No files in this category yet.

Submit the first file

Files From Subcategories

  1. Gameplay Rework

    The short version: this mod changes gameplay in TSL by changing the level cap to 20 and thinning out the force and skill points that each class gets. It also alters primary abilities, hit die, force die, and attack bonuses for each class (which used to all be the same). Health regen is switched off, and FP regen starts from a lower base (0.6 instead of 1.0). Details below:
     
    classes.2da:
    Skill points readjusted:
     
    Soldiers get 1 base Skill Point
    Scouts get 2
    Scoundrels get 2
     
    Guardians get 1
    Consulars get 1
    Sentinels get 2
     
    Combat droids get 1
    Expert droids get 3
     
    Minions get 1
    Tech Specialists get 4
     
    Weapon Masters get 1
    Jedi Masters get 1
    Jedi Watchmen get 2
     
    Sith Marauders get 1
    Sith Lords get 1
    Sith Assassins get 2
     
    Class hit die readjusted:
     
    Soldier: 9
    Scout: 6
    Scoundrel: 4
     
    Guardian: 10
    Consular: 5
    Sentinel: 7
     
    Combat Droid: 10
    Expert Droid: 6
     
    Minion: 6
    Tech Specialist: 4
     
    Weapon-master: 12
    Master: 6
    Watchman: 8
     
    Marauder: 12
    Sith Lord: 6
    Sith Assassin: 8
     
    Force Die readjusted:
     
    Guardian: 4
    Consular: 8
    Sentinel: 5
     
    Weapon-Master: 5
    Master: 10
    Watchman: 7
     
    Sith Marauder: 5
    Sith Lord: 10
    Sith Assassin: 7
     
    Primary Abilities altered:
     
    Soldier: Strength
    Scout: Dexterity
    Scoundrel: Intelligence
     
    Guardian: STR
    Consular: WIS
    Sentinel: INT
     
    Combat Droid: CON
    Expert Droid: INT
     
    Minion: STR
    Tech Specialist: INT
     
    Weapon-master: STR
    Master: WIS
    Watchman: INT
     
    Marauder: STR
    Lord: WIS
    Assassin: DEX
     
    Class attack bonus tables adjusted:
    Soldier: Attack bonus table 1
    Scout: Attack bonus table 2
    Scoundrel: Attack bonus table 3
     
    Guardian: Attack bonus table 1
    Consular: Attack bonus table 3
    Sentinel: Attack bonus table 2
     
    Combat Droid: Attack bonus table 1
    Expert Droid: Attack bonus table 2
     
    Minion: Attack bonus table 2
    Tech Specialist: Attack bonus table 3
     
    Weapon-master: Attack bonus table 1
    Master: Attack bonus table 3
    Watchman: Attack bonus table 2
     
    Sith Marauder: Attack bonus table 1
    Sith Lord: Attack bonus table 3
    Sith Assassin: Attack bonus table 2
     
    classpowergain.2da
    Only Consulars, Sith Lords and Jedi Masters get 2 starting Force Powers;
    Guardians get no new force powers every third level;
     
    exptable.2da
    Capped level gain at 20; smoothed out XP gain to compensate, so that player may only just hit 20 before game end.
     
    baseitems.2da
    Lightsaber power reduced: die-to-roll reduced to 8 for Lightsabers, 10 for Double-sabers, 6 for Short lightsabers.

    352 downloads

       (0 reviews)

    4 comments

    Updated

  2. PMHC01 Head Replacement

    Original Review on Filefront:
     
    "Inyri Forge has brought us a new skin for us to play with for Knights of the Old Republic II: The Sith Lords. This new skin places the first male Caucasian head skin option. The model of the head is based off the first Caucasian head skin option in the original Knights of the Old Republic game, and the fact that it has that goatee patch by default. Also like in the original KOTOR game, the author made a full goatee version for this head option.
     
    This was one of those times again according to my personal taste need just a simple change to the head to make all the difference in the world for this head option in its look. I love this head model, but I was too bothered by that chin goatee patch to want to use it. That kind of look was just too annoying for my taste. I saw right away if this head option had a full goatee version, this head option would look so cool. I told the author about what I was thinking and she went and did it and good job at that. Also the author made her own dark side transitions; included Sith eyes for this head option all of us devoted dark side players out there. Enjoy this new head everybody!
     
    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
     
    -Shem"

    695 downloads

       (1 review)

    1 comment

    Submitted

  3. Darth Malak Armor reskin

    Knights of The Old Repulic II - The Sith Lords mod
    Darth Malak Armor reskin
     
    ===================================
    Original work by: Effixian & Darth Parametric
    Author: Seph6
    Contact: PM me on the forums
     
    **************
    Description
    **************
    I always disliked the zeison sha/jal shey armors, so I was very happy when I found the Effixian's Zeison Sha/Jal Shey reskin 2010. The armors finally looked like armors, but he didn't made a skin to the Darth Malak armor and recomended one made by Darth Parametric. The skin was very cool but unfortunatelly still had that awful 'skirt'.
    What this mod do is combine the two designs in one, or better yet, two. One skin is more like Darth Parametric's with the cloak made by Effixian. The alternative is more like Effixian with details from Darth Parametrics.
     
    *************
    Instalation
    *************
    Chose your skin and place in your override folder.
     
    *********
    Thanks to
    *********
    Effixian and Darth Parametric for giving me permission to use their skins.
     

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    571 downloads

       (3 reviews)

    3 comments

    Submitted

  4. Coruscant Scene No Overlay

    ==== Coruscant Scene No Overlay by Hassat Hunter ====
     
    Since the start of TSLRCM the mod has added an overlay effect to the cutscene with the Jedi Masters on Coruscant (leaving the Jedi Temple on Telos).
    While this makes sense, since the recording *is* a holo recording, I am of the personal opinion that this time correctness should be overseen.
    As the blue overlay really ruins a lot of the archatecture, the scene, and it's just much better to look at as it was originally.
     
    This mods disables the overlays, while keeping all the fixes added in TSLRCM, all the way up to TSLRCM 1.8.3.
    This mod contains both overlay-less files for TSLRCM as well as for Handmaiden4Female-Disiciple4Males.
     
