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  1. Kylo Ren Mask for TSL

    Kylo Ren Mask for TSL
    by 90SK
     
    ---
     

    Description: Replaces the default Sith mask item in TSL with a Kylo Ren mask. Includes a new inventory icon.
     
     
     
    Installation: copy files from mod archive to the "Override" folder in your TSL program directory.
    Uninstall: remove mod files from Override
     
    Notes: Please do not redistribute or release this mod independently without contacting me and getting permission first. Explicitly do not release this mod in any way/shape/form.
     
    ----
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    429 downloads

       (7 reviews)

    4 comments

    Submitted

  2. Dark Robes for Atris

    There were lots of discussions and disputes about whether Atris should or shouldn't play bigger role in TSL, care the mantle of Lord of Betrayal or not, and if her dark appearance was essential or completely out of place.
    In my point of view, the change of her look in the final confrontation would be very symbolic, accentuating her corruption and conscious act of betrayal.
    So I've threw together this simple mod for personal use, but decided to share it with those who would be interested in facing Atris as "Darth Traya".
    Enjoy
     
    To install:
    Copy "262tel.mod" from mod directory to Modules folder in the TSLRCM directory (for Steam version - in TSLRCM workshop folder) and confirm the replacement..
     
    To uninstall:
    Replace modded file with "262tel.mod" from Backup folder found in mod's directory.
     

    Credits:
    - Credit for the base .mod file this mod was based upon goes to creators of TSLRCM.
    - Dark Atris' robes are present in the original TSL files, so in certain way It's a restoration, and credit for them goes to TSL developer team.

    814 downloads

       (2 reviews)

    7 comments

    Updated

  3. TSL Mission Vao Jacket

    **************************************
    Knights of the Old Republic - The Sith Lords
    **************************************
     
    TITLE: TSL Mission Vao Jacket
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
     
    *************
    INSTALLATION
    *************
    Unzip. Move the extracted files to your Override folder.
     
    ************
    DESCRIPTION
    ************
    As requested by Teddy273 here on Deadly Stream and a remake of the outfit that came along with my TSL Mission Vao mod.
    This mod adds a light armor for females, based on KotOR's Mission Vao's outfit.
    Mira has this item on her, but you will only get it when you use a save game from before you get to play as her (Before playing as her in the Jekk'Jekk Tarr).
    The stats are mostly based on Mira's Jacket with some extra skill bonuses inspired by Mission.
     
    Mission Vao's Jacket (cheatcode: missionjacket)
     
    Gender required: Female
    Defense Bonus: 5
    Damage Resistance: Resist 5/- vs. Bludgeoning
    Damage Resistance: Resist 5/- vs. Piercing
    Damage Resistance: Resist 5/- vs. Slashing
    Skill bonus: Computer Use +2, Stealth +2
    Upgradable: Like light armor
     
    **************
    COMPATIBILITY
    **************
    - This mod replaces the Revan/Star Forge model, so it's not compatible with any mod that does the same.
    - Not compatible with any mod that changes Mira's character file (p_mira.utc). Mira reskins should work.
     
    *****
    BUGS
    *****
    None
     
    *************
    UNINSTALLING
    *************
    Remove the following files from your Override folder:
     
    ia_revan_079.tga
    missionjacket.uti
    p_mira.utc
    PFBJ79.tga
    pfbjm.mdl
    pfbjm.mdx
    PMBJ79.tga
    pmbjm.mdl
    pmbjm.mdx
     
    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.
     
    ********
    Thanks to
    ********
    Teddy273 (Deadly Stream) for the request
    Fair Strides for advice on fixing issues
    Fred Tetra for KotOR Tool
     
    -------------------
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    756 downloads

       (4 reviews)

    6 comments

    Updated

  4. Exile's Saber Fix

    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.0.0 Release Date: 19.02.2022
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
    Uninstall:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
    Description:
    After escaping Peragus, Atton will ask you questions regarding your Lightsaber. Was it a single-bladed hilt or a double-bladed hilt? What colour was it? It wasn't red, was it? 
    All together, you can select a Single or Double-Bladed Red, Blue, Purple, Yellow, Green, Silver, Orange or Viridian Lightsaber. If you can't remember what color it was, the game will pick Cyan for you.
    But aren't we forgetting something???
    At some point in development, Obsidian intended to add Bronze Lightsabers to the game. This colour has been thankfully restored in TSLRCM, however, you cannot select Bronze as the Exile's Lightsaber colour. 
    In addition, you also cannot select the Short-Bladed Lightsaber as your weapon type either (Which is strange as all the coding existed for both of these to be possible).
    What this mod does is that it will allow the player to also select Bronze coloured or Short-Bladed Lightsabers as the Exile's past weapon. If you select any of the restored colour/hilt then it will appear in the Jedi Temple scene as well as in the hands of Atris later in the game.
    Known Bugs:
    This mod shouldn't have bugs but if there is report it on Deadlystream.com
    Incompatibilities:
    Report any incompatibilities to me on Deadlystream.com
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission
    Thanks:
    Ebmar and JCarter426: Feedback
    Darth Ty: Suggesting I release this as a standalone mod
    Bioware: For such an amazing game
    Obsidian: For such an amazing sequel
    Fred Tetra: For Kotor Tool
    And everyone who downloads the mod!
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    6,283 downloads

