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plc [K1] Animated Swoop Screen [TSLPort]
By ebmar
This mod replaces K1's vanilla static swoop monitor with TSL ported swoop monitor with added animations on its screen.
# Background #
Lately I have been attempting few porting stuffs between TSL to K1 and then wondered "can PLC_xx be ported?" and the answer is here.
# About this Mod #
Inside this mod are:
One TSL ported swoop monitor model: plc_swscreen MDL/MDX One TSL ported swoop monitor texture in TPC format: TSL_SwpMntr One custom made 11 frames-animated swoop screen in TPC format: AnmtdSwpScrn
# Final Remarks #
This attempt were much inspired by Sith Holocron's "Swoop Monitors Replacement Pack" as without the said mod, it wouldn't go anywhere than just a mere idea. I learned a lot from his texture and TXI's setup so- lots of credits pretty much addressed to SH and his work!
Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: Copy-Paste all the included files to the 'Override' folder. Overwrite when prompted.
Uninstallation: Remove the said files from the 'Override' folder.
Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare, Obsidian Entertainment, and LucasArts as inside this mode are their base assets. Anyways, credit to me is always a welcome, welcome.
Credits:
Fred Tetra for the 'amazing' KotOR Tool Chuck Chargin Jr./ndix UR for MDLOps bead-v for MDLedit ndix UR for tga2tpc Elwood288 for without his porting discussion I'd have no idea of what I'm doing Sith Holocron for his awesome tons-of-frames' "Swoop Monitors Replacement Pack" which have been the guidance on setting-up the animation et all DeadlyStream for updating the porting policy DarthParametric, Dark Hope, VarsityPuppet, redrob41, Sithspecter, DeadMan, JCarter426, Kexikus and Salk for being inspirational BioWare, Obsidian Entertainment and LucasArts for K1 and TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb
28,834 downloads
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Animated Ebon Hawk's Screen HD
By Dark Hope
Feel free to edit and reuse the textures. No need to contact me for any permissions (for distributing or editing these files).
Worked on animation Sith Holocron. The resolution of the texture is 8192x2048. I tried to draw each element of the texture in accordance with the original.
2,555 downloads
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Restored equipment for T3-M4 / HK-47 from TSL – KOTOR
By todevuch
Instruction:
Move all the files from the archive to the override folder.
Description:
This modification adds parts of the T3-M4 and HK-47 TSL droids to KOTOR.
Features:
1. Separate parts of T3-M4 are adapted to the first part of the game. For the shock limb of the droid T3-M4, the nature of the damage has been changed: now it stuns the enemy, and the stunning power is one of the strongest in the game.
2. The droid's rifle is changed: now you need a class droid ability to carry it; reduced damage done by the rifle, but it can be improved. Improvements are presented in the screenshots.
3. Parts for the T3-M4 can be found in the droid shop on Taris;
parts for the HK-47 are in the droid shop on Tatooine.
4. New prices for items: in order to simplify their receipt, some prices are reduced.
5. Skills needed to get parts are reduced.
6. Parts of droids are very useful for both T3-M4 and HK-47. Now one of them can use regeneration, and the other can get a powerful weapon in their hands.
7. In addition, there are no restrictions on wearing parts by a certain droid, you can give them to the second droid.
8. The number of purchases is not limited, but, as you understand, it will be expensive.
9. Other features that you can find for yourself in the screenshots.
Credits:
Do not use this modification in any form without my permission.
Thanks
1. Darth_Sapiens for Kotor Tool
2. TK102 for the K-GFF GFF Editor
3. Fair Strides for the KotOR SaveGame Editor
4. RevanFanMan for his idea, which gave impetus to the creation of a version for KOTOR
Also similar modification:
Screenshots:
Droid rifle
1,016 downloads
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port [K1] Handmaiden Player Head [TSLPort]
By ebmar
Handmaiden Player Head [TSLPort]
This mod adds TSL's Brianna/Handmaiden as a selectable-player head for females in KotOR/K1.
# Background #
This was attempted by request of KohlKatarn from DeadlyStream.
# About this Mod #
Inside this mod are 2 choices of installation:
Main: Install TSL ported Brianna/Handmaiden as a selectable-player head for females in K1, including her original portraits that are ported from TSL Optional: Install custom portraits to replace the original portraits that are ported from TSL The textures are in TPC format and the portraits are in DDS format.
# Final Remarks #
This attempt was made easier with helps from DarthParametric's "Mira Player Head for K1" change.ini as the guiding hands; as without learning from his mod's setup, this attempt were not going anywhere lol.
Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: Run the installer [TSLPatcher.exe].
Uninstallation: Replace the installed files with the files that are stored in the 'Backup' folder.
Compatibility: Will be compatible with most mods that are in surface by now. Potentially not compatible with other mods that tries to replaces the model, textures, portraits and messing with 2DAs rows of this installation.
Redistribution: You can redistribute this mod or re-release it on any website as long as it meets their requirement; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare, Obsidian Entertainment, and LucasArts as inside this mod are their base assets. Anyway, credit to me is always a welcome, welcome.