    ==(Un)Install Instructions==
    * Drop holorec.dlg in the override folder. Use the TSRLCM version if using TSLRCM 1.8.3 without Handmaiden4Female-Disiciple4Males. If you do use that mod, use the Handmaiden4Females folder version instead.
    Remove the file from your override to return to the original overlayed cutscene.
     
    ==Version History==
    1.0 release
     
    ==Known Issues==
    None known.
     
    ==Distributing This Mod==
    This mod may not be modified or distributed without the explicit permission of the author.
     
    ==Contact Info==
    Find me at the deadlystream forums (http://www.deadlystream.com/forum).
     
    ==Thanks To==
    * The TSLRCM Staff for making TSLRCM and getting me into modding for TSL. Although nothing has been done here but extracting .
    * Obsidian for KOTOR2:TSL.
     
    ==Legal Stuff==
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY LUCASARTS, OBSIDIAN ENTERTAINMENT, THE TSLRCM CREW OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MOD.

    1,368 downloads

       (2 reviews)

    2 comments

    Submitted

  5. Bao Dur Shield Dialogue Restoration

    Bao Dur Shield Dialogue Restoration
    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date 1.0: 11.02.2018
    Release Date 1.1: 10.03.2018
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within anthe options folder in "For Override" into your Star Wars Knights of The Old Republic 2 override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
     
    Description:
    While I was developing the GenoHaradan Legacy mod I discovered additional dialogue for when Bao Dur
    opens the force field in the underground military base that didn't make it into the final game. Since this
    dialogue wasn't restored by TSLRCM I decided to restore it.
     
    Version 1.1 has two additional options.
     
    Option 1:
    Restored Dialogue
     
    Option 2:
    Restored Dialogue and an alternate line
     
    Option 3:
    Alternate line only
     

     
    Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Is incompatible with anything that edits "ffield_1.dlg"
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for the first game
    Obsidian for the second game
    danil-ch for letting me know how to fix a small bug in 1.0
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,298 downloads

       (7 reviews)

    4 comments

    Updated

  6. Realistic Improved Effects Texture Mod Addon: Lighting Color Pack

    This is just a simple idea from a good friend here on DS.
     
    Basically Rece of RealRece fame asked me for a bunch of wacky colors for the force lightning I used in my effects mod.
    All of the files are the same three textures with different colors; so find a folder and pick the one that suits your fancy.
    Also included is an "Alt conjure No Texture" folder that removes the conjure animation texture from the effect, if that's your thing.
     
    Props to Rece for uploading these nice looking screenshots.
     
    \
    Installation: Place whichever file in the folder of your choice inside the Override folder in your Kotor game folder. If you don't have an Override folder, you will have to create one.
    //
    Uninstallation: Remove the texture files found in this mod from your Override folder
    \
    Compatibility: This mod works for both Kotor 1 and Kotor 2 - The Sith Lords
    \\
    Permissions: Please let me know about using this mod, but don't use it without permission.
    /
    Credit: TriggerGod for the texture which I used as the base for this texture, Rece for his request, FairStrides for doing it first
    Adobe, for their Photoshop which I relied for in editing, Bioware and Obsidian for these great old games, and George Lucas for starting this whole Star Wars thing

    765 downloads

       (5 reviews)

    7 comments

    Updated

  7. Yuthara Ban as PC

    This mod makes Yuthara Ban a selectable playable head at the character generation. In includes custom Sith eyes, transitions, portraits & the ability to equip masks/headgear.

    1,567 downloads

       (2 reviews)

    1 comment

    Submitted

  8. Kylo Ren Mask for TSL

    Kylo Ren Mask for TSL
    by 90SK
     
    ---
     

    Description: Replaces the default Sith mask item in TSL with a Kylo Ren mask. Includes a new inventory icon.
     
     
     
    Installation: copy files from mod archive to the "Override" folder in your TSL program directory.
    Uninstall: remove mod files from Override
     
    Notes: Please do not redistribute or release this mod independently without contacting me and getting permission first. Explicitly do not release this mod in any way/shape/form.
     
    ----
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    440 downloads

       (7 reviews)

    4 comments

    Submitted

  9. Dxun and Onderon Item Restoration Pack

    Dxun and Onderon Item Restoration Pack
    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date 1.0: 09.08.2018
    Release Date 1.1: 09.08.2018
    Installation:
    Double Click the "TSLPatcher.exe" and select what restored item you want restored and click install. You may have to do this up to five times to install each item.
    If you want better stats for the weak items install the files from the "booster pack" folder into the "Override" folder
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
    Description:
    While digging through the game files I noticed a handful of "unused items" resting in 401DXN. While a few where useless
    the rest I've patched up and placed in-game for you to collect.
    Onderonian Military Gear:
    Consisting of an Armor and Headgear you can find these items on the Onderonian Scouts on Dxun and are dropped by their leader
    Beast Rider Flight Suit:
    Worn by all of the beast riders now, it uses a cut texture and is dropped by Bakkel
    Mandalorian Items:
    A Headgear and a Belt dropped from the Mandalorian Sentry at the start of Dxun and Daveral
    Ancient Sith Gauntlets:
    Found on Freedan Nadd's mummified corpse at the end of Freedan Nadd's tomb
    Mandalore's Mask:
    Restores an item called Mandalore's Mask to the game. It can be removed and given to other party members but it won't affect the appearance of Mandalore or will it change your party member's appearance in any special way as it uses a vanilla texture. Obtained once Mandalore is recruited
    These items stats and name where made by Obsidian, the description and the prices were made by me, please leave any comments you may have on them. A small number of items where rather weak so the "booster pack" contains the items with slightly improved stats. 
    Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    None that I know of 
    Permissions:
    Do NOT claim credit for this mod
    Thanks:
    Bioware for the first game
    Obsidian for the second game
    timurD2003 for reporting the broken installer in 1.0
    mrmann for early Beta testing
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,536 downloads

       (3 reviews)

    0 comments

    Updated

  10. Darth Nihilus Robes

    These robes will make you look like Darth Nihilus, and have some very powerful stats.
    They were made on request for somebody, although I forget who now (sorry).
    You can get them in-game on Darth Nihilus'corpse, or by typing into the console 'giveitem a_robe_99'.
     
