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About This File

HD UI Menu Pack
for Knights of the Old Republic

 

v1.1 - 20180318
by ndix UR (DeadlyStream user)

 

This modification adds high resolution UI menu textures. 2K is the base resolution.

 

The content is redrawn vector art, no modified scale-ups here. It is focused on menu backgrounds, and includes some of the overlay components for the menus.

 

Pure Vanilla (PV) Edition aims to provide the closest match to the original menu texture assets.

 

This mod doesn't touch a lot of the 'extra' menu-like GUI elements yet, such as the galaxy screen, computer interfaces, pazaak, etc. It also doesn't mess with the main menu at all yet.

 

Requirements

 

You must be running menus at a high resolution for this to really work. At the default menu size, this mod will probably look bad.

 

You must have KotOR High Resolution Menus or an equivalent mod installed for good results.

 

Known Issues

 

The original textures were for 640x480 menus. The 4x sized textures in this package would look best at 2560x1920, which nobody really uses. If your display is less than 2560px width, you may experience seams where different textures are intended to meet seamlessly. The game just isn't that good at scaling UI textures with alpha channels used for transparency. There's nothing I can really do about it.

 

There are some sprites in the menu processes that haven't made it into the package yet. They may sometime.

 

I've added x/y clamping to some textures that should have transparent edges over 3D backgrounds. It makes the transparent edges work well, but the diffuse edges work less well. It seems you can't have it both ways, and this is the trade off.

 

Install / Uninstall

 

To install, copy the files from the package Override/ folder to the Override/ folder for your KOTOR game installation.

 

To uninstall, remove the TPC files for this package from your KOTOR game Override/ folder.

 

Legal

 

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

 

The content of this mod is free for use and reuse, with no implied warranty, you can redistribute it, in original or modified form. If you do, a credit of some kind is nice but not required.


What's New in Version 1.1   See changelog

Released

  • Added character generation quick character panel
  • Added clamp semantic to reduce seams on overlays
  • Dimmed frame color on quick/custom character generation panel
  • Like 8



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Still can see a lot of aliasing and artifacting there.

Interesting, what resolution are you running it at?

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Interesting, what resolution are you running it at?

 

1920x1080, but I was speaking about the preview images. Assumed this would be present in-game as well.

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1920x1080, but I was speaking about the preview images. Assumed this would be present in-game as well.

The photos are before and after, so hopefully you're not talking about the before images (I guess marking which is which on the left might be better than on the right, because they are wide and large). Also there is some moderately widespread artifacting from the JPGness. Other than that the only major aliasing I see on the not-before images are the top icons on the in-game character screen (because those are not yet replaced at all). So yeah, let me know if you find any aliasing or artifacting in-game (or any specifics from the previews that I am not seeing). There are tiny bits here and there that have resisted any attempts to fix, but otherwise it looks relatively clean to me. It definitely looks a lot cleaner in-game than the JPEG renditions.

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I cannot understate how much I've been looking forward to mods like this. Nothing ruins a Widescreen game more for me than stretched JPEG artifacts caused by the scaling.

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