N-DReW25

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Everything posted by N-DReW25

  1. I... don't see how Smuggler's Deluxe is causing that. Have you checked out the other areas of the game? Maybe only some NPCs from Onderon Fashion aren't working, or maybe Onderon Fashion somehow didn't install properly? Install Onderon Fashion after JCarter's Korriban: Back in Black if you want to have Onderon-style Sith Instructors.
  2. If you look at the upscaled texture in-game the Ithorian's skin looks like it was painted on, I reckon this paint effect would've been less pronounced with the K1 texture, however, I doubt people are going to look beyond the hat to notice
  3. N-DReW25

    K1 Clothing Pack

    It's intended to be, from the top of my head only Gendar is modified by both mods. If you install Onderon Fashion before this mod I believe this mod will undo what Onderon Fashion does for the Outcast village so it's highly recommend to install the K2 to K1 Clothing Pack after Onderon Fashion. I did just check the files for both mods and all I found was that I forgot to give Shen his new clothing in the Sandral Estate, that's being updated right now. If there are more NPCs affected by both Onderon Fashion and the K2 to K1 Clothing Pack that I'm unaware of, please tell me!
  4. View File K1 Clothing Pack A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.1.0 Release Date: 12.12.2023 Installation: Please install the K1 Community Patch FIRST before this mod! If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND! (The Tweak Pack is optional and is NOT required for this mod to work. Do NOT install "Fixed Male 01 Clothing" or "K1 Outcast Clothing Fix" from this mod as these fixes are included in THIS mod!) If you want to use it, install the Restored Content for K1CP mod BEFORE this mod. Make sure you install the NPC Diversity Pack mod BEFORE this mod in its entirety for best results! Once you're ready to install the mod, simply click on this mod's TSLPatcher.exe and you'll be faced two options. This mod comes in 2 parts, and since these parts are optional you'll be given two installation options. The "K2 to K1 Clothing Install" shall install the ported K2 clothing component of the pack whilst the "K1EP Clothing Install" shall install the K1EP component of the mod, for more details on these installations please refer to the "Description" section of this readme. Click which install you'd like to install, click install, sit back and watch the TSLPatcher do its magic. Once the installer has finished, click the INSTALL.exe again and repeat this process. Description: In terms of commoner clothing, Obsidian added various new outfits for their NPCs in Kotor 2. The default 'potato sack' outfit was given a stylish facelift, the bloodied Outcast outfit was replaced with the Refugee outfits we see today and on Telos we saw the introduction of a new noble outfit. This mod will port those Kotor 2 clothing textures to Kotor 1... but with a twist! The Kotor 1 Community Patch does the same thing as Obsidian did, it replaced K1's 'potato sack' outfit "N_CommM01" with Kotor 2's default outfit and Gendar's bloodied Outcast outfit "N_CommM07" was replaced with an Refugee outfit. This mod won't do that, instead, K1's 'potato sack' and K2's default clothing shall be two different outfits NPCs can wear. The removal of the clothing replacement is most pronounced in the Outcast village where almost every NPC now wears a Refugee outfit instead of the K1 bloodied Outcast outfit... except for the Outcasts infected with the Rakghoul disease, their clothing shall still use the K1 bloodied Outcast outfit texture. This mod shall also add the K2 noble outfit, but even this outfit has a twist of its own! In K2, the male noble outfit was blue whilst the female noble outfit was purple... in this mod, you will find 2 noble outfits across the galaxy: a blue male and female noble outfit and a purple male and female outfit. In the latest 1.1 update, I've added the new clothing from the K1 Enhancement Pack modder's resource. This will come in the form of an alternative installation which will work great with the previous K2 to K1 Clothing component. In addition to the K1EP clothing, I've added compatibility for the latest update of the Restored Content for K1CP Demo, if you have that mod installed the new clothing added in this mod shall be gloveless as they are in that mod. If you aren't familiar with any of the above mentioned outfits, please check the screenshots on the mod page so you'll know whether or not this mod is for you. Known Bugs: This mod shouldn't have bugs, but if there feel free to report it to me on Deadlystream. Incompatibilities: Please report any incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Bioware: For such an amazing game! Obsidian: For such an amazing sequel and for making the K2 textures! SpaceAlex: For releasing the K1EP as a modder's resource! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 06/03/2023 Category Skins K1R Compatible No  
