743 files

  1. Darth Nihilus Robes

    These robes will make you look like Darth Nihilus, and have some very powerful stats.
    They were made on request for somebody, although I forget who now (sorry).
    You can get them in-game on Darth Nihilus'corpse, or by typing into the console 'giveitem a_robe_99'.
     
    I made this mod a long, long time ago, so the chances are that it's not compatible with TSLRCM.

    1,159 downloads

       (1 review)

    0 comments

    Submitted

  2. Fork Short Lightsabers

    Co-authored with oldflash.
     
    This mod adds a whole set of new short lightsabres - one for each lightsabre colour available in the game, and their crystals to the game. They can be found in the Enclave Sublevel on Dantooine, in the secure storage area.

    1,140 downloads

       (2 reviews)

    5 comments

    Submitted

  3. Lightsaber and Force Form Band

    This mod consists of an arm-band for KotOR II which allows the user to give themselves any force or lightsaber form
    they wish, regardless of class or place in the plot. This is meant to be a cheat item, so the player will have to
    cheat it into the game. The code is “giveitem di_forms”, without the quotes.
     
    WARNING: This mod may cause problems with learning forms from the Jedi Masters.

    593 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Modder's Resource: Shuttle

    By JCarter and Darth InSidious
     
    This isn't a mod so much as a modder's resource.
    JCarter426 discovered a "shuttle interior" in the game files area
    that was never used by Obsidian, and I've made up some module files
    so you can get to it.
     
    The "module" folder is exclusively for the use of modders, and is not
    needed to make the mod run; it is only if you want to edit things that
    you will need this folder.

    290 downloads

       (2 reviews)

    0 comments

    Submitted

  5. Qu Rahn's Lightsaber

    This mod adds a new lightsaber to the game, based on that of Qu Rahn, as seen in the Dark Forces games. It has an animated blade, that shifts colour between blue and green. It must be cheated into the game. The code for the saber crystal is “di_lcrys_12”, without the quotes. There is only a standard lightsaber model – do not attempt to use the crystal in a short or doublesaber, as this will crash your game.

    1,515 downloads

       (1 review)

    2 comments

    Submitted

  6. Remote is Workbench and Lab Station

    This mod makes it so that you can use Remote as a workbench or lab station while on the move, in case you need to upgrade something or use a few components on the move.

    909 downloads

       (1 review)

    2 comments

    Submitted

  7. Sword of Gith

    This mod is a new sword model, based on the Silver Sword of Gith
    from Neverwinter Nights 2 and its expansion, Mask of the Betrayer.
    The weapon is not available in-game as it's a bit too high-fantasy
    to fit.
     
    To get it, type "giveitem di_sog" into the console.

    291 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Azgath N'Dul's Tomb Patch

    Kemar Elim will now appear on Onderon after you arrive back there the second time, enabling
    the completion of the sidequest. He's out of the way of the soldiers, so you may have to
    search a little to find him. Also, be warned that you can _only_ start the quest the first time you
    go to Onderon. If you try to do so the second time, he won't speak to you.
     
    I've also cleaned things up with the holocron in the tomb a bit, so that it's less...messy. Hopefully,
    this will eliminate any errors.

    3,963 downloads

       (2 reviews)

    10 comments

    Updated

  9. Azgath N'Dul's Tomb

    This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul.
    You will find it between the tombs of Ajunta Pall and Tulak Hord.
    A couple of robes will come out funny if you are using oldflash's Final Touch - The Chatos Robes, the Sith Lord Robes and the Robes of Azgath N'Dul.
    This is because of a model change that mod introduces.
    They won't crash your game, but they will look a bit odd.
     
    This mod adds: ten new robes, three new armours, four new weapons, two weapons I've released separately before,
    a new belt, a new pair of gloves and a new Force Power, not to mention many other items that can be created by the Force Transmutation Device.
    I've tried to keep the stats fairly balanced, but that's by my judgment.
     
    N.B.: Robes included in this mod may not be compatible with robe mods which you have installed.
     
    Please be sure to download kyrie's changes.ini fix before installing this mod (click here), and then the 2.2 patch.

    8,589 downloads

       (3 reviews)

    20 comments

    Updated

  10. Extended Carth Meeting

    1. Description:
    ----------
     
    This is an improved version of the Carth audience.
     
