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  1. KOTOR 1 Community Patch

    The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent.
    A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown far too long to be included in this post. However, you can view a detailed breakdown of each author's individual contributions in the included readme file and a summary of the changes the current version has made since the previous release in the changelog file.
    List of Contributing Authors (alphabetical):
    A Future Pilot blennus danil-ch darthbdaman DarthParametric Ebmar Frykas Gimmick5000 jc2 JCarter426 Kainzorus Prime Kexikus KOTOR 1 Restoration Team Leilukin Markus Ramikin N-DReW25 ndix UR R2-X2 Red Hessian Salk th3w1zard1 Thrak Farelle WildKarrde Installation:
    Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files.
    Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first.
    N.B.: With the advent of version 1.10.0, K1CP has migrated away from the use of TSLPatcher and switched to HoloPatcher. This allows for additional patching functionality and resolves some bugs encountered with TSLPatcher. HoloPatcher is also multi-platform. The bundled installer is the Windows version, but Mac and Linux users can download the appropriate installer for their system here.
    It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
    Translation:
    The mod now has translations in French and Russian, available as separate patches. To use, first download the base K1CP v1.10.0 archive and extract it to your harddrive. Download your translation patch of choice and extract its contents into K1CP's tslpatchdata folder. Proceed to install the mod as normal.
    Traduction (Français - Harlockin):
    Le mod a maintenant des traductions en français et en russe, disponibles sous forme de patchs séparés. Pour l'utiliser, téléchargez d'abord l'archive de base de K1CP v1.10.0 et extrayez-la sur votre disque dur. Téléchargez le patch de traduction de votre choix et extrayez son contenu dans le dossier tslpatchdata de K1CP. Procédez à l'installation du mod comme d'habitude.
    Переводы (Русский - olegkuz1997):
    Мод теперь включает в себя переводы на французский и русский языки, доступные в виде отдельных патчей. Для использования сперва скачайте базовый архив K1CP v1.10.0 и распакуйте его на жесткий диск. Скачайте нужный вам патч с переводом и извлеките его содержимое с заменой в папку tslpatchdata K1CP. После чего приступите к установке мода как обычно.
    Compatibility/Known Issues:
    K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible.
    K1CP currently only supports the English language version of the game, and makes a number of edits to the TLK file in English. If anyone is able to provide translations of these changes to other languages, please let us know.
    The KOTOR 1 Restoration (K1R) mod is incompatible with K1CP, however there is ongoing work to re-create the K1R mod for K1CP: https://deadlystream.com/files/file/2345-restored-content-for-k1cp-demo/
    These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve:
    https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues
    If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the install log file, a list of the contents of your Override folder, and specific MOD files from your modules folder.
    Uninstallation:
    Given the complexity of this mod, a clean install of KOTOR is the recommended approach for uninstalling K1CP. However, HoloPatcher does provide uninstall Shell (Bash) and PowerShell scripts which will work as long as K1CP was the most recent mod installed.
    Permissions:
    Due to this mod being a compilation from many different authors, please do not distribute/rehost it.
    Acknowledgements:
    All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream Fred Tetra - For KOTOR Tool tk102 - For DLGEditor and K-GFF JdNoa/Dashus - For DeNCS stoffe - For TSLPatcher/ChangeEdit/TalkEd bead-v - For MDLEdit and KOTORMax ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ seedhartha - For KOTORBlender fork for Blender 2.8+ Cortisol - For Holocron Toolset and HoloPatcher/PyKotor th3w1zard1 - For additional customisation and feature improvement of HoloPatcher Fair Strides - For various tools and updates to older tools DrMcCoy - For Xoreos Tools Snigaroo - For maintaining mod builds at https://kotor.neocities.org/modding/mod_builds/ danil-ch - For the original info.rtf template Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
     

    202,550 downloads

       (19 reviews)

    260 comments

    Updated

  2. KotOR 1 Restoration

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KotOR 1 Restoration 1.2 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: KotOR 1 Restoration 1.2
    TYPE: Restoration
    VERSION: 1.2
    SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
    DATE RELEASED: May 31, 2016
    KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
     
    The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INTEGRATED MODS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » RESTORED CONTENT
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »» Original game:

     
     
    »» K1R Bugs:

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There weren't too many bugs in KotOR 1, thus there is such a short list.
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
     
    Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
     
    Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »»»» TSL PATCHER INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
    2) Click the button labeled Install Mod.
    3) Click yes to the box that'll pop up... if you wish to proceed with installation.
    4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG REPORTING
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
    2) Reply quoting and answering all of the questions as they apply to your issue.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » VOICE ACTOR
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Pazaak Tournament Mandalorians...Zhaboka
    Filters for Zaerdra's lines......Zhaboka
    Filters for sea floor lines......Zhaboka
     
    Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    A BIG thanks to all of you!
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » TEAM MEMBERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    - ZM90, Team Leader
     
    - Mandalore, Team Member
     
    - Jatku, Team Member
     
    - Fallen Guardian, Team Member
     
    - LDR, Team Member
     
    - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
     
    - Malkior, Beta Tester
     
    - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
     
    - GrandmasterArcturus, 1.2 Beta-tester and LPer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » SPECIAL THANKS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    To the tool creators of the community
     
    ~ Kotor Tool.....................A VERY special thanks to Fred Tetra
    ~ K-GFF GFF Editor/DLGEditor.....tk102
    ~ Lipsynch Editor................JDNoa
    ~ DeNCS Script Decompiler........JDNoa
    ~ AniCAM.........................JDNoa
    ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
     
    And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » LEGAL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    94,614 downloads

       (41 reviews)

    102 comments

    Updated

  3. ...A Leveling Fix

    This is my solution to the level cap problem. Basically it doubles the time it takes to
    level up. This may make the game harder, and it makes room for all of these great storyline
    mods for k1.

    931 downloads

       (4 reviews)

    4 comments

    Submitted

  4. (KotOR 1) Speeders "Kitt" style

    INTRODUCTION
    At first I just wanted improve the aspect of the dashboard of the Bikes and Speeders. Working with the project I saw an ideal place in the image and thought that It'd be funny add a singular feature to the Speeders that recalls one of the most known cars seen in TV. Here it is. 
    NOTE:
    There is still another image file (the same image that the Swoop in the Ebon Hawk but with a different file name) that I haven't modified yet and I don't know where is found. The ones modified here are the seen for the first time in Taris and Dantooine. (BTW, the "junk" bikes are not modified, it's just ...junk).
     
