:
    Sabers: These sabers aid the Sith Lord by increasing Charisma and the Sith Lord's ability         to regenerate Force Points.
    Color Crystal: Glows with a red core and an outer violet beam.
    Power Crystal: Increases Wisdom and Force Resistance, and regenerates Force Points.

    Lightsaber Upgrades:
    Power Cell 1: Increases Strength and Damage-Energy
    Power Cell 2: Enhanced Energy Damage
    Emitter 1: Attack Bonus and Increased Damage-Unstoppable
    Emitter 2: Increases Attack, Defence, and Blaster Bolt Deflection
    Focuing Lens 1: On Hit Stun, Increased Defense and Blaster Bolt Deflection
    Focuing Lens 2: Keen and Massive Criticals
    -------------------------------------------------------------------------------------------
    PART V: The Prestige Robes (prt5)
    This mod includes 9 New robes, eash with unique textures, unlike the Sabers the 6 Prestiege Class robes are restricted to their respective classes. The 3 Bonus Robes are not, though they might have a Lightside or Darkside Restriction. Note: This mod will overwrite all the Male Jal Shey and Zeison Sha style robes with the Darth Bandon model, but do not fear we have provided textures (Courtesy of svösh's Revan's Redemption Robes, and parts used in these by me, used with permission) for all the normal in-game robes for you to try out.
    Jedi Weapons Master:
    Robes: Males use Darth Bandon's Model (In Nice Jedi Browns, parts courtesy of svösh), Females use the standard Jal Shey Model (Also In Nice Jedi Browns). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor
    Jedi Watchman:
    Robes: These robes are textured to the color scheme of Obi-Wan Kenobi in EP2, he is the "Jedi Watchman" after all, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor
    Jedi Master:
    Robes: These robes are textured to the color scheme of Qui-Gon Ginn in EP1, he is the model of the modern Jedi Master after all, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor
    Sith Marauder:
    Robes: Males use Darth Bandon's Model (Darth Bandons Texture), Females use the standard Jal Shey Model (Also In Sith Colors). The robes grant bonuses to your saving throws, Strength, Constitution, and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Heavy Armor
    Sith Assassin:
    Robes: These robes are textured as dark black as possible while still retaining some texture, the Sith Assassins are supposed to be stealthy, so they would not wear anything bright or reflective on their robes, these robes use the thicker robe model. The robes grant bonuses to your saving throws, Strength, Dexterity, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Medium Armor
    Sith Lord:
    Robes: These robes are textured to the standard Sith color scheme of a nice and imposing black, these robes use the thinner robe model. The robes grant bonuses to your saving throws, Strength, Charisma, and Wisdom, as well as increasing your Force Point Regeneration they are upgradeable as Light Armor
    Armored White Jedi Robes:
    Robes: These robes are given to all 3 of the Jedi Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique white texture, part of a sect of the Jedi that was sadly brought to an end during the war with Exar Kun. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor
    Armored Life-Support Sith Robes:
    Robes: These robes are given to all 3 of the Sith Prestiege Classes, unfortunately are presently for males only, they use the Bandon Model with a unique Vader texture created by Darth_ToMeR, read the robe description for more details. The robes grant bonuses to your saving throws, Strength and Wisdom, grant Regeneration, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor
    Sith Master Robes:
    Robes: These Robes are buildable at the WorkBench after a certain point in the game, they are for males only, they use the Bandon Model with the standard Sith Master texture. The robes grant bonuses to your saving throws, Strength and Wisdom, as well as increasing your Force Point Regeneration, also they provide an enhanced maximum Dexterity Bonus, they are upgradeable as Medium Armor

