N-DReW25

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Everything posted by N-DReW25

  1. Version 0.10.0

    1,278 downloads

    NPC Diversity Pack [K1] A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 0.8.0 Beta Release Date: 04.04.2024 Installation: Please install the K1 Community Patch FIRST before this mod! If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)! Once you click on the HoloPatcher.exe, you'll be given a few install options. 1) Main mod: Installs the actual mod (edits over 600 NPCs so this may take a few minutes to install). 2) Player Head Commoners: This install will add new commoner NPCs who use the player heads. This option will greatly diversify the Kotor galaxy as there are so many player head commoners it's unlikely you'll see them twice in one playthrough, and it greatly reduces the already existing generic commoner heads. If a player head commoner uses the player's head, it will be swapped for another head (So if you're playing Mullet Man then the Mullet Man who appears in-game will use a different head). You WILL have to install this option AFTER the main mod. Description: As with many modders, I have a vision for a comprehensive NPC Overhaul. This mod is currently in a BETA stage, whilst I don't expect bugs, I do expect player criticism/feedback alongside reports of possible mod conflicts with certain mods... updates will be released to fix any possible bugs, add popular player suggestions, possible hotfixes for incompatible mods and new content as they become possible. What does this mod do? This mod is comprised of several smaller mods that have been merged into one big mod, resulting in an immersive NPC Overhaul which is compatible with the K1 Community Patch. This mod swaps the heads of hundreds of NPCs to prevent the 'clone' effect, it replaces the low poly Lite NPCs with actual NPC appearances, it diversifies the clothing, armor and weapons worn by NPCs without touching any of the NPC Loot drops, it modifies the .GIT files in some areas to remove duplicated NPCs, it swaps the soundsets of over 200 NPCs so that the enemies you fight have a truly random "death grunt" sound as they die and MORE! With this mod, over 600 NPCs will be affected (including NPCs which are commonly affected by other mods). It is HIGHLY advised to install this mod (AFTER the K1CP mod) BEFORE you install any new appearance mods. For example, Galaxy of Faces is a mod which adds new appearances. Installing the NPC-DP BEFORE that mod will allow you to have GoF appearances alongside the NPC-DP's NPC Overhaul. Known Bugs: This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream. Incompatibilities: Please report any incompatibilities! Player head commoners are affected by player head reskins, if you install weird player head reskins (The Mullet Man to DC Universe Joker for example) then the player head commoner with Mullet Man's head will use that skin. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: ebmar: For his attempt at fixing a problem with the TSLPatcher pre-0.4.1! JCarter426/DarthParametric: For pointing out major flaws with the old TSLPatcher setups. SpaceAlex: For fixing the old clothing bug in his K1 Enhancement Project for which his fix was carried over to this mod! Cortisol/th3w1zard1: For the HoloPatcher! Fred Tetra: For Kotor Tool! Bioware: For such an amazing game! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  2. When I briefly saw the title of this mod during my work break, I thought this was another one of those crappy 'Disguise Robe' mods that newbie modder's mass produced for Filefront back in 2006. I am so, SO glad that this isn't one of them! Great mod!
  3. I would like to contribute an audio piece I have on hand, it is the attempt of a Discord user named "LordYoda14715" to try and digitally remove the music from the original Bao-Dur sacrifice audio. This was released in the discussion's channel of the public Kotor Discord... hence is how I have it in my possession. Vocaroo 1k1LLt78FII8.mp3 This was his associated comment, I don't think permission would be an issue here. Now, onto your audio... I have heard a lot of Kotor AI audio and a lot of it SUCKS, truth be told I was expecting the worst when I saw this post but after hearing the provided audio I must say these are good! Though do keep in mind the average AI audio I've listened to is riddled with static or they break down the longer the audio is, these ones seem stable and sound as clear as day!
  4. The Sith Governor uses the 2nd Sith Apprentice head texture. From memory, the other NPCs who use the 2nd head in the vanilla game are: the Endar Spire Dark Jedi, the Sith Governor, a Sith Master on the Leviathan, Malak's Sith Aide on the Star Forge, some of Darth Bandon's goons and the Lehon Sith Master. I might just do that, I chose that Dark Jedi because in vanilla he was a Twi'lek Sith Officer for some reason which I suspect K1CP fixed so I thought it'd fit in there.
  5. Correct. Chances are if you're using an AI Upscale texture pack the mod author just grabbed all of the vanilla head textures and upscaled them without much thought as to what they actually upscaled. My mod will restore the 1st SIth Apprentice Head and adds it to a select few NPCs in the game meaning you will see both the 1st and 2nd Sith Apprentice heads.
