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  1. NPC Portraits for KotOR 1

    Here's another mod that sprung from other people's hard work.

    NPC PORTRAITS FOR KOTOR 1
    ===========================

    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE DATE: 03 JUN 2017
    UPDATED RELEASE DATE: 23 JUN 2017

    GAMES: Star Wars Knights of the Old Republic

    Notes:
    ------

    This mod is not recommended for Knights of the Old Republic 2 for what should be obvious reasons.
    This mod is not recommended for first time players of Star Wars Knights of the Old Republic - spoilers!
    This mod will overwrite portraits of the NPC characters that may be provided by other mods. Keep this in mind when installing this mod.

    Background:
    ------------------

    I had this idea of asking folks to get high quality captures of the NPCs in 3DS MAX using poses similar to the ones in the traditional NPC portraits. I would then put a detailed background that indicated where we first met those characters.

    I then proceeded to ask around for folks willing to grab some of these for me. Thus the NPC PORTRAITS FOR TSL mod was born. This new mod - like the previous mod - redoes the portraits but this time, it's for the original KotOR.

    As none of the portraits in KotOR shift from LS to DS - or vice versa - they ALL now have animations in the backgrounds.

    I have NO plans to do other characters from mods such "Kay" from Recruitable Kay or "Shadow" from Brotherhood of Shadow. It's just the standard NPCs here. I'd love to see someone else tackle those characters though!

    Description:
    -----------------

    Here is my explanation of why I chose these backgrounds. You can skip this part of the read-me if you like but I'm putting this in here so I don't have to have lengthy, boring discussions of why I placed who in front of where. (If I completely ignore you if you bring this up in the review thread, now you know why.)

    Carth - You first meet Carth on the Endar Spire so that's where I stuck him. I was considering using the Taris Hideout but that seemed to be a boring location.

    Bastila - Yeah, you meet her on Taris but as she's a Jedi, I decided to put her on Dantooine. Trust me, you don't want so many of the characters with drab Taris backgrounds.

    Canderous - You meet him on Taris in one of the nightclubs but it seemed to be a bit boring for a background. So I moved the action to Davik's Hangar, during Malak's bombardment.

    T3-M4 - The player meets "him" in Janice Nall's shop on Taris so that's "his" background.

    Mission - You first meet her in the Javyar's Cantina on Taris so that's her background.

    Zalbaar - I didn't want to reuse the same area for Big Z that Mission had, so I changed his background to Rwookrrorro Village on Kashyyyk.

    Jolee - I wanted Manaan to be in here somewhere and seeing as his friend is on trial, I picked that planet as his background.

    Juhani - She has the Dantooine Grove as her background as that's where you first meet her.

    HK-47 - You meet "him" in Yuka Laka's Droid Shop on Tatooine so that's "his" background.

    Trask - You didn't think I'd forget Trask, did you? He's only in one location - the Endar Spire - so that's where you'll see him in front of.



    Installation:
    ----------------

    Read this portion carefully.

    For Trask, Carth Onasi, and Jolee skins: just grab all of of the TGA and TXI files, and then drop them into your Override folder.

    The T3-M4 folders have TWO different versions of HK-47's portraits - one portrait utilizing Darth_Sapien's skin, the other portrait using Quanon's skin.

    The Canderous folders have TWO different versions of his portraits - the model utilizing the original texture and a version using the texture created by Quanon.

    The HK-47 folders have THREE different versions of HK-47's portraits - the standard model with vanilla skin, the standard model with Quanon's skin, and the SWTOR model created by DarthParametric using Kainzorus Prime's skin.

    For Zaalbar: There are THREE different textures to choose from - the original, one created by Quanon, and one created by Corpsecotillion.

    For Mission: There are THREE different versions: the original game skin, a version by Dark Hope, and a version by Quanon.

    For Bastila: There are FOUR different versions: 2 versions by Quanon, a version by Dark Hope and Quanon, and the original game skin.

    For Juhani: There are TEN different textures to choose from. 7 Variants from "Juhani Catlike Head Mod", Shem's "Juhani New Look" Skin, Miro42's "Juhani Real Cathar Head", and her original skin.

    Look at the pictures in the release thread to determine which portrait type you wish to use. Copy the contents of that folder to your Override folder.

    Note the files that you put into your Override folder.

    Uninstall:
    -------------

    Remove the files that you copied (and noted) from the Override folder.

    Very Special Thanks:
    ----------------------------

    Quanon - For all of the head and body renders. Many of his skins were utilized as well; including Carth, Jolee, T3-M4, Mission, Zaalbar, and HK-47.
    RedRob41 - His "Juhani Catlike Head Mod" mod was essential for this project allowing for seven different variations of Juhani!
    Dark Hope (previously known as Cache71) - For her Mission Vao skin and for her work with Quanon on the their Bastila skin.
    Darth_Sapiens - For his HD T3-M4 skin.
    Darth Parametric - For his SWTOR HK model.
    Kainzorus Prime - For the skin for DP's model.
    Corpsecotillion - For his Zaalbar skin.
    miro42 - For his "Juhani Real Cathar Head" model change and skin.
    Jorak Uln - For the Taris planet texture seen in the Trask portrait and for most of the textures used in the background of the Jolee texture.
    Kexikus - For his high quality skybox skins, seen here in the following portraits: Jolee.
    Thunder3 - For the high quality skins in his Endar Spire Mod - seen in the Trask and Carth portraits.
    Shoelace - For the instructions on how to use XnView for Jorak Uln's Manaan mod. (Jorak Uln? Might I humbly suggest to update your instructions? Please?)
    djh269 - Beta-testing and for read-me proof-reading.
    N-DReW25 - Beta-testing on Android. (That's a new one for one of my mods.)

