743 files

  1. Nar Shaddaa Docks Repair

    The most crucial mod you have yet to install! There is a gap in one of the walls at the Nar Shaddaa docks, alongside the third pillar from the left on the long-side exterior wall! You can see several of the interior apartment assets, including the Aqualish and Gran whispering to each other, through said gap. If you make use of Kexikus' High Quality Skyboxes II (and I highly recommend you do), the gap is even more noticeable. Fear not, dear Jedi, there is a fix. Download this mod and the wall is repaired. A good night's sleep will be yours again!*
    To Install:
    Download the 7z file and extract to your override folder. For the Steam version of the game, this can be found at "Steam\steamapps\common\Knights of the Old Republic II\override". You can unzip a 7z file using Archive Utility on macOS or by downloading a free program such as PeaZip for Windows/Linux.
    To Uninstall:
    Simply remove "Nar_Shaddaa_Docks_Fix" folder from your override folder.
    Included files:
    -303narb.mdl
    -303narb.mdx
    -303nard.mdl
    -303nard.mdx
    Compatibility:
    Users should expect full compatibility with any other mods, so long as they do not also affect/replace the above files.
    Acknowledgments:
    Thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender.
    *Disclaimer:
    Neither this mod nor its author guarantee improved quality of sleep as a result of this mod. Stay tuned for feature-inclusion in a future update.

    827 downloads

       (0 reviews)

    3 comments

    Updated

  2. Stylized Portraits TSL Created by Tinman888

    Stylized Portraits TSL Created by Tinman888
    by Sdub & Tinman888
    Version:
    1.3
    Description:    
    After seeing the release by @DylanRPG and the Portraits done by Tinman888 who is a magnificent artist.
    I reached out to Tinman888 and discovered that he had finished some TSL Portraits!
    After gaining permission by Tinmann888 to create a pack made from his TSL portraits I got to work.
    This pack included all main party members with dark side transitions, generic female portrait, and generic bearded/Non Bearded male portrait

    One thing to note, the Widescreen UI can be a bit wonky, especially for the Aspyr version on steam. So I highly suggest using a widescreen mod otherwise the Portraits can look stretched.
    I use a combination of these two.
    https://deadlystream.com/files/file/839-improved-widescreen-experience/
    &
    https://deadlystream.com/files/file/332-widescreen-ui-fix-for-knights-of-the-old-republic-2-the-sith-lords/
    Easy install, open the folders of the portraits you'd like to use and Just drop them into the override folder.
    To uninstall remove the implemented files.
    Big thanks to the KOTOR  Discord & Deadlystream
    Tinman888 for the wonderful art, you can see more of his art here! https://brandon_chen.artstation.com/ and on Instagram at @bchen.art
    and DylanRPG for the original pack which led me to discover the TSL portraits.

    3,497 downloads

       (0 reviews)

    4 comments

    Updated

  3. Khoonda Militia to Republic Soldier

    Since the Khoonda militia partner with the Republic Government, it is quite baffling that they did not receive any standard military gear in the vanilla version. Therefore to mitigate that ive made some of the Khoonda militias wear the Republic Soldier armour.  You simply need to copy the files into the override folder. 

    112 downloads

       (0 reviews)

    2 comments

    Submitted

  4. Ragged Refugees

    The drowtrodden residents of the Refugee Sector always appeared a bit too clean to me, dressed in the same outfit as your player character no less. Now they'll look the part with my implementation of an unused clothing variant (slightly edited) and a second one ported from the first game. Also applies to refugees by the landing pad.
    Credits:
    Fred Tetra for KotOR Tool.
    stoffe for TSLPatcher and ERFEdit, with updates by Fair Strides.

    654 downloads

       (2 reviews)

    0 comments

    Submitted

  5. PMHH01 HD with realistic beard

    also a new darkside transition changes are alot more subtle eyes start to darken and full darkside gives the eyes a amber yellowish appearance.
    Highly recommend that you use Squall Lionhart's fix with this mod as the vanilla head is bugged. @Squall Lionhart
     
    new_pmhh01.zip

    147 downloads

       (0 reviews)

    0 comments

    Updated

  6. TSL Widescreen Logos

    A mod for people who like the clean look of the original TSL logo, but also want reasonable clear graphics suited for a widescreen setup.
    This started as a few modifications to the TSL logo for my own use, trying to see what worked best. I started with the high-resolution version of the TSL logo used by DarthParametric for the KOTOR 2 Community Patch (K2CP). I then resized it a few times, recentered and reoriented it a few times, and took screenshots as I went to compare.
    This is *not* a widescreen mod. This is a logo replacer intended for people who are already using a widescreen mod like UniWS. 
    (Check out the subreddit mod build and follow the directions!)
    I am personally using a 1920x1080 widescreen setup with the Steam patch of the game. I cannot guarantee your results will look like mine.

     
    Install Instructions:
    - Download and unzip the mod.
    - Look through the 'screenshots' folder to compare the different options and pick one for yourself.
    - Find your chosen folder, copy the image (KOTOR2logo.tga) file within that folder, and paste it to your Override folder in KOTOR 2.
    If none of the options work for you, I've also included the raw source files so you can easily make your own.
    -------------
    How to Make Your Own:
    - Download and unzip the mod
    - Look through the 'source files' folder and open the raw logo.png file in your preferred photo editor (I use paint.net)
    - Resize the base image as desired.
    - Select the whole image, deselect all 100% transparent pixels, copy
    - Open whatever KOTOR2logo.tga file you wish to use as a reference; create a new layer on that image.
    - Paste the raw logo image onto the new layer, then move it around to the desired location.
    - Delete the original layer and 'Save As' a new logo file (ideally in a new folder)
    - Copy that new KOTOR2logo.tga file to 'Override' and start the game to see how it looks.
    -------------
    Credits:
    My thanks to DarthParametric for making the original K2CP logo image available to me via Discord.