    INSTALLATION
    Unzip with 7z the downloaded file. Each vehicle has its own folder. Just copy/paste (or drag and drop) the files from the desired folder(s)/vehicle(s) to your  'KotOR\Override' folder.
    The files of the "After Before" and "Result" folders are not needed, they're only for to show the results.
    UNINSTALL
    Simply remove the files from your Override folder.
    -----------------------------------------------------
    BUGS
    If you don't see David Hasselhoff jumping into  a Speeder, nothing to worry about.
    ------------------------------------------------------
    PERMISSIONS
    It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself.
    ------------------------------------------------------
    THANKS
    To Deadly Stream
    (Oh, well... alright, alright... to the Knight Rider as well)
    ------------------------------------------------------
    LEGAL
    This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.

    700 downloads

       (1 review)

    2 comments

    Updated

  5. [K1] - "The Revelation" Cutscene Custom Remake

    Please note this is a CUSTOM FAN INTERPRETATION of the Revelation cutscene, it is not 100% faithful to the original BIK and features the use of visual mods.
     
    File Name: "DV's The Revelation Cutscene Remake V.1"
    Author: Darth Varkor
    Works for: Knights of the Old Republic I
    K1 Restoration Compatibility: Yes. 
    -----------------------------------------------------------------------------------------------------------------
    Description: For a while, I have been thinking about re-creating various BIK cutscenes within the games, not just
    for my own personal machinima-related use, but to upload for public use as a mod. Now, as I am fairly limited to
    what I can do (in-game scripting and some basic animation in After Effects) I lack the skills in software such
    as 3DSMax to fully recreate some cutscenes such as the various ones of the Ebon Hawk taking off and landing on
    the various worlds.
    Anyway, I decided to first have a stab at the infamous 'Revelation' cutscene, providing my take on the scene,
    capturing all footage in-game. The cutscene plays out fairly similiarly to how the original does, but, with
    some of my own alterations/additions. Any constructive feedback is welcome.
    Installation: Simply drag the BIK file provided and drop it in the "Movies" folder located within your
    SWKotOR directory. You should probably make a back-up of the original movie in-case the mod fails to work for
    whatever reason, or in case you simply prefer the original cutscene.
    Uninstallation: Remove the BIK file and replace it with the original.
    ---------------------------------------------------------------------------------------------------------------
     
    Video demonstration of the mod.
     

    Mods used in this cutscene:
    XediiXarwarz - Dantooine 2012 Reskin
    XediiXarwarz - Taris 2012 Reskin
    Oldflashi - K1 Movie Style Hilts
    JC's Lightbaber Visual Effects
    Sithspecter & jonathan7 - Darth Revan's Robes Revisioned
    CarthOnasty - Star Map Revamp V.1
    Kexikus - High Quality Stars and Nebulas 
    starforge1 - Darth Malak Reskin Pack
    *I do NOT give permission for this mod to be re-uploaded without my consent.*
    Contact Info: DeadlyStream.

    1,019 downloads

       (2 reviews)

    1 comment

    Updated

  6. [K1] "Fork" Short Lightsabers

    Coauthored with oldflash.
    Now available for KotOR I, a mere thirteen years after the original TSL release, thanks to the magic of MDLEdit.
    This mod adds a whole set of new short lightsabres - one for each lightsabre colour available in the game,
    and their crystals to the game. They can be found by the workbench in the Enclave on Dantooine,
    but only after you leave the Enclave for the first time after becoming a Jedi.
    The box is spawned when you speak to the droid at the exit from the Enclave and it says
    “The Council has decreed you may come and go as you please” for the first time.
    For the mod to work, you need to have not been to Dantooine yet, or at least, not undergone Jedi training.
    Installation

    Just double-click on the "Install "Fork" Short Lightsabres" icon to begin the installation. Do not attempt manual installation - it will not work.
    Don't worry about fiddling with the Source Scripts or Screenshots folders - they are not required for the mod to run.
     
    Known Conflicts
    As far as I know, this mod shouldn't conflict with many that are out there,
    but will conflict with any mod which alters the file dan13_jdroid.dlg.
    So far as I am aware, the only mod to alter that file was a robe mod which is no longer available,
    so this issue shouldn’t arise.
    Known Bugs
    None that I know of at present. Again, please let me know if you find any.
     

    426 downloads

       (1 review)

    1 comment

    Submitted

  7. [K1] Ajunta Pall's Voice "Legends"

    This mod replace the vanilla Ajunta Pall's voice with the "Legends" version.
     
    # Background #
    The main motivation of this mod was, for me personally; to have me enjoy VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance", to the most immerse experience I could have. So, I fiddled around with the vanilla voices to have me get that spectral feeling inside the tomb.
     
    # About this Mod #
    Inside this mod are 59 edited voice-overs of Ajunta Pall, using the game original files as the base voice to work with. [Updated in v1.0.1]
     
    # Final Remarks #
    I suggest you to install VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" first, and then install this mod after. This mod aims to complete the Ajunta Pall's spectral ambience part.
    Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod.
     
    Hope you enjoy the mod as much as I do!
     
    Installation: Run the installer [TSLPatcher.exe].
    Uninstallation: Run the "Uninstall: Vanilla Ajunta Pall's Voice" option from the installer directory.
    Compatibility: Will not be 100% compatible with VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance", as VP's mod also include VOs replacement upon installing. To make this mod compatible, install this mod after VP's to have the intended effect. This mod will only affect the voice of Ajunta Pall.
    Redistribution: You can redistribute this mod or re-release it on any website; all I'm asking was just not to take credits for it. You don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare & LucasArts, as inside this mod are their base assets too. All said and done, credits to my name is always a welcome, welcome.
    Credits: [Updated in v1.0.1]
    DarthParametric for the past-present knowledge which allows me to create any customs for the game, and his guidance on working with the installer. DarthParametric again, for the "addheader.bat"- which tools have been proven very useful to re-compressed the .WAV files. VarsityPuppet for the permission to have "Spectral Ajunta Pall Canonical Appearance" stand-out-ly featured in the preview. VarsityPuppet again, for inspiring me with the amazing "Spectral Ajunta Pall Canonical Appearance", and later for his input which enabled me to have the .WAV files compressed to micro-sized ones in v1.0.1, and resulting in better blend with the game- all but goodness. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss. -eb

    v1.0 Preview [featuring VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance"].
    v1.0.1 Preview [Under Development]

    2,520 downloads

       (2 reviews)

    1 comment

    Updated

  8. [K1] Alignment Fancy Bits

    This mod adds fancy VFX and SFX alignment change both to the dark side and light side in two available style; TOR and TSL.
     