  6. Yes, it is an original vanilla texture which is left unused. The way it appears in this mod is that the head model makes reference to the unused texture in the MDL file, the only reason a texture would appear in the mod is either due to a fix or because the texture isn't part of the PC game. Did you read the part in the readme where it says her texture was ported from the Nintendo Switch version of Kotor? It isn't included in either the PC or XBOX versions of Kotor, I suspect (baseless theory incoming) that maybe LucasArts has some sort of archive of Kotor, it's engine and assets which were used in the development of the Mobile, Xbox One and Switch ports of Kotor. In the Nintendo Switch version, the Female Dirty Commoner Head Variant replaces the Blonde White Commoner head (Ice's vanilla head etc.) resulting in this: The Nintendo Switch's textures were, from my observation, probably upscaled from the original XBOX textures meaning 256x256 textures went up to 1K in resolution. Aspyr might've mixed up the Blonde White Commoner head with this unused dirty head from their resources and added it to the game, this is all just a theory. All that matters is that this mod makes it avaliable for PC players. Here is the original Switch texture, the dirt on her face might be more noticeable with this texture. comm_w_f02.tpc Nope, the 1st Sith Apprentice head is totally unused whilst the 2nd version is the one we see in the vanilla game. If I didn't remove the scar then the area of the head where the scar would appear would appear visually bugged, try removing N_SithAppren01_H from your Override folder and you'll see what I mean in-game. There weren't very many appearances of the Sith Apprentice NPC model so I was left with very few places to restore the 1st Sith Apprentice head variant. I did notice the sides of the ears look bad but I didn't notice this little bit on the side of the head, I would have to check on the side of the vanilla PFHA02 head and see if this bug exists on that one. If it doesn't then I'll need to investigate the unused head texture and see if I need to change somethings though if the bug DOES appear on the actual player head then I might need to report this to the K1 Community Patch github.
  7. I'm glad you like it! At one point I was planning to do this with just the Tanis and Czerka Protocol Officer's heads under the mod name "Unusued Commoner Restoration mod", but at the last minute I remembered I had the female dirty commoner head variant (whose texture is only from the Nintendo Switch version of Kotor) so I decided to restore the male and female version of that and I also chose to restore the Sith Apprentice head for the sake of it. I was also considering an optional install for those who didn't want the Tanis/Czerka Protocol Officer replacement where I add those two cut heads as a sort of 4th Asian Commoner variant which would replace random generic NPCs. Since this has been requested I might, at some point, add individual head installations as an alternative install. Anyone who's following this mod via the "Follow" button on the top of this mod page should receive a notification whenever I update this mod! She doesn't have a unique head... but you're onto something. In the game files exists four different appearances: "Tatooine_Comm_Asian_Male" "Tatooine_Comm_Asian_Female" "Tatooine_Comm_White_Male" "Tatooine_Comm_White_Female" The Asian Male head is used by the vanilla Tanis Venn, Dorak Quin and one of Mekel's starving hopefuls. The White Male Head is used by Kono Nolin and the human GenoHaradan Assassin with Hulas. White Female Head is used by the Tatooine Begger and Tanis' wife. This leaves the Asian Female head being used by only the Czerka Protocol Officer, her head is still considered a generic head though being a modder I simply saw her head as being labelled 'generic' and thought it was used somewhere, didn't realize others would've believed her head was unique. Dia probably won't make the cut for two reasons: 1) This is a psuedo-restoration mod, whilst not K1R or K1CP worthy content it still technically restored a piece of 'cut material', therefore with this sort of mod I try to ensure that the mod will fit with the vanilla game (It's why I downsized the dirty female commoner head from 1K to 256x256 resolution here). Dia is part of a series of similar side quests who all don't have unique appearances: Largo, Matrik, Selven and Bendak Starkiller all use either generic or other default appearances so having Dia use a unique head would be odd... if I follow my own restored content rule. You could argue Deadeye Duncan has his own unique head when the other duelists don't... but do keep in mind that he was intended to appear on Manaan for a random event making him a tad more special than the other duelists. 2) Well, why don't I include a Dia head as an optional installation? Because Dark Hope released this mod, whilst that mod only changes the 1st asian female commoner head variant and the green female clothing texture this mod was intended to be used by Dia... so by having this head replace Dia's head it sort of ruins what Dark Hope was going for with her mod. Ada probably isn't going to happen because I find her role is too unimportant as a character and her role in the game is very quick with either her running away or being killed. Kaeira, on the other hand, is an excellent suggestion! Using my previously mentioned rule for restored content, a unique Kaeira head would fit right in with Zaedra's and Gadon Thek's unqiue heads!