    378 downloads

       (1 review)

    0 comments

    Submitted

  7. Effixian's Mira Alternative

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: TSL Effixian's Mira Alternative
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    -----------------------
    DESCRIPTION
    -----------------------
    This mod gives Mira a new look. It replaces her head with an edited version of the PFHC05 head from KotOR 1 and replaces her ballistic mesh jacket and default clothing with a ballistic mesh jumpsuit.
    You can install this mod at any point, but the jacket's item name and description will only change if Mira hasn't joined your party yet.
    Inspired by a request by darthquell on Steam.
    -------------------------
    INSTALLATION
    -------------------------
    Extract the zip somewhere, copy the files from the folder to your override folder.

    Don't want to replace the head? Then only copy:
    a_light_x09.uti
    P_MiraA.tga
    P_MiraAD01.tga
    p_mirabb.mdl
    p_mirabb.mdx
    ----------------------------
    COMPATABILITY
    ----------------------------
    This mod will only conflict with other mods that change the same textures or Mira's body or head model.
    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override:
    a_light_x09.uti
    P_MiraA.tga
    P_MiraAD01.tga
    p_mirabb.mdl
    p_mirabb.mdx
    p_mirah.mdl
    p_mirah.mdx
    P_MiraH.tga
    P_MiraHD1.tga
    P_MiraHD2.tga
    PO_pMira.tga
    PO_pMiraD1.tga
    PO_pMiraD2.tga
    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation.
    You will likely get permission to reuse material from this mod in your own mods if you simply ask me.
    --------------------
    THANKS TO
    --------------------
    Stoffe and Fred Tetra for the needed tools and tutorials
    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    377 downloads

       (0 reviews)

    2 comments

    Updated

  8. TSL 221tel Recut

    DESCRIPTION
    Moves the HK factory segment a little later and allows the player to skip it. Remote comes to inform the Exile about the departure of Bao-Dur and HK-47 at the Citadel station. There is however no info given what happened to Bao-Dur. Meaning this mod just tells the player that Bao-Dur has disappeared somewhere without telling where and why.
    DETAILED EXPLANATION
    You no longer go straight to the factory (if located) after dealing with Atris. Instead you skip to the conversation with Grenn in Citadel station. Atton is now healed for this conversation. When Grenn asks about Bao-Dur (moved earlier) and Atton wonders where he and possibly HK-47 went, Remote comes with news about him/them.
    After asking Remote some questions, you decide if you want to play the factory section or skip it. If you skip it, the game randomly decides if the droids that G0-T0 summons at Malachor V are HK-50 or HK-51 units. Otherwise you play the factory section like you normally would.
    After shutting down the factory, skipping it or if you haven't located it’s location, you resume the conversation with Grenn, when the Sith attack the station. The cutscene showing the Sith assassins was improved. There are no more changes after the conversation with Grenn ends.
    INSTALL INSTRUCTIONS
    - Extract archive
    - Run "TSLPatcher.exe"
    - Click "Install Mod"
    - Select Install directory
    - Done!
    UNINSTALL
    - Copy files from the backup folder to the game's "Modules" folder
    - Overwrite when asked

    171 downloads

       (0 reviews)

    1 comment

    Updated

  9. Request: No Max Dex On Jedi Armour

    Mod by TamerBill, requested by Nodood
    Zeison Sha armour and all its derivatives no longer have a maximum dexterity bonus (originally capped at +4).

    477 downloads

       (0 reviews)

    2 comments

    Submitted

  10. Effixian's Zeison Sha & Jal Shey Alternative 2021

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: TSL Effixian's Zeison Sha & Jal Shey Alternative 2021
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    -----------------------
    DESCRIPTION
    -----------------------
    This mod replaces all Zeison Sha and Jal Shey armors and adds a few variations that you can only cheat in*.
    I've tried to keep them in line with each other, but there's quite a few differences between the female and male versions.
    The female version uses the Atris 3D robe model (provided by DarthParametric) and the male uses the Disciple's model.
    * Apart from that, without TSLRCM and without cheating it's practically impossible to acquire some of these robes.
    https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Robes#Armor
     
