N-DReW25

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Everything posted by N-DReW25

  1. More Restored Content for TSL is waiting for approval...*wink*

    1. Sith Holocron

      Sith Holocron

      Famous last words.

    2. jc2

      jc2

      SH just threatened to kill you! XD

    3. Sith Holocron

      Sith Holocron

      That's not what I meant and you know it. :)

    4. Show next comments  252 more
  2. File Name: Heavy Weapons Feat Restoration File Submitter: N-DReW25 File Submitted: 17 Mar 2017 File Category: Mods TSLRCM Compatible: Yes A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 17.03.2017 Installation: Double Click the TSLPatcher.exe and let it do its magic Uninstallation: Remove or Delete the "p_baodur.utc", "p_disciple.utc", "p_handmaiden.utc", "p_hk47.utc" and "p_mand.utc". When the TSLPatcher installs the mod correctly it generates a backups folder within the Heavy Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the "baseitems.2da" and "feat.2da" to the override folder overriding the Heavy Weapons Feat Restoration files If you have any problems be sure to contact me for support Description: Kotor 2 is known for a ton of cut content. The TSLRCM restores most of that content but there were some they left behind due to it being not restorable or not necessary. However, if you have sharp eyes you might notice the Heavy Weapons Feats are not in game, instead heavy repeating blasters have the blaster rifle feat instead. This is likely intentional by Obsidian as a heavy repeating blaster is technically a blaster rifle but when I discovered the icons I made it my priority to restore this small bit of cut content that TSLRCM doesn't even mention. WARNING: In the TSLPatcher I had an error message saying "Warning: Invalid column label "File1" encountered! Skipping entry..."! I have no idea what this means but it doesn't look to be too bad in game. If any problems do arise or if you know the reason behind this message please tell me immediately so I can hope to fix it Currently, only Bao Dur, Handmaiden, Disciple, HK-47 and Mandalore have the feats. If you want your main character to have the feats you must give it to them on the level up screen Also, ALL heavy repeating blasters will require this new feat instead of the Blaster Rifle Feat. This means there is a low chance of an NPC having no weapon since it doesn't have the new feat and cannot wield his heavy repeating blaster. If you spot these please let me know so I can fix them Recommendations: I highly recommend using Kainzorus Prime's TSL Fixed Proficiency/Focus Feat mod in conjunction with this one- http://deadlystream.com/forum/files/file/420-tsl-fixed-proficiencyfocus-feat-icons/ Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: The TSLPatcher will make it compatible with nearly any mod...but if you do find an incompatible mod please alert me so I can put it in the readme Permissions: Do NOT claim credit for this mod and do not use it in your own mods without my permission Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool, Fair Strides for helping me get the Feat to appear on the character creation screen and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  3. Version 1.0