    -= BACKGROUND =-
    Not much of a background -- just my curiosity fueled with @DarthParametric's invaluable insights and assistance trying something never been done [at least to release stage until this mod was attempted] and documented previously to K1 based on its successors; The Sith Lords and The Old Republic.
     
    -= ABOUT THIS MOD =-
    TOR style -- adds IN-cutscenes VFX and SFX based on TOR's TSL style -- adds POST-cutscenes VFX and SFX based on TSL's TOR style no SFX -- adds ONLY IN-cutscenes VFX based on TOR's TSL style no SFX -- adds ONLY POST-cutscenes VFX based on TSL's * Preview [v1.0.1] --
    To its VFX base it's using ported TSL models and texture [for the dark side ones] provided by DarthParametric. As for the SFX, I had them ported from TSL -- originally comes as mus_s_darkshort and mus_s_lightshort.
    -- provided as well user-friendly uninstaller for convenience purpose.
     
    -= KNOWN ISSUES =-
    TOR style -- at some potential cases [depending on how the cutscenes were set up] the SFX and/or VFX won't show up if the camera/frame far-off from the Player. In SFX's case -- because Players' presence on-screen's needed as they're the medium for the SFX output TSL style -- as using a spawned placeable's OnHeartbeat [which checks for and] to trigger the VFX and SFX for ONLY every ~3 seconds, they will not fired instantly. Delays are to be expected with this one. Also, as I didn't include ratio check to DS and LS gains sometimes you'll see LS status with DS' VFX/SFX and vice-versa. That often happens if there are multiple alignment sets in one continuous cutscenes There are module-specifics scripts that alter the alignment which is outside the scope of this mod -- at least at this current stage. With that in mind sometimes you won't see the mod's working although there are alignment change's happening  
    -= FINAL REMARKS =-
    There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod.
     
    Hope you enjoy the mod as much as I do!
     
    -= INSTALLATION =-
    Run the installer, pick only one of the available options then hit the [Install Mod ->] button!
     
    -= UNINSTALLATION =-
    Available in the _uninstall folder -- make sure to read the Readme first!
     
    -= COMPATIBILITY =-
    Is NOT compatible with mods that share the provision; doing same thing, same assets etc and/or anything that hard-overwrites 2DAs coming from this mod.
     
    -= REDISTRIBUTION =-
    I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions -- so be considerate to not redistribute this mod or re-release it on any websites.
    If you're to use the assets from this mod - please be kindly to ask for permission first -- that way I know what's up, and if it's interesting enough I might offer to be involved, hahah. Or at least we'll talk. Cheers!
     
    -= CREDITS =-
    The Almighty Force BioWare, Obsidian Entertainment and LucasArts for Knights of the Old Republic/The Sith Lords/The Old Republic DarthParametric for ported TSL assets, indispensable insights and assistance on this project as well the past-present knowledge, and his creation that I took learn from. He helped me as well with providing some useful information for the uninstaller Sdub for bringing my attention to v1.0.0's game-breaking issue -- hence the mod's update JCarter426 for SithCodec and Odyssey++ -- -- and Inyri Forge for all their awesome work that I look up to. Had learned a lot from their mods and been practicing using their methods Fred Tetra for KotOR Tool bead-v for MDLedit ndix UR for tpcview stoffe for TSL Patcher and Fair Strides for the updates [bundled with K1CP] VarsityPuppet for 2DA Editor Alpha TK102 for K-GFF djh269 for K1 saves [entire playthrough] that's really helpful for testing of this mod Tool Makers wasn't mentioned -- can't make it without y'all! Members of DeadlyStream All active/inactive modders that direct/indirectly influenced me to get into modding DS for being a home -- a place to hangout, to discuss and hosting my work DS staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting #mod_development which essential during mod's early stage creative-process - eb

    571 downloads

       (2 reviews)

    2 comments

    Updated

  9. [K1] Animated Swoop Screen [TSLPort]

    This mod replaces K1's vanilla static swoop monitor with TSL ported swoop monitor with added animations on its screen.
     
    # Background #
    Lately I have been attempting few porting stuffs between TSL to K1 and then wondered "can PLC_xx be ported?" and the answer is here.
     
    # About this Mod #
    Inside this mod are:
    One TSL ported swoop monitor model: plc_swscreen MDL/MDX One TSL ported swoop monitor texture in TPC format: TSL_SwpMntr One custom made 11 frames-animated swoop screen in TPC format: AnmtdSwpScrn  
    # Final Remarks #
    This attempt were much inspired by Sith Holocron's "Swoop Monitors Replacement Pack" as without the said mod, it wouldn't go anywhere than just a mere idea. I learned a lot from his texture and TXI's setup so- lots of credits pretty much addressed to SH and his work!
    Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod.
     
    Hope you enjoy the mod as much as I do!
     
    Installation: Copy-Paste all the included files to the 'Override' folder. Overwrite when prompted.
    Uninstallation: Remove the said files from the 'Override' folder.
    Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare, Obsidian Entertainment, and LucasArts as inside this mode are their base assets. Anyways, credit to me is always a welcome, welcome.
    Credits:
    Fred Tetra for the 'amazing' KotOR Tool Chuck Chargin Jr./ndix UR for MDLOps bead-v for MDLedit ndix UR for tga2tpc Elwood288 for without his porting discussion I'd have no idea of what I'm doing Sith Holocron for his awesome tons-of-frames' "Swoop Monitors Replacement Pack" which have been the guidance on setting-up the animation et all DeadlyStream for updating the porting policy DarthParametric, Dark Hope, VarsityPuppet, redrob41, Sithspecter, DeadMan, JCarter426, Kexikus and Salk for being inspirational BioWare, Obsidian Entertainment and LucasArts for K1 and TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb

    27,061 downloads

       (3 reviews)

    3 comments

    Submitted

  10. [K1] Bounty Hunters

    Description
    Warning: advanced player only!
    This mod is designed to enhance certain encounter with the most famous bounty hunter.
    You must go to Tatooine first to experience a quick and gruesome death. Learn more in readme.txt.
    Disclaimer: I have personally tested the scenario without cheat/KSE editing. It is totally survivable, but you really need to know what you're doing.
     