    I made this mod a long, long time ago, so the chances are that it's not compatible with TSLRCM.

    1,177 downloads

       (1 review)

    0 comments

    Submitted

  11. Nomi Sunrider's Prestige Class Lightsaber & Robes

    It is truly amazing the things you can find on the internet. Up until very recently, I had no idea that the entire Knights of the old Repulic storyline had its origins in comic books. For uninformed individuals that would be interested in learning some of the roots of Star Wars history, wookieepedia is an excellent source of information.
     
    Which brings me to this mod. I wanted to make a new robe mod and decided that I wanted to put a little SW history into it this time. So I looked for someone from the KotOR era that could have owned the robes and found Nomi Sunrider. I did not originally have any intentions of making a lightsaber for this mod, but I loved Hugh Fleming's render and decided to recreate the lightsaber, too. Many thanks go to T7nowhere for all the wonderful advice he gave me while I was making it.
     
    I did implement the robes & saber in-game this time around. They can be found in the museum of the royal palace on Onderon. One small bit of advice: bring some medpacs. I would also like to thank Stoffe for some scripting help and the truly amazing TSLPatcher utility.
     
    You may want to check your override before you install this. The lightsaber uses model w_lghtsbr_222.mdl, w_lghtsbr_222.mdx, and g_w_sbrcrstl222.uti. You may have conflicts if you have other saber mods installed. Also, any mod that may have used the k_mus_treasure.ncs script will cause conflicts. Note that this mod will not overwrite exitsing saber model files, the saber crystal uti / texture, or the museum script. I did pretty much take over the museum. Lastly, this mod is guaranteed to be incompatible with mjpb3's Darth Traya's Robes. The reason being they both occupy the model k slot in the appearance.2da. So, if you already have mjpb3's mod installed, this mod will overrite the appearance.2da information and render it useless. You have been warned! You will also no longer be able to wear the armored flight suit.
     
    There are several restrictions for both the robes and the lightsaber:

    Restriction: Female Restriction: Light Side Restriction: Jedi Weapon Master Restriction: Jedi Master Restriction: Jedi Watchman Restriction: Human
    You can not use these items if you chose to become a Sith Marauder, Sith Lord, or Sith Assasin! Nomi was a light side character, so I'm just following SW history.The stats for the items can be found in the read_me.rtf, read_me.txt, or the tslpatcher install window. The robes come in 7 different versions.

    635 downloads

       (2 reviews)

    2 comments

    Submitted

  12. TSLRCM Loot fix base scripts

    -TSLRCM Loot fix base scripts-
    ------------------------------
     
    Note; These files are for TSLRCM 1.8 and higher ONLY.
     
    - Modders resource, if you're not interested in modding KOTOR2, this download is not for you.
    Included in this map you will find the following folders;
     
    * Generic Spawnscripts. These are the scripts used for many (but not all) foes you encounter.
     
    * Modules. These are enemy-specific spawnscripts spread over the various modules. It's important if you recompile these you put them back in the respective module, and NOT override, as other modules may use the same name and it can lead to issues. You can also skip them (if you really want all files in override) but then a large portion of enemies will not use your modified script.
    All of these are modified from the vanilla TSL version, as those had the faulty version of the lootscript inside the .nss. These TSLRCM versions instead refer to the lootscript instead of containing it, which allowed just to batch compile if changes were made to the lootscript rather than manually adding them to 50+ files.
     
    * Placables (just compiled) are the base vanilla TSL scripts. TSLRCM hasn't modified them, just re-compiled them with the new lootscript.
     
    * Placeables (unused) are base vanilla TSL scripts. But as mentioned are unused. TSLRCM has recompiled them, if for example modusers did use said placeable scripts, but if you only worry about vanilla you could opt to leave these out without effect.
     
    * Placeables (used, script modified) are scripts TSLRCM has modified before recompiling due to errors in the scripts. They are used in vanilla TSL, so make sure to use these instead of the vanilla ones when re-compiling.
     
    * Base lootscript. The base of it all. DON'T USE THE ONE IN THE OVERRIDE FOLDER!
     
    There are also 3 seperate .nss in the folder, these go in the override. They're also base TSL versions, TSLRCM has just re-compiled them with our new lootscript.
     
    -------------------------------------------------------------------------
     
    A version of the lootscript itself (k_inc_treas_k2.nss) can be found in your override map after installing TSLRCM 1.8 or higher.
    DO NOT USE IT!
    I just checked it, and it seems it's an older version rather than the final one. *sigh*
    So use the version included in this download instead. Hopefully will be fixed in 1.8.3, but just incase keep using this version!
     
    Using the TSLRCM lootscript rather than vanilla as base of your modifications, or when compiling custom spawn or placable scripts will help you fix the following issues;
     
    * Some rounding issues in vanilla TSL could make some items not appear.
    * Due to a faulty name droid "headslot" items couldn't drop in vanilla.
    * Due to erroneous checks (only meant for other armors) high-level robes could not drop in vanilla.
    * Lightsabers and lightsaber crystal's color is now random (with some colors more likely than others) rather than level-based.
    * Security Spike tunnelers can drop.
    * All Mira's rockets can drop, instead of just number 1.
    * Fixed issue where a "rare drop" at higher levels could exceed the maximum item number, and produce no item at all as a result.

    545 downloads

       (1 review)

    0 comments

    Updated

  13. Camera Angle Options

    N.B.: Although uploaded for TSL, this mod may be used for either KotOR or KotOR II: TSL.
     
    This mod alters the default camera angles used by the game so that outside dialogues
    and cutscenes, your character will be viewed more distantly, as is more common in RPGs
    like 'NeverWinter Nights', 'Dungeon Siege' and 'Diablo'.
     
    There are four different options to choose from:
     
    Option I, No Combat - This option gives you a camera angle slightly closer to the
    character than normal which will show the upper half of your
    character from an angle above the player, but does not affect
    the camera angle while in combat.
     
    Option I, Combat - The same as above, but does affect the camera angle while in combat.
     
    Option II, No Combat - The same height, but a greater distance from the character,
    showing the whole of the character. This option does not affect
    the camera angle while in combat.
     
