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  1. Bao-Dur's Electromesh Armor

    Bao-Dur's ElectroMesh Armor 2.1
    -------------------------------------------------------
     
    Author: Kaidon Jorn
     
    Compatible with TSLRCM 1.8.4
     

    Many moons ago this mod was part of HotOR 1.6, and I thought I had lost the .zip folder for it, but it's now found and I can bring it YOU, the player, in this new updated for TSLRCM 1.8.4 version.
    This mod adds a small quest to have Bao-Dur build his own non-force restrictive armor once he reaches 10th level. The armor itself is a reskin of normal Electromesh Armor I made back in 2012.
    The quest will have you find some shielding components and a mesh suit on Nar Shadaa so that he may turn them into a powered ElectroMesh suit. It is important that you speak to him when he becomes 10th level and pick up the quest so that you don't find the parts beforehand, which is definately a possibilty. Originally the quest started only after he had become a Jedi Guardian, but I changed it to start earlier so you can get better armor for him that will remain viable throughout your play through.
     

    Run the .exe to install
     

    ***IMPORTANT***
    Version 2.1 fixes Bao-Dur's dialog for normal (non-SLM) installation.
    I advise to install SLM first before this mod, then simply open the folder called "SLM Compatibilty" and copy and paste the new dialog file into Override and allow to overwrite.
    (You may want to backup the one in Override first)
     
    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    1,720 downloads

       (5 reviews)

    12 comments

    Updated

  2. TSL Playable Uthar Wynn

    Playable Uthar Head for TSL v3.0
    =======================
     
    Here is an update for my Uthar Head for TSL. As I've been doing more skinning, I've been learning things...this version is an improvement.
    Especially the eyes on the last transistion. More "Sithy", as I've heard.
    I've also noticed that he had very clunky footstep sounds, like Mandalore's metal boots..so I fixed that.
    Both the head textures and the portraits are redone, and all files are included in the patcher this time.
     
    Run the Installer to enjoy.
     
    -KJ
     
    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.

    686 downloads

       (2 reviews)

    2 comments

    Updated

  3. TSL - Playable Gadon Thek

    Playable Gadon Thek for TSL=======================
    Author: Qui-Don Jorn
    12-07-2011
     
    Description:
    ==================================
    This mod allows you to play as Gadon Thek from the original KotOR game, complete with darkside transitions. I'd been wanting to do this head for a long while now, and finally had the time to do it. I wanted to make it really good, and this is about the 3rd attempt at it, cause my DS transitions weren't getting it, but I am happy with how he did turn out. I tried to make the veins stand out without being ridiculous, and the eyes go from yellow to red, and then I desaturated the skin to pale him up and darkened under the eyes to make it look like the dark side has really taken hold of him, a little more like the game does.
     
    Run .exe file to install.
     
     
     
    Bugs:
    ==================================
    None.
     
    Credits:
    ==================================
    Marius Fett for not doing this head so that I could have a go at it.
    Me - for being persistant.
     
     
     
    Enjoy!
    -QDJ
     
    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    709 downloads

       (2 reviews)

    3 comments

    Updated

  4. TSL-Playable Dhagon Ghent

    ))))))))) Playable Dhagon Ghent Head ((((((((((
    ===================================================
     
    Author: Qui-Don Jorn
    1- 07-2011
    ===================================================
     
    This adds Dhagon Ghent's head as a playable character in TSL. I had thought about making this one while I was making the Gadon Thek head.
    Can you tell I'm sick of the head selection they give us in TSL?? Yeah,...
    Dark side transitions go from yellow to orangey-red eyes, the skin pales, and more veins added to last transition.
    Thats it really, there's nothing more to write about this.
     
    Run the patcher to install...
     
    Enjoy
    -QDJ
     
     
     
    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    724 downloads

       (2 reviews)

    1 comment

    Updated

  5. The Deadly Stream

    Description
    Just a little joke mod, made in imitation of the old Holowan Spire that Doom_Dealer made.
    On this one you can meet and interact with a few of the regulars on the DS forums.
    If it proves popular, I may expand it later on.
     
    Please don't be upset if I didn't include you. This is a joke mod, and it's meant
    in a spirit of fun.
     
    Installation
    Put 'deadlystream.mod' into your Modules folder. Do *NOT* put it in the Override.
     
    To get there in game, type "warp deadlystream" into the console and hit return.
     