Credits:
DarthParametric for past-present knowledge which allows me to create any customs for the game KohlKatarn for the idea Dark Hope, VarsityPuppet, redrob41, Sithspecter, JCarter426, Kexikus, Salk and Sith Holocron for being inspirational Elwood288 for without his porting discussion I'd have never learnt about it Fred Tetra for the 'amazing' KotOR Tool bead-v for MDLedit Chuck Chargin Jr./ndix UR for MDLOps ndix UR again for tga2tpc JCarter426 for resource of K1Supermodels that were used on the attempt Darth Sapiens and Paul Ste. Marie for Bioware's DDS Compression Kit stoffe/Fair Strides for TSLPatcher BioWare, Obsidian Entertainment and LucasArts for KotOR and TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss Featured in the screenshots is Dak Drexl's "Dak's Endar Spire Retexture" -eb
920 downloads
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Complete Republic Armor
By masternetra
NOTE: This currently replaces the textures for the armors in the same armor category as republic mod armor with the uniform texture. This mod combines SW's Republic Armour mod and Sithspecter's Helmet mod into one easily obtainable armor mod. Sadly I myself am no good with texturing and the armor uses a new model (the helmet was some unusual coding thing done by sithspecter) which messes up vanilla textures for republic mod armor and the armors in it's armor category. If anyone can work the uniform texture into working as well on a existing vanilla armor category's model somewhere feel free to do so, or can retexture the affected armors to look as close to their vanilla versions as possible, it would be appreciated.
Meanwhile if you want to have least have the affected armors look differently then download SW's Republic Armour mod, extract it and take the PFBD01 to PFBD08 and PMBD01 to PMBD08 files and overwrite the ones in this mod.
========================================
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
========================================
TITLE: Complete Republic Armor
AUTHOR: Masternetra
VERISON: 1.02
E-MAIL: ***Data Corrupted***
WEBSITE: None
DESCRIPTION: Ever wanted to have the full republic armor set, armor and helmet? ..No? Well then move along this is for people who do, and besides no one likes you. For everyone else, this mod does all that and more!
CREDITS:
- Sithspecter - For Helmet Textures and Model related stuff.
- SW (?) - Armor Models
SPECIAL THANKS TO:
- Fair Strides - Guidance.
PERMISSIONS:
Feel free to update/fix, and upload as you like. Just give credit where credit is due, and don't sell it of course. If you utilize the helmet you'll need Sithspecter's perm.
**Included**
*(Items)*
-Republic Armor (g_a_class5080)-
++ Defense 5
++ Base Price: 500
++ Dexterity +1 (Max 4)
++ Defense +2 -(Armor Reinforcement)
++ Immunity: Poison - (Mesh Underlay)
++ Damage Resistance: Universal +10% - (Mesh Underlay)
-Republic Helmet (g_i_mask060)-
++ Defense 1
++ Base Price: 100
++ Charisma +1
++ Defense +2 -(Armor Reinforcement)
++ Immunity: Mind-Affecting - (Mesh Underlay)
*(Optionals)*
- Equippable NPC's (These NPC's are equipped with the armor)
++ Carth
++ Trask
- Merchants (All options have a Enhanced Merchants Verison available as well for those who have that mod)
++ Dantoine General Store (Jedi Enclave)
++ Igear (Outcast Store)
- Start Options (At least one if you actually want to start with the armor and helmet without cheating or waiting to purchase them later) -
++ Trask Dialog Start (Gets added to you during the starting dialog with Trask)
++ Trask Inventory Start (Gets added after Trask joins your party)(This replaces the Equippable NPC verison as well)
**WARNINGS**
- Trask Inventory Start and Equippable NPC's/Trask are incompatible use one or the other. (Trask Inventory Start is same as the Equippable NPC verison except he has a extra Armor+Helmet for you in inventory)
**CHANGE LOG**
(1.01)
- Changed Armor icon sense I am unable to contact shem for permission.
(1.02)
- Fixed Trask Dialog Start not giving you a helmet.
- Applied the republic armor texture as a Temporary Fix for republic mod armor and such armors. Turns out the model used for this mod's armor replaces the model used by the Republic Mod armor.
**INSTALLATION INSTRUCTIONS**
Put everything in the mod's override folder in override as well as all the files you want from the optional stuff. (Do not put any folder in the game's override folder, just files.)
KNOWN BUGS: Trask's visual don't reflect him wearing a helmet.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,085 downloads
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Mira Player Head for K1
This mod adds Mira from TSL as a player-selectable head for females in K1.
This version has had the additional “hair hat” meshes of the original model removed. If you have a burning desire to have those back, after you have installed the mod, copy and paste the MDL and MDX files in the OPTIONAL folder to the game’s Override folder, overwriting when prompted.
The textures and portraits are the original TPCs from TSL. If you want to use retextures in TGA format, make sure you delete the TPC versions from your Override folder.
Acknowledgements:
Thanks to @bead-v for KOTORMax and MDLEdit, and @ndix UR for MDLOps 2K18 Edition Some screenshots feature @ndix UR's KOTOR High Resolution Menus Some screenshots feature @Sithspecter's High Quality Blasters575 downloads
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K2 PFHC05 Ported
By Ferc Kast
=============================
KNIGHTS OF THE REPUBLIC Mod
=============================
Title: K2 PFHC05 Ported
Version: 1.0.1
Author: Ferc Kast
Contact: PM me on DeadlyStream
***********
DESCRIPTION
***********
This mod ports PFHC05 from KOTOR II for use as a playable head in KOTOR I.