    Installation
    Drop everything from the override folder to the game override folder, can't be simpler!
    Uninstallation
    Just remove the files.
     
    Permission
    Do not claim credit for this mod and do not use assets from this mod without my permission
    Special Thanks
     @DarthParametric for helping me out with DeNCS, otherwise this mod will have some serious defect Fred Tetra for Kotor Tool JDNoa for DeNCS Legal
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    843 downloads

       (1 review)

    5 comments

    Updated

  11. [K1] Companion Sidequest Rewards

    Brings a version of TSL’s richer companion interactions to K1. Grants character specific benefits after finishing their sidequests.
    Description:
    I am a big believer that story and gameplay should effect each other as much as possible. In TSL that is fulfilled by lots of real benefits for engaging with party members. The same should be true for K1...but the features just aren't there. The bones for what we see in TSL exists as the upgrade system for HK-47, so that is the foundation I built this on.
    This mod works by leveling up companions and equipping custom items to their hidden inventory slot when you finish their relevant quest or dialog. The goal is to provide some unique incentive for fully experiencing each character's storyline.
    The specific triggers for each rewards are below (potential spoilers):
    Each party member, besides Bastila, will receive the following bonuses (Mod/Story Spoilers):
    Some quests can end in more than one way, in those cases rewards will be granted (or not) in a way that makes sense for the character. If you are not seeing a reward (Level up + bonus) after finishing a quest, you should after having a follow-up discussion with them.
    For some, K1's difficulty can already feel low. While I have done my best to keep these bonuses balanced, completing these quests will increase the overall power of your party. Because of this, I'd recommend a mod that increases the overall difficulty, such as Zulkain's Impossible Difficulty Restored.
    Compatibility (updated 3/4/2022):
    Known Bugs (updated 3/4/2022):
    Permissions:
    Please do not redistribute this mod on another platform without my permission, unless I cannot be reached for 3 months time. Anyone is free to use any of the content of this mod in whatever projects/mods they want as long as they credit me where appropriate. Credits:
    Darksaber UTI/Model/Texture – Jcarter426 Big thanks to Thor110 for directing me to his video tutorial on Kotor modding! Additional gratitude for DarthParametric as they talked through issues Huge thanks to ebmar for helping me clean up my change.ini for TSLpatcher JC & Sdub for helping me figure out Xor’s real .dlg file StellarExile & N-Drew25 for taking a look at my mod before release Blue for their Kotor Scripting Tool Fred Tetra for KotOR Tool tk102 for their DLGEditor Stoffe & Fair Strides - TSLPatcher (Original Credits for JC's Darksaber for K1)
    DeNCS – JdNoa & Dashus ERFEdit – stoffe, with updates by Fair Strides NWMax – Joco KOTORMax & MDLEdit – bead-v NWNSSCOMP – Torlack, stoffe, & tk102 Saber – Andrew Kramer & VideoCopilot.net tga2tpc – ndix UR

    1,140 downloads

       (2 reviews)

    3 comments

    Updated

  12. [K1] Cool Saber Icons

    This mod replaces all the saber icons [Mantle of the Force, Heart of the Guardian and Malak's Lightsaber included] with the all new Cool Saber Icons.
     
    -= BACKGROUND =-
    When I switch around the lightsabers on the equip-list menu I had noticed that the blue lightsaber icons wasn't blue enough -- it was more purple than blue for this eyes, so I decided to make it blue, similar to the blade's color. The color of the icons were inspired by JCarter426's "JC's Lightsaber Visual Effects", the K1 version in particular. In the end not only the color that was changed, but the overall style of all the icons as well.
     
    -= ABOUT THIS MOD =-
    Inside this mod are 22 new Cool Saber Icons in TPC format -- covering all the available [saber] icons [including the unobtainable Malak's] in vanilla game.
    Preview --



     
    As in v2.0.0 the hilts were rendered using VarsityPuppet's "Hi Poly Tin Cans" [ported to K1 by Fallen Guardian] enhanced by DarthParametric's "Alternative Textures". DP did the neat work as well on rendering them for me to repurpose as icons. As for the background bits I used and combined the TOR assets ported and provided by Magnetiicz.
    -- provided as well user-friendly TGA/DDS/TXI cleaner and mod-uninstaller for convenience purpose.
     
    -= FINAL REMARKS =-
    As it stands now Malak's Lightsaber is unobtainable in-game in a regular way. However, you can use cheat-console then type for giveitem g_w_lghtsbr06 to get one. I planned on allowing players to obtain one in-game sometimes in the future -- probably with the next update.
    There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod.
     
    Hope you enjoy the mod as much as I do!
     
    -= INSTALLATION =-
    Be sure to check for _CLEANLEFTOVERS folder first and read the Readme for further required actions When you're sure and ready -- hit the [Install Mod ->] button! -= UNINSTALLATION =-
    Available in the _UNINSTALL folder -- be certain to read the Readme first!
    -= COMPATIBILITY =-
    Is NOT compatible with mods that share the provision; doing same thing, same assets, etc.
     
    -= REDISTRIBUTION =-
    I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions -- so be considerate to not redistribute this mod or re-release it on any websites.
    If you're to use the assets from this mod - please be kindly to ask for permission first -- that way I know what's up, and if it's interesting enough I might offer to be involved, hahah. Or at least we'll talk. Cheers!
     
