N-DReW25

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Everything posted by N-DReW25

  1. Swoop upgrades were likely intended for K1 as a bunch of NPC's on Tatooine and Manaan mention Swoop upgrades! But they probably weren't coded in at all so your likely right!
  2. There is also an option to poison Disciple, Handmaiden, Visas, Mira and Mandalore!
  3. Just going to drop a small script request! What is the script that when a hostile NPC reaches 1HP they start a conversation?
  4. The Ord Mantell mod is super difficult on easy mode so going there wasn't a good idea!
  5. I do believe I've already found a few video's about the TSL Demo The TSL Demo from those videos appear to have different portraits, K1 Music and a Storm in the restoration zones ONTO SITH HOLOCRON I get your point, Removing Peragus would make the current TSL story a mess...but that doesn't mean someone can't rewrite the TSL story! I am sure someone could easily rewrite TSL to remove Peragus and have all of those missing plot points fixed! If your really picky I may make a blog on how I'd write Peragus out of the picture! If someone would make this a mod however it would likely be somewhat of a total conversion similar to ROR but instead of Kotor 2 it's just a redo fo Kotor 2 TSL, I should also mention if someone did rewrite Kotor 2 they could restore previously unrestorable content like the GenoHaradan or Dvakvar Grahrk.
  6. All you need to do to properly pronounce my name is say, N (En) Drew (Like you would normally say the word Drew) and the numbers two and five! 1* Why did you choose to make a new skybox for the mod instead of using the original ones that were already present? 2* Why didn't the main guardian droid in the Central Zone attack you since the archon IS-02 (Don't kill me if I got that wrong) ordered for the droids to attack anyone they saw after the radiation leak occurred? 3* Why is there a data pad collecting thing in M4 -78 (I am referring to the thing where you need to collect data pads that say "Shut down" for example to use on a computer to Shutdown or reset something that was present on Goto's yacht)? 4* Who is Tourath and why is she in it? 5* Why does your mod include two new weapons called "Blaster Rifle Mk3" and one that has no name, no description and has the same stats as the regular Blaster (These are both found in the mod)? 6* Why is there a locker in the M4-78 Main AI room that has a bunch of Jedi Items? 7* What actually happens between Nihilus and Sion on the Ravager since in the mod we didn't see much and did that impact on anything? 8* What inspired you to make the mod? 9* What was something you wish you could have done better or changed about M4-78? 10* What was your reason for giving the M4-78EP to Zbyl2 and Hassat Hunter? Something a bit off topic Sith Holocron if you know of a way to contact Stoney do you reckon you could tell me how to contact him as I need his permission to use his content from one of his mods in my mod?
  7. File Name: Kandon Ark Fix File Submitter: N-DReW25 File Submitted: 20 Feb 2017 File Category: Mods K1R Compatible: Yes A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 20.02.2017 Installation: Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLatcher do its magic Uninstallation: N/A Description: If you play Dark Side you may remember you get sent by Kandon Ark to kill Gadon Thek and his Hidden Bek Gang! Once you have done that sidequest you return to the Vulkar base where a random green Twi'lek is the one to reward you for a job you did for Kandon! Looking at the game files I realized that random green Twi'lek WAS Kandon Ark the whole time. The reason why myself and hopefully more people didn't know that was Kandon was because he was wearing generic Twi'lek clothes and not the Military Suit he is known for so this mod makes Kandon Ark wear his Military suit and equips him with a Disruptor blaster so you can recognize him better! WARNING: Requires K1R or K1 NPC Overhaul to work Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Shouldn't be incompatible with anything but if there is just PM me on Deadlystream Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Kainzorous Prime for allowing me to use the TSLPatcher frame from his TSL NPC Overhaul mod (Without him this mod wouldn't be possible) Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  8. Got a new mod uploaded! Just waiting for an Administrator or someone to approve it!

    1. jc2

      jc2

      Awesome!

       