    Armored Jedi Robe (item: a_robe_06)
    Replaces: Zeison Sha Initiate Armor
    • Dantooine (Enclave Courtyard) - Purchased from Daraala
    Files: PFBM02, PMBM02 & ia_ClassZS_002
    Cost: 350-490
    Cannot Equip: Bao-Dur
    Defense Bonus: 4
    Max Dexterity Bonus: +4
    Saves: Fortitude +1
    Does not restrict use of force powers.
    Polar Historian Robe (item: a_robe_07)
    Replaces: Jal Shey Neophyte Armor
    • Onderon (Merchant Quarter) - Purchased from Gegorran
    • Nar Shaddaa (Refugee Landing Pad) - Purchased from Geeda after opening up trade routes
    Files: PFBM03, PMBM03 & ia_ClassZS_03
    Cost: 570-840
    Cannot Equip: Bao-Dur
    Defense Bonus: 3
    Max Dexterity Bonus: +4
    Charisma: +1
    Skills: Persuade +1
    Does not restrict use of force powers.
    Ansata Librarian Robe (item: a_robe_11)
    Replaces: Jal Shey Advisor Armor *
    • This item is either very common or randomly placed throughout the game.
    Files: PFBM07, PMBM07 & ia_ClassZS_07
    Cost: 1300
    Cannot Equip: Bao-Dur
    Defense Bonus: 3
    Max Dexterity Bonus: +4
    Skills: Persuade +1
    Charisma: +2
    Wisdom: +1
    Does not restrict use of force powers.
    Robe of the Living Force (item: a_robe_16)
    Replaces: Zeison Sha Warrior Armor
    • This item is either very common or randomly placed throughout the game.
    Files: PFBM01, PMBM01 & ia_ClassZS_001
    Cost: 5000
    Cannot Equip: Bao-Dur
    Defense Bonus: 5
    Max Dexterity Bonus: +4
    Saves: Fortitude +1
    Does not restrict use of force powers.
    Ancient Master Robe (item: a_robe_20)
    Replaces: Jal Shey Mentor Armor
    • This item cannot be obtained through any conventional means.
    Files: PFBM06, PMBM06 & ia_ClassZS_006
    Cost: 11500
    Cannot Equip: Bao-Dur
    Defense Bonus: 4
    Max Dexterity Bonus: +4
    Skills: Persuade +1
    Charisma: +4
    Wisdom: +1
    Does not restrict use of force powers.
    Sith Lord Robe (item: a_robe_26)
    Replaces: Darth Malak's Armor
    TSLRCM only, this item is not random loot in the vanilla game.
    Files: PFBM05, PMBM05 & ia_ClassZS_005
    Cost: 25000
    Cannot Equip: Bao-Dur
    Defense Bonus: 7
    Max Dexterity Bonus: +4
    Restricted to: Dark Side
    Strength: +1
    Regeneration: 2
    Does not restrict use of force powers.
    Armored Dark Jedi Robe (item: a_robe_37)
    • This item can only be obtained through cheats (giveitem a_robe_27).
    Files: PFBM08, PMBM08 & ia_ClassZS_008
    Cost: 350
    Cannot Equip: Bao-Dur
    Defense Bonus: 5
    Max Dexterity Bonus: +4
    Strength: +1
    Saves: Fortitude +1
    Does not restrict use of force powers.
    Sith Inquisitor Robe (item: a_robe_38)
    • This item can only be obtained through cheats (giveitem a_robe_28).
    Files: PFBM09, PMBM09 & ia_ClassZS_009
    Cost: 350
    Cannot Equip: Bao-Dur
    Defense Bonus: 4
    Max Dexterity Bonus: +4
    Skills: Persuade +1
    Charisma: +4
    Wisdom: +2
    Does not restrict use of force powers.
    -------------------------
    INSTALLATION
    -------------------------
    Extract the zip somewhere, copy the files to your override folder.
    You don't need to start a new game, but Zeison Sha and Jal Shey armors that you have acquired will keep their original item name.
    You can choose to only take parts of this mod, for example leave out the changed item names, male or female updates, icons. Feel free to contact me for help with that.

    * Note: Similar to my Zeison Sha & Jal Shey Reskin 2020 mod:
    In the vanilla game the Jal Shey Neophyte Armor (a_robe_07) and the Jal Shey Advisor Armor (a_robe_11) use the same texture and icon. I've changed that in this mod. However it won't change a Jal Shey Advisor Armor (=Ansata Librarian Robe) item that you've already acquired in a save. That said, you don't need to start a new game if you want to use this mod, if you do already have the Jal Shey Advisor Armor (=Ansata Librarian Robe) then it will simply look the same as the Jal Shey Neophyte Armor (=Polar Historian Robe).
    ----------------------------
    COMPATABILITY
    ----------------------------
    This mod will conflict with other mods that change the Zeison Sha and Jal Shey armors. This includes a couple of my own mods.
    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override:
    a_robe_06.uti
    a_robe_07.uti
    a_robe_11.uti
    a_robe_16.uti
    a_robe_20.uti
    a_robe_26.uti
    a_robe_37.uti
    a_robe_38.uti
    ia_ClassZS_001.tga
    ia_ClassZS_002.tga
    ia_ClassZS_003.tga
    ia_ClassZS_005.tga
    ia_ClassZS_006.tga
    ia_ClassZS_007.tga
    ia_ClassZS_008.tga
    ia_ClassZS_009.tga
    PFBM01.tga
    PFBM01.txi
    PFBM02.tga
    PFBM03.tga
    PFBM05.tga
    PFBM06.tga
    PFBM07.tga
    PFBM08.tga
    PFBM09.tga
    pfbmm.mdl
    pfbmm.mdx
    PMBM01.tga
    PMBM01.txi
    PMBM02.tga
    PMBM03.tga
    PMBM05.tga
    PMBM06.tga
    PMBM07.tga
    PMBM08.tga
    PMBM09.tga
    pmbmm.mdl
    pmbmm.mdx
    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation.
    You will likely get permission to reuse material from this mod in your own mods if you simply ask me.
    --------------------
    THANKS TO
    --------------------
    DarthParametric for providing me with a headless Atris robe model
    With the above in mind, I'd like to also thank those that did a similar mod: mjpb3 and Oldflash
    Stoffe and Fred Tetra for the needed tools and tutorials
    waifu2x.udp.jp for offering free AI upscaling

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,209 downloads

       (0 reviews)

    0 comments

    Updated

  11. N-DReW's Bug Fix Collection for TSL

    N-DReW's Bug Fix Collection for TSL
    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.4.0 Release Date: 25.11.2024

    Installation:
    Please install The Sith Lords Restored Content Mod 1.8.6 FIRST, no exceptions.
    It is highly advised to install the KOTOR 2 Community Patch before this mod, this is optional.
    This mod is divided into two parts, the TSLPatcher component and the Override Component.
    To install Override Component features, simply open their folders and copy their mod files to the Kotor 2 Override folder.
    To install TSLPatcher Component features, simply click on the HoloPatcher.exe, click install, and sit back and watch the installer do its magic.
    WARNING: It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.

    Description:
    My Bug Fix Collection is another bug fix mod, though unlike most bug fix mods that have been made for the Kotor games this mod is for Kotor 2 in particular. The popular TSLRCM and K2CP mods are two excellent mods that bug fix hundreds of bugs throughout the game... though they haven't fixed all the bugs. Since TSLRCM development is essentially finished and the K2CP dev team are focused on the K1CP mod, I made my own bug fix mods to squash the rest I could.
     
    Contents:

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.