       (0 reviews)

    4 comments

    Updated

  5. Darth Malak Armor reskin

    Knights of The Old Repulic II - The Sith Lords mod
    Darth Malak Armor reskin
     
    ===================================
    Original work by: Effixian & Darth Parametric
    Author: Seph6
    Contact: PM me on the forums
     
    **************
    Description
    **************
    I always disliked the zeison sha/jal shey armors, so I was very happy when I found the Effixian's Zeison Sha/Jal Shey reskin 2010. The armors finally looked like armors, but he didn't made a skin to the Darth Malak armor and recomended one made by Darth Parametric. The skin was very cool but unfortunatelly still had that awful 'skirt'.
    What this mod do is combine the two designs in one, or better yet, two. One skin is more like Darth Parametric's with the cloak made by Effixian. The alternative is more like Effixian with details from Darth Parametrics.
     
    *************
    Instalation
    *************
    Chose your skin and place in your override folder.
     
    *********
    Thanks to
    *********
    Effixian and Darth Parametric for giving me permission to use their skins.
     

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    546 downloads

       (3 reviews)

    3 comments

    Submitted

  6. Nomi Sunrider's Prestige Class Lightsaber & Robes

    It is truly amazing the things you can find on the internet. Up until very recently, I had no idea that the entire Knights of the old Repulic storyline had its origins in comic books. For uninformed individuals that would be interested in learning some of the roots of Star Wars history, wookieepedia is an excellent source of information.
     
    Which brings me to this mod. I wanted to make a new robe mod and decided that I wanted to put a little SW history into it this time. So I looked for someone from the KotOR era that could have owned the robes and found Nomi Sunrider. I did not originally have any intentions of making a lightsaber for this mod, but I loved Hugh Fleming's render and decided to recreate the lightsaber, too. Many thanks go to T7nowhere for all the wonderful advice he gave me while I was making it.
     
    I did implement the robes & saber in-game this time around. They can be found in the museum of the royal palace on Onderon. One small bit of advice: bring some medpacs. I would also like to thank Stoffe for some scripting help and the truly amazing TSLPatcher utility.
     
    You may want to check your override before you install this. The lightsaber uses model w_lghtsbr_222.mdl, w_lghtsbr_222.mdx, and g_w_sbrcrstl222.uti. You may have conflicts if you have other saber mods installed. Also, any mod that may have used the k_mus_treasure.ncs script will cause conflicts. Note that this mod will not overwrite exitsing saber model files, the saber crystal uti / texture, or the museum script. I did pretty much take over the museum. Lastly, this mod is guaranteed to be incompatible with mjpb3's Darth Traya's Robes. The reason being they both occupy the model k slot in the appearance.2da. So, if you already have mjpb3's mod installed, this mod will overrite the appearance.2da information and render it useless. You have been warned! You will also no longer be able to wear the armored flight suit.
     
    There are several restrictions for both the robes and the lightsaber:

    Restriction: Female Restriction: Light Side Restriction: Jedi Weapon Master Restriction: Jedi Master Restriction: Jedi Watchman Restriction: Human
    You can not use these items if you chose to become a Sith Marauder, Sith Lord, or Sith Assasin! Nomi was a light side character, so I'm just following SW history.The stats for the items can be found in the read_me.rtf, read_me.txt, or the tslpatcher install window. The robes come in 7 different versions.

    615 downloads

       (2 reviews)

    2 comments

    Submitted

  7. The Grid - Telos

    A Modification for:
    Star Wars: Knights oF The Old Republic II: The Sith Lords
     
    "The Grid - Telos"
    Author: Rtas_Vadum
     
    I.Description
    II.Installation
    III.Compatability
    IV.Removal
    V.Credits
    VI.Permissions
    VII.Disclaimer
     
    ----------------------------------------------
     
    I.Description
     
    Although one can imagine that, before the devestation of it's surface, Telos might've been a bit less advanced in technology than some other worlds.
    However, Citadel Station is likely to be the most recent technology. The Military Base has a similar look, as does the Telosian Academy Interior.
     