    If you have any issues with my mod, take it up with me and not with these fine contributors. (You can - of course - compliment them on their time, work, and graciousness.)

    Enjoy!

    Legal Disclaimer:
    ------------------------

    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.

    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may decide to upload the mod to NexusMods at a later date but that will be my decision and mine alone. So there.

    Post-Script:
    ----------------

    If you thought this read-me was long and annoying, please do check out the M4-78 Documentary I write and narrate on Xuul's YouTube channel. It's even more cringe inducing. See you there!

    1,009 downloads

       (8 reviews)

    8 comments

    Updated

  2. Iriaz on Dantooine

    This mod restores the Iriaz to the planes of Dantooine. Now they can roam the planes again, and be attacked by the vicious Kath Hounds.

    Released: 12 March 2015
    Author: Cerez
     
    Description:
     
    This mod restores the Iriaz to the planes of Dantooine. They are peaceful native animals who were mentioned to be present in plenty on Dantooine in the original game's story, but were for some reason cut from the final version of the game when it was released. Now they can roam the planes again, and be attacked by the vicious Kath Hounds.
     
    Instructions:
     
    Place all the files in the Files folder into your game's Override folder. You will need to do this before stepping out to the planes of Dantooine for the first time. Otherwise, you will need to load a save game from when you still hadn't stepped out of the Jedi Academy/Enclave for the changes to take effect.
     
    License:
     
    You may freely use, develop, and release this mod in any way you like as long as you provide due credit for everyone's work involved. Naturally, I'm not taking any responsibilities for any misuse or damage that may arise from the use of this mod. There are no warranties or guarantees. Take it as is. Enjoy.

    2,129 downloads

       (3 reviews)

    3 comments

    Updated

  3. [K1] Ajunta Pall's Voice "Legends"

    This mod replace the vanilla Ajunta Pall's voice with the "Legends" version.
     
    # Background #
    The main motivation of this mod was, for me personally; to have me enjoy VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance", to the most immerse experience I could have. So, I fiddled around with the vanilla voices to have me get that spectral feeling inside the tomb.
     
    # About this Mod #
    Inside this mod are 59 edited voice-overs of Ajunta Pall, using the game original files as the base voice to work with. [Updated in v1.0.1]
     
    # Final Remarks #
    I suggest you to install VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" first, and then install this mod after. This mod aims to complete the Ajunta Pall's spectral ambience part.
    Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod.
     
    Hope you enjoy the mod as much as I do!
     
    Installation: Run the installer [TSLPatcher.exe].
    Uninstallation: Run the "Uninstall: Vanilla Ajunta Pall's Voice" option from the installer directory.
    Compatibility: Will not be 100% compatible with VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance", as VP's mod also include VOs replacement upon installing. To make this mod compatible, install this mod after VP's to have the intended effect. This mod will only affect the voice of Ajunta Pall.
    Redistribution: You can redistribute this mod or re-release it on any website; all I'm asking was just not to take credits for it. You don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare & LucasArts, as inside this mod are their base assets too. All said and done, credits to my name is always a welcome, welcome.
    Credits: [Updated in v1.0.1]
    DarthParametric for the past-present knowledge which allows me to create any customs for the game, and his guidance on working with the installer. DarthParametric again, for the "addheader.bat"- which tools have been proven very useful to re-compressed the .WAV files. VarsityPuppet for the permission to have "Spectral Ajunta Pall Canonical Appearance" stand-out-ly featured in the preview. VarsityPuppet again, for inspiring me with the amazing "Spectral Ajunta Pall Canonical Appearance", and later for his input which enabled me to have the .WAV files compressed to micro-sized ones in v1.0.1, and resulting in better blend with the game- all but goodness. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb

    v1.0 Preview [featuring VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance"].
    v1.0.1 Preview [Under Development]

    2,518 downloads

       (2 reviews)

    1 comment

    Updated

  4. Taris Upper City Cantina Entrance Wall Panel Fix

    This mod is a small fix for a couple of wall panels in the entranceway of the Taris Upper City cantina. For some reason the mesh for this particular pair of panels was split off into a different model from the rest of the room. More importantly, it was assigned a lightmap that doesn't exist, thus it appears black in-game. To solve this, a duplicate of the adjoining panels was added to the entranceway room model in the appropriate position and the original mesh removed.
    To install, simply drop the MDL/MDX files into your Override.
    Compatibility:
    Won't be compatible with any other mods that edit those two room models, but the likelihood of that is low. Acknowledgements:
    Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ebmar for bringing the issue to my attention

    1,520 downloads

       (4 reviews)

    2 comments

    Submitted

  5. Sith Tracker Trio Funny Dialogue

    Warning: This is a joke mod; if breaking immersion/suspense of disbelief even the slightest bit isn't your thing, this mod is not for you.
    This mod was requested by Sith Holocron (request thread). If you replay the game a lot and find the "Lord Malak was most displeased..." guys comical, this mod will add to that and allow you to make fun of them, freshening up the experience. The third time you meet them you will have 6 new dialogue options to say to them. They all have fully voiced responses. You can meet them at Tatooine (Anchorhead), Kashyyyk (The Great Walkway) and Manaan (instead of 3 Dark Jedi, there is a Dark Jedi Master and 2 Selkath apprentices at the Sith base, but he says the same line so...). 
    There are some peaceful outcomes where you can talk the Sith into leaving you alone. However, some responses will only aggravate them, and they will still attack you. HK-47 will also mock them if he is in your party at the time. 
    Note: The sixth dialogue option will only be available after you complete the Leviathan. It is the only serious dialogue option. 
    This mod should be compatible with anything that doesn't change the Dark Jedi trio's dialogue (tat17_darkjedi01.dlg) or the Sith Master's dialogue on Manaan (man27_sithmas.dlg).
    Installation:
    Simply run TSLPatcher.exe and select your main game folder (swkotor). 
    Uninstallation:
    Removing tat17_darkjedi01.dlg and man27_sithmas.dlg from your Override folder would suffice, but if you want to completely cleanse your game's directory of this mod, leaving no trace behind, then you will have to remove disadd.ncs, displeased3.ncs, k_ptat_isrevan_y.ncs, triofade.ncs, triofadem.ncs from your Override folder and all the SithTrackers0xx.wav files + HKmostdispleased.wav from your streamwaves folder, as well as replace your globalcat.2da with the backup that was generated. But honestly none of that is necessary, unless you want to clean up your mod files.