    -------------------------------------------------------------------------------------------
    PART VI: Installation (prt6)
    First, if you have not already done so, create a folder called "Override", without the quotes, in your KOTOR2 directory.
    Extract the contents of the zip to a temporary folder, run the Patcher EXE follow the instructions, and you should be good to go.
    Using the TSL Patcher this mod now will modify itemcreate.2da, and itemcreatemira.2da, upcrystals.2da, and upgrade.2da.
    If you want your sabers to have the regualr game blade textures, just install the files in the "Saber Game Textures" folder.
    -------------------------------------------------------------------------------------------
    PART VII: Uninstallation (prt7)
    Simply delete these files from your override directory, and restore any necissary files from the backup directory the patcher makes in the temp folder you run the patcher from.
    -------------------------------------------------------------------------------------------
    PART VIII: In-Game Placement (prt8)
    When you attain your chosen prestiege class in the game, you will recieve your Prestiege Class Robe, the bonus Sith or Jedi Robe, the Double Saber of your chosen Prestiege Class, the Short Saber of your chosen Prestiege Class, and two Standard Lightsabers of your chosen Prestiege Class, plus 3 additional color crystals and 3 power crystals of your chosen Prestiege Class.
    The saber upgrades and one of the Robes are buildable at the workbench after a certain point in the game.
    -------------------------------------------------------------------------------------------
    PART IX: Known Bugs (prt9)
    There are no known bugs at this time.
    If you discover a bug please report them to us at the Holowan Labratory Forum at www.lucasforums.com or more specifically:
    http://www.lucasforums.com/forumdisplay.php?s=&forumid=324
    You may also e-mail maverick187 at, maverick187_187@yahoo.com, although you are much more unlikely to get a response there as it is rarely checked.
    -------------------------------------------------------------------------------------------
    PART X: Acknowledgements and Credits (prt10)
    Fred Tetra: Without your tireless effort on the creation and continued dedication to             upgrading your incredible KotOR Tool this mod would not be possible, for that               we are all in debt to you, and we cannot thank you enough.
    tk102: KSE has helped us in numerous ways, testing out the mod, and for the pure enjoyment        of creating the "Super Jedi" lol, also your help and guidance has been tremendous,          thanks.
    T7nowhere: Thank you, for the encouragement early on when I started modding way back in            KotOR 1, and for the tremendous amount of help when I was learning to model, I              owe a lot to you, thanks T7
    svösh: In many ways you have been my greatest mentor, encouraging me early on in the KotOR         1 days, helping me learn the basics of skinning and texturing and teaching me some          of the finer points of Photoshop, and for the help and direction when I tried to            model, and for letting me use your custom shader for almost all of my mods, and for         letting RedHawke use your original Revan Redemtion concept and adapt it for this            mod, thank you svösh
    RedHawke: Well, what can I say this mod is as much yours as mine if not more your's, we               teamed up for this pack of all packs and I know we'll probably be at it again               sometime, I owe more to you than anybody on this one, thanks buddy.
    stoffe -mkb-: For the awesome TSL Patcher Program.
    Holowan Labs: Thank goes out to all the support from everyone at Holowan Labs, I know                     you've all been waiting for RedHawke's robes, well wait no longer
    -------------------------------------------------------------------------------------------
    PART XI: Cheat Codes (prt11)
    Robes:
    rh_robe_jwm    = Jedi Weapon Master Robe
    rh_robe_jw     = Jedi Watchman Robe
    rh_robe_jm     = Jedi Master Robe
    rh_robe_sm     = Sith Marauder Robe
    rh_robe_sa     = Sith Assassin Robe
    rh_robe_sl     = Sith Lord Robe
    rh_robe_ar     = Armored Sith Robes (Male PC / NPC's Only)
    rh_robe_wht    = Armored White Jedi Robes (Male PC / NPC's Only)
    dt_robe_vdr    = Armored Life-Support Sith Robes (Male PC / NPC's Only)
    Upgrades:
    u_l_cell99     = Impulse Vibration Energy Cell
    u_l_emit99     = Enhanced Beam Emitter
    u_l_lens99     = Pure Mirrored Lens
    rh_cell99      = Coyonite Energy Cell
    rh_emit99      = Master Khardon Emitter
    rh_lens99      = Vrellite Intensity Lens
    Color Crystals:
    color_wpnmstr_01  = Crystal of the Jedi Weapon Master
    color_wtchmn_01   = Crystal of the Jedi Watchman
    color_jedimst_01  = Crystal of the Jedi Master
    color_sthmrdr_01  = Crystal of the Sith Marauder
    color_sthassn_01  = Crystal of the Sith Assassin
    color_sthlrd_01   = Crystal of the Sith Lord
    Power Crystals:
    u_l_wpnmstr_01    = Crystal, Jedi Weapon Master
    u_l_wtchmn_01     = Crystal, Jedi Watchman
    u_l_jedimstr_01   = Crystal, Jedi Master
    u_l_sthmrdr_01    = Crystal, Sith Marauder
    u_l_sthassn_01    = Crystal, Sith Assassin
    u_l_sthlrd_01     = Crystal, Sith Lord
    Lightsabers:
    g_dbl_wpnmstr001  = Jedi Weapon Master Doublesaber
    g_dbl_wtchmn001   = Jedi Watchman Doublesaber
    g_dbl_jedimst001  = Jedi Master Doublesaber
    g_dbl_sthmrdr001  = Sith Marauder Doublesaber
    g_dbl_sthassn001  = Sith Assassin Doublesaber
    g_dbl_sthlrd001   = Sith Lord Doublesaber
    g_mlk_wpnmstr001  = Jedi Weapon Master Saber (Long Blade, Malak Hilt Model)
    g_lng_wtchmn001   = Jedi Watchman Saber
    g_lng_jedimst001  = Jedi Master Saber
    g_mlk_sthmrdr001  = Sith Marauder Saber (Long Blade, Malak Hilt Model)
    g_lng_sthassn001  = Sith Assassin Saber
    g_lng_sthlrd001   = Sith Lord Saber
    g_lng_wpnmstr001  = Jedi Weapon Master Short Saber (Standard Blade and Hilt Model)
    g_srt_wtchmn001   = Jedi Watchman Short Saber
    g_srt_jedimst001  = Jedi Master Short Saber
    g_lng_sthmrdr001  = Sith Marauder Short Saber (Standard Blade and Hilt Model)
    g_srt_sthassn001  = Sith Assassin Short Saber
    g_srt_sthlrd001   = Sith Lord Short Saber
    -------------------------------------------------------------------------------------------

