735 files

  1. Bye Bye Goto

    A little mod I created out of boredom, mainly for consistency reasons. Remember the last part of the game, where you play as Bao-Dur's Remote and your objective is to power up the mass shadow generator in order to destroy Malachor, but then that douchebag G0-T0 appears and prevents you from completing your mission, only for HK-47 to arrive and ultimately decide the fate of Malachor? If you do remember that part, then you also remember that there are 3 alternative ways the particular scene could play out: 1) G0-T0 scrambles HK's systems and tricks him into destroying the Remote, 2) A bunch of HK-51s arrive to assist G0-T0 against 47 OR 3) The 51s assist 47 instead and help their predecessor destroy G0-T0. Now, I don't know about you, but I always get the third ending, since I always reactivate the 51s when I'm raiding the HK factory as 47 (I might be a hardcore light-sided player, but reactivating the 51s instead of shutting them down completely, along with the 50s, that's my guilty dark-sided pleasure ). SO, imagine my confusion when I witness 47 and the 51s destroy G0-T0 but then return to my PC, go to the party selection screen and realise that G0-T0 is still a member of my party, even though he's dead. This is exactly what this mod fixes: if you get the third ending, G0-T0 is automatically removed from your party once he's killed, as indicated in the screenshot found in the "screenshots" folder. I have no idea why anyone would be interested in a screenshot, but since there are many people out there who constantly ask for screenshots of everything, I wasted 5 minutes of my life to make one (not a big loss for me, I was bored anyway ).
    Again, nothing big, but it serves to add a tiny amount of consistency to the game.
    This mod requires TSLRCM 1.8 to work.

    486 downloads

       (4 reviews)

    2 comments

    Submitted

  2. HK and Mira Relocated

    This is my first mod.
    Nothing too special. Basically, what this mod does is move HK-47 to the engine room and Mira to the lab station room in the Ebon Hawk, as indicated in the screenshots found inside the "screenshots" folder. I believe there were many areas in the ship that felt empty and others that were too crowded, so I decided to rearrange some of the characters' whereabouts.
    This mod requires TSLRCM 1.8 to work.

    409 downloads

       (0 reviews)

    6 comments

    Submitted

  3. Scoundrel Clothes with Scout Legs For TSL

    Based on this request thread, this mod edits the K1 Scoundrel class starter clothes to use the legs from the Scout class, both of which are still in TSL's files, and sets this hybrid as the player clothes model (replacing the commoner clothes).
     
    Two versions are provided, the original Scoundrel jacket with the strip of pouches on the left, and one without the pouches. Additionally, the female texture for the pouchless version was edited to remove the strange detail on the right side. By default the pocketless versions will be installed, but if you prefer the pouched version then after installation is complete simply copy the content in the mod's OPTIONAL folder to your Override folder, overwriting when prompted.
     
    Notes:
    This is not compatible with any other mod that changes the player appearance.2da entries for the ModelB/TexB columns.
     
    Although the models will appear in the character creation screen, custom heads will not use the clothes in-game unless you edit their appearance.2da entries.

    1,130 downloads

       (4 reviews)

    9 comments

    Submitted

  4. Effixian's Prototype Knight & Warrior Breastplates

    ----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    ----------------------------------------------------------------------
    TITLE: Effixian's Prototype Knight & Warrior Breastplates
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    Unzip and copy the files to your Override folder.

    -----------------------
    DESCRIPTION
    -----------------------
    This adds two robes partly based on Jedi Knight concept art for Star Wars: The Old Republic. I made the Knight version in 2011 while waiting for that game to come out. The Warrior version is a variation of the Prototype Knight Breastplate, inspired by a request by StannisDidNothingWrong (on Steam).
    This is a robe so it allows Force Powers and cannot be worn by Bao-Dur.

    You can get the robes from Geeda or use cheatcodes, Knight: giveitem a_robe_89 - Warrior: giveitem a_robe_88.
    Buying them from Geeda only works if you load a savegame in which you haven't been to that area (Nar Shaddaa Refugee Landing Pad) yet (= the area is not yet loaded).

    Prototype Knight Breastplate (a_robe_89)
    Defense Bonus: 3
    Strength: +3
    Dexterity: +3
    Damage Resistance: Resist 15/- vs. Energy
    Upgradable: yes
    Cost: 9025

    Prototype Warrior Breastplate (a_robe_88)
    Defense Bonus: 3
    Strength: +3
    Dexterity: +3
    Damage Resistance: Resist 15/- vs. Energy
    Upgradable: yes
    Cost: 9025

    Merchant: Geeda (Nar Shaddaa Refugee Landing Pad, Rodian with yellow suit)

    ---------
    BUGS
    ---------
    None.

    -------------------------
    UNINSTALLING
    -------------------------
    Remove the following files from your Override folder:
    a_robe_88.uti
    a_robe_89.uti
    ia_JediRobe_088.tga
    ia_JediRobe_089.tga
    kexsstore001.utm
    PFBI88.tga
    PFBI89.tga
    PMBI88.tga
    PMBI89.tga

    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ----------------
    Thanks to
    ----------------
    Stoffe and Fred Tetra for the needed tools and tutorials

    ---------
    Donations
    ---------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    ----------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,766 downloads

       (4 reviews)

    2 comments

    Updated

  5. Effixian's Electromesh Robes

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Electromesh Robes
    AUTHOR: Effix(ian), concept by Skullmstr (Filefront forums)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    Copy the files from the zip file to your Override folder.

    -----------------------
    DESCRIPTION
    -----------------------
    This adds two robes and one mask to the game. The stats are as is, if you really like the look and want better stats then you need to look into tweaking things with KotORTool.