  9. I feel like mentioning Peragus didn't make a lot of sense. Think about it, The Restoration of Telos was a Government funded project that can an impact on the Galactic Senate if it succeeds or fails (All of this was mentioned in game). So if taxpayer money was being put into such a project that was so important why would they use highly explosive fuel that blew a chunk out of a planet when people tried to mine it. Not to mention the Citadel somehow survives a space battle, Seriously being realistic one trigger happy sith fighter could take out Citadel with a stray missile if it's loaded with explosive fuel. (Not to mention the Citadel houses many important and innocent people so imagine the Citadel getting destroyed all thanks to its only fuel source) Also, how did the Miners actually build the facility? From what we know that asteroid that the facility was on definitely had lots of fuel so how could they build a mining facility in an asteroid field in space without blowing the entire asteroid field up! If a blaster can make a big explosion I'm sure building equipment can! Also, how did no asteroids hit the actual facility AT ALL! If anything a rogue asteroid would crash into the command console room and ruin everything! If I could I'd cut Peragus and move most of the Peragus stuff to M4-78 for example mining droids gone evil makes a lot of sense there and I'd start the game on Citadel where Atton and Kreia would be and you'd start the game there! BACK ON TOPIC: I feel like maybe having HK and Bao Dur spawn on the landing pad outside the Complex to see a boss either a Tank Droid or a Terentatek or better yet a big Rancor is blocking the Path which makes Bao Dur say "Make my Sacrifice Matter" then he runs up to the boss and sets his arm to explode like a power conduct killing the two in the process allowing HK to proceed into the facility (Or better yet, have Bao set his arm to explode then have him be eaten by the Rancor only to be exploded from within) Or you could be lazy and force him to stay on Citadel afterward and tell him to rebuild Telos and make it a sanctuary for the Jedi or Sith depending on alignment!
  10. I do believe the Enhanced Merchants on Deadlystream has a TSLPatcher that merges the files together so this mod first then Enhanced Merchants should work! (If I am wrong correct me)
  11. N-DReW25

    Kandon Ark Fix

    Version 1.0

    749 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 20.02.2017 Installation: Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLatcher do its magic Uninstallation: N/A Description: If you play Dark Side you may remember you get sent by Kandon Ark to kill Gadon Thek and his Hidden Bek Gang! Once you have done that sidequest you return to the Vulkar base where a random green Twi'lek is the one to reward you for a job you did for Kandon! Looking at the game files I realized that random green Twi'lek WAS Kandon Ark the whole time. The reason why myself and hopefully more people didn't know that was Kandon was because he was wearing generic Twi'lek clothes and not the Military Suit he is known for so this mod makes Kandon Ark wear his Military suit and equips him with a Disruptor blaster so you can recognize him better! WARNING: Requires K1R or K1 NPC Overhaul to work Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Shouldn't be incompatible with anything but if there is just PM me on Deadlystream Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Kainzorous Prime for allowing me to use the TSLPatcher frame from his TSL NPC Overhaul mod (Without him this mod wouldn't be possible) Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  12. Out of the list I know for a fact BOSSR and Yavin IV are incompatible and I am willing to say - at least 2da wise - BOSSR is also incompatible with K1R!
  13. Can you please make a list of the mods you have in a post as I do not want to dig through countless tree's in a google drive! (Not to sound rude but I can't help you unless you help me) My guess is that is a TSLRCM Conflict!
  14. What mods do you have installed?
  15. I do believe a better term DeadMan could have used was "Installed" as if you were to not use Xnview to install Jorak's mods they will appear glitched! I would not be able to give a good explanation as to why this is but my assumption would be because there are so many animations they need Xnview to properly make them work since a simple Override install won't work. (Again, My assumption not fact)
  16. N-DReW25

    KotOR 1 Restoration

    I think I found your problem! I am 95% sure you're not supposed to install 1.0, 1.1 and 1.2 together as each update for example 1.2 is basically includes everything 1.1 has and fixes the bugs 1.1 had! Also, your problems may arise with what order you installed the 3 updates for example if you installed 1.0 last you're in for a thought time! I'd suggest uninstalling K1R 1.0, 1.1 and install 1.2 and only 1.2 into your game! Also, I do believe launchers are exclusive to the CD version so I wouldn't have much knowledge about that since I own the steam version but I wouldn't know why it say 1.3 on it since 1.3 isn't even released yet!
  17. Or better yet! Improve your old work like WOTOR and make a 2.0 version like Seikan did with his Armors of the Old Republic mod and maybe make it 100% compatible with K1R! (As good as that sounds the odds of a Modder who has been gone for years returning to improve his old work to today's standards is highly unlikely)
  18. I hope this Status Update works! It's my 1 Year Anniversary on this site! (It's also my first Status Update)

    1. jc2

      jc2

      Happy anniversary!

    2. Sith Holocron
  19. Not a bad first mod but I'd recommend calling it maybe "White HK-47" as this mod isn't quite an HK-51 unit in the slightest! Also why is the title of the mod say "SteiraGaming" on it?
  20. From the looks of it it's for TSL only! (The Mod Author placed it in the wrong game download section)
  21. N-DReW25

    KotOR 1 Restoration

    Heavy Battle Armor to my knowledge is only obtainable on Taris in the K1R Demo and 1.0 versions so your not using the latest 1.2 update so many bugs you may encounter may very likely be because of that!
  22. I'd say it's a texture being used on the wrong model and that's why it is glitching but if you could list the mods you have installed like LDR said that can help us determine your mod conflict!
  23. True, there are no Zabraks in Kotor 1 but in my previous post, it is possible to make Horns so a K1 version is possible! I'd say someone would need to reskin a bald head like PMHA03 the bald Asian player head and for TSL probably reskin Bao Dur into Savage Opress!