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Everything posted by N-DReW25
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Hows the progress on this mod?
- 36 replies
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- Mandalorians
- TrueMandalorians
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I am trying to make a Seppuku cutscene where a hostile NPC will reach 1hp then a dialogue will fire and the NPC will perform a Seppuku (Stabbing themselves with a Melee Weapon) and the NPC will drop dead. With that out of the way what are the scripts, I will need to actually fulfill this cutscene? I think I have the 1hp script right here but not the rest Also is it possible to do a Seppuku with a Vibrosword weapon or does it have to be a Lightsaber?
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K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]
N-DReW25 replied to Fair Strides's topic in KotOR1 Restoration (K1R)
1) During the game, when did the problem begin to occur?: Calo Nord Tatooine boss fight 2) Did you install the latest version of the mod? (1.2) : Yes 3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? Steam 4) Did you update your game as required by your game's region? (4-CD version ONLY) : N/A 5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the K1R's readme file?: Fresh Installation 6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.): K1R 1.2, BOSSR, Recruitable Maxis, Recruitable Luo, Sunglasses 2.0 and Recruitable Kay 7) Can you be more specific about the error? At what point did it happen?: When Calo Nord dies he drops 3 thermal detonators, 2 concussion grenades, 1 nerve amplifier belt, 1 retinal combat implant, 1 verpine prototype shield and 1 advanced bio stabilizer mask 8) Have you tried re-downloading/re-installing the mod? 9) Have you tried using a different save game?: No 10) Have you tried starting a new game?: No 11) What Operating System do you use? (List Virtual Machines as well if you are using them.): Windows 10 12) IF USING THE GOG OR 4CD VERSION: Can you confirm that you see the K1R Launcher when you launch the game?: N/A -
I don't think removing a piece of restored cut content that fits in with the plot is going to make people happy. Can you please show us a screenshot of atton being "Darth Maul'd" so myself and others can get a better understanding of the problem. As for the ice cap I feel like changing the camera so maybe instead of it starting 20 feet in the air it starts above the shuttle facing the HK-50 droids and as they speak there lines the camera moves closer and closer to the droids and when they say there "feild assessment" lines the camera turns to the exile and zooms towards him/her and stops very close to the exile as he/she gets up. As of right now I am not talented enough to pull off something like that but it should definitely be possible.
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@SalaciousCrumb Should the mod have the VO corrected to a Trandoshan VO or should the Trandoshan NPC's be changed to Weequays?
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My GenoHaradan Legacy mod will likely fix this bug.
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Pretty sure I made a small mistake here, the script is not working. The only way I can actually get my NPC to speak his dialogue is to approach him and start dialogue normally. My tag of NPC is "mod_vulkar01.utc" and the dialogue is "tar03_vulkar031.dlg". Here is my script I think I may have done something wrong with my script above. I do also have a unique utd in the git so that cannot be the issue (I hope)
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What version of Kotor 2 do you have? (Steam, Gog, Disk version? If it is a pirated version we cannot actually help you.)
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if M4-78Ep is installed install the compatibility patch- http://deadlystream.com/forum/files/file/394-coruscant-jedi-temple-compatibility/
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I think this mod is as close as you're going to get to what you want- http://deadlystream.com/forum/files/file/576-the-recruitment-of-master-atris/ Don't ask me where but I know there is at least a part where Atris is in Traya's core as Darth Traya but I "think" that's for Dark Side only.
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How can I make it so if my character opens a specific door it will start a conversation with an NPC on the other side of said door?
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Today I just tried the new Sausage, Egg and Egg Shell McMuffin. How was your day?
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He uses KSE- http://deadlystream.com/forum/files/file/503-kotor-savegame-editor/ It is an editor that edits save games. What you'd probably need to do is pick a female head and save just after Trask talks to you. Then you would need to change your main characters appearance into whatever female Twi'lek you want
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It would be easier to port them from K1 to TSL since they are a custom model, however, the person doing this will need permission from the original mod author
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I think a "Steamie" has just discovered Deadlystream, Just check out the stupid question he asked Darth Parametric on his mod- http://deadlystream.com/forum/files/file/1098-revans-hoodlessmaskless-flowing-robes-for-tsl/