    Electromesh Robe (a_robe_79)

    Defense Bonus: 2
    Damage Resistance: Resist 5/- vs. Energy
    Upgradable: yes, like all robes
    Cost: 900
    Merchant: Samhan Dobo, Citadel Station and Adum Larp, Khoonda, Dantooine

    ------------------------------------------------------------

    Electromesh Battle Robe (a_robe_78)

    Defense Bonus: 3
    Damage Resistance: Resist 10/- vs. Energy
    Upgradable: yes, like Jal Shey / Seizon Sha Armors
    Cost: 2200
    Merchant: Adum Larp, Khoonda, Dantooine

    ------------------------------------------------------------

    Nagai Mask (a_helmet_79)

    Damage Resistance: Resist 5/- vs. Energy
    Saves: Will +1
    Charisma: +1
    Wisdom: +1
    Restricted: Not useable by Wookies
    Cost: 1500
    Merchant: Adum Larp, Khoonda, Dantooine

    ----------
    BUGS
    ----------
    None.

    -------------------------
    UNINSTALLING
    -------------------------
    Remove the following files from your Override folder:
    a_helmet_79.uti
    a_robe_78.uti
    a_robe_79.uti
    i_mask_079.mdl
    i_mask_079.mdx
    I_Sithmask9.tga
    I_Sithmask9.txi
    ia_JediRobe_078.tga
    ia_MstrRobe_079.tga
    ii_Mask_079.tga
    m_202_003.utm
    PFBI78.tga
    PFBN79.tga
    PMBI78.tga
    PMBN79.tga
    store_adum.utm

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------------
    THANKS TO
    --------------------
    Fred Tetra for KotOR Tool
    Skullmstr and others at the Filefront forums for ideas and feedback

    ----------------
    Donations
    ----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    ----------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,029 downloads

       (3 reviews)

    2 comments

    Updated

  6. Effixian's TSL Mission Vao Deluxe

    **************************************
    Knights of the Old Republic - The Sith Lords
    **************************************
     
    TITLE: Effixian's TSL Mission Vao Deluxe
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam
     
    *************
    INSTALLATION
    *************
    Run the file "TSLPatcher - Install TSL Mission Vao Deluxe.exe".
    If you are running the Steam version + TSLRCM then you have to point the Patcher to where Steam stores TSLRCM.
     
    ************
    DESCRIPTION
    ************
    Adds a playable character based on Mission Vao from KotOR 1.
    There's:
    -custom underwear (a bit of a mix of the outfits of the Twin Suns Twi'leks).
    -custom basic clothing based on Mission's Survival Jacket from K1
    -optional darkside transition alternatives, not installed by the patcher.
    See the folder "Darkside Alternatives" and if needed howto.txt in that folder. You can also find an overview picture there.
     
    *****
    BUGS
    *****
    None known.
     
    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:
     
    P_MissionBA01.tga
    P_MissionBAD01.tga
    P_MissionBB01.tga
    P_MissionBL01.tga
    P_MissionXH.tga
    P_MissionXHD1.tga
    P_MissionXHD2.tga
    po_pMissionX.tga
    po_pMissionXD1.tga
    po_pMissionXD2.tga
     
    2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da
     
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files would still be in the Override folder.
     
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
     
    ********
    Thanks to
    ********
    Stoffe and Fred Tetra for the needed tools and tutorials
    The people at the Filefront forums (R.I.P.) for the feedback

    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ---------------------------------

    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    2,133 downloads

       (4 reviews)

    24 comments

    Updated

  7. Re-scaled Trandoshans

    Re-scales trandoshans to a more accurate size.

    16,527 downloads

       (6 reviews)

    2 comments

    Submitted

  8. Arren Kae Appearance

    Arren Kae is a character mentioned in the game, her likeness is alluded to in reference to the Handmaiden who is said to "bear the face of her mother." This mod adds a new appearance to the game using the model and textures I made for her, it doesn't do anything else, it just lets you play with her while I see if there's more interesting stuff I can do with her in future mods. You may give this appearance to the main character, or any member of your party, by means of a SaveGame Editor such as KSE.
    Here is a video of what she looks like:

     
    Further info: This model is the result of changes I made to Kreia's two-handed model. The original model and all its variants come with a hood animation that unveils Kreia's face, exposing a problem with the geometry that becomes most evident when making a sad facial expression. The changes I made to the model also fix this problem. The hood on this model is raised at all times, hood animations are not available. In case you wondered, I didn't make any dark-side textures for this model.


    Installation
    ==================
    TSLPatcher (by Stoffe) will know what to do. Just run the executable and follow the instructions. This mod adds one row to appearance.2da
    The following files are put in the override folder by the installer:
    p_arrena.tga
    p_arrena.txi
    p_arrenbb.mdl
    p_arrenbb.mdx
    p_arrenh.tga
    p_arrenh.txi

    Compatibility
    ==================
    Should be fully compatible with TSLRCM and all sorts of other mods.

    Known Issues
    ==================
    None.

    Permission
    ==================
    Nicely give credit if you'd like to use my stuff for a work of your own.

