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  2. Yavin itself is also a billboard (albeit a dome-shaped one), just like the Yavin outside the window of the station in K1. Might be useful to someone if they wanted to swap it. /resources/art/fx/geometry/galaxy_map/texture/gal_map_yavin_dome.dds gal_map_yavin_dome.dds
  3. Today
  4. There is not. I have posted about it previously (probably multiple years ago at this point), but TOR only has a simple billboard (a plane with an alpha-masked texture) of the station, not a model. It's just a little Easter egg as you fly past Yavin on your way to Yavin IV, you never actually visit it. /resources/art/fx/geometry/cinematics/texture/cine_billboard_yavin_station_01.dds cine_billboard_yavin_station_01.dds
  5. So about an hour ago, I asked on Discord if a model of the Yavin Station exterior as it appears in the landing and take off videos in KOTOR1 actually exists in the game files. @JCarter426says he didn't think so but that a model of it might be in the MMO's files. If that model does indeed exist in the MMO, I request that model be extracted from there and posted here. Thank you for reading this far.
  6. Yesterday
  7. Ah... Yeah! Apparently the site doesn't allow to load more then 2 mods simultaniosly.
  8. 1.7 (Kreia plus Disciple ) is out now
  9. This mod is still available for download. Must be an issue on your end.
  10. Are the mods no longer allowed to be downloaded or something? Got hit with - "You're not allowed to download this mod."
    As someone who wholeheartedly believes that Peragus is a slog, this mod is a lifesaver and i have enjoyed it. Good work
  11. Yeah, it's a bit of a squeeze, but it works:
  12. In my opinion it looks a little out of place there. Taris seems the only place that I can think of at the moment where it could make much sense. I would also suggest in line of theory Manaan.
  13. Will do, thanks for your hard work! I will package it up and submit it very soon. Onderon could be a possibility, but the ship would nearly fill the hangar, so I would probably need to either shrink the ship or enlarge/remodel the hangar. That empty platform on Taris could work, but it might not be the best view if the purpose is to show off the new texture and model. So far the only other convenient space I’ve found is in the Leviathan hangar, although I’m not sure if it makes the most sense to have a second civilian (?) ship in there. Here’s a screenshot of a quick mock-up, what do you all think?
  14. Last week
  15. Disciple and (hopefully) Kreia out in next update. Life's been a pain, but we keep it pushing. I'll also be rolling out the first batch of Male Player heads in about a month.
  16. This will be because of the newly discovered issue that all models with VFX nodes exported from KOTORMax include a spurious component that causes a crash on Linux (and probably Mac). They need to be recompiled with a fixed KMax or KBlender. I'll get around to an update at some point.
  17. Just to alert folks, I've been using this on Android as part of the KOTOR 1 Full (Mobile) mod build and got a consistent crash when the scene started playing. Was only able to resolve it by uninstalling the mod which let me continue on as normal. Pity because it's a great concept and execution, but would recommend android users not install.
  18. Looks amazing! 🔥
  19. You are correct, my version goes in the module itself. When I was troubleshooting, it was easier to just put it in the Override folder rather than perform a full re-install, so that must be why I didn't notice the compatibility issue. Thank you for pointing this out! Compatibility issue has been fixed. The EE Tweaks versions now put the 650jedi.dlg file in the Override Folder.
  20. https://www.nexusmods.com/kotor/mods/1807 While my submission is pending approval, in the meantime if anyone is interested I created a mod that adds a playable ewok. The above link is to the nexus download which is live now.
  21. You really should update your installation method and instructions coz installing this mod is annoying to figure out for me so I cant even imagine for non modders.
  22. For updates, please check in on GitHub or preferably Discord: https://discord.gg/qfKG3yfeZ5
  23. Are you planning on making a similar mod for KOTOR? I know ToastyFresh already made an HD weapons mod and FallenGuardian387 made a rework of it.
  24. ooh I think this is the first Mira reskin I like. Good job.
  25. The only place in the game where he would fit in adequately is an empty platform.
  26. Copy the k_ai_master.ncs file into the override folder of your game. If you are using the Compatibility Plugin for Repeating blaster attacks restoration 2.0 do the same with the rptr_att.ncs file.
  27. dheb_LynSeklaH.txi
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