    *Restored the option to deny Carth an audience.
    *Additional changes based on developer notes.
    *Bug fixes and tweaks to this scene to make it run smoothly.
     
    Female Revan version
    This mod scene:
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) TSLRCM 1.8.3 Required
    This is a mod for TSLRCM, it will not work otherwise. So have that installed.
    To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run 'install.exe' from within the "Main Patch" folder.
     
    3. Uninstall:
    ----------
    There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy the 205TEL.mod into your Modules folder, 205TEL_loc.mod into lips folder and you will have reverted to TSLRCM 1.8.3
     
    4. Bugs:
    ----------
    This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
     
    5. Thanks:
    ----------
    Thanks go the entire TSLRCM team, your work has been outstanding.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,561 downloads

       (5 reviews)

    16 comments

    Updated

  11. Realistic Nar Shaddaa Skybox Mod - Loadscreens

    Mod Name: "Realistic Nar Shaddaa Skybox Loadscreens"
    ==============================================
    Author: L0ki194
    =================
     
    Tired of seeing the old skybox in the loadscreens in Nar Shaddaa, but you're using the Realistic Skybox mod? This mod replaces the original Loadscreens with ones that show the "Realistic Nar Shaddaa Skybox Mod" by Sharen Thrawn.
    These were made a LOOOOOONG time ago. But, I decided to release these in case no-one saw the original request thread (http://www.lucasforums.com/showthread.php?t=211704).
    ========
    Credits:
    - Sharen Thrawn, the author of the Realistic Nar Shaddaa Skybox mod.
    ===========
    Bugs: None, though probably incompatable with something of the same nature.
     
    Installation:
     
    Dump the TGA files in your override.
     
    NOTE: There is an alternate loadscreen for 302NAR (Refugee Area) that shows more of the Skybox.

    2,904 downloads

       (8 reviews)

    4 comments

    Submitted

  12. Bodies Stay (TSL)

    AUTHORS: Space Alex and jonathan7
    EMAIL: contact via release thread at www.lucasforums.com- KotOR section
    NAME: [bETA] Bodies Stay
    CREDITS: Fred Tetra - a legend.
    FILENAME: Bodies Stay
    FILE SIZE: Around 1MB Unzipped
    DATE RELEASED: 05/02/2009
     
    DESCRIPTION: This mod stops bodies disappearing when you kill them.
     
    INSTALLATION INSTRUCTIONS: Run the patcher…It is set in patcher format so you will need to already have an appearance.2da in your Override. (Default - C:\Program Files\LucasArts\SWKotOR2\Override ) and you will need to select that appearance.2da
     
    COMMENTS: This is a beta, and you will need a decent PC, if you only scrape playing KotOR requirements, don’t use this. Space Alex deserves most of the credit! He found the setting required to keep bodies!
     
    BUGS: Should be none
     
    PERMISSIONS: Give credit to Space Alex and myself in your readme
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
    BIOWARE/OBSIDIAN ENTERTAINMENT
    OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF
    THIS FILE IS AT
    YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT
    RESPONSIBLE FOR ANY
    DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,986 downloads

       (3 reviews)

    2 comments

    Submitted

  13. Sion's arrival at Peragus - High Resolution Movies

    Author:
    Kainzorus Prime
     
    Mod Name:
    Sion's Arrival at Peragus - High Resolution Movies
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod replaces the low-res pre-rendered scenes of Harbinger arriving at Peragus found in Zbyl2's 'Sion's arrival at Peragus Fix' mod and TSLRCM.
     
    The new scenes were made using Obsidian's High Quality Movie Patch files.
     
    2. Installation:
    =========
    Place the two files in the Movies folder, in the game's directory.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    8,187 downloads

       (8 reviews)

    5 comments

    Submitted

  14. Simple Workbenches for TSL

    This is a simple mod that removes (arguably superfluous) entries from both the work bench and lab bench.
     
    Both dialogs were written from scratch, with care taken to ensure compatibility with TSLRCM and tested to confirm that they work.
     