    Find me
    ==================
    Kreia (Deadlystream)
    Knights and Darths of the Old Republic (YouTube)
    Knights and Darths of the Old Republic (Tumblr)

    829 downloads

       (8 reviews)

    4 comments

    Submitted

  9. Marauder Fix Pack

    Marauder Fix Pack for KotOR II: TSL
    There is a new version 1.0.5, make sure to grab the 1.0.5 version of the zip.
    -Description-
    A collection of my fixes to upgrade items that had wrong descriptions or properties. It combines all the fixes I have done for TSL.
    -Fixes (incomplete list)-
    Fixed the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description.
    Barab Ore Ingot now correctly shows 2-12 fire damage in the description instead of 2-16.
    Targetting Scope Mark I was changed to show that it in fact has a slow effect like the others and not a stun effect.
    Corrected Ion Cell Mark II to show that it does Ion damage like the others instead of Bludgeoning damage.
    Birestorative underlay Mark III (u_a_unde_14) was missing the word "upgradeable." at the end of it's description.
    Hurrikaine Crystal description changed to mention the property On Hit: Knockdown DC 18 which was missing before.
    Firkrann Crystal changed to show that it does Ion damage vs droids instead of regular Ion damage which was missing before.
    Various whitespace fixes.
    Various missing colons after "Massive Criticals".
    Fix for Ostrine edge not showing the requirements to use it.
    Added missing return carriage for Solari crystal.
    Many robes were missing part of their descriptions that mark them as upgradeable.
    Droid Anatomy Description Fix is now included in main install
    -Installation-
    Just double-click MarauderFixPackK2.exe, confirm your choice then tell the installer where the game path is.
    -Compatibility-
    For now this is still not compatible with 90SK's TSL Loot & Immersion Upgrade, but this will probably happen in the next point release.
    This mod will not overwrite anything however, meaning you can safely use it and still get some of the fixes whilst using other mods.
    -Copying-
    You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod.
    -Credits-
    Made with Fred Tetra's Kotor Tool
    Uses TSL Patcher for installing the mod
     

    2,510 downloads

       (6 reviews)

    2 comments

    Updated

  10. Dark Robes for Atris

    There were lots of discussions and disputes about whether Atris should or shouldn't play bigger role in TSL, care the mantle of Lord of Betrayal or not, and if her dark appearance was essential or completely out of place.
    In my point of view, the change of her look in the final confrontation would be very symbolic, accentuating her corruption and conscious act of betrayal.
    So I've threw together this simple mod for personal use, but decided to share it with those who would be interested in facing Atris as "Darth Traya".
    Enjoy
     
    To install:
    Copy "262tel.mod" from mod directory to Modules folder in the TSLRCM directory (for Steam version - in TSLRCM workshop folder) and confirm the replacement..
     
    To uninstall:
    Replace modded file with "262tel.mod" from Backup folder found in mod's directory.
     

    Credits:
    - Credit for the base .mod file this mod was based upon goes to creators of TSLRCM.
    - Dark Atris' robes are present in the original TSL files, so in certain way It's a restoration, and credit for them goes to TSL developer team.

    826 downloads

       (2 reviews)

    7 comments

    Updated

  11. Default Lightsaber Replacement

    This mod replaces the default lightsaber in the game.
    It is set up to work with the TSLRCM, in particular the bronze lightsaber restoration.
    The mod does not replace the default double lightsaber models.
     
    To install, drop the contents of this archive into your override folder. To uninstall, take them out again.
     
    Particular thanks to everyone who provided feedback and comments on this model during construction,
    and who helped out with getting the mod to this stage, most particularly Fair Strides and VarsityPuppet.

    610 downloads

       (2 reviews)

    0 comments

    Updated

  12. Prestige Class Bundles

    Hey everyone this is the first mod that I have ever made so I hope y'all like it!
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    "Prestige Class Bundles" is a mod that adds in 6 bundles unique to the 6 Prestige Classes, each bundle consisting of a custom robes and color crystal that is unique to that prestige. In order to get this bundle, once you have gained your prestige class with Kreia you may exit and re-enter the Ebon Hawk to trigger a dialog pop-up, the rest you will have to figure out for yourself! Enjoy!!!
     
    My mod includes the following items accessible by the player:
    ~ 6 New Robes
    ~ 6 New Color Crystals (+1 that is only accessible by cheats)
     
    Installation:
    ~ Simply Run the TSLPatcher and voila!!
     
    Manual Install:
    ~ Extract the folder to the desktop, locate the tslpatchdata folder, copy all items items (EXCEPT changes.ini and info.rtf) to the override folder.
     
    Uninstallation:
    ~ Locate your override folder and delete the files that you copied in when you installed!
     
    If you want to cheat in any of the items here are all of the codes:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ninko_robe01
    ninko_robe02
    ninko_robe03
    ninko_robe04
    ninko_robe05
    ninko_robe06
    u_l_colo_99
    u_l_colo_98
    u_l_colo_97
    u_l_colo_96
    u_l_colo_95
    u_l_colo_94
    g_w_lghtsbr_99
    g_w_lghtsbr_98
    g_w_lghtsbr_97
    g_w_lghtsbr_96
    g_w_lghtsbr_95
    g_w_lghtsbr_94
    g_w_dblsbr_099
    g_w_dblsbr_098
    g_w_dblsbr_097
    g_w_dblsbr_096
    g_w_dblsbr_095
    g_w_dblsbr_094
    g_w_shortsbr_99
    g_w_shortsbr_98
    g_w_shortsbr_97
    g_w_shortsbr_96
    g_w_shortsbr_95
    g_w_shortsbr_94
     
    And for the crystal that is currently only available by cheats:
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    u_l_colo_69
    g_w_lghtsbr_69
    g_w_dblsbr_069
    g_w_shortsbr_69
     
    Credits:
    ~~~~~~
     
    Special Thanks to FairStrides for helping with the scripting for my mod!! Appreciate it heaps and it wouldn't have been a mod without his help!
    Thanks to VarsityPuppet for some texture help!
    Thanks to Rece for his tutorial on Animated Textures!
    Also thanks to anyone that has helped me along the way that hasn't been mentioned!!!!
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    1,114 downloads

       (2 reviews)

    6 comments

    Submitted

  13. TSL Reduced Graphics Mod

    This mod reduces the amount of video effects that are used to reduce overall lag in the game, should help a little if you're having performance problems.
     
