790 files

  1. Cortosis - Baragwin - Iridorian Armors

    Cortosis and Baragwin Armor Items
    KOTORII:TSL
     
     
    Info:
    Adds a 20 Def. Cortosis Heavy Armor:                                 "giveitem cortosis" Adds a basic clothing item with 7 Def:                                 "giveitem zs18" Adds Baragwin Heavy Armor Item:                                        "giveitem shadow" Adds Baragwin Hybrid Shadow Armor:                                "giveitem hybrid" Mini-Baragwin Armor:                                                              "giveitem baragwin" Iridorian HyperMesh Armor:                                                   "giveitem iridorian"  
    Install:
    Copy files to Override. In-game, you must enter the giveitem code to receive the items.  
    Uninstall:
    Remove files from Override  
    Credits:
    90SK VarsityPuppet   
    Background:
    This Cortosis skin was originally created from VarsityPuppet's cloaked heavy armor UVmap. I discovered the UVmap functioning on the default heavy armor in 2015. 
    That discovery lead to the discovery of randomly generated matching UVmap designs in KotOR2.
     
     
    If you would like this mod for other uses, please contact 90SK on DeadlyStream.com
    Its previous versions have been removed due to some glitches.
     
     
    ---
    This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The devlopers of KOTOR and the author are not responsible for your computer or what you choose to do with it.

    940 downloads

       (4 reviews)

    3 comments

    Updated

  2. Realistic Improved Effects Texture Mod Addon: Lighting Color Pack

    This is just a simple idea from a good friend here on DS.
     
    Basically Rece of RealRece fame asked me for a bunch of wacky colors for the force lightning I used in my effects mod.
    All of the files are the same three textures with different colors; so find a folder and pick the one that suits your fancy.
    Also included is an "Alt conjure No Texture" folder that removes the conjure animation texture from the effect, if that's your thing.
     
    Props to Rece for uploading these nice looking screenshots.
     
    \
    Installation: Place whichever file in the folder of your choice inside the Override folder in your Kotor game folder. If you don't have an Override folder, you will have to create one.
    //
    Uninstallation: Remove the texture files found in this mod from your Override folder
    \
    Compatibility: This mod works for both Kotor 1 and Kotor 2 - The Sith Lords
    \\
    Permissions: Please let me know about using this mod, but don't use it without permission.
    /
    Credit: TriggerGod for the texture which I used as the base for this texture, Rece for his request, FairStrides for doing it first
    Adobe, for their Photoshop which I relied for in editing, Bioware and Obsidian for these great old games, and George Lucas for starting this whole Star Wars thing

    778 downloads

       (5 reviews)

    7 comments

    Updated

  3. PartySwap

    =PartySwap=
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
    ORIGINAL AUTHOR: DarthTyren (darthtyren@gmail.com)
    CURRENT MAINTAINER: Leilukin
    LATEST VERSION: 1.4.2
    FILE NAME: PartySwap 1.4.2.7z
    CONTACT: E-mail to Leilukin at contact@leilukin.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    This mod allows the player to recruit both Handmaiden and Disciple in the same playthrough regardless of the player character's gender.
    After Disciple joins your party on Dantooine, a usable item named PartySwap will be added to your inventory, and will appear in the shield item slot of the quick bar. You can use this PartySwap item to add or remove Handmaiden from your current party, including replacing any member of your current party with Handmaiden, as long as you are able to choose your party at that point of the game. This item is created to work around the limitations of not being able to select Handmaiden from the party selection screen after Disciple joins your party and takes Handmaiden’s slot in the party selection screen. However, Handmaiden remains part of the Ebon Hawk crew, and you can still talk to Handmaiden.
    This mod also modifies certain parts of the game where potentially both Handmaiden and Disciple can become involved in the cut scenes. In addition, this mod prevents Handmaiden and Disciple from referring to the player character with the wrong pronouns by editing dialog and splicing voiceovers.
    For this mod to take effect, you must install this mod before you leave the secret academy on Telos, where Handmaiden joins your party. The PartySwap item only works if Handmaiden has already joined your party.
    NOTE: Since July 2023, the original mod author DarthTyren has officially handed over the management and development of this mod to Leilukin, due to DarthTyren's departure from the KotOR modding scene. Therefore, if you have questions about or encountered any issues with this mod, Leilukin is the one to contact for.
     
