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  1. Infinite Energy shields [TSL]

    Infinite Energy shields
    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    Release Date: 9.11.2017
    1.1 Release Date: 25.11.2017
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
     
    Description:
    During the course of the game, you will obtain various energy shields. These shields (Results may vary depending on which) are designed to block out certain damage whether its fire, electricity, energy etc. This may not sound like
    much but energy shields can mean the world when you're facing a certain boss. Though the way they're balanced is that after every 5 turns they burn out and can't be used meaning you will require getting a brand new one.
    This mod removes that, now whenever you use energy shields you can use it as many times as you like without any fear of it burning out.
     
    The following items have been affected:
    Energy shields
    Arkanian Energy shields
    Mandalorian Melee shields
    Mandalorian Power shields
    Echani shields
    Echani Dueling shields
    Peragus Mining Shield
    Verpine Prototype shields
    All droid shields
    (If I miss any please let me know)
     
    Known Bugs:
    None but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Will be incompatible with things that edits
     
    a_shield_01.uti
    a_shield_02.uti
    a_shield_03.uti
    a_shield_04.uti
    a_shield_05.uti
    a_shield_06.uti
    a_shield_07.uti
     

    Upcoming:
    Droid Item's like Flamethrowers
     
    Permissions:
    You are NOT allowed to claim this work to be your own
     
    Thanks:
    JDub96 for reminding me to make this mod
    Bioware for such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    867 downloads

       (2 reviews)

    1 comment

    Updated

  2. M-478EP 1.0 -tslrcm 1.8.2 fading logo

    this is a logo i made for m4-78 ep, zbyl didnt see it before he released the mod but what this does is creates a fading logo for the main menu that fades between m4-78 and tslrcm, i like it personally,
     
    one small note, older machines might experience a tiny bit of lag before a loadscreen and when booting up the game. its barely noticible on my netbook though.
     
    the usual disclaimers apply,
     
    if you like it let me know! ill make one for the next release too.

    441 downloads

       (1 review)

    10 comments

    Submitted

  3. Holowan Duplisaber Fix

    I really loved the Holowan Duplisaber mod by VarsityPuppet, it has an amazing choice of quality lightsaber hilts and blade colors from around the community and is a must have for TSL in my humble opinion!
     
    The only (slight) issues were a couple of bugs that unfortunately escaped his attention in the original release...
    Having some limited experience in Kotor modding, I took it upon myself to try and address these bugs myself, as a personnal challenge.
     
    When I saw I managed to do just that, I contacted him on Deadly Stream to ask for his permission to release my modest fixes to his great work and he agreed!
     
    So without further ado, here's what my fix well... fixes:
     
    - When creating a new hilt, now removes a single crystal of the adequate color, instead of the whole stack if you have more than one.
    - When creating a cerulean-colored saber, uses a cerulean color crystal instead of a blue one.
    - Dark Jedi in the game were using green lightsabers. They now use more lore-friendly red ones.
     
    Installation:
     
    You of course NEED to have the original mod installed!
     
    After that, just paste the following files in your TSL Override folder: a_sbrconsole.ncs, g_w_drkjdisbr001.uti & g_w_drkjdisbr002.uti.
    The a_sbrconsole.nss file in the Source folder is not needed, it is just included for reference.
     
    That's it! Enjoy VarsityPuppet's amazing work!
     
    VarsityPuppet's original Duplisaber mod: http://deadlystream.com/forum/files/file/424-holowan-duplisaber-beta/

    1,055 downloads

       (1 review)

    4 comments

    Submitted

  4. WESTAR-34 Blaster Pistol by Inyri Forge

    Uploaded by permission of the author.
     
    Original KotORFiles review:
    "Earlier today the WESTAR-34 Blaster Pistol was uploaded to this site for the first Knights of the Old Republic game. This blaster model was designed for Jango Fett in Star Wars: Attack of the Clones, who used it to attack Obi-Wan Kenobi on Kamino, blasted Master Coleman Trebor, and tried to gun down Mace Windu that lead to his beheading on Geonosis.
     
    Of course the users here that were downloading were screaming for this model to be released in Knights of the Old Republic II: The Sith Lords. Inyri Forge heard their cries and decided to give in and convert this for TSL. The only problem was she couldn't test it since she currently doesn't have TSL installed, which means don't expect any other TSL mods from her anytime soon. Because of setback in converting, she needed my help with testing the mod and getting screenshots for it.
     
    This blaster will have all the bonuses that were implied in the K1 release. These bonuses are 2-6 ion damage, 3-3 cold damage, on hit properties attribute damage DC 22, and 3-3 fire damage. The bonuses you got from upgrading the blaster are already in the blaster once you get it. This was done because of the different upgrading system TSL has and you can apply those additional upgrades with this blaster.
     
    To get this blaster in your inventory, you will need to use the cheat console. The author explains why she didn't put in game play in her readme as well as how to spawn it. Enjoy the TSL version of WESTAR-34 Blaster!
     