************
INSTALLATION
************
Unzip the file. Run TSLPatcher, and point the installer to your KOTOR I installation folder.
**************
UNINSTALLATION
**************
Copy the 2das from the backup folder into the Override folder. Remove the following files from the Override folder:
- kfhc05.mdl
- kfhc05.mdx
- KFHC05.tga
- KFHC05D1.tga
- KFHC05D2.tga
- po_KFHC05.tga
- po_KFHC05D1.tga
- po_KFHC05D2.tga
****
BUGS
****
None known, but let me know if you find any.
*******
CREDITS
*******
- Fred Tetra, for developing the KOTOR Tool
- Stoffe, for developing TSLPatcher
*********
CHANGELOG
*********
1.0.1 - Fixed Readme
1.0 - Initial Release
***********
PERMISSIONS
***********
You may not redistribute this mod on other sites without my permission. You may use this mod in your own if you ask me.
**********
DISCLAIMER
**********
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
576 downloads
0 comments
Updated
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Wookiee Warblade and Freyyr / Chuundar fix for KOTOR
By todevuch
Instruction:
Move all the files from the archive to the override folder.
Description:
This modification adds the Freyyr sword to the game. It did not seem strange to you, why the owner of this sword walks without it, and the sword itself travels around the galaxy and you can find it in the nearest trash can? This mod solves this problem. I borrowed the original sword from TSL, slightly lower its parameters.
Now this formidable weapon can be acquired in the only way - to kill its master. This sword is one of the most powerful weapons in the game. Just defeating Freyyr in the Dark Lands on Kashyyyk will be difficult, and even harder to kill him, but the victory is worth it, isn't it?
The characteristics of the sword are given in the screenshots. The price of a sword, if you decide to sell, is 2000 credits.
The sword can not be improved, because it is clear that such a power is already higher above just a scam.
I corrected the moment. when Freyyr comes to the hall of Chuundar with some other sword, but not with his own. In the original, he has a standard Wookiee sword, which he replaced with a less powerful one.
Now in all scenes, Freyyr will have his sword.
Another part of the mod carries the changes to the original Wookiee sword, which is owned by many Wookiee, including Chuundar, from which we can get a renewed sword.
In the original, we can only get it in the basket at Chosen Rakata, which at the end of the game and from such an acquisition does not get better, because it is almost the end of the game, now the sword will become much closer.
Now the sword can be improved in the workshop! The sword has a medium strength, not quite a scam. In addition, as you understand, this sword is owned by other Wookiee, and this means that it will be much more difficult to resist in close combat, if you wake up their opponents, of course!
Now the sword will cost not 20 credits, but 1000 monetary units.
Only followers of the bright side can get it by killing the leader and ending the tyranny on Kashyyyk. I also added 1000 credits to the Wookiee’s inventory. What a leader. who sold his people to the invaders in slavery goes without money? That's right - a complete fool, our leader will be smarter.
Credits:
Do not use this modification in any form without my permission.
633 downloads
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mods [K1] Three-tiered Dark Jedi Robe
By ebmar
This mod "restores" three-tier appearances of Dark Jedi robe as seen on their icons.
# Background #
We do notice that there are 3 different icons of Dark Jedi robes which came along with each of their own tier. But when we equipped the DJKnight or DJMaster robe, their appearance pointed to that only robe which is the basic DJ robe. This mod tried to "restores" the robes which was shown with the icons.
# About this Mod #
Inside this mod are some replacements for Dark Jedi robes both for the male and female version:
Vanilla Dark Jedi robe with additional specularity [g_a_jedirobe02] / PMBI02 - PFBI02 Blue Dark Jedi robe replacement [g_a_jedirobe05] / PMBI11 - PFBI11 Dark Jedi Knight robe [g_a_kghtrobe02] / PMBI12 - PFBI12 Blue Dark Jedi Knight robe replacement [g_a_kghtrobe05] / PMBI13 - PFBI13 Dark Jedi Master robe [g_a_mstrrobe02] / PMBI14 - PFBI14 Blue Dark Jedi Master replacement [g_a_mstrrobe05] / PMBI15 - PFBI15 All the robe icons necessary Vanilla models to have them textures working properly An Extras: Vanilla texture with enhanced specularity Darth Revan's robe / PMBJ01 - N_DarthRevan01 Uninstall option
# Final Remarks #
I am using Darth Tomer's "Dark Robe" as the base layer for the 11 and 13 variant, and also SpaceAlex's "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack - PMBI05 and PFBI05" as the base layer to work on to for the 14 and 15 variant. Credits to them both as the respective owners of the amazing textures to work on to.
Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: I suggest you to manually removes PMBI02 TGA/TPC, PFBI02 TGA/DDS, and ia_jedirobe_002 TGA/DDS from the 'Override' folder; if there's any. If you were running a clean install playthrough or without any texture replacement mods, you could just run the installer [TSLPatcher.exe].
Uninstallation: Run the 'Uninstall' option from the installation directory.