    It mostly reduces dynamic lights, shadow casting lights and other small details but on the low setting all effects are disabled for max performance.
     
    If you need more performance you could also use Shem's Realistic Visual Effects mod or Siberian Wolf's No speed blur mod with this one. Other than that, tweakguides has some good tips you should look at.
     
    There's likely to be a couple of slight changes later on so suggestions are welcome.
     
    As usual feel free to use it however you like, please throw a mention my way if you do.

    507 downloads

       (3 reviews)

    2 comments

    Updated

  14. Mandalorian Chamber Mark III Fix

    This mod fixes the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description. Hopefully it adds a touch extra balance to your game, enjoy
     
    Use it however you like, just throw a mention my way.

    438 downloads

       (1 review)

    0 comments

    Updated

  15. High Quality Blasters

    A KNIGHTS OF THE OLD REPUBLIC II MODIFICATION


     
     
     
     
     
     
     

    High Quality Blasters



    By Sithspecter


     

    Installation:
     
    Point the installer towards your Knights of the Old Republic II game folder (not the override folder) to install High Quality Blasters.
     
    Description:
     
    When Knights of the Old Republic II was released in December 2004, it made a number of improvements over the first installment. However, the blaster models were still the same low-quality models as before. After remastering all the blasters in the first game, I knew I had to make the same high-quality blasters available for the sequel.
     
    This mod completely replaces the existing blasters with newly modeled firearms, complete with high quality textures. Special care was taken to retain the form and look of the original items, but in a high quality package. Each weapon was carefully textured based on close examination of its default counterpart. It's a much improved package that I hope will be a permanent addition to your TSL override folder for years to come.
     
    Use:
     
    Use of High Quality Blasters is extremely easy. Run the installer, then play the game. That's it! The new models will automatically appear when you load up your last save.
     
    However, this mod does make a couple .uti changes to avoid doubling up on weapon textures. I've applied a new model and texture to a few items that share a model and texture in the default game. The following items are affected:
     
    Benok’s Blaster
    Blaster Rifle
    Heavy Repeating Blaster Rifle
    Plasma Projector
     
    What this means is that if you already have one of these items, it will still show up as high quality, but it will share a texture with another high quality item. If you re-acquire one of these through cheats or KSE, it will appear properly. This will not negatively affect the gameplay in anyway.
     
    Bugs:
     
    Due to differences between the body models (especially female), the weapons will sometimes appear to clip the hands (especially in the female off-hand). There is nothing I can do about this without introducing more issues, it is something that happens with the default weapons, and you will have to live with it.
     
    Credit:
     
    Thanks to 90SK, Fair Strides, Varsity Puppet, and Kexikus for providing feedback for this mod.
     
    Credit goes to Kexikus for the inspiration from your screenshots. They look fantastic so I modeled the screenshots for this mod after your High Definition Skyboxes mod.
     
    Permissions:
     
    Do not upload this mod or assets from this mod, modified or not, to other sites without my express permission. I have uploaded this mod to multiple sites and can provide support on those sites.
     
    Legal:
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    36,537 downloads

       (22 reviews)

    23 comments

    Updated

  16. Upgrade Item Description Fixes

    Fixes to different upgrade items that had problems with their descriptions.
     
    My first released mod, thought I'd get it out there instead of on disk and give back to the community.
     
    This version adds a fix for the Ostrine edge not showing it's usage requirements and a return carriage for the Solari Crystal.
     
    Suggestions welcome.
     
    Use it however you like, just throw a mention my way.

    619 downloads

       (2 reviews)

    0 comments

    Updated

  17. Kamaitachis Epic Armours

    Pictures can be found here : http://steamcommunity.com/sharedfiles/filedetails/?id=494176455
     
    After being repeatedly asked to upload this to a non-steam download site I decided i'd stick it up here, here's the original description from steam:
     
    This mod adds a plethora of wearable armours that are already present in the game but unequipable.
    Each of these individual items are purchasable from the Duros merchant - Dendis Dobo - on telos at the beginning of the game
     
    Armours:
    Ubese Bounty Hunter Armour
    Sith Assassin Armour
    All three colours of Mandalorian armour (Increasing in strength with rank. blue is weakest, gold is strongest)
    Darth Revan Armour (Currently lacking cape flow animations, will be fixed soon)
    Darth Nihilus Armour (fully animated)
    Sith Soldier Armour
    Sith Commando Armour
     
    ---------Item codes for cheaters-----------
    sithninja - sith assassin armour
    ubeseninja - ubese bounty hunter armour
    poweredmando - Golden, powered mando armour
    kamaitachi1 - Semi powered mando armou, can use force powers with this
    nopower - No power mando armour, weakest of the three
    sitharmour - Generic Sith Soldier armour
    sithcommando - Sith Commando Armour
    darthrevan1 - Revans armour
    darklord1- Nihilus's armour
     
    KNOWN BUGS :- can cause a weird glitch where there are no handmaidens on the polar base, saving outside after you've fought the assassin droids and temporarily removing the mod from your override folder until you've completed this mission seems to be the only real fix.
     
    MUST INSTALL BEFORE FIRST VISIT TO TELOS. - this mod was made to be accessible from the beginning of the game
     
    This mod ALTERS the default APPEARANCE.2da to allow certain models to be equipped by the player.
     
    Revan Cape Animation Fix : http://deadlystream.com/forum/files/file/216-revans-flowing-robe-tsl/ <--- USEFUL if revan's clothes are not animated properly.
     
    TSLRCM Compatibility : Debatable, use at own risk

    869 downloads

       (1 review)

    2 comments

    Submitted

  18. Party Time Sith - DS Player Main Menu Replacement for TSL

    This mod changes the main menu variant featuring the Dark Side player (CurSithLord=4). The original version of the mod used the dancing Twi'lek Assassins from the Easter Egg menu. The revised version now adds two additional options featuring Dark Side versions of certain party members.
     