    Uninstallation
    Remove the file again.
     
    Permissions
    You may not upload new versions of this mod without my permission.
    You may not upload this mod to other websites without my permission.
    You may not claim to be the author of this mod.
     
    Credits & Thanks
    Thanks to:
    - Hassat Hunter for spotting the bug in v1.0;
    - Doom_Dealer for the original Holowan Spire;
    - Fair Stride for help bugfixing, and for letting me bounce ideas off him;
    - DeadlyStream.com for being such a fun, nice place.

    350 downloads

       (5 reviews)

    9 comments

    Updated

  6. Increased Force Buff Durations

    Compatibility
    Compatible with TSLRC 1.8.4.
    Not compatible with any Kotor2 mod that also overrides k_sp1_generic.ncs, i.e. other force power effect mods. Force mods that override spells.2da or other files should be compatible.
     
    About
    This mod increases the durations of beneficial force powers by a factor of 2-3x to make recasting them less annoying. Not long enough to fire and forget, but enough to actually last through most battles.
     
    Install
    Non-steam users: extract k_sp1_generic.ncs to <Kotor2 directory>\override
    Steam users: extract k_sp1_generic.ncs to <Steam directory>\steamapps\workshop\content\208580\485537937\override
     
    Uninstall
    Remove k_sp1_generic.ncs from the directory above.
     
    Powers Affected
    --------------------------------------------Valor I, II, III 20s -> 60sAura, Shield, Armor 20s -> 60sSpeed I, II, III 36s -> 90s* also apply to Force EnlightenmentForce Resist, Immunity 60s -> 120sEnergy Resistance I, II, III 120s -> 300sBarrier I 30s -> 60sBarrier II 45s -> 90sBarrier III 60s -> 120sBattle Meditation I, II, III 20s -> 60s--------------------------------------------

    4,382 downloads

       (2 reviews)

    18 comments

    Updated

  7. Rey's Staff (Beginner)

    Hey guys, i uploaded this mod on reddit on Christmas day then took a break from Kotor, i am back now and have got back into modding and decided to upload my first mod here, hope you enjoy it
    Due to my newness, to get this item you will have to use cheats-giveitem reystaff
     
    Note:It is Handmaiden's staff, Dont know how to reskin etc yet, sorry.
    Compatible with K1

    170 downloads

       (2 reviews)

    2 comments

    Updated

  8. Improved Widescreen Experience

    This mod aims to fix all* the stretching that occurs in widescreen (16:9) resolutions.
     
    There have already been other mods to fix the main HUD, but there are a lot of other elements in the game that are in need of correction, such as the pause menu, galaxy map, loading screens, etc.
     
    *For now, I recommend that you download "Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords" by Achilles to fix the HUD, and combine it with this mod to un-stretch everything else. I have included my own experimental version of a 16:9 HUD, but right now I think most people would prefer Achilles' version.

    8,227 downloads

       (13 reviews)

    9 comments

    Updated

  9. G0-T0 Overhaul

    READ THIS OR ELSE|V||V|
    You must have TSLRCM 1.8.4 installed BEFORE this mod!
    You also should use a save from before you go to Nar Shaddaa.
    READ THIS OR ELSE|ヘ||ヘ|
    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    ========================================================
    G0-T0 Overhaul V1.2
     
    Author: Darth Sapiens (dr.nordgren@ymail.com)
    Name: G0T0 Overhaul
     
    1. Description:
    ----------
    This mod does what it says - overhauls G0-T0 to be more interesting, adding melee capabilities and a brand new model. This mod also includes a few new items, creatable at the workbench (with a high enough repair skill) and also they come with g0-t0.
    Hopefully this mod is balanced (it's my first mod, so I'm still learning the ropes).
     
    2. Install:
    ----------/
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.)
    Run "Install G0T0 Overhaul.exe".
    Note: a new folder named "backup" will be created during the installation within the folder the installer was run from. If you plan on uninstalling this mod, this folder and the files therein must not be deleted as they are used during the uninstall process.
    Note from Fair Strides:
    Not all of the options need to be done. All of them have descriptions to help you choose.
    For a quick bit of info, "required" ones are options 1, 2, 8, and 9. You will also need Option 4 OR Option 6, depending on whether you have the NPC Overhaul mod by Kainzorus Prime installed, so please read those descriptions and pick the right option!
    Options 3, 5, and 7 are entirely optional and in keeping with Darth Sapiens's original layout.
     
