753 files

  1. Khoonda Turrets Model Repair

    The Khoonda turrets are on the fritz again. And who can blame them? A cursory inspection reveals that salvagers have clearly stolen their internal components, as they appear to be missing half their geometry! Let's switch these turrets to the correct model.
    For an existing game, use a save file made before visiting the Khoonda Plains for the first time (this mod won't affect save files made any later). This mod requires TSLRCM in order to install properly.
    Installation:
    Download the 7z file and extract to somewhere convenient for you to access on your computer. You can run the recommended automatic installer in the "Installer" subfolder, or open the "Manual Installation" subfolder and follow the instructions in the included read-me to install it yourself. The installer is an .exe file, which may be run natively on Windows, or with free programs like Wine on macOS and Linux. 
    Uninstallation:
    Run the automatic uninstaller in the "Uninstaller" subfolder, or open the "Manual Installation" subfolder and follow the instructions in the included read-me to uninstall it yourself.
    Modifications (Automatic Installation):
    -khoonda_turre001.utc appearance type changed from 182 to 640
    -khoonda_turre002utc appearance type changed from 182 to 640
    -khoonda_turret.utc appearance type changed from 182 to 640
    Included Files (Manual Installation):
    -601dan.mod
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they do not attempt to overwrite the data listed above. This mod requires TSLRCM.
    Another good mod to check out if you have not already is "Khoonda flag fix" by FF97, which will restore the missing texture for the Khoonda flag above the building.
    Acknowledgments:
    Thanks to Fred Tetra for making file extraction easy with KotORTool, and to Stoffe and Fair Strides for easy .mod extraction with ERFEdit, and of course for TSLPatcher.
    This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.

    744 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Ultimate Ebon Hawk Repairs for TSL

    The fastest ship in the galaxy is also a work in progress. When they are not out and about with you, the gang spends most of their time just trying to keep the Ebon Hawk up and running. But the many gaps in walls, ceilings, and floors, the mysterious black panels, missing hull pieces, and see-through metal is a lot for even our expert Iridonian to handle. So let's give Bao-Dur a hand! So to speak.
    Version 2.0.0 contains lots of new goodies, such as fixed lightmapping, lights for dynamic objects where they were missing, re-cut geometry for computer panels to match blinking animations to the appropriate textures, loosened walkmeshes to remove some invisible walls, and a host of new texture mapping improvements. This mod also now has you covered for the damaged Ebon Hawk seen in the prologue, fixing the same sorts of issues.
    Installation:
    Download the 7z file for the mod version of your choice and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II". 7z files can be opened with Archive Utility on macOS, or with free programs such as PeaZip on Windows/Linux. If you are upgrading from an older version of this mod, you can safely delete that "Ultimate_Ebon_Hawk_Repairs" folder from your override.
    If you use either "Animated Ebon Hawk Monitors (not including Galaxy Map)" or "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" by Sith Holocron, Dark Hope, ebmar, and Xarwarz, I have made special versions of relevant submodules wherein I recut the computer panel geometry again to match the ship animations to the textures exactly. Due to the high quality of these textures, I was able to make the cuts in this version even nicer than the ones I made for vanilla. Just take the files found in the "Animated Monitors" subfolder, place them into the main mod folder, and enjoy.
    Uninstallation:
    Remove the folder "Ultimate_Ebon_Hawk_Repairs_for_TSL" from your override.
    Included Files:
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. This mod is not compatible with "Ebon Hawk Model Fixes" by bead-v and ndix UR, but fixes the same issues, as well as a great many more. If you currently have the other mod installed, you can avoid any mod conflicts by removing either "EbonHawkCockpitFix_v2.0" or "Ebon Hawk Cockpit Fix" from your override, depending on which version you currently have. If you are looking for an Ebon Hawk repairs mod for the first game, that is available here.
    If you are looking for some other ways to make the ship a little more livable, there are many texture mods out there that are well worth the installation, and all of them compatible with this mod. Sith Holocron, Dark Hope, ebmar, and Xarwarz have authored both "Animated Ebon Hawk Monitors (not including Galaxy Map)" and "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)".  I recommend using either version in conjunction with this mod, and have even made special versions of some of the ship submodules to cater to those textures exactly -- if you use either mod, and I recommend you do, I highly suggest reading the relevant bit in the Installation section for more details.
    You can also check out ShiningRedHD's "Ebon Hawk HD - 4x Upscaled Texture" on NexusMods for a high definition version of the exterior of the ship. Dark parts of the ship's map bothering you? Check out "TSL Ebon Hawk Downloadable Map" by Ashton Scorpius. If you have any compatibility questions, feel free to ask, though there are not too many mods out there also working on the Ebon Hawk's models, as opposed to textures. For a mod such as this, checking for compatibility is as simple as ensuring a different mod does not contain any files of the same name as those included in the list below. Note that this mod includes three minorly-edited lightmaps, as listed above.
    Acknowledgments:
    Thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I also want to give a big thank-you to bead-v and ndix UR for their work on "Ebon Hawk Model Fixes", and for their generosity. I would also like to thank Pcthoros for reporting the light issue for mobile users.
    For those of you curious about that mystery object in the first few screenshots, the Ebon Hawk's main hold is surrounded by a black box meant to make all the geometry errors throughout the ship less noticeable. I removed it, sealed up all the gaps in the above screenshots, as well as many more, then put back the pieces that were not accidentally visible to the player.
    This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.

    1,408 downloads

       (3 reviews)

    11 comments

    Updated

  3. Knights of the Old XBOX TSL

    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.0.0 Release Date: 03.03.2022
     
    Installation:
    Alongside the "Readme.txt" file will be the following folder:
    "Movie Cutscene Mods"
    * As of 1.0.0, there is only one Movie Cutscene mod. Open the "Xbox trailer" folder and simply copy the .BIK file into your swkotor "movies" folder and overwrite the original .BIK file.
     