    Mira, Visas, and Brianna:
     

     

    Mira and Visas:
     

     

    Twi'lek Assassins:
     

     
    As per my TSL Main Menu Model Fix for Widescreen mod, fixes/adjustments for widescreen aspect ratios have now been incorporated into this mod. I would advise installing that mod first to gain access to the improvements in the other menus. Additionally, I have adjusted one of the dancing animations used in the menu (by Mira and the light coloured Twi'lek) to fix an issue at the end of the animation loop where there was a pause for a few frames which caused some noticeable jankiness. I've also properly fixed the texture issue on one of the Twi'leks, so if you were using the older version of this mod you can safely delete N_TwiAssasin01H.tga from your Override folder.
     
    Instructions:
    To install, simply choose your desired version and copy mainmenu05.mdl and mainmenu05.mdx to your Override folder. To uninstall, simply delete those two files from your Override folder. If you are using my widescreen menu fix mod, overwrite when prompted.
     
    Known Issues
    Obviously it won't be compatible with any other mods that replace the mainmenu05 model files. Note that any texture mods that alter the Twin Suns Assassins will also affect this mod. I'm unsure whether the Brianna version will be suitable for 4:3 resolutions (or a non-widescreen patched version).
     
    Acknowledgements
    Thanks to TeamTwi'lek* for their secret tool project that made editing and compiling the menu models possible
    *Not their real name, but it should be

    1,061 downloads

       (6 reviews)

    2 comments

    Updated

  19. Kotor 2 unofficial patch

    ===================================================
    KNIGHTS OF THE OLD REPUBLIC 2 UNOFFICIAL PATCH v1.1
    ===================================================
     
    UPDATE:
    --------
    General Changes:
    1. Permanent Fade to black when leaving Telos academy (first time). - FIXED
    2. Broken Battle circle on Dxun. - FIXED
    3. Visas body inventory slot locked.
    4. (Wookiee Rage/Force Scream/Fury) spells does not use force cast animation any more.
    5. T3-M4 and Mira will not have PC items during their solo missions.
    6. Sith assassins will now use Force Drain.
    7. Some movies are now on top of the loading screens.
    8. Minor fixes to party members dialogs.
     
    Ebon Hawk:
    1. Party members will always wear there unique clothing.
    2. Sometimes Party member gets angry or tired (Kreia) player need to re-enter the Ebon Hawk, or travel to another planet to reset his/her state.
    3. Droids and Hanharr will not move, if player asked them not to, after re-entering Ebon Hawk.
    4. PC did'nt unequipped all weapons and head gear after sparring with Handmaiden. - FIXED.
    5. Visas (Departure from Ravager) cutscene moved.
     
    Citadel Station:
    1. Droid Intelligence quest: Unable to Enter the Docking Bay if picked up quest from Ithorians and then again from Czerka. - FIXED
    2. Smuggling quest fix: Player allowed to escape the Citadel Station during Samhan escort quest. - FIXED
    4. Added: A small chat between Chodo Habat and BaoDur.
     
    Telos:
    1. Broken HK-50 in the military base did not followed the player. - FIXED
     
    Nar Shaaddaa:
    1. "Galactic Reunification": After killing Lootra, Aaida can be freed. - FIXED
    2. "Sold to the Hutts": After freeing, Adana initiates wrong conversation. - FIXED
    3. "Sold to the Hutts": After killing Saquesh, journal did'nt update properly. - FIXED
    6. Player can enter the Ebon Hawk after selling T3M4, but can not leave the Nar Shaddaa.
    7. G0T0 will not be able to enter Vogga's chambers.
    8. Skipped unnecessary sequence with Mira as player running through Jekk'Jekk Tarr if player is on the dark side.
    9. Added: Party fight there way to Jekk'Jekk Tarr and again inside the flop house.
     
    Dxun:
    1. Possibility to add party members while fighting Davrel in the jungle. - FIXED
    2. Sometimes Davrel spawned in the jungle after first visit to Onderoon. - FIXED.
    3. Kumus' conversation trigger (near detonator) activates after visiting Onderoon, if player did'nt take "Missing Mandalorian" quest. - FIXED.
    2. Now player can go to the merchant before sending a team to the tomb.
     
    Dantooine:
    1. Player will not be able to leave Dantooine after finding dead mercenaries in the enclave sub level (till the end of Khoonda conflict).
     
    And tones of small bugs, which I did not kept track of (mostly on Nar Shaddaa).
     
    -------------------------------------------------
    I. Description:
    ---------------
    This is a stand alone project and it will work only with vanilla english version of the Knights of The Old Republic 2: The Sith Lords. v2.00
     
    This mod serves four main purposes:
     
    1. Fixing quest issues:
    - Fixing Broken quests.
    - Removing available quest-related dialogue lines after quest was finished.
    - Making quest more focused and difficult to break.
     
    2. Closing game issues like (NOT A FULL LIST JUST EXAMPLES):
    - Unlimited respawn of hssiss creatures in a Sith tomb on Korriban.
    - Unlimited creation of Handmaiden robe on Ebon Hawk.
    - Duplication of Atton ribbed jacket and generic clothing on Citadel Station (first arrival).
    - Unlimited spawning of a landspeeder on Nar Shaddaa.
    - Characters, droids, turrets not resuming there animations after player initiated conversation with them.
    - Cycled dialogues (HK50, T3M4, Atris).
     