    2. INSTALLATION:
    First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed, since TSLRCM is REQUIRED for this mod to work.
    After downloading this mod, extract the mod’s 7z file to anywhere you like, as long as it is not within the KotOR 2 directory.
    Run PartySwap Installer.exe located inside the extracted folder. You will see two installation options. You may only choose ONE of these options:
    Default Installation: Choose this option if you use TSLRCM without M4-78EP. M4-78EP Installation: Choose this option if you use M4-78 Enhancement Project (M4-78EP) in addition to TSLRCM. You must install M4-78EP first before running this installation option. FOR REGULAR TSLRCM USERS:
    Choose the installation option you want, and select your KotOR 2 game folder as your KotOR 2 directory path, click the “Install” button and let the installer do its job.
    FOR STEAM WORKSHOP USERS:
    If you have subscribed to The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop, for your KotOR directory path, you must choose TSLRCM's Steam Workshop folder, NOT the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937, while the directory of the TSLRCM + M4-78EP combined Steam Workshop mod is \Steam\SteamApps\Workshop\content\208580\1402798020.
    Note that PartySwap will NOT be added to the Steam Workshop. Reading this on why it is NOT recommended to use the Steam Workshop for modding the KotOR games:
     
    When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
    This mod also provides a compatibility patch for deathdisco’s Coruscant Jedi Temple and danil-ch's Kreia's Fall Cutscene (In-Game).Go to the “Compatibility Patches” folder from this mod, read the READ ME files within the sub-folders and follow the instructions to make PartySwap compatible with these mods. Go to the “Coruscant Jedi Temple Compatibility Patch” folder from this mod, read the READ ME files within the subfolder and follow the instructions to make PartySwap compatible with Coruscant Jedi Temple.
    Note: The "Source" folder includes the source of the script used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
     
    3. UNINSTALLATION:
    Run PartySwap Installer.exe and select your KotOR 2 directory where you installed this mod. From the “Tools” drop-down menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod. You can also choose to delete the backup after uninstalling the mod.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or issues, please report them by posting on PartySwap’s download page or support thread on the Deadly Stream forums, or contact Leilukin directly.
     
    5. MOD COMPATIBILITY:
    Apart from The Sith Lords Restored Content Mod (TSLRCM), which is required for this mod to work, any mod that edits Kreia's endgame dialog (904kreia.dlg) or Zuka's dialog on Dxun (zuka.dlg) is incompatible with this mod, unless they merge in installation. In that case, you must install PartySwap first.
    This mod is not compatible with any other mod that involves putting the holorec.dlg file in the Override folder. If you want to use this mod, make sure you DO NOT have holorec.dlg in your Override folder, or Handmaiden will not be able to join your party when you play a female character!
    This mod provides compatibility patches for deathdisco’s Coruscant Jedi Temple and danil-ch's Kreia's Fall Cutscene (In-Game).
    This mod is compatible with KOTOR 2 Community Patch.
    This mod is compatible with JC2's Train the Handmaiden.
    This mod is compatible with all Leilukin’s mods for KotOR 2, including the romance mods, as long as you follow the instructions from Leilukin’s mod.
    If you want to use danil-ch and Darth Hayze’s Extended Enclave, downloading and installing a separate compatibility patch is required to make PartySwap compatible with Extended Enclave. If you use Leilukin’s Handmaiden and Female Exile – Disciple and Male Exile Romance, you need to use the patch included in that mod. Otherwise, go to this page for a standalone compatibility patch: https://deadlystream.com/files/file/1304-partyswap-and-extended-enclave-compatibility-patch/
    This mod is compatible with WildKarrde’s TSL Expanded Ending, as long as you install PartySwap first before installing TSL Expanded Ending.
     
    6. PERMISSION:
    You may modify this mod for personal use or show this mod in screenshots. However, please do not redistribute or re-host this mod. Do not release your mods containing assets from this mod without permission.
     