    3. Uninstall: dont bug me about this, ever XD
    ----------/
    Backups of any files that have been altered were made during installation and placed in a folder called "backup" within the folder the installer was run from.
    -1. Replace the modified ones with the originals
    -2. Delete the g0t0 folder inside your override
    -3. Replace the sound files and delete the .mp3's added
     
    4. Bugs:
    ----------/
    There are no known issues that will develop as a result of installing this mod properly.
    Other than a small currently unfixable animation problem...
     
    6. Distribution Notes:
    ----------/
    If i ever disappear, you can (unless specified otherwise) reupload to any site as long as credit is given and the readme is unaltered. If I'm gone try to contact me before you release a new mod based on mine. If you can't get a hold of me, then carry on; just give me and my co-modders credit.
     
    7. Thanks:
    ----------/
    Deadman - model tweaking and rigging
    neomarz1 - his work inspired me to mod, and he allowed me to use parts of his work.
    Sith Holocron - critiscism (good stuff though)
    Fair Strides - 1.2 overhaul and patching
    and my beta testers - Jaden Korr and Nsinger998
    and my 1.2 beta testers - Fair Strides, djh269, and Malkior!
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,718 downloads

       (8 reviews)

    31 comments

    Updated

  10. L0ki's Jedi Armor Mod + Extra Suits Add-on

    L0ki's Jedi Armor Mod v0.6
     
     
    Stealth Suits & Pirate War Armor Add-on
     

    11,329 downloads

       (12 reviews)

    38 comments

    Updated

  11. Hairy Hanharr! (a HD retex of Hanharr)

    Have you ever wondered why there is a bunch of retextures for every teammate but Hanharr? Even NPCs who are not even part of your party, like atris and sion, have a lot of new texture projects dedicated to them...
    So why not poor Hanharr? Yes, he is one of the least popular party members, but there are even textures for GOTO, so this can't be the reason alone. The main reason is all that hair, in my honest opinion. It is really a pain in the (swears in Huttish). I couldn't let poor Hanharr sit between all those shiny HD textures looking like he was pulled straight out of an Commodore 64. Frankly, his texture was bad from the beginning, even for 2004 standards. So I remade it. I put a lot of work in this and I hope you like it.
     
    Because there is such an abundance of skins for other characters I felt like 1 texture for Hanharr wouldn't do. So I made 2.
    Version 1 (With Scar) features a scar on his stomach, to show in what condition he is and what he's been through. (Screenshot for reference)
    Version 2 (Without Scar) just doesn't have that scar If you don't want to have blood and similar content in your game, this Version is for you.
     
    Installation:
    Move the P_Hanharr.dds from the "with scar" or "without scar" folder into your override folder
     
    Credits:
    CGTextures (now just "Textures"): www.textures.com
    This Eye texture ressource: http://xoriu.deviantart.com/art/MMD-Naturae-Eye-Texture-249285720
    and Biowares TGA to DDS converter, here from deadlystream.

    2,572 downloads

       (8 reviews)

    14 comments

    Updated

  12. Dak's Armored Robes (2.2)

    Dak's Armored Robes 2.2 - ReadMe
     
    Description:
    This will add and implement into the game three *brand new* types of models - a "Jedi General Robe", a "Armored Republic Robe", and a "Sith Marauder Robe". The models I have created are a Jedi robe merged with the Republic Officer's uniform, the Republic Armor, and the Ubese Assassin's armor. The Jedi General Robe comes in four variations, the Republic Armor in four, and the Sith Armor in two. Each armor has its own unique icon, stats, and descriptions (as seen in the screenshots). The armors have been implemented into four locations: The Republic Crash site and on the corpse outside the mandalorian cache on Dxun, the Exile's locker on the Harbinger, and onto the corpse of the Sith Master in the Dxun tomb.
     
    Notes:
    -Like I said above, the armors can be found in four places, the Republic crash site (check all the corpses!) and outside the Mandalorian cache. There you will also find a datapad explaining why the items are where they are. They can also be found in the Exile's locker on the Harbinger and in the loot from the corpse of the Sith Master in the Dxun tomb.
     