    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
     
    -Shem"
     
    Installation Instructions:
    Move all files into your KotOR2 override directory.
     
    Description:
    I'm not a big fan of the prequel films, but Jango Fett has a special place in my heart. I also really like the design of his blasters, which is one reason I modeled them (typically I don't like making guns). Just keep in mind that these are high-quality pistols. You'll have to be some kind of pistoleer to use them (rough translation: you need Weapon Focus for pistols).
     
    Comments:
    Obviously since these blaster pistols wouldn't have existed in the Old Republic era I have not placed them in-game anywhere. You can get them by using 'giveitem westarpistol' in the console.
     
    Bugs:
    None, I hope.

    587 downloads

       (2 reviews)

    3 comments

    Submitted

  5. Effixian's Zeison Sha & Jal Shey Alternative 2021

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: TSL Effixian's Zeison Sha & Jal Shey Alternative 2021
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    -----------------------
    DESCRIPTION
    -----------------------
    This mod replaces all Zeison Sha and Jal Shey armors and adds a few variations that you can only cheat in*.
    I've tried to keep them in line with each other, but there's quite a few differences between the female and male versions.
    The female version uses the Atris 3D robe model (provided by DarthParametric) and the male uses the Disciple's model.
    * Apart from that, without TSLRCM and without cheating it's practically impossible to acquire some of these robes.
    https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Robes#Armor
     
    Armored Jedi Robe (item: a_robe_06)
    Replaces: Zeison Sha Initiate Armor
    • Dantooine (Enclave Courtyard) - Purchased from Daraala
    Files: PFBM02, PMBM02 & ia_ClassZS_002
    Cost: 350-490
    Cannot Equip: Bao-Dur
    Defense Bonus: 4
    Max Dexterity Bonus: +4
    Saves: Fortitude +1
    Does not restrict use of force powers.
    Polar Historian Robe (item: a_robe_07)
    Replaces: Jal Shey Neophyte Armor
    • Onderon (Merchant Quarter) - Purchased from Gegorran
    • Nar Shaddaa (Refugee Landing Pad) - Purchased from Geeda after opening up trade routes
    Files: PFBM03, PMBM03 & ia_ClassZS_03
    Cost: 570-840
    Cannot Equip: Bao-Dur
    Defense Bonus: 3
    Max Dexterity Bonus: +4
    Charisma: +1
    Skills: Persuade +1
    Does not restrict use of force powers.
    Ansata Librarian Robe (item: a_robe_11)
    Replaces: Jal Shey Advisor Armor *
    • This item is either very common or randomly placed throughout the game.
    Files: PFBM07, PMBM07 & ia_ClassZS_07
    Cost: 1300
    Cannot Equip: Bao-Dur
    Defense Bonus: 3
    Max Dexterity Bonus: +4
    Skills: Persuade +1
    Charisma: +2
    Wisdom: +1
    Does not restrict use of force powers.
    Robe of the Living Force (item: a_robe_16)
    Replaces: Zeison Sha Warrior Armor
    • This item is either very common or randomly placed throughout the game.
    Files: PFBM01, PMBM01 & ia_ClassZS_001
    Cost: 5000
    Cannot Equip: Bao-Dur
    Defense Bonus: 5
    Max Dexterity Bonus: +4
    Saves: Fortitude +1
    Does not restrict use of force powers.
    Ancient Master Robe (item: a_robe_20)
    Replaces: Jal Shey Mentor Armor
    • This item cannot be obtained through any conventional means.
    Files: PFBM06, PMBM06 & ia_ClassZS_006
    Cost: 11500
    Cannot Equip: Bao-Dur
    Defense Bonus: 4
    Max Dexterity Bonus: +4
    Skills: Persuade +1
    Charisma: +4
    Wisdom: +1
    Does not restrict use of force powers.
    Sith Lord Robe (item: a_robe_26)
    Replaces: Darth Malak's Armor
    TSLRCM only, this item is not random loot in the vanilla game.
    Files: PFBM05, PMBM05 & ia_ClassZS_005
    Cost: 25000
    Cannot Equip: Bao-Dur
    Defense Bonus: 7
    Max Dexterity Bonus: +4
    Restricted to: Dark Side
    Strength: +1
    Regeneration: 2
    Does not restrict use of force powers.
    Armored Dark Jedi Robe (item: a_robe_37)
    • This item can only be obtained through cheats (giveitem a_robe_27).
    Files: PFBM08, PMBM08 & ia_ClassZS_008
    Cost: 350
    Cannot Equip: Bao-Dur
    Defense Bonus: 5
    Max Dexterity Bonus: +4
    Strength: +1
    Saves: Fortitude +1
    Does not restrict use of force powers.
    Sith Inquisitor Robe (item: a_robe_38)
    • This item can only be obtained through cheats (giveitem a_robe_28).
    Files: PFBM09, PMBM09 & ia_ClassZS_009
    Cost: 350
    Cannot Equip: Bao-Dur
    Defense Bonus: 4
    Max Dexterity Bonus: +4
    Skills: Persuade +1
    Charisma: +4
    Wisdom: +2
    Does not restrict use of force powers.
    -------------------------
    INSTALLATION
    -------------------------
    Extract the zip somewhere, copy the files to your override folder.
    You don't need to start a new game, but Zeison Sha and Jal Shey armors that you have acquired will keep their original item name.
    You can choose to only take parts of this mod, for example leave out the changed item names, male or female updates, icons. Feel free to contact me for help with that.

