Knights of The Old Republic


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  1. Upscaled Computer

    New interface for terminals. Sdub & Effix materials were used. Resolution 2048x2048.
     
    1. Download: Upscaled Computer 
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated)

     

    19,426 downloads

       (0 reviews)

    7 comments

    Submitted

  2. Mission Vao HD by Quanon

    This mod replaces all Mission Vaos textures. She will have an updated skin which has a bit more detail. I tried to smooth the seams. Work Quanons, edited by Dark Hopa.
    The head has not been published. It contains materials from another author. I can send it in a personal message.

     

    8,349 downloads

       (15 reviews)

    12 comments

    Updated

  3. HD Icons for JC's Extra Saber Colors

    JC's Extra Saber Colors is a wonderful mod that adds five new colors into KOTOR 1 based off of those from TSL. If you aren't using the mod, I recommend using it right now. However, the mod used modified versions of vanilla icons and being a user of Jack's HD Icon Pack, I sought to make a patch between the two. Now thanks to @Effix, this mod came to be. It simply features altered versions of Jack's icons in the style of JC's to ensure continuity. An alternate viridian option is also included.
    Requirements:
    This mod requires the use of JC's Saber Colors, and must be installed first. It will not work without it. The use of Jack's HD Icons is also recommended for consistency.
    Installation:
    Move the files to your Override folder. These will replace the ones there. It is recommended you backup the original versions before installing this mod. They have the same file names as the ones in the folder.
    Uninstallation: 
    Remove the files and restore the old ones.
    Permissions:
    Because this mod stems from the work of multiple authors, please do not redistribute it.
    Credits:
    @JCarter426 for the original mod. @JackInTheBoxfor the HD Icon Pack. @Effixfor making the icons. @ndix URfor tga2tpc.  
     
     

    618 downloads

       (0 reviews)

    0 comments

    Updated

  4. Allronix Dialogue pack v1

    These are dialogue files with subtitle only (not voiced) additional options for conversations with party members. They were the result of wanting more or different reactions to say to various crew members. There are also parts that modify the last conversations with Bastila on the temple top and on the Forge. The conversation with Saul on the Leviathan also gets a little extra nastiness. 
    The file lev40_saul403 conflicts with the one in K1 Restoration mod (which is why it has the "no" flag), but the other files should not conflict with it at all.  The Juhani dialogue is exactly the same as the options restored by the K1 restoration mod. 
    To install, merely drop all of these files from the folder into your override. 

    310 downloads

       (0 reviews)

    3 comments

    Submitted

  5. Upscaled Computer & Galaxy Map Interface

    Upscaled Computer & Galaxy Map Interface 
    by Sdub & Effix

    Version:
    1.0
    Description:    
    This mod is a upscaled version of the computer interface with personal touches done by @Effix, it is absolutely not perfect, but I felt it is a decent alternative when it comes to using the widescreen interface. 
    You will notice some colors may not be perfect due to the overlay that goes overtop the computer interface to contain the static effect.
    I was using this for personal use and felt I should release it
    Installation:    
    Place files into override
    Uninstallation:    
    Remove files from override
    Compatibility:    
    Should be no issues with compatibility
    K1R Compatible:    
    Yes
    Tools Used:
    waifu2x
    GIMP
    Big thanks to the KOTOR Modding Discord & Deadlystream Discord

    379 downloads

       (0 reviews)

    12 comments

    Updated

  6. More Republic Soldiers Presence

    When the player and the group escapes to Dantooine it feels weird as to why the Sith dont pursue them seeing as it is completely defenceless. To mitigate that ive changed some of the jedi and protocol npc into republic troopers. Just copy and paste to override

    338 downloads

       (0 reviews)

    1 comment

    Submitted

  7. Alternate Stasis Icon

    While looking through the game files I noticed an icon called "ip_stasis." I always thought the original stasis icon looked a little off looking like a weird cube that was probably meant for some other power. In fact I believe this was meant to be the original icon. This mod replaces it with the one I found. 
    Update:
    I also discovered a blue version of the icon. It has been added for anyone who wants to use it.
    Install:
    Move the file to your override. To uninstall, remove it.
    Compatibility:
    Will not be compatible with any mod that edits the ip_hold file. But as far as I know, none do.
    Permissions:
    Feel free to do as you please with this mod.
    Credits:
    @Cortisolfor Holocron Toolset with which I found this icon. BioWare for the game of course.

    525 downloads

       (0 reviews)

    2 comments

    Updated

  8. [K1] Sensible Star Forge Respawning

    This small modification nerfs considerably the number of respawning waves of enemies on the second and third deck of the Star Forge.
    Some players, myself included, believe that the original amount is way too much.

    466 downloads

       (0 reviews)

    1 comment

    Submitted

  9. Human Xor Restoration

    =Human Xor Restoration=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION


    AUTHOR: Leilukin
    FILE NAME: Human Xor Restoration.zip
    LATEST VERSION: 1.0
    CONTACT: E-mail to leilukin[at]gmail[dot]com, or message to Leilukin on Deadly Stream


    1) DESCRIPTION:
    This mod restores the original appearance of the NPC Xor in the Xbox version of KotOR, by changing his species from a Twi'lek to a human.
    For those who do not know or remember, Xor appears during Juhani's personal quest, "Threat from Xor", and he is revealed to be the slaver who attempted to buy Juhani before Juhani was freed. I have always found it jarring that Xor openly makes anti-alien comments despite being a nonhuman himself ("You Jedi act all prim and proper, but inside you must feel the same way I do about the lesser, nonhuman species"), and in my opinion it would make far more sense for Xor to be a human.
    Later, I found out from Xor's Wookieepedia entry that he was originally a human in the Xbox version of KotOR, but his species was changed to a Twi'lek in the PC version. Therefore, I made this mod to restore Xor's original human appearance so it would be consistent with his in-game dialogue and anti-alien nature.
    NOTE: This mod has been included in the KotOR 1 Community Patch (K1CP) with my permission. If you intend to use K1CP, you do not need to download and install this mod.
     