    Uninstallation:
    Depends on what you've chosen to install.
    * For Movie Cutscene Mods, open the "Backup (Vanilla Cutscenes) and copy the .BIK file to your Kotor 2 movies folder and overwrite the Xbox .BIK.
     
    Description:
    I've previously made a mod called "Knights of the Old XBOX" for K1, the KotOX mod is intended to give players the opportunity to play their PC version of Kotor with Xbox features. From Xbox style Dark Jedi to Xbox style NPCs, 
    there are more quite a few Xbox options to spice up your PC Kotor with my KotOX mod.
    But unlike Bioware, Obsidian Entertainment released their sequel on both PC and Xbox in the Winter of 2004. This led me to believe that there aren't very many Xbox exclusive features in Kotor 2 for me to port over to the PC, 
    and since TSLRCM can't be used on the Xbox version not many people play Kotor 2 the Xbox today.  
    It was brought to my attention on Discord that the Xbox version of Kotor 2 had a different trailer than its PC counterpart, the PC's trailer appeared to use footage from pre-E3 2004. As a result, the PC trailer has the following problems:
    * The dead Republic Soldiers on the Harbinger bridge use the default Corpse model.
    * In the Harbinger arrival cutscene, the Harbinger is orange instead of red, the asteroids were darker, less detailed and were static. 
    * Looking out of a Citadel Station window pre-Battle of Telos showed a cityscape with red lights instead of blue.
    * A shot of the Mandalorian Dxun Camp looks nothing like it does in the final release.
    * M4-78 is shown.
    * Dxun looks nothing like it does in the final release.
    * The Exile's Robes turn blue (This is because it's using the Blue Jedi Robe textue from K1 and is being applied to the Cloaked Jedi Robe model, thus causing a texture glitch).
    * Atton is using his beta appearance in certain scenes whereas in others he is using his final release appearance.
    * Mandalore is made of solid gold.
    * A Kath Hound can be faintly seen in the background of a Dxun for one second.
    * A Telos surface Merc is wearing a Light Scan Visor from K1 with a green double-vibroblade. These items aren't present in the final release.
    * Sith Soldiers outside the Dxun Sith Tomb are red, this isn't present in the final release.
    * The Dxun Sith Tomb exterior looks nothing like it does in the final release
    * At the end, the Kotor 2 logo looks nothing like it does in the final release 
    The Xbox trailer didn't have any of these problems, the Xbox footage appeared to have been recorded sometime between mid to late 2004 when most of the games final content was completed. 
    Of course, not ALL of the Xbox trailer's inaccuracies were fixed (The Exile still used K1 heads and some old footage was still used here and there).
    Regardless, the Xbox trailer has since been ported to the PC version of Kotor 2 for you to watch. In the event in which I, or someone else, discovers more Xbox exclusive features that I can port I'll add them to this mod.
     
    After installing this mod, the in-game trailer will look like this:
     
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Would be incompatible with any mods which modify the Kotor 2 trailer .BIK, no mods to my knowledge do this so you should be good!
    Report any unknown incompatibilities to me on Deadlystream.com
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Thanks to:
    FiendishlyInventive for requesting the Xbox trailer be ported to PC!
    Pixel Theater for uploading the Xbox trailer to YouTube!
    Bioware for such an amazing game!
    Stoffee for TSLPatcher!
    Fred Tetra for Kotor Tool and everyone who downloads the mod!
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    146 downloads

       (0 reviews)

    4 comments

    Submitted

  4. More difficulty options

    What this mod does:
    It adds four (one is not usable) new difficulty options, one easier and three harder (one not usable) .
    Read the info.rtf for more details.
    Installation:
    Run the TSLpatcher included in the file.
    Compatibility:
    It should be compatible with anything that doesn't change the difficultyopt.2da file.
    Plans:
    -Translate this mod into other languages, such as French and Italian, if you want the mod in your language, contact me and provide me with a translation into your desired language and I'll add it. You will appear on the credits.
    Enjoy the mod! Sith Lord difficulty is super hard, be careful.
    Credits:
    -@cortisol, for making the Holocron Toolset I used to extract the files and edit them. Download it  here
    -Stoffe for making TSLpatcher.

    277 downloads

       (0 reviews)

    1 comment

    Updated

  5. Ultimate Peragus Models Repair

    How did the Peragian miners die? Probably the lack of oxygen. Peragus is facing many structural issues, from the gaps in the floors, walls, and ceilings, and other model errors, many of which expose the facility to the vacuum of space. It may be too late for the miners, but it's not too late for you! Let's get to work on patching things up.
    This mod builds upon the work started by DarthParametric with "Peragus Administration Level Room Model Fixes 1.0.0". I have recreated and improved upon the fixes of that mod from scratch, as well as included fixes to a very large number of other model issues. If you currently have the other mod installed, you should remove "[TSL]_Peragus_Administration_Level_Room_Model_Fixes" from your override upon installing this mod in order to avoid any mod conflicts.
    Installation:
    Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II". 7z files can be extracted with Archive Utility on macOS, or with free programs such as PeaZip on Windows and Linux. If you are updating from a previous version of the mod, just delete the old "Peragus_Model_Fixes" folder from your override. The version number is included in the folder name.
    Uninstallation:
    Remove the folder "Ultimate_Peragus_Model_Fixes_v1.3" from your override.
    Included Files:
     
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. 
    This mod works very well alongside "Peragus Large Monitor Adjustment 1.0" by Sith Holocron, and will correct the same asteroid image and text displacement issue from the asteroid exterior. It will similarly work well alongside other Peragus mods which affect textures or placeable models and lighting, such as VarsityPuppet's "Peragus Tweak 1.4", "A Darker Peragus REDUX 1.0" by Malkior, and "...A Darker Peragus 2.0" by Canderis. It is also compatible with backdrop improvement mods such as Kexikus' "TSL Backdrop Improvements 1.4", Vasilii Zaytsev's "Improved Peragus Asteroid Fields 1.2", and Replacement Peragus II Artwork by Trench 1.0 uploaded by Sith Holocron. This mod is not compatible with DarthParametric's "Peragus Administration Level Room Model Fixes 1.0.0", but fixes the same issues (and many more). 
    Acknowledgments:
    Big thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I would also like to thank DarthParametric for making "Peragus Administration Level Room Model Fixes 1.0.0". Thanks to DarthRaindrops for pointing out the UV mapping issue for the column texture.
    This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
     

    1,070 downloads

       (0 reviews)

    9 comments

    Updated

  6. Small Camera Tweaks

    About this mod:
    This is my first mod upload, so I decided to start by something basic, such as the modification of a single 2da file. This mod makes the camera closer to the player during combat and improves the camera distance in the Ebon Hawk.
    How to install:
    Drop the .2da file into your override folder.
    Sugestions:
    Any ideas are welcome, not everyone may like the changes.


