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K1 Stormie97 & Effix's Ahsoka/Togruta
By Effix
--------------------------------------------
Knights of the Old Republic
--------------------------------------------
TITLE: K1 Stormie97 & Effix's Ahsoka/Togruta
AUTHORS: Stormie97 & Effix(ian)
CONTACT: PM us on the forums or find me on Steam
------------------------
INSTALLATION
------------------------
Unzip somewhere and run the file "TSLPatcher - Install K1 Stormie97 and Effixs Ahsoka Togruta.exe".
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DESCRIPTION
----------------------
This mod adds a Togruta player character that's based on Ahsoka Tano.
The dark side transition is basic, she gets movie style Sith eyes.
The underwear is based on the outfit of a Twi'lek NPC.
The clothing is a tweaked version of my (TSL) Mission Vao Jacket mod, which is a reskin of the scout outfit. There's no separate class clothing and no height differences for the different classes.
The screenshot is from K2, but things should look the same. You'd need a mod to get white light sabers, though.
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KNOWN ISSUES
--------------------------
There's clipping issues with the lekku in combination with some outfits.
The custom clothing can cause some wrong textures in the character creator, but things will be fine once you start playing.
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UNINSTALLING
-------------------------
1. Remove the following files from your override folder:
(not harmful if you leave these, step 2 will make the game ignore them)
P_AhsokaBB01.tga
PFBTG_Ahsoka01.tga
PFHAHS.mdl
PFHAHS.mdx
PFHAHS.tga
PFHAHSD.tga
PFHAHSD1.tga
PFHAHSD2.tga
PFHAHSD3.tga
po_PFHAHS.tga
po_PFHAHSD.tga
po_PFHAHSD1.tga
po_PFHAHSD2.tga
po_PFHAHSD3.tga
2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another head mod would result in the later head(s) no longer being available in the game.
------------------------------------
DISTRIBUTION NOTES
------------------------------------
If you want to use the head then you'd have to ask Stormie97.
You can use my part of this mod in your own mod if you credit me.
------------------------------
CREDITS/THANKS
------------------------------
- Many thanks to Stormie97 for allowing me to use his custom head model, this mod wouldn't be possible without it. You can find his original (TSL) download here:
https://deadlystream.com/topic/6832-stormies-newported-models/page/3/?tab=comments#comment-78184
- JC for instructions on porting
- Stoffe and Fred Tetra for the needed tools and tutorials
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Donations
----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
605 downloads
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Male Scoundrel DS Underwear Fix
By StellarExile
As many of you probably already know, the DS underwear for male scoundrels uses the incorrect texture. Mods like Rob's New Underwear fixed the issue, but there was no standalone mod. All this mod does is replace the incorrect texture with the correct one from the Xbox version thanks to DarthParametric. If you are looking for a more extensive underwear mod, I recommend either Rob's or Effix's Republic Underwear Bodysuits. (which contains this fix). To install, just move the file in the folder to your Override folder. To uninstall, simply take it out. of course, it will be incompatible with any mods that edit the same file, so you'll have to choose one. Enjoy!
Credits:
DarthParametric for the texture. ndix UR for tga2tpc.7,885 downloads
0 comments
Submitted
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Effixian's Republic Underwear Bodysuits
By Effix
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Knights of the Old Republic
---------------------------
TITLE: Effixian's Republic Underwear Bodysuits
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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~ Sdub and Effix present, a Knights of the Old Republic mod ~
This mod replaces the different class variations of the neutral/light underwear. The basis for the reskins were the dark side versions (black with red details), which this mod does not change. Some of the coloured parts were improved, but unfortunately a lot of parts were 100% one color and there was nothing to work with.
A little bonus is included: We ran into an incorrect texture in the vanilla files, for the dark side underwear for scoundrels. That's fixed using an upscaled Xbox version of the file.
Sdub is the brainchild of this mod and I did the textures.
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INSTALLATION
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Unzip. Copy the files from one of the folders (Female/Male, or both) to your game's Override folder.
Optional, for the bonus, copy the file from "Scoundrel Darkside Underwear Fix" to the Override folder.
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BUGS
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None known.
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UNINSTALLING
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Remove from the Override folder:
(Female:)
pfbal01.tga
pfbala01.tga
pfbalb01.tga
pfbam01.tga
pfbama01.tga
pfbamb01.tga
pfbas01.tga
pfbasa01.tga
pfbasb01.tga
(Male:)
pmbal01.tga
pmbala01.tga
pmbalb01.tga
pmbam01.tga
pmbama01.tga
pmbamb01.tga
pmbas01.tga
pmbasa01.tga
pmbasb01.tga
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DISTRIBUTION NOTES
------------------
You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You may likely: Use the material from this mod in your own mods if you simply ask me.
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THANKS TO
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- Sdub for the idea, testing and the screenshots. And also for fun chats on Discord about this mod and other things.
- DarthParametric for providing the correct Xbox texture of the dark side scoundrel underwear
- Fred Tetra for KotOR Tool
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Donations
---------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
-------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
138 downloads
0 comments
Updated
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Short Collar for Bastila Clothes
By LadyTevish
This is a mod to shorten the collar of Bastila's clothes. I think it makes her look less stuffy and more relaxed. 🙂
When used in conjunction with a 'Bastila Clothes for PC' mod, this will prevent the neck clipping which is sometimes seen when using a custom head/body.