  8. View File Unused Head Restoration Pack A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.1.0 Release Date: 18.06.2023 Installation: Please install the K1 Community Patch FIRST before this mod! Simply click on the TSLPatcher.exe and you'll be given 4 installation options. Each option will install 1 head (a single option may come with 2 heads depending on which one you pick) so pick which head you'd like, if you want all the heads you'll have to install the mod 4 times. Click the option you'd like to be directed to that options installation menu, click install and sit back and watch the TSLPatcher do its magic. Repeat the process for any other heads you'd like to install! Description: Kotor 2 has a few popular heads which were cut from the final game, they include: Saedhe's unique head, Hussef's unique head and the "Jedi Master 4" head which was used for Kaevee. Whilst these heads were restored in TSLRCM, no such restoration of unused heads exists for K1... until now! This mod will present up to 5 restored faces which you will see across the Kotor galaxy, they include: 1) "Sith Apprentice 1 Head": In-game, the armored Sith Apprentice's use the 2nd Sith Apprentice Head variant whilst the 1st head variant is neglected. As only a texture exists for this head, I had to modify this head's texture to hide the mapping for the scar which is present for the 2nd Sith Apprentice Head but not this one. This new Sith Apprentice head is used by the Taris Sith Govenor, the Dark Jedi in the Manaan Hangar, the Dark Jedi Master trio in the Leviathan Command Deck and the Lehon Sith Master. 2) "Dirty Commoner Head Variant Male": This head is a variant of the classic Batu-Rem generic head with a dirty, scratched up reskin. This head will be used by the Infected Outcasts who you can cure in the Undercity. 3) "Dirty Commoner Head Variant Female": This head is a variant of the generic head used by Sarna with a dirty, scratched up reskin to match the male variant. This skin is special as it was never included in either the PC or the XBOX versions of Kotor, so how did I get my hands on this texture? When Aspyr released Kotor for the Nintendo Switch, they accidentally replaced the generic blonde white female head with this dirty head variant instead, resulting in characters like Ice using this head texture instead of their usual blonde head. To restore this head for it's intended purpose (as a dirty head variant), I had the texture ripped from the Switch and ported to PC. From my observation, the Nintendo Switch version of Kotor uses an upscaled version of the XBOX textures upgrading their textures from 256x256 (the standard XBOX quality) to 1024x1024 resolution (This is why the graphics on the Nintendo Switch look so strange). The skin included in this mod has been downsized to 256x256 to match the texture quality of the male head variant which WAS included in the PC game files. This head will be used by the Infected Outcasts who you can cure in the Undercity. 4) "Asian Commoner Head Variant Male": This head is listed in the game files amongst the other generic commoner heads, it can be assumed this head was scrapped and it's model became the basis of the PHMA01 player head. As of right now, this head will be used by Tanis Venn! Why Tanis? Well, his unique appearance isn't really that 'unique'. His vanilla appearance uses the generic Tatooine Asian male head with a smuggler's jacket, by giving Tanis this previously unused head it makes Tanis' appearance a proper 'unique' appearance. 5) "Asian Commoner Head Variant Female": This head is listed in the game files amongst the other generic commoner heads, it can be assumed this head was scrapped and it's model became the basis of the PHFA02 player head. As of right now, this head will be used by the Czerka Protocol Officer! Why the Czerka Protocol Officer? Well, her unique appearance isn't really that 'unique'. Her vanilla appearance uses the generic Tatooine Asian female head with the Czerka clothing texture locked in by default, by giving the Czerka Protocol Officer this previously unused head it makes her appearance a proper 'unique' appearance. Please refer to the screenshots on this mod's Deadlystream download page for a visual reference. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. The Sith Apprentice head might have a minor graphical error on it's right cheek, with the original texture this minor graphical error appears much worse and my modifications to the texture was done to make this error less noticable. You can't really notice any graphical error unless you really keep your eyes peeled for it so you probably won't even notice it. Incompatibilities: Please report any incompatibilities! Will be incompatible with any mod which adds "N_SithAppren01_H.tga" or "N_SithAppren01_H.tpc". If you installed a mod which has "N_SithAppren01_H.tga", even if it's an AI Upscale, it will most likely restore the previously fixed graphical error on the Sith Apprentice's cheek. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: SpaceAlex: For modifying the "N_SithAppren01_H" texture in his K1 Enhancement Pack mod, this mod was a basis for my own fixed texture! Jacqylfrost: For porting the infamous female dirty commoner head texture from the Nintendo Switch, without his work this component wouldn't have been possible! Bioware: For such an amazing game! Aspyr: For including the female dirty commoner head texture on the Nintendo Switch! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 01/23/2023 Category Mods K1R Compatible No  
  9. Version 1.1.0

