N-DReW25

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Everything posted by N-DReW25

  1. I'll eventually leak details of that in my NPC Overhaul Series thread as I do intend for this Sith Officer Uniform to be installed alongside a bunch of other mods, not that it'd be required but it's part of my goal to make this massive, comprehensive NPC Overhaul mod and the way I'm doing that is releasing the mods separately. Of course, as I'm using your mod as a base... I'm more than willing to tell you my plans in private DMs if you'd wish!
  2. Hello folks, I've released two new mods for the series! They include Unique Sith Governor! And Onderon Fashion! Onderon Fashion is one of the many mods of this series that I believe will enhance the NPCs of the Kotor game. Right now the only other mod similar to Onderon Fashion is Smuggler's Deluxe though I assure you many more similar mods are on the way! And for the Unique Sith Governor mod, that mod was released by the request of Sniggles for his mod request thread. The Sith Governor was actually planned to be included as part of a Sith Officer mod which will be part of this NPC Overhaul series, but until that mod is made and released player's like you can experience but a taste of what my planned mod has to offer with the Unique Sith Governor mod!
  3. The Sith Governor request has been fulfilled.
  4. You're on a roll! Keep up the good work!
  5. View File Unique Sith Governor A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 14.05.2023 Installation: Simply click on the TSLPatcher.exe, click install and sit back and watch the TSLPatcher do its magic. Description: The Sith Governor is an NPC you encounter towards the end of Taris, in the vanilla game he uses the 'Dark Jedi Apprentice' appearance which is seen throughout the game as a generic enemy. The appearance of the Dark Jedi Apprentice NPCs is very similar to the appearance of Darth Bandon, an NPC you find later on in the game. Whilst the game doesn't explicitly say this, we can assume that the Sith Governor NPC is a non-Tarisian foreigner who was appointed to his position by his superior Dark Jedi. The Governor mentions he doesn't yet own a Lightsaber, suggesting he's only an Apprentice. Dialogue with various NPCs across Taris suggests that the Sith Governor is the absolute dictator of the Sith occupation on Taris as he most likely signs up any law the Tarisians have to abide by and has the absolute authority to do whatever action he wants to govern his planet. For an NPC with such authority on Taris, why would he look like every other Dark Jedi Apprentice you see in the game? And since the Dark Jed Apprentice looks like Darth Bandon, it lessens the 'impact' both NPCs have on the player. You see the Sith Governor... he isn't unique, he looks like Darth Bandon! You see Darth Bandon... he isn't anything special, he looks like that weak Sith Governor. This mod was requested by the user "Sniggles", the one who maintains the Kotor Mod Builds on Reddit, to fix that problem. With this mod installed, the Sith Governor shall wear a unique Sith Governor's uniform based on the vanilla Sith Officer uniform and shall have a unique head model capable of displaying the mask item he wears making his appearance totally unique from Darth Bandon. This mod was originally going to be included as part of a bigger Sith Officer uniform mod, though with the prospect of Sniggles adding it to the Kotor Mod Builds and the fact some players might prefer this small mod over a big Sith Officer mod, I have since decided to release this feature separately. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. If the player and/or party is wearing a mask item, it is possible that the Sith Governor's mask item might be rendered invisible. This is a bug in the Game's engine and cannot be fixed. Incompatibilities: Please report any incompatibilities! If you have "Invisible Headgear" installed the Sith Governor's mask shall also be invisible. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. As per Heyorange's readme, assets from the Sith Uniform mod are free to use as long as Heyorange is properly credited. Thanks to: Heyorange: For creating the Sith Uniform Reformation mod, for which the Sith Governor's uniform is based on! Sniggles: For requesting the mod! Bioware: For such an amazing game! Obsidian: For giving Colonel Tobin a Dark Side transition, this skin was used as a basis for the Sith Governor's Dark Side transition! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 05/14/2023 Category Mods K1R Compatible Yes  
  6. Version 1.1.0