    Credits:
    Bioware (KotOR)
    Fred Tetra (KotOR Tool)
    Sith Holocron(the original idea)
    UnusualCharacters (voice acting)
    Merkuri22 (joke ideas on the reddit post)
    Stoffe (TSL patcher)

    288 downloads

       (0 reviews)

    0 comments

    Updated

  6. HereSpartan's HK Skins

    ***************************************
    Knights of the Old Republic I & II Mod
    ***************************************
    This is my first attempt at making a HK Skin Pack.

    *************
    Installation
    *************
    Just place all the TGA files in the override folder
    **********
    Uninstall 
    **********
    Just remove all associated file for this mod from the override folder

    116 downloads

       (1 review)

    0 comments

    Submitted

  7. [K1] Selven "Legends"

    This mod presents you an overhauled version of Selven; a human high-profile assassin who became infamous for her extermination of the Ulgo family on Taris and tons of other assassination attempts.
     # Background #
    "Now you'll see why I'm the most dangerous assassin on Taris".
    Spoiler-alert!:
    # About this Mod #
    Changes to both the head and body texture so now Selven is more Selven. [Updated in 1.3] Selven's much harder to fight. She was now designed to be encountered with high level PCs; more likely with Bastila in the party. [Updated in 1.3] Some tweaks to the voice to fit her new personality. Selven got a new pair of blaster and blade. They were described as SS-SL7 Rapid Blaster and DM-SL7 Vibroblade. [Updated in 1.3] Some new stuffs in her inventory also; which some are proven to be valuable loots- if, she has been defeated. [Updated in 1.3 - 'Selven's "Vanilla" Difficulty and Inventory' patch included] # Final Remarks #
    Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod.
    Hope you enjoy the mod as much as I do!
    Installation: Run the installer [TSLPatcher.exe]. [Updated in 1.3]
    Uninstallation: Remove tar03_selven031.utc from the 'Override' folder. As to uninstall only the new voices, you can overwrite them again by choosing the option "Optional: Selven's Vanilla Voices" from the installer directory. [Updated in 1.3]
    Compatibility: Will not compatible with T7nowhere's "Weapons of the Old Republic" and any other mods that changes the value nor conflicted with tar03_selven031.utc. If you want to ensure this mod to work properly, install this mod after T7's "WotOR" and/or all other mods has. This mod is 100% compatible with Sithspecter's "High Quality Blasters" and DeadMan's "[K1] Vibrosword Replacement Pack", as the textures and models inside this mod are using different variations from the said mods. [Updated in 1.3]
    Redistribution: Do not redistribute this mod or re-release it on any website at all. If you're planning to re-use the assets from this mod- please, ask me for permission first. Most likely it will be granted. More importantly, give credits to Sithspecter and DeadMan, as SS provides us the blaster's resource and DM actually asking on his mod's page to only give him credits for using the blade's assets. And if you're planning to re-use the blade assets to a mod that you're going to release on Steam Workshop, it seems a permission would not be granted; referring to DM's wishes on the mod's page. While for others, a bit of credits to my name is always a welcome, welcome.  [Updated in 1.3]
    Credits: [Updated in 1.3]
    DarthParametric for literally everything. This mod would not be possible without DP's hands-on approach. And with later development of this mod, I've been using DP's "addheader.bat" to re-compressed the .WAV files which tools have been proven very useful. Sithspecter for "High Quality Blasters: Modder's Resource". DeadMan for "[K1] Vibrosword Replacement Pack". A Future Pilot for the assistance with new entries of the blaster and the blade. If you find the new descriptions are somewhat interesting, they are AFP's work there. N-DReW25 and JustABitAgroed for their input to the updated .utc's inventory and some advices regarding to the attribution of both the blaster and the blade. Salk for the input to include the optional 'Selven's "Vanilla" Difficulty and Inventory' patch. Sith Holocron, UnusualCharacters and CarthOnasty for advices and discussions which having great influence on the creative process of this mod. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss.                                         -eb

    1.3 Preview [featuring A Future Pilot's "K1 Lite Upgrader"].
     

    4,154 downloads

       (4 reviews)

    26 comments

    Updated

  8. [K1] Lyn Sekla "Legends"