  5. I believe those are credited to RebRob41, so I'd either have to reach out to him for permission or make my own... since he's a rather hard guy to reach out to nowadays I think I'll risk making my own. I'm going to say no, though you could attempt to install his mod AFTER my mod so his work overwrites my own. I can promise you this; I do intend to use Heyorange's mod as a base for my own Sith Officer mod. Imagine it as the same quality as Heyorange's mod but with my own twist to it, and it'd be 100% compatible with this mod. What I can't promise you is the release date for this. It should be compatible, my mod doesn't touch those NPCs. I've investigated it, I must say the problem is immediately obvious to me. The reason being is that the file in question "tar03_blackv038.utc" is modified several times over across several modules so it's difficult to pinpoint which one exactly is breaking and why exactly it's breaking. At absolute worst this bug is causing a single Black Vulkar to remain unaffected, this shouldn't impact the quality of the game in any noticeable way or would it crash your game. When a solution to this problem is discovered, it shall be fixed immediately.
  6. A new mod for the series has been uploaded and is pending approval! The mod's main logo can be found here: Once an Admin approves the mod, it shall be found via this here link: https://deadlystream.com/files/file/2310-k2-to-k1-clothing-pack/ I would also like to subtly hint at one of my next mods for the series, those who can translate the following should get a pretty big idea of what it might entail! .-..-. - .... .. ... / .. ... / - .... . / .-- .- -.-- .-..-.
  7. Where did you find the 256x256 resolution Ithorian texture? I say this because in K2 the Ithorian textures are a low-res 256x256 whereas in K1 the "C_Ithorian01/2/3" textures should be the standard 512x512.
  8. N-DReW25

    K1 Clothing Pack

    Version 1.1.1

    517 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.1.0 Release Date: 12.12.2023 Installation: Please install the K1 Community Patch FIRST before this mod! If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND! (The Tweak Pack is optional and is NOT required for this mod to work. Do NOT install "Fixed Male 01 Clothing" or "K1 Outcast Clothing Fix" from this mod as these fixes are included in THIS mod!) If you want to use it, install the Restored Content for K1CP mod BEFORE this mod. Make sure you install the NPC Diversity Pack mod BEFORE this mod in its entirety for best results! Once you're ready to install the mod, simply click on this mod's TSLPatcher.exe and you'll be faced two options. This mod comes in 2 parts, and since these parts are optional you'll be given two installation options. The "K2 to K1 Clothing Install" shall install the ported K2 clothing component of the pack whilst the "K1EP Clothing Install" shall install the K1EP component of the mod, for more details on these installations please refer to the "Description" section of this readme. Click which install you'd like to install, click install, sit back and watch the TSLPatcher do its magic. Once the installer has finished, click the INSTALL.exe again and repeat this process. Description: In terms of commoner clothing, Obsidian added various new outfits for their NPCs in Kotor 2. The default 'potato sack' outfit was given a stylish facelift, the bloodied Outcast outfit was replaced with the Refugee outfits we see today and on Telos we saw the introduction of a new noble outfit. This mod will port those Kotor 2 clothing textures to Kotor 1... but with a twist! The Kotor 1 Community Patch does the same thing as Obsidian did, it replaced K1's 'potato sack' outfit "N_CommM01" with Kotor 2's default outfit and Gendar's bloodied Outcast outfit "N_CommM07" was replaced with an Refugee outfit. This mod won't do that, instead, K1's 'potato sack' and K2's default clothing shall be two different outfits NPCs can wear. The removal of the clothing replacement is