    763 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 14.05.2023 Installation: Simply click on the TSLPatcher.exe, click install and sit back and watch the TSLPatcher do its magic. Description: The Sith Governor is an NPC you encounter towards the end of Taris, in the vanilla game he uses the 'Dark Jedi Apprentice' appearance which is seen throughout the game as a generic enemy. The appearance of the Dark Jedi Apprentice NPCs is very similar to the appearance of Darth Bandon, an NPC you find later on in the game. Whilst the game doesn't explicitly say this, we can assume that the Sith Governor NPC is a non-Tarisian foreigner who was appointed to his position by his superior Dark Jedi. The Governor mentions he doesn't yet own a Lightsaber, suggesting he's only an Apprentice. Dialogue with various NPCs across Taris suggests that the Sith Governor is the absolute dictator of the Sith occupation on Taris as he most likely signs up any law the Tarisians have to abide by and has the absolute authority to do whatever action he wants to govern his planet. For an NPC with such authority on Taris, why would he look like every other Dark Jedi Apprentice you see in the game? And since the Dark Jed Apprentice looks like Darth Bandon, it lessens the 'impact' both NPCs have on the player. You see the Sith Governor... he isn't unique, he looks like Darth Bandon! You see Darth Bandon... he isn't anything special, he looks like that weak Sith Governor. This mod was requested by the user "Sniggles", the one who maintains the Kotor Mod Builds on Reddit, to fix that problem. With this mod installed, the Sith Governor shall wear a unique Sith Governor's uniform based on the vanilla Sith Officer uniform and shall have a unique head model capable of displaying the mask item he wears making his appearance totally unique from Darth Bandon. This mod was originally going to be included as part of a bigger Sith Officer uniform mod, though with the prospect of Sniggles adding it to the Kotor Mod Builds and the fact some players might prefer this small mod over a big Sith Officer mod, I have since decided to release this feature separately. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. If the player and/or party is wearing a mask item, it is possible that the Sith Governor's mask item might be rendered invisible. This is a bug in the Game's engine and cannot be fixed. Incompatibilities: Please report any incompatibilities! If you have "Invisible Headgear" installed the Sith Governor's mask shall also be invisible. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. As per Heyorange's readme, assets from the Sith Uniform mod are free to use as long as Heyorange is properly credited. Thanks to: Heyorange: For creating the Sith Uniform Reformation mod, for which the Sith Governor's uniform is based on! Sniggles: For requesting the mod! Bioware: For such an amazing game! Obsidian: For giving Colonel Tobin a Dark Side transition, this skin was used as a basis for the Sith Governor's Dark Side transition! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  7. I don't mean to ruin your ideal vision using AI, but VO was recorded for this... it's just that extensive scripting, placing waypoints, creating dialogue files, creating conditionals and potentially adding placeables jaded many modders from doing this in the past, myself included. I don't think AI VO is necessary, unless JC says otherwise as I'm 99% sure he has the list of audio for such a project.
  8. I have a few ideas for this one you could consider: 1) In Kotor 1, the Korriban Sith Academy has two blocked off rooms the player never visits. In Kotor 2, you realize that these two blocked off rooms contain the Library and a storage room. If it's possible to port these rooms and attach them to the Kotor 1 Academy, we could have these rooms function in-game... maybe we can use the Academy terminal to gain hints for the Sith Code and little snippets of Sith history like you do in Kotor 2, except this time the info you get from the terminal can help you learn the Sith Code. The existence of the Yavin Hangar mod proves that we can add new areas to already existing modules. 2) Nar Shaddaa is the only planet from Kotor 2 that is both practical to make and would make sense to travel to in K1. It's "the Smuggler's moon", it's an infamous location that Davik would no doubt have connections to. It'd make sense for Davik to have left the coordinates to Nar Shaddaa in the Galaxy Map (like he did with the Yavin station) and could serve as a nice hub for the player with new NPCs, K2 NPCs, Merchants, minor sidequests and the like... it would be similar to Yavin in the base game, it's entirely optional and can serve to benefit the player in their journey... whilst Yavin is a single merchant hub for overpowered expensive items with a small plotline to it the planet of Nar Shaddaa is a bigger hub with more NPC interactions and more opportunities to obtain/buy rare items players don't usually use in the vanilla game. I have a mod idea for this, however, the issue with this mod is that it wasn't going to redo the Sith Govenor on his own... it was meant to be part of a much bigger mod that would affect a lot of the Sith NPCs in the game. I could just take my Sith Governor edit and make it a stand alone mod, it would do exactly what you've requested: a new unique appearances that won't get players mixed up with Darth Bandon.