    564 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.1.0 Release Date: 18.06.2023 Installation: Please install the K1 Community Patch FIRST before this mod! Simply click on the TSLPatcher.exe and you'll be given 4 installation options. Each option will install 1 head (a single option may come with 2 heads depending on which one you pick) so pick which head you'd like, if you want all the heads you'll have to install the mod 4 times. Click the option you'd like to be directed to that options installation menu, click install and sit back and watch the TSLPatcher do its magic. Repeat the process for any other heads you'd like to install! Description: Kotor 2 has a few popular heads which were cut from the final game, they include: Saedhe's unique head, Hussef's unique head and the "Jedi Master 4" head which was used for Kaevee. Whilst these heads were restored in TSLRCM, no such restoration of unused heads exists for K1... until now! This mod will present up to 5 restored faces which you will see across the Kotor galaxy, they include: 1) "Sith Apprentice 1 Head": In-game, the armored Sith Apprentice's use the 2nd Sith Apprentice Head variant whilst the 1st head variant is neglected. As only a texture exists for this head, I had to modify this head's texture to hide the mapping for the scar which is present for the 2nd Sith Apprentice Head but not this one. This new Sith Apprentice head is used by the Taris Sith Govenor, the Dark Jedi in the Manaan Hangar, the Dark Jedi Master trio in the Leviathan Command Deck and the Lehon Sith Master. 2) "Dirty Commoner Head Variant Male": This head is a variant of the classic Batu-Rem generic head with a dirty, scratched up reskin. This head will be used by the Infected Outcasts who you can cure in the Undercity. 3) "Dirty Commoner Head Variant Female": This head is a variant of the generic head used by Sarna with a dirty, scratched up reskin to match the male variant. This skin is special as it was never included in either the PC or the XBOX versions of Kotor, so how did I get my hands on this texture? When Aspyr released Kotor for the Nintendo Switch, they accidentally replaced the generic blonde white female head with this dirty head variant instead, resulting in characters like Ice using this head texture instead of their usual blonde head. To restore this head for it's intended purpose (as a dirty head variant), I had the texture ripped from the Switch and ported to PC. From my observation, the Nintendo Switch version of Kotor uses an upscaled version of the XBOX textures upgrading their textures from 256x256 (the standard XBOX quality) to 1024x1024 resolution (This is why the graphics on the Nintendo Switch look so strange). The skin included in this mod has been downsized to 256x256 to match the texture quality of the male head variant which WAS included in the PC game files. This head will be used by the Infected Outcasts who you can cure in the Undercity. 4) "Asian Commoner Head Variant Male": This head is listed in the game files amongst the other generic commoner heads, it can be assumed this head was scrapped and it's model became the basis of the PHMA01 player head. As of right now, this head will be used by Tanis Venn! Why Tanis? Well, his unique appearance isn't really that 'unique'. His vanilla appearance uses the generic Tatooine Asian male head with a smuggler's jacket, by giving Tanis this previously unused head it makes Tanis' appearance a proper 'unique' appearance. 5) "Asian Commoner Head Variant Female": This head is listed in the game files amongst the other generic commoner heads, it can be assumed this head was scrapped and it's model became the basis of the PHFA02 player head. As of right now, this head will be used by the Czerka Protocol Officer! Why the Czerka Protocol Officer? Well, her unique appearance isn't really that 'unique'. Her vanilla appearance uses the generic Tatooine Asian female head with the Czerka clothing texture locked in by default, by giving the Czerka Protocol Officer this previously unused head it makes her appearance a proper 'unique' appearance. Please refer to the screenshots on this mod's Deadlystream download page for a visual reference. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. The Sith Apprentice head might have a minor graphical error on it's right cheek, with the original texture this minor graphical error appears much worse and my modifications to the texture was done to make this error less noticable. You can't really notice any graphical error unless you really keep your eyes peeled for it so you probably won't even notice it. Incompatibilities: Please report any incompatibilities! Will be incompatible with any mod which adds "N_SithAppren01_H.tga" or "N_SithAppren01_H.tpc". If you installed a mod which has "N_SithAppren01_H.tga", even if it's an AI Upscale, it will most likely restore the previously fixed graphical error on the Sith Apprentice's cheek. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: SpaceAlex: For modifying the "N_SithAppren01_H" texture in his K1 Enhancement Pack mod, this mod was a basis for my own fixed texture! Jacqylfrost: For porting the infamous female dirty commoner head texture from the Nintendo Switch, without his work this component wouldn't have been possible! Bioware: For such an amazing game! Aspyr: For including the female dirty commoner head texture on the Nintendo Switch! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  10. I'm afraid on my end I'm unable to open the female Sith Soldier models (both the headless modder's resource version and the full body version found in this mod) in MDLedit (tool used for porting) for unknown reasons. I do, however, have a list of which specific Sith Soldiers in TSL would be changed in a TSL version of the mod so all I'd need to do is find an alternative tool or request another use port the model on my behalf.