    ___________________________
     
    To install:
    Open your Override folder
    Create backup of 000_medstation.dlg and workbnch.dlg (assuming that you have TSLRCM installed)
    Extract the contents of this download to your Override
    Enjoy

    To unistall:
    Remove modded 000_medstation.dlg and workbnch.dlg
    Restore TSLRCM version (assuming that you have TSLRCM installed)

    449 downloads

       (2 reviews)

    2 comments

    Submitted

  15. [TSL] NPC Overhaul Mod

    Author:
    Kainzorus Prime
     
    Mod Name:
    NPC Overhaul Mod
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod attempts to fix the ‘clone effect’ which TSL is notorious for, across multiple locations.
    It differentiates the NPCs in an attempt to eliminate several of them looking identical in one location, due to the way it was set up by Obsidian.
     
    It also provides a different clothing for each starting Jedi class, rather than conform to a single texture across all of them.
     
    Several shaders across multiple characters are also restored, such as the Mandalorians, Hutts, droids, etc.
     
    2. Installation:
    =========
    Run the patcher for each listed location and let it do its magic. I apologize for the need to run it several times, but it’s the only viable way.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
     
    More Screenshots:
     
     

    23,728 downloads

       (27 reviews)

    57 comments

    Updated

  16. Dustil Restoration

    In KotOR 2, you would originally stumble upon the body of a Jedi named Nebelish while investigating the tomb of an ancient Sith Lord on Korriban. However, this "Nebelish" actually looked a lot like Dustil Onasi. Turns out, Obsidian originally planned to have Dustil in the tomb but they ended up cutting the content. Now when TSLRCM came along they never restored this because Jason Mardsen, Dustil's voice actor, never recorded any lines for the part. Now I thought it a shame that Dustil couldn't have been restored, so I set about restoring him. And, thanks to some voice overs done by Zhaboka, I have finished my task.
     
    So essentially, this mod restores Dustil to KotOR II.
     
     
    TSLRCM Compatible: Yes
     
    Please go to the Nexus Mods link to see further screenshots.
     
    ModDB Link: DOWNLOAD
    Nexus Files: DOWNLOAD
    Deadly Stream Link: DOWNLOAD

    5,958 downloads

       (7 reviews)

    32 comments

    Updated

  17. Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords

    THE UPDATE IS FOR STEAM USERS, PLAYING THE ASPYR VERSION IN 2K.
    --------------------------------------------------
    Title: Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords
    --------------------------------------------------
    Special Thanks to the following individuals:
    Alien - For the original version of the 16x9 mod, without which none of this would have happened.
    tk102 - Since GFFEditor broke stuff and KGFF saved the day, teekay deserves some recognition for his awesome (TSL-friendly) tool.
    --------------------------------------------------
    Original mod info (including link to download and screenshots) can be found here:
    http://steamcommunity.com/app/208580/discussions/0/864975632546978851/
    As you can see, Alien's work is remarkable. Unfortunately, v.1 has some issues with the Actions UI in the lower left (mines and force form are borked, and the action description hovers over the menus rather than displaying above, making the arrows a pain to use).
    After some digging around, I was able to fix these issues and am releasing the fix with Alien's permission.
    *CD/DVD/GOG/Steam (Non-Aspyr) Installation Instructions*
    Download the GOG version Extract the download Select either the 16x9 or 16x10 version (not both) Copy the folder to Override To uninstall, remove the installed files.
    *Steam (Aspyr version) Installation Instructions*
    [Optional, but recommended] Find equip_p.gui in the game's install directory and make a backup Delete equip_p.gui from the install directory Extract the contents of the download to Override. To uninstall, remove the installed files.

    124,340 downloads

       (17 reviews)

    45 comments

    Updated

  18. Trailer Force Crush Sound

    Author:
    Kainzorus Prime
     
    Mod Name:
    Trailer Force Crush sound
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
     
    This mod replaces the bland common force casting sound that was used for Force Crush, with the sequence from the KotOR 2 trailer. The sound begins with usual cast sound, then shifts to choking an opponent, and ends with a forceful bone shattering. The sound is synchronized perfectly with player's casting animation, the choking playing when enemy is lifted of the ground, and crush itself when PC clenches their fist.
     
    2. Installation:
    =========
    Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods.
     
    3. Usage
    =========
    Get Force Crush power by any means you see fit, and listen to the lovely sound of your opponent groaning before their bones pleasantly shatter before your ears.
     