    499 downloads

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 17.03.2017 Installation: Double Click the TSLPatcher.exe and let it do its magic Uninstallation: Remove or Delete the "p_baodur.utc", "p_disciple.utc", "p_handmaiden.utc", "p_hk47.utc" and "p_mand.utc". When the TSLPatcher installs the mod correctly it generates a backups folder within the Heavy Weapons Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the "baseitems.2da" and "feat.2da" to the override folder overriding the Heavy Weapons Feat Restoration files If you have any problems be sure to contact me for support Description: Kotor 2 is known for a ton of cut content. The TSLRCM restores most of that content but there were some they left behind due to it being not restorable or not necessary. However, if you have sharp eyes you might notice the Heavy Weapons Feats are not in game, instead heavy repeating blasters have the blaster rifle feat instead. This is likely intentional by Obsidian as a heavy repeating blaster is technically a blaster rifle but when I discovered the icons I made it my priority to restore this small bit of cut content that TSLRCM doesn't even mention. WARNING: In the TSLPatcher I had an error message saying "Warning: Invalid column label "File1" encountered! Skipping entry..."! I have no idea what this means but it doesn't look to be too bad in game. If any problems do arise or if you know the reason behind this message please tell me immediately so I can hope to fix it Currently, only Bao Dur, Handmaiden, Disciple, HK-47 and Mandalore have the feats. If you want your main character to have the feats you must give it to them on the level up screen Also, ALL heavy repeating blasters will require this new feat instead of the Blaster Rifle Feat. This means there is a low chance of an NPC having no weapon since it doesn't have the new feat and cannot wield his heavy repeating blaster. If you spot these please let me know so I can fix them Recommendations: I highly recommend using Kainzorus Prime's TSL Fixed Proficiency/Focus Feat mod in conjunction with this one- http://deadlystream.com/forum/files/file/420-tsl-fixed-proficiencyfocus-feat-icons/ Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: The TSLPatcher will make it compatible with nearly any mod...but if you do find an incompatible mod please alert me so I can put it in the readme Permissions: Do NOT claim credit for this mod and do not use it in your own mods without my permission Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool, Fair Strides for helping me get the Feat to appear on the character creation screen and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  4. Griff Vao's K1 appearance is within TSL so there is no need to make a new one.
  5. But to state that! He is likely referring to the first Mandalorians but Fair Strides is very right when referring to Kotor Mandalorians.
  6. I think why people hated the Kotor Mandalorians was because their appearance wasn't near as cool as Jango Fett and Boba Fett's armor in the movies. Kotor came out in 2003 a year after episode 2 and they probably found the Kotor Mandalorian Armor as non-intimidating at all when compared to Jango Fett's armor that had a Jet Pack combined with a rocket pack, a blade and a rope like in the movies. I personally feel like they should be a tad skinnier and have a Jetpack each. Maybe in Aperion or a new kotor rpg by disney there could be some awesome jet pack battles in the sky.
  7. There is no kotor 2 to kotor 1 converter he simply renamed the files to work in Kotor 1. The mod is likely custom made since it's a lightsaber mod and since it's custom modders are allowed to convert custom model lightsaber mods for Kotor 2 to kotor 1 with the permission of the original author. Since this Youtuber isn't releasing them just using them for personal use in a video without claiming he made it he doesn't necessarily need permission to do make videos on it.
  8. This may be me just being lazy but you could reuse the line where the male TSF Soldier during the Batu Rem assassin sequence says "Man down quick call a medic".
  9. Gungans vs Selkath Carth vs Cede Saul Karath vs General Hux Bao Dur vs John cena Bao's remote vs BB-8 And last but not least Fair strides vs Chris Avellone Bonus Sith Holocron vs Sith Holocron seen in star wars rebels
  10. The modder would need to convert the audio files to MP3 files
  11. It depends on what files the final product will include! If it has a bunch of 2da files, voice overs and scripts things may go down to stuff as TSLPatcher doesn't work on Android so you can't merge the files, Voice overs all together don't work on Android and certain script mods don't work for me by just copying them into the override (But that's just me it may work for everyone else)
  12. Looking at the Yuthura dialogue it seems like it should already work in game but you may want to check just to be sure.
  13. I didn't know there were additional lines for redeeming Yuthura with Juhani and Jolee that I know of. How I discovered there were Star Map lines on Korriban was when I was reading the "What was restored in K1R" list that Fair Strides threw together and I decided to check the dialogue file "kor39_starspeak.dlg" and it basically contained all the Star Map voice overs and it was completely working so all I had to do was remove the party remove script and it worked...So the idea to not include your party was likely a late one!
  14. There should only be new lines when you find the Star Map itself and they are for every single party member. Your party members are really only there to fight Terentateks and to say those new lines. I knew there was a line where he mentioned you must go alone, I tried to find it but I couldn't so I thought it was just me going insane because I haven't played the game on Korriban for a while. If I do find that mentioned line I will release a 1.1 version of this mod If the "you exit the Academy alone with Uthar?" didn't seem clear I apologize. Basically when Uthar saids "We should go now" and your character and Uthar will run towards the exit and the screen fades to black, basically your party members during that cutscene don't follow behind you.
  15. File Name: Party in Naga Sadow's Tomb Restoration File Submitter: N-DReW25 File Submitted: 07 Mar 2017 File Category: Mods K1R Compatible: Yes A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 07.03.2017 Installation: Simply copy and paste the files within the "For override" folder into your Star Wars Knights of The Old Republic override folder. If you have K1R installed make sure you overwrite the files already within the override as the files in this mod are edited from K1R's "kor39_utharwynn.dlg" Uninstallation: Take them out again Description: Did you know at some point during development Bioware planned for your party members to come with you into Naga Sadow's tomb? As you may know that didn't make it into the final game but hidden in the game files are voice overs for each party member for when they talk about the Korriban Star Map similar as to what they do on the other worlds. When K1R came along they decided not to include it in as not having them appear in game makes a lot of sense, this mod allows for your party members to enter the tomb and help you fight off the Terentateks, Uthar and Yuthura and say those cut lines when you open the Star Map WARNING: This is best used with K1R as it modifies an Uthar dialogue from that mod and I have no clue what K1R actually did to that dialogue so using this Mod in the normal game may cause crashes Known Bugs: When your main character and Uthar run to the exit when you leave the academy your party members might not move at all. When you enter a certain room inside the tomb it is possible to have your party members locked out, this isn't a problem as those doors should all open up again Your party members may spawn in a location that blocks your PC and/or Uthar and Yuthura when you enter the module Your party members will not say there restored lines if they are not with you in the star map room These four bugs aren't game breaking just weird, Please report any more bugs that may occur Incompatibilities: Will be incompatible with "kor39_utharwynn.dlg" and "kor35_utharwynn.dlg" but the mod is 100% compatible with K1R Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Fair Strides for making the what's restored in K1R list The entire K1R team for making K1R Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Click here to download this file
  16. Have a bit of restored content waiting to be approved!