  11. Why is the video taken during the Carth cutscene? You could've just pressed Caps Lock on your keyboard to enter the first person camera mode which is ideal for screenshots, the screenshot below was taken like this and required no mods to do, it's a vanilla feature. Even if you were going to record the bug from your Phone, having the workbench shown using the first person mode would put the bug right in the forefront. Your video, on the other hand, has it in the background which doesn't really help us, and as SH has already said, if you post a video with no text as context no one can really help you! That quote of yours is not from this thread, it's from your other thread... that isn't really relevant in this thread. When someone on this site tells you to do something... you do it exactly how they tell you to do something. You were told to "List the mods you have installed", you instead tell us that the mod you're using is a manual install... why don't you tell us the mod you're using, we're modders... all you need to give us is a full name of the mod and we'll know exactly what mod you're talking about and how it is installed. And, if you list all the mods you have installed we might be able to say "Oh, this mod here conflicts with this other mod!" and tell you what files you need to delete... but until we, the modders, know what mods you have installed we can't possibly know what caused your problem or how to fix it.
  12. I've personally gone into the NPC Overhaul mod and fetched the files required to get the Imperial Officer appearances without the entire NPC Overhaul mod. Due to permission complication, I know the Imperial Officer uniform can't be uploaded as a standalone mod but I'm unsure if I could attach it to a public post here so I sent it to @Revanbeta50 via PM.
  13. I think I know what he wants, but he's left out crucial details. The "Imperial Officers" he's referring to is the new body model shown in the screenshot, they're included in the NPC Overhaul mod: I suspect, based on his previous threads, that he wants to use both the K1 NPC Overhaul + K1 Community Patch but they're incompatible so he just wants to rip the Imperial Officer models/textures from the NPC Overhaul for independent use. This could be as easy as snatching the models/textures from the NPC Overhaul, all he'd need to know are the file names but if there's some additional setup like 2DA edits then I don't think we can do that without the mod author's permission. If 2DA edits are involved, it would still be possible to "get" the Imperial Officers and make them a separate mod but again we can't do that publicly without permission which means someone would have to leave instructions on how this user can do it themselves.