    -I know the females look weird. The only way I could figure out how to get a working female model was to add the female torso to the male robe, which gave awkward results. It's the best it's going to get, sorry! It does work bug free though so it's better than no female models in my opinion. I got many complaints of a lack of female models in version 1, so I tried to please my critics as best as I could!
     
    Bugs/Incompatibilities:
    -One problem with this mod is that one of my new models takes the slot used for the dancer's outfit. To work around this problem, the dancer's outfit is now a disguise item and will give you the appearance of a Twi'lek dancer. I know it isn't very realistic, but it's the best alternative I could think of.
     
    -Uses some of the same model slots as 90SK's "SUPER Content Mod", so some of his items will show up with my models without skins (It's only the "Jedi Tunic" model as far as I know). I personally play with both mods and it's fine with me. Just install this mod last!
     
    -Uses one of the placeable files as Kuai-Don Jorn's "Heroes of the Old Republic" saber mod, so install HIS mod last. You will have to just use KSE to get the missing robes.
     
    Changelog from 2.0:
    Fixes the crashing issue when the male PC would equip his custom exile robe.
     
    Installation:
    Extract the files,
    Just Press Install,
    Select your Kotor2 Directory which is located at:
    My Computer>C:>ProgramFiles>LucasArts>SWKotOR2
     
    Credits:
    Thank you to VarsityPuppet for finding out how to combine models.
    Thank you to FrantFire/GeorgNihilus for expertly getting most of the items in-game.
    Thank you to jonathan7 for allowing me to include his two awesome skins in this mod.
    Thank you to Sith Holocron for his always great suggestions.
     
    Permissions:
    You can use these in your mod if you like, but I would appreciate it if you would still contact me and let me know. Contact me at dakdrexl@gmail.com or Dak Drexl on LucasForums.
     
    Enjoy!

    3,376 downloads

       (3 reviews)

    8 comments

    Updated

  13. Dak's Big Skin Pack

    Dak's Big Skin Pack v2 [TSL] - ReadMe

    Description:
    This mod just skins a ton of NPC's. My goal here was to make some textures look a little more realistic and more appealing to look at. Some changes are drastic while others are subtle.

    Notes:
    Mira's new head is OPTIONAL. Her clothing will be installed automatically via TSLPatcher but if you want the new head you must install it manually. The folder is included.
    To find out all of the new skins, just look at the screenshots. They're all included.

    There are 7 new armors for you to wear. The Mandalorian armors can be won in the battle circle. The Sith trooper armors can be found in loot of dead Sith troops you battle in the Dxun tomb. Unfortunately you'll have to cheat to get the Khoonda armors because I couldn't get them in-game right.
    Cheats are: a_medium_17 and a_medium_19

    Installation:
    Extract the files,
    Just Press Install,
    Select your Kotor2 Directory which is located at:
    My Computer>C:>ProgramFiles>LucasArts>SWKotOR2

    *If you want Mira's new head, open the folder "Optional Mira Head" and move all of the files inside into your override. Easy as that.

    Credits:
    Thank you to FrantFire/GeorgNihilus for scripting the Mandalorian armors in-game.

    Permissions:
    You may not use this mod in any of your mods or alter this publicly in any way without my consent. Contact me at Dak Drexl on LucasForums.

    Enjoy!

    744 downloads

       (2 reviews)

    4 comments

    Updated

  14. Droid World (Darth Shan's M4-78 mod)

    From the FileFront Review

    "M4-78 was a droid planet that at one point was going to make an appearance in the sequel to 2003's game of the year, Knights of the Old Republic II: The Sith Lords. Due to time constraints, Obsidian cut the planet from the game; however the modules were left over and a lot of original work with it which means talented modders can add the planet back into the game again, which means new areas to explore. smile

    After a long layoff from modding, Darth Shan has returned with an update to his M4-78 mod for all of us to enjoy. The update includes some bug fixes from his original release along with a fix to the Mandalorian Cache module; that area is where you find a bunch of droids and containers once you blow the charges and go inside.

    The author does not use the TSL Patcher and there are some .2da files. Darth Shan does plan to use the TSL Patcher in a future release. The good news about that is the author makes a list of mods this mod is compatible in his readme file. Please make sure you read the lengthy readme file so you don't screw up your game. Enjoy the updated version of M4-78!

    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

    -Shem"

    Updates will only come, when I am able to provide savegames (I am stuck after the Citadel, because I had not time to go through the game twice.)