    164 downloads

       (0 reviews)

    0 comments

    Updated

  7. Nar Shaddaa Landing Pad Repair

    It looks like the Exchange is getting desperate to keep refugees from leaving the Refugee Sector. Their new bag of tricks includes: removing pieces of architecture from the landing pad, creating over a half-dozen wall and floor gaps, causing crates and railings to pop in and out of existence before your very eyes, and installing a railing inside of the airspeeder. That will make anyone's head spin! Let's fix the place up.
    Installation:
    Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II". 7z files can be extracted using Archive Utility on macOS, or with free programs such as PeaZip on Windows and Linux.
    Uninstallation:
    Remove the folder "Nar_Shaddaa_Landing_Pad_Fixes" from your override folder.
    [Included Files:]
    -301nara.mdl
    -301nara.mdx
    -301narb.mdl
    -301narb.mdx
    -301narc.mdl
    -301narc.mdx
    -301nard.mdl
    -301nard.mdx
    -301nark.mdl
    -301nark.mdx
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files.
    Acknowledgments:
    Big thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender.
    This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
     

    751 downloads

       (0 reviews)

    8 comments

    Submitted

  8. Effixian's PFHC03 Restoration

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Effixian's PFHC03 Restoration
    AUTHORS: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    -------------------------
    INSTALLATION
    -------------------------
    Unzip somewhere, pick a version and run the TSL Patcher installer.
    ------------------------
    DESCRIPTION
    ------------------------
    The model and 1 texture for PFHC03 are in KotOR 2's files, but she isn't available in the character creator. This mod unlocks the head.
    There were no portraits and textures for the dark side transition, this mod adds the missing files.
    This mod includes 2 variations; "Movie Style Sith eyes" and "Vanilla Zombie". See the screenshot for the differences.
    -------------------------
    UNINSTALLING
    -------------------------
    1. Remove the following files from your override folder:
    (not harmful if you leave these, step 2 will make the game ignore them)
    PFHC03.tga
    PFHC03.txi
    PFHC03d1.tga
    PFHC03d1.txi
    PFHC03d2.tga
    PFHC03d2.txi
    po_PFHC03.tga
    po_PFHC03d1.tga
    po_PFHC03d2.tga
    2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.
    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.
    --------------
    THANKS
    --------------
    - Thanks to Sdub for pointing out that I forgot to make a Deadly Stream version (it was only on Steam)
    - Stoffe and Fred Tetra for the needed tools and tutorials
    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    7,235 downloads

       (0 reviews)

    0 comments

    Updated

  9. Repair Your Airspeeder... Again!

    Spoiler-Free Description:
           Nobody likes to see a group project go to waste! This mod allows you to repair your speeder once and for all upon completing the Nar Shaddaa main story, and restores some of Obsidian's original game dialogue along the way. Rather than being told that the speeder has been sabotaged beyond your ability to repair, you will be told specifically which part that you installed needs to be replaced, and given an opportunity to find it at a location made available towards the end of the Nar Shaddaa main story (for the exact location, see step #8 of the full walkthrough provided below or attached images).
           This mod restores original dialogue for certain party members, and the opportunity to gain/lose influence with them as you see fit.
           You should install TSLRCM prior to installing this mod. For an existing game, use a save file made before visiting Nar Shaddaa for the first time (this mod won't affect any areas of the game you have already been to).
    Full Description (Contains Spoilers):
    Installation:
    Download the 7z file and extract to somewhere on your computer that is easy to find. 7z files can be extracted with Archive Utility on macOS, or with free programs like PeaZip on Windows and Linux. For full compatibility and your own personal convenience, this mod comes with an installer which comes highly recommended. Simply run the installer, and direct it to your TSLRCM installation. For Steam installations, direct the installer to "Steam\steamapps\workshop\content\208580\485537937", and not the main game folder with the executable. The installer is an executable file that can be run natively on Windows or with free programs like Wine on other platforms. If for whatever reason you have trouble with the installer, open the "Manual Installation" folder and follow the instructions of the ReadMe file inside.
    Uninstallation:
    Follow the instructions within the ReadMe pertaining to your installation method.
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they make no modifications to any airspeeder-related files or affect the new airspeeder cameras for other purposes (automatic installation) or replace the included files installed manually. Requires TSLRCM 1.8.3 or higher.
    Modifications (Automatic Installation):
    Modifications (Manual Installation):
    Full Walkthrough (Contains Spoilers):
    Acknowledgments:
    Big thanks to Fred Tetra for KotORTool and Cortisol for the Holocron Toolset for making file extraction, module editing, and .mod file building easy, Fair Strides for the DLG Editor, JdNoa and Dashus for simple script decompiling with DeNCS, Blue for the KotOR Script Editor, and to Stoffe and Fair Strides for easy .mod extraction with ERFEdit, and for making inter-mod compatibility infinitely more feasible with TSLPatcher. It really does take a village to make one speeder fly.
    Have a bug to report? Visit this mod's "Get Support" page and let me know!
    This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
     

    1,294 downloads

       (0 reviews)