  14. View File Quarterstaff Replacement Pack for K1 A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 04.01.2023 Installation: Copy & Paste the files inside the "For Override" folder and place them into the "Override" folder inside your "swkotor" directory. Description: Since the 2010s, there have been many attempts at creating high quality models and textures for the weapons found in the Kotor games, however, there are several types of weapons which don't have any HD mods in 2023: Gamorrean Battleaxes, Stun Batons and Quarterstaffs. But some of you might recall DeadMan's Quarterstaff Replacement Pack from 2012 which replaced the Quarterstaff models with high quality models and textures... this mod was made for Kotor 2 though and was never ported for K1 players to enjoy... until now! 10 years after the release of the original, the Quarterstaff Replacement Pack has now been ported to K1 replacing the Quarterstaff and the Massassi Battle Staff. Quarterstaffs can either be bought from merchants or wielded by NPCs as weapons (such as the Black Vulkars and Outcast NPCs on Taris) Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. It should be noted that the Massassi Battle Staff sometimes doesn't extend if equipped when the player is doing the "battle pose" animation. The weapon will be able to extend once this animation stops. Incompatibilities: Report any unknown incompatibilities to me on Deadlystream.com Permissions: You are free to use this models as you like as long as you give proper credit to DeadMan. Under NO CIRCUMSTANCES CAN ASSETS OF THIS MOD TO BE UPLOADED TO STEAM WORKSHOP. Special Thanks to: DeadMan: For the original mod! SithSpecter, RevanDark and AshuraDX: Assets used in the original mod by DeadMan! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 01/03/2023 Category Skins K1R Compatible Yes  
  15. Version 1.0.0

    9,791 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 04.01.2023 Installation: Copy & Paste the files inside the "For Override" folder and place them into the "Override" folder inside your "swkotor" directory. Description: Since the 2010s, there have been many attempts at creating high quality models and textures for the weapons found in the Kotor games, however, there are several types of weapons which don't have any HD mods in 2023: Gamorrean Battleaxes, Stun Batons and Quarterstaffs. But some of you might recall DeadMan's Quarterstaff Replacement Pack from 2012 which replaced the Quarterstaff models with high quality models and textures... this mod was made for Kotor 2 though and was never ported for K1 players to enjoy... until now! 10 years after the release of the original, the Quarterstaff Replacement Pack has now been ported to K1 replacing the Quarterstaff and the Massassi Battle Staff. Quarterstaffs can either be bought from merchants or wielded by NPCs as weapons (such as the Black Vulkars and Outcast NPCs on Taris) Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. It should be noted that the Massassi Battle Staff sometimes doesn't extend if equipped when the player is doing the "battle pose" animation. The weapon will be able to extend once this animation stops. Incompatibilities: Report any unknown incompatibilities to me on Deadlystream.com Permissions: You are free to use this models as you like as long as you give proper credit to DeadMan. Under NO CIRCUMSTANCES CAN ASSETS OF THIS MOD TO BE UPLOADED TO STEAM WORKSHOP. Special Thanks to: DeadMan: For the original mod! SithSpecter, RevanDark and AshuraDX: Assets used in the original mod by DeadMan! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  16. How is this screenshot relevant? Maybe you press "it was no problem" and then the dialogue breaks... but I can only guess because you haven't specified the problem in specific detail. And what is this "new dialog mod" mentioned? Most modders can identify the words "Community Patch" and "SLM" but "new dialog mod" is extremely vague... links to the all the mods you're using would be helpful. These screenshots don't help us modders determine what sort of problem you have on your hands. You're better off answering this questionnaire as, by answering it, you'll give us modders the info we need to determine what could've caused this problem. You appear to be using the PC version of Kotor instead of using the Android version without the TSLPatcher, I hope you're using the TSLPatcher to install these mods on PC. Also, the best we can do as modders is determine what mod conflict you have and recommend you reinstall Kotor without installing the conflicting mod.
  17. Is this an unused animation? How does this not warrant a modification to the S_male/female model files? Regardless, fantastic work here!
  18. View File Miro42's Naga Sadow PC Head The old Naga Sadow PC Head mod should be iconic to some of us as being the head of Lord Scourge in Smash City Studios' Kotor trilogy fan films. Unlike most of Miro42's mods, the Naga Sadow PC Head mod is not hosted on Deadlystream.com and was instead found hosted on his seemingly abandoned personal website. In the event that his website's domain expires, the Naga Sadow PC head mod would be lost to history... since Miro has authorized free use for his mod in his OG description I've decided to upload the Naga Sadow PC Head mod here on Deadlystream for Archival purposes. The original author of this mod is @miro42 and I took no part in the creation of this mod. Miro42's original readme. Submitter N-DReW25 Submitted 12/16/2022 Category Skins TSLRCM Compatible Yes  
  19. Version 1.0.0

    123 downloads

    The old Naga Sadow PC Head mod should be iconic to some of us as being the head of Lord Scourge in Smash City Studios' Kotor trilogy fan films. Unlike most of Miro42's mods, the Naga Sadow PC Head mod is not hosted on Deadlystream.com and was instead found hosted on his seemingly abandoned personal website. In the event that his website's domain expires, the Naga Sadow PC head mod would be lost to history... since Miro has authorized free use for his mod in his OG description I've decided to upload the Naga Sadow PC Head mod here on Deadlystream for Archival purposes. The original author of this mod is @miro42 and I took no part in the creation of this mod. Miro42's original readme.
  20. N-DReW25

    Sith Commandos [K1]

    Correct, the normal Sith Soldiers shall remain the same whilst Commandos are a new type of NPC found in specific areas. For anyone interested in a replacer, it can be found here!