    2) INSTALLATION:
    Extract the Human Xor Restoration.zip you downloaded to anywhere you like, as long as it is not within the KoOR directory. Run Install Human Xor Restoration.exe, point the installer to your KotOR directory and let the installer do its magic.
    NOTE: If you already have the g_xor.utc and/or kas_xor1.utc file in your Override folder, when you install this mod a new folder named backup will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
     
    3) UNINSTALLATION:
    Delete g_xor.utc and kas_xor1.utc from your Override folder.
    If a backup folder was created when you installed this mod, go to the backup folder, cut and paste g_xor.utc and/or kas_xor1.utc from the folder and paste the file in your Override folder.
     
    4) KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.



    5) MOD COMPATIBILITY:
    This mod should be compatible with any other mods that do not change Xor's appearance.
    This mod is compatible with KotOR 1 Restoration (K1R).
     
    6) PERMISSION:
    You may modify this mod for your personal use. However if you want to use any files from this mod for your own mod, please ask for my permission before releasing your mod. If I give you permission for it, I request that you credit me when you release your mod. Thank you.
     
    7) CREDITS:
    Fred Tetra for the KotOR Tool
    Stoffe for TSLPatcher
     

    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,104 downloads

       (8 reviews)

    20 comments

    Updated

  10. Revised: Czerka Armor and Appearance Fix

    Czerka Corp is one of the biggest business entities in the galaxy, employing billions of sentients on who knows how many planets. Yet in the vanilla version of K1, the developers made some weird (to my mind) decisions on how to depict the employees of this vast corporate empire. JC's Korriban: Back in Black mod recognized and corrected the odd decision the developers made to have Czerka employees wearing Sith military uniforms, but this weirdness regarding Czerka is not just limited to Korriban. On Tatooine, there are personnel identified as Czerka employees who are dressed as commoners. On both Tatooine and Kashyyyk there are Czerka guards patrolling their areas unarmed. It could be argued that these might be local contracted labor who therefore don't get uniforms, but I don't really picture this for security personnel, who serve as the only type of law enforcement in places like Anchorhead, or for the crews of the sandcrawlers, who operate specialized equipment that was imported to the planet. On Kashyyyk, a particularly dangerous planet, you would expect to have every security person armed and wearing armor to protect them from the wildlife and to deal with potential rebellion by the people they are enslaving. That's not to say there's absolutely no place for independent contractors, but I think those characters would be mostly people operating small businesses under license, like the bartenders in Dreshdae and Anchorhead, the weapons dealer in Dreshdae, or the Ithorians running the hunting club or the droid shop in Anchorhead. I also didn't like that only human and Twi'lek employees got uniforms, especially when the Ithorian on Kashyyyk held what seemed to be a very important position there. This mod seeks to address these issues by appropriately clothing all Czerka personnel and providing armor for those employees who should have it.
    -----------------------------------------------------------------------------------------------
    Czerka Armor and Appearance Fixes for Star WarsTM - Knights of the Old Republic
    by garm343
    -----------------------------------------------------------------------------------------------
    Version  1.4 completed 2/13/22
    Description: This updates the previous mod, adding new armor skins and correcting certain errors present in v1.0:
    1. New 1.4 skins are now the default installations for Czerka armor. These new skins are a closer approximation of the colors of the Czerka uniform: darker greens and a more peach shade of orange.
    2. It has been pointed out to me that Fodo Medoo, the pazaak-playing Rhodian dock worker on Kashyyyk explicitly states that he works for Czerka as a contract laborer and therefore does not get a uniform. This mod will now leave Fodo in his default appearance.
    3. In v1.0, the mod failed to alter Carth friend Jordo's clothing to the green Czerka supervisor's uniform. This error has been corrected. See the v1.0 information below.
    The armor stats remain unchanged and the mod will still appropriately arm and armor all Czerka paramilitary personnel.
    Installation: Remains unchanged as in v1.0. However, while the v1.4 skins are the defaults, the v1.0 can still be installed if you preferred the originals. To overwrite the new skins, just copy everything in the 1.0 Skins folder and paste them in your game's Override folder. You can switch it back to the new skins by following the same procedure with the files in the 1.4 Skins folder, or mix and match as you like.
    Uninstallation, compatibilities and K1R: Remains the same as in v1.0.
    Acknowledgements: In addition to those listed in the v1.0 acknowledgements, I would like to thank JDub96 for pointing out the errors in the mod and suggesting the look for the new skins. My apologies for it taking so long to make these changes.
    -----------------------------------------------------------------------------------------------
     