    -= CREDITS =-
    The Almighty Force BioWare, Obsidian Entertainment and LucasArts for Knights of the Old Republic/The Sith Lords/The Old Republic VarsityPuppet and Fallen Guardian for VP's Hi Poly Tin Cans - KotOR 1 which models used for rendering DarthParametric for Alternative Textures for VP's Tin Cans and rendering the sabers -- also feedbacks on this project as well the past-present knowledge along with his creation that I took learn from Magnetiicz for Ui_Icons_Swtor which ported TOR assets used and combined for the sabers' background bits JCarter426 for JC's Lightsaber Visual Effects that comes as inspiration -- -- and Inyri Forge for all their awesome work that I look up to. Had learned a lot from their mods and been practicing using their methods Fred Tetra for KotOR Tool ndix UR for tga2tpc and tpcview stoffe for TSL Patcher and Fair Strides for the updates [bundled with K1CP] djh269 for K1 saves [entire playthrough] that's really helpful for testing of this mod Tool Makers wasn't mentioned -- can't make it without y'all!  Members of DeadlyStream All active/inactive modders that direct/indirectly influenced me to get into modding DS for being a home -- a place to hangout, to discuss and hosting my work DS staffs for tirelessly improving and maintaining the site - eb

    12,752 downloads

       (0 reviews)

    3 comments

    Updated

  13. [K1] Creatures and Armors TXIs

    ////////////////////////////////////////////////////////////////////////////////
    /*    [K1] Creatures and Armors TXIs [Modder's Resource]
        
        "TXI files, or TeXture Information files, are text files that control and
        add special effects, shaders, animations, blending etc. for an associated
        texture. I.E. pmbmm01.TXI would hold the information for pmbmm01.TGA."
        - Czerka Corp. R&D Wiki
        
        This is the compilation of TXI/text format that the game uses to store
        *creatures and armors* texture information - such as shaders and animations
        that control how they're rendered in-game. This resource main purpose is to
        act as supplementary to modders' modified TGA files and/or alternatively
        a fix to transparency problems that often occurs.
        
        This only covers *creatures and armors* and not area textures. Some could
        be missing from the pack though I'm sure they're pretty much everything
        that is necessary. Drop comments or report to the mod's support page for
        this pack to be updated or troubleshooting matters.
        
        Installation: as a mod; all files have to be dropped to the Override
        folder, and if necessary should be installed first before all the others.
        
        08/17/2019                                                             */
    ////////////////////////////////////////////////////////////////////////////////
    //:: Tools By: KotOR Tool - Fred Tetra, Notepad++ - Notepad++team, filenamestxt
    //:: dumps script - DarthParametric
    //:: Compiled By: ebmar
    //:: Hosted By: DeadlyStream
    //:: Report & Feedbacks: Snigaroo/Sniggles
    ////////////////////////////////////////////////////////////////////////////////
    //:: Supplementary Page: .txi Parameters and What They Do - CarthOnasty

    212 downloads

       (0 reviews)

    0 comments

    Updated

  14. [K1] Custom 'Animated Revan' Legal Screen

    Custom 'Animated Revan' Legal Screen 1.1.1

    A custom 'animated Revan' legal screen for KotOR in 1920x1080.
    The animated Revan is not a work of mine, it is a .gif upload by Danny Russell. So all credits to him for doing the hard job!
    What I do is some edits, convert, and blend the animation with the legal content I made so it can be utilized in-game.
    This mod is very much inspired by VarsityPuppet's "New Legal Screens for KotOR and TSL 1.0".
    Installation: Run the Installer [TSLPatcher.exe].
    Uninstallation: Delete the said file, or overwrite with the file stored in the Backup folder inside the mod's folder [located at the same level as the 'tslpatchdata' folder].
    Compatibility: Should be compatible with anything except other mods which potentially alter the Legal.bik file.
    Credits:
    BioWare & LucasArts for the 'Game of the 21st Century'. Danny Russell. All modders either active or inactive. stoffe and Fair Strides for the TSLPatcher setup. Jeff Roberts for the RAD Video Tools.  
    -eb

    Preview
     

    480 downloads

       (1 review)

    0 comments

    Updated

  15. [K1] Dann Kasra - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 02 MAR 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
     
    Description:
    If you’ve seen DarthVarkor’s series, perhaps you might have considered making your character sound like his main character.  With this mod for KotOR1, now you can!
    I asked DarthVarkor to record all of the lines that the PC says in the standard game.  He even threw in an few extra take (“p_plyermw_rprty3 (alt take)”) as his Revan (a/k/a Dann Kasra) would be more likely to say the line that way.  As his series’ main character has turned to the dark side in this sound set, he’s already wearing the mask so there’s an appropriate filter here.
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod. That being said: As this mod is strictly designed for KotOR1 and not for KotOR2, any sounds that do not end of playing what you expected should not be reported to me.
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
    1) First decide if you’ll be using the original lines or the alternate takes described above.  Delete the files of what you’re replacing and rename the replacements accordingly
    2) Now that you’ve made your choices above, move the original KotOR1 files that come with the game to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    3) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
     
    Note: If you're using the mod on Steam, this quote may prove especially helpful.
    “I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     
    Special Thanks:
    -----------------------
    DarthVarkor: For recording the lines and for adding the mask filter so it matches what he uses in his movies!  You have seen his movies, right?  Here’s a playlist of what’s out so far. 
     

    399 downloads

       (0 reviews)

    0 comments

    Updated

  16. [K1] Darth Revan from SWTOR soundset (as performed by UnusualCharacters)

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 23 AUG 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
    Description:
     
    So . . . have you felt that the non-descript voice actor for Knights of the Old Republic 1 male player character didn’t sound enough like Revan in SWTOR?  Here’s a new player character sound set that UnusualCharacters recorded for us in style of Revan from the SWTOR.  The lines as written are exactly the same as the original written for the most part.  When noted below, the original line was missing in the game so I asked UnusualCharacters to improvise.
     
    Lock Picking: Player is making the attempt unlock the lock box or door
    p_plyermw_block1            Got it.                          
    p_plyermw_block2            No problem.                      
    p_plyermw_block3            Right.                           
     
    Critical hit achieved.
    p_plyermw_crit1            Ha! He’ll feel that for sure!             
    p_plyermw_crit2            That hurt I bet.                        
    p_plyermw_crit3            You won’t be getting up from that any time soon!
     
    Mines: Disarming.
    p_plyermw_dmin1            That one’s a dud. 
    p_plyermw_dmin2            OK, it’s disabled.
    p_plyermw_dmin3            Mine disabled.
     