    7. CREDITS:
    Fair Strides — Can almost take credit for half the mod getting done, by helping with scripts, understanding Waypoints and TSLPatcher, etc. Thank you!
    Thanks to the wonderful modding community at Holowan Labs/DeadlyStream for helping with the problems faced with the development of this mod.
    Special thanks to VarsityPuppet, for teaching about #include scripts and how this mod does not need to bother with them.
    Sith Holocron — Thanks for the aid with VO splicing!
    Snigaroo — For testing and reporting bugs, including the game breaking bug surrounding Disciple's endgame dialog, suggesting improvements to the mechanics of the PartySwap item, as well as transferring the ownership of this mod file to Leilukin on Deadly Stream.
    Cortisol and th3w1zard1 — For developing HoloPatcher as a better alternative to TSLPatcher to make installing and uninstalling this mod faster.
    danil-ch — For giving permission to create compatibility patch for Kreia’s Fall Cutscene (in-game)
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    40,373 downloads

       (12 reviews)

    127 comments

    Updated

  4. Kotor II No speed blur MOD

    I made this small mod for people who want only the speed blur gone,
    without turning off frame buffer effects or using the realistic
    effects mod.

    6,804 downloads

       (5 reviews)

    2 comments

    Updated

  5. Disciple Medic Bug Fix

    Fixes a few missed script parameters. Makes Mical's "medic" dialogue available once you learn that he has medical training. Force Fashion II compatible files included.

    466 downloads

       (1 review)

    1 comment

    Submitted

  6. Alternate Revan Romances

    This mod will allow you to set Revan's love interest(s) in the initial conversation with Atton, and all the dialogue in the game will reflect it. No longer will Carth automatically be a female Revan's love interest, nor will Bastila automatically be a male Revan's love interest.
     
    Scripting and help given by forgetcanon on Deadly Stream.
     
    Audio is now included in version 2.0.
     
    This file was adapted based off the TSLRCM, and should not be used without it. It will also replace certain dialogue files in the Override.
     
    If you have any comments or suggestions, please contact me at my tumblr, aroaceobiwan.

    1,375 downloads

       (2 reviews)

    5 comments

    Updated

  7. Pathfinderesque Progression

    This is a very simple mod that changes the skill and feat progression to be more like Pathfinder than D&D3.5.
     
    The big difference in Pathfinder is that all classes get a feat every other level by default. Also, one can always buy skills up to one's level with one point per skill level regardless of class. This gives you much more flexibility regarding character creation, though you are unfortunately still heavily limited by your class+int modifier (poor Fighters).
     
    What I've done is give all combat classes one feat per level, as the Fighter. All others receive one every other level. All skills are now class skills for every class, with obvious exceptions like Treat Injury for droids.

    533 downloads

       (2 reviews)

    2 comments

    Submitted

  8. Master Class Robes

    ==========================================
    KNIGHTS OF THE OLD REPUBLIC 2 MODIFICATION
    ==========================================
     
    Ultimate Class Robes v3
     
    Author: DarthTyren
     
    E-Mail: darthtyren@gmail.com
     
    ----------
     
    NOTE: If you already have a mod that overrides the game script a_pc_jedi.ncs (look in override folder), this mod will override it.
     
    Description:
     
    When you talk with Kreia and pick your prestige class, upon exiting that conversation, a new robe dedicated to that class will be added to the inventory. That robe will boost stats that are important to that class.
     
    Installation:
     
    1) Unzip the compressed file you downloaded and run the MCR Installation TSLPatcher file located inside.
    2) Press the Install button and locate your TSL directory.
     
    Uninstallation:
     
    The TSLPatcher creates backups of all your unmodified files. You can find it in the same folder as the Installer.
     
    1) Inside the backup folder, you should see a file named dialog.tlk. This goes in your root game directory (the same folder with swkotor2.exe). Cut and paste it there.
    2) I'm sending out a folder called Override Uninstall with all the files from this mod. Copy (don't cut) and paste them inside the Override folder in your game directory. Then delete them.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     
    If you plan on using these items or textures in your own mods, I'd like a little notice and a place on your credits list. You don't need to wait on my permission, however.
     
    Credits:
     
    Thanks to the wonderful modding community at Holowan Labs for helping me with facing constant problems. Specifically Fair Strides 2, for help with the script.
     
    Enjoy.
     
    -DarthTyren

    568 downloads

       (6 reviews)

    5 comments

    Updated

  9. My Realistic Improved Effect Retexture Mod

    This mod is a retexture of a majority of the effects for both Kotor 1 and Kotor 2.
    It basically started when I changed the spark texture, and then just kept on going.
     
    The mod assets are pretty simple to use, you just pick which texture you want to add to your game, and put them into your Override folder.
     
    The lightning has an alternate file in case you are interested in force lightning more akin to the movies (where it has no conjure animation)
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    Pasted from Readme:
     
    {..) Description:
    This is a retexture of all of the effects in both Kotor games. It's simple in design, but has
    a huge impact on the look and feel of gameplay.
     