    5 comments

    Updated

  10. Exile's Saber Fix

    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.0.0 Release Date: 19.02.2022
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
    Uninstall:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
    Description:
    After escaping Peragus, Atton will ask you questions regarding your Lightsaber. Was it a single-bladed hilt or a double-bladed hilt? What colour was it? It wasn't red, was it? 
    All together, you can select a Single or Double-Bladed Red, Blue, Purple, Yellow, Green, Silver, Orange or Viridian Lightsaber. If you can't remember what color it was, the game will pick Cyan for you.
    But aren't we forgetting something???
    At some point in development, Obsidian intended to add Bronze Lightsabers to the game. This colour has been thankfully restored in TSLRCM, however, you cannot select Bronze as the Exile's Lightsaber colour. 
    In addition, you also cannot select the Short-Bladed Lightsaber as your weapon type either (Which is strange as all the coding existed for both of these to be possible).
    What this mod does is that it will allow the player to also select Bronze coloured or Short-Bladed Lightsabers as the Exile's past weapon. If you select any of the restored colour/hilt then it will appear in the Jedi Temple scene as well as in the hands of Atris later in the game.
    Known Bugs:
    This mod shouldn't have bugs but if there is report it on Deadlystream.com
    Incompatibilities:
    Report any incompatibilities to me on Deadlystream.com
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission
    Thanks:
    Ebmar and JCarter426: Feedback
    Darth Ty: Suggesting I release this as a standalone mod
    Bioware: For such an amazing game
    Obsidian: For such an amazing sequel
    Fred Tetra: For Kotor Tool
    And everyone who downloads the mod!
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    7,413 downloads

       (0 reviews)

    4 comments

    Updated

  11. TSL Stormie97 & Effix's Ahsoka/Togruta

    ---------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    ---------------------------------------------------------------------
    TITLE: TSL Stormie97 & Effix's Ahsoka/Togruta
    AUTHORS: Stormie97 & Effix(ian)
    CONTACT: PM us on the forums or find me on Steam
    -------------------------
    INSTALLATION
    -------------------------
    Unzip somewhere and run the file "TSLPatcher - Install Stormie97 and Effixs Ahsoka Togruta.exe".
    -----------------------
    DESCRIPTION
    -----------------------
    This mod adds a Togruta player character that's based on Ahsoka Tano.
    The dark side transition is basic, she gets movie style Sith eyes.
    The underwear is based on the outfit of a Twi'lek NPC.
    The clothing is a tweaked version of my Mission Vao Jacket mod, which is a reskin of the K1 scout outfit.
    There's a custom Dancer's Outfit based on Bastila's Robe model. I've included a file to give the Dancer's Outfit item some stats, in case you want to turn it into something that's more than just looks.
    --------------------------
    KNOWN ISSUES
    --------------------------
    There's clipping issues with the lekku in combination with some outfits.
    The head doesn't connect perfectly to the underwear model.
    The custom clothing can cause some wrong textures in the character creator, but things will be fine once you start playing.
    -------------------------
    UNINSTALLING
    -------------------------
    1. Remove the following files from your override folder:
    (not harmful if you leave these, step 2 will make the game ignore them)
    P_AhsokaBB01.tga
    PFBL_Ahsoka01.tga
    PFBL_AhsokaD01.tga
    PFBTG_Ahsoka01.tga
    PFHAHS01.mdl
    PFHAHS01.mdx
    PFHAHS01.tga
    PFHAHSD101.tga
    PFHAHSD201.tga
    pftam.mdl
    pftam.mdx
    po_PFHAHS.tga
    po_PFHAHSD1.tga
    po_PFHAHSD2.tga
    2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.
    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    If you want to use the head then you'd have to ask Stormie97.
    You can use my part of this mod in your own mod if you credit me.
    ------------------------------
    CREDITS/THANKS
    ------------------------------
    - Many thanks to Stormie97 for allowing me to use his custom head model, this mod wouldn't be possible without it. You can find his original download here:
    https://deadlystream.com/topic/6832-stormies-newported-models/page/3/?tab=comments#comment-78184
    - Stoffe and Fred Tetra for the needed tools and tutorials
    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,047 downloads

       (3 reviews)

    13 comments

    Updated

  12. Citadel Station Hangars Repair

    Citadel Station is facing more issues than just a lack of fuel. Just getting to your morning shift in bay control can be hazardous -- they forgot to vacuum-seal all the hangars! In each hangar you can find gaps all along the tops of each of the entrance-side walls. Screenshots don't really do it justice. So let's patch it up!
    To Install*:
    Download the 7z file and extract to your override folder. For the Steam version of the game, this can be found at "Steam\steamapps\common\Knights of the Old Republic II\override". You can unzip a 7z file using Archive Utility on macOS or by downloading a free program such as PeaZip for Windows/Linux. 
    *Note: I have since created a mod fixing up models for the entirety of Citadel Station, and included the original hangar fixes available here. I recommend downloading that mod instead for your greatest convenience .
    To Uninstall:
    Simply remove "Citadel_Hangars_Repair" folder from your override folder.
    Included files:
    -201tel01.mdl
    -201tel01.mdx
    -201tel06.mdl
    -201tel06.mdx
    -201tel10.mdl
    -201tel10.mdx
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they do not also affect/replace the above files.
    Acknowledgments:
    Thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender.
    Disclaimer:
    This modification is not supported by Obsidian Eentertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.