  9. View File Onderon Fashion [K1] A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 06.05.2023 Installation: Please install the K1 Community Patch FIRST before this mod! If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)! It is HIGHLY recommended you install the NPC Diversity Pack mod BEFORE this mod. That mod will change the appearances of over 100 NPCs in Kotor, with Onderon Fashion these two mods together will further enhance the NPCs of Kotor! Once you're ready to install Onderon Fashion simply click on this mod's TSLPatcher.exe, click install, sit back and watch the TSLPatcher do its magic. Description: Onderon is a weird place in Kotor 2, most places in the two Kotor games have generic NPCs who all wear different texture variants of the same commoner model whereas Onderon has their own unique traditional RPG style garb. In Kotor 2, this unique appearances only appear on Onderon and, oddly, they use player heads instead of generic heads (And Deadeye Duncan's head for some reason). This mod ports the unique Onderon NPCs to Kotor 1 and enhances them. 1st) They will now use the vanilla generic head models meaning 28 generic NPCs will now wear Onderon clothing! 2nd) They will appear all over the galaxy mingling with other generic NPCs with different clothing, creating a far more diverse galaxy to explore. 3rd) This mod uses the textures of Effix's "Zeison Sha/Jal Shey to Onderon Clothing" mod, the default Onderon clothing textures from K2 have been upscaled to 1K resolution and two new colours, green and black, have been added as a result. Known Bugs: This mod shouldn't have bugs, but feel free to report any bugs you might find! Incompatibilities: Please report any further incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. For Effix's textures, his readme states "You can use the files from this mod in your own mod if you simply credit me (Effix)". Thanks to: Effix: For creating the "Zeison Sha/Jal Shey to Onderon Clothing" mod, much of the new textures of this mod wouldn't have been added without his work! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 05/06/2023 Category Mods K1R Compatible No  
  10. Version 1.0.0

    292 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 06.05.2023 Installation: Please install the K1 Community Patch FIRST before this mod! If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)! It is HIGHLY recommended you install the NPC Diversity Pack mod BEFORE this mod. That mod will change the appearances of over 100 NPCs in Kotor, with Onderon Fashion these two mods together will further enhance the NPCs of Kotor! Once you're ready to install Onderon Fashion simply click on this mod's TSLPatcher.exe, click install, sit back and watch the TSLPatcher do its magic. Description: Onderon is a weird place in Kotor 2, most places in the two Kotor games have generic NPCs who all wear different texture variants of the same commoner model whereas Onderon has their own unique traditional RPG style garb. In Kotor 2, this unique appearances only appear on Onderon and, oddly, they use player heads instead of generic heads (And Deadeye Duncan's head for some reason). This mod ports the unique Onderon NPCs to Kotor 1 and enhances them. 1st) They will now use the vanilla generic head models meaning 28 generic NPCs will now wear Onderon clothing! 2nd) They will appear all over the galaxy mingling with other generic NPCs with different clothing, creating a far more diverse galaxy to explore. 3rd) This mod uses the textures of Effix's "Zeison Sha/Jal Shey to Onderon Clothing" mod, the default Onderon clothing textures from K2 have been upscaled to 1K resolution and two new colours, green and black, have been added as a result. Known Bugs: This mod shouldn't have bugs, but feel free to report any bugs you might find! Incompatibilities: Please report any further incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. For Effix's textures, his readme states "You can use the files from this mod in your own mod if you simply credit me (Effix)". Thanks to: Effix: For creating the "Zeison Sha/Jal Shey to Onderon Clothing" mod, much of the new textures of this mod wouldn't have been added without his work! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  11. N-DReW25

    GenoHaradan Legacy

    More updates are planned, of course! However, I know GL as it was before had quite a few bugs and I decided to release what I had made last year. At this current time, I'm in my "Kotor 1 Only phase" if you can't tell by my most recent mods. GenoHaradan Legacy will get more updates and some of my ideas are content related, though I also have designs upon the M4-78 mod so don't expect Geno anytime soon.