    Version: 1.0 completed 9/24/20
    Description: This mod makes several changes to the appearances and capabilities of characters employed by Czerka Corp:
    1. All human and Twi'lek non-paramilitary Czerka personnel wear Czerka uniforms. Czerka employees on Korriban wear standard Czerka uniforms instead of Sith military uniforms. The Czerka miners on Tatooine and Mission's brother Griff also wear Czerka uniforms.
    2. The Rodians Greeta and Fodo and the Ithorian Janos wear varients of the Czerka uniform that are fitted for their respective species.
    3. All Czerka personnel working in the paramilitary departments of the company such as security, slaving or hunting are appropriately armed for their jobs and also wear custom Czerka armor which displays an employee's rank by the number of stat bars on the chest (for men) or sleeves (for women). There are six ranks (loosely based on police ranks) in all. Rank determines the type of armor worn by the employee:
    Stat Bars    Rank            Armor
    ===============================================================================================
    0        Guard            Czerka Light Armor
    1        Constable        Czerka Light Armor
    2        Officer            Czerka Mod I Armor
    3        Sergeant        Czerka Mod II Armor
    4        Lieutenant        Czerka Mod III Armor
    Special        Captain or higher    Czerka Medium Armor
    This armor can be obtained in game and worn by PCs.  It comes in five varieties:
    ---------------------------------
    Czerka Light Armor
    Base Class: 4
    Note: Basically just a standard combat suit bearing the Czerka colors and logo. No special features.
    ---------------------------------
    Czerka Mod I Armor
    Base Class: 4, Upgradable
    Armor Reinforcement:        +1 Defense Bonus
    Mesh Underlay:            Resist 5/- vs. Energy
    ---------------------------------
    Czerka Mod II Armor
    Base Class: 4, Upgradable
    Armor Reinforcement:        +2 Defense Bonus
                    Resist 10/- vs. Slashing
    Mesh Underlay:            Resist 10/- vs. Energy
                    Resist 5/- vs. Fire
    ----------------------------------
    Czerka Mod III Armor
    Base Class 4, Upgradable
    Armor Reinforcement:        +3 Defense Bonus
                    Resist 10/- vs. Slashing
                    Resist 10/- vs. Piercing
    Mesh Underlay:            Resist 15/- vs. Energy
                    Resist 10/- vs. Fire
    -----------------------------------
    Czerka Medium Armor
    Base Class: 6, Upgradable
    Attribute Bonus:        +1 Dexterity
    Armor Reinforcement:        +2 Defense Bonus
    Mesh Underlay:            Resist 20/- vs. Universal
    For everyone concerned that this mod will cause the all-green Czerka commander's uniform to disappear from the game (since only Captain Dehno and Commander Dern wear it in the original game), don't worry. That uniform has been reassigned to non-paramilitary personnel who work in supervisory positions like the mining team leader on Tatooine, the guy who manages the Czerka general store on Korriban, or Carth's friend Jordo who is apparently a cargo ship's captain.
    Installation: Double-click on the installer icon and when prompted direct it to your game folder (“swkotor”, in most cases). After selecting the folder, the mod will install automatically.
    Uninstallation: Delete the files in your Override folder that have the same names as the files found in the mod’s tslpatchdata folder. Replace the .2da files in the Override folder with the ones from the mod’s backup folder if you have previously-installed mods you want to keep that altered these .2da files.
    Compatibility: This mod is compatible with any other mod that does not share the same .utc, .uti, .utp and .tga, file names as those found in this mod’s tslpatchdata folder. If any such files are present in your Override folder, this mod will not install properly. There may be incompatibilities of this mod's Korriban .utc files with JC's Korriban: Back in Black mod, but I am not certain, since JC's mod installs content at the module level and I do not know if this adds files into the Override folder or not.
    K1R Compatible: Yes
    Acknowledgements: This mod was made using the following tools:
    TSL Patcher v. 1.2.10b1
    ChangeEdit v. 1.0.5b1
    KOTOR Tool v. 1.0.2210.16738
    GIMP v. 2.10.6
    Many thanks to the authors and developers of these programs!
    Thanks also to deadlystream.com, BioWare and LucasArts.
    Note: Install this mod at your own risk. Neither the author of this mod, nor the companies and developers listed above assume any responsibility for any damage to the user’s computer. This mod is not supported by either BioWare or LucasArts.

    946 downloads

       (0 reviews)

    7 comments

    Updated

  11. K2 Style Dialogue for T3-M4 [K1]

    K2 Style Dialogue for T3-M4 [K1]
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.2.0 Release Date: 04.03.2022
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
    Uninstall:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
    Description:
    Even if you've played the game for less than a day, you might've realized by then that the party member T3-M4 is rather lackluster and is overall useless in your journey across the galaxy.
    In Obsidian's sequel, T3-M4 is improved by a long shot when compared to his first appearance in Kotor 1. This mod aims to recreate some of the new improvements from Kotor 2 for Kotor 1.
    What does this mod do? It does the following:
    * You can ask T3-M4 for Computer Spikes outside the Ebon Hawk.
    * T3's Computer Spike Dialogue can be repeated meaning you can get the maximum amount of Computer Spikes from T3 in a single dialogue sitting.
    * T3 can now be used as a portable Workbench.
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Would be incompatible with any mods which modify T3-M4's main dialogue.
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Special Thanks to:
    Sdub: For requesting this mod be released as a standalone mod
    Salk: For rewriting the Workbench script and pointing out some issues with the DLG file
    ConansHair: For pointing out bugs in 1.1.0
    Bioware: For such an amazing game
    Obsidian: For improving the character T3-M4 in their sequel
    Fred Tetra: For Kotor Tool
    Stoffee: For TSLPatcher
    Everyone who downloads the mod!
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,182 downloads

       (1 review)