    Notes:
     
    -Although it might be advertised as such(for a bit of simplicity), this is not a complete reskin of the Telos modules. As described above, it is only Citadel Station,
    The Military Base(which includes the HK Factory), and the Telosian Jedi Academy. None of the surface textures(i.e the rock/grass textures) have been edited.
     
    ----------------------------------------------
     
    II.Installation
     
    Extract the tga and txi files from the rar, and add them to TSL's override folder.
     
    Recommendation: For a bit of simplcity, you can create a folder witin the override(naming it as what you wish, but something relating to this mod might be preferable),
    and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
     
    ----------------------------------------------
     
    III.Removal
     
    If you installed in override:
    Find all tga and txi files with the TEL_ prefix, and delete them.
     
    If installed in a folder(i.e Override/Telos):
    Just delete the folder containing the files for this mod.
     
    ----------------------------------------------
     
    IV.Compatability
     
    Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
    then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
     
    ----------------------------------------------
     
    V.Credits
     
    Most of the work for this mod was done soley by me. However, textures from this mod were used...
     
    Telos Citadel Station Skybox - By Quanon
     
    ----------------------------------------------
    VI.Permissions
     
    If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlyStream, or LucasForums.
     
    ----------------------------------------------
     
    VII.Disclaimer
     
    Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
    modification and either Obsidian Entertainment, or any affiliated companies.

    536 downloads

       (2 reviews)

    6 comments

    Updated

  8. Camera Angle Options

    N.B.: Although uploaded for TSL, this mod may be used for either KotOR or KotOR II: TSL.
     
    This mod alters the default camera angles used by the game so that outside dialogues
    and cutscenes, your character will be viewed more distantly, as is more common in RPGs
    like 'NeverWinter Nights', 'Dungeon Siege' and 'Diablo'.
     
    There are four different options to choose from:
     
    Option I, No Combat - This option gives you a camera angle slightly closer to the
    character than normal which will show the upper half of your
    character from an angle above the player, but does not affect
    the camera angle while in combat.
     
    Option I, Combat - The same as above, but does affect the camera angle while in combat.
     
    Option II, No Combat - The same height, but a greater distance from the character,
    showing the whole of the character. This option does not affect
    the camera angle while in combat.
     
    Option II, Combat - The same as above, but this option does affect the camera angle while in combat.

    1,352 downloads

       (2 reviews)

    1 comment

    Submitted

  9. Realistic Improved Effects Texture Mod Addon: Lighting Color Pack

    This is just a simple idea from a good friend here on DS.
     
    Basically Rece of RealRece fame asked me for a bunch of wacky colors for the force lightning I used in my effects mod.
    All of the files are the same three textures with different colors; so find a folder and pick the one that suits your fancy.
    Also included is an "Alt conjure No Texture" folder that removes the conjure animation texture from the effect, if that's your thing.
     
    Props to Rece for uploading these nice looking screenshots.
     
    \
    Installation: Place whichever file in the folder of your choice inside the Override folder in your Kotor game folder. If you don't have an Override folder, you will have to create one.
    //
    Uninstallation: Remove the texture files found in this mod from your Override folder
    \
    Compatibility: This mod works for both Kotor 1 and Kotor 2 - The Sith Lords
    \\
    Permissions: Please let me know about using this mod, but don't use it without permission.
    /
    Credit: TriggerGod for the texture which I used as the base for this texture, Rece for his request, FairStrides for doing it first
    Adobe, for their Photoshop which I relied for in editing, Bioware and Obsidian for these great old games, and George Lucas for starting this whole Star Wars thing

    725 downloads

       (5 reviews)

    7 comments

    Updated

  10. PMHC06 Fixed for TSL

    Just a fix for the PMHC06 head model (Blond Guy with Bangs?). The model contained some bad node names/linkage which are corrected to match its supermodel, allowing this poor fool to now blink and move his eyes!

    Kind of a quick job, anyone that wants to do a better job is encouraged to do so, using my model as a starting point or not, as they prefer. Feel free to reuse, repackage, redistribute the contents of this package with or without attribution or notification.

    **************************************
    Knights of the Old Republic II: TSL
    **************************************

    TITLE: PMHC06 Fixed
    AUTHOR: ndix UR
    VERSION: 1.0
    RELEASE DATE: 10/2017

    FILENAME: pmhc06-fixed-tsl.7z

    A modification for Knights of the Old Republic II: The Sith Lords.