    400 downloads

       (0 reviews)

    2 comments

    Updated

  13. Don't Let Kreia Fly Your Speeder!

    NOTE: The fixes provided in this mod have since been wrapped up into a larger mod, Repair Your Airspeeder... Again!, which also includes new and improved camera angles to boot. Download this mod if you do not want the other changes provided by that mod.
    If you have ever fixed up your own speeder on Nar Shaddaa, you know how much work has to go into it. You might also notice that whoever takes your speeder to the docks not only crashes it through the railing but also parks it halfway onto the catwalk, missing the opening space for speeders almost entirely. How embarrassing! Breathe easy, there's a fix: install this mod and the Force will be with your parking job.
    You should install TSLRCM prior to installing this mod. For an existing game, use a save file made before visiting the docks for the first time (this mod won't affect save files made any later).
    Installation:
    First download the 7z file and extract to somewhere on your computer. 7z files can be extracted using Archive Utility for macOS, or with free programs like PeaZip on Windows and Linux. Users have two options for installation: you can run the installer in the "Installer" folder (macOS and Linux users will need Wine to run .exe files) or open the "Manual Installation" folder and do it yourself, following the instructions in ReadMe.txt. Either method is easily done, but the installer maximizes compatibility with other mods.
    Modifications:
    -wp_airtaxi location and orientation in 303nar.git (via running the installer)
    -sw_startloc004 location in 303nar.git (via running the installer)
    -303nar.mod replaced (manual installation)
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they make no modifications to the data listed above according to their install method. Running the installer maximizes compatibility, by modifying the necessary data in your 303nar.mod rather than replacing it wholesale. Requires TSLRCM 1.8.3 or higher.
    Acknowledgments:
    Thanks to Fred Tetra for making file extraction easy with KotORTool, and to Stoffe and Fair Strides for easy .mod extraction with ERFEdit 0.5, and of course for TSLPatcher.
    This modification is not supported by Obsidian Eentertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.

    209 downloads

       (0 reviews)

    1 comment

    Updated

  14. Nar Shaddaa Docks Repair

    The most crucial mod you have yet to install! There is a gap in one of the walls at the Nar Shaddaa docks, alongside the third pillar from the left on the long-side exterior wall! You can see several of the interior apartment assets, including the Aqualish and Gran whispering to each other, through said gap. If you make use of Kexikus' High Quality Skyboxes II (and I highly recommend you do), the gap is even more noticeable. Fear not, dear Jedi, there is a fix. Download this mod and the wall is repaired. A good night's sleep will be yours again!*
    To Install:
    Download the 7z file and extract to your override folder. For the Steam version of the game, this can be found at "Steam\steamapps\common\Knights of the Old Republic II\override". You can unzip a 7z file using Archive Utility on macOS or by downloading a free program such as PeaZip for Windows/Linux.
    To Uninstall:
    Simply remove "Nar_Shaddaa_Docks_Fix" folder from your override folder.
    Included files:
    -303narb.mdl
    -303narb.mdx
    -303nard.mdl
    -303nard.mdx
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they do not also affect/replace the above files.
    Acknowledgments:
    Thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender.
    *Disclaimer:
    Neither this mod nor its author guarantee improved quality of sleep as a result of this mod. Stay tuned for feature-inclusion in a future update.

    835 downloads

       (0 reviews)

    3 comments

    Updated

  15. Stylized Portraits TSL Created by Tinman888

    Stylized Portraits TSL Created by Tinman888
    by Sdub & Tinman888
    Version:
    1.3
    Description:    
    After seeing the release by @DylanRPG and the Portraits done by Tinman888 who is a magnificent artist.
    I reached out to Tinman888 and discovered that he had finished some TSL Portraits!
    After gaining permission by Tinmann888 to create a pack made from his TSL portraits I got to work.
    This pack included all main party members with dark side transitions, generic female portrait, and generic bearded/Non Bearded male portrait

    One thing to note, the Widescreen UI can be a bit wonky, especially for the Aspyr version on steam. So I highly suggest using a widescreen mod otherwise the Portraits can look stretched.
    I use a combination of these two.
    https://deadlystream.com/files/file/839-improved-widescreen-experience/
    &
    https://deadlystream.com/files/file/332-widescreen-ui-fix-for-knights-of-the-old-republic-2-the-sith-lords/
    Easy install, open the folders of the portraits you'd like to use and Just drop them into the override folder.
    To uninstall remove the implemented files.
    Big thanks to the KOTOR  Discord & Deadlystream
    Tinman888 for the wonderful art, you can see more of his art here! https://brandon_chen.artstation.com/ and on Instagram at @bchen.art
    and DylanRPG for the original pack which led me to discover the TSL portraits.

    3,645 downloads

       (0 reviews)

    4 comments

    Updated

  16. Khoonda Militia to Republic Soldier

    Since the Khoonda militia partner with the Republic Government, it is quite baffling that they did not receive any standard military gear in the vanilla version. Therefore to mitigate that ive made some of the Khoonda militias wear the Republic Soldier armour.  You simply need to copy the files into the override folder. 

    112 downloads

       (0 reviews)

    2 comments

    Submitted

  17. Ragged Refugees

    The drowtrodden residents of the Refugee Sector always appeared a bit too clean to me, dressed in the same outfit as your player character no less. Now they'll look the part with my implementation of an unused clothing variant (slightly edited) and a second one ported from the first game. Also applies to refugees by the landing pad.
    Credits:
    Fred Tetra for KotOR Tool.
    stoffe for TSLPatcher and ERFEdit, with updates by Fair Strides.

    658 downloads

       (2 reviews)

    0 comments

    Submitted

  18. PMHH01 HD with realistic beard

    also a new darkside transition changes are alot more subtle eyes start to darken and full darkside gives the eyes a amber yellowish appearance.
    Highly recommend that you use Squall Lionhart's fix with this mod as the vanilla head is bugged. @Squall Lionhart
     
    new_pmhh01.zip

    147 downloads

       (0 reviews)

    0 comments

    Updated

  19. TSL Widescreen Logos

    A mod for people who like the clean look of the original TSL logo, but also want reasonable clear graphics suited for a widescreen setup.
    This started as a few modifications to the TSL logo for my own use, trying to see what worked best. I started with the high-resolution version of the TSL logo used by DarthParametric for the KOTOR 2 Community Patch (K2CP). I then resized it a few times, recentered and reoriented it a few times, and took screenshots as I went to compare.
    This is *not* a widescreen mod. This is a logo replacer intended for people who are already using a widescreen mod like UniWS. 
    (Check out the subreddit mod build and follow the directions!)
    I am personally using a 1920x1080 widescreen setup with the Steam patch of the game. I cannot guarantee your results will look like mine.