    Incompatibilities:
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks:
    Bioware: For such an amazing game!
    Obsidian: For such an amazing sequel!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For both the HoloPatcher and for helping me debug this mod's HoloPatcher during the development of version 1.4!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    976 downloads

       (1 review)

    6 comments

    Updated

  12. Poison weapons and upgrades

    "Poison weapons and upgrades" mod for Star Wars Knights of the Old Republic II: The Sith Lords
    VERSION: 1.0
    RELEASE DATE: October 11, 2021
    AUTHOR: LoneWanderer
    ---------------------
    1.Description
    ---------------------
    Adds 3 poison weapons (2 with new models) and 6 melee upgrades with custom icons.
    KOTOR I had several poisoned weapons, which were quite fun to use, but in TSL poison damage type was limited to mostly useless or rarely used grenades, mines and droid special weapons. The goal of this mod is to make gameplay more varied and interesting by adding new obtainable poison weapons and upgrades.
    Weapons:
    Naga Sadow's Poison Blade - inside Korriban's Academy
    Poison Short Sword - can be bought from Samhan Dobo on Telos
    Sith Poison Double-Bladed Spear - from Dark Jedi Apprentice inside Freedon Nadd's tomb
    Upgrades (can be created using a workbench):
    Mild Poisonious Edge - Poison, Mild Damage DC 15 (requres skill: Stealth 6)
    Average Poisonious Edge - Poison, Average Damage DC 25 (requres skill: Stealth 14)
    Severe Poisonious Edge - Poison, Virulent Damage DC 30 (requres skill: Stealth 22)
    Deadly Poisonious Edge - Poison, Deadly Damage DC 50 (requres skill: Stealth 32)
    Average Weakening Edge - Poison, Average Weakness DC 20 (requres skill: Awareness 10)
    Deadly Weakening Edge - Poison, Deadly Weakness DC 40 (requres skill: Awareness 28)
    Since level cap was raised from 20 to 50 in TSL and autobalance system increases the level of enemies to match the level of Main Character, this means that in the latter half of the game most enemies will have very high resistance to poison, which makes it ineffective. To counter this imbalance, 2 additional levels of poison damage were added: Deadly Damage and Deadly Weakness. Also, to increase the chance of poisoning enemies, you can try lowering their Fortitude using, for example, Force Scream.
    As a bonus Poison Short Sword and Sith Poison Double-Bladed Spear have new models (see License information in section 6.Credits). The correct shadow models were kindly created by DarthParametric.
    CHEATS.
    'giveitem poisn_short_01' - Poison Short Sword
    'giveitem poisn_spear_01' - Sith Poison Double-Bladed Spear
    'giveitem sadow_blade_01' - Naga Sadow's Poison Blade
    'giveitem u_m_psn_edge_01' - Mild Poisonious Edge
    'giveitem u_m_psn_edge_02' - Average Poisonious Edge
    'giveitem u_m_psn_edge_03' - Severe Poisonious Edge
    'giveitem u_m_psn_edge_04' - Deadly Poisonious Edge
    'giveitem u_m_wkn_edge_01' - Average Weakening Edge
    'giveitem u_m_wkn_edge_02' - Deadly Weakening Edge
    ---------------------
    2.Installation
    ---------------------
    Run "TSLPatcher.exe" installer and select your TSL folder.
    -------------------------
    3.Uninstallation
    ------------------------
    Delete installed files of the mod from Override folder. Copy the files (except dialog.tlk) within the generated "backup" folder and place them in the Override folder, place dialog.tlk in your TSL folder.
    If you installed other mods after this one that modify dialog.tlk, iprp_onhitdc.2da, itemcreate.2da, itemcreatemira.2da, poison.2da, upgrade.2da, then you should uninstall those mods first.
    -----------------------
    4.Compatibilty
    -----------------------
    This mod is compatible with TSLRCM.
    New weapons use model variation 20 of short sword and double-bladed sword. New upgrades use item icon slots ip_pltuseitm_113 - ip_pltuseitm_118. If items from other mods use these model variations or slots, then they will overwrite each other appearance.
    -----------------------
    5.Permissions
    ----------------------
    This mod may not be modified or distributed without the explicit permission of the author.
    This mod can be reuploaded / posted on other sites only if it is unavailable both on DeadlyStream, and on Nexus, and there is no contact with the author for at least 3 months.
    --------------
    6.Credits
    --------------
    Poison Short Sword uses model "Modern Sword" (https://skfb.ly/669CC) by Vladimir that is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
    Sith Poison Double-Bladed Spear uses model "Spear" (https://skfb.ly/6sWQT) by DafVader that is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
    Fred Tetra - KOTOR Tool
    TK102 - DLG Editor
    Stoffe and Fair Strides - TSLPatcher
    Blue - KotOR Scripting Tool
    Special Thanks to DarthParametric for creating models used as weapons' shadows
    ----------------
    7.Contact
    ---------------
    PM me on DeadlyStream or Nexus.
    Disclaimer
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    184 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Non-Aligned passage for Sith Tomb

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date: 03.10.2021
     
    Installation:
    Simply copy and paste/drag and drop the file within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
    Uninstallation:
    Remove/delete the files from your Star Wars Knights of The Old Republic 2 override folder
     
    Description:
    You might be aware of the Sith Tomb found within the Cave on Korriban, and if you are, you might also be aware that only high Light Side and Dark Side players are allowed inside.
    In vanilla/TSLRCM, you need to be Level 9 or above whilst your alignment needs to be below 26 (High Dark Side) OR above 74 (High Light Side). 
    This mod will remove the alignment restrictions replacing it with a higher Level restriction. You now only need to be Level 15 or above to enter the tomb, this requirement doesn't conflict with the lore behind the tomb.
     
    Known Bugs:
    This mod shouldn't have bugs, but do keep in mind that the tomb is designed to be easier for Dark Side players and harder for Light Side players... it is unknown what would happen if a neutral player enters the tomb but most likely nothing noticeable would occur.

    But if anything does happen feel free to leave a bug report on Deadlystream.
     