Compatibility: Will not compatible with mods that replaces or changing the 'Texture Variation' inside of these UTIs:
g_a_jedirobe02 g_a_jedirobe05 g_a_kghtrobe02 g_a_kghtrobe05 g_a_mstrrobe02 g_a_mstrrobe05 Also not compatible with mods that replaces the model of the Jedi robes [pfbil, pfbim, pfbis, pmbil, pmbim, pmbis - MDL/MDX], for example; Marius Fett's "Male Jedi Robe Replacement".
If you want this mod to be working, install it after the said mod has or after any potentially conflicted mods.
Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, make sure to give credits to Darth Tomer, SpaceAlex, BioWare & LucasArts, as inside this mod are their base assets. Nevertheless, credits to me is always a welcome, welcome.
Credits:
DarthParametric for the past-present knowledge which allows me to create any customs for the game Darth Tomer for the "Dark Robe" SpaceAlex for the "Modder's Resource: SpaceAlex's Unfinished K1 Enhancement Pack" N-DReW25 for the "Dark Jedi Robes Icon Fix" which motivates me to work its contrast; for without his mod I will not start doing this project Salk, Sith Holocron, and JustABitAgroed for some insights which I believe has lead me to start on doing the project Dark Hope, Quanon, VarsityPuppet, and redrob41 for being inspirational Fred Tetra for the 'amazing' KotOR Tool ndix UR for the tga2tpc Darth Sapiens and Paul Ste. Marie for the Bioware's DDS Compression Kit stoffe and Fair Strides for the TSLPatcher setup All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb
822 downloads
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Hidden Bek Control Room Restoration
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
Release Date: 26.08.2016
Release Date 1.1: 10.10.2018
Installation:
Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
Uninstallation:
Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
Description:
In the Hidden Bek Base, their is a door labelled "Control Room" which cannot be unlocked, unlike the security doors that can be unlocked once you decide to finish a certain quest dark side. I found this annoying as the Control Room's interior is on the module loading screen, what this mod does is restore the Control Room and a small bit of Restored Content. This is less of 'cut content' and more of 'broken content' as I have reason to suspect this door was working on the Xbox version
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Would be incompatible with anything that edits "tar11_lockdoo001.utd"
Permissions:
Do NOT claim credit for this mod
Thanks:
Bioware for such an amazing game
Fred Tetra for Kotor Tool and everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
32,443 downloads
- hidden bek
- swoop gang
- (and 7 more)
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Dak's Endar Spire Retexture
By Dak Drexl
Dak's Endar Spire Retexture - A KotOR I Mod
Description:
This is a retexture of the Endar Spire. All maps are 2k.
Bugs/Known Issues:
I didn't include a replacement for every texture in the area, so you will still see a few vanilla textures.
Installation:
Unzip the folder and drop the files into your Override. If you don't have one, make one!
Permissions:
-You may use these textures in your own mods, so long as you give proper credit.
-You may upload this mod to modding sites if there is no other download link.
-You may NOT use these textures for any other projects.
-The above permissions are applicable to any of my old mods too, regardless of what their readMe's say.
Enjoy!
-Dak
822 downloads
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Juhani - Canon-like Cathar
By Cerez
Changes Juhani's appearance to a more pleasant looking Cathar woman in game, based on official Star Wars graphic novel visual concepts/references.
Released: 12 March 2015
Author: Cerez
Description:
Based on official, Star Wars Expanded Universe visual references, this mod completely changes Juhani's hostile default appearance in the game to a more-broadly-accepted-canon-like, unique, young Cathar woman players can find more relatable, to compliment her story arc. A number of years were spent detail refining this mod to make it feel like it was always meant to be a part of the original game.
Instructions:
Place all the files in the Files folder into your game's Override folder.
To make best use of this mod, I recommend also copying the files in the Extra folder to Override, because they serve to fix some debilitating bugs in Juhani's quest, and restore some of her removed dialogue from the original game -- therefore completing her involvement in the game's story.
Credits:
This mod is built on Shem's "Juhani - Total Makeover" mod, which used Mjpb3's head skin as a base, and its head model was exported/made by Kha. In addition, I've had generous help from DarkLordXana, who was kind to help me give Kha's head model Cathar features (sharp teeth, flatter nose), and to whom I am forever grateful for their support.
Model (Export): Kha
Skin: Mjpb3
Juhani Mod and Cathar Reskin: Shem
Cathar Model Tweaks: DarkLordXana
New Cathar Reskin and Icon: Cerez
Bug Fixes: Darth333, RPGClassics, Kexikus
Dialogue Restoration: KotOR1 Restoration (K1R) Team
License:
You may freely use, develop, and release this mod in any way you like as long as you provide due credit for everyone's work involved. Naturally, I'm not taking any responsibilities for any misuse or damage that may arise from the use of this mod. There are no warranties or guarantees. Take it as is. Enjoy.
799 downloads
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TOR Ports: Handon's Enhanced Waistline
This mod adds a new fat commoner male model, ported from The Old Republic MMO. It replaces the generic appearance used by Handon Guld on Dantooine, who, judging by the dialogue he is involved with, was originally intended to be an overweight character.