    Lock Picking: Player fails the attempt unlock the lock box or door
    p_plyermw_flock1            Damn!                     
    p_plyermw_flock2            Didn’t work. 
    p_plyermw_flock3            Damn it!
     
    Mines: Arming a Mine.
    p_plyermw_lmin1            One surprise trip coming up.
    p_plyermw_lmin2            Whoever stands on this will get a nasty shock.
    p_plyermw_lmin3            Mine placed.
     
    Player has low health and needs medical attention.
    p_plyermw_low1            [groan] I’m in a lot of pain right now.
    p_plyermw_low2             I should get help for my wounds.
    p_plyermw_low3            I’m hurt badly.
     
    Player has just received medical attention.
    p_plyermw_med1            [sound of relief] This should patch things up.      
    p_plyermw_med2             This should help. 
    p_plyermw_med3             That’s better.  [new improvised line]
     
    Player has been poisoned.
    p_plyermw_pois1            [groan] I think something got me sick.           
    p_plyermw_pois2            [groan] I think I’ve been poisoned.          
    p_plyermw_pois3            [groan] I think something is in my system.
     
    The party is regrouping.
    p_plyermw_rprty1            Everyone’s back again!                   
    p_plyermw_rprty2            OK, let’s get going again.        
    p_plyermw_rprty3            We can get back together now.   
     
    Player character has been selected via the menu.
    p_plyermw_slct1            Yeah?                           
    p_plyermw_slct2            Yes?                          
    p_plyermw_slct3            What?        
    p_plyermw_slct4            Hmm?   
    p_plyermw_slct5            Sure.         
    p_plyermw_slct6            All right.  [new improvised line]
    p_plyermw_slct7           What?
    p_plyermw_slct8            Right.
     
    Lock Picking: Success.
    p_plyermw_slock1            Opened. 
    p_plyermw_slock2            Got it.
    p_plyermw_slock3            Done.
     
    Main Character is going into solo mode.
    p_plyermw_sprty1            I need to go alone for a bit. 
    p_plyermw_sprty2            We’ll just separate for a bit.      
    p_plyermw_sprty3            Let me go on alone for a bit. 
     
    Player is looking out for something.
    p_plyermw_srch1            I won’t miss a thing.           
    p_plyermw_srch2            If there’s something there, I’ll find it.     
    p_plyermw_srch3            Nothing will get by me.  
     
    Stealth mode activated.
    p_plyermw_stlh1            Not even a whisper.   
    p_plyermw_stlh2            I’ll avoid what I can.
    p_plyermw_stlh3            Silent and deadly.      
     
    The weapon used by player character is either broken or inefficient in current attack.
    p_plyermw_tia1            It’s not doing anything.
    p_plyermw_tia2            My weapon isn’t doing anything.
    p_plyermw_tia3            I need a better weapon.       
     
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod. That being said: As this mod is strictly designed for KotOR1 and not for KotOR2, any sounds that do not end of playing what you expected should not be reported to me.
     
    Installation:
     
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
     
    1) Move the original KotOR1 files that share the file names in this mod to a place you can find them.  (I recommend you place a new folder on your desktop to make your life easier.)  Those files you're looking for will be located in the "Streamsounds" folder.
     
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
     
    Note: If you're using the mod on Steam, this quote may prove helpful.
     
    “I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
     
    Uninstall:
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
    Special Thanks:
    This mod would not have happened if not for @UnusualCharactersgenerosity of performing the voice overs,  Thanks, UC!
     
    Legal Disclaimer:
     
    -------------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.

    2,534 downloads

       (1 review)

    4 comments

    Updated

  17. [K1] DarthVarkor’s Dann Kasra “Before the Reveal” - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 3 MAR 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
     
    Description:
    If you’ve seen DarthVarkor’s series, perhaps you might have considered making your character sound like his.  With this mod for KotOR1, now you can.
    I asked DarthVarkor to record all of the lines that the PC says.  He even threw in a couple of extra takes (“p_plyermw_slct9 (improvised extra) and “p_plyermw_stlh4”) as his character might be more likely to say the lines that way. You could rename those lines to replace the normal lines if you do desire. If you decide to do that, be sure not include the original line you’ll be replacing. 
    As his series’ main character hasn’t had the spoiler-laden reveal in this sound set, he’s not wearing a mask so there’s no filter here.
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod. That being said: As this mod is strictly designed for KotOR1 and not for KotOR2, any sounds that do not end of playing what you expected should not be reported to me.
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
    1) Now that you’ve made your choices above, move the original KotOR1 files that come with the game to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
     
    Note: If you're using the mod on Steam, this quote may prove helpful.
    “I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     
    Special Thanks:
    -----------------------
    DarthVarkor: For recording the lines so his fans can play as his character!  You have seen his movies, right?  Here’s a preview of next feature featuring this character. 
     

    586 downloads

       (1 review)

    4 comments

    Updated

  18. [K1] Environment Map Restoration

    [K1] Defaultenvmap Restoration
    By Darth InSidious
    Description
    Both KotOR games were designed to have environment mapping, i.e., reflections on armours and weapons that
    looked like the area the player character was in, rather than generic shinyness.
    In the default game, this is switched off, perhaps for performance reasons. This mod partially restores this
    feature, using the environment maps for the game which Obsidian included in the default game files.
    As a result, not every area has environment maps, but I have been able to enable the feature in about 80 areas,
    listed below. This includes the Ebon Hawk and parts of every planet (and large ship, and space station) in the game, except the
    Yavin space station.
    This mod is intended as much as a proof-of-concept as a restoration in itself. A full restoration would likely
    require cube-mapping all the areas in the game, which I don't have the time or resources to do. If someone
    feels like doing that, and knows how, let me know.
    The full list of areas included in this mod is:
    m01aa
    m01ab
    m02aa
    m02ab
    m02ac
    m02ad
    m02af
    m03aa
    m03ab
    m03ad
    m03ae
    m03af
    m04aa
    m09aa
    m09ab
    m10aa
    m10ab
    m10ac
    m11aa
    m11ab
    m12aa
    m13aa
    m14aa
    m14ab
    m14ac
    m14ad
    m14ae
    m15aa
    m16aa
    m17aa
    m17ab
    m17ac
    m17ad
    m17ae
    m17af
    m18aa
    m18ab
    m18ac
    m20aa
    m22aa
    m22ab
    m23aa
    m24aa
    m25aa
    m26aa
    m26ab
    m26ac
    m26ad
    m26mg
    m27aa
    m28aa
    m28ab
    m28ac
    m28ad
    m33aa
    m34aa
    m35aa
    m37aa
    m38aa
    m39aa
    m40aa
    m40ab
    m40ac
    m40ad
    m41aa
    m41ab
    m41ac
    m41ad
    m42aa
    m43aa
    m44aa
    m44ab
    m44ac
    m45aa
    m45ab
    m45ac
    m45ad