     
    Install Instructions:
    - Download and unzip the mod.
    - Look through the 'screenshots' folder to compare the different options and pick one for yourself.
    - Find your chosen folder, copy the image (KOTOR2logo.tga) file within that folder, and paste it to your Override folder in KOTOR 2.
    If none of the options work for you, I've also included the raw source files so you can easily make your own.
    -------------
    How to Make Your Own:
    - Download and unzip the mod
    - Look through the 'source files' folder and open the raw logo.png file in your preferred photo editor (I use paint.net)
    - Resize the base image as desired.
    - Select the whole image, deselect all 100% transparent pixels, copy
    - Open whatever KOTOR2logo.tga file you wish to use as a reference; create a new layer on that image.
    - Paste the raw logo image onto the new layer, then move it around to the desired location.
    - Delete the original layer and 'Save As' a new logo file (ideally in a new folder)
    - Copy that new KOTOR2logo.tga file to 'Override' and start the game to see how it looks.
    -------------
    Credits:
    My thanks to DarthParametric for making the original K2CP logo image available to me via Discord.

    383 downloads

       (1 review)

    0 comments

    Submitted

  20. Effixian's Mira Alternative

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: TSL Effixian's Mira Alternative
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    -----------------------
    DESCRIPTION
    -----------------------
    This mod gives Mira a new look. It replaces her head with an edited version of the PFHC05 head from KotOR 1 and replaces her ballistic mesh jacket and default clothing with a ballistic mesh jumpsuit.
    You can install this mod at any point, but the jacket's item name and description will only change if Mira hasn't joined your party yet.
    Inspired by a request by darthquell on Steam.
    -------------------------
    INSTALLATION
    -------------------------
    Extract the zip somewhere, copy the files from the folder to your override folder.

    Don't want to replace the head? Then only copy:
    a_light_x09.uti
    P_MiraA.tga
    P_MiraAD01.tga
    p_mirabb.mdl
    p_mirabb.mdx
    ----------------------------
    COMPATABILITY
    ----------------------------
    This mod will only conflict with other mods that change the same textures or Mira's body or head model.
    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override:
    a_light_x09.uti
    P_MiraA.tga
    P_MiraAD01.tga
    p_mirabb.mdl
    p_mirabb.mdx
    p_mirah.mdl
    p_mirah.mdx
    P_MiraH.tga
    P_MiraHD1.tga
    P_MiraHD2.tga
    PO_pMira.tga
    PO_pMiraD1.tga
    PO_pMiraD2.tga
    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation.
    You will likely get permission to reuse material from this mod in your own mods if you simply ask me.
    --------------------
    THANKS TO
    --------------------
    Stoffe and Fred Tetra for the needed tools and tutorials
    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    380 downloads

       (0 reviews)

    2 comments

    Updated

  21. TSL 221tel Recut

    DESCRIPTION
    Moves the HK factory segment a little later and allows the player to skip it. Remote comes to inform the Exile about the departure of Bao-Dur and HK-47 at the Citadel station. There is however no info given what happened to Bao-Dur. Meaning this mod just tells the player that Bao-Dur has disappeared somewhere without telling where and why.
    DETAILED EXPLANATION
    You no longer go straight to the factory (if located) after dealing with Atris. Instead you skip to the conversation with Grenn in Citadel station. Atton is now healed for this conversation. When Grenn asks about Bao-Dur (moved earlier) and Atton wonders where he and possibly HK-47 went, Remote comes with news about him/them.
    After asking Remote some questions, you decide if you want to play the factory section or skip it. If you skip it, the game randomly decides if the droids that G0-T0 summons at Malachor V are HK-50 or HK-51 units. Otherwise you play the factory section like you normally would.
    After shutting down the factory, skipping it or if you haven't located it’s location, you resume the conversation with Grenn, when the Sith attack the station. The cutscene showing the Sith assassins was improved. There are no more changes after the conversation with Grenn ends.
    INSTALL INSTRUCTIONS
    - Extract archive
    - Run "TSLPatcher.exe"
    - Click "Install Mod"
    - Select Install directory
    - Done!
    UNINSTALL
    - Copy files from the backup folder to the game's "Modules" folder
    - Overwrite when asked

    173 downloads

       (0 reviews)

    1 comment

    Updated

  22. Request: No Max Dex On Jedi Armour

    Mod by TamerBill, requested by Nodood
    Zeison Sha armour and all its derivatives no longer have a maximum dexterity bonus (originally capped at +4).

    484 downloads

       (0 reviews)

    2 comments

    Submitted

  23. Effixian's Zeison Sha & Jal Shey Alternative 2021

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: TSL Effixian's Zeison Sha & Jal Shey Alternative 2021
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    -----------------------
    DESCRIPTION
    -----------------------
    This mod replaces all Zeison Sha and Jal Shey armors and adds a few variations that you can only cheat in*.
    I've tried to keep them in line with each other, but there's quite a few differences between the female and male versions.
    The female version uses the Atris 3D robe model (provided by DarthParametric) and the male uses the Disciple's model.
    * Apart from that, without TSLRCM and without cheating it's practically impossible to acquire some of these robes.
    https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Robes#Armor
     
