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Everything posted by N-DReW25
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Nexus mods is riddled with old Kotor Filefront mods so of you are looking for an old mod from 2009 it's a safe bet it will appear there as both filefront and Gamefront does not exist anymore. I'll assume your referring to TSL, for armors I'll leave links to two armor mods I know of that are compatible with the TSLRCM TSL Loot immersion adds armors but it adds other stuff as well but it's still compatible with TSLRCM- http://deadlystream.com/forum/files/file/168-heavy-armor-expansion-mod/ TSL Armor fix turns some TSL armor into there K1 appearance as some armors had wrong textures to begin with- http://deadlystream.com/forum/files/file/900-tsl-armor-fix/ I can't think of any more armor mods unfortunately. You should avoid mods that have a "no" in the TSLRCM Compatible section of the Deadlystream download page. If they say "yes" feel free to download and install it. However a "yes" doesn't mean there is no bugs in the mods, if you encounter a bug in a mod please report it so the mod author can fix it. Also nexusmods might have incompatible mods due to them being so old. If your unsure about a mod you could always make a thread asking if it's compatible or not or if a compatibility patch can be made for it!
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You could make an optional installation with Zhar and Dorak in the mod. Also, might I request turning one of the NPC Jedi Council members into a Hologram like in the movie?
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It's official. The Star Wars Battlefront reboot released in 2015 now is getting a sequel: Star Wars Battlefront 2. Nostalgic Battlefront Fans you may begin discussing...NOW!
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I have no idea as to what I should name this request but essentially I am looking for a mod that makes it so when you speak to Bastila, for example, you don't need to wait before you can progress her story again so you could essentially have the kiss when you haven't even found the second star map. I do think it would be an easy task I do believe you'd need to remove the scripts that determine availability. Before someone tells me yes I do know this can break the game but I need a mod like this for special purposes as I am too lazy to play the game and talk to her.
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I think an updated version of that mod is restored content compatible- http://deadlystream.com/forum/files/file/551-schematic-lightsaber-mod-slm/
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In Vanilla there is a mission where you hunt down and kill Mandalorians for a Wookie on Kashyyk. The reward for doing this for him is an Echani Vibrosword, however, in K1R you are given a cut lightsaber crystal instead. My question is is it still possible to obtain the Echani Vibroblade at all in the K1R?
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Actually Canderous does have an invisible implant that gives him regeneration 4 I think when he is injured.
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I have a question, do those switchable implants appear for the main PC as well or only for Canderous?
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[Heavy Modded] Miscellaneous bugs
N-DReW25 replied to superSzym's topic in General Kotor/TSL Modding
That looks like the most incompatible bundle there is. K1 Enhancement Pack, K1R, and Brotherhood of Shadow do not sound like a compatible mix. Here are some explanations that might be able to help: Dark Jedi Bug: The Dark Jedi encounters are super difficult in K1 Enhancement pack, The K1EP makes enemies more difficult such as giving enemies more grenades for example but that Dark Jedi Encounter is difficult in the extreme and I had to through everything I had to defeat them. (That being Max Stimulants, Verpine Energy Sheild, Force Abilities, Grenades, Kay, a lot of running and an army of NPC's from the Call of Aid mod ) Marl Bug: I do believe that is Intended Outcast Children bug: Please show us a screenshot of this as the child model doesn't support armor and I'd like to see what is actually going on Kandon Ark Bug: Try removing "tar10_kandon01.dlg" from your override Tar'eelok and Garrum bug: Sounds like a bad case of 2da conflict Iriaz bug: To my knowledge are supposed to be neutral to the player. I'd suggest waiting till they walk away from the blocked area, if they aren't moving then that's a problem. Jedi Holocron: If this said holocron is a placeable, that could be a 2da conflict Grass bug: That's due to your graphics card and is unfixable to my knowledge Floating Lightsabers: 2da conflict -
- 102 comments
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File Name: Simple Weapons Feat Restoration File Submitter: N-DReW25 File Submitted: 04 Apr 2017 File Category: Mods K1R Compatible: Yes A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 04.04.2017 Installation: Double Click the TSLPatcher.exe and let it do its magic Uninstallation: Remove or Delete the "p_bastilla.utc", "p_cand.utc", "p_carth.utc", "p_jolee.utc" and "p_mission.utc" and "p_zaalbar" When the TSLPatcher installs the mod correctly it generates a backups folder within the Simple Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the "baseitems.2da" and "feat.2da" to the override folder overriding the Simple Weapons Feat Restoration files Description: If you love Cut Content you'll love the Simple Weapons Feat Restoration. Simple Weapons are a new restored three tier feat that adds a whole new proficiency to the game. Simple Weapons comes with all party members who can use Melee and your main character receives the first feat at first level up. The weapons that require simple weapons that I remember are Stun Batons, Quarter Staffs, Vibroblades, Short and Long Swords...I likely forgot one or two so please alert me when you find one I forgot to mention. WARNING: There is a small chance an NPC with any of the above-mentioned weapons may have no weapon due to them having no Simple Weapons feat for them to hold them if you spot one of these please report it to me so I can fix the NPC. Known Bugs: Some NPC's may have no weapon as a result of the feat restriction change Future: Wookie War blade and Gaffi Sticks will have this feat Incompatibilities: Should be compatiable with most mods but please be careful of mods that edits "p_bastilla.utc", "p_cand.utc", "p_carth.utc", "p_jolee.utc" and "p_mission.utc" and "p_zaalbar" If you spot an incompatibility please alert me Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: The entire K1R team for making K1R and restoring most of the cut content Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
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Weapons are going to get a lot simpler after an administrator approves my latest mod
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Version 1.0
584 downloads