Installation: Copy the desired files into your Override folder.
Bugs: This mod isn't compatible with any other mods that change the default clothes for the female PC or Bastila. I did my best to line up the vertices but there may be the occasional slip.
Credits:
-BioWare for the best SW game ever.
-Fred Tetra for KotorTool.
-Modified in Blender.
Terms of Use: Please do not claim this mod as your own, or upload to any other site! Otherwise you may use this mod in any of your files with credit. Everyone likes to be recognized for their hard work. ^-^
70 downloads
- clothes
- bastila shan
- (and 1 more)
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Gold Jedi Star Forge Robes
By LadyTevish
Have you ever wished that the Star Forge Robes were more like the jedi robes you have been wearing throughout the game? This mod will replace the standard Star Forge Robes with the gold robes that are seen being worn by some of the jedi around the enclave and in cutscenes. Custom icon included! Solid black versions will replace Revan's Robes.
Installation: Run The TSL Patcher.
Bugs: Because the default Star Forge/Revan Robes use the male texture for both male and female PCs, the TSL Patcher fixes this by giving the female PC her own texture. However this will not work if you use a female PC mod with a custom body model. I have included the files for the female PC in this case, just copy them into your Override folder after you run the patcher. They will only be usable by the PC and female companions (you can still put them on males, they will just look odd).
Credits:
-BioWare for the best SW game ever.
-Kainzorus Prime for kindly letting me use his jedi robes.
-Effix for being awesome and writing the TSL Patcher! ^-^
Terms of Use: Please do not claim this mod as your own, or upload to any other site! Otherwise you may use this mod in any of your files with credit. Everyone likes to be recognized for their hard work. ^-^
If you have any questions, message me on DeadlyStream or email evenstar74@hotmail.com. Enjoy! ❤️
233 downloads
- jedi robe
- jedi robes
- (and 1 more)
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Recruit HK-47 on Taris
By brents742
Recruit HK-47 on Taris v2.1
======================================
By brents742
============
Description
===========
-This mod allows for recruiting HK-47 into your party as early as possible (Taris) in a way that does not interfere with the story arc.
-Yuka Laka is trapped on Taris by the Sith Quarantine! Taking refuge in either Kebla Yurt's store or the Alien Apartments of Upper City South depending on what you chose.
Yuka needs credits and he needs them fast, so he offers HK-47 for purchase on Taris if the player has enough credits. How will he escape and make it back to Anchorhead???
-Some additional dialog has been added to Yuka Laka on Taris and Tatooine.
-HK-47 will appear in your Taris apartment after being recruited.
-Nothing has been removed from the game. If you want to wait until Tatooine for HK-47 to enter your party as normal, you can still do that.
-This mod simply adds the ability to purchase HK-47 from Yuka Laka on Taris instead of waiting to do so on Tatooine.
Version Notes
=============
v1.0 - 8/10/2021
- Initial release
v2.0 - 9/17/2021
- Reconfigured installer to give options for various installations involving K1 Restoration and K1 Community Patch. Thanks to N-Drew25 and Ebmar for their help with this!
- Added options for where the player would like HK-47 to be recruited from (Kebla Yurt's store or the Alien Apartments in Taris Upper City South)
- Reduced pricing structure for HK-47 to better reflect an affordable yet not inconsequential price. (2500/2000/1750/1500)
v2.1 - 1/31/2022
- Updated compatibility for K1 Community Patch
Requirements
============
IMPORTANT: If you plan to use the K1 Restoration or K1 Community Patch, these mods should be installed BEFORE installation of this mod.
This mod can be installed to the base game without any additional mods.
Installation
============
Run TSLPatcher.exe and select the option that best describes your specific installation. Choosing the wrong one will make the mod not work properly, partially, or at all depending.
The patcher will make backups of any existing files you may have that are the same as files this mod uses.
Keep track of this backup folder - which will be located wherever you have the TSLPatcher.exe running from.
Override Warnings: -k_ptar_opengate.ncs may flag if it is already present due to my Recruit T3-M4 Early mod. This is fine.
-tat17_08yuka_01.dlg will flag as being overriden in installations where K1 Restoration is involved. This is fine.
There should not be any others, but should you run across any, log them and the mods you are using and please PM me so I can work further on compatibility.
Getting Started
===============
A new save is required for this mod to work properly. Short of that, a save before leaving the Endar Spire.
IMPORTANT: Loading an existing save will have the game call up cached information for the module Yuka Laka and HK-47 appear in (tar_m02ac or tar_m02aa depending on your installation) and they will not appear.
Timing
======
If you do not purchase HK-47 before going to Davik's estate, your next available opportunity will be on Tatooine as normal.
Compatibility
=============
IMPORTANT - This mod makes changes/adds the following modules to the game:
tar_m02aa.mod
tar_m02ac.mod
tar_m02af.mod
tat_m17ac.mod
Both K1 Restoration and K1 Commmunity Patch were specifically in mind when designing this mod as they also make changes to some of the above modules.
If you run across a mod that this mod seems to conflict with,
please let me know and I will work to update this mod to address it.
What Specifically does this mod do?
===================================
-k_ptar_opengate.ncs (found in your override folder after installation of this mod, or already existing if you have my Recruit T3-M4 early mod, allows for three party members to exit the Outcast camp, as vanilla only included MoveTo instructions for the Hendar scene to two party members as that is all you were meant to have at that point in the game.