Additionally, there are several other changes that have been made to the Calder Nettic murder investigation sequence:
Handon now sports an injured idle animation to conform to dialogue mentioning he is holding his injured side Two erroneous fades to black in penultimate dialogue lines have been removed When the player solely accuses either Handon or Rickard, the other will now run off after being given permission to leave rather than standing around Master Bolook has had his appearance changed to a green Twi’lek to match one of Rickard’s lines of dialogue referring to him as a “green-skinned nerfherder” (apparently he was green in the original Xbox version, but was changed to orange for the PC version)
N.B. - You will need to load a save prior to entering the Dantooine Grove for the first time in order for this mod to take full effect.
Acknowledgements:
This mod was inspired by Merkuri22's episode of her "KOTOR 1 Experience" series dealing with this quest Very special thanks to @JCarter426 for writing the custom scripts and doing lots of troubleshooting to get them working correctly Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC and normal map normalizer tool Original models and textures ported from The Old Republic MMO Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script2,281 downloads
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Enslave Zaalbar
By jc2
JC2 Presents:
ENSLAVE ZAALBAR
Spoilers ahead!
After you command Zaalbar to kill mission using the Force to manipulate him, he betrays you on the Star Forge.
This mod gives you the choose of killing him or enslaving him to your Dark will. He just doesn’t know how far he’s fallen. Afterall, Darth Sidious’s greatest strength was deception/manipulatoin
CAUTION:
If you kill Mission and fail to Force Persuade Zaalbar to do it, then my mod will not present this option. Keep in mind, my mod allows you to enslave Zaalbar on the Star Forge, not on the Unknown World.
//
\\
ONLY FOR THOSE WITH SAVE MISSION INSTALLED
For clarity, if you have “Save Mission” installed and choose to kill Mission, and you have this mod installed, then you can keep Zaalbar (Mission will still die).
Keep in mind you have to have force persuasion to convince Zaalbar to kill Mission. If he does not kill mission, this mod will not work as it will have nothing to do.
If do not have “Save Mission” installed, then do not worry.
CREDITS: (Credits my brother, CREDITS!)
Thanks Fred Tetra for the Kotor tool!
Thanks FS for the DLG editor
FS/Kexikus for the script help
Thanks Deadlystream for hosting my mod
Thank you for downloading it!
Thanks Zeitresu for being the first to try this out!
Thank you Canderis for your words of wisdom, I woke up to the thought of "You don't want to upload a broken mod, trust me!"
Thanks JuiceTin for 2.00 bug information
How to install: Unzip, then copy and paste files into Override file.
Uninstall by removing the files.
UPDATE 2.0 notes:
Recommend re-installing there was a glitch that prevented Zaalbar from staying in your party, instead he would just stand there.
Please give me feedback
Postive/Negative is welcomed and encouraged!
696 downloads
0 comments
Updated
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Taris J'ika
By jc2
The Organization behind Shanilia....
The minds behind Save Mission...
And the passion held behind Kill Marlena
Is doubled for our latest release:
TARIS J'IKA!
This mod enhances the story on Taris and allows a more RPG flow of dynamic character driven responses and options. Layers of detail and complex analysis have been put into this, to creat a loving, passionate, and incredible experience. We know our players who download our product, will only have the finest experience. We, simply, won't have it any other way.
We pride ourselves on the principles of Deadlystream "The Home of Star Wars Gaming," and can only point that the incorporation of these ideas will astound and take your gaming to a new level.
This has been in the works for several months, we know development was slow, and we appreciate the time and care our fans gave us. Thank you, we won't letyou down.
We hope that when you play this mod, you'll have every wish fulfilled and find things within you didn't even ask for.
It is with a sincere and amiable heart, we address this community to inform all of you, of our best content yet.
In the unlikely case that you do not find anything remotely satisfying, we are willing to immediately refund your download for the amazing low price you bought it for.
With that aside, ladies and gentlemen, pictures of cats, and other genders, we welcome you to the ALL NEW 2018 April KOTOR Experience, Taris J'ika.
We do find it within ourselves to notify you that this offer, is for only a LIMITED time and will be removed 36 hours after posting!
Therefore, we can only urge you to take a chance! Step out of your comfort zone, be the man your future murderer thought you were!
If there are any questions or concerns about our product, you can always call us at 1-800-8765 or 1-800-TROL
Or PM any one of our Customer Service representatives beginning with "JC."
699 downloads
- jc2
- mandalorians
- (and 4 more)
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Star Forge Door Fix
By jc2
Request by 134340Goat,
Prevents the PC from unlocking or breaking down the door, which was supposed to require the PC to destroy the Star Forge Droids.
After Malak force chokes and kills the two Jedi, he closes this door and forces the PC to deal with the droids.
However, this was not the case, and the PC could merely knockdown the door and continue.
Simply copy and paste into override.
I apologize for the inconvenience and have fixed the issue as of 3/12/2018.
Credits:
JC
JC2
Deadlystream.com
134340Goat
FairStrides
Bioware
844 downloads
- goat134340
- fix
- (and 2 more)
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Revenge On The Sith (Lady)
By jc2
JC2 PRESENTS
REVENGE ON THE SASSY SITH LADY
Reason:
After watching a ShemL video (RIP (Retire-In-Peace) ex-modder), I decided to allow the PC to use the Force on the Sassy Sith lady.