    579 downloads

       (1 review)

    6 comments

    Updated

  15. TSL Story Mod

    ======================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    ======================================================
     
    TSL Story Mod v2.7
     
    AUTHOR: Darth Shan
    NAME: TSL Story Mod v2.7
     

    FILENAME: tsl_storymod.rar
    FILE SIZE: 3.47 MB
    DATE RELEASED: 01/01/2008, revised 31. May 2016
     

    CREDITS: Loganessex for testing and advice. JackLucas for testing and no advice. Shem for prolonged help with modding, Stoffe for investigating the Malachor issues. Malpense and Archer for encouraging feedback.
     
    DESCRIPTION:
    This mod, the third and final version of my first mod whatsoever, comprises the following features:
     
    1) Nihilus is the Exile - FINAL.
    You get some additional dialogue options, if you installed USM you will still be able to get the lightsaber - and the mask as well. It revolves about a problem of the PC's identity. New dialogue lines are voiced.
     
    2) Sacrifice Visas in (nearly) all situations: If you equip Visas with modified lightsabers and custom robes, you will still be able to sacrifice her. (Beware: You won't get the additional options from the Nihilus Mod above, in this case.)
     
    3) Shoot-out between Remote, Goto and HK-47 on Malachor V (final).
     
    4) Vision in the council chamber on Coruscant (final). This is a small modulet with dialogue options for three Sith lords, completely overhauled.
     
    5) Small dialogue tweaks for the Handmaiden Sisters Cutscenes. Compatibility script for Stoffe's Handmaiden Fix and deathdisco's New Planet Coruscant (one script file to be found in the Backup folder, use it only if you use BOTH mentioned mods).
     
    6) Option for never ever having to Recruit the Disciple if you do not have the Handmaiden. USM compatible.
     
    7) Second Sith vision on Malachor, (final). Dialogues cleaned. Rebalanced.
     
    INSTALLATION INSTRUCTIONS:
     
    Extract archive to a test folder on your harddrive. Drop every file manually in the archive folder "SWKotor2" where it belongs in the respective game directory folders:
    modules
    lips
    Override
    streammusic.
    All these correspond to LucasArts>SWKotor2>modules - lips - override - streammusic.
     
    THIS WILL OVERWRITE
    lips>904MAL_loc.mod
    If you use an English or German version of the game it's alright. There are original file backups in the archive. If you have any other TSL version, drag and drop this file from "lips" to a separate backup folder.
     
    Alternatively, you may drag and drop the whole "SWKotOR2"-folder onto your LucasArts folder (NOT the game directoy itself!), if you have a standard TSL installation.
     
    COMPATIBILITIES
    USM (Ultimate Lightsaber mod)
    Coruscant Jedi Temple (my mod overwrites loadscreens.2da, perfectly alright)
    Tomb of Azgath on Korriban
    The Dark Apprentice (MacLeod Corporation)
    Droid Factory Reconstructed
    Droid Planet Mod
    This mod won't be compatible with TSLRP, because they are going to implement several ways to sacrifice Visas.
    Install this mod prior to my Droid Planet mod.
     
    HOW TO PLAY
    The modifications begin very late in the game.
    - Defeat Darth Nihilus to get the additional dialogue options. Shortly afterwards you will be transferred to the new module. IMPORTANT: The first dialogue has been purposefully flagged as unskippable to avoid skipping the deletion script (i.e. this caused a nasty looping bug in an early version, scusa). Still, I implemented the line "I won't have this vision" to let the vision disappear. This is intended for the case anything still goes wrong. If you use this option rightout you won't ever be transferred to the council vision area.
    - The confrontation between the droids automatically takes place when Remote has activated the Mass Shadow Generator.
    - You will automatically enter a new level before moving onwards to the Trayus Core. If you do not like this: open the console and type "warp 908MAL", this is the Trayus Core. Don't use the party selection menu (the game could crash).
     
    BUGS and ISSUES:
    1) When you select the party menu while staying in the new Malachor level, your game could crash to desktop. This has turned out as being a driver issue (I ran into no problems on newer computers). Note: There are no problems with the council chamber level. YOU CAN'T SELECT ANY PARTY MEMBERS ON MALACHOR ANYWAY, JUST IGNORE THE OPTION.
    2) There is a bug with the Disciple dialogue in Khoonda: Carth may show up instead of Admiral Cede in case of evil PC. This was introduced by the USM when fixing a looping cutscene bug. This is a little inconvenient, but the original bug is worse. If you don't like it: delete "dis1_enc.dlg" and restore it from USM if you have that mod.
    3) There are balancing issues on Malachor, depending on your equipment and level. If you have some mods installed (like Coruscant and USM), it should not pose a problem. If you haven't, it might.
     