    Included are changes to the Sparks thrown when weapons impact enemies or walls,
    the lightning and drain effects, the fireball and ion explosion textures, the rain and snow textures in K2,
    the shape and size of the explosion particles,
    and an alternative texture to the mine detection overlay which makes them less like a bright red ball.
     
     
    {..>To Install:
    Drop all applicable files into the Override Folder. If you don't currently have an override folder,
    then you'll have to create one.
    I have separated the textures into corresponding folders for easier choice of what you would like to install
    The files are also separated by game, since Kotor 2 has rain and snow, while Kotor 1 does not.
     
    {..<To Uninstall, either remove or delete the files contained in this download from your Override folder.
     
    {..<Compatibility: This mod uses a few model .mdl and .mdx files in order to fully change the spark retexture.
    If you have any of them already in your override, they may conflict.
     
    {..>Possible Future Changes or Additions:
    I am considering changing the explosion animation file and if possible, the very structure of
    explosions. However, that will probably be a bit later after I have read more into the effects files.
     
    {..<Credits:
     
    Stevo and Rece for testing my Spark retexture to ensure compatibility,
     
    TriggerGod for his permission to use his lightning texture as a base
     
    Adobe for their Photoshop, Lucasarts as both Bioware and Obsidian for making the Kotor games,
    The very special community on DeadlyStream for their constant feedback and assistance,
    And lastly, George Lucas, for creating the Star Wars movies which has since spawned its ever expanding
    universe...

    4,225 downloads

       (14 reviews)

    9 comments

    Submitted

  10. Mandalorian Battle Blades

    Blades such as this one are the weapon of choice for Mandalorians. A warrior used to make his first battle blade after his first victory. Each one is unique in its construction, and it is very rare to find one that is not with it's owner - most great Mandalorians are buried with their blade.
     
    This mod adds two new weapons to the game, based on the bat'leths wielded by Klingons in Star Trek: The Next Generation etc. The are called Mandalorian Battle Blades.
     
    One can be found in one of the hidden caches on Telos, and has +2 Attack Bonus and +2 Slashing damage.
     
    The other is Mandalore's Battle Blade, which can be found in Mandalore's room on Dxun. This second weapon has +2 AB, +2 slashing damage, and the Keen item property. Its model is based on the Sword of Kah'less.

    575 downloads

       (4 reviews)

    2 comments

    Submitted

  11. Badass Bastila

    Hi all!
     
    Most of us think that Bastila is the most appealing character in KotOR and understandably so, cause her face model is one of the most sophisticated female heads I've seen in KotOR. So I was thinking, let's kick her look up a notch with a little bounty hunter style, so she can look more badass.
     
    There are two looks to choose from, considering her Dark Side transitions...
    With veins and without them, I don't think I need to explain that any further.
     
    Installation instructions are in the Readme file and on the main screen of the TSLPatcher.
     
    As for the bugs; there's only one, which I couldn't fix and couldn't find about anything on it, except that it cannot be fixed...
    The bug is only visible on the Carachter Generation Screen, however and nowhere else. So even if you encounter this bug, which would happen offen, click "Play" without any worries, cause in-game it'll show up just fine, always.

    3,798 downloads

       (5 reviews)

    18 comments

    Submitted

  12. Halo Energy Sword

    The blades of this weapon are generated from charged plasma held together by magnetism. The technology is similar to that underlying the lightsaber, though this weapon is not nearly so powerful.
     
    Originally developed for the Republic for close-quarters combat during the Mandalorian Wars, it was ultimately rejected by the Republic military, on grounds of production cost, and its ineffectiveness against most energy shields.
     
    Since then, a small number of prototypes such as this one have quietly turned up for sale in markets across the galaxy.
     
    This mod adds my version of the energy sword from Halo to the game. It's called the
    "Aratech Energy Sword", and does 1d6 Energy damage, 2 electrical damage, and has
    +3 attack bonus. It can be found on Nar Shaddaa, in a case at the back of one of the
    rooms in the flophouse.