    * Note: Similar to my Zeison Sha & Jal Shey Reskin 2020 mod:
    In the vanilla game the Jal Shey Neophyte Armor (a_robe_07) and the Jal Shey Advisor Armor (a_robe_11) use the same texture and icon. I've changed that in this mod. However it won't change a Jal Shey Advisor Armor (=Ansata Librarian Robe) item that you've already acquired in a save. That said, you don't need to start a new game if you want to use this mod, if you do already have the Jal Shey Advisor Armor (=Ansata Librarian Robe) then it will simply look the same as the Jal Shey Neophyte Armor (=Polar Historian Robe).
    ----------------------------
    COMPATABILITY
    ----------------------------
    This mod will conflict with other mods that change the Zeison Sha and Jal Shey armors. This includes a couple of my own mods.
    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override:
    a_robe_06.uti
    a_robe_07.uti
    a_robe_11.uti
    a_robe_16.uti
    a_robe_20.uti
    a_robe_26.uti
    a_robe_37.uti
    a_robe_38.uti
    ia_ClassZS_001.tga
    ia_ClassZS_002.tga
    ia_ClassZS_003.tga
    ia_ClassZS_005.tga
    ia_ClassZS_006.tga
    ia_ClassZS_007.tga
    ia_ClassZS_008.tga
    ia_ClassZS_009.tga
    PFBM01.tga
    PFBM01.txi
    PFBM02.tga
    PFBM03.tga
    PFBM05.tga
    PFBM06.tga
    PFBM07.tga
    PFBM08.tga
    PFBM09.tga
    pfbmm.mdl
    pfbmm.mdx
    PMBM01.tga
    PMBM01.txi
    PMBM02.tga
    PMBM03.tga
    PMBM05.tga
    PMBM06.tga
    PMBM07.tga
    PMBM08.tga
    PMBM09.tga
    pmbmm.mdl
    pmbmm.mdx
    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation.
    You will likely get permission to reuse material from this mod in your own mods if you simply ask me.
    --------------------
    THANKS TO
    --------------------
    DarthParametric for providing me with a headless Atris robe model
    With the above in mind, I'd like to also thank those that did a similar mod: mjpb3 and Oldflash
    Stoffe and Fred Tetra for the needed tools and tutorials
    waifu2x.udp.jp for offering free AI upscaling

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,139 downloads

       (0 reviews)

    0 comments

    Updated

  6. HD HK Upscale

    DESCRIPTION
    This is an HD reskin of our fierce assassin droid HK-47, as well as HK-50 and HK-51. Their textures are now each 2048x2048, each manually-upscaled and incorporating downloaded textures. I constantly checked my work against the 3D model to ensure there were no texture seams. I even added an environment map to enhance the look of the brushed metal. I made sure to remain as faithful to the original texture as possible while adding a few details of my own.
    If you're looking for an HD reskin for the KotOR I version of HK-47, check out "Quanons HK-47 Reskin" (https://deadlystream.com/files/file/1001-quanons-hk-47-reskin/).
    INSTALLATION
    Run TSLPatcher.exe.
    UNINSTALLATION
    Move the files from the newly created "backup" folder to the KotORII "override" folder.
    THANKS
    Thanks to GIMP, wildtextures.com, Blender, KotORTool, KotORBlender, mdlops, and the KotOR Savegame editor.
    Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
     

    1,435 downloads

       (1 review)

    0 comments

    Updated

  7. Simple Workbenches for TSL

    This is a simple mod that removes (arguably superfluous) entries from both the work bench and lab bench.
     
    Both dialogs were written from scratch, with care taken to ensure compatibility with TSLRCM and tested to confirm that they work.
     
    ___________________________
     
    To install:
    Open your Override folder
    Create backup of 000_medstation.dlg and workbnch.dlg (assuming that you have TSLRCM installed)
    Extract the contents of this download to your Override
    Enjoy

    To unistall:
    Remove modded 000_medstation.dlg and workbnch.dlg
    Restore TSLRCM version (assuming that you have TSLRCM installed)

    445 downloads

       (2 reviews)

    2 comments

    Submitted

  8. Flash G0T0

    Description
     
    "We are going to empty your mind as you would empty your pockets..."
     
    I suddenly remembered a texture I made in about 2006 for a joke, which
    retextured G0T0 to resemble a character out of the film "Flash Gordon".
    So here it is.Enjoy, but remember that you only have thirteen hours to save the galaxy...
     