    The mod has been tested several times, but there may still be issues. It is now re-distributed as-is. There will be no further additions (earlier prospects of it being a larger mod have been cancelled).
     
    TOOLS: My thanks go to Fred Tetra for his ingenious Kotor tool, tk102 for the dialogue editor, Holowan Laboratories and Taris Upper City Emporium for the Tutorials.
     
    PERMISSIONS: You may use this mod in every way you wish. Really, don't ask for permissions.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     
    Updates will only come, when I am able to provide savegames (I am stuck after the Citadel, because I have not had time to go through the game twice.)

    442 downloads

       (1 review)

    4 comments

    Updated

  16. Hassat Hunter's Kreia to Dxun Tomb & Atton to Onderon Light Side Modified and Rereleased With Permission

    This is a modified and reuploaded mod, made by Hassat Hunter and changed slightly and uploaded the changed version with his permission. I take no credit for the original mod, and have left the rest of it fully intact
    including his original info files, so the full mod still works as intended. All I've done is made one change. Any sort of mod feedback or questions should be directed to him or the original mod page/thread, though I will of course be happy to answer any questions regarding the changes I've made. Further, please see his page for info on the original mod.
     
    As mentioned, the original mod is fully intact here. What I have changed and why, is this. I always hated the fact that we were forced to take Kreia to Onderon, and while I very much liked the original mod, it still annoyed me that Obsidian made Light Side playthroughs take Kreia for one simple and hardly critical line. While I could perhaps offer several options for what people would prefer, e.g. no Kreia spawning on Onderon for said line if she's not in the party, or not being forced to take her in the party but still not being able to send her to the tomb if that makes more sense to you, what I've done for now is this. I've removed the dark side conditionals from allowing Kreia to be sent to the tomb, and from having a free party selection without being forced to take her to Iziz. I would imagine that she could have shuttled it there quite easily at some point after you and the party have gone, perhaps even after the battle's end, and to me that makes sense even if she's been sent to the tomb, as when you arrive back the tomb party has returned to your ship and say they've been waiting for quite a while, so I don't imagine hopping to the camp and grabbing a shuttle would be too much of a stretch with the mandalorians as allies and the fact our previous shuttle was never used in favour of a basilisk, especially as Kreia seems to wander around and go wherever she pleases and do whatever she pleases without being questioned by anyone in the rest of the game anyway.
     
    Screens coming soon, and I didn't bother with a separate readme since Hassat Hunter's original ones are still there, and the small amount of info needed about the change would be exactly the same as I've just typed here.
     
    Thanks HH for letting me upload this version, and for helping me change it in the first place!

    276 downloads

       (0 reviews)

    0 comments

    Updated

  17. Bao-Dur is Buff

    Bao-Dur is Buff.
    This mod makes any armor appear as his default clothing.
    Because he's Buff.
     
    This mod will not conflict with any sort of "Let Bao-Dur Wear Jedi Robes" type mod, especially if they also use a TSLPatcher. If in doubt, install this one on top.
    This mod will probably make any "Bao-Dur is made of glass, let's give him special armor" mod look like he's just wearing his normal clothes.

    587 downloads

       (2 reviews)

    4 comments

    Updated

  18. Improved Peragus Asteroid Fields

    ====================================================================
    STAR WARS: KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
    ====================================================================
     
    ---------------------------------------------
     
    AUTHOR: VasiliiZaytsev (aka RenegadeSniper7)
    CONTACT: RenegadeSniper7 on LucasForums.com or vasilii.zaytsev@outlook.com
    MOD NAME: Improved Peragus Asteroid Fields
    VERSION: 1.2
    DATE: July 22nd, 2015
     
    ---------------------------------------------
     
    /*v1.2 CHANGELOG:*/
     
    - Fixed an issue where an asteroid at the top of the asteroid field would be noticeably cut off as the field shifted up and down.
    ---------------------------------------------
     
    /*v1.1 CHANGELOG:*/
     
    - Fixed a bug where the top and bottom of the texture was being slightly cut off in-game as the field oscillated up and down, causing a few
    asteroids to visibly slide in and out of existence. A "buffer zone" of empty space has been added to the top and bottom of the replacement
    textures to prevent this issue from happening.
     