Content: All vanilla options are kept, and (3ish) additional options are added. These options allow the PC to take revenge of different levels on the Sith minion who insults your eyes, calls you a coward, and tries to rob you. Not to mention threats you with the "wrath of the Sith."
(1) Light side option
(2) Dark side options to force choke/kill and,or force dominate
Summary: This is a small mod that has way to many scripts attached to it, but it should add a little flavor to Manaan, by allowing the PC to get a little more "direct" revenge on this annoying Sith minion. It is similar in concept to Kill Marlena, I recommend checking that mod out as well.
Installation: Unzip and run the tslpatcher, manual install is not an option.
Special note to Android users: Manual install option does not exist because of the globalcat.2da file, in this mod, and is used in every major mod that exists, therefore, I assume that you would want to download better mods, and encourage you to download other mods.
1.50 Update: I recommend updating the mod by reinstalling it, or simply copy and pasting the man26_sithyell.dlg and the man26_sithyell2.dlg files into the override replacing the (2) older files. You can find these two files inside the tslpatchdata folder.
Note: This is a special case.
Please do not do this with other mods as most mods require the tslpatcher to run before they can function properly!
Any feedback is appreciated, though it would be helpful if you tried the mod first!
I hope you enjoy this mod!
5,693 downloads
- forcechoke
- revenge
- (and 4 more)
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Sith Academy Robes
By Cerez
Simply changes student and teacher attire in the Sith Academy to actual Dark Jedi robes.
Released: 12 March 2015
Author: Cerez
Description:
This is a variation of Shem's "Robes for Korriban Sith Students" mod to do nothing but change the uniforms the students and instructors are wearing in the Sith Academy on Korriban to Dark Jedi robes that are actually befitting the Sith. It also turns one of the mistakenly named students from the original game (Hijata) into a regular student.
Instructions:
Place all the files in the Files folder into your game's Override folder. You will need to do this before entering the Sith Academy for the first time. Otherwise, you will need to load a save game from when you still hadn't stepped into the Sith Academy for the changes to take effect.
Credits:
This mod is based on Shem's "Robes for Korriban Sith Students" mod, and uses some of Shem's original files. Special thanks to Shem for his assistance with the making of this mod.
Original Mod and Skins: Shem
Re-edit: Cerez
License:
You may freely use, develop, and release this mod in any way you like as long as you provide due credit for everyone's work involved. Naturally, I'm not taking any responsibilities for any misuse or damage that may arise from the use of this mod. There are no warranties or guarantees. Take it as is. Enjoy.
1,422 downloads
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JC's Supermodel Fix for K1
By JCarter426
This is a fix for a number of issues present on the supermodels, the stock animations used for most characters in the game.
When wielding dual melee weapons, male hands would clip through the weapons for some animations, notably the looping ready pose. The issue seemed to be that the fingers were gripping the weapon too tightly, so I loosened them up for the male models.
If you think you've spotted any other issues, send me a picture so I can confirm what the problem is and whether it's an issue with the supermodels. If so, I'll add it to my to-do list.
2,044 downloads
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HD Pazaak Cards
By CarthOnasty
///// 01. Intro /////
Pazaak! The game whose name I misspell nearly every time I type it. Anyway, the cards are looking pretty dated these days so here’s a higher resolution version.
///// 02. Background /////
These actually started as a much larger project (that I fully intend to finish), but since I had the cards done, I figured I might as well release them.
///// 03. Install /////
Drag 'em to your override folder. These shouldn't conflict with anything. Note: For those of you who prefer the green cards from TSL, you’ll find that variant in the “green” folder. Just overwrite the originals.
///// 04. Uninstall /////
Remove the files.
///// 05. Disclaimer /////
Distribute, have fun, edit, whatever. I only ask that you don't claim this as your own.
///// 06. Thanks /////
ebmar, DarthParametric, Sith Holocron, Kexikus, JCarter426, djh269, A Future Pilot, LDR
31,465 downloads
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textures [K1] Placeables Specularity Tweaks
By ebmar
This mod replaces the vanilla and/or the installed placeables texture with the specularity-tweaked vanilla placeables texture.
# Background #
The primary motivation of this mod is to get the most of vanilla textures, by tweaking their alpha channel to have them showing their best shades and reflections.
# About this Mod #
Inside this version are 13 specularity-tweaked vanilla placeables textures.
# Final Remarks #
This mod performs at best with the vanilla state of the game, particularly with area textures. As all the assets inside this mod are using vanilla textures that was extracted using the KotOR Tool.
Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: I suggest you to manually removes any TGA/DDS files inside the 'Override' folder that are using the same name with the files that comes with the mod first. Because if they're on TGA/DDS, the installer can not patch them. But if they were on TPC or you are running a clean install playthrough, you could just run the installer straight-forwardly [TSLPatcher.exe]- as any files with the same name will be backed-up automatically.
Uninstallation: Remove the installed files from the 'Override" folder or replaces them with the files stored in the 'Backup' folder [if generated].
Compatibility: Will not be compatible with any mods that using the same name for the assets. This mod perform at best with the vanilla state of the game, particularly with the area textures. As all the assets inside the mod are using vanilla textures that was extracted using the KotOR Tool.
Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the good intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare & LucasArts, as inside this mod are their base assets. Anyway, a credit to me is always a welcome, welcome.
Credits:
DarthParametric for the past-present knowledge which allows me to create any customs for the game. Fred Tetra for the 'amazing' KotOR Tool. bead-v and ndix UR for the MDLedit. ndix UR again, for the tga2tpc. stoffe and Fair Strides for the TSLPatcher setup. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. DeadlyStream for a place to hangout and to discuss. -eb
15,239 downloads
- kotor
- placeables
- (and 3 more)
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NPC Portraits for KotOR 1
Here's another mod that sprung from other people's hard work.
NPC PORTRAITS FOR KOTOR 1
===========================
MOD AUTHOR: Sith Holocron
ORIGINAL RELEASE DATE: 03 JUN 2017
UPDATED RELEASE DATE: 23 JUN 2017
GAMES: Star Wars Knights of the Old Republic
Notes:
------
This mod is not recommended for Knights of the Old Republic 2 for what should be obvious reasons.
This mod is not recommended for first time players of Star Wars Knights of the Old Republic - spoilers!
This mod will overwrite portraits of the NPC characters that may be provided by other mods. Keep this in mind when installing this mod.
Background:
------------------
I had this idea of asking folks to get high quality captures of the NPCs in 3DS MAX using poses similar to the ones in the traditional NPC portraits. I would then put a detailed background that indicated where we first met those characters.
I then proceeded to ask around for folks willing to grab some of these for me. Thus the NPC PORTRAITS FOR TSL mod was born. This new mod - like the previous mod - redoes the portraits but this time, it's for the original KotOR.
As none of the portraits in KotOR shift from LS to DS - or vice versa - they ALL now have animations in the backgrounds.
I have NO plans to do other characters from mods such "Kay" from Recruitable Kay or "Shadow" from Brotherhood of Shadow. It's just the standard NPCs here. I'd love to see someone else tackle those characters though!
Description:
-----------------
Here is my explanation of why I chose these backgrounds. You can skip this part of the read-me if you like but I'm putting this in here so I don't have to have lengthy, boring discussions of why I placed who in front of where. (If I completely ignore you if you bring this up in the review thread, now you know why.)
Carth - You first meet Carth on the Endar Spire so that's where I stuck him. I was considering using the Taris Hideout but that seemed to be a boring location.
Bastila - Yeah, you meet her on Taris but as she's a Jedi, I decided to put her on Dantooine. Trust me, you don't want so many of the characters with drab Taris backgrounds.
Canderous - You meet him on Taris in one of the nightclubs but it seemed to be a bit boring for a background. So I moved the action to Davik's Hangar, during Malak's bombardment.
T3-M4 - The player meets "him" in Janice Nall's shop on Taris so that's "his" background.
Mission - You first meet her in the Javyar's Cantina on Taris so that's her background.
Zalbaar - I didn't want to reuse the same area for Big Z that Mission had, so I changed his background to Rwookrrorro Village on Kashyyyk.
Jolee - I wanted Manaan to be in here somewhere and seeing as his friend is on trial, I picked that planet as his background.
Juhani - She has the Dantooine Grove as her background as that's where you first meet her.
HK-47 - You meet "him" in Yuka Laka's Droid Shop on Tatooine so that's "his" background.
Trask - You didn't think I'd forget Trask, did you? He's only in one location - the Endar Spire - so that's where you'll see him in front of.
Installation:
----------------
Read this portion carefully.
For Trask, Carth Onasi, and Jolee skins: just grab all of of the TGA and TXI files, and then drop them into your Override folder.
The T3-M4 folders have TWO different versions of HK-47's portraits - one portrait utilizing Darth_Sapien's skin, the other portrait using Quanon's skin.
The Canderous folders have TWO different versions of his portraits - the model utilizing the original texture and a version using the texture created by Quanon.
The HK-47 folders have THREE different versions of HK-47's portraits - the standard model with vanilla skin, the standard model with Quanon's skin, and the SWTOR model created by DarthParametric using Kainzorus Prime's skin.
For Zaalbar: There are THREE different textures to choose from - the original, one created by Quanon, and one created by Corpsecotillion.
For Mission: There are THREE different versions: the original game skin, a version by Dark Hope, and a version by Quanon.
For Bastila: There are FOUR different versions: 2 versions by Quanon, a version by Dark Hope and Quanon, and the original game skin.
For Juhani: There are TEN different textures to choose from. 7 Variants from "Juhani Catlike Head Mod", Shem's "Juhani New Look" Skin, Miro42's "Juhani Real Cathar Head", and her original skin.
Look at the pictures in the release thread to determine which portrait type you wish to use. Copy the contents of that folder to your Override folder.
Note the files that you put into your Override folder.
Uninstall:
-------------
Remove the files that you copied (and noted) from the Override folder.
Very Special Thanks:
----------------------------
Quanon - For all of the head and body renders. Many of his skins were utilized as well; including Carth, Jolee, T3-M4, Mission, Zaalbar, and HK-47.
RedRob41 - His "Juhani Catlike Head Mod" mod was essential for this project allowing for seven different variations of Juhani!
