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EarthBound97 started following Extended Enclave (TSLRCM add-on) , Fire and Ice HD, Whee! , High Quality Blasters and 7 others
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Just a question: why would there be a I-Wing there? I'm sure I'm missing something... 🤔 But great work, WildKarrde! I like the transparent glass myself.
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Hey, currently a couple of hours into the mod and really enjoying it! I just want to report what seems to be a mod conflict with Yavin Station hangar. I honestly should've anticipated this, but I didn't realize that this mod would include a Yavin IV mission. Basically, when reloading into Yavin Station after completing the quest on the surface, the door to the hangar is closed, and there's no way to open it from the station side, trapping the player on the station with no way to leave. No expectation of a compatibility fix, just think it's worth reporting the conflict in case anyone is planning to use those mods together.
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I downloaded this and ran it but it doesn't let me navigate to a folder, the only options are to exit or install and when I click install it says "installation started on [current date]" and then it doesn't do anything. I click on the program anywhere and it makes an error noise and I've left it for days to see if it does anything. I am forced to use task manager to close it. any idea what I'm doing wrong?
- 49 comments
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Heyorange's Sith Uniform Reformation [Revised]
1518062025 commented on Sith Holocron's file in Skins
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View File High-Quality Taris Freighters This mod replaces the freighters parked outside the Sith base on Taris with the higher-quality version from Manaan. While I was at it, I also patched a large hole in the bottom of the upper freighter's landing platform. Lastly, I have replaced the freighters' texture with higher-resolution version from elsewhere in the original game files. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION Copy all files in "Installation" to your game's Override folder. If you are using a mod that reskins the freighter, do not copy "v_freightl02.tpc" into Override. ------------------------------------------------------------------- UNINSTALLATION Delete the files back out of the Override folder. ------------------------------------------------------------------- COMPATIBILITY This mod is compatible with the KOTOR 1 Community Patch (K1CP). It is incompatible with mods which edit m02ab_03b.mdl/mdx/wok. If you are using a mod that reskins the freighter, see the INSTALLATION section for special instructions. ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha Kotor Tool by Fred Tetra Holocron Toolset by Cortisol and th3w1zard1 TGA2TPC by ndix UR Thanks to Dark Hope for requesting this mod and for pointing out the higher-quality version of the freighter on Manaan. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. These models may be used as a basis for mods which make additional edits to the same models as long as appropriate credit is given to this mod's author. Other uses require the author's permission. This mod shall not be reposted on any sites other than Deadly Stream without permission. Submitter WildKarrde Submitted 05/17/2026 Category Mods K1R Compatible Yes
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OK, I have completed the lightmaps and submitted the finalized mod for approval: https://deadlystream.com/files/file/2973-high-quality-taris-freighters/. The lightmaps should bring the freighters' brightness much closer to vanilla levels. In other news, I have put together a rough draft of DarthParametric's I-Wing on the roof of the Sandral Estate. I still need to lightmap it, but I have attached the current draft for reference in the meantime. Since DarthParametric's model already included seats and control console boxes, I did my best to finish off the inside of the cockpit frame and made the glass transparent...but of course you can't see most of the interior from the ground anyway. I think the transparency still enhances it, but if people prefer, I can black out the windows instead. Dantooine I-Wing (Draft).zip
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- 4 comments
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Version 1.0
3 downloads
This mod replaces the freighters parked outside the Sith base on Taris with the higher-quality version from Manaan. While I was at it, I also patched a large hole in the bottom of the upper freighter's landing platform. Lastly, I have replaced the freighters' texture with higher-resolution version from elsewhere in the original game files. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION Copy all files in "Installation" to your game's Override folder. If you are using a mod that reskins the freighter, do not copy "v_freightl02.tpc" into Override. ------------------------------------------------------------------- UNINSTALLATION Delete the files back out of the Override folder. ------------------------------------------------------------------- COMPATIBILITY This mod is compatible with the KOTOR 1 Community Patch (K1CP). It is incompatible with mods which edit m02ab_03b.mdl/mdx/wok. If you are using a mod that reskins the freighter, see the INSTALLATION section for special instructions. ------------------------------------------------------------------- CREDITS KotorBlender by seedhartha Kotor Tool by Fred Tetra Holocron Toolset by Cortisol and th3w1zard1 TGA2TPC by ndix UR Thanks to Dark Hope for requesting this mod and for pointing out the higher-quality version of the freighter on Manaan. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. These models may be used as a basis for mods which make additional edits to the same models as long as appropriate credit is given to this mod's author. Other uses require the author's permission. This mod shall not be reposted on any sites other than Deadly Stream without permission. - Yesterday
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- 30 comments
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For those saying it's not working on the steam version I was also having this issue. My fix was uninstalling TSLRCM on steam workshop, then manually installing it along with m4-78 planet. Then install high-level force powers+update. Just to be clear I only got rid of TSLRCM+M4-78 as far as workshop mods, I have others still enabled and working.
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OOOOHHHHHHHH! Thank you for that very much sir.
- 229 replies
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- tslrcm 1.8.6
- tsl
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- 28 comments
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- lightsaber hilt
- bugfix
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Depends what you mean by compatible. If you mean can you have them both in your game, then yes. If you mean does the wager meister apply to the Tournament, then of course no. Edit : I just saw that the wager meister applies to Jolan on Manaan as well. I'm not sure about that one character. If I were you I'd install the Tournament on top of the wager meister just in case because the Tournament modifies Jolan's dialogue a lot so I'd rather you don't miss this.
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Are you loading a save from before Sherruk was spawned? If not, that is probably your issue. The game only reads from the template file when an object is created. Once an object exists in the game world, data about it is read from your save file. I would also not recommend editing NPCs with KOTOR Tool. It has a few bugs, one of which which causes all of an NPC's equipment to drop even if it was originally not dropable.
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[K1] Scripting and Criticals
JCarter426 replied to ShepardCommander's topic in General Kotor/TSL Modding
There is no script function which does anything like this to my knowledge. Whatever game mechanic change might be achievable with the KotOR Patch Manager. Some existing issues cover exposing more things to the scripting language and making hard-coded mechanics more data-driven.