    Incompatibilities:
    Is incompatible with anything that edits "sec_tomb.dlg".
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware: For such an amazing first game
    Obsidian: For such an amazing sequel
    Fred Tetra: For Kotor Tool 
    Sniggles: For requesting the mod on Discord 
    Everyone who downloads the mod!
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    853 downloads

       (0 reviews)

    3 comments

    Submitted

  14. TSL Effixian's Twi'lek PC Pack 2021

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: TSL Effixian's Twi'lek PC Pack 2021
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    -----------------------
    DESCRIPTION
    -----------------------
    This mod pack can add 12 female and 8 male Twi'lek player characters. Most are based on vanilla NPC Twi'leks and a few are unique.
    All have matching underwear and females get a unique Dancer's Outfit, based on the Bastila robes model.
    The dark side transitions are a bit more subtle than vanilla player characters (all become more pale, females get very subtle veins showing). The eyes become like yellow Sith eyes as seen in the movies. A few characters have something extra as they progress to the dark side, see the portraits in the screenshots.
    -------------------------
    INSTALLATION
    -------------------------
    Unzip somewhere. There's a folder "Installers", every character has its own installer there so you can only add one character if you like.
    There's 2 optional things for females included: "make the clothing the same as the underwear" and "add stats to the Dancer's Outfit item".
    If you really want to install them all then I'll admit, it's a bit tedious, but there's also benefits to this modular approach.
    If you install more than one female then the installer will give you 2 warnings about 2 files already being there, this won't cause problems.

    Steam version / Steam's TSLRCM:
    You can apply things to your Steam version of the game, you just need to point the installer(s) to the location where it stores your game. But...
    If you use the Steam version of TSLRCM then you need to point the installer(s) to its Workshop mod location.
    ----------------------------
    COMPATABILITY
    ----------------------------
    This mod adds new player characters and should not conflict with other mods.
    Using my Dancer's Outfit mod should also work in combination with this, in case you want to use that for The Handmaiden or Mira.
    -------------------------
    UNINSTALLING
    -------------------------
    1. For details on which files to clean up, see info.rtf inside the tslpatchdata folder of the character you've installed.
    2. If you've installed more than one of the characters and want to completely undo things then you should go into the backup folder of the one you've installed first and place the appearance.2da, heads.2da and portraits.2da from there back into your override folder. If you had no other mods before installing anything then removing these 3 files will do the trick.
    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation.
    That of course does not apply to a few parts of this mod that are 100% unchanged vanilla files. Some vanilla files have only been upscaled.
    You will likely get permission to reuse material from this mod in your own mods if you simply ask me.

    --------------------
    THANKS TO
    --------------------
    Stoffe and Fred Tetra for the needed tools and tutorials
    waifu2x.udp.jp for offering free AI upscaling
    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    2,143 downloads

       (1 review)

    15 comments

    Updated

  15. Bao-Dur's Liberator's/Oppressor's Armor 2021

    Bao-Dur's Liberator's\Oppressor's Armor 2021
    -------------------------------------------------------
    Authors: Kaidon Jorn/Effix
    Compatible with TSLRCM 1.8.5 - 1.8.6
    This mod adds a small quest to have Bao-Dur build his own non-force restrictive armor once he reaches 10th level . 
    It's important to talk to him as soon as he hits 10th level so you can get the quest parts afterward on Nar Shaddaa, which you will find in both Tien's shop and in the Serroco thugs area.
    The quest will have you find some military fatigues and armor plating so that he may build the new Liberator or Oppressor's Armor depending on your alignment.
    The armor itself is medium class 7 with a dexterity bonus of +3, and was lovingly reskinned by none other than Effix of DeadlyStream and Steam Workshop notoriety. All credit for the reskinned Jamoah Hogra armor goes to him.
    Run the .exe to install
    ***IMPORTANT***
    I strongly advise to install TSLRCM (and SLM) first before this mod. 
    =====================================================================================================================

    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE 
    IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
     

    907 downloads

       (1 review)

    10 comments

    Updated

  16. Schematic Lightsaber Mod 2021

    Schematic Lightsaber Mod 2021
    (SLM 2021)
    ===============================================================================================================
    for TSLRCM 1.8.5/1.8.6
    Author: Kaidon Jorn 
    Date: Autumn 2020-Summer 2021
      This is a large scale lightsaber mod which was built using TSLRCM 1.8.5. This lightsaber mod will not work properly without TSLRCM installed. It should be installed directly after the **DeadlySteam version** of TSLRCM 1.8.5 and on the **LEGACYPC version** of the game from Steam (NOT THE ASPYR VERSION).  
    IMPORTANT: Upon installation of this mod you must also open the file called "swkotor.ini" found in the main swkotor folder and under graphics options, you must edit the line "DisableVertexBufferObjects=1" to read "Disable Vertex Buffer Options=1", simply putting spaces between words. If this is not done you will see lightsaber hilt textures disappear depending on camera angle. 

      In this mod every party member that is trainable as Jedi will have a uniquely named lightsaber to build on the workbench through new dialog options after they have become Jedi. These initial dialogs will require color crystals to access but will then unlock that specific lightsaber to be built as many times as you like, as long as you have color crystals. These dialogs have been expanded quite a bit to offer a bit more immersion. Huge thanks to Fair Strides for his wonderful scripting help.
       In version 2021, lightsaber schematics have been redesigned so that you must equip it on your forearm and activate it like a forearm shield. They are destroyed once you are able to use them (they have a one minute cooldown), but will open the workbench dialog option to create them. You will still need to have at least one color crystal in your inventory and you must have completed your lightsaber quest in order to open the workbench options for them, since completing your lightsaber quest grants you the power to learn a schematic. 
      Both the Jedi Masters and Sith Lords have their own unique lightsabers to wield. These have upgraded stats, weathered and worn textures, and are collectible by the player. There are also two new quests to find the parts of two different lightsabers which you can then build on the workbench, one begins in the Telos military base and the other somewhere on Dxun. 
     