    --------------------------------------
    INSTALLATION
    --------------------------------------

    1. Place ALL the files in the 'Override' folder of this package into your game's Override folder.


    --------------------------------------
    DESCRIPTION
    --------------------------------------

    This mod includes a new model for the Blond Guy with Bangs (PMHC06) model from TSL.
    It fixes the issues outlined in the following forum post:
    http://deadlystream.com/forum/topic/4610-renaming-bones-in-models

    The fixed model has eyes that move and can blink.

    Changes to the model:
    - Nodes renamed:
    eyelidL => eyeLlid
    eyelidL01 => eyeRlid
    eyeL => eyeLA
    eyeR => eyeRA
    teethUP => teethupper
    teethDWN => teethlower
    - Flipped normals on the right eyelid
    - Nudged the vertices under hair_front backwards a tiny bit

    Thanks to 1Leonard and DarthParametric for fleshing out the issues.
    Kudos to DP for the rerig attempt, but that is not the approach I followed.

    --------------------------------------
    UNINSTALLATION
    --------------------------------------

    Remove the added files from your Override folder.


    --------------------------------------
    COMPATIBILITY
    --------------------------------------

    This mod replaces the PMHC06.mdl and PMHC06.mdx files.
    It will not be compatible with other mods that do the same.


    --------------------------------------
    BUGS
    --------------------------------------

    Smoothing might not be perfect.


    --------------------------------------
    LEGAL
    --------------------------------------
     
    I place no additional restrictions on the use, distribution, etc. of this package and the files herein.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ? LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    884 downloads

       (4 reviews)

    0 comments

    Submitted

  11. Dxun and Onderon Item Restoration Pack

    Dxun and Onderon Item Restoration Pack
    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date 1.0: 09.08.2018
    Release Date 1.1: 09.08.2018
    Installation:
    Double Click the "TSLPatcher.exe" and select what restored item you want restored and click install. You may have to do this up to five times to install each item.
    If you want better stats for the weak items install the files from the "booster pack" folder into the "Override" folder
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
    Description:
    While digging through the game files I noticed a handful of "unused items" resting in 401DXN. While a few where useless
    the rest I've patched up and placed in-game for you to collect.
    Onderonian Military Gear:
    Consisting of an Armor and Headgear you can find these items on the Onderonian Scouts on Dxun and are dropped by their leader
    Beast Rider Flight Suit:
    Worn by all of the beast riders now, it uses a cut texture and is dropped by Bakkel
    Mandalorian Items:
    A Headgear and a Belt dropped from the Mandalorian Sentry at the start of Dxun and Daveral
    Ancient Sith Gauntlets:
    Found on Freedan Nadd's mummified corpse at the end of Freedan Nadd's tomb
    Mandalore's Mask:
    Restores an item called Mandalore's Mask to the game. It can be removed and given to other party members but it won't affect the appearance of Mandalore or will it change your party member's appearance in any special way as it uses a vanilla texture. Obtained once Mandalore is recruited
    These items stats and name where made by Obsidian, the description and the prices were made by me, please leave any comments you may have on them. A small number of items where rather weak so the "booster pack" contains the items with slightly improved stats. 
    Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    None that I know of 
    Permissions:
    Do NOT claim credit for this mod
    Thanks:
    Bioware for the first game
    Obsidian for the second game
    timurD2003 for reporting the broken installer in 1.0
    mrmann for early Beta testing
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,471 downloads

       (3 reviews)

    0 comments

    Updated

  12. HQ Music Update Patch

    HQ Music Update Patch
     
    Just like the Movie patches, here is a Music Patch to enhance the original game's assets. This patch will make the regular game music into slightly higher quality music (approximately 22,050 Hz files.)
     
    Warning:
    These files won't be CD quality versions of the music but it is better than what came with the original 4 CD version of the game.
     
    Steam and GOG KOTOR2 Users:
    This patch is already included in Steam and GOG versions of the game. Do not install this with Steam and GOG versions.
     
    Installation:
    Install this patch before you install TSLRCM.
     
    NOTE: You must have at least 2 Gigs of free Hard Drive space to run this patch.
     
    - Copy the K2_HQ_PATCH_Music executable into the root game directory
    (default C:\Program Files\LucasArts\SWKotOR2)
    - Double-click on the K2_HQ_PATCH_Music executable to run the program.
    - Wait while the files copy. When the window disappears, you're done!
     
    Uninstall:
    There is no uninstall method. Reinstall the game if for some reason you don't wish to use this patch.
     
    Legalese:
    This asset patch is supplied for use AS IS and is not officially supported by LucasArts or Obsidian Entertainment. LucasArts and Obsidian Entertainment will not offer customer support in the installation or application of these assets and are not responsible for any problems which may arise from their use. Although we have tested these assets, they are offered AS IS. Use this patch AT YOUR OWN RISK
     
    LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © 2004, 2005 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All rights reserved.