    519 downloads

       (3 reviews)

    0 comments

    Updated

  13. HK-47 Upgrade Kit by G0t0 Here Ind.

    Hi all!
    Saw a lot of items, like Revan's pack, Sion's packs, Exile packs, etc... But I've never actually seen an item pack for our beloved, cynical assassin droid. So I decided to make a full pack for him, which "upgrades" him to HK-51. The items are for HK-47 only, and if you wanna use them all, you have to equip the chassis first, cause that gives you the Droid Class 3, or if you already have that feat, then you can use them, without. It's your choice ultimately. I've also made a blaster rifle, customed to HK-47, to make it a full set.
     
    On a side note, the rifle you see on the screenshot is a custom skin, the actual look of the rifle, without, is the Zersium Rifle.
     
    I hope you'll enjoy the pack!

    1,065 downloads

       (3 reviews)

    2 comments

    Submitted

  14. TSL Default Replacement Hilt Megapack

    DEFAULT REPLACEMENT HILTS MEGAPACK 8.1
    --------------------------------------------------------------------------
    by Kaidon Jorn
     

    This mod will replace the default lightsaber hilt models in KotOR 2:The Sith Lords.
    Should be compatible with TSLRCM 1.8.4 and beyond.
    This version omits the animated blade textures from the main mod but they are still offered as an option (copy and pate tga's and txi's into Override and let overwrite if necessary).
    It also comes with a new(er) model for the cyan double-bladed hilt, and alot of the icons have been remade. Other than that, I changed every hilt texture's name and hex edited them into the original models. Also, this mod is now set to replace file on every installation. This should be the last one I need to do, but you never know.
     
    -KJ
     
    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.

    16,172 downloads

       (18 reviews)

    43 comments

    Updated

  15. TSL Head Model Fixes

    This mod fixes several playable & NPC head models to reduce clipping and/or vertex stretching
     
    PMHH01 - fixed the tongue
    PMHC04A - fixed a gap in the neck
    PFHC01 - fixed a gap in the neck, also adjusted the ponytail
    PFHC03 - fixed the inside of the mouth
    Daraala - fixed the left eyelid
    Berun Modul - fixed the back of the head and neck
     
    See the Read-Me for more details
     
    I didn't test this with TSLRCM, but I don't see any reason why it wouldn't be compatible.

    45,343 downloads

       (14 reviews)

    4 comments

    Updated

  16. Sonic Screwdriver

    Description
     
    The sonic screwdriver comes from the planet Gallifrey, in the constellation
    of Kasterborus, in a galaxy far, far away. Not only can it unscrew and unlock
    things, it also has its uses as a weapon, particularly against machines.
     
    Damage Bonus, Sonic +2
    Damage Bonus vs. Droids, Ion +1-4
    Repair +2
     
    To get it in-game, it can be purchased from Dendis Dobo.
    Alternatively, you can get it by typing "giveitem di_ssd_01"
    and "giveitem di_ssd_02" into the console, without quote,
    and hitting the return key.
     
    This mod adds two items to the game: a weapon, the stats of which are
    outlined above, and a useable item. The useable item will allow the player
    to open closed doors and unlock placeable items, dependent on scoring 15 or
    higher on a random number generator out of 20. If not, the effect will fizzle.
    The player also needs to have the sonic screwdriver weapon actually equipped
    at the time in order to use this.
     
    N.B.: This mod is incompatible with "Dendis' Secret Stash" mod by JCarter426.
     
     
    Installation
    Double click on "Install Sonic Screwdriver for KotOR 2", and hit the "Install Mod" button.
     
    Uninstallation
    Remove the following files from your Override folder:
     
    dendis.dlg
    di_202_buy.ncs
    di_202_c1.ncs
    di_202_c2.ncs
    di_202_s1.ncs
    di_ss_01.ncs
    di_ss_01.tga
    di_ss_01.txi
    di_ssd_01.dlg
    di_ssd_01.uti
    di_ssd_02.uti
    ip_pltuseitem_241.tga
    iw_SonicPstl_241.tga
    w_SonicPstl_241.mdl
    w_SonicPstl_241.mdx
     
    If you installed this mod on top of other mods, DO NOT delete the files "globalcat.2da" OR "spells.2da", as this may cause problems with your game.
     
    Credits & Thanks
    -Thanks are especially due to Fair Strides 2, whose help was invaluable in getting the scripting for the sonic screwdriver functioning properly;
    -Thanks also to VarsityPuppet for the inspiration to revisit this mod, and for feedback on the model;
    -Thanks as always to the folk at Holowan Labs, without whom KotOR modding would never have got off the ground.
    -Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
     
    Disclaimer
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
    ask me first.