    Option II, Combat - The same as above, but this option does affect the camera angle while in combat.

    1,390 downloads

       (2 reviews)

    1 comment

    Submitted

  14. Replacement Loading Screens for KotOR2: Add-On Pack (with or without TSLRCM)

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 17 APR 2018
    UPDATED RELEASE: 23 MAR 2019
    UPDATED RELEASE: 27 AUG 2019

    CURRENT UPDATED RELEASE: 16 FEB 2025

    GAMES: Star Wars Knights of the Old Republic 2 [This mod will not work in Star Wars Knights of the Old Republic 1]
    Description:
    Were you ever dissatisfied with the low-resolution loading screens when the in-game footage looks so much better?  What if there was a mod that helped take care of that for you?  Psssst…it’s this mod!
    This version of the mod covers the loading screens for the following mods: Azgath N'Dul's Tomb, Coruscant Jedi Temple, Curse of the Sith, Korriban Expansion, and the M4-78 Enhancement Project.  If you’re looking for the loading screens that cover the areas in the normal “vanilla” game and the areas added by TSLRCM, seek out the “Replacement Loading Screens for KotOR2: Original Pack” which is also available on Deadly Stream. The texture size is 2048 by 2048 so you'll have a large sized picture for each.
    This mod now contains alternate skyboxes for those that use Kexikus’ skyboxes for M4-78 EP.
    List of the areas covered in this mod.
     
    Code           Area
    ------------ ------------------------------------------------------
    Curse of the Sith
    100CDN        Curse of the Sith
    Azgath N'Dul's Tomb
    712KOR        Korriban - Azgath N'Dul's Tomb
    713KOR        Korriban - Tomb Antechamber
    M4-78 Enhancement Project
    703KOR        Korriban cutscene #1 for M4-78 version 1.5
    705KOR        Korriban cutscene #2 for M4-78 version 1.5
    801DRO       M4-78 - Landing Pad
    802DRO       M4-78 - Central Zone
    803DRO       M4-78 - Environmental Zone
    804DRO       M4-78 - Industrial Zone
    805DRO       M4-78 - M4-78 Archon Chamber
    806DRO       M4-78 - Archon I Chamber (ES-05)
    807DRO       M4-78 - Archon II Chamber (IS-24)
    808DRO       M4-78 – Central Zone (irradiated)
    809DRO       M4-78 - Industrial Zone (irradiated)
    810DRO       M4-78 - Industrial Zone - Design & Testing
    811DRO       M4-78 - Industrial Zone - Research & Development
    Coruscant Jedi Temple
    952COR       Coruscant - Jedi Temple
    953COR       Coruscant - Jedi Temple Council Chambers
    954COR       Coruscant - Jedi Temple Landing Pad
     
    Korriban Expansion
    740KOR      Valley Floor
    741KOR      Poxus Awakens Herrco [Cutscene]
    743KOR      Tomb of Darth Doom III
    745KOR      Poxus' Academy
    746KOR      Poxus' Sanctuary
    747KOR      Shuttle Area
    748KOR      Sith Ruins
    749KOR      Thulsa Gaul’s Outer Sanctum
    750KOR      Thulsa Gaul’s Inner Sanctum
    910DAG      Tomb of Ezer Arden
     
    Installation:
     
    Drop the TGA files and loadscreen.2da into your Override folder.  As M4-78 Enhancement Project includes its own TGA files, you’ll have to allow my TGAs to overwrite the TGAs already there in the Override folder.
    If you wish to use the alternate loading screens that feature Kexikus’ skyboxes, grab the TGA files from the “Alternate loading screens for Kexikus' M4-78 skyboxes” folder. As before, allow the new TGAs to override what’s in the Override folder.
     
    Uninstall:
     
    If for any reason, you don’t like one (or more) of the loading screens, consult the list above so you can determine which TGA file/s you will need to remove from your Override folder.
    To completely remove the loading screens, delete all the above listed TGA files.
     
    Recommendations for Coruscant TGA’s:
     
    This section won’t tell you how to install Coruscant Jedi Temple, or how fix compatibility issues with other mods. However, if you use the Jedi Temple Expansion (3.0) mod by HK-42, please install his mod first - before you put the relevant Coruscant TGAs from my mod in the Override. Allow the following files to overwrite the pre-existing ones: load_952cor.tga, load_953cor.tga, and load_954cor.tga.
     
    Legal Disclaimer:
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
    @ndix UR and/or @newbiemodder have permission to include the Korriban Expansion loading screens in their mod if they wish – and if it is ever updated.  .  Attribution is requested.
     
    Special Thanks:
    -----------------------
    @ndix UR for his wonderful Loading Screen Template which enabled me to offer these loading screens in a format resembling the original loading screens for you all.
     
    Thanks to @DarthParametric, @JCarter426, @N-DReW25, and @Marius Fett for their input and technical expertise. If you want to have your War Droid utilize the textures from Sithspecter's High Quality blasters, be sure to use the fix for the model created by @DarthParametric which you can find here.
    Thanks to @timurD2003 for testing the 23MAR2019 update to this mod.
     
    And thanks to YOU for giving this mod a chance! Won’t you leave feedback on the download page? (I'd like to see what I’ve done right, you see. That's not too needy, right?)
     
    Video Preview:
    ----------------------
     
    If you'd like a preview of all of the loading screens, check out this video below. It does show the screens without the filter and the black bars but it give you an idea what you'll be working with before you download. I recommend watching the video maximized.
     
     
     
     
     
     

    1,124 downloads

       (4 reviews)

    7 comments

    Updated

  15. The Grid - Telos

    A Modification for:
    Star Wars: Knights oF The Old Republic II: The Sith Lords
     
    "The Grid - Telos"
    Author: Rtas_Vadum
     
    I.Description
    II.Installation
    III.Compatability
    IV.Removal
    V.Credits
    VI.Permissions
    VII.Disclaimer
     
    ----------------------------------------------
     
    I.Description
     
    Although one can imagine that, before the devestation of it's surface, Telos might've been a bit less advanced in technology than some other worlds.
    However, Citadel Station is likely to be the most recent technology. The Military Base has a similar look, as does the Telosian Academy Interior.
     