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Welcome to my GenoHaradan Legacy Work in Progress thread. Introduction: The aim of this mod is to bring the the GenoHaradan from the first Knights of the Old Republic game into its sequel Knights of the Old Republic 2 The Sith Lords. Originally the GenoHaradan was planned for Knights of the Old Republic 2 but like so much content it was cut so the developers Obsidian Entertainment could release the game early by Christmas of 2004. Unlike most other cut content the GenoHaradan had very limited content to restore and most of its original plot was overwritten by the Exchange we all know and love today. It hasn't been restored already by TSLRCM because in order to restore the GenoHaradan into TSL modders would have to use custom content in order to restore in a way that works with the game and that is against everything TSLRCM stands for. There have been Several attempts to add the GenoHaradan into TSL by Team Gizka, Lord of Hunger, Exile007 and Darth Sapiens but all of which evidently failed or gave up completely. Unlike the previous modders who have tried tackling this beast, I have released a GenoHaradan Legacy Demo which contains the completed or close to completed new content for the GenoHaradan. Demo Download- http://deadlystream.com/forum/files/file/1081-genoharadan-legacy-demo/ What's Restored in GenoHaradan Legacy: [R] - Restored [PR] - Partially Restored [RM] - Restored but Moved to another area [NR] - Not Restored [O] - Optimized (As-in, not really a restoration, but an alteration to make sense or keep with the game's text...) [iF] - Inconsistency Fix (As-in, not really a restoration, but an alteration to keep the game consistent with itself...) [N] - Not sure as of yet Telos: [O] Batu Rem of the GenoHaradan - the false Batu Rem is actually a GenoHaradan disciple and makes it perfectly clear when he attempts to kill the PC. [NR] Bounty Hunters of the GenoHaradan - Luxa's Bounty Hunter contacts are actually GenoHaradan agents hunting the PC. Nar Shadda: [R] Vossk and the GenoHaradan - Vossk makes references to the Genoharadan being on the Smugglers Moon. [O] Senni Vek - The Duro's Pazaak Player Geredi was originally going to be Senni Vek (The same Senni Vek from K1) (All custom) [O] A Dead Exile - Dessicus (GenoHaradan) blows up the Jekk'Jekk Tarr and the party thinks the player is dead. Visas or Kreia will say that the betrayals will start to mount between the Sith. [O] GenoHaradan Base- The GenoHaradan base was originally supposed to be the Jekk Jekk Tarr. (I have plans to have the GenoHaradan in the Jekk Jekk Tarr but in a way you all won't expect) [O] Zez-Kai Ell's Rescue - Since Dessicus was originally supposed to be in the Jekk'Jekk Tarr (instead of Visquis) and he was supposed to set off an explosion. Zez-Kai Ell rescues the Exile from an explosive death, though the party still thinks the Exile is dead. [O] Dessicus of the GenoHaradan - Obviously, the GenoHaradan would be the organization beneath the Jekk'Jekk Tarr. Dessicus will challenge the Exile. After they fight, Dessicus blows the Jekk'Jekk Tarr up. [O] GenoHaradan are none of the bounty hunters' concern - One of the Zhug brothers will mention that the GenoHaradan are also after the Exile during their meeting with Goto, and so Goto commands them to ignore them and says that they aren't of any concern. [R] Restoration of cut GenoHaradan items that were created for TSL [O] Sion travels to the Smugglers Moon - Sion announces that he will travel to the Smugglers Moon (while observing a hologram of the Exile) himself to see if the Exile is truly dead. [NR] Fragile Alliance Falls apart - After Sion discovers the Exile is 'dead', he confronts Darth Nihilus on the Ravager. Sion claims that he is more powerful and never needed Nihilus's help. Nihilus, in anger, shows Sion that he is the more powerful one. Bonus Content: The K1 GenoHaradan items Possible Restoration of Star Forge/Darth Revan Robes (Since the texture and model for these robes exist in TSL the restoration of these items could be a possibility if I figure out a good place to put them) Restoration of the Black Lightsaber What's done so far: Batu Rem of the GenoHaradan - the false Batu Rem is actually a GenoHaradan disciple and makes it perfectly clear when he attempts to kill the PC. GenoHaradan are none of the bounty hunters' concern - One of the Zhug brothers will mention that the GenoHaradan are also after the Exile during their meeting with Goto, and so Goto commands them to ignore them and says that they aren't of any concern. Vossk and the GenoHaradan - Vossk makes references to the GenoHaradan being on the Smugglers Moon. Q&A: When will this mod be done?: It will be ready when it's ready whether that takes 6 months or 6 years. "Release dates are for those that don't care about quality in mods"- Sith Holocron Can I apply for Beta Testing?: Unlike most big mods I released what I have finished into the Demo so if you'd like you can play the Demo for yourselves and if you find any bugs or have any suggestions please PM them to me. Demo Download- http://deadlystream.com/forum/files/file/1081-genoharadan-legacy-demo/ How can I help? Can I join the development team?: As of right now, it is just me N-DReW25 developing this mod but if you feel like you can do Scripting, Lip Syncing, Custom Camera's and Camera angles, Dialogue correcting and/or textures I can give you something to do for this mod. Are you fixing any game bugs?: I may fix some plot holes on Nar Shaddaa but nothing more (Most Nar Shaddaa bugs are already fixed by the TSLRCM) Will your mod work on existing saves: Well a new game or a save before Citadel Station with the TSLRCM mod should work but I'm not too sure about Citadel Station saves and I'm sure Nar Shaddaa saves won't work. Will your mod work on my Linux or Mac?: I see no reason why it shouldn't work on those OS Will you upload the full mod to the Steam Workshop?: For now, the answer is No because I'm not sure how the workshop works and if it can even support a mod like mine. Will your mod work on my Xbox?: No Can I play this mod in Vanilla: No! This mod requires TSLRCM to work More to come. Stay tuned.
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That's the exact reason I'm not desperate to get my hands on the books. Thank you for sharing that link...Now I'm even less desperate for the books. There might not be anything left but that won't stop modders from making up custom content for him. Imagine if the female alternative to the Handmaiden was a kick ass Devoronian with an interesting well written back story with none of the whiny bullsh*t the Disciple had and he had the ability to teach the player cool force powers and feats that the player couldn't get otherwise (Like Mind Trick, Beast Confusion, Sneak Attack etc) It's just an idea for now
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This mod comes with a cool PMHC05 HD reskin- http://deadlystream.com/forum/files/file/954-korolevskyz-faces/ Technically, PHMC05 texture mods can be used in TSL if someone made the buried TSL head a player head (PHMC05 is one of the few surviving player heads with a texture)