    Installation
    Just drop the files "P_Gt.tga" and "P_Gt.txi" into your Override folder.
     
    Uninstallation
    Take them out again.
     
    Incompatibilities
    None that I can think of. The user's sense of taste, maybe?
    Legal Disclaimer
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    This mod is not to be uploaded to any site or public file-sharing or mod distrubtion service without the expressed permission
    of the author.
     
    Credits and Thanks
    -Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    -Holowan Labs for remaining by far the best place to work on KotOR mods on the internet;
    -Obsidian, Bioware, and LucasArts, for making both KotOR games.

    176 downloads

       (0 reviews)

    2 comments

    Submitted

  9. K1 Style T3-M4

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date: 17.09.2017
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
     
    Description:
     
    THIS MOD CONTAINS NO PORTING WHAT SO EVER!
     
    In TSL T3-M4 has an updated look to make him look more run down since the events of Kotor 1. While this
    isn't a bad design choice, however, some of you might just like the original K1 T3-M4 better than the one
    Obsidian made. Fortunately, the K1 skin for T3-M4 exists in the TSL game files meaning you can have your K1
    T3-M4 without the fear of porting
     
    [Portraits not included]
     
    Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Is incompatible with anything that edits "P_t3m4_01.tga"
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    326 downloads

       (3 reviews)

    3 comments

    Submitted

  10. Traditional Mandalorian Blades

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Traditional Mandalorian Blades
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    for KotOR 2: The Sith Lords
     
    This modification adds traditional Mandalorian beskar iron melee weapons, the Beskad and the Kal. The weapons can be found and purchased in-game.
     
    The weapons have upgradeable Grip and Edge (because I couldn't figure out how to get just Grip upgradeable, which is what would have made sense to me), but they don't mention upgradeability in the description.
     
    If you prefer different bonuses for the weapons, you can use your favorite GFF editor to modify the UTI files that the installer places in your Override folder.
     
    I made the models and textures. The textures are 1K in size and relatively simplistic in version 1. The original uncompressed textures, along with UV and AO map overlays, can be found in the Modder's Resource package (it is the same as K1 Modder's Resource package).
     
    Thanks to JDub96 for requesting this.
     
    Re-distribute or re-use this mod as you like, in full or in part.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    COMPATIBILITY
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The modification is designed for use with TSLRCM. Whether it works without it is unknown.
     
    The modification uses model variation 41 of vibroblade and vibrosword. It will not work with other mods that provide w_vbroshort_041 or w_vbroswrd_041.
     
    The modification MAY be incompatible with other mods that affect Kex on Dxun (module 403DXN) or the Mandalorian mercenaries on Dantooine (module 605DAN).
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    SPOILERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    You can find the objects in-game at...
     
     
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    472 downloads

       (1 review)

    0 comments

    Updated

  11. Effixian's Blonde Mira

    ********************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************
     
    TITLE: Effixian's Blonde Mira
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
     
    ************
    INSTALLATION
    ************
    Extract the zip and copy all files to your Override folder.
     
    ***********
    DESCRIPTION
    ***********
     
    This is a simple reskin mod that changes Mira's textures and portrait. Her shirt is light blue with a camo texture that turns red when she turns to the dark side, the rest of her outfit is mostly black.
    This mod is not compatible with mods that also change Mira's appearance.
     
    *****
    BUGS
    *****
    None known.
     
    *************
    UNINSTALLING
    *************
    Remove from the Override folder:
    P_MiraA.tga
    P_MiraAD01.tga
    P_MiraH.tga
    P_MiraHD1.tga
    P_MiraHD2.tga
    PO_pmira.tga
    po_pMirad1.tga
    po_pMirad2.tga
     
    ******************
    DISTRIBUTION NOTES
    ******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
     
    *********
    Thanks to
    *********
    Fred Tetra
     
    -------------------
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    610 downloads

       (0 reviews)

    1 comment

    Updated

  12. Effixian's Miner Uniforms

    ********************************************
    Knights of the Old Republic - The Sith Lords
    ********************************************
     
    TITLE: Effixian's Miner Uniforms
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
     
    *************
    INSTALLATION
    *************
    Unzip, copy the files from one of the folders to your override folder.
     
    ************
    DESCRIPTION
    ************
    Two simple reskins of the Miner Uniform. This mod should not conflict with any other mod, except mods that also change this armor.
     
    *************
    UNINSTALLING
    *************
    Remove from the Override folder:
    ia_class4_009.tga
    PFBC09.tga
    PMBC09.tga
     
    *********
    THANKS TO
    *********
    Fred Tetra for KotOR Tool
     
    -------------------
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    563 downloads

       (5 reviews)

    2 comments

    Submitted

  13. Make Visas Marr Dance For Vogga

    This will give you the option of making Visas Marr dance for Vogga on Nar Shaddaa. It may not be all that easy, though

    484 downloads

       (1 review)

    0 comments

    Submitted

  14. Zabrak Vibroblade Reversion for TSLRCM

    Zabrak Vibroblade Reversion for TSLRCM.
     