    4. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    5. DISCLAIMER:
    ===============
     
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
    Obsidian are trademarks of Obsidian Entertainment.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    1,564 downloads

       (3 reviews)

    3 comments

    Submitted

  19. Gameplay Rework

    The short version: this mod changes gameplay in TSL by changing the level cap to 20 and thinning out the force and skill points that each class gets. It also alters primary abilities, hit die, force die, and attack bonuses for each class (which used to all be the same). Health regen is switched off, and FP regen starts from a lower base (0.6 instead of 1.0). Details below:
     
    classes.2da:
    Skill points readjusted:
     
    Soldiers get 1 base Skill Point
    Scouts get 2
    Scoundrels get 2
     
    Guardians get 1
    Consulars get 1
    Sentinels get 2
     
    Combat droids get 1
    Expert droids get 3
     
    Minions get 1
    Tech Specialists get 4
     
    Weapon Masters get 1
    Jedi Masters get 1
    Jedi Watchmen get 2
     
    Sith Marauders get 1
    Sith Lords get 1
    Sith Assassins get 2
     
    Class hit die readjusted:
     
    Soldier: 9
    Scout: 6
    Scoundrel: 4
     
    Guardian: 10
    Consular: 5
    Sentinel: 7
     
    Combat Droid: 10
    Expert Droid: 6
     
    Minion: 6
    Tech Specialist: 4
     
    Weapon-master: 12
    Master: 6
    Watchman: 8
     
    Marauder: 12
    Sith Lord: 6
    Sith Assassin: 8
     
    Force Die readjusted:
     
    Guardian: 4
    Consular: 8
    Sentinel: 5
     
    Weapon-Master: 5
    Master: 10
    Watchman: 7
     
    Sith Marauder: 5
    Sith Lord: 10
    Sith Assassin: 7
     
    Primary Abilities altered:
     
    Soldier: Strength
    Scout: Dexterity
    Scoundrel: Intelligence
     
    Guardian: STR
    Consular: WIS
    Sentinel: INT
     
    Combat Droid: CON
    Expert Droid: INT
     
    Minion: STR
    Tech Specialist: INT
     
    Weapon-master: STR
    Master: WIS
    Watchman: INT
     
    Marauder: STR
    Lord: WIS
    Assassin: DEX
     
    Class attack bonus tables adjusted:
    Soldier: Attack bonus table 1
    Scout: Attack bonus table 2
    Scoundrel: Attack bonus table 3
     
    Guardian: Attack bonus table 1
    Consular: Attack bonus table 3
    Sentinel: Attack bonus table 2
     
    Combat Droid: Attack bonus table 1
    Expert Droid: Attack bonus table 2
     
    Minion: Attack bonus table 2
    Tech Specialist: Attack bonus table 3
     
    Weapon-master: Attack bonus table 1
    Master: Attack bonus table 3
    Watchman: Attack bonus table 2
     
    Sith Marauder: Attack bonus table 1
    Sith Lord: Attack bonus table 3
    Sith Assassin: Attack bonus table 2
     
    classpowergain.2da
    Only Consulars, Sith Lords and Jedi Masters get 2 starting Force Powers;
    Guardians get no new force powers every third level;
     
    exptable.2da
    Capped level gain at 20; smoothed out XP gain to compensate, so that player may only just hit 20 before game end.
     
    baseitems.2da
    Lightsaber power reduced: die-to-roll reduced to 8 for Lightsabers, 10 for Double-sabers, 6 for Short lightsabers.

    351 downloads

       (0 reviews)

    4 comments

    Updated

  20. HK-47's responce

    Description:This is something that not all may have noticed.When you ask HK-47 to stop asking you if he want's to kill someone and then stop conversation,in your next conversation he won't ask you that but there will be an option to revert back to his old asking.If you choose that you prefer him the way you changed him,then this option is not available any longer.This mod changes that.You can now make him change his tone every time you wish.After all he IS a droid.Lol.As a plus this mod is compatable with TSLRCM and M4-78 aswell!Have fun!
     
    Instalation:Well you NEED M4-78EP ATLEAST so you should have a hk47.dlg file.Just replace it with mine and you're done.
     