     

    892 downloads

       (0 reviews)

    0 comments

    Updated

  17. Katana

    Original Review on Filefront:
     
    "Katanas. I've always like katanas. To me, they were always sleeker and better-looking than those huge, heavy european broadswords. They were a more elegant weapon for a more ... Anyway, Inyri shows us her modeling talent with this weapon, her version of the Japanese katana. The proportiions are correct and the blade looks spot-on. The only problem I noticed with the model is that if you look at it in first-person view, it looks like the blade clips with the handle a bit. It's not really noticable, though, during normal play. The skin for the handle seems a little odd to me. It doesn't seem really detailed and is a bit blurry. However, the blade looks pretty good and the shader for it works perfectly. Overall, I like this model and I'll keep it in my override folder, though compared to Inyri's other models, it feels a little bit rushed. Recommended download, though.
     
    - IfritZero"

    456 downloads

       (2 reviews)

    2 comments

    Submitted

  18. Sonic Screwdriver

    Description
     
    The sonic screwdriver comes from the planet Gallifrey, in the constellation
    of Kasterborus, in a galaxy far, far away. Not only can it unscrew and unlock
    things, it also has its uses as a weapon, particularly against machines.
     
    Damage Bonus, Sonic +2
    Damage Bonus vs. Droids, Ion +1-4
    Repair +2
     
    To get it in-game, it can be purchased from Dendis Dobo.
    Alternatively, you can get it by typing "giveitem di_ssd_01"
    and "giveitem di_ssd_02" into the console, without quote,
    and hitting the return key.
     
    This mod adds two items to the game: a weapon, the stats of which are
    outlined above, and a useable item. The useable item will allow the player
    to open closed doors and unlock placeable items, dependent on scoring 15 or
    higher on a random number generator out of 20. If not, the effect will fizzle.
    The player also needs to have the sonic screwdriver weapon actually equipped
    at the time in order to use this.
     