    Although it's not particularly unbalanced, in TSLRCM the Zabrak Vibroblade now does +2 unstoppable damage vs the old +2 Piercing damage.
     
    This is a small mod to revert to the previous +2 Piercing damage.
     
    This is an original unmodified TSL file extracted by kotor tool, so feel free to use it in any way you want.

    169 downloads

       (2 reviews)

    3 comments

    Updated

  15. NPC Auto-Leveller

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » NPC Auto-Leveller 1.0 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: NPC Auto-Leveller
    TYPE: Modder's Resource
    VERSION: 1.0
    DATE RELEASED: July 2, 2017
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A while back, Darth Tyren was asking me about how the KotOR 2 balances the enemies to make them tougher as you go on through the game. We then spent a few hours running some tests and digging through the files, with the end result being that the game seems to just upgrade the enemies' Hit Points and Force Points.
     
    I then theorized that one could use the extra functions Obsidian added for modifying your skills, attributes, feats, and force powers to work up a framework for levelling up the NPCs without actually assigning them levels. This is the result of that work.
     
    The heart of this modder's resource is the "fs_level.nss" #include file, where I've one main function called LevelUp and several support functions that will randomly assign feats, force powers, skill points (including support for cross-class skills), and attribute points at the appropriate times and in the appropriate amounts. I've scoured the various .2da files and the all of the default values and rules that the player has to obey are obeyed by the script as well.
     
    Also, there are 750 .uti files included. There are 50 for each class, and each item handles the defense, saving throw, and attack modifier increases that a given class would get as they level. These items are not accessible or equippable in-game, as they use the hidden creature slots (specifically, slots 14 and 15).
     
    I've shown how to use the #include file in the included "k_ai_master.nss" in the source folder. The compiled form is included in the installation.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    You don't have to use the installer if you're just using parts of this or adapting it, but it's an easy way to get it all set up and ready to go.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KNOWN BUGS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Not exactly a bug, but the two slots I used may very well be used by animals like the Kinrath that have special properties to their attacks.
     
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/5509-downloadnpc-auto-leveller/ )
    2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS / CREDITS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Darth Insidious, Malkior, Markus Ramikin, Darth Tyren, and probably many others who were willing to discuss the topic with me over Skype.
     
    Darth Tyren for the initial investigative work and the idea itself.
     
    90SK for some installer help on my Fumble! mod, whose changes.ini file I edited in Notepad for this mod.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This mod may be re-distributed, but may not be re-uploaded. I request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.
     
    I would also like to be contacted before you release your mod.

    214 downloads

       (4 reviews)

    6 comments

    Updated

  16. Golden HK-47

    This mod makes HK-47 gold and shiny. This is the third version (first on this site) which adds an environment map to create an artificial reflection. I originally posted this mod and previous versions to kotorfiles under the name goatman82197. Enjoy!
    Compatible with KotOR 1 & 2
     
    INSTRUCTIONS
    If you have Kotor 1, place the files from K1 into the override folder within the main game folder. If you have KotOR 2: The Sith Lords, run the installation file within K2.
     
    BUGS
    None that I know of.
     
    THANX
    Thanks to Adobe Photoshop 7.0 and Kotor Tool.
     
    COPYRIGHT
    You can use this mod and edit it, but don't redistribute it without crediting me, tjsase (formerly goatman82197).

    332 downloads

       (1 review)

    1 comment

    Submitted

  17. Frank Lloyd Wright Glass Replacement in the Ebon Hawk

    ORIGINAL RELEASE: 24 NOV 2019
    GAMES: Star Wars Knights of the Old Republic 1 & 2 (see notes below for which files are applicable to which game)
     
    Description:
     
    I’ve done a few small modifications for the Ebon Hawk over the years, most of which aren’t things that I’ve felt measured up to the standards of the KOTOR modding community.  However, one of the small modifications that I’ve made recently showed up in a movie clip presented by Darth Varkor. 
     
    It seemed to result in some nice feedback so I’ve reconsidered holding this one back.
    The glass in the Ebon Hawk that this mod replaces in this mod originally looked like this:


    (texture size increased to 512 x 512 for easier viewing)
    My version replaces this blue version (LEH_light04) with a Luxfer Prism designed by Frank Lloyd Wright. 

     
    It also replaces the unlit version (LEH_light06).

    Finally, I’ve replaced LEH_light03 as it currently has the LEH_light04 texture behind a circular grate.  You now have two choices - the new blue light behind the old grate or the new grate that Dark Hope created in her IGM mod. (Dark Hope's texture used with permission.)

     
    Those wanting further information on the Luxfer Prism can consult this article.
     
    Though I've placed this in the Knights of the Old Republic 2 section, this mod is compatible with both games.  However, only the following textures are actually seen in KotOR1: LEH_light03 and LEH_light04.
     