A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 04.04.2017 Installation: Double Click the TSLPatcher.exe and let it do its magic Uninstallation: Remove or Delete the "p_bastilla.utc", "p_cand.utc", "p_carth.utc", "p_jolee.utc" and "p_mission.utc" and "p_zaalbar" When the TSLPatcher installs the mod correctly it generates a backups folder within the Simple Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the "baseitems.2da" and "feat.2da" to the override folder overriding the Simple Weapons Feat Restoration files Description: If you love Cut Content you'll love the Simple Weapons Feat Restoration. Simple Weapons are a new restored three tier feat that adds a whole new proficiency to the game. Simple Weapons comes with all party members who can use Melee and your main character receives the first feat at first level up. The weapons that require simple weapons that I remember are Stun Batons, Quarter Staffs, Vibroblades, Short and Long Swords...I likely forgot one or two so please alert me when you find one I forgot to mention. WARNING: There is a small chance an NPC with any of the above-mentioned weapons may have no weapon due to them having no Simple Weapons feat for them to hold them if you spot one of these please report it to me so I can fix the NPC. Known Bugs: Some NPC's may have no weapon as a result of the feat restriction change Future: Wookie War blade and Gaffi Sticks will have this feat Incompatibilities: Should be compatiable with most mods but please be careful of mods that edits "p_bastilla.utc", "p_cand.utc", "p_carth.utc", "p_jolee.utc" and "p_mission.utc" and "p_zaalbar" If you spot an incompatibility please alert me Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: The entire K1R team for making K1R and restoring most of the cut content Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.- 4 comments
- 4 reviews
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- proficiency
- Restoration
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I really hope this mod doesn't make blue the new orange. Additionally what is up with your galaxy map? I can't which one is Ilum due to all the new planets like Malachor VI, M4-78, Coruscant, Canon Galaxy Map and what appears to be Kotor 1 worlds.
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I have done that already, Zybl2 himself said the following "The only reason I wouldn't include it is because I've always been against using TSLRCM to rebalance the game and I've already veto-ed some similar changes when HH tried to make them. That, and if it was present in K1, then I assume Obsidian cut it out on purpose, and we don't want to go against what they intended."- Zybl2 (The Veto-ed was a mistake done by Zybl2 not me) I could however ask Xuul to make a review of my restoration mods that can't make it into TSLRCM or K1R so people are aware of these Restoration Addons.
- 10 replies
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- Restoration
- Cut Content
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I think this is it- http://www.nexusmods.com/kotor/mods/1014/?tab=3&selected_game=234&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fkotor%2Fajax%2Fmodimages%2F%3Fid%3D1014%26user%3D1%26gid%3D234&pUp=1
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I did not know that! Install this mod first and see if my mod has fixed icons if not...copy the heavy weapon feat icons from primes mod into your override folder.
- 10 replies
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- Restoration
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- 2 comments
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It's included? It doesn't say that on the TSLRCM mod page?
- 10 replies
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- Restoration
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I know for a fact that model of underwear is K1's scoundrel underwear model with a different texture. That weird line thing is supposed to be the underwear where the original scoundrel underwear was supposed to be. I do believe a simple reskin to make the underwear match up to that line should remove the eyesore.
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Implant Feat Restoration View File A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 19.03.2017 Release Date 1.1: 7.09.2017 Installation: Double Click the TSLPatcher.exe and let it do its magic Uninstallation: Remove or Delete all the files with the "e_imp1_01.uti" all the way to "e_imp4_10.uti" (There are at least 30 of those so they aren't listed here) When the TSLPatcher installs the mod correctly it generates a backups folder within the Implant Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the "baseitems.2da" and "feat.2da" to the override folder overriding the Implant Feat Restoration files If you have any problems be sure to contact me for support Description: Kotor 2 is known for a ton of cut content. The TSLRCM restores most of that content but there were some they left behind due to it being not restorable or not necessary. However if you have sharp eyes you might notice the Implant Feat is unavailable. This is likely intentional by Obsidian as the Implants in game require a certain level of constitution in order to use them. This is all well and good until you realize you will have to abandon other stats completely for constitution in order to get good implants. This mod changes it so that you now require a certain implant feat to wear certain implants. There are three tiers of implants so 3 to 5 level ups should be enough to get max implants whereas before you'd need at least 6 to 11 to get max implants Currently, only Hanhar and Mira have the feats. If you want your main character to have the feats you must give it to them on the level up screen (Since you cannot play as a scout you cannot get implants for free) Also, ALL implants will require this new feat instead of the constitution. This means there is a low chance of an NPC having no implant since it doesn't have the new feat and cannot use it's implant. This is mostly a good thing as it will make the enemy slightly easier Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: The TSLPatcher will make it compatible with nearly any mod...but if you do find an incompatible mod please alert me so I can put it in the readme Incompatible with Sireyn's Kotor 2 Implant Rebalance Permissions: Do NOT claim credit for this mod and do not use it in your own mods without my permission Thanks: Bioware for such an amazing game, Stoffee for TSLPatcher, Fred Tetra for Kotor Tool, Fair Strides for helping me get the Feat to appear on the character creation screen and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 03/19/2017 Category Mods TSLRCM Compatible
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I'm bringing Implants back...if it is approved of course!
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Nothing ventured, nothing gained. Go ask Zbyl2 about it in a PM when you have a chance. No guarantee they'll use each part but it doesn't hurt to ask.
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