    Bugs:How the hell should i know?!I just made the file!...but yeah,i tested it. XD

    647 downloads

       (0 reviews)

    0 comments

    Updated

  21. Remove the Menu Beeps from KotOR and TSL

    READ ME FIRST!
     
    Here's my fifth small mod!
     
    Remove the Menu Beeps from KotOR and TSL
    =================================
     
    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 11 MAY 2013
     
    FOR WHICH GAMES: For both Star Wars Knights of the Old Republic & Star Wars Knights of the Old Republic 2: The Sith Lords
     
    Description:
    ----------------
    When using the various menu functions in either KotOR game, there are many annoying beeps. This extremely simple mod removes those by replace them with a blank sound file. Though this will probably have limited usage for the general public, it is invaluable for those creating “machinima” videos from either of the game.
     
    Installation:
    ----------------
    Drop WAV files in your game's’ Override folder
     
    To Uninstall:
    ----------------
    Take them out again.
     
    Known Bugs:
    -----------------
    None known at this time.
     
    Legal Disclaimer:
    -------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the readme, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so.

    1,106 downloads

       (2 reviews)

    8 comments

    Updated

  22. Playable Mission Vao

    This mod will make Mission Vao a selectable head at the game's start. Included in this version is the ability to wear masks, use the default TSL clothes (unlike the previous release) and use the default dancer's outfit.

    1,228 downloads

       (1 review)

    5 comments

    Updated

  23. K2TSLR - The Sith Lords Remastered

    FYI: To discuss this mod and to post bug reports, please use this
    forum WIP thread, thanks. This is a teaser release of what will be a much larger mod to replace all the textures of Knights of the Old Republic: The Sith Lords. This initial release focuses on Telos as a WIP teaser.
     
    You will either have to start from the start again and work your way up to Telos to see all the textures changed, or, use an old save game to replay the areas once more.
     
    You have a number of folders here to install, some are optional.
     
     
    FOLDER "TELOS_TEX"
     
    These are all the current environment textures that have been made available for Telos:
    Telos Citadel Station, Restoration Zone and Secret Base. FYI: some are not only for Telos in that some of the textures are from other sets, such as Dantooine.
     
    To install the files just copy into your override folder. FYI: you may wish to backup your override folder first .
     
     
    FOLDER "HK_TEX"
     
    These are the HK series -- 47, 50 and 51 -- of droid textures.
     
    FYI: there are background droids in the HK facility on Telos that I have not updated the look of yet.
     
    Again, copy to your override folder.
     
     
    FOLDER "Items_UTI"
     
    These have been removed for the a1-1 update due to a report problem with them; the below text is there if the earlier version of the mod is being used:
     
     
     
    USAGE
     
    Pretty simple, my texture and model edits along with new creations, are mine to redistribute and modify. If you want to use any of my stuff, you need to get my permission to do so, even if it is a modification of an existing texture or model from the game or of someone else's -- in that case, you will need to get their permission too.
     
    If I find that my work has been used without my permission within another mod, depending upon what it is and the extent of it, I will have the site admins remove it along with pursuing other actions available to me via the site.

    7,131 downloads

       (11 reviews)

    11 comments

    Updated

  24. Hanharr's Jedi Training

    This mod provides darkside players with a means of training Hanharr as a dark jedi guardian, it branches off of the part where you "break" him. it also includes a new skin, portrait, and if it works correctly, when you train him his appearance should change.
    The read me says it requires TSLRCM 1.8.1 but anything newer should work too.

    2,856 downloads

       (5 reviews)