    2.0 ----------> 2021 Changes List
    ================================================================================================================
    All SLM Lightsaber's now use Crazy34's New Lightsaber Blade Models with ambient lighting! Thanks very much to him. All lightsaber schematics are now forearm equippable items that have a one minute cooldown before you can attempt to learn another schematic.  The Workbench dialog file has been expanded bigly to be able to deconstruct all SLM and vanilla game sabers. Sion's Pain and the Infernal Warrior's Lightsaber now use SithSpecter's Unstable Blade Textures with ambient lighting. The tank droid boss in the military base on Telos no longer drops the Telos Defender's Crystal. It now drops the first part that starts a quest to build that lightsaber model on the workbench. The saber itself is now called "Honorable Duelist Lightsaber", and has a gold blade and glow. A new (old) lightsaber model has returned and uses SithSpecter's Unstable Blade Textures. "Acheron's Frost" can now be aquired through a new quest that starts somewhere in the first visit of Dxun. Now compatible with Markus Ramiken's Workbench Crystal Attunement Mod. <<Only drop the .ncs script file into your Override folder, the workbench dialog file is already compatible.>> Training Sabers are now fully upgradeable and come with a 1-8 damage by themselves. Mandalorian War Leader's Lightsaber has been removed permanently and replaced by Redeemed Revan's Lightsaber. The schematic now drops in the tomb on Korriban. All of the looted lightsabers have been touched up in the texture department, giving them a weathered and/or worn look, and gave them all various stats. Eloquence now has a silvery blue blade and glow. Upgraded stats. All party member lightsaber building dialogs have all been rebuilt with excitingly new and fancy scripts from FairStrides of DeadlyStream fame and glory. They will all meditate on their crystals after building their lightsabers. Visas Marr now builds an old RandomSabers model I named "Miralukan Seer's Lightsaber". The Omen is held by her on the first meeting in the Ebon Hawk. Freedon Nadd's Lightsaber is now fully upgradeable standard blade saber. Bao-Dur's Liberator no longer uses the "chrome1" texture. Alderaanian Battle Saber had a model switch and now uses the old RandomSabers "Quillian" hilt. Master Vash's Redemption had a model switch, and now uses the old RandomSabers "Schism" hilt.  The Solace sabers now have a "pale gold" blade and glow. Freedon Nadd now has a seperate standard bladed hilt that you can find in the Sith tomb on Dxun. The crystal cave on Dantooine has extra crystals to aquire, it is tied to the "Weapon of the Jedi" questline. Compatibilty for M4-78 has not yet happened, but I will get to it eventually. (I hope...) Many other improvements I don't remember since I began rebuilding the mod back in October of 2020.         
    Install by running the .exe file called "SLM 2021"

    Removal: 
    1.) Open SLM's BACKUP folder - copy and paste all .MOD files into game's MODULES folder and let overwrite. 
    2.) Copy and paste party member .DLG files (including workbnch.dlg) and any .2DA files found in SLM's BACKUP folder into game's OVERRIDE folder and let overwrite.
    3.) Copy and paste the dialog.tlk found in SLM's BACKUP folder into KotOR2's main folder. Let overwrite.
    4.) Delete all saber files from the game's OVERRIDE folder. (tga's, .txi's, .mdl's, .mdx's, uti's)

    Notes:
    *Not compatible with any other saber mods (i.e. Varsity Puppet's Duplisaber, USM, HotOR, etc, etc) UNLESS it only changes the default hilt models. This mod uses (almost) every lightsaber model slot available (13 thru 255).
    *As always, do not try to put a crystal that was made for a double-bladed saber into a single-bladed saber (except Solace or the personal quest saber) or vice versa because it will crash your game.
    *As previously stated, you will not find Vash's or Kaah's hilts unless you have M4-78EP (1.2) and the SLM compatibility patch installed.
    *For companions like Visas, Mira, and Kreia, it's probabaly a good idea to stand off to one side of them when starting their saber making dialogs. They may get stuck trying to path find.
    *All 13 schematics should be in your possession after helping Talia or Vaklu on Onderon. All dropped saber loot should be in your possession after the Nihilus fight, except Sion's.
    *If you want Nihilus' lightsaber you must ask Visas for it. It will come with the mask.
    *Kreia's Peragus saber is lost after Sion cuts her hand off. Don't expect it back.
    * Do not try to disassemble a hilt that is already equipped by a party member. If you want to switch a party member's saber, make the new one first, then equip it on them before disassembling the one they had (or be controlling the character you want to disassemble on). No clue why this happens but it will crash the game.
    * At time of release, there may be a small bug in 903MAL where Sion dosen't walk to his spot where the assassins circle around him directly after the Atton fight. (903Kreia.dlg) (((UPDATE:7/7/2021 It works fine)))
     
    Credits:
    Special thanks to Crazy34 for releasing his new saber blade models and letting me convert all my lightsabers to his blade models.
    Thanks to Fair Strides for all the scripting help, he basically came up with the force power script that allows you to learn a schematic. I just modified it to what I needed.
    Thanks to SithSpecter for use of his unstable blade textures.
    Thanks to VP (and all the Holowan Labs modders) for coding and general modding help over the years.
    Thanks to Deadman for making the training sabers power on and off and providing the textures.
    Thanks to DeadlyStream for hosting my mods.