    N.B.: This mod is incompatible with "Dendis' Secret Stash" mod by JCarter426.
     
     
    Installation
    Double click on "Install Sonic Screwdriver for KotOR 2", and hit the "Install Mod" button.
     
    Uninstallation
    Remove the following files from your Override folder:
     
    dendis.dlg
    di_202_buy.ncs
    di_202_c1.ncs
    di_202_c2.ncs
    di_202_s1.ncs
    di_ss_01.ncs
    di_ss_01.tga
    di_ss_01.txi
    di_ssd_01.dlg
    di_ssd_01.uti
    di_ssd_02.uti
    ip_pltuseitem_241.tga
    iw_SonicPstl_241.tga
    w_SonicPstl_241.mdl
    w_SonicPstl_241.mdx
     
    If you installed this mod on top of other mods, DO NOT delete the files "globalcat.2da" OR "spells.2da", as this may cause problems with your game.
     
    Credits & Thanks
    -Thanks are especially due to Fair Strides 2, whose help was invaluable in getting the scripting for the sonic screwdriver functioning properly;
    -Thanks also to VarsityPuppet for the inspiration to revisit this mod, and for feedback on the model;
    -Thanks as always to the folk at Holowan Labs, without whom KotOR modding would never have got off the ground.
    -Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
     
    Disclaimer
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
    ask me first.

    296 downloads

       (0 reviews)

    2 comments

    Submitted

  19. PMHC06 Reskin

    PMHC06 Reskin
    by Vadász
    Description
    PMHC06 with a beard & Anakin style sith eyes transition.
    Install
    Copy files from the mod folder to override folder. In the Alt folder there are some alternative hair colors and different sith eyes.
    Uninstall
    Remove the .tga files from your override folder
    Permissions
    You may do anything you want with this mod.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    904 downloads

       (0 reviews)

    2 comments

    Submitted

  20. HK and Mira Relocated

    This is my first mod.
    Nothing too special. Basically, what this mod does is move HK-47 to the engine room and Mira to the lab station room in the Ebon Hawk, as indicated in the screenshots found inside the "screenshots" folder. I believe there were many areas in the ship that felt empty and others that were too crowded, so I decided to rearrange some of the characters' whereabouts.
    This mod requires TSLRCM 1.8 to work.

    406 downloads

       (0 reviews)