  21. View File Sith Commandos [K1] A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 11.12.2022 Installation: 1) This mod requires .MOD files in order to work, these can be acquired by installing the K1 Community Patch. 2) Install the K1CP first: https://deadlystream.com/files/file/1258-kotor-1-community-patch/ 3)Once you have that mod installed, simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic. Recommended, but not required, mods to install are: Commandos of the Old Republic, adds Commandos for the Republic!- https://deadlystream.com/files/file/2033-commandos-of-the-old-republic/ Effixian's Sith Commando Reskins, gives the Sith Commandos a higher quality skin - https://deadlystream.com/files/file/1998-effixians-sith-commando-reskins/ Description: Whilst many Star Wars fans may know of the many Trooper variants which exist in the Star Wars Canon and Legends universe, the Legends video game Star Wars Knights of the Old Republic doesn't offer many notable Trooper variants presenting only gold and red Sith Troopers as enemies who exist solely to be an obstacle in the way of the player and don't really offer anything valuable lore wise. KoTOR's sequel, The Sith Lords, tries to somewhat fix this issue with the Sith Army by adding "Sith Commandos", Sith Commandos are an odd appearance in Kotor 2 as they appear towards the end game but aren't really introduced to the player in any way which is impactful (like seeing gold Sith Troopers butcher Republic Soldiers or having a red Sith Soldier confront you up close and personal in the Undercity). Sith Commandos are so mundane in TSL it wouldn't come as a surprise if some of us never noticed them, however, Sith Commandos are unique from Bioware's Sith Soldiers in that they possess a unique model and texture. This mod will port the Sith Commandos from Kotor 2 and add them into Kotor 1, placing them strategically amongst the Sith you encounter across the galaxy. Do be warned, for better or worse, this mod will only change the name and appearance of Sith Soldiers thus converting them into Sith Commandos. Their stats and equipment will remain the same, this means they won't kill you easily with overpowered stats and won't drop odd loot, however, they won't be any stronger than Sith Soldiers despite being 'Commandos'. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. It should be noted that the vanilla Sith Commando model has a hole underneath one of the armpits, if this is fixed in the K2 Community Patch I will seek permission to include the fixed model in my mod. Incompatibilities: Report any unknown incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Special Thanks to: Bioware: For such an amazing game! Obsidian: For the original Sith Commando model and texture! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 12/11/2022 Category Mods K1R Compatible No  
  22. Version 1.0.0

    704 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 11.12.2022 Installation: 1) This mod requires .MOD files in order to work, these can be acquired by installing the K1 Community Patch. 2) Install the K1CP first: https://deadlystream.com/files/file/1258-kotor-1-community-patch/ 3)Once you have that mod installed, simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic. Recommended, but not required, mods to install are: Commandos of the Old Republic, adds Commandos for the Republic!- https://deadlystream.com/files/file/2033-commandos-of-the-old-republic/ Effixian's Sith Commando Reskins, gives the Sith Commandos a higher quality skin - https://deadlystream.com/files/file/1998-effixians-sith-commando-reskins/ Description: Whilst many Star Wars fans may know of the many Trooper variants which exist in the Star Wars Canon and Legends universe, the Legends video game Star Wars Knights of the Old Republic doesn't offer many notable Trooper variants presenting only gold and red Sith Troopers as enemies who exist solely to be an obstacle in the way of the player and don't really offer anything valuable lore wise. KoTOR's sequel, The Sith Lords, tries to somewhat fix this issue with the Sith Army by adding "Sith Commandos", Sith Commandos are an odd appearance in Kotor 2 as they appear towards the end game but aren't really introduced to the player in any way which is impactful (like seeing gold Sith Troopers butcher Republic Soldiers or having a red Sith Soldier confront you up close and personal in the Undercity). Sith Commandos are so mundane in TSL it wouldn't come as a surprise if some of us never noticed them, however, Sith Commandos are unique from Bioware's Sith Soldiers in that they possess a unique model and texture. This mod will port the Sith Commandos from Kotor 2 and add them into Kotor 1, placing them strategically amongst the Sith you encounter across the galaxy. Do be warned, for better or worse, this mod will only change the name and appearance of Sith Soldiers thus converting them into Sith Commandos. Their stats and equipment will remain the same, this means they won't kill you easily with overpowered stats and won't drop odd loot, however, they won't be any stronger than Sith Soldiers despite being 'Commandos'. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. It should be noted that the vanilla Sith Commando model has a hole underneath one of the armpits, if this is fixed in the K2 Community Patch I will seek permission to include the fixed model in my mod. Incompatibilities: Report any unknown incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Special Thanks to: Bioware: For such an amazing game! Obsidian: For the original Sith Commando model and texture! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  23. I'll admit that mod does require an update, though several other large mods occupies much of the little time I have for modding I'm afraid. I'll see about hiding that mod from the public view for the time being until a proper fix can be developed.