-m02aa.git was modified (within tar_m02aa.mod) to spawn Yuka Laka and HK-47 to spawn in the Alien Apartments via UTC.
-m02ac.git was modified (within tar_m02ac.mod) to spawn Yuka Laka and HK-47 to spawn in Kebla Yurt's shop via UTC.
-m02af.git was modified (within tar_m02af.mod) to place a waypoint for HK-47 to appear in your Taris apartment like the rest of your party members.
-m17ac.git was modified (within tat_m17ac.mod) to reflect the location of a trigger that will remove the HK-47 UTC from Yuka Laka's shop if and only if he has already been purchased on Taris.
-tar_m02ac.mod
& tar_m02aa.mod -Modified to include the necessary scripts present within tat_m17ac (Yuka Laka's Anchorhead shop) to allow for the proper recruitment of HK-47.
-Modified to include dlg files (tar17_08hk57_01 and tar17_08yuka_01 respectively) that mimic the same dlg files in tat_m17ac but changed where needed to reflect the Sith Occupation of Taris.
-Modified to include utc files (tar17_08hk57_01 and tar17_08yuka_01 respectively) that mimic the same utc files in tat_m17ac.
-k_act_hk47bought.ncs is a script that was created to set boolean KES_HK1 to indicate HK-47 has been purchased on Taris.
-Added scripts to check if the player has the needed credits for the new purchase options as well as for taking those credits off the player once purchased. Check the source folder for specifics on this if needed.
-tat_m17ac.mod -Modified Yuka Laka's dlg file (tat17_08yuka_01) to give Taris specific dialog if HK-47 was purchased on Taris. Otherwise, regular dialog will trigger.
-New trigger UTT file created that will fire script k_ptat_killhk47.ncs that removes the HK-47 UTC from Yuka Laka's shop if and only if he has already been purchased on Taris.
-k_con_hk47join.ncs checks to see if KES_HK1 boolean is true, and ensures Taris specific dialog only fires the first time the player speaks with Yuka Laka on Tatooine.
-k_act_hk47join2.ncs flags HK-47 as having been purchased locally so Yuka Laka (Tatooine version) does not mistakenly believe he still has an HK-47 unit to sell you. Also sets Yuka Laka as having been talked to for the first time to prohibit Taris conversation every time you speak to him.
-Created the following Booleans:
KES_HK1 boolean - flags when HK-47 has been purchased on Taris. This is reflected in globalcat.2da changes that TSLPatcher makes during install.
Permissions and Disclaimers
===========================
I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
anywhere for any reason.
If you would like to include any part of this mod in anything, then please
contact me for permission.
The user of the mod is responsible for any damage to their game that may result from using this mod.
Users are encouraged to make relevant backups and do their research on existing mods they have installed
to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
but ultimate responsibility lies with the end user to check for possible conflicts before installing.
Special Thanks
==============
N-Drew25 and Ebmar for their assistance in reorganizing the installer for best practice installation methods.
Fred Tetra - KOTOR Tool
TK102 - DLG Editor
Stoffe and Fair Strides - TSLPatcher
Prydeless for their pink lightsaber mod that inspired me to begin modding to begin with.
The entirety of the DeadlyStream modding forums for their inexhaustible resources and information
that allows anyone with a computer and an idea to sit down and learn how to make their first mod.
Lucasarts, Bioware, and Obsidian for making a game I am still funneling dozens of hours into
nearly two decades after its initial release.
Contact
=======
PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.
678 downloads
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Heyorange's collar fix for JC's Cloaked Jedi Robes K1
By heyorange
Heyorange's collar fix for JC's Cloaked Jedi Robes K1
A Mod for Star Wars Knights of The Old Republic
Original author of the "JC's Cloaked Jedi Robes & Supermodel Port for K1 1.4" mod: JCarter426
Author of the CollarFix: Heyorange (aka Pataschka)
Version: 1.0
DESCRIPTION:
This mod is a collar fix for the "JC's Cloaked Jedi Robes for K1" modification
In order for this mod to work properly you need to install JC's Cloaked Jedi Robes for K1" modification first
The only thing I did is editing the neck part of the robes. The textures were taken from "JC's Cloaked Jedi Robes & Supermodel Port for K1 1.4" file
The credit regarding everything else in these textures goes to JCarter426
This mod is divided into 3 parts like the original modification. The only difference is that all of the robe textures which are used are in gloves.
- 100% Brown
- Brown-Red-Blue
- Brown-Red-Blue Alternative
All the textures in this modification are in the .tpc format so that they may override textures from "JC's Cloaked Jedi Robes for K1" modification.
At the same, time for modding purposes I attached CollarFix.psd in the same archive which contains only the 3 layers of the collarfix itself.
INSTALLATION:
To install simply drop all the files from one of the 3 folders in accordance with the version of the "JC's Cloaked Jedi Robes for K1" modification you have installed to the Override folder earlier and confirm the replacement of the files.
This modification does not have (No Gloves) variation. If you installed (No Gloves) variation but have nothing against gloves just use the same folder name but without (No Gloves) tag, for example:
If you installed "Brown-Red-Blue(No Gloves)" in the "JC's Cloaked Jedi Robes for K1" modification you can replace the textures by copying files from "Brown-Red-Blue" folder and etc.