    6 comments

    Submitted

  21. Effixian's Disguises

    ********************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************
    TITLE: Effixian's Disguises
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    *************
    INSTALLATION
    *************
    Unzip, put the contents of the folder into your override folder.
    ************
    DESCRIPTION
    ************
    This mod adds 25 disguises in the form of belts.
    They all have:
    +1 Wisdom
    +1 Strength
    +1 Dexterity
    +10 Force Resist
    They can be bought from Opo Chano on Citadel Station, Apartment Complex B, Apartment B2.
    You need to use a save in which you haven't been to that area yet for him to have the items in his inventory.
    I stuck to appearances that largely work as a player character and those that can't be done by simply replacing an existing player head.
    Requested by Steam users: WookieeChief566, GrubbyHands, npc183, creeperking38, Esperirod and cowdy501.
    This mod includes Hunters Run's Revan's Flowing Robe Model http://deadlystream.com/forum/files/file/216-revans-flowing-robe-tsl
    ***************
    CHEAT CODES
    ***************
    Unknown Species (Yoda): giveitem a_belt_d31
    Bith: giveitem a_belt_d32
    Duros: giveitem a_belt_d33
    Gand: giveitem a_belt_d34
    Gran: giveitem a_belt_d35
    Quarren: giveitem a_belt_d36
    Rakata: giveitem a_belt_d37
    Rodian: giveitem a_belt_d38
    Tusken Raider: giveitem a_belt_d39
    Selkath: giveitem a_belt_d40
    Sullustan: giveitem a_belt_d41
    Trandoshan: giveitem a_belt_d42
    Aqualish: giveitem a_belt_d43
    Weeqay: giveitem a_belt_d44
    Wookie: giveitem a_belt_d45
    Female Dark Jedi: giveitem a_belt_d46
    Male Dark Jedi: giveitem a_belt_d47
    Sith Soldier: giveitem a_belt_d48
    Red Sith Soldier: giveitem a_belt_d49
    Calo Nord: giveitem a_belt_d50
    Darth Malak: giveitem a_belt_d51
    Darth Nihilus: giveitem a_belt_d52
    Darth Revan: giveitem a_belt_d53
    Darth Sion: giveitem a_belt_d54
    Queen Talia: giveitem a_belt_d55
    **************
    COMPATIBILITY
    **************
    Not compatible with my Yoda Disguise and Revan Disguise mods, replacements for those are included in this mod though.
    Not compatible with other mods that change Opo Chano's inventory.
    *************
    KNOWN ISSUES/WARNINGS
    *************
    - This goes for any item with the disguise property: your appearance can get stuck because of unknown reasons, meaning you'll keep the appearance even when you unequip the item. This can be fixed with the KotOR Savegame Editor.
    - There will likely be missing animations, clipping issues, etc.
    - The animations (for example walking) of the Malak Disguise stop working when certain types of weapons are equipped. Working: 1 lightsaber/sword, 1 or 2 blasters. Not working: 2 lightsabers/swords, all 2 handed weapons (rifles, double bladed lightsabers/swords).
    *************
    ANIMATION FIXES
    *************
    Darth Nihilus Animation Fix 2.0 by Ӄhrizby
    Yoda Animation Fix by Imptacular
    https://www.nexusmods.com/kotor2/mods/982

    *************
    UNINSTALLING
    *************
    Remove from the Override folder:
    a_belt_d31.uti through a_belt_d55.uti
    ii_Belt_031.tga through ii_Belt_055.tga
    m_chano.utm
    N_DarthRevan.mdl
    N_DarthRevan.mdx
    n_wookiem.mdl
    n_wookiem.mdx
    N_WookieM08.tga
    N_WookieM08.txi
    N_Yoda01.tga
    *********
    THANKS TO
    *********
    Hunters Run for allowing the usage of his Revans Flowing Robe Model http://deadlystream.com/forum/files/file/216-revans-flowing-robe-tsl
    Fred Tetra for KotOR Tool
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    642 downloads

       (0 reviews)

    3 comments

    Updated

  22. M6 Carnifex Hand Cannon Replacement by Inyri Forge

    Uploaded by permission of the author.
     
    Original KotORFiles review:
    "Inyri brings us the TSL version of her model based on the Mass Effect 2 M-6 Carnifex Hand Cannon for KotOR I, which was uploaded earlier this week. Since the mod is chiefly the same as the KotOR I version (except for KotOR II, obviously ), here is the review of the K1 version:

    N.B.: The mod replaces the same weapon model in this game as its KotOR 1 counterpart does, although du to the different organisational conventions in KotOR II, the item's .uti file is titled "w_blaste_06", and this is the giveitem code that should be put in if you want to get hold of the weapon without waiting for it to turn up in the game on its own.
     
    Mod Rating: Advanced
     
    NB: Please leave constructive criticism, particularly if you download and use this mod, as the download-counter isn't very informative.
     
    -Darth InSidious"
     
     
    Installation Instructions:
    Copy the contents of the archive to your SWKOTOR Override directory.
     
    Included Files:
    -me-pistol.tga
    -me-pistol.txi
    -me-pistol2.tga
    -me-pistol2.txi
    -iw_hvyblstr_001.tga
    -w_HvyBlstr_001.mdl
    -w_HvyBlstr_001.mdx
    -This Read-me file
     
    Uninstall Instructions:
    Remove the above named files from your override folder.
     