most pronounced in the Outcast village where almost every NPC now wears a Refugee outfit instead of the K1 bloodied Outcast outfit... except for the Outcasts infected with the Rakghoul disease, their clothing shall still use the K1 bloodied Outcast outfit texture. This mod shall also add the K2 noble outfit, but even this outfit has a twist of its own! In K2, the male noble outfit was blue whilst the female noble outfit was purple... in this mod, you will find 2 noble outfits across the galaxy: a blue male and female noble outfit and a purple male and female outfit. In the latest 1.1 update, I've added the new clothing from the K1 Enhancement Pack modder's resource. This will come in the form of an alternative installation which will work great with the previous K2 to K1 Clothing component. In addition to the K1EP clothing, I've added compatibility for the latest update of the Restored Content for K1CP Demo, if you have that mod installed the new clothing added in this mod shall be gloveless as they are in that mod. If you aren't familiar with any of the above mentioned outfits, please check the screenshots on the mod page so you'll know whether or not this mod is for you. Known Bugs: This mod shouldn't have bugs, but if there feel free to report it to me on Deadlystream. Incompatibilities: Please report any incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Bioware: For such an amazing game! Obsidian: For such an amazing sequel and for making the K2 textures! SpaceAlex: For releasing the K1EP as a modder's resource! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  9. This is semi-intentional, I wanted the generic Commoners to be aliens without touching their dialogues. The lore would support this as the Lower City is where most of the aliens are segregated to and since Twi'leks do speak English in Kotor it isn't too much of a stretch for the commoners to be Twi'leks. However, I don't recall adding a female. If the female Twi'lek has male VO than it is indeed a bug and I will correct that.
  10. The NPC Diversity Pack only affects vanilla appearances on NPCs, it will be compatible with most, if not all, Jedi Robe mods.
  11. So you mentioned the K1 Enhancement Project yet you list RedRob's Echani Head reskin. This isn't a bad thing as you've picked up on a very important point, the SpaceAlex used RedRob's work as a base for its own mod... that muddies things up in terms of permission as RedRob's assets might not be "free to use" like SpaceAlex's assets are. This shouldn't be a problem for me personally as I could just make my own Echani skins, when this is eventually made I'll probably leak it to my WIP thread regarding my NPC Overhaul Series (My WIP thread for a bunch of NPC mods) found here: https://deadlystream.com/topic/9820-n-drews-npc-overhaul-series/page/2/ I'll investigate this!
  12. You mean this mod? The mod made by Ebmar? This mod does not touch Ajunta Pall so it should work! You might also be thinking about VarsityPuppet's mod, that should work too! Nope! The reason being is that it's incompatible with the K1 Community Patch. The K1R devs have almost all abandoned Kotor modding so the critical bugs left in K1R 1.2 will never be fixed so there's no point in downloading it, I do plan to make some of my own restorations for the K1 Community Patch as an alternative to K1R at some point in the future. I guess we all have our own visions for a what a 'good' NPC Overhaul mod might look like, and I'm afraid my vision and EAF97's vision are different. My NPC Overhaul is a series of mods, not just one. Mods like the NPC Diversity Pack, Smuggler's Deluxe, Unique Sith Governor, Onderon Fashion etc. are intended to be all installed together but if a player wants to, either because of their taste in style or compatibility reasons, they can pick and choose what they want. I'm not sure if EAF97's NPC Overhaul, from what I've seen, would be suited for that. I personally disagree with much of what he's done for his NPC Overhaul, and yet he might hold what he's done very dearly. Should he have to abandon the work that he's worked hard on, and should he let go of his ideas that he likes just to accommodate my views? And the most important thing: he hasn't been online since April 6th so it's a moot point!
  13. When I get around to it I'll test out the Selven mod to make sure if there's actually an incompatibility with it, if there is I'll see what I can do on my end or if there's something Ebmar can do to prevent an incompatibility.