    2 comments

    Updated

  12. [K1] Companion Sidequest Rewards

    Brings a version of TSL’s richer companion interactions to K1. Grants character specific benefits after finishing their sidequests.
    Description:
    I am a big believer that story and gameplay should effect each other as much as possible. In TSL that is fulfilled by lots of real benefits for engaging with party members. The same should be true for K1...but the features just aren't there. The bones for what we see in TSL exists as the upgrade system for HK-47, so that is the foundation I built this on.
    This mod works by leveling up companions and equipping custom items to their hidden inventory slot when you finish their relevant quest or dialog. The goal is to provide some unique incentive for fully experiencing each character's storyline.
    The specific triggers for each rewards are below (potential spoilers):
    Each party member, besides Bastila, will receive the following bonuses (Mod/Story Spoilers):
    Some quests can end in more than one way, in those cases rewards will be granted (or not) in a way that makes sense for the character. If you are not seeing a reward (Level up + bonus) after finishing a quest, you should after having a follow-up discussion with them.
    For some, K1's difficulty can already feel low. While I have done my best to keep these bonuses balanced, completing these quests will increase the overall power of your party. Because of this, I'd recommend a mod that increases the overall difficulty, such as Zulkain's Impossible Difficulty Restored.
    Compatibility (updated 3/4/2022):
    Known Bugs (updated 3/4/2022):
    Permissions:
    Please do not redistribute this mod on another platform without my permission, unless I cannot be reached for 3 months time. Anyone is free to use any of the content of this mod in whatever projects/mods they want as long as they credit me where appropriate. Credits:
    Darksaber UTI/Model/Texture – Jcarter426 Big thanks to Thor110 for directing me to his video tutorial on Kotor modding! Additional gratitude for DarthParametric as they talked through issues Huge thanks to ebmar for helping me clean up my change.ini for TSLpatcher JC & Sdub for helping me figure out Xor’s real .dlg file StellarExile & N-Drew25 for taking a look at my mod before release Blue for their Kotor Scripting Tool Fred Tetra for KotOR Tool tk102 for their DLGEditor Stoffe & Fair Strides - TSLPatcher (Original Credits for JC's Darksaber for K1)
    DeNCS – JdNoa & Dashus ERFEdit – stoffe, with updates by Fair Strides NWMax – Joco KOTORMax & MDLEdit – bead-v NWNSSCOMP – Torlack, stoffe, & tk102 Saber – Andrew Kramer & VideoCopilot.net tga2tpc – ndix UR

    1,187 downloads

       (2 reviews)

    3 comments

    Updated

  13. Consistent Conditioning Icons

    Consistent Conditioning Icons
    by Sdub
    Version:
    1.0
    Description:    
    I was looking at icons today and noticed the first conditioning icon just didn’t match the others. I sought to change that. The icons have very different names so I can only guess that maybe early in development they were separate feats.
    I also rotated the Master Conditioning icon to be vertical
    Installation:    
    Place Icons in Override folder
    Uninstallation:    
    Remove files from Override Folder
    Compatibility:    
    There should be no issues unless you already have these files in your override
    K1R Compatible:    
    Yes
    Tools Used:
    GIMP
    KOTOR Tool 
    Big thanks to the KOTOR Discord and Deadlystream Discord
     

    14,662 downloads

       (0 reviews)

    1 comment

    Updated

  14. Blue Level Up Icon

    Description:
    I was inspired by @InSidious' Green Level Up Icon for TSL, so I decided to make this mod for K1 that changes the level up icon to blue to better fit with the games' UI.
    Installation:
    Drag lbl_levelup to your Override folder. To uninstall, take it out.
    Compatibility:
    Will not be compatible with any mod that edits the level up icon.
    Permissions:
    Do as you wish with this mod.
    Credits
    @InSidiousfor the original idea. @Cortisolfor Holocron Toolset. @ndix URfor tga2tpc

    286 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Logical Datapads

    Logical Datapads
    by Sdub & ebmar

     
    Version:
    1.0.0

     
    Description:
    One thing KOTOR seems to have is an almost endless supply of datapad items. Oh, but what are they called? Oh well “Datapad” of course.
    I was inspired by TSL for this mod as this is not a problem in TSL. What many people and especially new players don’t know is that the Datapad items are there sometimes to give hints to quests or flesh out the lore, Hell one of them straight up GIVES you the solution, but it’s lost in a sea of “Datapads”. After talking with @ebmar who is much more experienced with the TSL Patcher liked my idea and was onboard, I immediately got to work on new titles.
    I did my best to have them make sense in context and situation they are acquired.
    This modifies Datapads and Journal Items. (Which are really all datapads)

     
    I hope you enjoy, please let me know if you have any problems. I did my best to test it as much as I could. I did not encounter any issues. You will need to start a new game to see this mod work correctly.

     
    One final thing to note, this mod was made with widescreen mods in mind, I am unsure how it will respond to the normal aspect ratio.
     
    Installation:
    Run TSLPatcher.EXE and locate your swkotor folder

     
    Compatibility:
    Will not be compatible with anything that modifies existing datapad .UTI files

     
    K1R Compatible:
    Yes

     
    Tools Used:
    TSL Patcher
    ChangeEdit
    KOTOR Tool
    xoreos-tools

     
    Big thanks to the KOTOR Modding Discord!

    14,321 downloads

       (3 reviews)

    6 comments

    Updated

  16. Extended Romance for Alternate DS Female Ending

    The restored redemption ending for the DS Female by JDNoa is one of my favourite mods, but I always felt it was just a little too abrupt.  So I gave Carth and his lady love a last romantic moment together before the Star Forge explodes, heroically sacrificing themselves to defeat the sith. ❤️
    Requirement: JDNoa's mod (https://www.dropbox.com/s/g1zafqr0hseami8/JdNoa%20-%20Alternate%20DS%20Female%20Romance%20Ending.zip?dl=0).

    Installation: Install JDNoa's mod first. Then copy the files from "Override" into your Override folder.  Copy the custom movie file from "Movie" into your Movies folder.

    Bugs: The available model animations are limited, so their bodies will overlap a bit in places, but I'm happy with the result.