    1,147 downloads

       (5 reviews)

    3 comments

    Submitted

  13. Ithorian Cantina

    Don’t install this mod until after Lt Grenn tells you that you are free to go pending the Republic leading an investigation, if you do you will need to start again with the save from when you first reach Telos.
     
    This mod will change the Ithorian Compound opening a new area beside Chodo Habat's office which is normally inaccessible.
     
    The new area will have a small cantina which has a merchant, a replicator and a few characters, two of which will be used in a new plot.
     
    When you start the side missions for Chodo Habat, first you have to go to Dock Module 106 and return the new Droid Intelligence to the Ithorian Compound, after telling the droid that you'll take him back to the Ihorians, the game automatically takes you back to the compound and starts a conversation with Chodo Habat - at the end of dialog you'll find a new journal entry, or possibly two I'm not sure off hand - anyway one of them will be Ithorian Traitor.
     
    Now all you have to do is follow the journal entries to complete the mission - I don't want to give a step by step guide here as there won't be any point in downloading the mod.
     
    All I'm going to say is you have to speak to a few characters, interact with things inside the cantina, travel around Citadel Station and fight a few people to advance the plot.
     
    You'll get XP for working through the plot and when you fight the bad guys plus at the end Atton will... make a friend. His mate, Tariga will follow him around like Bao-Dur’s Remote – unlike Remote though Tariga will be useful, he’s a Jedi Consular who advances in level/powers with the rest of the party, he’s got a few things to say in a couple of cut scenes and when you talk to him he’ll tell you about the planet you’re on and make you some medpacks, grenades & mines… but don’t ask for too many or he’ll politely tell you were to go.

    1,013 downloads

       (0 reviews)

    4 comments

    Submitted

  14. Bao-Dur Head Model Neck Fix

    This is a modder's resource that adjusts the position of Bao-Dur's neck vertices so that they match the standard position of other heads. Bao-Dur's vanilla head will "float" if attached to standard bodies. This adjustment ensures the base of his neck will seat properly with the collars of standard body models, which is a necessity for potential future mods like Bao-Dur specific robes.
    You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself.

    1,123 downloads

       (6 reviews)

    13 comments

    Updated

  15. Kreia's Fall in HD with original sound & music

    "Kreia's Fall in HD with original sound & music."
     
    Author: Darth Varkor
    Contact Info: PM me on DeadlyStream
     
    About this mod: Based on a thread started by Sith Holocron over on DeadlyStream (and a suggestion from DarthParametric), I decided to record the in-game version of KreMov01, Kreia's Fall and sync it with the original version's audio. This in-game version existed (I believe) in TSLRCM a while ago, but was eventually left out due to the SFX not matching those of the original BIK movie; Kreia's scream, the SFX of Sion smashing her into the wall, etc. So, I decided to edit the footage and sync it with the original audio to create a more complete experience. This involved trimming the in-game version at some points to match the original beat for beat, but I tried to get it as close as possible.
    The edited video was recorded and exported in 1080p resolution and looks great when played as a .wmv file, however, I should note that the conversion to a .bik format has lowered the quality somewhat, however, it is still leaps over the original 2004 version.
     
    Installation: Simply extract the "KreMov01" from either the vanilla or reskin folder to your Movies folder, located within your SWKotOR 2 directory, when prompted to override the original file, click yes.
     
    Uninstallation: Remove the "KreMov01" BIK file. Be sure to put the original BIK back in, otherwise who knows what will happen.
     

    ***I recommend making a back-up of the original "KreMov01" in case this you want to uninstall this mod.***
     

    Bugs: None that I know of, this shouldn't interfere with any other mods.
     

    *Please DO NOT re-upload this mod without my permission.*
     

    Special Thanks to:
     
    - DarthParametric for providing the evil Kreia model with both hands.
    - DeadMan for the TFU-style reskin of Sion.
     
    Feel free to contact me if you have any questions/suggestions!

    729 downloads

       (6 reviews)

    15 comments

    Updated

  16. Global Boolean Tracker

    You want some globals?by Fair Strides

    Contact info:
    Fair Strides at deadlystream.com
    Fair Strides 2 at Lucasforums.com
    tristongoucher@gmail.com
     
    Introduction:
    Hello guys! How ya been? Everything okay on the forums? Glad to hear it, because this is the only way I can contact you guys. This mod was an idea I got after I had issues with my games screwing up, and perusing the NWNLexicon until I stumbled upon Custom Tokens. The idea was to give the player a way to keep track of their globals, so that they could backtrack if they screwed up while editing globals, or so people could make skip mods faster, if they had a mind to do so.
    At present, the mod just shows you the global booleans, given the immense amount of typing I've had to do. Numbers will come, I promise.
     