    303 downloads

       (0 reviews)

    2 comments

    Submitted

  17. Thinner Health and Force Power Bars

    Description
    This mod changes the health and force power bars on the HUD to be thinner.
     
    N.B.: This mod has only been tested at 1280x768 resolution on the PC.
    It does not replace the Xbox versions of the UI,
    and may not work at lower resolutions.
     
    Installation
    Just drop the files uibit_bar_fp_p.tga and uibit_bar_vp_p into
    your Override folder.
     
    Uninstallation
    Take them out again.
     
    Legal Disclaimer
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
    ask me first.
     
    Thanks to:
    Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
    Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this

    676 downloads

       (3 reviews)

    4 comments

    Submitted

  18. Green Level-Up Icon

    Description
    This mod changes the level-up icon from yellow to green, to fit better with the rest of the game's UI.
     
    Installation
    Just drop the files lbl_levelup.tga into your Override folder.
     
    Uninstallation
    Take it out again.
     
    Legal Disclaimer
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
    ask me first.
     
    Thanks to:
    Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
    Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this

    873 downloads

       (4 reviews)

    1 comment

    Submitted

  19. Remove Force Alignment Restriction - Robes

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
     
    This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, DeadMan's Movie-Style Jedi Master Robes 1.5 Mod, and LiliArch's Savegame Pack LSMGWE 1.0.
     
    Changes
     
    This mod will remove the Force Alignment Restriction from Aleema Keto's Robe, Arca Jeth's Robe, Crado's Robe, Jolee's Robe, Natth Cowling, Sylvar's Robe, Thon's Robe, and Darth Malak's Armor.

    4,633 downloads

       (4 reviews)

    10 comments

    Updated

  20. Darth Malak's Armor - Sith Academy

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
     
    This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, and LiliArch's Savegame Pack LSMGWE 1.0.
     
    Changes
     
    This mod will add Darth Malak's Armor to be found on the Chewed Twi'lek Corpse inside the Sith Academy on Korriban near the Sealed Door.

    1,567 downloads

       (3 reviews)

    0 comments

    Updated

  21. Movement Animation Fix for both KOTOR and TSL

    **************************************
    Knights of the Old Republic I & II
    **************************************
    TITLE: Movement Animation Fix for both KOTOR and TSL
    AUTHOR: ZimmMaster
     
    FILENAME: zm_fixes.7z
    FILESIZE: 1.59 MB when unzipped
     
    --------------------------
    INSTALLATION INSTRUCTIONS
    --------------------------
    To start the install run the TSLPatcher, choose an install option and follow the on-screen instructions.
     
    To uninstall, remove the files copied to the Override folder by the TSLPatcher and then move the files from the backup folder that was created by the TSLPatcher to the Override folder.
     
    ------------
    DESCRIPTION
    ------------
    This mod fixes the movement animations for the KotOR games. What it does is alter a couple key collumn values in the appearance.2da file to remove that waddle-like walk that came with the patches to a more neutral walk. It has four different install options when the patcher is run. One is the walking animation fix for KOTOR and the other three are for TSL allowing you to install the walking, running, or both animation fixes. The changes in the KOTOR version fixes a few things I did not notice before in the previous version of this mod. The changes include; changing the values from 2.70 ---> 2.60 as the walk ended up being too slow, removed unnecessary coding in the changes.ini file, and some fixed spelling errors in the setup. The running animation fix for TSL was a bit more complicated but I eventually changed the values in the rundist and driveanimrun_pc collumns that Obsidian used to the ones BioWare used in the first game and it turned out all right.
     
    Enjoy!
     
    -----
    BUGS
    -----
    None that I’m aware of. However if you find any, you can contact me via PM at lucasforums.
     
    -------------------
    DISTRIBUTION NOTES
    -------------------
    This mod may not be altered without express consent of the author. This mod may not be re-distributed on any site without express consent of the author.
     