    But what about LEH_light11?

    (texture size shown actual size for comparison to original blue texture above)
    Those comfortable rooting around in the KotorTool for textures may have noticed a different texture called “LEH_light11” which is a red version of the original texture. 

    However – as confirmed by DarthParametric – it doesn’t appear in any of the MDLs so it won’t ordinarily show up in the game.  That doesn’t mean someone may not implement it in a future mod for TSL.  Therefore, I’ve included a red version of the Luxfer Prism as well.  If you don’t wish to unnecessarily clutter your Override folder, don’t place LEH_light11.tga or LEH_light11.txi - this is an animated file - into it.  The red version also has a 7-step animation, with a slight brightening to simulate a “red alert” type of situation. 

    This is an optional file. 
     
    Installation:
     
    For KotOR1, you'll be adding the following files to your Override folder: LEH_light03.tga, LEH_light04.tga, LEH_light04.txi.  However, you'll have to choose which version of LEH_light03.tga you want from one of the two sub-folders.
    For KotOR2, you'll be adding the following files to your Override folder: LEH_light03.tga, LEH_light04.tga, LEH_light04.txi and LEH_light06.tga.  However, you'll have to choose which version of LEH_light03.tga you want from one of the two sub-folders. Do not include the LEH_light11 files to your Override folder unless you have a mod that enables that texture in your game and you wish to use my version instead of the original texture.
     
    Uninstallation:
     
    Take them out again.
     
    Known Bugs:
     
    None known at this time.
     
    Legal Disclaimer:
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam. I may release this on NexusMods at a later date but I don't wish others to do so on my behalf. Usage in other mods must be requested AND approved by me before your use with the exception of the LEH_light04 texture.  Usage of the Dark Hope version of the LEH_light04 texture in your mod requires the permission of both Dark Hope AND myself. (I must also be included in the PM that you send to Dark Hope so I can see the permission granted with my own eyes.)
     
    Credits & Special Thanks:
     
    Dark Hope: For her kind permission to alter her LEH_light04 texture and include it with this mod.
    DarthParametric: For discovering that LEH_light11 doesn’t appear in the MDL files of TSL.
    Maverick8341 (on Reddit): For their valiant attempts to find visual evidence that LEH_light11 appears in TSL.
    DarthVarkor: Beta Testing of this mod.
    Ebony Moon and DarthVarkor: Beta Testing of this mod and for the mod in-game screenshots.
    Mellowtron11: For permission to use his video for illustrative purposes.

    676 downloads

       (1 review)

    12 comments

    Updated

  18. Kel Dor Modder's Resource for TSL

    NOTE TO ENDUSERS – THIS IS NOT INTENDED AS A PLAYABLE MOD!
    This pack is a modder’s resource containing a custom Kel Dor head and modified body models with Kel Dor hands. This installer will perform a basic heads.2da and appearance.2da NPC row setup along with simple body variation UTCs for testing purposes. An on-enter script that spawns the UTCs next to the Ebon Hawk on Dantooine is provided in the TEST SCRIPT folder. Simply copy and paste the two NCS files into your Override folder.
    Textures are provided with a basic placeholder diffuse for the head and a simple UV map for the hands. Because of the single texture requirement for variants, the hands have to share UV space with the body. This necessitated altering the UV layouts for all body models, compressing them 50% to make use of 1024x512 textures (original 512x512 body texture side-by-side with 512x512 hand texture). As such, the bodies are not compatible with third party textures/reskins. However, all models and textures use unique names, so there should be no conflicts/incompatibilities.
    The head model has basic skin weights. The respirator mask has been weighted to the jaw to give it some movement during NPC dialogue, but possibly this may be a bit extreme. You may wish to experiment with your own adjustments to the skin weights, although it should be fine as-is for a player head, as they don't have any major jaw animation.
    You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself. Although note that this model is basically superfluous now that porting from TOR is allowed.

    206 downloads

       (3 reviews)

    6 comments

    Updated

  19. Restored equipment for HK-47 / GO-TO - TSL

    Instruction:
     Move all the files from the archive to the override folder.
     
    Description:
    This updated version of the modification: Restored equipment for HK-47 - TSL has been converted to Restored equipment for HK-47 / GO-TO - TSL.
     
     Old content:
     This modification returns the HK-47 stuff to the game.  Can be found in the first droid assassin on Peragus.  I put the armor on the droid assassin in the polar zone of Telos.  The Narodi can be found on the Naro of the Vogga Hatt when meeting with the droid assassin.
     What's new:
    1. Deleted unnecessary files;
    2. Added the ability to get the rest of the droid GO-TO;
    3. You can buy three pieces from Tienn and Kodin, as they are merchants of parts of droids (Tienn trades indirectly);
    4. The cost of one of the parts was reduced from 6,000 to 4,000 credits, since it is foolish to buy two parts for the same price, the second of which is much more powerful;
    5. I increased the price of individual parts for T3-M4 and 1000 credits.
    Characteristics of the parts of the droids are presented in the screenshots.
     The screenshots are not visible, but the HK rifle will fall from each of the three droids.  This way, you can fully pay back one of the parts from Tienn.  It depends on you only how rich you are or from personal desire.
     The modification does not include parts for T3-M4, since even in the game we can find all three of them: the first part is built into our droid;  the second falls from the HK-50, the third part (shield) is given to us for the successful completion of the mission to buy (or if you are a dark Jedi, the threat of punishment) the droid from Kodin.  Thus, on Nar Shaddaa you will become the owner of all the parts for your droids, unless of course you have missed some of them.
     