    To get the item in-game, just talk to Bao Dur's remote, and select the option for getting a copy of the globals. Now you have a datapad with a list of the global booleans. However, it will never update unless you have the adrenaline item, which you can get through codes with the following:
     
    'giveitem global updater'
     
    without the quotes. If you can't get it to appear, make sure you have cheats on by going to your game's root directory[just hit "Find Target..." from the properties menu of the shortcut to the game] and open the file named swkotor2.ini and add the following line under the heading [Game Options]:
     
    EnableCheats=1
     
    save the file, and enjoy! Note: to enter cheats, after you have them enabled, just hit the tilde( ` ) key.
     
     
    EDIT: Now you should be able to acquire the global updater by 'giveitem global updater'. If not, and I would hate it if it were so, have a moderator look at it and try to fix it.
     
    Installation:
    Just run the .exe to install the mod.
     
    Bugs:
    None.
     
    Credits:
    My patience for doing such an endeavour solo, since I can't get on the boards to ask you guys for help. This was NOT a fun task. I was so thankful to whoever invented the idea of copy-and-paste.
     
    Permissions:
    You have the given right to modify these files any way you wish, for personal or public use, but if for public use please contct me to let me know ahead of time and to see what's been changed. Disreagard this requirement after 4/30/2060.
     
    If I am unreachable on the forums, then either email me(and put the mod name in the subject line, please), or contact one of the older modders, like cHaInS.2DA, Hassat Hunter, and Bead-v. I would trust their judgement as to whether or not the changes to my mod are good. You might ask Malkior, as well. However, before asking them, email me, as I can get on my email in the mornings at school, so I'll probably answer you. Can't send files, though; the internet has a pretty good filter, and I don't want to risk trouble...

    244 downloads

       (2 reviews)

    1 comment

    Updated

  17. Dark Skin Girls 1.0

    Dark Skin Girls for TSL 1.0
    by forgetcanon
    http://babedur.tumblr.com/
     
     
    Description:
    Darkens the skin tones of the black female PCs. Not quite enough to earn the name “Dark Skin Girls,” imho, but they’re certainly far browner than the vanillas. Includes darker underwear texture and dancer outfit.
     
    Unfortunately, any underwear or dancer reskin will feature a skintone mismatch with these heads. 2.0 or other releases may include underwear or dancer variations. There are also no dark side transitions included with this release.
     
    If you have any suggestions or requests for the future, please send them to me on tumblr or deadlystream.
     
     
    To Install: Drag into Override.
    To Uninstall: remove once more.
     
     
    Thanks to:
    jaybauman, my partner in crime, for extracting the textures for me.
    Malkior and Dastardly, for telling me what on Earth an “alpha channel” is.
    xoriu for the brown eye texture found here. http://xoriu.deviantart.com/art/MMD-Naturae-Eye-Texture-249285720
     
    Feel free to use, edit, display, etc these textures with credit.

    341 downloads

       (3 reviews)

    0 comments

    Submitted

  18. New UI

    From the readme:
     
    Description
     
    This mod replaces some of the elements in the user interface (UI) with new versions. This mainly
    affects the combat UI, but some elements (like the health and force bars) are shared across multiple screens.
     
    The item bars and powers menus have new boxes, the combat and selection reticles have been replaced with more
    minimal versions, and a number of arrows have been replaced with a different style. The overall aim ahs been
    to imitate the style of the Designers Republic (http://www.thedesignersrepublic.com/), and their work, particularly
    on the Wipeout PlayStation franchise. Eventually, I may replace the whole UI, but this is it for now.
     
    NB: This mod has only really been tested on the widescreen, Steam version of the game. The elements may look
    different on other versions and at different resolutions.
     
    Installation
    Just drop the files into
    your Override folder.
     
    Uninstallation
    Take them out again.
     
    Legal Disclaimer
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
    ask me first.
     
    Thanks To:
    Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    Fair Strides, for feedback on a previous WIP of this mod;
    DeadlyStream in general for being helpful, friendly and all the rest of the good stuff it is ;
    Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this

    510 downloads

       (3 reviews)

    1 comment

    Submitted

  19. Sorceror Vestments

    Sorceror Vestments 1.0
    -------------------------------------------------------
     
    by Kaidon Jorn
    July 2015
     
     
     
    These new armors will replace the Zeison Sha/JalShey Armors with a reskinned N_DarkJediHiM and N_DarkJHiF model.
    There are 6 armors with 6 new icons, and the mod will also remove the max dexterity bonus associated with the ZS/JS armors. This was just something I wanted to do for a long time but never got around to. But after deleting the first batch I came up with these rather quickly.
     