    1.0 - 2.0 changes list
    ==================================================================================================================
    Redesigned lightsaber schematics into usable items that you "learn". Learning the schematic sets the boolean to "true" so it is memorized in the workbench dialog file, and the schematics are no longer cluttering up your inventory. It is no longer possible for Disciple to get stuck on the MedBay wall inside the Ebon Hawk since I made him jump to the workbench like Atton does. He will still walk back to the MedBay. Further developed party member saber building dialogs of all party members so alignment will matter. Added new scenes so that Kreia and Visas will now meditate on their crystals. Adjusted hit points or stats on some of the added bosses. Updated the dialog for Atris' Telos Academy schematic crate. Integrated Apostle Saber Addon patch and renamed them to "Solace", gave them unique blade color, made a new encounter for them in Dantooine Enclave sub-level. Returned them to the original chrome texture (baremetal didn't look right). Updated icons. Integrated Training Sabers from my TOR Sabers Mod. Credit to Darth Deadman for adding the energy fields that power on and off like a lightsaber on those. Added new double-bladed saber "Elite Assassin's Saberstaff".  Made assassins in Sith Academy on Korriban wield double-bladed lightsabers. Remade alot of lightsaber icons. Updated textures on several saber hilts. Cut down on the use of chrome hilts alot. Reshaded most of the ones that still use it. Eloquence now has a cerulean blade. The cyan core/blue one from 1.0 was not up to par with the rest so I got rid of it. Master Vash now has an entirely new model from the archives, she now wields the 'Aggressor'. Updated all necessary files. Renamed Vrook's saber to 'Vigilance'. Updated all necessary files. Fixed Saquesh not giving the Alderaanian Battle Saber schematic as he should have been if you help the Exchange. Fixed Kreia taking the long way around to the workbench. Finally retired my beautiful 4900 poly Acheron Saber and gave Sion an old RandomSabers model ("the Banshee") with a "scratched up" texture, a much larger scaling and a deeper red blade/pinker core. Added new powerup and powerdown sounds for sabers. Renamed the old 'Warrior's Lightsaber' found in the Korriban Tomb to 'Fury'. Rewrote and rescripted the dialog for the Sith Ghost encounter in the Korriban Tomb. Added 'Infernal Warrior's Lightsaber' with a dark orange blade and a new boss in the late game Citadel Station to beat you over the head with it.  Rescaled and reskinned Revan's TOR saber. Made a new saber mod (Revan's Canonical TOR Sabers) as a seperate add-on that is compatible with this one as the way to get that saber model - *though it will replace 'Mandalorian War Leader's'*. Readjusted stats on a few of the dropped sabers. Wrote descriptions for Master's sabers. Buffed Darth Traya (Atris) for Telos Academy fight and Darth Nihilus just a little.  
    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
     

    2,930 downloads

       (0 reviews)

    52 comments

    Updated

  17. K2 Armor Nitpicks

    ___________________________________________________________
    A bundle of my personal nitpicks to the armory of TSL. This compilation aims to rectify duplicates among other miscellaneous stuff. All the new textures are supposed to fit in, look like they belong. Hopefully they're up to standard.
    ~ M'uhk'gfa uses a new texture. No longer a duplicate.
    ~ Mandalorian Combat Suit uses a new texture. No longer a duplicate.
    ~ Heavy Battle Armor uses the unused PBH01 texture. No longer a duplicate and consistent with K1.
    ~ Echani Shield Suit uses the unused PBD07 texture. No longer a duplicate.
    ~ New fixed icon for Echani Heavy Armor. Let's just ignore the fact that it's obviously Mandalorian in design.
    ~ Reinforced Fiber Armor touched up item description. Since I'm not changing the texture, this is the least I can do because this armor most definitely isn't made of tree fibers like in the first game.
    ~ Jal Shey Neophyte Armor uses the unused PBM04 texture. No longer a duplicate.
    ~ New icon for Mandalore's Armor.
    ___________________________________________________________
    Bonus restorations/others:

    521 downloads

       (0 reviews)

    6 comments

    Updated

  18. Honest Merchant (TSLRCM)

    Brothers Dendis and Samhan Dobo decided to set up shop on the Telos citadel station. While Samhan opted to aquire his merchandise from dubious channels, Dendis kept himself, his inventory, and his prices, modest and ethical. This is why after TSLRCM I find it hard to believe that Dendis Dobo runs an honest but struggling business when I check his wares and see top-of-the-line gear and belongings of famous Jedi on sale.
    This mod was quickly whipped up to revert his store to it's original state. It goes without saying you should install this only if you're using TSLRCM.
    _________________________________________________________________________________________________
    KTool..........................................................Fred Tetra
    TSLPatcher.....................................................stoffe & Fair Strides
    DeNCS..........................................................JdNoa & Dashus

    6,944 downloads

       (0 reviews)

    6 comments

    Submitted

  19. Ludicrously Overpowered Stats

    This is my very first mod, and actually, quite a simple one at that. All this really does is give your player-character some extremely powerful stats at the start of the game. Perfect for those of us who are too lazy to do it properly.
     
    This will work with TSLRCM + M4-78EP, for those who are curious.

    3,029 downloads

       (0 reviews)

    1 comment

    Submitted

  20. Featgain

    I tried using the Ultimate Feat mod but midway through the level I became too powerful and all the feats got assigned. To mitigate that I've edited the feats gain file to have only 3 instead of 4 so that we don't become too powerful midway through the game. Thank you and I hope you guys like it. 
     
     

    936 downloads

       (0 reviews)

    0 comments

    Updated

  21. Onderon Soldier skin Change to Republic Soldier

    It makes sense that since Republic government and onderon are working together. They should have garrisoned Republic soldiers hence I changed some of the onderon soldiers into Republic officers and soldiers. Please keep it mind that this is an appearance.2da file and it needs to be placed first before adding other mods. 
     
     
     
     
    onderon_sold.zip

    91 downloads

       (0 reviews)

    1 comment

    Updated

  22. Default Hilt Replacement Mod

    DHRM 8.2
    ----------------------
    Kaidon Jorn May 2021
    This mod will replace the default vanilla game saber models into new higher poly lightsaber models, each color of blade has it's own unique hilt, with Crazy34's new 3-D lightsaber blade models. This time I removed my old hilt for the yellow bladed saber and changed it to a model I made years ago for SotOR (K1) and made it into a double bladed version as well. 
    I can't say enough about Crazy34's new blade model and textures (which I tweaked to my own preferences), his work has really changed the game on these and it's something a lot of us have been wanting for many years. Kudos to him for all his hard work, I might not have done all this if it weren't for him. They will be enjoyed for years to come.

    To install run the .exe and choose the location of the game (not the override itself).
    To uninstall take them all back out.
     