    Known bugs and compatibility issues
    Because each area has only one environment map, sometimes the reflections will be wrong for a given part of an area
    which looks different. Also, because of the limited number of environment maps included in the game, I have
    reused several of them in different places. Hopefully this isn't too obvious, but it may mean that the environment
    mapping isn't always exact.
    The mod currently installs as a series of .are files directly into your Override. This is because it's
    difficult otherwise to take account of .mod files with the same filename as the game's default .rim area files,
    so it was difficult to make the mod work with, e.g., K1R modules.
    This mod hasn't been tested for compatibility with K1R, but I don't anticipate issues for the most part,
    since the .are file isn't used for much that can be modded.
    *Nevertheless, this mod *may* cause some compatibility issues in some areas with K1R.*
    Installation
    Double click on "[K1] Install Defaultenvmap restoration", and hit the "install mod" button.
    Uninstallation
    Delete the .are files from your Override folder, and restore the baseitems.2da file
    backup made by TSLPatcher on install, and placed in the "backup" folder.
    If no such baseitems.2da backup exists (i.e., you haven't used any other mods that modify this file)
    simply delete baseitems.2da from your override folder.
     
    Credits and thanks
    Thanks to JC, DarthParametric, and Cortisol, for their feedback and help during development of this mod.

    Disclaimer
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
    ask for my permission first.

    347 downloads

       (0 reviews)

    3 comments

    Submitted

  19. [K1] Female Smuggler from SWTOR - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 03 FEB 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
     
    Description:
    Now your PC character in KotOR1 can sound like the female Smuggler from SWTOR!
    Hopefully, I've found suitable lines for the PC various scenarios.  You'll have to let me know in the review section below.  (Details are better than just leaving stars, you see.)  Feel free to link videos of the lines in use if your review.  I would've done it myself but my computer has not been brought to repair shop yet.
     
    This mod is only for Knights of the Old Republic 1.  Knights of the Old Republic 2 - although it has the voice files for the male and female PC - that game doesn't have them activated, rendering the Exile mute. In order to use this mod in Knights of the Old Republic 2, you must install JC's Player Soundset Restoration for K2 in KotOR2 before this mod. That being said: As this mod is strictly designed for KotOR1 and not for KotOR2, any sounds that do not end of playing what you expected should not be reported to me.
     
    Installation:
    -----------------
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
     
    1) Move the original KotOR1 files that share the file names in this mod to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
     
    Uninstall:
    --------------
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
     
    Legal Disclaimer:
    -------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.

    780 downloads

       (2 reviews)

    0 comments

    Updated

  20. [K1] Force Enlightenment Power

    This mod adds a faithful adaptation of Force Enlightenment power from TSL to K1: where the best of the Jedi's Speed, Armor and Valor powers are instantly activated at a reduced cost (30). This power is useful to quickly become ready for difficult battles.
     
    Compatibility
    Since this mod only adds new content and doesn’t modify existing content, it shouldn’t conflict with other mods. It works with Snigaroo’s KOTOR I Full Build Mods from reddit.
    Installation
    1.    Make sure override folder exists at game root directory
    2.    Run TSLPatcher to automatically install
    Uninstallation
    1.    Copy spells.2da in backup and move it to override folder. Overwrite existing spells.2da if any, otherwise remove spells.2da from override folder. Only overwrite existing spells.2da if you don't have any mod installed after this mod that touches spells.2da, otherwise this will accidentally erase any later modifications made to spells.2da.
    2.    Remove ip_frenlight.tga, fp_enlightenment.ncs from override folder.
    3.    Copy dialog.tlk from TSLPatcher backup to the main game folder (not the override folder). Overwrite the existing dialog.tlk.
     
    Known Bugs
    1.    Saving throw bonuses from Valor and Shield don't stack, only the highest has effect (not script issue, more of a game-engine bug).
    2.    Activation of Speed, Valor, and Shield on top of Enlightenment will result in additional bonuses. Fixing the problem will require massive change to the generic force power script, which is beyond the scope of this mod, but may be added for future updates.
     
    Permissions
    Do not claim credit for this mod and do not use assets from this mod without my permission
    Special Thanks
    -    @ebmar for the awesome color-readjusted force power icon
    -    Fred Tetra for Kotor Tool
    -    Stoffe for TSLPatcher
    Legal
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    2,312 downloads

       (2 reviews)