  12. First of all, do not install the NPC Overhaul mod. The NPC Diversity Pack does the exact same thing as the NPC Overhaul mod, though unlike the NPC Diversity Pack the NPC Overhaul is incompatible with the Community Patch and Restoration mod so there isn't any real point in using it regardless. You must understand me, the Kotor 1 Restoration mod is bugged in several areas due to mistakes done by the developers. They 'could' be fixed though the K1R developers vanished years ago making K1R abandoned, that is why the K1 Community Patch isn't compatible with the K1R mod... the K1R mod restores cut content that really isn't needed and the way the K1R mod is installed, with it's many .MOD files (some of which are broken), means it isn't really worth considering nowadays. I will say this, I am planning a restored content mod that would be compatible with the K1CP mod, though it would be limited as it's only me making it (I can't recreate the Pazaak Tournament on my own afterall). For now, you install my mod in this order: K1 Community Patch, Unofficial K1CP Tweak Pack (if you're using it), NPC Diversity Pack... then your other mods. You can ask me what mods may or may not be compatible with the NPC Diversity Pack for your future installation, just name them and I can give you an answer.
  13. Hello, are you a native English speaker? If not, that's not a problem though I am having a bit of trouble interpreting what you're saying here. Remember: This mod only works if you install the K1 Community Patch first and the NPC Diversity Pack afterward... if you were to install the NPC Diversity Pack last you will end up breaking a bunch of other mods you installed beforehand. Female Republic Soldier Restoration and Ladies of the Sith Army? The Female Republic Soldier Restoration mod is indeed incompatible at this time, however, a patch is well on the way which will make it compatible. As for the Ladies of the Sith Army mod, I don't see how that mod would conflict with the NPC Diversity Pack... mind elaborating? The Ladies of the Sith Army mod is slated for an update so that it is consistent with an upcoming TSL version of the Ladies of the Sith Army mod, so if they are any conflicts I may be able to fix them in this update. TOR Port: Kotor Comic Republic Uniforms? That mod doesn't affect NPCs, it replaces models and edits 2DA files, how could this mod conflict with the NPC Diversity Pack? Dark Hope's mods deal with textures, this mod edits NPCs inside the module files... there shouldn't be a conflict, though you could point out what specific Dark Hope mod breaks with my mod? Also, using the @ feature on Deadlystream sends a notification to the user who you @... do you think Dark Hope, a graphics artist, would want to deal with a mod she had no part in? Kotor 1 Twi'lek Male NPC Diversity and Kotor 1 Twi'lek Female NPC Diversity? Those might be incompatible with the NPC Diversity Pack, the reason why I don't necessarily care for compatibility with these two particular mod is that I have plans to make my own Twi'lek NPC Overhaul mod that, I think, would be a bit more complex than what Leilukin had done with her mod. But please, tell me how this mod breaks with the NPC Diversity Pack? Players won't be forced to used my own Twi'lek mod and would be free to use Leilukin's mod if they pleased, so either a fix or a compatibility patch could be done if I knew what the problem was. This wasn't a mod I was expecting to see listed. The Rescaled Trandoshans mod edits the 2DA file, I can't possibly see how this mod is conflicting with my own... if anything, this mod would be ideal for the Diversity Pack as it adds more Trandoshans to the game. Again, this mod edits 2DA files and models... I see no reason why a conflict should've arose here. Yes, I believe this... don't use Heyorange's Sith Uniform Reformation mod with the NPC Diversity Pack, it is 100% incompatible with the most recent update. However, just like the Twi'lek mods I do intend to make my own Sith Uniform mod at some point as well. This is being investigated! Thank you for your diagnosis of the problem, much appreciated!