Dark Hope (previously known as Cache71) - For her Mission Vao skin and for her work with Quanon on the their Bastila skin.
Darth_Sapiens - For his HD T3-M4 skin.
Darth Parametric - For his SWTOR HK model.
Kainzorus Prime - For the skin for DP's model.
Corpsecotillion - For his Zaalbar skin.
miro42 - For his "Juhani Real Cathar Head" model change and skin.
Jorak Uln - For the Taris planet texture seen in the Trask portrait and for most of the textures used in the background of the Jolee texture.
Kexikus - For his high quality skybox skins, seen here in the following portraits: Jolee.
Thunder3 - For the high quality skins in his Endar Spire Mod - seen in the Trask and Carth portraits.
Shoelace - For the instructions on how to use XnView for Jorak Uln's Manaan mod. (Jorak Uln? Might I humbly suggest to update your instructions? Please?)
djh269 - Beta-testing and for read-me proof-reading.
N-DReW25 - Beta-testing on Android. (That's a new one for one of my mods.)
If you have any issues with my mod, take it up with me and not with these fine contributors. (You can - of course - compliment them on their time, work, and graciousness.)
Enjoy!
Legal Disclaimer:
------------------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may decide to upload the mod to NexusMods at a later date but that will be my decision and mine alone. So there.
Post-Script:
----------------
If you thought this read-me was long and annoying, please do check out the M4-78 Documentary I write and narrate on Xuul's YouTube channel. It's even more cringe inducing. See you there!
1,023 downloads
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Iriaz on Dantooine
By Cerez
This mod restores the Iriaz to the planes of Dantooine. Now they can roam the planes again, and be attacked by the vicious Kath Hounds.
Released: 12 March 2015
Author: Cerez
Description:
This mod restores the Iriaz to the planes of Dantooine. They are peaceful native animals who were mentioned to be present in plenty on Dantooine in the original game's story, but were for some reason cut from the final version of the game when it was released. Now they can roam the planes again, and be attacked by the vicious Kath Hounds.
Instructions:
Place all the files in the Files folder into your game's Override folder. You will need to do this before stepping out to the planes of Dantooine for the first time. Otherwise, you will need to load a save game from when you still hadn't stepped out of the Jedi Academy/Enclave for the changes to take effect.
License:
You may freely use, develop, and release this mod in any way you like as long as you provide due credit for everyone's work involved. Naturally, I'm not taking any responsibilities for any misuse or damage that may arise from the use of this mod. There are no warranties or guarantees. Take it as is. Enjoy.
2,182 downloads
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legends [K1] Ajunta Pall's Voice "Legends"
By ebmar
This mod replace the vanilla Ajunta Pall's voice with the "Legends" version.
# Background #
The main motivation of this mod was, for me personally; to have me enjoy VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance", to the most immerse experience I could have. So, I fiddled around with the vanilla voices to have me get that spectral feeling inside the tomb.
# About this Mod #
Inside this mod are 59 edited voice-overs of Ajunta Pall, using the game original files as the base voice to work with. [Updated in v1.0.1]
# Final Remarks #
I suggest you to install VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" first, and then install this mod after. This mod aims to complete the Ajunta Pall's spectral ambience part.
Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: Run the installer [TSLPatcher.exe].
Uninstallation: Run the "Uninstall: Vanilla Ajunta Pall's Voice" option from the installer directory.
Compatibility: Will not be 100% compatible with VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance", as VP's mod also include VOs replacement upon installing. To make this mod compatible, install this mod after VP's to have the intended effect. This mod will only affect the voice of Ajunta Pall.
Redistribution: You can redistribute this mod or re-release it on any website; all I'm asking was just not to take credits for it. You don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare & LucasArts, as inside this mod are their base assets too. All said and done, credits to my name is always a welcome, welcome.
Credits: [Updated in v1.0.1]
DarthParametric for the past-present knowledge which allows me to create any customs for the game, and his guidance on working with the installer. DarthParametric again, for the "addheader.bat"- which tools have been proven very useful to re-compressed the .WAV files. VarsityPuppet for the permission to have "Spectral Ajunta Pall Canonical Appearance" stand-out-ly featured in the preview. VarsityPuppet again, for inspiring me with the amazing "Spectral Ajunta Pall Canonical Appearance", and later for his input which enabled me to have the .WAV files compressed to micro-sized ones in v1.0.1, and resulting in better blend with the game- all but goodness. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb
v1.0 Preview [featuring VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance"].
v1.0.1 Preview [Under Development]
2,544 downloads
- kotor
- ajunta pall
- (and 2 more)
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Taris Upper City Cantina Entrance Wall Panel Fix
This mod is a small fix for a couple of wall panels in the entranceway of the Taris Upper City cantina. For some reason the mesh for this particular pair of panels was split off into a different model from the rest of the room. More importantly, it was assigned a lightmap that doesn't exist, thus it appears black in-game. To solve this, a duplicate of the adjoining panels was added to the entranceway room model in the appropriate position and the original mesh removed.
To install, simply drop the MDL/MDX files into your Override.
Compatibility:
Won't be compatible with any other mods that edit those two room models, but the likelihood of that is low. Acknowledgements:
Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ebmar for bringing the issue to my attention1,536 downloads