COMPABILITY:
Works only with "JC's Cloaked Jedi Robes for K1" modification
PERMISSIONS:
CollarFix.psd can be used by anyone if I am credited as the original author of the CollarFix.
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK.
NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
340 downloads
- jcarter426
- jedi robe
- (and 1 more)
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Canderous' Mandalore Armor for K1
By Darkventus
Just a project I've been working on.
This should replace Canderous' default clothing with his armor from TSL. The face textures are not included.
894 downloads
- canderous ordo
- armor
- (and 1 more)
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Heyorange's Sith Uniform Reformation
By heyorange
Heyorange's Sith Uniform Reformation
A Mod for Star Wars Knights of The Old Republic
Author: Heyorange (aka Pataschka)
Version: 1.0
DESCRIPTION:
This mod is a bunch of reskins of the sith officer uniforms. Different uniforms with different rank insignias were given to different officers throughout the game to give a bit more realistic look.
Aside from that, the uniform of the Admiral Saul Karath was changed and a new reskin for sith students was added.
The Mod is devided into 3 parts:
1. Heyorange's Sith Uniform Reformation - the main part of the mod
2. Sith Students + Czerka on Korriban fix - reskin of the standart sith uniforms for Korriban sith students and fix for Czerka workers on Korriban to have correct uniforms
3. K1R fix - A reskin of the sith uniform for the added wounded officer on the Leviathan by the K1R modification
INSTALLATION:
This mod doesn't have TSLPatcher so to install it copy desired files to your Override folder:
- If you are using mods such as "Back in Black" or any other mod that changes the uniforms of the sith students and fixes Czerka workers then copy only files from "Heyorange's Sith Uniform Reformation" folder to your Override folder
- If you don't have any mods affecting the appearance of the sith students and czerka officers then copy the files both from "Heyorange's Sith Uniform Reformation" and "Sith Students + Czerka on Korriban fix" folders to your Override folder
- If you are using K1R modification than copy the files from all of 3 folders to your Override folder
COMPABILITY:
Would be incompatible with any mods that change the model of the sith officers. Should work both with vanilla game and K1R.
PERMISSIONS:
I am giving my permission to use any part of this mod to anyone as long as I am credited as the original author
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK.
NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
11,867 downloads
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modders resource Dual Wield Stun Batons - Diatium-Charged Escrima
By Masamune753
Hello! This is my first very first, and very basic, mod.
Nothing in here that anyone else couldn't do with Kotor Tool, but I thought I would share it all the same. I am releasing this as a modder's resource because I am actually planning on including it in a larger mod I have planned later on. As such, to access this you will need to use the cheat "~giveitem dualstun_mas".
Installation:
Drop the files into your override folder and use the giveitem cheat to acquire them in game.
Background:
I always liked the idea of stun batons in KOTOR 1. They seem custom fit for scoundrels and should line up really nice opportunities for sneak attack. However, in the course of KOTOR's development it seems like the original combat devs could not get a handle on how to implement them. Opportunities for sneak attack are great, but you rarely fight alone with a non-jedi in KOTOR...
With two turns of stun, if you land a stun effect the enemy is massacred. Lower the rate the stun can occur, you almost never see it happen. Dual wield stun batons and suddenly a jedi character can land 5 hits in a turn and the stun effect still hits too often. Only allow one stun baton at a time? With the other tweaks, it no longer makes sense to equip it on anyone.
This all feels like a solvable problem that just wasn't worth the developer's time...the perfect opportunity for modders.
This mod attempts to rectify the problem of stun batons by tweaking their stats and allowing for the much cooler implementation of dual wielding (I am thinking about you Nightwing). To do this, I reskinned a shortsword and added a bevy of stats and effects. These tweaks should make these stun batons useful for most of the game by allowing your scoundrel character to rely on their sneak attack to deal most of the damage. Since sneak attacks scale with you as you level, these should always be useful.
Description:
These stun batons are meant to be dual-wielded. They deal very little damage on their own and only have a 25% chance of even attempting to stun. They deal electrical damage, deal extra against droids to compensate for stun immunity, and have a small chance to deal some extra critical damage. Fully upgraded, these stun batons will pale in comparison to even mid-game weapons on their own. The DC is set to 18 so that there is a chance, however small, that even boss level enemies could fail their saves and provide an opening.
These "Diatium-Charged Escrima" are meant to set up sneak attack. As such, I have restricted these to scoundrels by requiring the Scoundrel's luck feat. As this is a modder's resource, it is your choice how you'd want to implement them. In an unmodded game, these batons will primarily get use from Mission. Potentially some early use from the PC, but they will quickly be outpaced by lightsabers. A fully specced out Misson could dominate with these weapons, but she would need several different feats and/or use stealth to make full use.
Future updates/Requests:
Reskinning! The current texture/model is from the Bothan Stun Stick. I would love to recolor these black, but I have no knowledge/tools needed to change textures. Stretching out the model. Right now these are the stock model for stun batons, to fit as escrima they should be longer. Same as above, I have none of the tools or experience to make that happen right now. Permissions:
Anyone can feel free to use this for anything you'd like! It is meant to be a very self contained way of implementing dual Stun Batons, so it should work with anything else.