    1. N-DReW25

      N-DReW25

      @CrashBandiTeam Correction: Can't wait to play it!!!

    2. CrashBandiTeam
    3. Sith Holocron
    4. Show next comments  252 more
  17. Version 1.0

    826 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 07.03.2017 Installation: Simply copy and paste the files within the "For override" folder into your Star Wars Knights of The Old Republic override folder. If you have K1R installed make sure you overwrite the files already within the override as the files in this mod are edited from K1R's "kor39_utharwynn.dlg" Uninstallation: Take them out again Description: Did you know at some point during development Bioware planned for your party members to come with you into Naga Sadow's tomb? As you may know that didn't make it into the final game but hidden in the game files are voice overs for each party member for when they talk about the Korriban Star Map similar as to what they do on the other worlds. When K1R came along they decided not to include it in as not having them appear in game makes a lot of sense, this mod allows for your party members to enter the tomb and help you fight off the Terentateks, Uthar and Yuthura and say those cut lines when you open the Star Map WARNING: This is best used with K1R as it modifies an Uthar dialogue from that mod and I have no clue what K1R actually did to that dialogue so using this Mod in the normal game may cause crashes Known Bugs: When your main character and Uthar run to the exit when you leave the academy your party members might not move at all. When you enter a certain room inside the tomb it is possible to have your party members locked out, this isn't a problem as those doors should all open up again Your party members may spawn in a location that blocks your PC and/or Uthar and Yuthura when you enter the module Your party members will not say there restored lines if they are not with you in the star map room These four bugs aren't game breaking just weird, Please report any more bugs that may occur Incompatibilities: Will be incompatible with "kor39_utharwynn.dlg" and "kor35_utharwynn.dlg" but the mod is 100% compatible with K1R Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Fair Strides for making the what's restored in K1R list The entire K1R team for making K1R Bioware for such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  18. For the Voice, compared to the other voice overs they were just annoying and literally, nearly every NPC on Manaan had the Selkath voice over and on top of that, some of the Selkath Dialogue were long so you'll be hearing what literally sounds like Satan Choking for a solid 5 minutes straight. And as you said you got used to it but Kotor 2 was made a year after...I bet it didn't take a year to get used to the Selkath for you! But someone could record random noises that sound like Selkath, apply a filter to it and you could just make a New voice over for the Selkath. For the theory, the droids ordering the Kolto themselves and having it shipped over doesn't seem to make a lot of sense as they are droids. They are programmed to do things their masters want them to do, they have no emotion, they aren't people, they don't need the Kolto for themselves as they are droids, Sending Kolto to droids is like sending Medical Supplies to a country full of moving toasters. I feel like the Colonist would place an order for Kolto and for the Selkath to send the Kolto to M4-78 (where the droids will take the Kolto and prepare it for Colonist use) when the Main AI M4-78 decided it was time to add Kolto to the colony when he felt is was ready, Skip 60 years and M4-78 sends the order to start shipping Kolto to M4-78!
  19. From the base game, it's a safe bet to say they didn't want Selkath. Don't take my word for it but some features in Kotor 2 are based on consumer feedback from Kotor 1 (One feature based on consumer feedback is the ability to play as a Jedi from the start) and the fans probably hated the Selkath likely due to their voice over so they didn't use them. If they did try to use them however they would have likely made a new voice over for them similar to what they did for the Twi'lek voice over but they probably gave up as it was too complex and time-consuming. I should also mention the Selkath NPC is in the games files so a Selkath restoration could be made if someone is willing to make a new voice over for the Selkath. Warning: Fan Theory Ahead I personally do not like the Manaan reference in M4-78EP because M4-78 was supposed to be a secret project. If the Selkath did send Kolto to the colony of M4-78 then the Selkath government would have to know about the planet since the trading of Kolto was strictly for major governments like the Republic or the Sith (This information is told to the main character in Kotor 1 by a Selkath in the Kolto packaging room in the Manaan west central module). But the planet of M4-78 even though it has over 6000 droids on it doesn't amount as anywhere near as significant as the Republic or the Sith (Both the Sith and Republic likely control thousands of worlds with over billions of people supporting each side) And on top of all that remember how the Sith on Manaan where training Selkath youth into Dark Jedi to overthrow the Selkath Government? Well let's say if that did happen it's a safe bet they'll find all the trading deals with M4-78 and the coordinates to get there which means the Sith could have possibly invaded M4-78 during the Jedi Civil War and pretended to be there colonist like they do in EP and use the droid army they are building against the Republic (Some may argue this is pointless as they have a Star Forge but having more droids is probably a good idea). This may also mean whoever the colonist were they were allies with the Selkath Government or the Colonist were a big organization that controlled many worlds but they obeyed Republic Law and didn't go to war with them and when they tried to colonize M4-78 by sending droids to the planet the Colonist maybe abandoned the planet as they found a better one to colonize and they accidently forgot to inform the Selkath about their deal so the Selkath sent Kolto to M4-78 even though the world wasn't going to be used by anyone. I do not believe the Selkath were the Colonist as I doubt they'd need to leave Manaan since they need water to survive (Those special suits they where keeps there skin moist so they don't die) and I doubt they would droids to Colonise other worlds when they could just use those droids as law enforcers on Athto. Also I highly doubt Athto could house 6000 droids as well as a bunch of offworlders and Selkath (You could say a large number of them were built on M4-78 but they'd need to build a large number anyway to build the factories on M4-78) When the droids arrived it was 60 years before the events in TSL happened (It isn't exactly 60 but it's somewhere along the lines of 60) long before the Jedi Civil War even started so something during the Exar Kun War made the colonist think twice before inhabiting M4-78 (Maybe a Massive Asteroid was supposed to hit the planet so the Colonist abandoned the planet and there droids to die but the asteroid didn't hit)! I also do believe building a Colony on a planet would take a long time so the Colonist could have abandoned the planet 20 years before the events in TSL or maybe the Colonist were disorganised and abandoned and that's why they didn't colonise M4-78 or maybe they were wiped out during the Mandalorian/ Exar Kun wars! That would be my bet on how the Selkath knew about M4-78 but again this is just a fan mod that can be changed at any moment if Zybl2 gives the word and not official Canon material (Or Legends Material if you want to look at it like that) I hope that made any sense
  20. Does anyone know of any Kotor Mods that edits the Baseitem.2da file and is a TSLPatcher mod?