    Description:
    This model is a replica of the Carnifex Hand Canon as seen in the game Mass Effect 2 (similar to the pistol from the original Mass Effect, but the design is slightly different). This is simply a heavy blaster pistol replacement, so all of the weapons that use the w_HvyBlstr_001 model will now show up as this gun, leaving it compatible with other custom blaster mods... except other replacement mods, naturally.

    440 downloads

       (3 reviews)

    0 comments

    Submitted

  23. More darksided Atton

    Hi! This is my first KotOR2:TSL mod!
    It's just a simple reskin of Atton's Ribbed Jacket with more 'darkside' elements.
     
    It should be compatible with everything that doesn't change Atton's appearance.
     
    It only works with Atton's Ribbed Jacket, so don't get mad if you put a robe on him and it doesn't show.
     
    |WARNING!|
    THIS MOD WAS UPLOADED ONLY TO DEADLYSTREAM AND STEAM WORKSHOP
    IF YOU SEE IT EVERYWHERE ELSE, PLEASE CONTACT ME!
     
    INSTALLATION
    It's very simple, just place the 'override' folder in your KotOR2:TSL installation path:
     
    "C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II" for STEAM
    "C:\Program Files (x86)\LucasArts\SWKotOR2" for RETAIL
     
    Enjoy!

    265 downloads

       (3 reviews)

    0 comments

    Updated

  24. Repair Your Airspeeder... Again!

    Spoiler-Free Description:
           Nobody likes to see a group project go to waste! This mod allows you to repair your speeder once and for all upon completing the Nar Shaddaa main story, and restores some of Obsidian's original game dialogue along the way. Rather than being told that the speeder has been sabotaged beyond your ability to repair, you will be told specifically which part that you installed needs to be replaced, and given an opportunity to find it at a location made available towards the end of the Nar Shaddaa main story (for the exact location, see step #8 of the full walkthrough provided below or attached images).
           This mod restores original dialogue for certain party members, and the opportunity to gain/lose influence with them as you see fit.
           You should install TSLRCM prior to installing this mod. For an existing game, use a save file made before visiting Nar Shaddaa for the first time (this mod won't affect any areas of the game you have already been to).
    Full Description (Contains Spoilers):
    Installation:
    Download the 7z file and extract to somewhere on your computer that is easy to find. 7z files can be extracted with Archive Utility on macOS, or with free programs like PeaZip on Windows and Linux. For full compatibility and your own personal convenience, this mod comes with an installer which comes highly recommended. Simply run the installer, and direct it to your TSLRCM installation. For Steam installations, direct the installer to "Steam\steamapps\workshop\content\208580\485537937", and not the main game folder with the executable. The installer is an executable file that can be run natively on Windows or with free programs like Wine on other platforms. If for whatever reason you have trouble with the installer, open the "Manual Installation" folder and follow the instructions of the ReadMe file inside.
    Uninstallation:
    Follow the instructions within the ReadMe pertaining to your installation method.
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they make no modifications to any airspeeder-related files or affect the new airspeeder cameras for other purposes (automatic installation) or replace the included files installed manually. Requires TSLRCM 1.8.3 or higher.
    Modifications (Automatic Installation):
    Modifications (Manual Installation):
    Full Walkthrough (Contains Spoilers):
    Acknowledgments:
    Big thanks to Fred Tetra for KotORTool and Cortisol for the Holocron Toolset for making file extraction, module editing, and .mod file building easy, Fair Strides for the DLG Editor, JdNoa and Dashus for simple script decompiling with DeNCS, Blue for the KotOR Script Editor, and to Stoffe and Fair Strides for easy .mod extraction with ERFEdit, and for making inter-mod compatibility infinitely more feasible with TSLPatcher. It really does take a village to make one speeder fly.
    Have a bug to report? Visit this mod's "Get Support" page and let me know!
    This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
     

    1,215 downloads

       (0 reviews)

    5 comments

    Updated

  25. Remote is Workbench and Lab Station

    This mod makes it so that you can use Remote as a workbench or lab station while on the move, in case you need to upgrade something or use a few components on the move.

    899 downloads

       (1 review)

    2 comments

    Submitted