  14. Two questions about the Scuba Merc NPC! 1) What happens if I chose that player head? Will it swap to another player head or will we have clones? Is it possible for players/modders to swap out that head for a generic commoner head or would that require some extra backbone to implement (From the perspective of someone who doesn't do custom model mods)? And 2) What happens when the Scubba Merc NPC gets eaten by the Firaxa? Is there a sort of panicked reaction or is there just a blank reaction as the camera zooms in on his face like this:
  15. Did you install Selven Legends after the NPC Diversity Pack? If you did, then I'll have a look into it because that mod should be compatible with mine if you install it afterwards as it would completely overwrite my own changes to Selven. If you installed it before the NPC Diversity Pack, that's why it broke... if you did this I'll make it abundantly clear in the next readme edit that mods like that should be installed after the NPC Diversity Pack. I'll have to check the files again, but I swear I didn't touch Handon's files in this mod. And since I don't edit dialogues, I'm not sure how the NPC Diversity Pack could be the cause of that. That is correct, I'm fixing that now as we speak!
  16. Not at this current time. This may be done at some point in the future though, possibly through a separate mod! You mean the K1 Gameplay Improvement mod? No. That mod was removed at my request as I specifically wanted to start again, that mod got so convoluted that I realized it'd be easier to start again from scratch. The NPC Diversity Pack and the associated mods I'm making as part of this NPC Overhaul series is the legacy and continuation of what the K1 Gameplay Improvement was supposed to be, and since you probably know the K1GI mod was MUCH bigger than these current mods you can be rest assured that I have a LOT planned to compensate for the K1GI's loss.
  17. I'll eventually leak details of that in my NPC Overhaul Series thread as I do intend for this Sith Officer Uniform to be installed alongside a bunch of other mods, not that it'd be required but it's part of my goal to make this massive, comprehensive NPC Overhaul mod and the way I'm doing that is releasing the mods separately. Of course, as I'm using your mod as a base... I'm more than willing to tell you my plans in private DMs if you'd wish!
  18. Hello folks, I've released two new mods for the series! They include Unique Sith Governor! And Onderon Fashion! Onderon Fashion is one of the many mods of this series that I believe will enhance the NPCs of the Kotor game. Right now the only other mod similar to Onderon Fashion is Smuggler's Deluxe though I assure you many more similar mods are on the way! And for the Unique Sith Governor mod, that mod was released by the request of Sniggles for his mod request thread. The Sith Governor was actually planned to be included as part of a Sith Officer mod which will be part of this NPC Overhaul series, but until that mod is made and released player's like you can experience but a taste of what my planned mod has to offer with the Unique Sith Governor mod!
  19. The Sith Governor request has been fulfilled.
  20. You're on a roll! Keep up the good work!
  21. View File Unique Sith Governor A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 14.05.2023 Installation: Simply click on the TSLPatcher.exe, click install and sit back and watch the TSLPatcher do its magic. Description: The Sith Governor is an NPC you encounter towards the end of Taris, in the vanilla game he uses the 'Dark Jedi Apprentice' appearance which is seen throughout the game as a generic enemy. The appearance of the Dark Jedi Apprentice NPCs is very similar to the appearance of Darth Bandon, an NPC you find later on in the game. Whilst the game doesn't explicitly say this, we can assume that the Sith Governor NPC is a non-Tarisian foreigner who was appointed to his position by his superior Dark Jedi. The Governor mentions he doesn't yet own a Lightsaber, suggesting he's only an Apprentice. Dialogue with various NPCs across Taris suggests that the Sith Governor is the absolute dictator of the Sith occupation on Taris as he most likely signs up any law the Tarisians have to abide by and has the absolute authority to do whatever action he wants to govern his planet. For an NPC with such authority on Taris, why would he look like every other Dark Jedi Apprentice you see in the game? And since the Dark Jed Apprentice looks like Darth Bandon, it lessens the 'impact' both NPCs have on the player. You see the Sith Governor... he isn't unique, he looks like Darth Bandon! You see Darth Bandon... he isn't anything special, he looks like that weak Sith Governor. This mod was requested by the user "Sniggles", the one who maintains the Kotor Mod Builds on Reddit, to fix that problem. With this mod installed, the Sith Governor shall wear a unique Sith Governor's uniform based on the vanilla Sith Officer uniform and shall have a unique head model capable of displaying the mask item he wears making his appearance totally unique from Darth Bandon. This mod was originally going to be included as part of a bigger Sith Officer uniform mod, though with the prospect of Sniggles adding it to the Kotor Mod Builds and the fact some players might prefer this small mod over a big Sith Officer mod, I have since decided to release this feature separately. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. If the player and/or party is wearing a mask item, it is possible that the Sith Governor's mask item might be rendered invisible. This is a bug in the Game's engine and cannot be fixed. Incompatibilities: Please report any incompatibilities! If you have "Invisible Headgear" installed the Sith Governor's mask shall also be invisible. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. As per Heyorange's readme, assets from the Sith Uniform mod are free to use as long as Heyorange is properly credited. Thanks to: Heyorange: For creating the Sith Uniform Reformation mod, for which the Sith Governor's uniform is based on! Sniggles: For requesting the mod! Bioware: For such an amazing game! Obsidian: For giving Colonel Tobin a Dark Side transition, this skin was used as a basis for the Sith Governor's Dark Side transition! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 05/14/2023 Category Mods K1R Compatible Yes  
  22. Version 1.1.0

    789 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 14.05.2023 Installation: Simply click on the TSLPatcher.exe, click install and sit back and watch the TSLPatcher do its magic. Description: The Sith Governor is an NPC you encounter towards the end of Taris, in the vanilla game he uses the 'Dark Jedi Apprentice' appearance which is seen throughout the game as a generic enemy. The appearance of the Dark Jedi Apprentice NPCs is very similar to the appearance of Darth Bandon, an NPC you find later on in the game. Whilst the game doesn't explicitly say this, we can assume that the Sith Governor NPC is a non-Tarisian foreigner who was appointed to his position by his superior Dark Jedi. The Governor mentions he doesn't yet own a Lightsaber, suggesting he's only an Apprentice. Dialogue with various NPCs across Taris suggests that the Sith Governor is the absolute dictator of the Sith occupation on Taris as he most likely signs up any law the Tarisians have to abide by and has the absolute authority to do whatever action he wants to govern his planet. For an NPC with such authority on Taris, why would he look like every other Dark Jedi Apprentice you see in the game? And since the Dark Jed Apprentice looks like Darth Bandon, it lessens the 'impact' both NPCs have on the player. You see the Sith Governor... he isn't unique, he looks like Darth Bandon! You see Darth Bandon... he isn't anything special, he looks like that weak Sith Governor. This mod was requested by the user "Sniggles", the one who maintains the Kotor Mod Builds on Reddit, to fix that problem. With this mod installed, the Sith Governor shall wear a unique Sith Governor's uniform based on the vanilla Sith Officer uniform and shall have a unique head model capable of displaying the mask item he wears making his appearance totally unique from Darth Bandon. This mod was originally going to be included as part of a bigger Sith Officer uniform mod, though with the prospect of Sniggles adding it to the Kotor Mod Builds and the fact some players might prefer this small mod over a big Sith Officer mod, I have since decided to release this feature separately. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. If the player and/or party is wearing a mask item, it is possible that the Sith Governor's mask item might be rendered invisible. This is a bug in the Game's engine and cannot be fixed. Incompatibilities: Please report any incompatibilities! If you have "Invisible Headgear" installed the Sith Governor's mask shall also be invisible. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. As per Heyorange's readme, assets from the Sith Uniform mod are free to use as long as Heyorange is properly credited. Thanks to: Heyorange: For creating the Sith Uniform Reformation mod, for which the Sith Governor's uniform is based on! Sniggles: For requesting the mod! Bioware: For such an amazing game! Obsidian: For giving Colonel Tobin a Dark Side transition, this skin was used as a basis for the Sith Governor's Dark Side transition! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  23. I don't mean to ruin your ideal vision using AI, but VO was recorded for this... it's just that extensive scripting, placing waypoints, creating dialogue files, creating conditionals and potentially adding placeables jaded many modders from doing this in the past, myself included. I don't think AI VO is necessary, unless JC says otherwise as I'm 99% sure he has the list of audio for such a project.