    Credits:
    -BioWare for the best SW game ever.
    -JDNoa for restoring my favourite ending.
    -cjto202's Carth romance fix for inspiring this mod, and Swfan28's Bastila romance fix which helped me decipher the source code. This mod is compatible with both.

    Terms of Use: Please do not claim this mod as your own, or upload to any other site!  Otherwise you may use this mod in any of your files with credit.  Everyone likes to be recognized for their hard work. ^-^
     

    223 downloads

       (1 review)

    0 comments

    Updated

  17. Unique Qel-Droma Robes for JC's Cloaked Robes

    A lot of us have been bothered by the fact that the Qel-Droma robes have no unique texture. There are mods for this, but none for JC's Cloaked Robes. Luckily, @Salk made a version but never actually released it. With his permission, I am releasing it here. Enjoy!
    Requirements:
    This mod requires JC's Cloaked Robes in order to work properly.
    Installation: 
    Move the files to your Override, to uninstall, simple remove them.
    Compatibility:
    Will not be compatible with any mod that edits the Qel-Droma Robes.
    Credits:
    @JCarter426for the cloaked robes modders' resource. @Salkfor creating the retexture and allowing me to distribute.

    365 downloads

       (0 reviews)

    5 comments

    Submitted

  18. K1 Movie-Style Jedi Master Robes

    K1 Movie-Style Jedi Master Robes
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.1.0 Release Date: 16.02.2022
    Installation:
    Version 1.1.0 adds another variant of the K1 Movie-Style Jedi Master Robes mod, you can now pick between the original "Replace ALL Jedi Robes" variant or the brand new "Replace the Master Robes ONLY" variant. You can only pick ONE variant, you CANNOT have both.
    * How to install "Replace ALL Jedi Robes" variant.
    Install JC's Fashion Line I: Cloaked Jedi Robes for K1 1.4 mod first (This mod REQUIRES Cloaked Jedi Robes for K1 to work properly): https://deadlystream.com/files/file/1378-jcs-fashion-line-i-cloaked-jedi-robes-for-k1/
    Once you've installed JC's mod, copy the contents of the "For Override" folder and paste it into your swkotor Override folder, overwrite files if necessary.
    * How to install "Replace Jedi Master Robes ONLY" variant.
    JC's Cloaked Jedi Robes is NOT required for this variant to work, however, if you do choose to install JC's mod (Or any Jedi Robe mod) then it is recommended to install them BEFORE this variant (And DON’T install the gloveless version of JC’s Cloaked Robes for this one either!).
    I personally recommend you install the Kotor Prequel Replacement Mod by Kainzorus Prime: https://deadlystream.com/files/file/412-kotor-prequel-robe-replacement/
    The way this variant works is that it replaces the Revan Robes 2DA slot with the Movie-Style Robes, this allows players to use the Prequel Replacement mod/JC's Cloaked Jedi Robes or even the vanilla Jedi Robe model ALONGSIDE the Movie-Style Jedi Master Robes.
    To install this variant, double click the TSLPatcher.exe and let the TSLPatcher do its magic!
    Afterwards, you can also install "Revan patch" to replace the Star Forge/Revan Robes with disguise items that convert the player into Revan, this is a temporary fix until a proper fix can be made in the future.
    Description:
    This mod is a K1 port of DeadMan's "Movie-style Jedi Master robes 1.5" mod from TSL. In version 1.1.0, the robe textures are styled as they are in vanilla (Padawan, Knight and Masters robes all having the same Brown, Blue, Red or Black color).
    This might change in later versions of the mod depending on the demand for such.
    The Qel-Droma Robes recieve a unique texture whilst the Revan/Star Forge Robes do not.
    If you chose the gloveless installation for JC's Cloaked Jedi Robes mod, then the K1 Movie-Style Jedi Master Robes shall also be gloveless.
    In version 1.1.0, an alternative installation was added. This installation can be found within "Replace Jedi Master Robes ONLY" and will only give the Jedi Master Robe items a unique Movie-Style Jedi Master Robe model whereas the Jedi Robe/Jedi Knight Robes maintain their vanilla models unscathed.
    If you install JC's Cloaked Jedi Robes or the Kotor Prequel Replacement Mod beforehand, you could have TSL Padawan robes or Prequel Replacement Robes alongside the Movie-Style JEdi Master Robes!
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Would be incompatible with any mods which:
    * Alter the Jedi robe texture and/or models. ("Replace ALL Jedi Robes")
    * Alter the Revan robe texture, models and/or the 2DA slot ("Replace Jedi Master Robes ONLY")
    * Use S_Female and S_Male files (unless the other mods utilize JCarter's Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate.)
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    If you'd like to use assets from DeadMan's mods then he has given permission to every modder to do so, you'll need to ask permission for anything made by Kainzorus Prime.
    Thanks to:
    DeadMan for making the original mod for K2
    HapSlash for the awesome ep3 Obi-Wan and Anakin models which he made for Jedi Academy
    Spanki for some great textures which are partially used in this mod
    Don Kain for allowing DeadMan to include his Movie Jedi Robes
    Kainzorus Prime for allowing me to use assets from his Prequel Replacement mod for the textures of this mod
    Bioware for such an amazing game
    Stoffee for TSLPatcher
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,426 downloads

       (1 review)