    Run the .exe to install
     
    Removal-
    delete PMBM01 thru 06, PFBM01 thru 06, PMBMM.mdl/.mdx, PFBMM.mdl/.mdx, a_robe06, 07, 11, 16, 20, 26 uti's.
    Replace baseitems.2da found in backup folder to override.
     

    Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    471 downloads

       (4 reviews)

    0 comments

    Updated

  20. K2 Companion Starting Armors

    Aloha!  Thanks for checking out my mod.
    This originally started out as a mod for getting Bao-Dur some non-vanilla starting gear, but I ended up expanding it and creating starting armors for each companion that didn't have one before and making Atton's and Mira's jackets moddable with underlays to keep them more useful.  Now every companion can use their default appearance and have it be somewhat competitive to some of the mid-game gear and (hopefully) become a niche choice of equipment for some people!
    This mod uses TSLPatcher, so it should be compatible with any mods that don't change what armor Kreia, Bao-Dur, Handmaiden, Disciple, and Visas wear when you first meet them.  Mods that change or alter their default appearance, such as Ultimate Character Overhaul, should work just fine with this mod since each armor is actually a suped-up generic clothing item.
    Please feel free to use this mod as you see fit!  If you wanna include it in your mod, go ahead - just credit me if you do, that's all I ask.

    5,909 downloads

       (0 reviews)

    1 comment

    Updated

  21. Companion Robes Patch

    Description: A while ago Kain released his companion robes pack to go along with Deadman's movie style Jedi Robes pack. Well, an issue arose when you train Bao-Dur in the ways of the Jedi (or Sith, I don't judge). He would not disappear from the cargo hold of the Ebon Hawk. I took it upon myself and with a little help from the community, I give you the patch to fix this issue. Now Bao-Dur will disappear from the Ebon Hawk and you can still have those awesome robes.
     
    Requires Kain's Companion Robes pack first. Link: http://deadlystream.com/forum/files/file/668-companions-robes/
     
    Installation: Drag and drop into Override folder. Allow it to override the one from Kain's pack
     
    Uninstallation: Take the file out of the override folder (Please make a back up of your original a_makejedi.ncs file.)
     
    Bugs: None to report. Let me know if any arise
     
    Credit: Kain with his Companion Robes pack
    Deadman with the original models

    859 downloads

       (5 reviews)

    3 comments

    Updated

  22. Darth Malak's Jawpiece for KOTOR & TSL (1.1)

    Original Review on Filefront:
     
    "Inyri Forge has brought us an updated version of Darth Malak�s jaw piece. As I stated in my previous review of this mod (just in case you don�t feel like clicking the outdated one to read about this), Darth Malak lost his mouth in a lightsaber duel. The rumor was it was Master Kavar that did the deed. Just a reminder if that it is only a rumor, nothing is factual about this rumor. The rumor started when you read the dialogue exchange between the Exile and Kavar in the Iziz cantina and it was based off of Mandalore�s comments that the speculation it was Master Kavar who chopped off Darth Malak�s jaw.
     
    What is different about this updated version is that the mesh of the model has been modified to help avoid ear clipping. This works best with Don Kain�s playable Malak�s head (link to this mod in the readme). The textures have been modified to increase blending to it. The model name has been modified to avoid conflicts with the author�s Mabari Armorweave mod. This mask is meant for male characters, however you can put them on females, just don�t except breath taking results.
     
    To get this jaw piece of Malak, you will have to use the KSE or the cheats to get it. The name file is different from the original release. To give it, type... giveitem malakmask
     
    This mod is meant for both Knights of the Old Republic, and Knights of the Old Republic II: The Sith Lords. The TSL version has a story behind it that if was taken after Malak�s death in KOTOR. The author said you�ll have to make up your own story for the K1 version. This item is restricted to the dark side of the Force. Also check out the bonus stats you'll get in the readme. The stats from the original release have upped a little to give your PC a little more of a boost. Enjoy it!
     
    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
     
    -Shem"

    784 downloads

       (1 review)

    3 comments

    Submitted

  23. Effixian's Electromesh Robes

    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Electromesh Robes
    AUTHOR: Effix(ian), concept by Skullmstr (Filefront forums)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    Copy the files from the zip file to your Override folder.

    -----------------------
    DESCRIPTION
    -----------------------
    This adds two robes and one mask to the game. The stats are as is, if you really like the look and want better stats then you need to look into tweaking things with KotORTool.