Credits/Thanks:
Fred Tetra for their amazing KOTOR Tool
@Thor110 for their general help and modding tutorials!
236 downloads
0 comments
Updated
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Atton's Jacket for Scoundrels K1
By Darkventus
Replaces the scoundrel default outfit with Atton's Jacket from TSL.
326 downloads
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Upscaled OG Icons
By Sdub
Upscaled OG Icons
by Sdub
Version:
1.0
Description:
This mod is an upscale of all item/armor/weapon icons to 256x256, along with some force power icons. There could be a few extra extra thrown in for good measure. You really cannot tell on the force icons but I felt, why not toss them in?
This mod was made with @ndix UR high resolution menus in mind. At first it was for personal use because I didn't like the pixilation, but decided to release it.
I must be honest these are not the greatest and have some of their own issues, like being somewhat smudged. But mostly helps with pixilation. The difference will be hard to tell in the screenshots.
Additional note, if you use the KOTOR Save Editor, you may need to run it in full screen due to the new icon size.
Installation:
Extract files to override
Uninstallation:
Delete files placed in override
Compatibility:
This mod is compatible with any mod as long as it doesn't already replace these files.
K1R Compatible:
Yes
Tools Used:
waifu2x
Big thanks to the KOTOR Modding Discord
2,308 downloads
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icons [K1] Cool Saber Icons
By ebmar
This mod replaces all the saber icons [Mantle of the Force, Heart of the Guardian and Malak's Lightsaber included] with the all new Cool Saber Icons.
-= BACKGROUND =-
When I switch around the lightsabers on the equip-list menu I had noticed that the blue lightsaber icons wasn't blue enough -- it was more purple than blue for this eyes, so I decided to make it blue, similar to the blade's color. The color of the icons were inspired by JCarter426's "JC's Lightsaber Visual Effects", the K1 version in particular. In the end not only the color that was changed, but the overall style of all the icons as well.
-= ABOUT THIS MOD =-
Inside this mod are 22 new Cool Saber Icons in TPC format -- covering all the available [saber] icons [including the unobtainable Malak's] in vanilla game.
Preview --
As in v2.0.0 the hilts were rendered using VarsityPuppet's "Hi Poly Tin Cans" [ported to K1 by Fallen Guardian] enhanced by DarthParametric's "Alternative Textures". DP did the neat work as well on rendering them for me to repurpose as icons. As for the background bits I used and combined the TOR assets ported and provided by Magnetiicz.
-- provided as well user-friendly TGA/DDS/TXI cleaner and mod-uninstaller for convenience purpose.
-= FINAL REMARKS =-
As it stands now Malak's Lightsaber is unobtainable in-game in a regular way. However, you can use cheat-console then type for giveitem g_w_lghtsbr06 to get one. I planned on allowing players to obtain one in-game sometimes in the future -- probably with the next update.
There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod.
Hope you enjoy the mod as much as I do!
-= INSTALLATION =-
Be sure to check for _CLEANLEFTOVERS folder first and read the Readme for further required actions When you're sure and ready -- hit the [Install Mod ->] button! -= UNINSTALLATION =-
Available in the _UNINSTALL folder -- be certain to read the Readme first!
-= COMPATIBILITY =-
Is NOT compatible with mods that share the provision; doing same thing, same assets, etc.
-= REDISTRIBUTION =-
I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions -- so be considerate to not redistribute this mod or re-release it on any websites.
If you're to use the assets from this mod - please be kindly to ask for permission first -- that way I know what's up, and if it's interesting enough I might offer to be involved, hahah. Or at least we'll talk. Cheers!
-= CREDITS =-
The Almighty Force BioWare, Obsidian Entertainment and LucasArts for Knights of the Old Republic/The Sith Lords/The Old Republic VarsityPuppet and Fallen Guardian for VP's Hi Poly Tin Cans - KotOR 1 which models used for rendering DarthParametric for Alternative Textures for VP's Tin Cans and rendering the sabers -- also feedbacks on this project as well the past-present knowledge along with his creation that I took learn from Magnetiicz for Ui_Icons_Swtor which ported TOR assets used and combined for the sabers' background bits JCarter426 for JC's Lightsaber Visual Effects that comes as inspiration -- -- and Inyri Forge for all their awesome work that I look up to. Had learned a lot from their mods and been practicing using their methods Fred Tetra for KotOR Tool ndix UR for tga2tpc and tpcview stoffe for TSL Patcher and Fair Strides for the updates [bundled with K1CP] djh269 for K1 saves [entire playthrough] that's really helpful for testing of this mod Tool Makers wasn't mentioned -- can't make it without y'all! Members of DeadlyStream All active/inactive modders that direct/indirectly influenced me to get into modding DS for being a home -- a place to hangout, to discuss and hosting my work DS staffs for tirelessly improving and maintaining the site - eb
12,752 downloads
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Darth Sion K1 Port
By Alvar007
Darth Sion K1 Port
By Alvar007
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DESCRIPTION: This mod allows you to play as the Sith Lord Darth Sion from TSL. There is also a custom item robe that you can equip to play as him whenever you want in the game.
INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
To use the custom item you need to enable cheats and type "giveitem darthsion_k1" without quotes in the console.