    3,056 downloads

       (1 review)

    9 comments

    Updated

  23. Ultrawide UI & dialog/letterboxing fix (for UniWS, 21:9)

    This mod fixes UI stretching that happens when playing K2 on ultrawide resolutions (21:9). In addition, even after patching the game .exe with UniWS to play in ultrawide, your character's replies are invisible, making the game impossible to play. I provide a method to fix this issue (using Hex editing).
    Simply fixing the UI stretching is unsatisfactory, as the game UI is not adapted for ultrawide screens. This results in an elongated, ugly and impractical UI. The text boxes are too large,the buttons too wide and too spread out on the screen. As a result, interacting with the UI is tiresome and requires way too much eye and mouse motion. Therefore I opted to redesign the game UI so that everything is centered on the screen and easier to access. The downside is that many spots are left black, which is not visually pleasing.
    I believe the letterboxing fix can be useful to people running 1366x768 and who cannot see dialogs.
     
    Disclaimer:
    This mod was only tested with the GoG version of the game (i.e. without the Aspyr patch), upscaled using UniWS to 3440x1440. I do not know how the UI files would look using either Flawless Widescreen or the Aspyr version. I have not tried any other ultrawide resolution.
    The UI fix is not fully tested, and some parts of the game may still contain some stretched elements.
     
    Installation instructions - stretched UI:
    Simply download and extract ultrawide_ui_fixes.zip, then copy the files from the downloaded override folder into your game override folder.
     
    Installation instructions - letterboxing fix:
    Here is the entire procedure to properly patch your game exe so that it runs in ultrawide. We are aiming at doing 3 things:
    1. Use UniWS to automatically patch your swkotor2.exe to the right resolution, following this video 2. Manually Hex edit your swkotor2.exe to play movies in your native resolution, following this video. The hidden benefit is that it will speed up your game loading because you will not have to change resolutions to play the logos movie. 3. Manually Hex edit the game to change the letterboxing scaling, restoring your ability to see dialog options in game. In K1, this was done by the excellent  KotOR High Resolution Menus, but there seems to be no equivalent for K2. Before doing any of this, backup your game exe !!
     
    1. I will not provide any instruction for step 1 because UniWS is pretty straightforward.
     
    2. Even though step 2 is well explaines in Xuul's video, I will provide here text instructions.
    Once you have performed step 1, you need to download and install a hex editor (such as HxD). Open your swkotor2.exe with your hexadecimal editor, and look for the Hex strings:
    80 02 00 00 75 15 81 3D E8 C1 80 00 E0 01 80 02 00 00 C7 44 24 10 E0 01 In both these lines, 80 02 and E0 01 are the width (respectively height) at which videos are played, in hexadecimal. You need to change them with your desired width and height.
    First, use a hexadecimal converter to convert your desired width and height into hexadecimal. For the hexadecimal values to be read by the game, you need to swap the digits pair-wise for each value (if that is not clear, an example is provided below). Finally, you can replace 80 02 and E 01 by your own values in the lines above.
    Example: for 3440x1440. First you convert them to hexadecimal, giving 0D 70 and 05 A0. Then you swap the two pairs of figures, giving 70 0D and A0 05. Then you just need to replace 80 02 by 70 0D, and E0 01 by A0 05. The resulting lines should look like:
    70 0D 00 00 75 15 81 3D E8 C1 80 00 A0 05 70 0D 00 00 C7 44 24 10 A0 05 That was step 2. Don't close the hex editor, we still have one step to do.
     
    3. For step 3, we need to locate the letterbox scaling value into the game exe. You need to locate the hex string
    5F 70 00 00 B9 6D DB 3E 20 EE 70 00 00 A7 40 00 The value of the letterbox scaling is B9 6D DB 3E. This is too small, making the bottom part of the letterbox -hence your dialog options-  invisible on ultrawide. You need to replace it with a higher value ( 4A 92 A4 3E, as suggested for widescreen by K1 HR Menus works fine, but feel free to enter your own value). You need to replace B9 6D DB 3E with 4A 92 A4 3E, giving:
    5F 70 00 00 4A 92 A4 3E 20 EE 70 00 00 A7 40 00 Now save and enjoy !
     
    Known issues:
    the feat/power selection tree, at character creation or levelling up doesn't look nice and there's too much space between the icons. Unfortunately, it doesn't seem to scale like the rest of the UI, and I don't know how to fix it for now loading screens still look stretched, the solution here is to edit the loading screens directly and not the UI I did not rescale the pazaak screen, as I would also need to rescale the background pazaak texture for it not to be ugly  
    Incompatibilities:
    This mod will not be compatible with any mod that alters the UI. The only I can think of right now is TSL galaxy map fix pack, at least the version which changes the planet position. My mod will put the planet positions to their vanilla spot.
     
     
    Credits:
    Visual KOTOR Gui Editor, an awesome tool for gui editing KOTOR Tool, to extract game files tpcview KotOR High Resolution Menu for finding the letterboxing fix in K1,  

    1,099 downloads

       (0 reviews)

    0 comments

    Updated

  24. KotOR Items in TSL

    It always bothered me that TSL changes textures and stats of weapons from KotOR. I have restored most ranged weapons and some armors. I will try to change more. Put the .uti files in your Override folder to have these items back.

    333 downloads

       (0 reviews)

    0 comments

    Updated

  25. Ebon Hawk Armband

    NOTE : This is included with the Expanded Galaxy Project already.
    WARNING : Using this in close proximity to an NPC can cause them to disappear when returning from the Ebon Hawk.
    This armband acts like the Return to Hideout / Ebon Hawk Button on the map from the first game allowing you to return to the Ebon Hawk then quickly return to where you were, just wear it and use it like you would any shield or armband item.
    For now you must cheat this item into the game using “giveitem ebon_armband"
    To enable cheats add the following line "EnableCheats=1" anywhere under "[Game Options]"
    so like below.
    "[Game Options]
    EnableCheats=1"
    Let me know how everybody gets on with it and where you all think I should place it in game.
    Thor110

    370 downloads

       (0 reviews)

    3 comments

    Updated