    Notes:
     
    -Although it might be advertised as such(for a bit of simplicity), this is not a complete reskin of the Telos modules. As described above, it is only Citadel Station,
    The Military Base(which includes the HK Factory), and the Telosian Jedi Academy. None of the surface textures(i.e the rock/grass textures) have been edited.
     
    ----------------------------------------------
     
    II.Installation
     
    Extract the tga and txi files from the rar, and add them to TSL's override folder.
     
    Recommendation: For a bit of simplcity, you can create a folder witin the override(naming it as what you wish, but something relating to this mod might be preferable),
    and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
     
    ----------------------------------------------
     
    III.Removal
     
    If you installed in override:
    Find all tga and txi files with the TEL_ prefix, and delete them.
     
    If installed in a folder(i.e Override/Telos):
    Just delete the folder containing the files for this mod.
     
    ----------------------------------------------
     
    IV.Compatability
     
    Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
    then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
     
    ----------------------------------------------
     
    V.Credits
     
    Most of the work for this mod was done soley by me. However, textures from this mod were used...
     
    Telos Citadel Station Skybox - By Quanon
     
    ----------------------------------------------
    VI.Permissions
     
    If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlyStream, or LucasForums.
     
    ----------------------------------------------
     
    VII.Disclaimer
     
    Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
    modification and either Obsidian Entertainment, or any affiliated companies.

    540 downloads

       (2 reviews)

    6 comments

    Updated

  16. HQ Music Update Patch

    HQ Music Update Patch
     
    Just like the Movie patches, here is a Music Patch to enhance the original game's assets. This patch will make the regular game music into slightly higher quality music (approximately 22,050 Hz files.)
     
    Warning:
    These files won't be CD quality versions of the music but it is better than what came with the original 4 CD version of the game.
     
    Steam and GOG KOTOR2 Users:
    This patch is already included in Steam and GOG versions of the game. Do not install this with Steam and GOG versions.
     
    Installation:
    Install this patch before you install TSLRCM.
     
    NOTE: You must have at least 2 Gigs of free Hard Drive space to run this patch.
     
    - Copy the K2_HQ_PATCH_Music executable into the root game directory
    (default C:\Program Files\LucasArts\SWKotOR2)
    - Double-click on the K2_HQ_PATCH_Music executable to run the program.
    - Wait while the files copy. When the window disappears, you're done!
     
    Uninstall:
    There is no uninstall method. Reinstall the game if for some reason you don't wish to use this patch.
     
    Legalese:
    This asset patch is supplied for use AS IS and is not officially supported by LucasArts or Obsidian Entertainment. LucasArts and Obsidian Entertainment will not offer customer support in the installation or application of these assets and are not responsible for any problems which may arise from their use. Although we have tested these assets, they are offered AS IS. Use this patch AT YOUR OWN RISK
     
    LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © 2004, 2005 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved.

    1,196 downloads

       (5 reviews)

    3 comments

    Submitted

  17. Lonna Vash Mod for TSLRCM

    =Lonna Vash Mod for TSLRCM=
    A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION

    AUTHOR: Leilukin
    ORIGINAL MOD AUTHOR: Sikon
    FILE NAME: Lonna Vash Mod for TSLRCM.7z
    LATEST VERSION: 1.2
    CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    This mod aims to restore the cut conversation with Jedi Master Lonna Vash by altering the Korriban plot line in KotOR 2. With this mod, the player will see Vash alive in the secret tomb in the shyrack cave after the player confronts Darth Sion in the Sith academy. The player cannot enter the shyrack cave, and by extension, the secret tomb before facing Sion in the Sith Academy. Instead of Vash’s corpse, the player will find the corpse of Kaah Ohtok, Vash’s Twi’lek Padawan, in the Sith Academy. Eventually, Vash will be killed by either Sion or the player in the secret tomb, depending on the player’s choice, so Vash will not appear in the Rebuilt Jedi Enclave on Dantooine, but the player can at least talk to Vash before she dies.
    However, unlike with other Jedi Masters, the player will not learn any lightsaber or Force form from Vash, due to the lack of restorable material for it.
    This mod is an updated version of Sikon’s Lonna Vash Mod, made to be fully compatible with The Sith Lords Restored Content Mod (TSLRCM). This mod is for players who want more Vash content without using any M4-78 mod.
    Aside from the changes made by TSLRCM, I have made further adjustments to the Lonna Vash Mod and fixed various bugs with the original mod in this updated version. Most notably, my mod removes the restriction which only allows a player with strong light side or dark side alignment to enter the secret tomb, so players who do not meet the alignment requirement can meet Vash to complete the game’s main overarching quest to find the Jedi Masters. Instead, now the player needs to be at least level 15 to be able to enter the tomb. This change is inspired by N-DReW25's Non-Aligned Passage for Sith Tomb mod.
    This mod also provides an optional extra component to give Kaah his unique appearance from M4-78 Enhancement Project (M4-78EP), and voice lines done by Zhaboka, Kaah’s voice actor in M4-78EP. Kaah’s head texture in this mod is made by utilizing a recolored HD texture based on ShiningRedHD’s Ultimate Character Overhaul mod.
    For this mod to take effect, you must load a save before visiting Korriban for the first time.
    Please note that this mod is ONLY COMPATIBLE WITH THE ENGLISH LOCALIZATION OF TSL AND TSLRCM.
     