    3. Adding some stuff (NOT A FULL LIST JUST EXAMPLES):
    - Missing planet hologram, hyperdrive, and damaged HK-47 in some stunt versions of the Ebon Hawk.
    - Added medical lab table to all Ebon Hawk modules.
    - Restricted mode on Ebon Hawk (no weapons and no head gear).
    - Party members are always healed on the Ebon Hawk.
    - Fights with Red Eclipse captain and mandalorian recruit Davrel are One on One.
    - Visas arrival sequences moved to 005EBO module due to practical reasons ( party members are stunned, Visas uses force sight on a player).
    - Space suit will be equipped before going through the airlock on Peragus.
    - Every time player is learning new force power or feat from party member the text box will appear.
    - TSF officers will now patrol all modules not just Entertainment module 081.
    - Added Some Pazaak players on Citadel Station cantina.
    - Czerka utility droid will now weld instead of just being there.
    - Bao Dur is using his 'shield breaker' animation when breaking force fields.
    - Player will now actually shut down force cages on Peragus and Telos Academy.
    - Speaking on comlink cutscenes changed.
    - Atton and T3 playing pazaak cutscenes available.
    - Visas, Nihilus cuscene is executed on engine now and is triggered by Ebon Hawk galaxy map script.
    - Tobin, Nihilus cutscene is now available.
    - Added Hangar doors to G-wing hangar on Dxun with map note.
    - Added Caged beasts on Onderon.
    - Added Kath hounds on Dantooine.
    - Ratrin Vhek on Ebon Hawk.
    - Opo Chano on Nar Shaddaa;
    - B4D4, T1N1 on Nar Shaddaa;
    - Adana on Nar Shaddaa will appear near her mother after releasing her.
    - Player learns force and lightsaber (if he has a lightsaber(s) equipped) forms from Masters.
    - Crafting lightsaber quest has been changed. Now all lightsaber parts can be created on a workbench.
     
    4. The last and the main reason is changing in-game cutscenes.
     
    II. Installation:
    -----------------
    This was tested on a game version 2.00, and again IT WILL NOT WORK WITH ANY OTHER MODS INSTALLED!!!
    It is required to start a new game. (Ebon Hawk tutorial is not touched by this patch).
    Make a reserve copy of the original:
    003EBO_loc.mod, 004EBO_loc.mod, 201TEL_loc.mod, 203TEL_loc.mod, 204TEL_loc.mod, 306NAR_loc.mod, 504OND_loc.mod, 602DAN_loc.mod and dialog.tlk
    Extract all files to there matched directories in the game root folder. If your game root folder does not have an "Override" directory than just create it.
    If you are using windows 8 or 10, than your "Override" folder is in:
    C:\Users\<your user name>\AppData\Local\VirtualStore\Program Files (x86)\Star Wars - Knights Of The Old Republic - The Sith Lords\
     
    III. Uninstall:
    ---------------
    Return your reserved copies to there directories.
    Delete everything related to this patch in Override folder.
    Delete every related to this patch .mod file from the Modules folder.
     
    IV. Bugs:
    ---------
    I've tested it many times to make sure everything works properly. But i was working on this alone so it can't be perfect.
     
    V. Distribution:
    ----------------
    This mod may not be modified or distributed without the explicit permission of the author.
     
    VI. THANKS:
    -----------
    Thanks to the Lucas Arts, BioWare, Obsidian Entertainment, to all people that took part in creating Kotor and TSL.
     
    Thanks to all people that created modding tools:
     
    Fred Tetra for Kotor Tool.
    JdNoa and Dashus for DeNCS.
    Jamezy91 for Kotor Scripting Tool.
    tk102 for dlgeditor.
     
    And very-very special thanks to Stoffe for making available k_003ebo_enter.nss and a_next_scene.nss.
     
    This project would never happened if not for Stoffe so thank you so much!!!!
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,009 downloads

       (1 review)

    12 comments

    Updated

  20. TSL - Ultima Duel Room

    TSL - ULTIMA DUEL ROOM MODIFICATION
    ____________________________________
    maded by Aneeryrlue
    -----------------------
     
    1, Installation
    2, Uninstallation
    3, Compatibility
    4, Description
    5, Special Thanks
     
    ----------------
    1, Installation:
    ----------------
     
    copy Modules/dr_arena.mod -> your xyz/kotor2/modules/..
    copy Override/medlog.dlg -> your xyz/kotor2/override/..
    copy Override/secsys.dlg -> your xyz/kotor2/override/..
    copy Override/dr_arenaenter.ncs -> your xyz/kotor2/override/..
     
    ------------------
    2, Uninstallation:
    ------------------
     
    delete file from your xyz/kotor2/modules/dr_arena.mod
    delete file from your xyz/kotor2/override/medlog.dlg
    delete file from your xyz/kotor2/override/secsys.dlg
    delete file from your xyz/kotor2/override/dr_arenaenter.ncs
     
    ------------------
    3, Compatibility:
    ------------------
     
    TSLRCM COMPATIBLE
     
    This is a lore-friendly mod, it's should be compatible with everything EXCEPT,
    if you have medlog.dlg/secsys.dlg in your override folder,
    if you overwrite them, you can't access to the UDR Arena.
    ex: medlog.dlg -> Medical Terminal at game starts on Peragus
    ex: secsys.dlg -> Security Camera System on Ebon Hawk
     
    ---------------
    4, Description:
    ---------------
     
    Here is 340+ enemy with some personality
    Dialogues has some level restrict for unlocking them.
     
    Well, the most of the enemies are OVERPOWERED, but they are BEATABLE!
    I maded this mod for that reasons if you overbored by the story, or just want to chillin' on an another way
     
    Q: How to access to the Arena?
    A: 1, Start New Game-> Go and talk with Medical Terminal after 25secounds gameplay, choose Load Ultima Duel Room option.
    A: 2, While storyline is goes, on the Ebon Hawk go to Security Camera System -> choose Load Ultima Duel Room option.
     