  14. I was just about to mention how I requested this years ago, and then I read the mod page and see the link to my old thread. Here is my live reaction to seeing my old idea brought to life!
  15. That is my opinion on the current pronunciation, it isn't exactly right but it's far from wrong. That might be the way to go, since that would require an edit to the male counterpart I'll add it at some point after I create the compatibility patch for the Diversity Pack. Anyway, the 0.4.0 has just been released containing bug fixes, reworked Republic Soldiers & the appearance of cut Sith Officer skins on Manaan! Go to the mod page to see some of the newest changes! The most glaring feature added in this latest update is an installation option called "Sounds O' Plenty", the Sounds O' Plenty mod will swap the sounds of over 200 NPCs throughout the game. The way soundsets are supposed to work is that Jedi NPCs will have a specific Jedi soundset, Republic Soldiers have a specific Republic Soldier soundset, Czerka Guards have a specific Czerka soundset etc. This mod will do away with that rule and give most NPCs in the game their own individual soundset, with this feature installed whilst the Endar Spire has 7 Republic Soldier NPCs only 1 of them might have the Republic Soldier soundset meaning every time a Republic Soldier dies you'll hear a different "voice" when they let out their death moan instead of the exact same voice as per the vanilla game. I do have another idea for a 5th installation mod which will swap the weapons of NPCs around, this 5th weapon mod WON'T add new drops and is pure cosmetic in nature though it could lightly change the games balance considering, for example, Black Vulkars might have Sonic Guns and Blaster Rifles randomly instead of the exact same Blaster Pistol in vanilla. This mod would be VERY good with mods like High Quality Blasters considering this planned weapon mod will allow the player to see the animated Heavy Repeating Rifle from that mod appear in more areas throughout the game. I do also have a similar idea for a mod which DOES add new drops, though that mod would be separate from the NPC Diversity Pack as it is beyond the scope of this mods goals. The new drops won't be anything overpowered, it'd be more of a mod to allow players to experience weapons and other items that appear mid to late game that would be considered 'weak' by that point in the game thus aren't ever really used.
  16. N-DReW25

    Vrook and Zhar fix

    Yeah, it's possible that when the PC rolled around they simply gave Vrook and Zhar different robes from what was shown in the cinematic by mistake.
  17. View File Saving Private Ulgo A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 0.0.1 Release Date: 01.04.2023 Installation: Copy & Paste the files inside the "For Override" folder and place them in your swkotor Override folder. Description: This mod is a "Joke Mod" that was made for April Fools day 2023. What this mod does is that it swaps the head models of Carth Onasi and Trask Ulgo, and that's it. The mod "saves" Trask Ulgo, for a certain point of view, by making it so that Carth is the one who sacrifices himself to Bandon whilst Trask becomes your companion on Taris. This mod ONLY swaps the models around, meaning "Trask Onasi" will still have all of Carth's dialogues and such untouched. Known Bugs: This mod shouldn't have bugs, but if there is Just PM me on Deadlystream. Incompatibilities: Please report any incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 04/01/2023 Category Mods K1R Compatible Yes  
  18. Thank you for the suggestions, but I'm afraid both suggestions did not yield significant results. I'm fine with leaving the botched VO as it is for the moment as, even though it does clearly mispronounce "Manaan" the mispronunciation, in my opinion, sounds very natural which is not what I'd expect out of an AI (whereas everyone's suggestions didn't sound natural upon hearing it). But if anyone wants to have a shot of producing a more natural sounding "Manaan", the Eleven Labs website is free for anyone to use. Just click the imbedded link I attached in my above post and anyone reading this thread will be able to make their own AI VO (with a 10,000 word limit for free users). The mispronounced quote can be found here: Now that that's out of the way, I have a few things to announce: 1) My April Fools mod! I uploaded a "joke" mod on April 1st for April Fools Day and as of April 17th that mod still isn't approved, I guess the Admins know better than to approve one of my April Fools mod after the 2022 April Fool's Return to Tach mod! 