    5 comments

    Updated

  19. K1 Stormie97 & Effix's Ahsoka/Togruta

    --------------------------------------------
    Knights of the Old Republic
    --------------------------------------------
    TITLE: K1 Stormie97 & Effix's Ahsoka/Togruta
    AUTHORS: Stormie97 & Effix(ian)
    CONTACT: PM us on the forums or find me on Steam
    ------------------------
    INSTALLATION
    ------------------------
    Unzip somewhere and run the file "TSLPatcher - Install K1 Stormie97 and Effixs Ahsoka Togruta.exe".
    ----------------------
    DESCRIPTION
    ----------------------
    This mod adds a Togruta player character that's based on Ahsoka Tano.
    The dark side transition is basic, she gets movie style Sith eyes.
    The underwear is based on the outfit of a Twi'lek NPC.
    The clothing is a tweaked version of my (TSL) Mission Vao Jacket mod, which is a reskin of the scout outfit. There's no separate class clothing and no height differences for the different classes.
    The screenshot is from K2, but things should look the same. You'd need a mod to get white light sabers, though.
    --------------------------
    KNOWN ISSUES
    --------------------------
    There's clipping issues with the lekku in combination with some outfits.
    The custom clothing can cause some wrong textures in the character creator, but things will be fine once you start playing.
    -------------------------
    UNINSTALLING
    -------------------------
    1. Remove the following files from your override folder:
    (not harmful if you leave these, step 2 will make the game ignore them)
    P_AhsokaBB01.tga
    PFBTG_Ahsoka01.tga
    PFHAHS.mdl
    PFHAHS.mdx
    PFHAHS.tga
    PFHAHSD.tga
    PFHAHSD1.tga
    PFHAHSD2.tga
    PFHAHSD3.tga
    po_PFHAHS.tga
    po_PFHAHSD.tga
    po_PFHAHSD1.tga
    po_PFHAHSD2.tga
    po_PFHAHSD3.tga
    2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
    appearance.2da
    heads.2da
    portraits.2da
    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.
    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    If you want to use the head then you'd have to ask Stormie97.
    You can use my part of this mod in your own mod if you credit me.
    ------------------------------
    CREDITS/THANKS
    ------------------------------
    - Many thanks to Stormie97 for allowing me to use his custom head model, this mod wouldn't be possible without it. You can find his original (TSL) download here:
    https://deadlystream.com/topic/6832-stormies-newported-models/page/3/?tab=comments#comment-78184
    - JC for instructions on porting
    - Stoffe and Fred Tetra for the needed tools and tutorials
    ----------------
    Donations
    ----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    629 downloads

       (1 review)

    4 comments

    Updated

  20. Male Scoundrel DS Underwear Fix

    As many of you probably already know, the DS underwear for male scoundrels uses the incorrect texture. Mods like Rob's New Underwear fixed the issue, but there was no standalone mod. All this mod does is replace the incorrect texture with the correct one from the Xbox version thanks to DarthParametric. If you are looking for a more extensive underwear mod, I recommend either Rob's or Effix's Republic Underwear Bodysuits. (which contains this fix). To install, just move the file in the folder to your Override folder. To uninstall, simply take it out. of course, it will be incompatible with any mods that edit the same file, so you'll have to choose one. Enjoy!
    Credits:
    DarthParametric for the texture. ndix UR for tga2tpc.

    8,317 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Effixian's Republic Underwear Bodysuits

    ---------------------------
    Knights of the Old Republic
    ---------------------------
    TITLE: Effixian's Republic Underwear Bodysuits
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam
    -----------
    DESCRIPTION
    -----------
    ~ Sdub and Effix present, a Knights of the Old Republic mod ~
    This mod replaces the different class variations of the neutral/light underwear. The basis for the reskins were the dark side versions (black with red details), which this mod does not change. Some of the coloured parts were improved, but unfortunately a lot of parts were 100% one color and there was nothing to work with.
    A little bonus is included: We ran into an incorrect texture in the vanilla files, for the dark side underwear for scoundrels. That's fixed using an upscaled Xbox version of the file.
    Sdub is the brainchild of this mod and I did the textures.
    ------------
    INSTALLATION
    ------------
    Unzip. Copy the files from one of the folders (Female/Male, or both) to your game's Override folder.
    Optional, for the bonus, copy the file from "Scoundrel Darkside Underwear Fix" to the Override folder.
    ----
    BUGS
    ----
    None known.
    ------------
    UNINSTALLING
    ------------
    Remove from the Override folder:
    (Female:)
    pfbal01.tga
    pfbala01.tga
    pfbalb01.tga
    pfbam01.tga
    pfbama01.tga
    pfbamb01.tga
    pfbas01.tga
    pfbasa01.tga
    pfbasb01.tga
    (Male:)
    pmbal01.tga
    pmbala01.tga
    pmbalb01.tga
    pmbam01.tga
    pmbama01.tga
    pmbamb01.tga
    pmbas01.tga
    pmbasa01.tga
    pmbasb01.tga
    ------------------
    DISTRIBUTION NOTES
    ------------------
    You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You may likely: Use the material from this mod in your own mods if you simply ask me.
    ---------
    THANKS TO
    ---------
    - Sdub for the idea, testing and the screenshots. And also for fun chats on Discord about this mod and other things.
    - DarthParametric for providing the correct Xbox texture of the dark side scoundrel underwear
    - Fred Tetra for KotOR Tool
    ---------
    Donations
    ---------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    143 downloads

       (0 reviews)

    0 comments

    Updated

  22. Short Collar for Bastila Clothes

    This is a mod to shorten the collar of Bastila's clothes.  I think it makes her look less stuffy and more relaxed. 🙂
    When used in conjunction with a 'Bastila Clothes for PC' mod, this will prevent the neck clipping which is sometimes seen when using a custom head/body.

    Installation: Copy the desired files into your Override folder.

    Bugs: This mod isn't compatible with any other mods that change the default clothes for the female PC or Bastila.  I did my best to line up the vertices but there may be the occasional slip.

