N-DReW25

Modders
  • Content Count

    2,195
  • Joined

  • Last visited

  • Days Won

    132

Everything posted by N-DReW25

  1. This mod is already included within K1R so there is no need to download this because you already have it!
  2. Looks good! You may want to actually slap that onto a Republic Soldiers head to make sure it's a "quick and dirty" model because from what I see it's perfect (I'd recommend making the Visor a bit transparent) For the body i'd suggest using the Republic Officer model and making a new skin for it. I'd like to warn you if you actually modify the Republic Soldier models the Republic corpses on the Endar Spire/Star Forge/Manaan will break (Nothing game breaking it'll just look weird).
  3. All that's really known in Canon is that there is a Master and an Apprentice and Darth Bane created it (There may be a mention in CW or rebels though if there was it'd be minor)
  4. Certain Boss types have like 8-19 vitality in Kotor Tool but when you play it in game they feel like they have a lot more during combat so I'll have to agree with this statement!
  5. Then what would you suggest happen? Because Commando Armor actually makes Republic Soldiers look like they're prepared for war and actually makes them look like they can fight and win a battle! If you like that mod Cache71 made is used in this Video and the bug she encountered is shown as well- https://www.youtube.com/watch?v=7R1acsSOXgc&t=84s
  6. Silveredge9 has said this within this thread- http://deadlystream.com/forum/topic/4723-new-playable-character-in-tsl-matilda-from-brotherhood-of-shadows/?do=findComment&comment=49414 So that should mean you should be allowed to use his assets. Something that I should mention Cache71 is making a mod similar to this but instead of using the republic mask Silveregde9 used she's going to use the standard republic head with the Bicycle helmet (I can't find a link but she has uploaded it to the Playground site the one which has the graphical modification on it, It works fairly good except the corpse placeables are messed up)
  7. Let me just add to your list * Manaan and the Selkath are canon (Selkath were seen in the clone wars, Manaan was mentioned in a book) * Korriban or as it's canonically called Moraband was visited by Yoda during the clone wars (The Valley of the Dark Lords and the Sith Academy are also shown) * Taris is also canon and it is described to be a polluted planet with scattered ruins of ships across the surface (Possibly hinting to Darth Malak's bombardment) (Additionally that black female senator in rogue one who says "If the empire has this type of firepower what choice do we have" represented Taris in the Imperial Senate and the next Senator of Taris died on Honsian Prime when the first order destroyed it) * Hammer Head Rebel Corvette ships were said to be based off an ancient design (Direct Kotor reference) * Ossus is Canon (It was a Jedi Planet I do believe and if anyone remembers the Ossus Keeper Robes) * Telos was mentioned though whether it's Telos IV with the Citadel Station or if it was even bombarded is a mystery to me Something I do want out of Canon is to first up have a new Kotor RPG based off the original with maybe a few new content like Jedha during it's prime, A Star Map on Lothal, A Jedi Enclave on Takodonna and maybe some characters from the EU that can't be brought into Canon to some degree like Darth Krayt and Talon since there placed in the years AFTER the original trilogy. Also a Kotor DLC for Battlefront would be nice and you can only play as Kotor Characters on the Kotor maps.
  8. Vash- Guardian Vrook- Guardian Kavar- Guardian Zez- Guardian Atris- Consular Nihilus- Sentinel Sion- Guardian Traya- Consular
  9. Well good thing I own the Steam Version True but when we think of the Bioware's Canon story they were red outside and inside. Obsidians red to blue change was somewhat unnecessary since they already had the Endar Spire textures during development.
  10. In the Kotor 1 prologue and in a few cutscenes in the end game, you may notice the Republic Captial Ships or Hammer-Head ships are red on the outside and inside! In Kotor 2 for no real reason there red on the outside but blue on the inside! I do believe this was because blue seemed to fit the darker theme of the Harbinger and as much as I can believe during the period of 5 years those ships could have got an upgrade I'd like to see how the Harbinger would look with an Endar Spire Red look. I would believe this would be a piece of cake for someone who is experienced at reskinning since the Harbinger textures are very similar to the original Endar Spire textures and all someone would need to do would be to change the blue to a red in most cases.
  11. I don't think it'd be that hard! All someone would need to really do would be to reskin the scoundrel clothes brown and put a duros head on it then top it off with a hat To play as Cad Bane
  12. Credits in Movies and Video Games have real names because the people who worked didn't go by "Sith Holocron" for example they go by their real names. In Modding, however, people go by their Forum Aliases like "Sith Holocron" since making Mods will never earn you a cent and is far less significant than a Movie or Video Game so there is no real point in having real names. Plus if all the TSLRCM staff put their real names down probably no one will know who actually did what since all they have is their Forum Aliases!
  13. Oh, a porting loop hole. Sounds fun i might try it sometime in the future
  14. How exactly is this mod done? I see SWTOR Music and Kotor TSL videos but there no MP3's in the mod so what was the point mentioning them?
  15. The alignment changes would probably be done through scripts. I do believe there are mods that do that but it's more of a test than it is a legitimate mod- http://www.nexusmods.com/kotor/mods/931/? (I do believe those mods are for Carth, Jolee, and Bastila) About making voice overs and splicing lines it actually doesn't feel that hard to actually do but the main reason why people don't do it often is because their voices are no good.
  16. That's exactly why I quoted RedRob41!
  17. That seems like a good idea You may even want to release your Republic Carth and Concept art Carth uniforms mod! For crazy weapons, I'd suggest a Minecraft Sword
  18. Any chance of a TSLPatcher update?
  19. I love the Mission Vao part of it but I don't like the Halloween background with the dead tree and the full moon! If you could perhaps change that to maybe a Kotor background or a color background that'd be great!
  20. I have to admit even though it is incompatible it definitely a very good looking mod considering you used the vanilla models!
  21. That to me would be a bad idea because if everyone did put their real name down people who play the mod and read the credits will have no clue as to which forum member actually worked on TSLRCM or any other big project mod that contains a rather large list of people!
  22. If your interested my avatar or PMHC05 is in TSL, in fact, it is one of the more noticeable K1 assets in TSL: If you remember Captain Gelesi on Onderon you might instantly recognize how he shares the exact same unedited PMHC05 head which if I am correct means you could reskin PMHC05 in K1 then put it into TSL since there wouldn't need to be any porting involved in the process (Do keep in mind the Dark Side Transitions arn't in TSL so don't touch those)
  23. I believe you are referring to the Malachor VI mod. In short I do believe that was something to add to Malachor V with new content not something that allowed you to free roam at the end of the game.
  24. Welcome to Deadly Stream! I really did enjoy your HD Taris reskin since it improved the textures in a noticeable HD way while also preserving the original look of things! Something I didn't like is how you put all your reskins into one exe file which was about a one gigabyte download! Glad to see your releasing them here separately so people don't have to wait a long time downloading multiple reskins when they only want one!