    --------
    CREDITS
    --------
    Fred Tetra- For creating his awesome KOTOR Tool that makes us modders job alot easier.
    stoffe- for making the TSLPatcher and ChangeEdit programs and helping me with a few problems I was having in the development of the mod.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    27,578 downloads

       (14 reviews)

    10 comments

    Submitted

  22. Feats Tweak

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
     
    1. Protagonist Jedi Guardian granted Armor Proficiency Heavy at Character Generation.
    2. Protagonist Jedi Sentinel granted Armor Proficiency Medium at Character Generation.
    3. Protagonist Jedi Consular loses Weapon Proficiency Blaster Rifle at Character Generation.
    4. Jedi Weapon Master/Sith Marauder granted Armor Proficiency Medium & Heavy.
    5. Jedi Watchman/Sith Assassin granted Stealth Run.
    6. Jedi Consular & Jedi Sentinel can now select Weapon Specialization Lightsaber starting at level 4.
    7. Atton granted Stealth Run at Level 4 & Echani Strike at Levels 5, 11 & 17.
    8. Bao Dur can now select Stealth Run, Weapon Focus Melee Weapons, Empathy & Conditioning when leveling up.
    9. Stealth Run is now selectable for Scouts, Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord.
    10. Caution is now selectable for Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord.
    11. Empathy is now selectable for Jedi Weapon Master/Sith Marauder.
    12. Gear Head is now selectable for Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord.
    13. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime).
    14. Weapon Focus Blaster Rifle is now selectable for the Scoundrel Class.

    1,935 downloads

       (3 reviews)

    1 comment

    Updated

  23. Character Generation - K1 Style

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
     
    This mod is designed to tap into the nostalgia of first creating your character in K1 by changing the feats of the starting Jedi Classes of TSL to mirror those found in K1. The perceived lack of uniqueness between the classes in TSL formed the basis of this project. I also hope it addresses the notion of being granted feats that the player would not necessarily use or be able to master throughout the game depending on class feat progression.
     
    Jedi Guardian = Soldier
    Jedi Sentinel = Scout
    Jedi Consular = Scoundrel
     
    Changes

    1. Protagonist Jedi Guardian is granted Armor Proficiency Light, Medium & Heavy, Power Attack, Power Blast, Weapon Proficiency Blaster Pistol, Blaster Rifle, Melee Weapons & Lightsaber, Force Jump, Jedi Sense, Jedi Defense, and War Veteran at Character Generation.
    2. Protagonist Jedi Sentinel is granted Armor Proficiency Light & Medium, Flurry, Rapid Shot, Weapon Proficiency Blaster Pistol, Blaster Rifle, Melee Weapons & Lightsaber, Force Immunity Fear, Jedi Sense, Jedi Defense, and War Veteran at Character Generation.
    3. Protagonist Jedi Consular is granted Armor Proficiency Light, Critical Strike, Sniper Shot, Weapon Proficiency Blaster Pistol, Melee Weapons & Lightsaber, Force Focus, Jedi Sense, Jedi Defense, and War Veteran at Character Generation.

    953 downloads

       (3 reviews)

    1 comment

    Updated

  24. Dopak to Edward Kenway

    "Captains will curse our flag, kings will fear it." - Edward Kenway
     
    This changes PMHC04 (Jesus or Obi-Wan) to the model of Dopak and reskinned to look like Edward Kenway from Assassin's Creed IV: Black Flag. This does include Movie Style Dark Side Transitions, and new portraits. Enjoy
     
    Installation: Drop the files into the override folder
     
    Bugs: None found

    271 downloads

       (0 reviews)

    3 comments

    Submitted

  25. Malkior's Kotor 2 Sound Collection

    This is my first foray into sound editing, so please be gentle.. :'
     
    The story begins where I really hated the canned sound that the thunder makes when it's playing on Dxun. It may get the job done, but it just sounded so underwhelming to me. I went into a sound editor and added a few bass filters until, voila! I had a thunder not only loud, but with my subwoofer, of a great amount of impact.
     
    Anyway, after a quick tour of the Kotor 2 sound files, I found a few of the files that I felt needed an audio boost or overall change and changed them. Thus compends this semi-comprehensive collection of all of the sounds I've edited over the years.
     
    To Install: Just drop whichever files you like into your Override folder
     
    To Uninstall: Remove the files listed in the TSLPatchData folder from your Override folder
     
    Compatibility: This is compatible with any mod that doesn't have audio files with the same name
     
    Permissions: Please let me know if you are going to use these sound files in your mod
     
    Credit: Lucasarts for making Kotor and Kotor 2, Both Obsidian and Bioware for working on them,
    The Audacity sound editor team, and the constant support and assistance from the DeadlyStream
    community which has kept me modding, Also George Lucas who created Star Wars from the get-go

    1,316 downloads

       (3 reviews)

    2 comments

    Submitted