jc2

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Everything posted by jc2

  1. Finding new hyperspace routes is extraordinarily dangerous, all known routes were paved by Kyle Katarn as he created the galaxy.
  2. You installed it correctly, you can either find the item in game, or cheat using the following cheat code "giveitem g_a_jedirobe06" (no quotations) to get the item. Make sure you installed it into the correct game, that can be a common user error.
  3. Neat idea! Always found this to be annoying during Gray Jedi playthroughs..
  4. It cannot be real... IGN announced Kotor Remake. 

     

    1. N-DReW25

      N-DReW25

      That better not a PS5 exclusive!

       

      Oh, the irony... I just saw a comment by a channel called "Apeiron", oh, the memories...

  5. jc2

    MOD:Party Leveler K1

    Honestly, cannot remember. Most likely it won't have an effect, but I'd give it a try if desired.
  6. My suggestion is to open up the modding tools section of the downloads and do some some searching. It does depend on what you want to do, what tools you want, so looking will help you out and this comment is not intended to be a "well why haven't you looked!" The go-to tools for modding for me are the following: Kotor Tool, KGFF editor, and dlg editor. This will allow you to just about any type of mod that doesn't have to do with 3d modeling. Also, go to the Tutorials https://deadlystream.com/forum/25-tutorials/ and look at some of the modding tutorials there which will reference certain tools and explain some aspects of modding to let you know what certain file types are. RealRece has a very educational video on basic modding. Steam or no steam has almost 0 effect on which modding tools to use. Kotor Tool might give you some trouble with installing it, but there's a thread on this website explaining how to get it to function, it is quite simple to fix. Hope this helps, look forward to seeing what you end up modding!
  7. jc2

    Party Leveler K1

    That is unfortunate. To solve your issue, I recommend seeking out other force power mods so that you have extra force powers to select to prevent being softlocked. Here are a few suggestions: https://deadlystream.com/files/file/1483-k1-force-enlightenment-power/ adds 1 https://www.gamefront.com/games/knights-of-the-old-republic/file/four-force-powers adds 4 but you can upgrade them, so it actually adds 12. If these force mods are not to your liking, then until further notice, consider this mod incompatible with ShemL's Force Power Gain mod.
  8. If this becomes incompatible with Save Mission, I would make a compatible version. Please don't respond to this comment, though, to prevent the thread from being hijacked from its original purpose.
  9. Yep it works, just check the steam guide for how to install mods with workshop and follow the instructions. Better yet do not even use workshop and install the mods normally.
  10. Co-incidentally, I was attempting to do this as well. Did not turn out, thus I did not write anything previously. However, I did manage to splice one of the audio lines to make the action sequence make a bit more sense. In better words, the usual ebb and flow of dialogue in kotor games is that the NPC will have the last word otherwise it comes across as jarring. "Don't push your luck fool!" is the line. @TamerBill let me know if you want it. I hadn't quite found a lip sync file that matched correctly but I did find one that almost matched.
  11. jc2

    Train The Disciple

    Use it to trigger conversation, conversation won't trigger unless he's a jedi. Feel free to send me a direct message, as that is more likely to get my attention, despite following my mods I am not always notified of comments.
  12. jc2

    Train The Handmaiden

    Just double checked the workshop modding guide on steam, yes that's where you should install it to. We can rule out installing it incorrectly, however, you have passed the moment when the mod gives you the "broken comlink" item required for this mod to function; therefore, you will have to cheat the item into the game. To enable cheats follow this Steam guide > https://steamcommunity.com/sharedfiles/filedetails/?id=149123471. Then press tilde or the ` symbol and then type into the game (it will be invisible product of an unfinished game) giveitem jc2_comlhm . And that should give you the item, now to activate the item do the following: 1, you do not need to equip the item; 2, the item will show up in the HUD where you'd go to activate your energy shields; 3, the Handmaiden has to be either in your party or next to the player (like the Ebon Hawk). I will add a photo to this mod to show where the broken comlink will show up. Please remember the activating the broken comlink will initiate a special conversation that is independent of the normal dialogue, because it has its own dialogue file. Let me know if you have any more issues, I'd be happy to help. On a side note, the master armband mod, is that by any chance my Mentor Band mod? If so, that is certainly not the issue, as I tested them out and made this mod with the intention of being compatible with it. To answer your other question about Bao'dur, it is the unique conversation where he regrets going unconscious after crash landing on the TElos Academy surface, which grants the item, thus preventing the player from repeatedly gaining the object and making it compatible with any Bao'dur mod that edits his main .dlg file by not utilizing it.
  13. jc2

    Train The Handmaiden

    Hey Bagram, I'd like to help if you are still having issues. Just a few clarifying questions. Do you have TSLRCM installed through Steam WOrkshop? When you say tried to install the mod where TSLRCM was installed, were you successful in tracking down that folder and installing it? Did you install this mod before going to the Telos Academy for the first time? The busted comlink is the method of initiating conversation with the Handmaiden, trigger it standing next to her and you will access a unique conversation (this was done for mod compatibility which is why it is a bit weird) that will allow you to train force feats and powers to the Handmaiden. This requires, of course, you to fulfill the vanilla requirements to first make her force sensitive. You do need the broken comlink, if installed correctly, you would have recieved the broken comlink during a conversation with bao'dur right after your first conversation with Atris at Telos Academy. The broken comlink should be found where the "energy shields" are kept in your User Interface (UI), or HUD, so try cycling through your "energy shields" and see if you find a broken comlink. If you've already passed this point in the game and you still don't have it in your inventory try using the cheat code, which requires enabling cheats, " giveitem jc2_comlhm " (without quotes though). Let me know if you have any more questions or need any more assistance.
  14. A very clever way of modding the game and a handy feature at that!
  15. I have to second this. This sounds like a great mod idea, both inside and outside your project. This was something that always bothered me. Would be interesting to see how the camp reacts after losing several of its people, the recruit trainees usually perish, some of the patrolling guys do as well. You'd have to make sure dueling NPCs didn't end up dueling air, or maybe that would look fine, like shadow boxing.
  16. I'm having some issues installing it for k1. I've tried the above methods as explained by Thor110, but was unable to use the Load Kotor function to load modules into the editor. I attempted to fix this by: creating a "textures" folder, create a tpa folder inside that placing the tpa erf, did the same for the gui, then created a vo folder in the main directory. This gave the appearance that something had loaded, showing a tab underneath that could be selected labeled "Load module, " with another "Save GIT file" , however, I was unable to select this or type anything into it. Error: ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index
  17. Appears to be fully functioning for me. Perhaps you went to kotor1 by mistake?
  18. I'm going to give using the Kotor Level Editor (KLE) by Lachjames a try for a Korriban Academy mod. 

    1. Show previous comments  2 more
    2. Logan23

      Logan23

      Use this version  - this is a link to GitHub for the old version https://github.com/lachjames/NorthernLights/tree/0b994f127ab1f394e20e0cae2b514aff9fca2a6a

       

      Let me know if you have any questions

    3. Logan23

      Logan23

      I'm also on Discord often   screen name    tmonahan23

    4. jc2

      jc2

      Thanks Logan23, I will attempt that older version.

    5. Show next comments  3 more
  19. Wow, @ebmar this looks like a very neat project! I am excited to see how it develops. My feedback is that the area in general is a bit too dark, especially in the corners and within the center circle between the tables and the outer walls.
  20. This is absolutely true, adds so much replay-ability to k1 by playing k2. Also @ZeldaTheSwordsman, on point 3 first paragraph with swtor and the promise land quest, that was heartbreaking.