COMPATIBILITY: The item will only work if you didn't modify your appearance.2da before installing this mod. Otherwise you can change the .uti manually to make it work: just open the .uti with K-GFF Editor and change the "subtype" value in the second STRUCT ID inside PropertiesList (the one that has the PropertyName as 59 and not the other one with a value of 1 in that field) from 509 to whatever the row label is in your appearance.2da file. You will have to open it with Kotor Tool after patching it to know this.
BUGS: None that I'm aware of.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
226 downloads
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Stylized Portraits by Tinman888
By DylanRPG
These are beautiful portraits of the KOTOR PC and companions by Reddit user u/Tinman888 . This mod was made with the artist's permission.
There's two folders in the Override - PC and Companions, in case you just want to use one or the other. As you can see from the preview, the PC portrait is one size fits all, and will appear as such regardless of your character's gender or appearance.
I really loved the style of the portraits done here and just had to have them in my game, so I set about converting the images, and now you can all enjoy them too.
7,866 downloads
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Effixian's PMHC04 from K2 to K1
By Effix
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Knights of the Old Republic
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TITLE: Effixian's PMHC04 from K2 to K1
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
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DESCRIPTION
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This mod replaces PMHC04 (a.k.a. "Mullet Man") with PMHC04 from KotOR 2 (a.k.a. "Jesus"). As requested by KohlKatarn & valten7.
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INSTALLATION
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Unzip. Copy the files inside the folder to your game's Override folder.
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BUGS
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There's a clipping issue with the eyelids/eyes at the very start of the game, when your character has its eyes closed/is sleeping.
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UNINSTALLING
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Remove from the Override folder:
- pmhc04.mdl
- pmhc04.mdx
- PMHC04.tga
- PMHC04A.tga
- PMHC04d.tga
- PMHC04d1.tga
- PMHC04d2.tga
- PMHC04d3.tga
- PO_pmhc4.tga
- PO_pmhc4d.tga
- PO_pmhc4d1.tga
- PO_pmhc4d2.tga
- PO_pmhc4d3.tga
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DISTRIBUTION NOTES
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You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
You might: Use the material from this mod in your own mod if you simply ask me.
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THANKS TO
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- Fred Tetra's Kotor Tool
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,950 downloads
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Dantooine with Republid soldiers
By Jj117
It is quite strange that the Republic soldiers dont have guards posted in Dantooine. So i just sprinkled some soldiers here and there. This is purely aesthetics
271 downloads
- kotor 1
- republic soldiers
- (and 1 more)
0 comments
Submitted
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Movie-Style Rakatan Holograms
This mod replaces the model used for the Rakatan hologram to bring it more in-line with the style seen in the movies and TSL. It also now has lipsync, unlike the original model. Additionally, the placeable Rakatan holo statue has been changed, swapping the original 2D billboard for a 3D model, and again bringing the appearance in-line with other holograms.
As of v1.1, the hologram in the Elder's compound has now been moved above the computer to an added hologram projector rather than standing in the hallway, and the static camera reoriented to suit.
As of v1.2, a hologram has been added to the computer in the Temple Catacombs. Note that changes to this scene probably mean the mod is no longer compatible with K1R. Video of it in action: https://www.youtube.com/watch?v=KWPjUp_8Ax0
To install, run INSTALL.exe.
Known Issues:
During testing a crash was discovered during the Kashyyyk Star Map sequence. I believe this has been completely resolved, but if you encounter any such issues then you may need to add the "Disable Vertex Buffer Objects=1" line under [Graphics Options] in swkotor.ini The original holo statue uses a billboard VFX which always faces the camera. As such, the directional facing of the placeable is irrelevant. The switch to a 3D model results in a static facing, I set this to match the facing of the placeables used in the South Beach Elder's compound, but if this placeable is used elsewhere it may end up facing the wrong direction. If anyone spots such a case, let me know in the comments. Acknowledgements:
Thanks to @bead-v for KOTORMax and MDLEdit, and for figuring out the skin vs trimesh hierarchy alpha crash issue. Thanks to @ndix UR for TGA2TPC. Thanks to @JCarter426 and @jc2 for undertaking some testing to confirm the crash issue. Thanks to @EbonHawkStowaway999 for informing me about the Catacombs walkmesh error.21,319 downloads
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special effects [K1] Alignment Fancy Bits
By ebmar
This mod adds fancy VFX and SFX alignment change both to the dark side and light side in two available style; TOR and TSL.
-= BACKGROUND =-
Not much of a background -- just my curiosity fueled with @DarthParametric's invaluable insights and assistance trying something never been done [at least to release stage until this mod was attempted] and documented previously to K1 based on its successors; The Sith Lords and The Old Republic.
-= ABOUT THIS MOD =-
TOR style -- adds IN-cutscenes VFX and SFX based on TOR's TSL style -- adds POST-cutscenes VFX and SFX based on TSL's TOR style no SFX -- adds ONLY IN-cutscenes VFX based on TOR's TSL style no SFX -- adds ONLY POST-cutscenes VFX based on TSL's * Preview [v1.0.1] --
To its VFX base it's using ported TSL models and texture [for the dark side ones] provided by DarthParametric. As for the SFX, I had them ported from TSL -- originally comes as mus_s_darkshort and mus_s_lightshort.
-- provided as well user-friendly uninstaller for convenience purpose.