  24. I have a few ideas for this one you could consider: 1) In Kotor 1, the Korriban Sith Academy has two blocked off rooms the player never visits. In Kotor 2, you realize that these two blocked off rooms contain the Library and a storage room. If it's possible to port these rooms and attach them to the Kotor 1 Academy, we could have these rooms function in-game... maybe we can use the Academy terminal to gain hints for the Sith Code and little snippets of Sith history like you do in Kotor 2, except this time the info you get from the terminal can help you learn the Sith Code. The existence of the Yavin Hangar mod proves that we can add new areas to already existing modules. 2) Nar Shaddaa is the only planet from Kotor 2 that is both practical to make and would make sense to travel to in K1. It's "the Smuggler's moon", it's an infamous location that Davik would no doubt have connections to. It'd make sense for Davik to have left the coordinates to Nar Shaddaa in the Galaxy Map (like he did with the Yavin station) and could serve as a nice hub for the player with new NPCs, K2 NPCs, Merchants, minor sidequests and the like... it would be similar to Yavin in the base game, it's entirely optional and can serve to benefit the player in their journey... whilst Yavin is a single merchant hub for overpowered expensive items with a small plotline to it the planet of Nar Shaddaa is a bigger hub with more NPC interactions and more opportunities to obtain/buy rare items players don't usually use in the vanilla game. I have a mod idea for this, however, the issue with this mod is that it wasn't going to redo the Sith Govenor on his own... it was meant to be part of a much bigger mod that would affect a lot of the Sith NPCs in the game. I could just take my Sith Governor edit and make it a stand alone mod, it would do exactly what you've requested: a new unique appearances that won't get players mixed up with Darth Bandon.
  25. View File Onderon Fashion [K1] A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 06.05.2023 Installation: Please install the K1 Community Patch FIRST before this mod! If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)! It is HIGHLY recommended you install the NPC Diversity Pack mod BEFORE this mod. That mod will change the appearances of over 100 NPCs in Kotor, with Onderon Fashion these two mods together will further enhance the NPCs of Kotor! Once you're ready to install Onderon Fashion simply click on this mod's TSLPatcher.exe, click install, sit back and watch the TSLPatcher do its magic. Description: Onderon is a weird place in Kotor 2, most places in the two Kotor games have generic NPCs who all wear different texture variants of the same commoner model whereas Onderon has their own unique traditional RPG style garb. In Kotor 2, this unique appearances only appear on Onderon and, oddly, they use player heads instead of generic heads (And Deadeye Duncan's head for some reason). This mod ports the unique Onderon NPCs to Kotor 1 and enhances them. 1st) They will now use the vanilla generic head models meaning 28 generic NPCs will now wear Onderon clothing! 2nd) They will appear all over the galaxy mingling with other generic NPCs with different clothing, creating a far more diverse galaxy to explore. 3rd) This mod uses the textures of Effix's "Zeison Sha/Jal Shey to Onderon Clothing" mod, the default Onderon clothing textures from K2 have been upscaled to 1K resolution and two new colours, green and black, have been added as a result. Known Bugs: This mod shouldn't have bugs, but feel free to report any bugs you might find! Incompatibilities: Please report any further incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. For Effix's textures, his readme states "You can use the files from this mod in your own mod if you simply credit me (Effix)". Thanks to: Effix: For creating the "Zeison Sha/Jal Shey to Onderon Clothing" mod, much of the new textures of this mod wouldn't have been added without his work! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 05/06/2023 Category Mods K1R Compatible No