  24. I'm fairly confident they're in the files just not used. I've done these in my old K1 Gameplay Improvement mod. I took that mod down as I planned to release my K1GI features as they're standalone mods, and for anyone interested in my standalone mods they're coming along well! I've been meaning to make a TSL to K1 alien mod as part of this project of mine though I've had the issue where either the model would "half T-pose" or, in the case of Devaronians, the mouths wouldn't fully close (it was ignorable but it was still a problem). Other than that, my alien mod managed to implement the alien soundsets so when you release this mod it would really speed things up on my end! Incase you're interested, I have two ideas for model mods you could make:
  25. You weren't supposed to, that fight is very similar to the Revan VS Malak fight on the Leviathan. Mild spoiler for the Demo: Much of the Demo's plot is considered 'old lore' now, after Corellia the player will get to experience two new planets before your Master's sacrifice (One of these planets is Nar Shaddaa which will appear in Act 1 and the other planet, alongside your Master's sacrifice, will appear in Act 2). Your player's Jedi Master is named "Quan Drayen". For the events of ROR to align with the events of SWTOR, the player would have to pick very specific dialogue choices and actions. This is because we can't, and shouldn't, sacrifice playability just to compromise with TOR. The ROR mod is planned to be divided into two playable versions, the Canon version and the non-Canon version. The Canon version will have the events of the Revan novel play out which will mean T3-M4 is dead, the Exile is betrayed by Lord Scourge and Revan was imprisoned by Vitiate for the next 100 years. The Non-Canon version will NOT follow the events of the Revan novel, some things might still exist like Dromuund Kaas, Nathema, Scourge and Vitiate but that's about it. Revan would've most likely have been freed by the Jedi Exile and would be able to interact with your player character. Also, the player can still customize their Revan and Exile to their heart's content despite what version they play. You can set it so that a male Light Side Exile get killed by Scourge and a female Dark Side Revan is imprisoned for 300 years in the Canon Version OR you can meet the canon male Light Side Revan in the Non-Canon version. Of course, if Revan is female that would mean that Revan's canonical son, Vaner Shan, isn't born and if he isn't born that means Satele Shan isn't born either. In my opinion, don't worry about what is or isn't canon to TOR, just try to have fun playing the mod the same way you'd have fun playing Kotor 2 even if Exile is supposed to be light side female named "Meetra Surik". Once the mod is fully finished, I'm sure we'll open a thread about the precise Canon path for TOR and what Logan considers to be the Canon ending for ROR out of all the possible endings. I believe the Non-Canon version will be developed before the Canon one, so players would experience the cooler Non-Canon playthrough first! The Non-Canon version of Revan you'd meet would probably be neutral, as you said he is either the Dark Lord of the Sith or the parodical knight who saved the Republic. The reason Revan becomes neutral is because he regained his full identity through recovering all of his lost memories, Revan no longer wishes to be the Dark Lord of the Sith as he knows that Vitiate is using Revan as a pawn, he doesn't want to be a Jedi hero either as that identity was programmed into him by the Jedi Council and he alone knows that a greater threat lurks in the Unknown Regions. The Revan you'd meet would be neutral and would, for the most part, be the same regardless of if he/she was Light Side or Dark Side... but the consequences of the LS and DS endings would still remain (Namely Carth hating Revan for betraying the party and Bastila believing Revan to still be a Sith Lord if Dark Side). Bear this in mind, everything I just said about Revan's alignment is based souly on what I think is easiest both lore wise and programming (as in actual modding implementation) wise. Logan, the lead mod author, could easily swoop in and make Revan totally different when the time comes to add him to the mod. So take everything I've said with a grain of salt. Not necessarily, Revan's "Revenge" could be targeted against the True Sith. Of course, since the player has the option of being either Light Side or Dark Side as well as being aligned to various different groups and factions it could be entirely possible that the player could stand in the way of Revan's ambitions making Revan a sort of antagonist. The ROR mod was first drafted in 2008, due to the numerous rewrites since then the "Revenge of Revan" title might not make too much sense if you're wishing to follow a TOR friendly Canon playthrough of ROR.