    This mod presents you an overhauled version of Lyn Sekla; a female Twi'lek who wanted desperately to get off Taris. In 3956 BBY, she heard that Bib Surool was stuck on Taris due to the Sith quarantine, and auditioned for him as a dancer.
     # Background #
    "But if you're ever traveling the galaxy and you see the Starlight Entertainers performing, stop by and ask for Lyn. I'll see if I can get you some free tickets".
    Spoiler-alert!:
    Actually, there's no correlation between the above statement and this texture overhaul, sorry for that lol. This overhaul was started because when surfing through mod's section in DeadlyStream, I saw an amazing Twi'lek's texture by @Dark Hope that leads me to think "Ah, this could be something!", and when I saw the description, DH also seems to wish that the texture could be utilized as a character for a story. So, I made up my mind to use the texture for Lyn Sekla; which I believe she would need a custom-unique appearance upstaging the rest of female Twi'lek's in the planet. The Force works right through me; I have the permission to use the assets from DH, and then the project was started then.
    # About this Mod #
    Significant change to the appearance of Lyn Sekla, using the base texture of "Girl with Ritual Tattoos", a high-quality texture mod created by Dark Hope which later I have them edited to fits this concept of the 'Legends' series of Lyn Sekla. [Updated in v1.0.1] # Final Remarks #
    Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod.
    Hope you enjoy the mod as much as I do!
    Installation: Run the installer [TSLPatcher.exe].
    Uninstallation: Remove n_twilekf001.utc [and the rest of the textures files, if you wish] from the 'Override' folder.
    Compatibility: Will not compatible with mods that changes the value nor conflicted with n_twilekf001.utc. This mod will be compatible with Dark Hope's "Girl with Ritual Tattoos" as this mod use different variation for the textures and the model that will not conflicted with the said mod.
    There is an update from @DarthParametric whom has found one other instance of n_twilekf001.utc in the game which potentially can caused multiple appearance of "Lyn Sekla". So, where the other instance is? The good news is, the mod probably in an OK state now. 🤞
    Redistribution: Do not redistribute this mod or re-release it on any website at all. As inside this mod, there are base assets which they are not belongs to mine. If you plan on using this mod or only the assets from this mod to a mod you will be developing, I would be thankful if you give credits to Dark Hope as the creator of the base texture. Also, a credits to my name is always a welcome, welcome.
    Credits:
    Dark Hope for permission and for the "Girl with Ritual Tattoos" mod. DarthParametric for past-present knowledge, that made it possible for me to create custom NPCs. DarthParametric, again; out of the goodness of his heart looking through every damn module in the game to find one other instance of n_twilekf001.utc which potentially can caused multiple appearance of the texture. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss.                                         -eb

    Preview [Under Development]

    3,750 downloads

       (4 reviews)

    3 comments

    Updated

  9. [K1] - "The Revelation" Cutscene Custom Remake

    Please note this is a CUSTOM FAN INTERPRETATION of the Revelation cutscene, it is not 100% faithful to the original BIK and features the use of visual mods.
     
    File Name: "DV's The Revelation Cutscene Remake V.1"
    Author: Darth Varkor
    Works for: Knights of the Old Republic I
    K1 Restoration Compatibility: Yes. 
    -----------------------------------------------------------------------------------------------------------------
    Description: For a while, I have been thinking about re-creating various BIK cutscenes within the games, not just
    for my own personal machinima-related use, but to upload for public use as a mod. Now, as I am fairly limited to
    what I can do (in-game scripting and some basic animation in After Effects) I lack the skills in software such
    as 3DSMax to fully recreate some cutscenes such as the various ones of the Ebon Hawk taking off and landing on
    the various worlds.
    Anyway, I decided to first have a stab at the infamous 'Revelation' cutscene, providing my take on the scene,
    capturing all footage in-game. The cutscene plays out fairly similiarly to how the original does, but, with
    some of my own alterations/additions. Any constructive feedback is welcome.
    Installation: Simply drag the BIK file provided and drop it in the "Movies" folder located within your
    SWKotOR directory. You should probably make a back-up of the original movie in-case the mod fails to work for
    whatever reason, or in case you simply prefer the original cutscene.
    Uninstallation: Remove the BIK file and replace it with the original.
    ---------------------------------------------------------------------------------------------------------------
     
    Video demonstration of the mod.
     

    Mods used in this cutscene:
    XediiXarwarz - Dantooine 2012 Reskin
    XediiXarwarz - Taris 2012 Reskin
    Oldflashi - K1 Movie Style Hilts
    JC's Lightbaber Visual Effects
    Sithspecter & jonathan7 - Darth Revan's Robes Revisioned
    CarthOnasty - Star Map Revamp V.1
    Kexikus - High Quality Stars and Nebulas 
    starforge1 - Darth Malak Reskin Pack
    *I do NOT give permission for this mod to be re-uploaded without my consent.*
    Contact Info: DeadlyStream.

    1,016 downloads

       (2 reviews)

    1 comment

    Updated

  10. BK2's Recruitable Luo 1.0

    -----------------------
    KotOR I RECRUITMENT MOD
    -----------------------
    By BK2-Modder
    -----------------------
    LUO RECRUITMENT MOD
    -----------------------
    NOTE: THIS IS A MOD THAT IS IN NO WAY ASSOCIATED WITH THE ORIGINAL LUO MOD BY DARTH-ME
    -----------------------
    This recruitment mod
    allows you to recruit Luo,
    the Black Rakata who seeks
    to learn the ways of the force.
    He also has some dialogue options
    once you recruit him, but they aren't
    too expansive. Relatively simple.
    I made this mod because Darth-me's
    is no longer available, afaik.
    -----------------------
    INSTALL INSTRUCTIONS
    -----------------------
    1. Extract Folder from Zip Archive
    2. Double click TSLPatcher.exe
    3. Read this readme again
    4. Install the mod to your override folder using TSLPatcher
    5. Look at included screenshots prior to playing
    6. Open game and play!
    -----------------------
    RECRUITMENT INSTRUCTIONS
    -----------------------
    Luo can be recruited by both LS and DS players, but it might make more sense in a DS playthrough or an LS
    playthrough in which you help the Black Rakata.
     