    Q: xyz
    A: If you enter to the module, there is an information terminal for another questions.
     
    Q: xyz2
    A: write me a message at anytime about anything on deadlystream.com, i'll answer i promise
     
    -----------------------------------
    5, Credit List & Special thanks to:
    -----------------------------------
     
    -Kexikus for NSS Source Scripts
    -Antonia for NSS Source Scripts
    -Fair Strides for all-time helping me
    -Real Rece for some Robes
    -Varsity Puppet for some corporate
    -Stoffe because his premission and many thanks for it
    -Kainzorus Prime for Clone Armors(future relases)
    -Jorak Uln for original ideas, and hopefully for some corporate in future relases
    -Small Chicken
    -djh269 for some tests
    -for you if you download/ed this modification

    1,905 downloads

       (6 reviews)

    17 comments

    Updated

  21. A Closer View

    This is a simple mod which alters the distance and height of the camera in TSL by altering values inside camerastyle.2da to bring you closer to your character.
     
    I created this mod because I always felt the camera was too far away from my own character and I couldn't see the facial expressions good enough. This mod helps to feel more immersed in the world as your character and less that you are controlling a little puppet far away. I realize this may not be for everybody so just try it and see if you like it.
     

    Installation should be simple, just drag and drop into override folder.
     

    Bugs: None known.

    814 downloads

       (3 reviews)

    5 comments

    Submitted

  22. Handmaiden with Long Hair

    This mod is a head edit for the Handmaiden that gives her shoulder-length hair. It started life as part of experiments in aid of this request thread - http://deadlystream.com/forum/topic/4335-handmaiden-appearance/
     
    The hair mesh is a transplant from Kreia, with the braids chopped off. In order to accommodate DS transitions, which requires the face and hair to share a single texture, the UVs for both meshes were compressed 50% horizontally to fit side-by-side within 0 to 1 UV space. The Handmaiden and Kreia textures were then combined into a single 1024x512 texture. The versions bundled with the installer are DDS, but I have provided the TGA sources as an additional download for those that may wish to undertake retextures.
     
    Additionally, the clothes models for Handmaiden’s hooded outfit have been modified. The vanilla bodies include the head mesh as part of the model (i.e. functionally speaking it is basically a disguise). Based on my experiments with removing the head and setting it up like a normal body model, it seems that there is an animation synchronisation issue that crops up between the head and the hood, which may be why Obsidian went the full body route. This mod changes the hood outfit models to use the new long haired head mesh. The hood has been enlarged to fit the Handmaiden's new larger hair mesh. Hopefully I've cured the most prominent clipping issues, but possibly in some extreme combat animations some might still occur.
     
    This mod doesn't alter the portraits, so should be compatible with any custom portrait mods. It uses custom model and texture names, so it should be unaffected by simple overrides, like retextures. However, it won't be compatible with any mods that alter the Handmaiden's appearance.2da or heads.2da entries.
     

     

     

     

    1,541 downloads

       (4 reviews)

    14 comments

    Updated

  23. Liskis Restoration

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Liskis Restoration
    ========================================================
     
    Author: Hassat Hunter
    PM: Contact me at the Deadly Stream Forums
    Name: Liskis Restoration
     
    Filename: Liskis Restoration 1.0.rar
    Date Released: 9 June 2016
     
    1. Description:
    ----------
    Small little added content not included in TSLRCM 1.8.5. This restores Liskis, the one who build Goto's Yacht.
     
    What is restored/added:
    * Liskis dialogue was all in the dialog.tlk. I just ordened it into a proper .dlg file.
    * I've decided for myself which alien type Liskis would be since all left was text.
    * Placement: Figured near the torture room was most appropriate.
     
    2. Install:
    ----------
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod. In order to be compatible with TSLRCM, TSLRCM must be installed first.)
    NOTE: TSLRCM 1.8.5 IS REQUIRED FOR THIS MOD!
     
    Extract the "Liskis Restoration" mod, taking care to insure that both the "TSLPatcher.exe" file and "tslpatchdata" folder are extracted to the same folder (these files can be extracted to any folder on your hard drive EXCEPT those within the SWKotOR2 folder hierarchy). Also note that simply copying the files within "tslpatchdata" to your "Override" folder will not properly install the mod.
     
    Note: a new folder named "backup" will be created during insanitation within the folder the installer was run from. If you plan on uninstalling this mod this folder and the files therein must not be deleted as they are used during the uninstall process.
     
    3. Uninstall:
    ----------
    The files listed below may have been modified during the installation of this mod:
     
    Within "Modules"
    351NAR.mod
     
    Within "LIPS"
    351NAR.mod
     
    Backups of any file that was altered were made during insanitation and placed in a folder called "backup" within the folder the installer was run from.
    1) To uninstall the mod, open your "Override" folder, located here "C:\Program Files\LucasArts\SWKotOR2\Overide" by default, and delete ONLY the files listed above under the "Override" heading. It may be easiest to find these files by selecting “View” from the toolbar then “Arrange icons by” then “Modified”. This will sort the files by when they were last modified. The files installed by this mod should be grouped together; however, double check that anything you delete is indeed listed above.
    2) Next open the "backup" folder that was created during installation and replace the files listed above under each heading with the files contained within. If a file listed above is missing from the "backup" folder, don't worry, it was not present before the install and it does not have to be replaced.
     
    4. Bugs:
    ----------
    There are no known issues that will develop as a result of installing this mod.
     
    5. Distribution Notes:
    ----------
    This mod may not be modified or distributed without the explicit permission of the author. This is just so I know what is being done with it. If you have questions contact me at deadlystream.com/forum/
     
    6. Thanks:
    ----------
    My thanks go out to:
    The TSLRCM team... whom whichout I wouldn't become interested in modding TSL, and thus wasting so much on my time on frivilous mods...
     