    - Improved the placement of asteroids within the texture to produce a more realistic look.
     
    ---------------------------------------------
     
    DESCRIPTION: This is my first mod, and it's an extremely basic one. It takes the default 2D asteroid field texture used in the Peragus
    asteroid fields in the tutorial/prologue and outside of the Ebon Hawk hangar bay, and replaces them with much nicer ones. While it isn't
    perfect, I feel that it's a vast improvement over the eyesores that were the default textures. See the included screenshots to see the default
    textures vs. mine.
     
    NOTE: This DOES NOT replace the texture(s) of the individual free-floating 3D asteroids around Peragus, only the asteroid field textures.
     
    INSTALLATION: Copy and paste the "EBO_Astr.tga" and "PER_As02.tga" files to your KotOR II override folder.
     
    UNINSTALLATION: Remove the aforementioned files from your override folder.
     
    PERMISSIONS: If you want to use this mod as part of your own, that's fine. Just credit me as "VasiliiZaytsev/RenegadeSniper7." And if you do
    use my mod in yours, feel free to let me know by PMing me on LucasForums! I'd be interested to see what you're working on.

    36,877 downloads

       (15 reviews)

    5 comments

    Updated

  19. Enhanced Enemies - Peragus

    After having finished this game a dozen times, I realized that some parts of it were ridiculously easy, so I decided to create a major mod that will modify almost every enemy character template file to make the enemies you face much stronger and therefore harder to beat. If you intent to install this mod, I strongly suggest that you also download and install my “Ultimate Party” mod too. These 2 are meant to work perfectly together.
    This is the first part of my project, which aims to enhance the enemies you face at the Peragus Mining Facility.

    458 downloads

       (2 reviews)

    3 comments

    Updated

  20. More darksided Atton

    Hi! This is my first KotOR2:TSL mod!
    It's just a simple reskin of Atton's Ribbed Jacket with more 'darkside' elements.
     
    It should be compatible with everything that doesn't change Atton's appearance.
     
    It only works with Atton's Ribbed Jacket, so don't get mad if you put a robe on him and it doesn't show.
     
    |WARNING!|
    THIS MOD WAS UPLOADED ONLY TO DEADLYSTREAM AND STEAM WORKSHOP
    IF YOU SEE IT EVERYWHERE ELSE, PLEASE CONTACT ME!
     
    INSTALLATION
    It's very simple, just place the 'override' folder in your KotOR2:TSL installation path:
     
    "C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II" for STEAM
    "C:\Program Files (x86)\LucasArts\SWKotOR2" for RETAIL
     
    Enjoy!

    272 downloads

       (3 reviews)

    0 comments

    Updated

  21. Mandalorian Chamber Mark III Fix

    This mod fixes the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description. Hopefully it adds a touch extra balance to your game, enjoy
     
    Use it however you like, just throw a mention my way.

    441 downloads

       (1 review)

    0 comments

    Updated

  22. TSL Reduced Graphics Mod

    This mod reduces the amount of video effects that are used to reduce overall lag in the game, should help a little if you're having performance problems.
     
    It mostly reduces dynamic lights, shadow casting lights and other small details but on the low setting all effects are disabled for max performance.
     
    If you need more performance you could also use Shem's Realistic Visual Effects mod or Siberian Wolf's No speed blur mod with this one. Other than that, tweakguides has some good tips you should look at.
     
    There's likely to be a couple of slight changes later on so suggestions are welcome.
     
    As usual feel free to use it however you like, please throw a mention my way if you do.

    515 downloads

       (3 reviews)

    2 comments

    Updated

  23. Effixian's Trooper Armors

    **************************************
    Knights of the Old Republic - The Sith Lords
    **************************************
     
    TITLE: Effixian's Trooper Armors
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam.
     
    *************
    INSTALLATION
    *************
    Copy the files from the zip to your Override folder.
     
    ************
    DESCRIPTION
    ************
    This adds a heavy armor in various colors, inspired by SWTOR's trooper armor. Use cheatcode giveitem a_heavy_50 or but it from Dendis Dobo (Citadel Station). The merchants will only work with a savegame from before you enter the area where the merchant is located (before that area is loaded). Not compatible with other mods that change Dendis Dobo's inventory. There are some differences between the male and female versions, mainly because of how the textures are applied to the 3D models.
     