-= KNOWN ISSUES =-
TOR style -- at some potential cases [depending on how the cutscenes were set up] the SFX and/or VFX won't show up if the camera/frame far-off from the Player. In SFX's case -- because Players' presence on-screen's needed as they're the medium for the SFX output TSL style -- as using a spawned placeable's OnHeartbeat [which checks for and] to trigger the VFX and SFX for ONLY every ~3 seconds, they will not fired instantly. Delays are to be expected with this one. Also, as I didn't include ratio check to DS and LS gains sometimes you'll see LS status with DS' VFX/SFX and vice-versa. That often happens if there are multiple alignment sets in one continuous cutscenes There are module-specifics scripts that alter the alignment which is outside the scope of this mod -- at least at this current stage. With that in mind sometimes you won't see the mod's working although there are alignment change's happening
-= FINAL REMARKS =-
There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod.
Hope you enjoy the mod as much as I do!
-= INSTALLATION =-
Run the installer, pick only one of the available options then hit the [Install Mod ->] button!
-= UNINSTALLATION =-
Available in the _uninstall folder -- make sure to read the Readme first!
-= COMPATIBILITY =-
Is NOT compatible with mods that share the provision; doing same thing, same assets etc and/or anything that hard-overwrites 2DAs coming from this mod.
-= REDISTRIBUTION =-
I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions -- so be considerate to not redistribute this mod or re-release it on any websites.
If you're to use the assets from this mod - please be kindly to ask for permission first -- that way I know what's up, and if it's interesting enough I might offer to be involved, hahah. Or at least we'll talk. Cheers!
-= CREDITS =-
The Almighty Force BioWare, Obsidian Entertainment and LucasArts for Knights of the Old Republic/The Sith Lords/The Old Republic DarthParametric for ported TSL assets, indispensable insights and assistance on this project as well the past-present knowledge, and his creation that I took learn from. He helped me as well with providing some useful information for the uninstaller Sdub for bringing my attention to v1.0.0's game-breaking issue -- hence the mod's update JCarter426 for SithCodec and Odyssey++ -- -- and Inyri Forge for all their awesome work that I look up to. Had learned a lot from their mods and been practicing using their methods Fred Tetra for KotOR Tool bead-v for MDLedit ndix UR for tpcview stoffe for TSL Patcher and Fair Strides for the updates [bundled with K1CP] VarsityPuppet for 2DA Editor Alpha TK102 for K-GFF djh269 for K1 saves [entire playthrough] that's really helpful for testing of this mod Tool Makers wasn't mentioned -- can't make it without y'all! Members of DeadlyStream All active/inactive modders that direct/indirectly influenced me to get into modding DS for being a home -- a place to hangout, to discuss and hosting my work DS staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting #mod_development which essential during mod's early stage creative-process - eb
571 downloads
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Juhani Male Romance
By LordCybot
A simple mod that goes in and tweaks the character flags for Juhani's dialogue file, her section of the Dantooine Grove dialogue file, and her scipt that allows a male PC to romance her.
She'll still refer to the PC as female since splicing audio is far beyond my capabilities, but I took the time to do this, and as far as I'm aware, the only other file that ever attempted to do this is broken.
Installation is simple and just requires moving the files to the Override folder. The only mods that might conflict would be those that edit Juhani's dialogue, her scripts, or one particular file for Dantooine (though I'm not aware of any mods that also alter this file.) Maybe one day I'll be good enough to make use of the TSLPatcher.
Many thanks to @ebmar and @DarthParametric for answering a couple questions I had that without which this mod would have not been possible.
673 downloads
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Jedi Diversity on the Star Forge
This mod changes the appearances of the Jedi that appear on the Star Forge, since the majority of them are clones. Now every Jedi has a unique appearance, including the addition of some extra alien races with models taken from TOR.
Installation:
Run INSTALL.exe.
It is recommended that you use this mod in conjunction with my Diversified Jedi Captives on the Star Forge mod, since this mod doesn’t alter the appearances of the captives on Deck 4. The use of my Dark Jedi Wear Robes mod is also recommended. It is also highly recommended that you use the K1 Community Patch, which makes a number of small edits to the Star Forge cutscenes (amongst a whole host of other fixes). Just be sure to install that first.
Warning: This mod requires that at least one of the following mods be installed in order to function:
JC's Fashion Line I: Cloaked Jedi Robes for K1
JC's Fashion Line I: Cloaked Hybrid Robes for K1
JC's Fashion Line I: Cloaked Party Robes for K1
This is non-negotiable! JC’s added TSL supermodels from one of those mods must be present for the models in this mod to work.
To Do List:
The two Jedi that Malak toys with when you first encounter him at the end of Deck 3 are being choked, but don't have any SFX for it. I may add in some SFX for those at some point in the future, possibly in conjunction with/derived from a K1CP update.
Credits/Acknowledgements:
Thanks to @JCarter426 for the cloaked robes modder's resource. Thanks to @bead-v for KOTORMax and MDLEdit. Thanks to @ndix UR for TGA2TPC. Thanks to @Darth_Sapiens for the Cubemap Pack modder's resource. Nautolan, Kel Dor, and Rodian head models ported from The Old Republic MMO. Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script.1,875 downloads
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Build-A-Bastila
By TK-664
Players who take in Bastila as their Sith apprentice probably find themselves disappointed that she isn't exactly the same as when she left your party, mechanically speaking. I don't claim to offer the optimal dark Jedi Sentinel builds here, but it's hard beating the atrocious vanilla stat allocation for last place.