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,231 downloads

       (4 reviews)

    9 comments

    Submitted

  24. Hassat Hunter's Kreia to Dxun Tomb & Atton to Onderon Light Side Modified and Rereleased With Permission

    This is a modified and reuploaded mod, made by Hassat Hunter and changed slightly and uploaded the changed version with his permission. I take no credit for the original mod, and have left the rest of it fully intact
    including his original info files, so the full mod still works as intended. All I've done is made one change. Any sort of mod feedback or questions should be directed to him or the original mod page/thread, though I will of course be happy to answer any questions regarding the changes I've made. Further, please see his page for info on the original mod.
     
    As mentioned, the original mod is fully intact here. What I have changed and why, is this. I always hated the fact that we were forced to take Kreia to Onderon, and while I very much liked the original mod, it still annoyed me that Obsidian made Light Side playthroughs take Kreia for one simple and hardly critical line. While I could perhaps offer several options for what people would prefer, e.g. no Kreia spawning on Onderon for said line if she's not in the party, or not being forced to take her in the party but still not being able to send her to the tomb if that makes more sense to you, what I've done for now is this. I've removed the dark side conditionals from allowing Kreia to be sent to the tomb, and from having a free party selection without being forced to take her to Iziz. I would imagine that she could have shuttled it there quite easily at some point after you and the party have gone, perhaps even after the battle's end, and to me that makes sense even if she's been sent to the tomb, as when you arrive back the tomb party has returned to your ship and say they've been waiting for quite a while, so I don't imagine hopping to the camp and grabbing a shuttle would be too much of a stretch with the mandalorians as allies and the fact our previous shuttle was never used in favour of a basilisk, especially as Kreia seems to wander around and go wherever she pleases and do whatever she pleases without being questioned by anyone in the rest of the game anyway.
     
    Screens coming soon, and I didn't bother with a separate readme since Hassat Hunter's original ones are still there, and the small amount of info needed about the change would be exactly the same as I've just typed here.
     
    Thanks HH for letting me upload this version, and for helping me change it in the first place!

    271 downloads

       (0 reviews)

    0 comments

    Updated

  25. K1 and TSL Difficulty Options

    ======================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    ======================================================
     
    AUTHOR: Darth Shan
    NAME: K1 and TSL Difficulty Options
    CREDITS:
     
    FILENAME: K1_and_TSL_Difficulty_options.rar
    FILE SIZE: 4 KB
    DATE RELEASED: 3/30/2007, revised 31. May 2016
     
    DESCRIPTION:
    If you try to rebalance your modded Kotor games, this really comes in handy. Boss too strong? Crazy rebalance? Change your options in game, even while fighting!
     
    Tired of messing with your config.ini? Some think, correctly, that both KotORs are fairly easy games. Especially when it comes to replaying them, this may become annoying. But you are ill advised to reset difficulty setting manually in your configuration files. Why? Because 3 (highest in K1) and 4 (highest in TSL) set difficulty to default, i.e. more easy than in ingame difficulty.
     
    This mini-mod brings a solution: Set your difficulty level in-game! All you need is a simple 2da.file.
     

    INSTALLATION INSTRUCTIONS:
     
    Drop the corresponding files manually in the folders where they belong.
     
    Recommended: "Normal". If you are an elite gamer OR like to use heavily modded Override folders for your Kotor games, then you have the option to use the "hardcore" settings which tweak all levels one step, i.e. easy becomes normal, normal difficult and so on, see below for details.
     
    Regarding compatibility: the files employ a simple trick, they use dialogue.tlk-lines from the standard tlk.file, to be precise: "Choke" and "Horror" from the Force Powers entries. So compatibility is universal.
     
    COMMENTS
    Here are the stats:
     
    Kotor, normal difficultyopt.2da
     
    [cfg.ini] descr. multiplier
    0 Easy 1.00
    1 Normal 1.75 (I tweaked this one, default was 1.5)
    2 Difficult 2.75
    3 Horror 3.50
     

    Kotor, hardcore 2da
     
    [cfg.ini] descr. multiplier
    0 Easy 1.50
    1 Normal 2.50
    2 Difficult 3.50
    3 Horror 4.50
    (The last should be near to insane.)
     

    TSL, normal 2da
     
    [cfg.ini] descr. multiplier
    0 Easy 0.50
    1 Normal 1.00
    2 Difficult 1.50
    3 Choke 2.00
    4 Horror 2.50
     

    TSL, hardcore 2da
     
    [cfg.ini] descr. multiplier
    0 Easy 1.00
    1 Normal 1.50
    2 Difficult 2.00
    3 Choke 2.50
    4 Horror 3.00
    (TSL is more b*tchy than its predecessor, in some areas 4 is still ridiculous, in others - for instance 804DRO or 152HAR you are going to have a hard time.)
     

    If you still find the game too easy, get Beancounter's Hardcore mod. In conjunction with this mod you should have every opportunity to become one with the Force.
     
    A final remark, if you are a fervent modder, I added one additional line respectively (Choke / Insanity), but you can do nothing with it, setting the difficulty level in the cfg.ini to 4, 5 or higher will mar the AI (yes, that is still possible with Kotor).
     

    My thanks go to Fred Tetra, master tool creator.
     
    BUGS: None, I hope.
     
    PERMISSIONS: You may use this mod in every way you wish. Don't forget to curse me when you die on Peragus.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     
    Updates will only come, when I am able to provide savegames (I am stuck after the Citadel, because I have not had time to go through the game twice.)

    2,941 downloads

       (3 reviews)

    7 comments

    Submitted