    1. N-DReW25

      N-DReW25

      @djh269 Are you sure it's gff files? I compare an unedited copy of Baseitems.2da and my Baseitems.2da and I get an error message saying "Invalid file version. Loaded file is not in GFF V 3.2 format!"

    2. DarthTyren

      DarthTyren

      That's because a 2DA file isn't a GFF file. It's a 2DA file. You can also compare two different 2DA files in ChangeEdit and it will automatically generate any differences in the changes file.

    3. djh269

      djh269

      @DarthTyren you're completely right, apologies N_DReW25 for the oversight. I did try using another's template with the Jolees Hut mod, and failed miserably, Fairstrides pointed me out to the compare function and it's worked every time. Once again apologies for the GFF/2DA oversight.

    4. Show next comments  252 more
  21. Nice mod, I'd recommend changing the screenshots to maybe a before/after screenshot as I initially believed it added in a new item called "My Gamorrean Battleaxe" that could be found on the unknown world with a normal Gamorrean Battleaxe. This remind me, I should add a TSLPatcher to my Gamorrean Battleaxe fix that allows you to duel weild it.
  22. Isn't there already a Selkath cameo in M4-78EP? I remember the medical droids saying "We should contact Manaan and tell them to stop sending Kolto" or something like that.
  23. I do like the idea of this mod and I definitely will be playing this mod in the future but I have a few questions about the mod! * At the Hulas boss fight is there an option not to kill all the overseers and let them live? * If you lets say if you killed two Overseers and let three live will that have any affect at all? * I am pretty sure the GenoHaradan has many spies who follow your player character around the Galaxy (It was mentioned in game when you let Zuulan escape)! If this is correct then that means the GenoHaradan sends spies to spy on you and make sure you actually complete your missions! so how in your mod does Hulas not get informed about letting the Overseers live?