    Armored Jedi Robe (item: a_robe_06)
    Replaces: Zeison Sha Initiate Armor
    • Dantooine (Enclave Courtyard) - Purchased from Daraala
    Files: PFBM02, PMBM02 & ia_ClassZS_002
    Cost: 350-490
    Cannot Equip: Bao-Dur
    Defense Bonus: 4
    Max Dexterity Bonus: +4
    Saves: Fortitude +1
    Does not restrict use of force powers.
    Polar Historian Robe (item: a_robe_07)
    Replaces: Jal Shey Neophyte Armor
    • Onderon (Merchant Quarter) - Purchased from Gegorran
    • Nar Shaddaa (Refugee Landing Pad) - Purchased from Geeda after opening up trade routes
    Files: PFBM03, PMBM03 & ia_ClassZS_03
    Cost: 570-840
    Cannot Equip: Bao-Dur
    Defense Bonus: 3
    Max Dexterity Bonus: +4
    Charisma: +1
    Skills: Persuade +1
    Does not restrict use of force powers.
    Ansata Librarian Robe (item: a_robe_11)
    Replaces: Jal Shey Advisor Armor *
    • This item is either very common or randomly placed throughout the game.
    Files: PFBM07, PMBM07 & ia_ClassZS_07
    Cost: 1300
    Cannot Equip: Bao-Dur
    Defense Bonus: 3
    Max Dexterity Bonus: +4
    Skills: Persuade +1
    Charisma: +2
    Wisdom: +1
    Does not restrict use of force powers.
    Robe of the Living Force (item: a_robe_16)
    Replaces: Zeison Sha Warrior Armor
    • This item is either very common or randomly placed throughout the game.
    Files: PFBM01, PMBM01 & ia_ClassZS_001
    Cost: 5000
    Cannot Equip: Bao-Dur
    Defense Bonus: 5
    Max Dexterity Bonus: +4
    Saves: Fortitude +1
    Does not restrict use of force powers.
    Ancient Master Robe (item: a_robe_20)
    Replaces: Jal Shey Mentor Armor
    • This item cannot be obtained through any conventional means.
    Files: PFBM06, PMBM06 & ia_ClassZS_006
    Cost: 11500
    Cannot Equip: Bao-Dur
    Defense Bonus: 4
    Max Dexterity Bonus: +4
    Skills: Persuade +1
    Charisma: +4
    Wisdom: +1
    Does not restrict use of force powers.
    Sith Lord Robe (item: a_robe_26)
    Replaces: Darth Malak's Armor
    TSLRCM only, this item is not random loot in the vanilla game.
    Files: PFBM05, PMBM05 & ia_ClassZS_005
    Cost: 25000
    Cannot Equip: Bao-Dur
    Defense Bonus: 7
    Max Dexterity Bonus: +4
    Restricted to: Dark Side
    Strength: +1
    Regeneration: 2
    Does not restrict use of force powers.
    Armored Dark Jedi Robe (item: a_robe_37)
    • This item can only be obtained through cheats (giveitem a_robe_27).
    Files: PFBM08, PMBM08 & ia_ClassZS_008
    Cost: 350
    Cannot Equip: Bao-Dur
    Defense Bonus: 5
    Max Dexterity Bonus: +4
    Strength: +1
    Saves: Fortitude +1
    Does not restrict use of force powers.
    Sith Inquisitor Robe (item: a_robe_38)
    • This item can only be obtained through cheats (giveitem a_robe_28).
    Files: PFBM09, PMBM09 & ia_ClassZS_009
    Cost: 350
    Cannot Equip: Bao-Dur
    Defense Bonus: 4
    Max Dexterity Bonus: +4
    Skills: Persuade +1
    Charisma: +4
    Wisdom: +2
    Does not restrict use of force powers.
    -------------------------
    INSTALLATION
    -------------------------
    Extract the zip somewhere, copy the files to your override folder.
    You don't need to start a new game, but Zeison Sha and Jal Shey armors that you have acquired will keep their original item name.
    You can choose to only take parts of this mod, for example leave out the changed item names, male or female updates, icons. Feel free to contact me for help with that.

    * Note: Similar to my Zeison Sha & Jal Shey Reskin 2020 mod:
    In the vanilla game the Jal Shey Neophyte Armor (a_robe_07) and the Jal Shey Advisor Armor (a_robe_11) use the same texture and icon. I've changed that in this mod. However it won't change a Jal Shey Advisor Armor (=Ansata Librarian Robe) item that you've already acquired in a save. That said, you don't need to start a new game if you want to use this mod, if you do already have the Jal Shey Advisor Armor (=Ansata Librarian Robe) then it will simply look the same as the Jal Shey Neophyte Armor (=Polar Historian Robe).
    ----------------------------
    COMPATABILITY
    ----------------------------
    This mod will conflict with other mods that change the Zeison Sha and Jal Shey armors. This includes a couple of my own mods.
    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override:
    a_robe_06.uti
    a_robe_07.uti
    a_robe_11.uti
    a_robe_16.uti
    a_robe_20.uti
    a_robe_26.uti
    a_robe_37.uti
    a_robe_38.uti
    ia_ClassZS_001.tga
    ia_ClassZS_002.tga
    ia_ClassZS_003.tga
    ia_ClassZS_005.tga
    ia_ClassZS_006.tga
    ia_ClassZS_007.tga
    ia_ClassZS_008.tga
    ia_ClassZS_009.tga
    PFBM01.tga
    PFBM01.txi
    PFBM02.tga
    PFBM03.tga
    PFBM05.tga
    PFBM06.tga
    PFBM07.tga
    PFBM08.tga
    PFBM09.tga
    pfbmm.mdl
    pfbmm.mdx
    PMBM01.tga
    PMBM01.txi
    PMBM02.tga
    PMBM03.tga
    PMBM05.tga
    PMBM06.tga
    PMBM07.tga
    PMBM08.tga
    PMBM09.tga
    pmbmm.mdl
    pmbmm.mdx
    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation.
    You will likely get permission to reuse material from this mod in your own mods if you simply ask me.
    --------------------
    THANKS TO
    --------------------
    DarthParametric for providing me with a headless Atris robe model
    With the above in mind, I'd like to also thank those that did a similar mod: mjpb3 and Oldflash
    Stoffe and Fred Tetra for the needed tools and tutorials
    waifu2x.udp.jp for offering free AI upscaling

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,236 downloads

       (0 reviews)

    0 comments

    Updated

  24. N-DReW's Bug Fix Collection for TSL

    N-DReW's Bug Fix Collection for TSL
    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.4.0 Release Date: 25.11.2024

    Installation:
    Please install The Sith Lords Restored Content Mod 1.8.6 FIRST, no exceptions.
    It is highly advised to install the KOTOR 2 Community Patch before this mod, this is optional.
    This mod is divided into two parts, the TSLPatcher component and the Override Component.
    To install Override Component features, simply open their folders and copy their mod files to the Kotor 2 Override folder.
    To install TSLPatcher Component features, simply click on the HoloPatcher.exe, click install, and sit back and watch the installer do its magic.
    WARNING: It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.