    LS:
    1. After speaking with The One, go to Luo and enter dialogue
    2. When Luo talks about the Force, tell him that "I think you misunderstand the Force..."
    3. Choose the 4th option, should be the last one that is quite lengthy
    4. Select "I will train you in the ways of the force"
     
    DS:
    1. After killing the Elders, go back to the Black Rakata Base and speak to Luo, who will congratulate you.
    2. Going through the main dialogue options, you should get to where he asks to be trained.
    3. There should be a new dialogue option that you can choose in which you say that you will train him.
    4. choose for him to take either Bastila's or HK's slot.
    -----------------------
    NOTES/BUGS, ETC.
    -----------------------
    - Luo starts out as a Level 1 Jedi Guardian, but he has some good force powers.
    I would recommend trying to keep him as conservative as possible.
    - In LS recruitment, Luo takes the place of Bastila, who's slot is empty until the end of the game.
    - Luo's force powers come from his feet
    - In the select screen, his rightside portrait is blank and white
    - Luo's appearance does not change when he changes clothes
    - This is mainly just a simple mod that attempts to replicate what Darth-Me did way back when
    -----------------------
    CREDITS
    -----------------------
    KotOR Modding Community for helpful posts and tutorials
    Darth333's Recruit an NPC in Less than Ten Steps tut
    Ferc Kast for his Recruit Function, which he released as a resource
    Creators of K-GFF, KotOR Tool, and DLGEditor
    -----------------------
    Contact Info: Please direct all inquiries to me on Deadlystream @BK2-Modder
    Permissions: I am entirely alright with anyone modifying this mod or reuploading it or what have you,
    so long as I am credited and notified. If I have been inactive and cannot be reached, simply credit me
    in bold print, and you should be fine.

    465 downloads

       (2 reviews)

    7 comments

    Updated

  11. [KotOR] Pazaak Fixes&Tweaks

    In an attempt to salvage some material from the now defunct SW:KotOR Upgrade project, I have decided to share this modification with the community.
    The basic idea is to allow players that dislike profoundly to reload upon losing Pazaak matches to have a better chance at winning.
    In KotOR, the player is unfairly forced to start each round of Pazaak, favoring considerably the AI. While I could not remedy this injustice, I could work around it by redesigning the three Pazaak decks that the AI uses against the player to counterbalance the odds.
    Winning is still hard and mostly a luck-based matter. It is made actually more difficult because most opponents now do require the player to win more than they have (as opposed to the original fixed amount of times) in order to unlock the dialogue about running out of funds. And when they do wage their cards but end up winning, they would play for credits again. Thus the need of nerfing considerably the value of the AI's cards.
    In the process, a number of bugs have been corrected and improvements to the dialogues have been made.
    More can be read in the included Read Me file.
    Enjoy!

    469 downloads

       (0 reviews)

    0 comments

    Updated

  12. Effixian's PMHC01 Alternative

    ***************************
    Knights of the Old Republic
    ***************************
    TITLE: Effixian's PMHC01 Alternative
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    *************
    INSTALLATION
    *************
    Unzip, place the files into your override folder.

    ************
    DESCRIPTION
    ************
    This is a simple reskins that replaces the first caucasian head. This is a bearded reskin of the PMHC01 head from KotOR 2 (which fits the one from KotOR with some minor changes) that I made in 2010, to look like me as close as possible. Compared to the original PMHC01 from KotOR 2, apart from the beard, it removes the scar, there's no zombie dark side corruption, instead you get Sith tattoos at the last 2 dark side phases, plus the yellow eyes. Since this mod only replaces textures and portraits it shouldn't cause conflicts with other mods.

    *************
    UNINSTALLING
    *************
    Remove from the Override folder:
    PMHC01.tga, PMHC01d.tga, PMHC01d1.tga, PMHC01d2.tga, PMHC01d3.tga, PO_pmhc1.tga, PO_PMHC1d.tga, PO_PMHC1d1.tga, PO_PMHC1d2.tga, PO_PMHC1d3.tga
     
    *********
    THANKS TO
    *********
    Fred Tetra for KotOR Tool
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    900 downloads

       (0 reviews)

    1 comment

    Submitted

  13. Exotic costume of Bastila

    Good afternoon. I was impressed with @JCarter426's "JC's Slave Bastila for K1 1.3". I could not resist, and I made a new texture in HD. Resolution 2048X2048. Increasing the resolution allowed to improve the quality of the texture and add detailed ornaments. The archive contains only textures. Installed on top of JC's Slave Bastila for K1 1.3 https://deadlystream.com/files/file/1299-jcs-slave-bastila-for-k1/?tab=comments

    2,143 downloads

       (0 reviews)

    11 comments

    Submitted

  14. Mira-INSPIRED Default Clothing Reskin for Mission Vao

    It's a bit of shame that the first mod I ever actually release had somewhat of a controversial origin, but oh well.
    This mod was requested by @SithTrooper, however the original idea sparked quite the discussion and the thread was ultimately locked.  I have kept that discussion in mind and altered certain parts of Mira's original outfit to be more appropriate for Mission.
    Basically, this mod allows Mission to wear Mira's jacket and pants. Underneath the jacket are basically Mission's vanilla undergarments, as seen when you unequip anything from her body slot. Hopefully nobody finds this offensive, as I do not want to start anything or continue the original thread.
     
    This mod should be compatible with anything that doesn't edit Mission's appearance.2da row (specifically model and tex b). So it *should* be compatible with K1R.
    Oh, and yes, this is technically a port. I recall reading somewhere that this fact must be mentioned.
     