    2. INSTALLATION:
    First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed, since TSLRCM is REQUIRED for this mod to work. You do not need to install the original Lonna Vash mod by Sikon for this mod to work.
    Extract the Lonna Vash Mod for TSLRCM.7z you downloaded to anywhere you like, as long as it is not within the KoOR 2 directory.
    FOR REGULAR TSLRCM USERS:
    Run Install.exe, select “Main Installation”, select your KotOR 2 game folder as your KotOR 2 directory path, click the “Install” button and let the installer do its job.
    FOR STEAM WORKSHOP USERS:
    Run Install.exe and select “Main Installation”. You must select TSLRCM’s Steam Workshop folder as your KotOR 2 directory path, then click the “Install” button. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937.
    KAAH’S M4-78EP HEAD AND VOICE COMPONENT:
    If you want to install the optional extra component to give Kaah his unique appearance and voice from M4-78 Enhancement Project, you need to run Install.exe again, select “[Optional] Kaah’s M4-78EP Head and Voice”, and select your KotOR 2 directory, then click the “Install” button. Make sure you have installed the “Main Installation” component of the mod before installing this extra component.
    TSL BETTER MALE TWI’LEK HEADS COMPATIBILITY:
    If you want to use both Ashton Scorpius’ TSL Better Male Twi’lek Heads mod and the “Kaah’s M4-78EP Head and Voice” component of my mod, after installing both, go to the “Better Male Twi'lek Heads Compatibility” folder of my mod, copy and paste N_kaah01.tpc into your Override folder, and overwrite the file when prompted. Note that you do not need to install the files from the “M4-78 EP” folder in Ashton’s mod, since my patch is a HD version of Ashton’s texture for Kaah’s head. You do not need this compatibility patch if you do not want to install the “Kaah’s M4-78EP Head and Voice” component of my mod.
     
    When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
    The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.
     
    3. UNINSTALLATION:
    Open Install.exe and select your KotOR 2 directory where you installed this mod. From the “Tools” drop-down menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod.
    If you have also installed the “Kaah’s M4-78EP Head and Voice” component, it will uninstall the add-on component first. After uninstalling the add-on, you need to select Yes to delete the most recent backup folder, then select “Uninstall Mod / Restore Backup” from the drop-down menu again to uninstall the main part of the mod.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    This mod is not compatible with any M4-78 mod, including M4-78 Enhancement Project, as this mod is intended to be an alternative to M4-78 mods to restore Lonna Vash’s content.
    Other mods that modify Lonna Vash’s content on Korriban will very likely conflict with this mod.
    This mod is compatible with my Darth Sion and Male Exile Mod.
    If you want to use this mod alongside JCarter426’s Thematic Obscured Mausoleum Burial, you must install my mod after Thematic Obscured Mausoleum Burial.
    This mod is compatible with the “Pure Restoration” version of Fallen Guardian’s Dustil Restoration. However, my mod is not compatible with the “Added Content” version of Dustil Restoration, since choosing to take Dustil back to the Ebon Hawk will prevent you from meeting Master Vash and thus lock you out of proceeding the Lost Jedi quest.
    If you want to use Ashton Scorpius’ TSL Better Male Twi'lek Heads alongside the “Kaah’s M4-78EP Head” component of this mod, I have included a compatibility patch in this mod. See the Installation section above for instructions to install this patch.
    This mod is not compatible with Kaidon Jorn's Schematic Lightsaber Mod.
     
    6. PERMISSION:
    As per Sikon’s terms in the original Lonna Vash mod, you can do anything to the main component of this mod, including but not limited to, redistribution and further modification. However, you must credit Sikon as the original creator of the mod, include source code for all scripts (except those extracted "as is" from the original game and not recompiled), and you may not add further restrictions to redistribution terms.
    However, these terms do not apply to the “Kaah’s M4-78EP Head and Voice” component of this mod, as this component utilizes assets made by other modders and was not part of Sikon’s original mod. Permission is not granted for other users to use Kaah’s voice-over files from this mod in any other mod. Kaah’s unique appearance from this component is a combination of assets created by M4-78 Enhancement Project, ShiningRedHD and Sith Holocron, and thus not to be used in any other mod without their permission.
     
    7. CREDITS:
    Sikon for creating the original Lonna Vash Mod
    Zhaboka for voicing Kaah, and giving me the permission to use his voice lines
    Sith Holocron for giving me the permission to use the Kaah voice lines, and recoloring the HD texture for Kaah’s head
    ShiningRedHD for giving me the permission to use a recolored texture from Ultimate Character Overhaul for Kaah’s head
    Ashton Scorpius for giving me the permission to use a HD version of his Kaah head texture from TSL Better Male Twi’lek Heads for compatibility
    zbyl2 for granting the permission to use Kaah’s unique head from M4-78 Enhancement Project
    N-DReW25 for suggesting the idea of giving Kaah his M4-78EP appearance
    Cortisol for Holocron Toolset
    tk102 for DLG Editor and K-GFF GFF Editor
    JdNoa for DeNCS KotOR Script Decompiler and KotOR Lipsynch Editor
    KobaltBlu for KotOR Scripting Tool
    ndix UR for tga2tpc and tpcview
    Stoffe for ERFEdit and TalkEd; Fair Strides for the updated versions
    Cortisol and th3w1zard1 for HoloPatcher
     

    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,121 downloads

       (2 reviews)

    30 comments

    Updated

  18. Party Tweaks

    Party Tweaks
    Knights of the Old Republic II - The Sith Lords
    By ChaosRonin
    ---------------------------------------------------
    Overview
    ---------------------------------------------------
    This mod will do a few things:
    - Set all party members level to 1 when they join.
    - Set skills using their class templates (Skill Point Per LVL + INT)*4 to set initial skills using their original skill point placement as templates with two exceptions being the Handmaiden and Disciple as they have quite a few bonus skill points.
    - Fix any inconsistencies between Vitality/Force/Skill Points.
    - Set level 1 feats with an aim towards build freedom for the player while staying true to the character, hopefully no more redundant feats.
    - Set believable extra feats or force powers if characters come with more feats or force powers than their class levels allows with the exception of unique feats.
    Overall this mod allows you to have more control on how to build each party member and have less redundant abilities.
    Installation
    --------------------------------------------------
    Copy files to Override folder. If using TLSRCM place the p_hanharr.utc file in the TSLRCM Compatibility folder instead.
    Compatibility
    --------------------------------------------------
    This mod is currently not compatible with other mods that alter the same files unless they use TSL Patcher, in that case you can try loading my mod first then using the other mods TSL Patcher. I can not guarantee anything so do it at your own discretion. Also you need to start a new game or install this mod before loading an area where a party member will spawn.
    Uninstall
    --------------------------------------------------
    Delete the 12 following files from your Override.
    - p_atton.utc
    - p_baodur.utc
    - p_disciple.utc
    - p_g0t0.utc
    - p_handmaiden.utc
    - p_hanharr.utc
    - p_hk47.utc
    - p_kreia.utc
    - p_mand.utc
    - p_mira.utc
    - p_t3m4.utc
    - p_visas.utc 
    Permissions
    --------------------------------------------------
    This mod can be uploaded or shared as long as I am credited. Please contact with any inquiries.
    Acknowledgements
    --------------------------------------------------
    Fred Tetra for the KotOR Tool.
    Stoffe for the TSL Patcher.
    The Modding Community for enhancing my many plays of K1 & TSL & inspiring me to mod.
    JC2 for his Party Leveler TSL & TSL NPC Stat Fixes 1.1 by Mellowtron11, as they gave me the inspiration for the work I did here.
    All who made TSLRCM & M4-78 EP possible.
    Strategy Wiki’s KOTOR2 Guide for the class templates and party stats at time of joining.
    Legal
    ---------------------------------------------------
    Star Wars, Star Wars Knights of the Old Republic & Star Wars Knights of the Old Republic II - The Sith Lords & all other associated material are the intellectual property of their respective legal owners & creators. This mod is not legally endorsed by any party.
     