    Description:
    My Bug Fix Collection is another bug fix mod, though unlike most bug fix mods that have been made for the Kotor games this mod is for Kotor 2 in particular. The popular TSLRCM and K2CP mods are two excellent mods that bug fix hundreds of bugs throughout the game... though they haven't fixed all the bugs. Since TSLRCM development is essentially finished and the K2CP dev team are focused on the K1CP mod, I made my own bug fix mods to squash the rest I could.
     
    Contents:

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.

    Incompatibilities:
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks:
    Bioware: For such an amazing game!
    Obsidian: For such an amazing sequel!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For both the HoloPatcher and for helping me debug this mod's HoloPatcher during the development of version 1.4!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,020 downloads

       (1 review)

    6 comments

    Updated

  25. Poison weapons and upgrades

    "Poison weapons and upgrades" mod for Star Wars Knights of the Old Republic II: The Sith Lords
    VERSION: 1.0
    RELEASE DATE: October 11, 2021
    AUTHOR: LoneWanderer
    ---------------------
    1.Description
    ---------------------
    Adds 3 poison weapons (2 with new models) and 6 melee upgrades with custom icons.
    KOTOR I had several poisoned weapons, which were quite fun to use, but in TSL poison damage type was limited to mostly useless or rarely used grenades, mines and droid special weapons. The goal of this mod is to make gameplay more varied and interesting by adding new obtainable poison weapons and upgrades.
    Weapons:
    Naga Sadow's Poison Blade - inside Korriban's Academy
    Poison Short Sword - can be bought from Samhan Dobo on Telos
    Sith Poison Double-Bladed Spear - from Dark Jedi Apprentice inside Freedon Nadd's tomb
    Upgrades (can be created using a workbench):
    Mild Poisonious Edge - Poison, Mild Damage DC 15 (requres skill: Stealth 6)
    Average Poisonious Edge - Poison, Average Damage DC 25 (requres skill: Stealth 14)
    Severe Poisonious Edge - Poison, Virulent Damage DC 30 (requres skill: Stealth 22)
    Deadly Poisonious Edge - Poison, Deadly Damage DC 50 (requres skill: Stealth 32)
    Average Weakening Edge - Poison, Average Weakness DC 20 (requres skill: Awareness 10)
    Deadly Weakening Edge - Poison, Deadly Weakness DC 40 (requres skill: Awareness 28)
    Since level cap was raised from 20 to 50 in TSL and autobalance system increases the level of enemies to match the level of Main Character, this means that in the latter half of the game most enemies will have very high resistance to poison, which makes it ineffective. To counter this imbalance, 2 additional levels of poison damage were added: Deadly Damage and Deadly Weakness. Also, to increase the chance of poisoning enemies, you can try lowering their Fortitude using, for example, Force Scream.
    As a bonus Poison Short Sword and Sith Poison Double-Bladed Spear have new models (see License information in section 6.Credits). The correct shadow models were kindly created by DarthParametric.
    CHEATS.
    'giveitem poisn_short_01' - Poison Short Sword
    'giveitem poisn_spear_01' - Sith Poison Double-Bladed Spear
    'giveitem sadow_blade_01' - Naga Sadow's Poison Blade
    'giveitem u_m_psn_edge_01' - Mild Poisonious Edge
    'giveitem u_m_psn_edge_02' - Average Poisonious Edge
    'giveitem u_m_psn_edge_03' - Severe Poisonious Edge
    'giveitem u_m_psn_edge_04' - Deadly Poisonious Edge
    'giveitem u_m_wkn_edge_01' - Average Weakening Edge
    'giveitem u_m_wkn_edge_02' - Deadly Weakening Edge
    ---------------------
    2.Installation
    ---------------------
    Run "TSLPatcher.exe" installer and select your TSL folder.
    -------------------------
    3.Uninstallation
    ------------------------
    Delete installed files of the mod from Override folder. Copy the files (except dialog.tlk) within the generated "backup" folder and place them in the Override folder, place dialog.tlk in your TSL folder.
    If you installed other mods after this one that modify dialog.tlk, iprp_onhitdc.2da, itemcreate.2da, itemcreatemira.2da, poison.2da, upgrade.2da, then you should uninstall those mods first.
    -----------------------
    4.Compatibilty
    -----------------------
    This mod is compatible with TSLRCM.
    New weapons use model variation 20 of short sword and double-bladed sword. New upgrades use item icon slots ip_pltuseitm_113 - ip_pltuseitm_118. If items from other mods use these model variations or slots, then they will overwrite each other appearance.
    -----------------------
    5.Permissions
    ----------------------
    This mod may not be modified or distributed without the explicit permission of the author.
    This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
    --------------
    6.Credits
    --------------
    Poison Short Sword uses model "Modern Sword" (https://skfb.ly/669CC) by Vladimir that is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
    Sith Poison Double-Bladed Spear uses model "Spear" (https://skfb.ly/6sWQT) by DafVader that is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
    Fred Tetra - KOTOR Tool
    TK102 - DLG Editor
    Stoffe and Fair Strides - TSLPatcher
    Blue - KotOR Scripting Tool
    Special Thanks to DarthParametric for creating models used as weapons' shadows
    ----------------
    7.Contact
    ---------------
    PM me on DeadlyStream or Nexus.
    Disclaimer
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

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