    Credits:
    Obsidian Entertainment (Mira body model)
    Bioware (KotOR)
    Fred Tetra (KotOR Tool)
    JCarter426 & Darth Parametric (helping me figure out porting between K1 and TSL)
    SithTrooper (the original, somewhat controversial idea)
    bead-v (MDLedit)
    The GIMP Development Team
    Stoffe (TSL patcher)

    1,247 downloads

       (0 reviews)

    1 comment

    Updated

  15. Sith Assassin Ambush

    This mod was requested by @Spectrometer. This replaces part of the trio of Dark Jedi that ambush you on Tatooine and Kashyyyk with Sith Assassins from TSL. You have two options:
    1) The two Dark Jedi by the sides are replaced with Sith Assassins
    2) The leading Dark Jedi is replaced with a Sith Assassin
    Personally I would go with option #1 because in #2 the Sith Assassin will be the one speaking to you, while in #1 they will silently stand by the side. I doubt Sith Assassins would waste time on pointless conversations. But it's your choice, otherwise I wouldn't have made it
     
    Note: If you go with option #1, you will make the fight slightly easier. This is because one of the Dark Jedi had a Dark Jedi Knight robe, which I had to remove because it obviously looked weird with the new model. I might address this in the future.
     
    Installation:
    Run TSLPatcher.exe, choose which option you want from the dropdown menu, and select your main game folder. You will get 4 warnings if you install one of the versions when you already had the other installed.
    Uninstallation:
    Remove n_darkjh01.mdl/mdx, n_darkjlowm.mdl/mdx, tat17_darkjedi01-03, N_DarkJLowM01.tpc, and N_DarkJH01.tpc from your Override folder. Replace your appearance.2da and heads.2da with the backup that was generated.
     
    This is a port from TSL. I'm not sure if I have to clarify that, but just in-case. 
    Compatible with any mod unless for some reason it uses the Sith Assassin TSL models/textures (n_darkjlowm.mdl/mdx, n_darkjh01.mdl/mdx, N_DarkJLowM01.tpc, and N_DarkJH01.tpc)
     
    Credits:
    Obsidian Entertainment (Sith Assassin model/texture)
    Bioware (KotOR)
    Fred Tetra (KotOR Tool)
    JCarter426 & Darth Parametric (helping me figure out porting between K1 and TSL)
    Spectrometer (original idea)
    bead-v (MDLedit)
    Stoffe (TSL patcher)

    1,559 downloads

       (4 reviews)

    14 comments

    Updated

  16. Mysterious Box Music for Unknown World

    =Mysterious Box Music for Unknown World=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: Mysterious Box Music for Unknown World.zip
    LATEST VERSION: 1.0
    CONTACT: E-mail to leilukin[at]gmail[dot]com, or message to Leilukin on Deadly Stream
     
    1) DESCRIPTION:
    In vanilla KotOR 1, the Mysterious Box uses an ambient music that is not used anywhere else in the game, while the Unknown World uses the Sand People Enclave's ambient music for all the areas on the world outside the Temple of the Ancients.
    This mod will make the Mysterious Box's ambient music played in some areas of the Unknown World, specifically the Central Beach, North Beach, Temple Exterior and South Beach.
    This change is made because both the Mysterious Box and the Unknown World directly involve the Rakata, and to diversify the ambient music used for various areas of the Unknown World a bit.
    However, this mod does not change the ambient music of the Rakatan Settlement, the Elder Settlement and the Temple of the Ancients.
    NOTE: In order for this mod to take effect, you must use a save before visiting the Unknown World for the first time.
    Music preview:
     
    2) INSTALLATION:
    Extract the Mysterious Box Music for Unknown World.zip you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run MBMUW Installer.exe, point the installer to your KotOR directory and let the installer do its magic.
    NOTE: If you already have the unk_m41aa.mod, unk_m41ab.mod, unk_m41ac.mod and unk_m41ad.mod files in the Modules folder in your KotOR directory, when you install this mod a new folder named backup will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
     
    3) UNINSTALLATION:
    If a backup folder was created when you installed this mod, go to the backup folder, cut and paste any .mod files from the folder and paste the file in in the Modules folder in your KotOR directory.
    If no backup folder was created when you installed this mod, go to the Modules folder in your KotOR directory, and delete unk_m41aa.mod, unk_m41ab.mod, unk_m41ac.mod and unk_m41ad.mod.
     
    4) KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5) MOD COMPATIBILITY:
    This mod is not compatible with any other mods that modify the track name of the ambient music played in the Central Beach, North Beach, Temple Exterior and South Beach of the Unknown World.
    This mod is compatible with KotOR 1 Restoration (K1R).
     
    6) PERMISSION:
    You may do whatever you want with this file. Credit is appreciated but not necessary.
     
    7) CREDITS:
    Kexikus for K1 music overview spreadsheet (https://deadlystream.com/topic/5101-k1-music-overview-and-warp-code-list/)
    Fred Tetra for the KotOR Tool
    tk102 for K-GFF GFF Editor
    Stoffe for TSLPatcher
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    673 downloads

       (1 review)