    924 downloads

       (1 review)

    6 comments

    Updated

  19. PMHC06 Fixed for TSL

    Just a fix for the PMHC06 head model (Blond Guy with Bangs?). The model contained some bad node names/linkage which are corrected to match its supermodel, allowing this poor fool to now blink and move his eyes!

    Kind of a quick job, anyone that wants to do a better job is encouraged to do so, using my model as a starting point or not, as they prefer. Feel free to reuse, repackage, redistribute the contents of this package with or without attribution or notification.

    **************************************
    Knights of the Old Republic II: TSL
    **************************************

    TITLE: PMHC06 Fixed
    AUTHOR: ndix UR
    VERSION: 1.0
    RELEASE DATE: 10/2017

    FILENAME: pmhc06-fixed-tsl.7z

    A modification for Knights of the Old Republic II: The Sith Lords.


    --------------------------------------
    INSTALLATION
    --------------------------------------

    1. Place ALL the files in the 'Override' folder of this package into your game's Override folder.


    --------------------------------------
    DESCRIPTION
    --------------------------------------

    This mod includes a new model for the Blond Guy with Bangs (PMHC06) model from TSL.
    It fixes the issues outlined in the following forum post:
    http://deadlystream.com/forum/topic/4610-renaming-bones-in-models

    The fixed model has eyes that move and can blink.

    Changes to the model:
    - Nodes renamed:
    eyelidL => eyeLlid
    eyelidL01 => eyeRlid
    eyeL => eyeLA
    eyeR => eyeRA
    teethUP => teethupper
    teethDWN => teethlower
    - Flipped normals on the right eyelid
    - Nudged the vertices under hair_front backwards a tiny bit

    Thanks to 1Leonard and DarthParametric for fleshing out the issues.
    Kudos to DP for the rerig attempt, but that is not the approach I followed.

    --------------------------------------
    UNINSTALLATION
    --------------------------------------

    Remove the added files from your Override folder.


    --------------------------------------
    COMPATIBILITY
    --------------------------------------

    This mod replaces the PMHC06.mdl and PMHC06.mdx files.
    It will not be compatible with other mods that do the same.


    --------------------------------------
    BUGS
    --------------------------------------

    Smoothing might not be perfect.


    --------------------------------------
    LEGAL
    --------------------------------------
     
    I place no additional restrictions on the use, distribution, etc. of this package and the files herein.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ? LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    924 downloads

       (4 reviews)

    0 comments

    Submitted

  20. Ice Eclipse power textures

    These textures attempt a more realistic style while also adding effects that I don't see altered very often such as Poison.
     
    There are several iterations of major textures such as fire and lightning. Lightning has been given multiple colors for those who that matters to.
     
    Several of the new textures are large, though nothing over 2k.
     
    I may release an alternate version with lower image sizes for lower end PCs and Laptops. Currently none of these textures are animated, but that could change in the future.
    ---------------------------------------
     
    Screens have been added for most textures.
     
    Personal preference: Don't use my default fire. The alternate textures are eons better.

    924 downloads

       (9 reviews)

    5 comments

    Updated

  21. TSL of the Old PC

    This is a fix for players who have less than adequate hardware to play SWKOTORII:TSL at decent frame-rates. My hopes will be that TSL will perform better on devices using WINE as well with this mod. If you've ever had serious frame-rate problems with smoke or fog in this game, this should fix it. As of right now I've greatly reduced birthrate, random birthrate, and life expectancy values of the effects in model files using MDLedit and notepad++.
     
    Changes include:
    Main Menu
    Peragus (all map files w/particle effects)
    Dxun (all map files w/particle effects)
    Nar Shaddaa (all map files w/particle effects)
    Onderon (all map files w/particle effects)
    Telos (all map files w/particle effects)
    Dantooine (all map files w/particle effects)
    Korriban (all map files w/particle effects)
    Some PLC_ models (mostly steam vents)
    PLC_ models that have other smoke and other emitters
    8xxdro planet map models
    9xxmal planet map models
    dor_ models that include effects
    V_ models that include abilities with effects emitters
    FX_ files including but not limited to... mines, grenades, and other explosions. Anything with an effects emitter attached.
    Ebon Hawk models
    Menu Logo (slight change)
    Initial weapon is slightly changed (white particles, slower)
    Widescreen Menu Fix
     
    The screenshots included are from a desktop with a core 2 duo and an Nvidia 8400 gs (a terrible gpu) playing the game at 1920x1080. I am unsure if this is compatible with the TSLRCM as I've been testing it on vanilla GOG version and the Steam version. These are only MDL and MDX files (except for the main menu logo, no actual scripts).
     
    This mod has only been possible because bead-v introduced me to MDLEdit. Special thanks to DarthParametric for allowing me to edit his TSL Main Menu Model Fix 1.1 menu models and add them to this mod.

    737 downloads

       (4 reviews)

    12 comments

    Updated

  22. Effixian's TSL T3-M4 Reskins

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Effixian's T3-M4 Reskins
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    These are simple reskins that changes T3-M4's appearance.
    It adds a metallic shine to T3, like in KotOR 1. It also removes the "damaged look" that T3 has at the start of the game.
    It shouldn't cause any conflicts with other mods (except other mods that changes T3's appearance).