    6 comments

    Updated

  21. [K1] Force Powers' Sounds Pack

    This mod replaces Force Powers' SFXs in the SW:KotOR game with the modded version's SFXs.
     # Background #
    To tell the truth, I am pleased with the original Force Powers' SFX but it's just- I want to experience something different- something fresh; and the project was started then.
    # About this Mod #
    Inside this version are 7 modded Force Powers' Sound FXs; some based on in-game vanilla assets, and some others are modifications from Shem's "Ultimate Sound Mod"; which he gave permission for anyone whom wants to use the work he have done in a future mod, to just give him credit for what they have used. So, they are:
    Force Use [v_useforce] - Sound FX produced first when using Force Powers [noticeably heard with Force Cure, Force Heal, Force Armor, Force Aura, and Force Energy Resistance]. Force Lightning [v_pro_lightning] - Sound FX produced when using Force Lightning. Force Death Field [v_pro_deathfeld] - Sound FX produced when using Force Death Field. Force Wave [v_imp_frcwave] - Sound FX produced when using Force Wave. Force Choke [v_imp_choke] - Sound FX produced when using Force Choke. Force Throw Lightsaber [v_throw] - Sound FX produced when using Throw Lightsaber. Force Destroy Droid [v_pro_droidkill] - Sound FX produced when using Force Destroy Droid. This mod can be installed anytime and/or anywhere on the game, and will have direct effect to the game.
    Shem's Terms of Use:
    # Final Remarks #
    I suggest you to install Shem's "Ultimate Sound Mod" [first] along with JCarter426's "JC's K1 Sound Effects" [second], and then sync them with this mod [third]. After all this time, I still believe that Shem's "USM" is still the most enjoyable SFX mod. And later, JCarter426's "K1 SFXs" complete Shem's. And this mod aims to complete the Force Powers' part.
    Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod.
    Hope you enjoy the mod as much as I do!
    Installation: Run the installer [TSLPatcher.exe].
    Uninstallation: Run the "Optional: Vanilla Force Powers' SFXs" option from the installer directory. As only for the Force Throw Lightsaber [v_throw], you must uninstall it manually by removing the said file from the 'Override' folder.
    Compatibility: There are 5 assets that will not compatible with Shem's, they are; Force Choke [v_imp_choke], Force Wave [v_imp_frcwave], Force Destroy Droid [v_pro_droidkill], Force Lightning [v_pro_lightning], and Force Throw Lightsaber [v_throw]. Install this mod after Shem's if you want that change.
    Redistribution: Do not redistribute this mod or re-release it on any website at all. As inside this mod, there are base assets which they are not belongs to mine. If you plan on using this mod or only the assets from this mod to a mod you will be developing, give credits to Shem, BioWare and LucasArts; as this mod contains their assets. Also, a credits to my name is always a welcome, welcome. 
    Credits:
    Shem for the collaboration between the "Ultimate Sound Mod" assets with mine's. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss.  
    -eb

    0.1 Preview :
    0.2 Preview [Under Development]

    1,586 downloads

       (2 reviews)

    0 comments

    Updated

  22. [K1] Form of soldier HD "International Global mod"

    Good afternoon. I worked very long on these textures. I can call them one of the best of my works. The archive contains 2 textures: the texture of the woman's form and the shape of the man. The resolution of the textures is 2048X2048. This resolution allows you to carefully draw each piece of equipment. Attention was paid to everything: rivets, buckles, shadows, cloth, chevrons. Enjoy.

    4,638 downloads

       (2 reviews)

    6 comments

    Updated

  23. [K1] Gordon Freeman from Half Life - PC Replacement Soundset

    AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 01 APR 2019
    GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
     
    Description:
    If you’ve played Half Life 1 or 2, perhaps you might have considered making your character sound like Gordon Freeman.  With this mod for KotOR1, now you can!
    Installation:
    You'll not be dropping these into your Override like my usual mods.  This time you have new steps to follow.
    1) Now that you’ve made your choices above, move the original KotOR1 files that come with the game to a place you can find them.  (I recommend a folder on your desktop but you do you!)  Those files will be located in the "Streamsounds" folder. 
    2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
    3) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
     
    Note: If you're using the mod on Steam, this quote may prove helpful.
    “I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
     
    Uninstall:
    Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
     
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me in writing before your use.
     
    Special Thanks:
    You – my faithful fans!

    155 downloads

       (2 reviews)

    19 comments

    Submitted

  24. [K1] Handmaiden Player Head [TSLPort]

    Handmaiden Player Head [TSLPort]
     
    This mod adds TSL's Brianna/Handmaiden as a selectable-player head for females in KotOR/K1.
     
    # Background #
    This was attempted by request of KohlKatarn from DeadlyStream.
     
    # About this Mod #
    Inside this mod are 2 choices of installation:
    Main: Install TSL ported Brianna/Handmaiden as a selectable-player head for females in K1, including her original portraits that are ported from TSL Optional: Install custom portraits to replace the original portraits that are ported from TSL The textures are in TPC format and the portraits are in DDS format.
     
    # Final Remarks #
    This attempt was made easier with helps from DarthParametric's "Mira Player Head for K1" change.ini as the guiding hands; as without learning from his mod's setup, this attempt were not going anywhere lol.
    Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod.
     
    Hope you enjoy the mod as much as I do!
     
    Installation: Run the installer [TSLPatcher.exe].
    Uninstallation: Replace the installed files with the files that are stored in the 'Backup' folder.
    Compatibility: Will be compatible with most mods that are in surface by now. Potentially not compatible with other mods that tries to replaces the model, textures, portraits and messing with 2DAs rows of this installation.
    Redistribution: You can redistribute this mod or re-release it on any website as long as it meets their requirement; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare, Obsidian Entertainment, and LucasArts as inside this mod are their base assets. Anyway, credit to me is always a welcome, welcome.
    Credits:
    DarthParametric for past-present knowledge which allows me to create any customs for the game KohlKatarn for the idea Dark Hope, VarsityPuppet, redrob41, Sithspecter, JCarter426, Kexikus, Salk and Sith Holocron for being inspirational Elwood288 for without his porting discussion I'd have never learnt about it Fred Tetra for the 'amazing' KotOR Tool bead-v for MDLedit Chuck Chargin Jr./ndix UR for MDLOps ndix UR again for tga2tpc JCarter426 for resource of K1Supermodels that were used on the attempt Darth Sapiens and Paul Ste. Marie for Bioware's DDS Compression Kit stoffe/Fair Strides for TSLPatcher BioWare, Obsidian Entertainment and LucasArts for KotOR and TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss Featured in the screenshots is Dak Drexl's "Dak's Endar Spire Retexture"                                         -eb

    897 downloads

       (2 reviews)

    17 comments

    Submitted

  25. [K1] Hi-Res Beam Effects

    Hi-Res Beam Effects for K1
    ==========================
    by Darth InSidious
    ==================
     
    Description
    -----------
    This mod replaces the Force Drain, cold ray, ion, and neural pacifier beam effects with higher resolution versions.
    The mod does not replace the Death Field or Force Lightning effects effects.
     
    Installation
    ------------
    Just drop the files fx_beam01, fx_beam02, fx_beam03, and Fx_Drain.tga in this archive into your Override folder.
     
    Uninstallation
    --------------
    Take the files out again.
     
    Legal Disclaimer
    ----------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
    ask me first.
     
    Thanks to:
    ----------
    Quanon and Zhaboka for the feedback on the original TSL hi-res beam effects;
    Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
    KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
    Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .

    59,234 downloads

       (11 reviews)

    6 comments

    Updated