    Credits:
    -BioWare for the best SW game ever.
    -Fred Tetra for KotorTool.
    -Modified in Blender.

    Terms of Use: Please do not claim this mod as your own, or upload to any other site!  Otherwise you may use this mod in any of your files with credit.  Everyone likes to be recognized for their hard work. ^-^
     



     
     
     

    73 downloads

       (0 reviews)

    4 comments

    Updated

  23. Gold Jedi Star Forge Robes

    Have you ever wished that the Star Forge Robes were more like the jedi robes you have been wearing throughout the game?  This mod will replace the standard Star Forge Robes with the gold robes that are seen being worn by some of the jedi around the enclave and in cutscenes.  Custom icon included!  Solid black versions will replace Revan's Robes.
     
    Installation:  Run The TSL Patcher.
     
    Bugs: Because the default Star Forge/Revan Robes use the male texture for both male and female PCs, the TSL Patcher fixes this by giving the female PC her own texture.  However this will not work if you use a female PC mod with a custom body model.  I have included the files for the female PC in this case, just copy them into your Override folder after you run the patcher.  They will only be usable by the PC and female companions (you can still put them on males, they will just look odd).

    Credits:
    -BioWare for the best SW game ever.
    -Kainzorus Prime for kindly letting me use his jedi robes.
    -Effix for being awesome and writing the TSL Patcher! ^-^
     

    Terms of Use: Please do not claim this mod as your own, or upload to any other site!  Otherwise you may use this mod in any of your files with credit.  Everyone likes to be recognized for their hard work. ^-^
     
    If you have any questions, message me on DeadlyStream or email evenstar74@hotmail.com.  Enjoy! ❤️
     
     


    256 downloads

       (0 reviews)

    5 comments

    Updated

  24. Recruit HK-47 on Taris

    Recruit HK-47 on Taris v2.1
    ======================================

    By brents742
    ============
    Description
    ===========
    -This mod allows for recruiting HK-47 into your party as early as possible (Taris) in a way that does not interfere with the story arc.
    -Yuka Laka is trapped on Taris by the Sith Quarantine! Taking refuge in either Kebla Yurt's store or the Alien Apartments of Upper City South depending on what you chose.
    Yuka needs credits and he needs them fast, so he offers HK-47 for purchase on Taris if the player has enough credits. How will he escape and make it back to Anchorhead???
    -Some additional dialog has been added to Yuka Laka on Taris and Tatooine.
     
    -HK-47 will appear in your Taris apartment after being recruited.
     
    -Nothing has been removed from the game. If you want to wait until Tatooine for HK-47 to enter your party as normal, you can still do that.
     
    -This mod simply adds the ability to purchase HK-47 from Yuka Laka on Taris instead of waiting to do so on Tatooine.

    Version Notes
    =============
    v1.0 - 8/10/2021
         - Initial release
        
    v2.0 - 9/17/2021
         - Reconfigured installer to give options for various installations involving K1 Restoration and K1 Community Patch. Thanks to N-Drew25 and Ebmar for their help with this!
         - Added options for where the player would like HK-47 to be recruited from (Kebla Yurt's store or the Alien Apartments in Taris Upper City South)
         - Reduced pricing structure for HK-47 to better reflect an affordable yet not inconsequential price. (2500/2000/1750/1500)
    v2.1 - 1/31/2022
         - Updated compatibility for K1 Community Patch
    Requirements
    ============
    IMPORTANT: If you plan to use the K1 Restoration or K1 Community Patch, these mods should be installed BEFORE installation of this mod.
    This mod can be installed to the base game without any additional mods.

    Installation
    ============
    Run TSLPatcher.exe and select the option that best describes your specific installation. Choosing the wrong one will make the mod not work properly, partially, or at all depending.
    The patcher will make backups of any existing files you may have that are the same as files this mod uses.
    Keep track of this backup folder - which will be located wherever you have the TSLPatcher.exe running from.
    Override Warnings: -k_ptar_opengate.ncs may flag if it is already present due to my Recruit T3-M4 Early mod. This is fine.
                       -tat17_08yuka_01.dlg will flag as being overriden in installations where K1 Restoration is involved. This is fine.
                       
    There should not be any others, but should you run across any, log them and the mods you are using and please PM me so I can work further on compatibility.

    Getting Started
    ===============
    A new save is required for this mod to work properly. Short of that, a save before leaving the Endar Spire.
    IMPORTANT: Loading an existing save will have the game call up cached information for the module Yuka Laka and HK-47 appear in (tar_m02ac or tar_m02aa depending on your installation) and they will not appear.