    14 comments

    Updated

  25. Unofficial TSLRCM Tweak Pack

    UNOFFICIAL TSLRCM (THE SITH LORDS RESTORATION MODIFICATION) TWEAK PACK
    version 1.3

    Author: Pavijan357

    1. Description:
    ---------------------

    As you all know, SW-KOTOR 2 : The Sith Lords is a brilliant game. Unfortunately, at the time of release, it was definitely a flawed game, because it was published in unfinished state.
    Then came the people behind TSLRCM project and did what seemed impossible. After years hard work by all people involved in it, final result is here: TSLRCM 1.8.5 . KOTOR 2 is closer to its finished state and Obsidian's vision than ever before.
    So, what is this than actually for? Well, the way I see it, instead of the broken, dirty gem TSL was before, now with TSLRCM, it's the large shinning diamond, just a little rough on the few edges. This is made to polish it around a little...
    It's seems to me that in their vision to restore as much cut content, TSLRCM crew got a little carried away and restored even things that seem that weren't left out because of short development time, but actually CUT from game, because authors had some other and better ideas, or simple they didn't thought that those fit in the game in general way.
    Now, I don't claim to know what was Obsidian's original vision better than anybody else, especially TSLRCM guys, but there are some things that bothered me during the playthrough and which seamed jarring and out of place to me, so I have made this Tweak Pack for my personal usage, and also for everyone else who feels the same way about those particular things.
    Of course, this is ultimately thing of personal preference, so I have made this pack modular so you can install only things that you want and leave others as they are (modular parts are installed with TSL Patcher), but have also provided all-in-one setup for those that want it all.
     
    2. Component list:
    ---------------------
    This pack consists of five main components and three small extras:

    Component 1 - Jorran the extortionist instead of Kaeve the thief
    As you probably know, TSLRCM returned cut character of padawan Kaeve, whose laigreks stole the farming equipment from farmer Suulru on Dantoine, instead of scavenger Jorran who insisted that Suulru should give him extra money for his vaporator, which was the case in the published version of the game.
    I like the general idea behind Kaeve, and voice-over done for her by Usagi was fine, but the main problem with her is that her dialogue seams, well... not well written in the first place, it feels incomplete and not well thought through. It seems to me that she was abandoned in earlier part of production and wholly discarded as an idea, and that's why Obsidian eventually recorded voice-over for Jorran's and Suulru's new lines instead of making some for Keave. Don't get me wrong, TSLRCM crew did a good job of restoring what was in the files, but it seems that there wasn't a lot of quality material to restore in the first place...
    So this component returns whole Jorran/Suulru situation to what it was in published version of TSL and removes Keave from game altogether. This also returns lightsaber part to Jorran which he had originally, instead of Keave as in TSLRCM.

    Component 2 - Saedhe's original head
    If you played the game, you would remember Seadhe, Khoonda Militia investigator in Khoonda plains, Dantooine. In TSLRCM he is given cut unique head which was planned for him earlier, but my opinion, based on his voice in game, is that unique head was intentionally scrapped and in the published version he got that of an old black guy to fit better with that voice.
    So install this component if you would like to see his originally assigned head again.

    Component 3 - No Mandalore falling on Ravager bridge
    In old TSLRCM versions, after you defeat Darth Nihilus and your party is leaving Ravager's command bridge, Mandalore inexplicably stood on some invisible mine and fell on the ground. This has been done to make excuse for starting Mandalore/Visas conversation. Version 1.8.3 replaced mine with much more sensible Dark Side backslash from the disappearing corpse of Nihilus, which actually looks fitting to a point, and could satisfy some people, but in case that you still want that whole part removed, like I do - this component is here.
    There is also spliced part on first Mandalore/Visas conversation upon boarding Ravager ("I know what it meant for you to accompany me here...") that should also, like the post-fight conversation between them, be left for some other mod which restores Ravager part to its original concept (Mandalore and Visas go to Ravager alone, Exile joins them later) like Zbyl2's excellent "Ravager Rewrite" mod, which will, I hope, be eventually updated for TSLRCM compatibility if he finds time and still has some desire for modding after his work on M4-78EP.
    So, this component removes spliced part on first Mandalore/Visas conversation and whole bridge collapse/second conversation situation after Nihilus fight, so you can wait nicely until some future version "Ravager Rewrite", or some other mod, restores those lines more fittingly.

    Component 4 - Atton’s ending dialogue
    After you defeat final boss, in TSLRCM you (depending on your choices) get a few final conversations with some of your crew mates. Atton is one of them, and his conversations (in both possible versions) are great and emotionally satisfying. But they seem written only for light-side character and don't fit at all for the cold-blooded bastard that you may have turned your Exile into!
    Because of that, this component inserts extra requirements for this dialogs to happen: Exile must be light-side, neutral, or mildly dark-side with high influence with Atton (high requirement for influence is only for slightly dark-side chars to reflect the situation when player is not entirely insensitive to suffering of those close to him and he got along with Atton nicely). So if your Exile matches any of those requirements you will get the dialogue as it has been until now, and if he/she doesn't - you will not be bothered with it.