    Credits:
     Do not use this modification in any form without my permission.
     
     

    971 downloads

       (0 reviews)

    6 comments

    Updated

  20. Five Twin Suns-esque Outfits For Female PCs

    Five Twin Suns-esque Outfits For Female PCs
    Author: Empeor Devon
    E-mail: Lawlz, you think I want it to get flooded with spam? You can PM me at LucasForums
    with any comments/questions you might have.
    ---------------
    1. Description
    ---------------
    This mod does several things.
    1. Pretty much what the title says, five Twin Sun-esque outfits, now wearable by female PCs.
    (Caucasian ones only, though - no Asian or African-American textures are included. Sowwy!)
    The Twin Sun outfits replace the first five variations of the default clothing, though only
    for the main character. Wouldn't do to see half the refugees on Nar Shaddaa dressed like 
    that, would it?
    The first clothing you'll be able to find throughout the game semi-often at the start,
    although the other four can't be had without cheating. The codes are:
    g_a_clothes02
    g_a_clothes03
    g_a_clothes04
    g_a_clothes05
    For all you anti-cheaters out there, the clothes provide no form of bonus or penalty to your
    PC's stats. Literally all it does is give a different appearance.
    2. To make it possible to tell the different variants apart at the equipping menu, the 
    clothes have had 'variant 2','variant 3', 'variant 4', etcetera added to their names.
    3. In addition, since I think DS female PCs are ugly enough even when they're fully clothed,
    (and making DS textures for this would've taken more work! :P) the rotting corpse DS
    transitions have been removed and replaced with RotS-style Sith eyes. The DS dancer's
    outfit skin has been removed entirely and replaced with the LS/neutral one. Yay for scantily-clad dancers that aren't dying of cancer!
    4. There is also a folder called 'alternate skin hue' that contains slightly more tan and less yellow versions of the skin on the clothes. If you're not using the head in most of the pics (the blue-eyed girl with blonde hair in a bun) you might think these textures better match the skin tone. Or maybe you won't. Either way it's there if you want it.
    ---------------
    2. Instillation
    ---------------
    Use the TSLPatcher, and viola. Be sure to install in SWKotOR2 rather than Override.
    For manual install, extract all the files from ED_twin_sun_outfit to
    C:\Program Files\LucasArts\SWKotOR2\Override. If you don't have an Override folder, make one.
    If you want to use the textures from the alternate skin hue folder, simply copy them into your override. When you get a message asking if you want to replace the already existing files, say yes.
    --------------------
    3. Bugs and Glitches
    --------------------
    One problem I noticed during a test install of the mod was how at the startup screen the textures I modified were applied to the default female clothes model on the PCs. (Ie there was a weird mess of black and tan on them all.) When starting a game, however, I was able to equip the new clothes normally without any bug like I encountered at the startup screen. Since it has no adverse effect on the gameplay and only makes the character creation process somewhat weird to look at, I've seen no need to search for the cause and fix it.
    -----------------
    4. Files included
    -----------------
    appearance.2da
    g_a_clothes02.uti
    g_a_clothes03.uti
    g_a_clothes04.uti
    g_a_clothes05.uti
    g_a_clothes06.uti
    g_a_clothes07.uti
    g_a_clothes08.uti
    g_a_clothes09.uti
    N_PCB01.tga
    N_PCB02.tga
    N_PCB03.tga
    N_PCB04.tga
    N_PCB05.tga
    PFBLCD01.tga
    PFHC01AD1.tga
    PFHC01AD2.tga
    PFHC02AD1.tga
    PFHC02AD2.tga
    PFHC05d1.tga
    PFHC05d2.tga
    PFHC06D1.tga
    PFHC06D2.tga
    PFHC07d1.tga
    PFHC07d2.tga
    ----------
    5. Credits
    ----------
    stoffe for TSLPatcher
    SithRevan for some tips on the former
    Shem for nurse-maiding me through getting the former to work
    Fred Tetra for Kotor Tool
    And, naturally, Obsidian for making a kickass game
    -------------
    6. Disclaimer
    -------------
    Fan modifications such as this are made independently and without the support, approval, or acknowledgment of LucasArts, BioWare, and Obsidian. The risk that this file would harm your person, game, and computer was taken consentfully and with full knowledge of the previously mentioned risks by you. No claims have been made to deny the possibility of any damages by either the author, KotorFiles, LucasForums or the above mentioned companies, thus absolving them of any responsibility should said damages or any other grievances occur to you as a result of downloading this file.