    2 comments

    Updated

  17. [K1] Force Powers' Sounds Pack

    This mod replaces Force Powers' SFXs in the SW:KotOR game with the modded version's SFXs.
     # Background #
    To tell the truth, I am pleased with the original Force Powers' SFX but it's just- I want to experience something different- something fresh; and the project was started then.
    # About this Mod #
    Inside this version are 7 modded Force Powers' Sound FXs; some based on in-game vanilla assets, and some others are modifications from Shem's "Ultimate Sound Mod"; which he gave permission for anyone whom wants to use the work he have done in a future mod, to just give him credit for what they have used. So, they are:
    Force Use [v_useforce] - Sound FX produced first when using Force Powers [noticeably heard with Force Cure, Force Heal, Force Armor, Force Aura, and Force Energy Resistance]. Force Lightning [v_pro_lightning] - Sound FX produced when using Force Lightning. Force Death Field [v_pro_deathfeld] - Sound FX produced when using Force Death Field. Force Wave [v_imp_frcwave] - Sound FX produced when using Force Wave. Force Choke [v_imp_choke] - Sound FX produced when using Force Choke. Force Throw Lightsaber [v_throw] - Sound FX produced when using Throw Lightsaber. Force Destroy Droid [v_pro_droidkill] - Sound FX produced when using Force Destroy Droid. This mod can be installed anytime and/or anywhere on the game, and will have direct effect to the game.
    Shem's Terms of Use:
    # Final Remarks #
    I suggest you to install Shem's "Ultimate Sound Mod" [first] along with JCarter426's "JC's K1 Sound Effects" [second], and then sync them with this mod [third]. After all this time, I still believe that Shem's "USM" is still the most enjoyable SFX mod. And later, JCarter426's "K1 SFXs" complete Shem's. And this mod aims to complete the Force Powers' part.
    Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod.
    Hope you enjoy the mod as much as I do!
    Installation: Run the installer [TSLPatcher.exe].
    Uninstallation: Run the "Optional: Vanilla Force Powers' SFXs" option from the installer directory. As only for the Force Throw Lightsaber [v_throw], you must uninstall it manually by removing the said file from the 'Override' folder.
    Compatibility: There are 5 assets that will not compatible with Shem's, they are; Force Choke [v_imp_choke], Force Wave [v_imp_frcwave], Force Destroy Droid [v_pro_droidkill], Force Lightning [v_pro_lightning], and Force Throw Lightsaber [v_throw]. Install this mod after Shem's if you want that change.
    Redistribution: Do not redistribute this mod or re-release it on any website at all. As inside this mod, there are base assets which they are not belongs to mine. If you plan on using this mod or only the assets from this mod to a mod you will be developing, give credits to Shem, BioWare and LucasArts; as this mod contains their assets. Also, a credits to my name is always a welcome, welcome. 
    Credits:
    Shem for the collaboration between the "Ultimate Sound Mod" assets with mine's. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss.  
    -eb

    0.1 Preview :
    0.2 Preview [Under Development]

    1,584 downloads

       (2 reviews)

    0 comments

    Updated

  18. KOTOR Editable Executable

    This file is a hex-editable KOTOR executable for use in widescreen patching. The file was originally produced by FairLight, and therefore DeadlyStream offers no technical support for the file or its use.

    295,108 downloads

       (1 review)

    1 comment

    Submitted

  19. K1 Fenharel Style Character Select Screen Portraits for Carth, HK, and T3

    Hey guys. This is my very first 'mod' (feels almost insulting to call it that but what can you do?), such as it is. I made this for my own personal use but thought I'd see if anyone else would like to use it. Please leave feedback on whether you'd like different backgrounds etcetera and I can see about updating/adding to it.
    If like me, both Fenharel's character retextures and the HK SWTOR retexture by DarthParametric have become a staple in your override folder, and you're also a little insane in the membrane, you may have been bothered by the fact that Fen included some awesome portraits for each character on the party select screen, yet Carth (even though he was retextured), HK, and T3 have no such portraits. For me, it broke the immersion of the mod to have this juxtaposition. Therefore, I've created portraits for them (while trying to stay as faithful to his style as possible).
    Installation: Just stick the TGA's in yer good ole override folder. Warning: DarthParametric's HK retexture already has a po_phk473 file but it is under a different file format. Even though your computer won't say that it conflicts, you need to go into the override folder and delete the file named po_phk473.dds manually for his portrait to show up.
    Compatibility: Shouldn't have any conflicts with anything besides mods that change po_pcarth3, po_phk473, or po_pt3m33 (of which I haven't seen any aside from the one detailed in the installation section above, so you should be good to go).
     
     
    Anyway, let me know what you guys think and thanks a bunch for being such an awesome community.

    221 downloads

       (0 reviews)

    2 comments

    Submitted

  20. Qui-Don Jorn's Sabers 4.0 KotOR Conversion

    Author:
    Qui-Don Jorn/Kainzorus Prime
     
    Mod Name:
    Qui-Don Jorn's Sabers 4.0 KotOR Conversion
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod converts the 4.0 version of Qui-Don Jorn's default replacement hilts from TSL to KotOR.
     
    2. Installation:
    =========
    Copy all the files into the Override folder. Overwrite as necessary.
     
    3. Compatibility:
    =========
    Mod is incompatible with other default hilt replacements, obviously.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    12,726 downloads

       (12 reviews)

    15 comments

    Updated

  21. [K1] Custom 'Animated Revan' Legal Screen

    Custom 'Animated Revan' Legal Screen 1.1.1

    A custom 'animated Revan' legal screen for KotOR in 1920x1080.
    The animated Revan is not a work of mine, it is a .gif upload by Danny Russell. So all credits to him for doing the hard job!
    What I do is some edits, convert, and blend the animation with the legal content I made so it can be utilized in-game.
    This mod is very much inspired by VarsityPuppet's "New Legal Screens for KotOR and TSL 1.0".
    Installation: Run the Installer [TSLPatcher.exe].
    Uninstallation: Delete the said file, or overwrite with the file stored in the Backup folder inside the mod's folder [located at the same level as the 'tslpatchdata' folder].
    Compatibility: Should be compatible with anything except other mods which potentially alter the Legal.bik file.
    Credits:
    BioWare & LucasArts for the 'Game of the 21st Century'. Danny Russell. All modders either active or inactive. stoffe and Fair Strides for the TSLPatcher setup. Jeff Roberts for the RAD Video Tools.  
    -eb