Receive Bastila exactly how she first joined you in the Taris apartments or select from a list of available presets. You can switch your chosen build at any point during the game before reaching the Rakatan temple summit. Simply run the patcher again and pick a new spec.
This mod should be installed first, before any mods that affect party member Bastila at the Rakatan temple. If said mods are already installed then they must be reinstalled after this one.
KTool..........................................................Fred Tetra
TSLPatcher.....................................................stoffe & Fair Strides
ERFEdit........................................................stoffe & Fair Strides
K-GFF..........................................................TK102
Thanks to @DarthParametric and @ebmar for helping me how to approach this for maximum user-friendliness.
467 downloads
0 comments
Updated
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Gamorrean Animations Pack
By Alvar007
Gamorrean Animations Pack
By Alvar007
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DESCRIPTION: This mod adds a bunch of animations to the Gamorreans that were specified in the dialogue files but were missing in the model files.
The added animations are the following:
· Two grenade throwing animations retargeted from the male humanoid supermodel.
· One shield activation animation retargeted from the male humanoid supermodel.
· One inject animation retargeted from the male humanoid supermodel.
· One new custom TALK_FORCEFUL animation used in conversations.
INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
COMPATIBILITY: This mod will work as long as you don't have any modifications in your gamorrean model files or their apprearance.2da rows.
BUGS: The combat parry and dodge animations for the player when facing the gamorreans will look as if they were facing a melee humanoid user due to the fact that I had to change their modeltype. Unfortunately there is no way around this.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
469 downloads
0 comments
Submitted
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Sion Force Heal K1
By Alvar007
New Force Power: Sion Force Heal
By Alvar007
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DESCRIPTION: This mod adds a new Force Power to K1 based on Darth Sion's Force Rage Heal we can see in K2 and the end of a combat round. I've also added a custom effect texture for when the Force Power is being casted.
Includes:
· Ported animation.
· Ported icon and custom description.
INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
COMPATIBILITY: This mod replaces the lightsaber throw loop animation with the rage one, so as long as you don't have any other mods replacing the S_Male02 supermodel files it should work fine. In case you do, you could merge them together, provided that they are not using the same animation already.
BUGS: The animation can get cancelled if you are running while casting the Force Power.
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
371 downloads
0 comments
Submitted
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Control Panel For Kashyyyk Shadowlands Forcefield
This mod makes some minor changes to the forcefield in the Upper Shadowlands on Kashyyyk that gates access to the Lower Shadowlands. In the vanilla game, the forcefield is never actually disabled. Rather, the sound effect is simply turned off while the camera is pointed away from the forcefield, followed by an immediate area transition. It appears that Bioware did this due to issues with opening and closing doors via scripting. Additionally, there are no apparent controls for the forcefield, simply a frame and the field itself.
The level model containing the forcefield has been edited to add a computer panel, fix a gap above the forcefield via some adjustments to the frame geometry, move some vines out of camera shot during dialogue, and prevent grass planes from spawning too close to the ramp and clipping through. The dialogue that occurs when interacting with the field has had some scripts injected to play animations implying that the forcefield is being switched off via the control panel. Jolee will now approach the control panel when the dialogue starts, and will face it when disabling the field. The field itself is now shown shutting down before the party transitions to the Lower Shadowlands. Additionally, there appears to have been an error in leaving out a script on one of the nodes that would stop Jolee from saying "You aren't going to ask about it?" even if you had actually asked about it, which has been fixed.
Compatibility:
The K1 Community Patch edits the Upper Shadowlands OnEnter script. Those changes are also incorporated into this mod. If you are using a mod that forcibly overwrites MOD files (like NPC Overhaul), make sure you install that mod first. This mod will patch a pre-existing kas_m24aa.mod in the Modules folder. Not compatible with any other mod that replaces the same level model (m24aa_09a). Not compatible with any other mod that puts kas24_force_01.dlg in the Override folder (although such a case should be fixable with a compatibility patch). Known Issues:
In order to get the forcefield to close and function properly again after a level transition, it was necessary to resort to a hack function Bioware implemented for (presumably) the same issue they had with doors on the Yavin space station. In testing this has worked perfectly fine, however, the specifics of the hack are undocumented, so there may be edge cases I haven't encountered. If anyone experiences any issues with it, let me know. As you can see in the video, there's a subtitle error for one of Jolee's lines. Fixing it is better left to dedicated dialog.tlk overhaul. The mod doesn't touch the Lower Shadowlands module, so there's no active field or control panel on that side. Perhaps that could be an optional extra added in a future update. Acknowledgements:
Thanks to @A Future Pilot for permission to distribute a modified version of K1CP's k_pkas24aa_enter.ncs Thanks to @JCarter426 for various scripting advice and troubleshooting, past and present Thanks to @LiliArch for correctly guessing that it wasn't just Bioware being lazy, which lead me to find Bioware's hack Thanks to @bead-v for MDLEdit and KOTORMax Thanks to @ndix UR for TGA2TPC The control panel textures include a mishmash of various textures from The Old Republic MMO The robes worn in the screenshots/video are from @JCarter426's Fashion Line I: Cloaked Jedi Robes for K1 Thanks to @ebmar for pointing out the lack of TSLPatcher.exe in the initial release29,322 downloads