    1,074 downloads

       (0 reviews)

    1 comment

    Submitted

  21. More darksided Bao-Dur!

    Hi! This is my second KotOR2:TSL mod!
    It's just a simple reskin of Bao-Dur's clothing and arm with more 'darkside' elements.

    It should be compatible with everything that doesn't change Bao-Dur's appearance.

    |WARNING!|
    THIS MOD WAS UPLOADED ONLY TO DEADLYSTREAM AND STEAM WORKSHOP
    IF YOU SEE IT EVERYWHERE ELSE, PLEASE CONTACT ME!

    INSTALLATION
    It's very simple, just place the 'override' folder in your KotOR2:TSL installation path:

    "C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II" for STEAM
    "C:\Program Files (x86)\LucasArts\SWKotOR2" for RETAIL

    Enjoy!

    206 downloads

       (2 reviews)

    1 comment

    Submitted

  22. M4-78 Fog Fix

    -Description:
    This is a small fix for the fog on M4-78. It deletes the fog from non-radiating areas and adds it to the Industrial zone skybox in the first mission. It was tested with 1.2, 1.3 and 1.5 versions of M4-78 EP but I think it'll work with the previous versions.
    -Installation:
    Run "TSLPatcher.exe", choose the part you want to install and select the game dictionary. Choose "Fog fix (v1.2 and v1.3)" if you're playing with M4-78 EP 1.2 or 1.3; choose "Fog fix (v1.5)" if you're playing with M4-78 EP 1.5.
    -Bugs:
    It shouldn't have bugs but if you find one just PM me.
    -Permissions:
    You may not reupload this mod and use it as a part of your own (except for M4-78 EP new version of course) without my permission.
    -Thanks:
    M4-78 team for this wonderful addon.
    Sith Holocron for answering my questions.
    -Disclaimer:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    920 downloads

       (1 review)

    1 comment

    Updated

  23. N-DReW's Bug Fix Collection for TSL

    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.3.0 Release Date: 15.06.2024

    Installation:
    Please install The Sith Lords Restored Content Mod 1.8.6 FIRST, no exceptions.
    It is highly advised to install the KOTOR 2 Community Patch before this mod, this is optional.
    Finally, simply click on the HoloPatcher.exe of this mod, click install and sit back and watch the installer do its magic.
    WARNING: It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.

    Description:
    My Bug Fix Collection is another bug fix mod, though unlike most bug fix mods for Kotor this mod is for Kotor 2 in particular. The amazing TSLRCM and K2CP mods are both excellent in their bug fixing efforts... but they haven't fixed all the bugs. TSLRCM development is essentially finished at this point and the K2CP dev team are focused on the K1CP mod.
    This mod was released back in 2021 and hadn't been updated again since 2022, since then I learned how to merge UTC file changes instead of hard overwriting them in the .MOD files and the new HoloPatcher was released. I've since gone back to this old mod and given it the love it deserves with these new updates!
     
     

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.

    Incompatibilities:
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks:
    Bioware: For such an amazing game!
    Obsidian: For such an amazing sequel!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For HoloPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    902 downloads

       (1 review)

    5 comments

    Updated

  24. Exile Item Pack

    This mod adds a good amount of  items to your room in the harbinger. 
    It adds a robe, belt, gloves, lightsaber, and a mask, all custom made, and restricted to the PC plus this will improve your armband when you use it.
    All items can be added through the console with:
    exile_robe    exile_mask    exile_belt    exile_gloves  exile_saber
    Installation: Just add all the files to your override folder.
    Compatability: This will be compatabile with anything that doesn't already have a placeable in the corner of your room.]
    Also will be fully compatible with anything that doesn't mess with any files already there, not that there are many that are not custom.
    Bugs: You may not be able to change the crystal color of the Exile's Saber, nor may it register for Kreia, both have work and not worked at different times.
    Uninstall: Just remove all of the same files from your override folder.
    Credits:
    Created by Hdanas
    Credit to HaVoKeR for the custom placeable that I pulled from your mod.
    You can add any of these items to your mod as long as you put my name somewhere.

    1,533 downloads

       (0 reviews)

    3 comments

    Submitted

  25. Expanded Galaxy v0.4.0 [MODDERS RESOURCE]

    This is the release of the modders resource and overall expanded galaxy project, for the time being this mod does break most of the main game, so make sure to make a seperate modules and override folder for this mod and swap between them if you wish to have various versions of the game installed at once.

    Please do not re-distribute these files without permission, if you use them to create your own modules please strip them down to bear essentials for the modules in your project and do not re-distribute the templates without modification.

    Thor110
    There is a separate working release that does not require this on the Work In Progress topic for the Expanded Galaxy Project on page 4.

    336 downloads

       (0 reviews)

    3 comments

    Updated