😎 My 2023 April Fool's mod was called "Saving Private Ulgo", a parody of the movie title "Saving Private Ryan". If you haven't watched Star Wars Rebels (and I don't blame you if you haven't) then the mod's title image might not make much sense, but trust me it's a reference to a major plot point from Star Wars Rebels as found here: https://starwars.fandom.com/wiki/World_Between_Worlds What does the mod do?: It swaps the head models of Carth and Trask so that, from a certain point of view, Carth is the one who dies on the Endar Spire whilst Trask goes on to take Carth's place as your companion. It's really just a stupid joke mod, I updated the readme to say as such so that if it gets approved it should be known that it's just a joke mod. 2) NPC Diversity Pack bugs! Development into the next update goes well, but I've discovered some bugs in the latest version. The bugs are as follows: * Selven's Powered Battle Armor replaces her mask item instead of her Battle Armor, since Selven drops the mask Item it is possible that she might instead drop overpowered armor instead with this bug. * The Taris Cantina Bounty Hunters had weapons equipped but didn't have the proficiency to actually hold them, the K1CP mod fixes this but the NPC Diversity Pack replaces their equipped weapons with their intended armor and since armor cannot be equipped in the hand slot it just deletes their weapons instead. * One of Canderous' Undercity Mercs had a mask item equipped, the same bug with Selven is replicated here where their mask is replaced by their new armor. * Davik Kang is supposed to wear default clothing when you first meet him and Battle Armor in the Hangar, in the most recent version he is wearing Outcast clothing so that needs to be swapped over for regular commoner clothing. Any bugs reported by users or bugs that I discover shall be fixed as soon as I'm able to, I would like to remind any potential players that this mod is still considered a "Beta" mod so it's best to be vigilant for any possible bugs.
  19. I personally suspect Bioware only added the Lite NPCs because regular NPCs made the old Xbox lag. Since the Lite of my Life component swaps all the Lite NPCs for regular NPCs, the lag would be inevitable for the Xbox versions, and I've heard the 360 version in particular is infamously bad when it comes to performance.
  20. Here it is: The audio was made using a premade preset found on the Eleven Labs website (for this mod I specifically used the premade "Eli" sample as seen on the website) Special thanks to @EpicStoffer for pointing this website out in the Rukil thread.
  21. It is time for me to give you all a preview at the upcoming Republic themed update! Kotor has a wide arrange of generic Republic NPCs in it's files though in-game it overuses the helmeted male Republic Soldier with the occasional Officer on Manaan. Despite their being multiple female Republic Soldier NPCs in the game files, female Republic Soldiers only appear once or twice in the background of Dodonna's end game stunt cutscenes... literally they appear as a "blink and you'll miss it" cameo! Last year I released a mod that fixed that issue by 'restoring' the female Republic Soldiers so that they'd appear throughout the game similar to the males, however, I developed that mod as a "restoration" mod meaning it emulates the style of the vanilla game (AKA you'll mostly see Helmeted Soldiers). As you can probably guess, the NPC Diversity Pack is a "custom content" mod meaning the female Republic Soldiers restored in this mod are a lot more diverse than what my other mod adds... plus, the male NPCs are also far more diverse with the Officers appearing a bit more than their vanilla counterparts. When I was developing this update, I was intending for the Female Republic Soldier mod to go obsolete... in a way. I'm someone who likes to play Kotor 1 and 2 using restored content + bug fix mods exclusively, whilst I would personally love to use the Female Republic Soldiers along the K1CP only I recognize that not many other players play like this, they want the best of anything they can get their hands on whether it be bug fixes, restored content, NPC Overhauls, HD textures and so on. If the NPC Diversity Mod adds female Republic Soldiers in an NPC Overhaul style, why would future players download the Female Republic Soldier Restoration mod? To that I can safely say new players WILL want to play with the Female Republic Soldier Restoration mod. Why? Because I've added AI generated VO for several of the female Republic Soldiers on Manaan and in my biased opinion the VO is surprisingly realistic. Check out the mod and judge for yourself! To ensure that player's will be able to play BOTH the NPC Diversity Pack & the Female Republic Soldier Restoration mod, once this update is released for NPC-DP I'll update FRSR with an optional compatibility patch which will ONLY install the Female Republic Soldiers on Manaan who have AI VO. This update with the Female Republic Soldiers will also contain the bug fix for the glitched NPCs with the incorrect "Race" tag as mentioned above, I'd like to point out that many Sith Officer NPCs on Manaan also had this problem so you'll also see more Sith Officer variants with this upcoming update (I'll preview that at a later date!)