    Component 5 - Kreia-Atris dialogue tweak
    During Kreia's visit to Atis on Telos, dialogue between those two is one of the more important ones in the whole game because it gives lots of exposition on Kreia's motivation. TSLRCM added a few restored lines of dialogue to that scene that do not seem to fit the story in it's final form.
    Those are the lines that reference that Kreia was there during Exile's trial, and more important, that she was the one who asked for her/him to be exiled. Which doesn't fit at all, because she was presumed dead since Mandalorian Wars by the Jedi Order at that time, and because of that she couldn't have asked that of the Jedi Council when (as we see in dialogue between them near the end) they weren't even aware that she survived! This seems to be a remnant of some old plot version that was abandoned during the production.
    Thus, this component removes that group of added lines from that dialogue (but keeps other ones that are not related to this issue).
    Thanks to Markus Ramikin who has noticed this issue and informed me of it.

    Component 6 - Tweak for Exile-Mandalore dialogue in Trayus academy
    From the first time I saw it, I was not fond at all of the Player responses in the Exile-Mandalore conversation that happens in the Trays academy if you save your party. They consist of pairs of almost identical responses with just several words changed and do not seem like anything that would normally be found anywhere in the game and therefore they really stick out as "modded content".
    This component of TSLRCM Tweak Pack will alter the player responses to something that (at least in my opinion) fits better with the rest of the dialogue found in the game. Mandalore's lines are not altered.

    Extra components:

    These small tweaks are separated as extras because they are not based on restorations or anything other than some thoughts of mine, or are probably insignificant to majority of players and made mostly for extra nit-picky crazies like myself.

    Extra 1 - Trayus Sith Lords unified
    This takes care of the small thing that caught my eye - that Sith Lords in the left part of Trayus Academy have their masks on, but those in the right part don't. This was probably done intentionally, possibly to provide more diversity, but what bothered me is that those without masks share the same head with Sith apprentices which are at few places found at the very same room (Yes, it bothers me,  I'm that kind of guy [:p] ).
    So, this only gives those few Sith Lords in Trays Ac. the same masks that their "colleagues" in the other part have. Simply as that.

    Extra 2 - Lower Awareness requirement for "Gand Warrior" quest
    This lowers required Awareness skill level for solving the quest given by Suulustan in Jekk Jekk Tarr cantina, on Nar Shadaa, to 4 instead of 16. Why so low? Because I think that 16 is really too much for such a trivial quest, and by making it as low as 4 it can be solved even by players who didn't focus on developing their Exile's Awareness, simply by equipping a few of skill boosting items, and maybe also casting Valor if needed.
     
    3. Installation:
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    To install this Tweak Pack, TSLRCM 1.8.3 or newer version, MUST be installed. It is made for TSLRCM and without it, it has no point.
    1) If you're planning to install the complete installer version, just run its URCMTP.exe and follow instructions. It's advisable to do it IMMEDIATELY after TSLRCM installation. In that case if you plan to install some other mods after TSLRCM they won't be overwritten, and maximum compatibility is assured.
    2) If you're planning to install any of modular parts just run U_TSLRCM_TP_IND.exe and follow instructions. You need to run U_TSLRCM_TP_IND.exe once for each component you have to install.
    For Component 1 (Kaeve removal) BOTH parts must be installed for it to work properly.
    Any component can be installed any time after TSLRCM installation.
     
    4. Uninstallation
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    Copy appropriate files from the "backup" folder to their original places.
     
    5. Mod Compatibility:
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    Any mod that is compatible with TSLRCM is compatible with this Tweak Pack.
    For full compatibility with "Fixed Hologram Models and Admiralty Redux for TSLRCM" by DarthParametric and M4-78EP, use the the Individual component installer for this pack, and install it AFTER those mods.

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    Thanks to Fair Strides for creating and updating the TSL Patcher version of the installer.
    Special thanks to Zbyl2, DarthStoney, VarsityPuppet, Hassat Hunter, and everybody else who was involved with TSLCRM during its long years of making, for all that they have given us...
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    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

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