    - The "T3-M4 to T1-N1" variation changes T3 to T1-N1, but also makes T1-N1 look like T3. So it's swapping the looks of those 2.
    - The "T3M4 to 3C-FD" variation changes T3 to 3C-FD, but also makes 3C-FD look like T3. So it's swapping the looks of those 2.

    -------------------------
    INSTALLATION
    -------------------------
    Unzip.
    Pick the folder of your choice, copy the files to your override folder.

    ---------
    BUGS
    ---------
    None.

    -------------------------
    UNINSTALLING
    -------------------------
    Remove from your override folder:
    P_t3m3_01.tga
    P_t3m3_01.txi
    P_t3m4_01.tga
    P_t3m4_01.txi
    PO_PT3m4.tga

    "T3-M4 to T1-N1" version; also remove:
    C_DrdAstro03.tga
    C_DrdAstro03.txi

    "T3M4 to 3C-FD" version; also remove:
    C_DrdAstro01.tga
    C_DrdAstro01.txi
    PO_P3CFD.tga

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.
    --------------------
    THANKS TO
    --------------------
    Fred Tetra for KotOR Tool
    ----------------
    Donations
    ----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,515 downloads

       (1 review)

    8 comments

    Updated

  23. Global Boolean Tracker

    You want some globals?by Fair Strides

    Contact info:
    Fair Strides at deadlystream.com
    Fair Strides 2 at Lucasforums.com
    tristongoucher@gmail.com
     
    Introduction:
    Hello guys! How ya been? Everything okay on the forums? Glad to hear it, because this is the only way I can contact you guys. This mod was an idea I got after I had issues with my games screwing up, and perusing the NWNLexicon until I stumbled upon Custom Tokens. The idea was to give the player a way to keep track of their globals, so that they could backtrack if they screwed up while editing globals, or so people could make skip mods faster, if they had a mind to do so.
    At present, the mod just shows you the global booleans, given the immense amount of typing I've had to do. Numbers will come, I promise.
     
    To get the item in-game, just talk to Bao Dur's remote, and select the option for getting a copy of the globals. Now you have a datapad with a list of the global booleans. However, it will never update unless you have the adrenaline item, which you can get through codes with the following:
     
    'giveitem global updater'
     
    without the quotes. If you can't get it to appear, make sure you have cheats on by going to your game's root directory[just hit "Find Target..." from the properties menu of the shortcut to the game] and open the file named swkotor2.ini and add the following line under the heading [Game Options]:
     
    EnableCheats=1
     
    save the file, and enjoy! Note: to enter cheats, after you have them enabled, just hit the tilde( ` ) key.
     
     
    EDIT: Now you should be able to acquire the global updater by 'giveitem global updater'. If not, and I would hate it if it were so, have a moderator look at it and try to fix it.
     
    Installation:
    Just run the .exe to install the mod.
     
    Bugs:
    None.
     
    Credits:
    My patience for doing such an endeavour solo, since I can't get on the boards to ask you guys for help. This was NOT a fun task. I was so thankful to whoever invented the idea of copy-and-paste.
     
    Permissions:
    You have the given right to modify these files any way you wish, for personal or public use, but if for public use please contct me to let me know ahead of time and to see what's been changed. Disreagard this requirement after 4/30/2060.
     
    If I am unreachable on the forums, then either email me(and put the mod name in the subject line, please), or contact one of the older modders, like cHaInS.2DA, Hassat Hunter, and Bead-v. I would trust their judgement as to whether or not the changes to my mod are good. You might ask Malkior, as well. However, before asking them, email me, as I can get on my email in the mornings at school, so I'll probably answer you. Can't send files, though; the internet has a pretty good filter, and I don't want to risk trouble...

    250 downloads

       (2 reviews)

    1 comment

    Updated

  24. Easier Prestige

    This mod removes the alignment restriction for prestige classes. If you are neutral or below you will get sith, anything higher will get you the jedi classes. Just be level 15 and talk to Kreia and she will offer to further your training.
     
    To install just drop kreia.dlg to your override folder!
     
    Special thanks to everyone in this thread. http://deadlystream.com/forum/topic/196-mods-that-lower-the-prestige-class-level-requirement/prestige%20class%20aligment%20reoval
     
    I am not kidding when I say all I did was lurk, followed their instructions years after they posted.
     
    Only tested on TSLRCM. Please comment if you have any problems!

    1,633 downloads

       (5 reviews)

    4 comments

    Updated

  25. Ithorian Cantina

    Don’t install this mod until after Lt Grenn tells you that you are free to go pending the Republic leading an investigation, if you do you will need to start again with the save from when you first reach Telos.
     
    This mod will change the Ithorian Compound opening a new area beside Chodo Habat's office which is normally inaccessible.
     
    The new area will have a small cantina which has a merchant, a replicator and a few characters, two of which will be used in a new plot.
     
    When you start the side missions for Chodo Habat, first you have to go to Dock Module 106 and return the new Droid Intelligence to the Ithorian Compound, after telling the droid that you'll take him back to the Ihorians, the game automatically takes you back to the compound and starts a conversation with Chodo Habat - at the end of dialog you'll find a new journal entry, or possibly two I'm not sure off hand - anyway one of them will be Ithorian Traitor.
     
    Now all you have to do is follow the journal entries to complete the mission - I don't want to give a step by step guide here as there won't be any point in downloading the mod.
     
    All I'm going to say is you have to speak to a few characters, interact with things inside the cantina, travel around Citadel Station and fight a few people to advance the plot.
     
    You'll get XP for working through the plot and when you fight the bad guys plus at the end Atton will... make a friend. His mate, Tariga will follow him around like Bao-Dur’s Remote – unlike Remote though Tariga will be useful, he’s a Jedi Consular who advances in level/powers with the rest of the party, he’s got a few things to say in a couple of cut scenes and when you talk to him he’ll tell you about the planet you’re on and make you some medpacks, grenades & mines… but don’t ask for too many or he’ll politely tell you were to go.

    1,034 downloads

       (0 reviews)

    4 comments

    Submitted