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FreightL02 model replacement
DarthParametric replied to Dark Hope's topic in General Kotor/TSL Modding
Yeah, it's a bit of a squeeze, but it works: -
In my opinion it looks a little out of place there. Taris seems the only place that I can think of at the moment where it could make much sense. I would also suggest in line of theory Manaan.
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Will do, thanks for your hard work! I will package it up and submit it very soon. Onderon could be a possibility, but the ship would nearly fill the hangar, so I would probably need to either shrink the ship or enlarge/remodel the hangar. That empty platform on Taris could work, but it might not be the best view if the purpose is to show off the new texture and model. So far the only other convenient space I’ve found is in the Leviathan hangar, although I’m not sure if it makes the most sense to have a second civilian (?) ship in there. Here’s a screenshot of a quick mock-up, what do you all think?
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Runicmiracle started following Effix
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Saul0097 started following KotOR2 - Improved AI and [KotOR] Prequel Robe Replacement
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Arvarna joined the community
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Disciple and (hopefully) Kreia out in next update. Life's been a pain, but we keep it pushing. I'll also be rolling out the first batch of Male Player heads in about a month.
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Movie-Style Holograms for End Game Cutscenes
DarthParametric commented on DarthParametric's file in Mods
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Just to alert folks, I've been using this on Android as part of the KOTOR 1 Full (Mobile) mod build and got a consistent crash when the scene started playing. Was only able to resolve it by uninstalling the mod which let me continue on as normal. Pity because it's a great concept and execution, but would recommend android users not install.
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Looks amazing! 🔥
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Leilukin started following AxC's GONK and Loaded
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Saul0097 started following KotOR Scripting Tool - 2021 , DLG Editor and Holocron Toolset
- Last week
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You are correct, my version goes in the module itself. When I was troubleshooting, it was easier to just put it in the Override folder rather than perform a full re-install, so that must be why I didn't notice the compatibility issue. Thank you for pointing this out! Compatibility issue has been fixed. The EE Tweaks versions now put the 650jedi.dlg file in the Override Folder.
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- tsl
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https://www.nexusmods.com/kotor/mods/1807 While my submission is pending approval, in the meantime if anyone is interested I created a mod that adds a playable ewok. The above link is to the nexus download which is live now.
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TCS changed their profile photo
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For updates, please check in on GitHub or preferably Discord: https://discord.gg/qfKG3yfeZ5
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- weapons
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scorchlicious changed their profile photo
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Faarhat started following TSL Head Model Fixes
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ooh I think this is the first Mira reskin I like. Good job.
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View File Vanilla Weapons HD Description Vanilla Weapons HD improves the vanilla weapon textures in Star Wars: Knights of the Old Republic II while keeping the original style intact. The mod is split into 4 separate files: Melee Weapons HD Blasters HD Lightsabers HD (1.1 now covers tslrcm bronze saber) Misc and equipment (Covers a bunch of misc weapons, items and equipment.) They are separated in case you already use another lightsaber mod, high quality blaster mod, or other weapon texture replacement. Installation Place the Override folder into your main KOTOR 2 directory. Replace files if prompted. Note: More photos are coming, sorry I've been busy with other projects. Submitter Saul0097 Submitted 06/08/2026 Category Mods TSLRCM Compatible Yes
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If you're still taking feedback for this I can offer some input. 1. I think for ease it would make sense to combine them then let the users pick what they want. Makes it easier for users to download I think. It also would be a lot less work for you to maintain a single page vs three if you had to make updates. 2. I know you were asking for one or the other but if you were up for it in the vein of the previous question it would be nice to have both options. Love your work by the way, I'm keen to see some updates you've mentioned on some of your older mods.
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1.6 (and Mira) is out now
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Hey Gang RE: Brotherhood of Shadow, I'm thinking of patching the 5-10~ audio file Twi'Leki sentences into initially english for cadence/tone/timing then with the voice energy attributes, cutscene timings, mod structures established, this may mean ability to convert into original Twi'Leki audio files for a *proper* experience if I can find a full canon Twi'Leki dictionary.. worst case scenario I will be uploading the transcript into Codex and Claude both and reconciling the differences with what Twi'Leki references I am tangibly able to reconcile and seeing how much % we may be missing after that. I hope this would mean more people can play KOTOR and have an enjoyable and immersive experience. Currently I'm looking for my Mrs to experience Brotherhood of Solomon in its amazing glory, but I know the heavy Twi'Leki scenes with the same voice will make that a little of an uphill battle. I'm willing to pay for Elevenlabs or moderate studio grade quality so this wouldn't be a cheap-out exercise intended to cheapen, but enrichen the experience. I would like to know if there are known pitfalls, issues, references, wisdom or advice anyone is able to offer. Thanks to all who have contributed to this incredible series - may the force be with you meatbags, always. - Jezza
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Version 1.0.0
28 downloads
Description Vanilla Weapons HD improves the vanilla weapon textures in Star Wars: Knights of the Old Republic II while keeping the original style intact. The mod is split into 4 separate files: Melee Weapons HD Blasters HD Lightsabers HD (1.1 now covers tslrcm bronze saber) Misc and equipment (Covers a bunch of misc weapons, items and equipment.) They are separated in case you already use another lightsaber mod, high quality blaster mod, or other weapon texture replacement. Installation Place the Override folder into your main KOTOR 2 directory. Replace files if prompted. Note: More photos are coming, sorry I've been busy with other projects.- 1 comment
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