    Trooper Armor (Red: a_heavy_50, Blue: a_heavy_51, Green: a_heavy_52, Yellow: a_heavy_53, Orange: a_heavy_54)
     
    Defense Bonus: 11
    Max. Dexterity Bonus: +0
    Damage Resistance: Resist 25/- vs. Electrical
    Damage Resistance: Resist 5/- vs. Energy
    Upgradable: yes, as heavy armor
    Cost: 2750
    Merchant: Dendis Dobo, Citadel Station
     
    *****
    BUGS
    *****
    None.
     
    *************
    UNINSTALLING
    *************
    Remove the following files from your Override folder:
    a_heavy_50.uti
    a_heavy_51.uti
    a_heavy_52.uti
    a_heavy_53.uti
    a_heavy_54.uti
    ia_Class9_050.tga
    ia_Class9_051.tga
    ia_Class9_052.tga
    ia_Class9_053.tga
    ia_Class9_054.tga
    m_202_001.utm
    PFBH50.tga
    PFBH51.tga
    PFBH52.tga
    PFBH53.tga
    PFBH54.tga
    PMBH50.tga
    PMBH51.tga
    PMBH52.tga
    PMBH53.tga
    PMBH54.tga
     
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if simply you ask me.
     
    ********
    Thanks to
    ********
    Fred Tetra for KotOR Tool
     
    -------------------
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,081 downloads

       (4 reviews)

    12 comments

    Updated

  24. TSL Mission Vao Jacket

    **************************************
    Knights of the Old Republic - The Sith Lords
    **************************************
     
    TITLE: TSL Mission Vao Jacket
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
     
    *************
    INSTALLATION
    *************
    Unzip. Move the extracted files to your Override folder.
     
    ************
    DESCRIPTION
    ************
    As requested by Teddy273 here on Deadly Stream and a remake of the outfit that came along with my TSL Mission Vao mod.
    This mod adds a light armor for females, based on KotOR's Mission Vao's outfit.
    Mira has this item on her, but you will only get it when you use a save game from before you get to play as her (Before playing as her in the Jekk'Jekk Tarr).
    The stats are mostly based on Mira's Jacket with some extra skill bonuses inspired by Mission.
     
    Mission Vao's Jacket (cheatcode: missionjacket)
     
    Gender required: Female
    Defense Bonus: 5
    Damage Resistance: Resist 5/- vs. Bludgeoning
    Damage Resistance: Resist 5/- vs. Piercing
    Damage Resistance: Resist 5/- vs. Slashing
    Skill bonus: Computer Use +2, Stealth +2
    Upgradable: Like light armor
     
    **************
    COMPATIBILITY
    **************
    - This mod replaces the Revan/Star Forge model, so it's not compatible with any mod that does the same.
    - Not compatible with any mod that changes Mira's character file (p_mira.utc). Mira reskins should work.
     
    *****
    BUGS
    *****
    None
     
    *************
    UNINSTALLING
    *************
    Remove the following files from your Override folder:
     
    ia_revan_079.tga
    missionjacket.uti
    p_mira.utc
    PFBJ79.tga
    pfbjm.mdl
    pfbjm.mdx
    PMBJ79.tga
    pmbjm.mdl
    pmbjm.mdx
     
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
     
    ********
    Thanks to
    ********
    Teddy273 (Deadly Stream) for the request
    Fair Strides for advice on fixing issues
    Fred Tetra for KotOR Tool
     
    -------------------
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    776 downloads

       (4 reviews)

    6 comments

    Updated

  25. Malachor Exterior Reskin By Quanon

    This mod started by a request from SithHolocron to give Malachor better looking skies. Though when the skies where ready, the other textures looked really off. The contrast between the jagged cliffs and the sky was just to big in my opinion. So the mod evolved into a full reskin of the exterior areas of Malachor. All the rocks, debris, cliffs and floor got a new texture.
     
    Only a few things haven't been changed; the broken and crashed spaceship parts and those broken eggs from the storm beasts remain the same.

    A nice little preview:

    4,436 downloads

       (13 reviews)

    10 comments

    Updated