    Preview
     

    478 downloads

       (1 review)

    0 comments

    Updated

  22. Crossguard Lightsabers

    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
    Crossguard Lightsabers 2.0
    By Sithspecter

    Description:
    You've probably seen The Force Awakens at this point, and Kylo Ren's unique lightsaber as well. The saber features crossguard blades that serve a defensive purpose as well as venting extra heat. Now, you can play through Knights of the Old Republic wielding crossguard lightsabers as your own! This mod adds crossguard lightsabers complete with animations to Knights of the Old Republic.
    Each of the regular crossguard lightsabers is completely upgradeable. You also have the choice to install crossguard lightsabers with the default blade textures OR crossguard lightsabers with an animated jagged blade texture.
    Installation:
    1. Copy all the files in the Override folder of this .zip into your Knights of the Old Republic Override folder
    2. If you would rather have default blade textures, also copy the files from the Default Blades folder of this .zip into your Override folder
    3. If you want to go back to animated blade textures, copy the files from the Animated Blades folder of this .zip into your Override folder
    Use:
    Due to the unique way that Knights of the Old Republic handles lightsabers, to make the lightsabers upgradeable this mod adds an emitter item which can be bonded with any of the default lightsaber color crystals in the game. Once you have an emitter and a lightsaber color crystal, talk to T3-M4 who can bond them together to give you the new crystal bonded to the emitter. Simply install the new bonded crystal in a single-bladed regular lightsaber, and you now have a Crossguard Lightsaber! The bonded crystals can also be installed in double-bladed or short lightsabers, however, they will still be the default double-bladed and short bladed lightsabers. If you want to remove a crystal from an emitter, talk to T3 once more and he will separate the two items.
    You can find crossguard lightsaber items in the following locations:
    Dantooine: Blue crossguard lightsaber on Nemo's body
    Kashyyyk: Jolee now comes equipped with a violet crossguard lightsaber
    Korriban: Sith lightsaber located in Naga Sadow's tomb has been changed to a crossguard lightsaber
    Tatooine: Emitter in Kraayt Dragon cave
    Unknown World: Emitter on The One's body
    Yavin Station: Suvam Tam will sell you 2 emitters 
    Cheats:
    g_i_crossguard - Emitter which can be bonded with any color crystal in the default game
    g_w_lghtsbr09 - Blue crossguard lightsaber (upgradeable)
    g_w_lghtsbr10 - Red crossguard lightsaber (upgradeable)
    g_w_lghtsbr11 - Green crossguard lightsaber (upgradeable)
    g_w_lghtsbr12 - Yellow crossguard lightsaber (upgradeable)
    g_w_lghtsbr13 - Violet crossguard lightsaber (upgradeable)
    g1_w_lghtsbr03 - Heart of the Guardian crossguard lightsaber (upgradeable)
    g1_w_lghtsbr04 - Mantle of the Force crossguard lightsaber (upgradeable)
    INCOMPATIBILITY:
    DUE TO THE UNIQUE WAY THAT THIS MOD IS SET UP, IT IS INCOMPATIBLE WITH OTHER MODS THAT HAVE A UPCRYSTALS.2DA OR MODIFY UPCRYSTALS.2DA. THIS MEANS THAT MOST LIGHTSABER MODS WILL BE INCOMPATIBLE. IF YOU USE THIS MOD WITH OTHER LIGHTSABER MODS AND HAVE PROBLEMS, UNINSTALL BOTH MODS AND CHOOSE ONE TO RE-INSTALL
    Bugs:
    The lightsaber extension bug has been fixed thanks to newly developed tools! No known bugs exist, please contacte me with bug reports.
    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
    Readme.pdf

    2,195 downloads

       (2 reviews)

    15 comments

    Updated

  23. TOR Ports: Meetra Surik AKA Jedi Exile Female Player Head for K1

    For those that crave an identity crisis, this mod adds the head model of the “Jedi Entity” AKA the Jedi Exile AKA Meetra Surik from The Old Republic MMO, ported to K1 as a selectable player head for female characters.
    N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair meshes are currently completely rigid. Possibly I may add a danglymesh version in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. In an act of ultimate laziness, the mod currently uses all the same portraits as the TSL mod. I might eventually update them to make them more K1-like. Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    884 downloads

       (1 review)

    0 comments

    Updated

  24. TOR Ports: Kira Carsen Female Player Head for K1

    This mod adds the head model of the Jedi Knight companion Kira Carsen from The Old Republic MMO, ported to K1 as a selectable player head for female characters. TOR uses the same base head mesh for Kira and Meetra Surik, so this was basically a two-for-one deal, given that the most difficult element is reskinning the face.
    N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair meshes are currently completely rigid. Possibly I may add a danglymesh version in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. In an act of ultimate laziness, the mod currently uses all the same portraits as the TSL mod. I might eventually update them to make them more K1-like. Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    2,115 downloads

       (1 review)

    13 comments

    Updated

  25. TOR Ports: Jaesa Willsaam Female Player Head for K1

    This mod adds the head model of Sith Warrior companion Jaesa Willsaam from The Old Republic MMO as a selectable player head for female characters.
    N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus
    A few notes:
    While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair mesh is currently using skin weights and is fairly rigid. Possibly I may add a danglymesh version in a future update. The underside of the hair at the back of the neck is fairly bare. I may add some additional hair elements in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. Acknowledgements:
    Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

    2,632 downloads

       (1 review)

    4 comments

    Updated