    Electromesh Robe (a_robe_79)

    Defense Bonus: 2
    Damage Resistance: Resist 5/- vs. Energy
    Upgradable: yes, like all robes
    Cost: 900
    Merchant: Samhan Dobo, Citadel Station and Adum Larp, Khoonda, Dantooine

    ------------------------------------------------------------

    Electromesh Battle Robe (a_robe_78)

    Defense Bonus: 3
    Damage Resistance: Resist 10/- vs. Energy
    Upgradable: yes, like Jal Shey / Seizon Sha Armors
    Cost: 2200
    Merchant: Adum Larp, Khoonda, Dantooine

    ------------------------------------------------------------

    Nagai Mask (a_helmet_79)

    Damage Resistance: Resist 5/- vs. Energy
    Saves: Will +1
    Charisma: +1
    Wisdom: +1
    Restricted: Not useable by Wookies
    Cost: 1500
    Merchant: Adum Larp, Khoonda, Dantooine

    ----------
    BUGS
    ----------
    None.

    -------------------------
    UNINSTALLING
    -------------------------
    Remove the following files from your Override folder:
    a_helmet_79.uti
    a_robe_78.uti
    a_robe_79.uti
    i_mask_079.mdl
    i_mask_079.mdx
    I_Sithmask9.tga
    I_Sithmask9.txi
    ia_JediRobe_078.tga
    ia_MstrRobe_079.tga
    ii_Mask_079.tga
    m_202_003.utm
    PFBI78.tga
    PFBN79.tga
    PMBI78.tga
    PMBN79.tga
    store_adum.utm

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------------
    THANKS TO
    --------------------
    Fred Tetra for KotOR Tool
    Skullmstr and others at the Filefront forums for ideas and feedback

    ----------------
    Donations
    ----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    ----------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    1,008 downloads

       (3 reviews)

    2 comments

    Updated

  24. Scoundrel Clothes with Scout Legs For TSL

    Based on this request thread, this mod edits the K1 Scoundrel class starter clothes to use the legs from the Scout class, both of which are still in TSL's files, and sets this hybrid as the player clothes model (replacing the commoner clothes).
     
    Two versions are provided, the original Scoundrel jacket with the strip of pouches on the left, and one without the pouches. Additionally, the female texture for the pouchless version was edited to remove the strange detail on the right side. By default the pocketless versions will be installed, but if you prefer the pouched version then after installation is complete simply copy the content in the mod's OPTIONAL folder to your Override folder, overwriting when prompted.
     
    Notes:
    This is not compatible with any other mod that changes the player appearance.2da entries for the ModelB/TexB columns.
     
    Although the models will appear in the character creation screen, custom heads will not use the clothes in-game unless you edit their appearance.2da entries.

    1,122 downloads

       (4 reviews)

    9 comments

    Submitted

  25. TSL of the Old PC

    This is a fix for players who have less than adequate hardware to play SWKOTORII:TSL at decent frame-rates. My hopes will be that TSL will perform better on devices using WINE as well with this mod. If you've ever had serious frame-rate problems with smoke or fog in this game, this should fix it. As of right now I've greatly reduced birthrate, random birthrate, and life expectancy values of the effects in model files using MDLedit and notepad++.
     
    Changes include:
    Main Menu
    Peragus (all map files w/particle effects)
    Dxun (all map files w/particle effects)
    Nar Shaddaa (all map files w/particle effects)
    Onderon (all map files w/particle effects)
    Telos (all map files w/particle effects)
    Dantooine (all map files w/particle effects)
    Korriban (all map files w/particle effects)
    Some PLC_ models (mostly steam vents)
    PLC_ models that have other smoke and other emitters
    8xxdro planet map models
    9xxmal planet map models
    dor_ models that include effects
    V_ models that include abilities with effects emitters
    FX_ files including but not limited to... mines, grenades, and other explosions. Anything with an effects emitter attached.
    Ebon Hawk models
    Menu Logo (slight change)
    Initial weapon is slightly changed (white particles, slower)
    Widescreen Menu Fix
     
    The screenshots included are from a desktop with a core 2 duo and an Nvidia 8400 gs (a terrible gpu) playing the game at 1920x1080. I am unsure if this is compatible with the TSLRCM as I've been testing it on vanilla GOG version and the Steam version. These are only MDL and MDX files (except for the main menu logo, no actual scripts).
     
    This mod has only been possible because bead-v introduced me to MDLEdit. Special thanks to DarthParametric for allowing me to edit his TSL Main Menu Model Fix 1.1 menu models and add them to this mod.

    721 downloads

       (4 reviews)

    12 comments

    Updated