    Timing
    ======
    If you do not purchase HK-47 before going to Davik's estate, your next available opportunity will be on Tatooine as normal.
    Compatibility
    =============
    IMPORTANT - This mod makes changes/adds the following modules to the game:
    tar_m02aa.mod
    tar_m02ac.mod
    tar_m02af.mod
    tat_m17ac.mod
    Both K1 Restoration and K1 Commmunity Patch were specifically in mind when designing this mod as they also make changes to some of the above modules.
    If you run across a mod that this mod seems to conflict with,
    please let me know and I will work to update this mod to address it.
    What Specifically does this mod do?
    ===================================
    -k_ptar_opengate.ncs (found in your override folder after installation of this mod, or already existing if you have my Recruit T3-M4 early mod, allows for three party members to exit the Outcast camp, as vanilla only included MoveTo instructions for the Hendar scene to two party members as that is all you were meant to have at that point in the game.
    -m02aa.git was modified (within tar_m02aa.mod) to spawn Yuka Laka and HK-47 to spawn in the Alien Apartments via UTC.
    -m02ac.git was modified (within tar_m02ac.mod) to spawn Yuka Laka and HK-47 to spawn in Kebla Yurt's shop via UTC.
    -m02af.git was modified (within tar_m02af.mod) to place a waypoint for HK-47 to appear in your Taris apartment like the rest of your party members.
    -m17ac.git was modified (within tat_m17ac.mod) to reflect the location of a trigger that will remove the HK-47 UTC from Yuka Laka's shop if and only if he has already been purchased on Taris.
    -tar_m02ac.mod   
    & tar_m02aa.mod -Modified to include the necessary scripts present within tat_m17ac (Yuka Laka's Anchorhead shop) to allow for the proper recruitment of HK-47.
                    -Modified to include dlg files (tar17_08hk57_01 and tar17_08yuka_01 respectively) that mimic the same dlg files in tat_m17ac but changed where needed to reflect the Sith Occupation of Taris.
                    -Modified to include utc files (tar17_08hk57_01 and tar17_08yuka_01 respectively) that mimic the same utc files in tat_m17ac.
                    -k_act_hk47bought.ncs is a script that was created to set boolean KES_HK1 to indicate HK-47 has been purchased on Taris.
                    -Added scripts to check if the player has the needed credits for the new purchase options as well as for taking those credits off the player once purchased. Check the source folder for specifics on this if needed.
    -tat_m17ac.mod -Modified Yuka Laka's dlg file (tat17_08yuka_01) to give Taris specific dialog if HK-47 was purchased on Taris. Otherwise, regular dialog will trigger.
                   -New trigger UTT file created that will fire script k_ptat_killhk47.ncs that removes the HK-47 UTC from Yuka Laka's shop if and only if he has already been purchased on Taris.
                   -k_con_hk47join.ncs checks to see if KES_HK1 boolean is true, and ensures Taris specific dialog only fires the first time the player speaks with Yuka Laka on Tatooine.
                   -k_act_hk47join2.ncs flags HK-47 as having been purchased locally so Yuka Laka (Tatooine version) does not mistakenly believe he still has an HK-47 unit to sell you. Also sets Yuka Laka as having been talked to for the first time to prohibit Taris conversation every time you speak to him.
    -Created the following Booleans:
    KES_HK1 boolean - flags when HK-47 has been purchased on Taris. This is reflected in globalcat.2da changes that TSLPatcher makes during install.
    Permissions and Disclaimers
    ===========================
    I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
    anywhere for any reason.
    If you would like to include any part of this mod in anything, then please
    contact me for permission.
    The user of the mod is responsible for any damage to their game that may result from using this mod.
    Users are encouraged to make relevant backups and do their research on existing mods they have installed
    to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
    but ultimate responsibility lies with the end user to check for possible conflicts before installing.

    Special Thanks
    ==============
    N-Drew25 and Ebmar for their assistance in reorganizing the installer for best practice installation methods.
    Fred Tetra - KOTOR Tool
    TK102 - DLG Editor
    Stoffe and Fair Strides - TSLPatcher
    Prydeless for their pink lightsaber mod that inspired me to begin modding to begin with.
    The entirety of the DeadlyStream modding forums for their inexhaustible resources and information
    that allows anyone with a computer and an idea to sit down and learn how to make their first mod.
    Lucasarts, Bioware, and Obsidian for making a game I am still funneling dozens of hours into
    nearly two decades after its initial release.
    Contact
    =======
    PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.
     

    696 downloads

       (0 reviews)

    10 comments

    Updated

  25. Heyorange's collar fix for JC's Cloaked Jedi Robes K1

    Heyorange's collar fix for JC's Cloaked Jedi Robes K1
    A Mod for Star Wars Knights of The Old Republic
    Original author of the "JC's Cloaked Jedi Robes & Supermodel Port for K1 1.4" mod: JCarter426
    Author of the CollarFix: Heyorange (aka Pataschka)
    Version: 1.0
    DESCRIPTION:
    This mod is a collar fix for the "JC's Cloaked Jedi Robes for K1" modification
    In order for this mod to work properly you need to install JC's Cloaked Jedi Robes for K1" modification first
    The only thing I did is editing the neck part of the robes. The textures were taken from "JC's Cloaked Jedi Robes & Supermodel Port for K1 1.4" file
     
    The credit regarding everything else in these textures goes to JCarter426
    This mod is divided into 3 parts like the original modification. The only difference  is that all of the robe textures which are used are in gloves.
    - 100% Brown
    - Brown-Red-Blue
    - Brown-Red-Blue Alternative
    All the textures in this modification are in the .tpc format so that they may override textures from "JC's Cloaked Jedi Robes for K1" modification.
    At the same, time for modding purposes I attached CollarFix.psd in the same archive which contains only the 3 layers of the collarfix itself.
    INSTALLATION:
    To install simply drop all the files from one of the 3 folders in accordance with the version of the "JC's Cloaked Jedi Robes for K1" modification you have installed to the Override folder earlier and confirm the replacement of the files.
    This modification does not have (No Gloves) variation. If you installed (No Gloves) variation but have nothing against gloves just use the same folder name but without (No Gloves) tag, for example:
    If you installed "Brown-Red-Blue(No Gloves)" in the "JC's Cloaked Jedi Robes for K1" modification you can replace the textures by copying files from "Brown-Red-Blue" folder and etc.
    COMPABILITY:
    Works only with "JC's Cloaked Jedi Robes for K1" modification
     
    PERMISSIONS:
    CollarFix.psd can be used by anyone if I am credited as the original author of the CollarFix.
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. 
    NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    361 downloads

       (0 reviews)

    9 comments

    Submitted