  22. Version 0.0.1

    55 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 0.0.1 Release Date: 01.04.2023 Installation: Copy & Paste the files inside the "For Override" folder and place them in your swkotor Override folder. Description: This mod is a "Joke Mod" that was made for April Fools day 2023. What this mod does is that it swaps the head models of Carth Onasi and Trask Ulgo, and that's it. The mod "saves" Trask Ulgo, for a certain point of view, by making it so that Carth is the one who sacrifices himself to Bandon whilst Trask becomes your companion on Taris. This mod ONLY swaps the models around, meaning "Trask Onasi" will still have all of Carth's dialogues and such untouched. Known Bugs: This mod shouldn't have bugs, but if there is Just PM me on Deadlystream. Incompatibilities: Please report any incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  23. The Vulkar Update has been released, albeit without the droid component due to glitches in trying to give Vulkar NPCs the droid hide (an invisible item which makes a droid NPC immune to poison and such) via the TSLPatcher, time and patience will be key in fixing those bugs so I decided to release the main update now whilst the Vulkar droids will be added in an upcoming patch. Anyway, I'd like to announce some good news for the project going forward... and this is something @LDR in particular would probably like to hear as well! I have discovered what causes the 1st major bug I mentioned at the start of this thread, more specifically, the bug that causes this issue: Those NPCs are all wearing different clothing items with texture variants from 2-8 yet they all show the 1st texture variant when it logically isn't meant to. Here's the problem that causes that: Let's take the NPC "dan14_setf001" from the module "danm14aa", she is a female Lite NPC in the vanilla game though in NPC Overhaul style mods she's often one of the many NPCs who are given a proper appearance with a piece of clothing. She, and all the other Lite NPC settlers in the "danm14aa" module, are all affected by this same mysterious bug. Now let's take the NPC named "Jon" from the same module, he wears "g_a_clothes02" and as such his clothing texture uses the 2nd clothing variant, so why can Jon wear unique clothing yet the Lite NPCs cannot even though they logically should? What makes Jon different from the Lite NPCs? The answer lies in the "Race" field in the UTC file. Jon's "Race" is set to human whereas the Settler NPC is set to "****", I cannot explain why setting these 'bugged' NPCs from "****" to "Human" allows for them to wear clothing but that's the fix! I'd like to give credit to SpaceAlex for this bug fix as he technically encountered and fixed this bug before me in his K1 Enhancement Pack mod all the way back in 2008, if it weren't for his modder's resource that allowed me to analyze his files this fix would not have been discovered today! Whilst the bug isn't fixed in the latest release of the NPC Diversity Pack, I can assure users that this fix shall be applied to the very next update coming up.
  24. Yes, the main mod NPC Diversity Pack would be fully compatible with simple texture mods. Any separate 'Addons' I make for the NPC Diversity Pack might have mild incompatibilities depending on what my mod does, but I can point out the incompatibilities by a mod to mod basis. I personally recommend Trandoshans Rescaled for K1 and High Quality Rodians for when the next Vulkar themed update is released as that update will have those two species appear in more areas, obviously.
  25. It is time for me to give you all a preview at the Black Vulkar centered update! One of the most glaring issues with the Black Vulkar Gang on Taris is that the demographics of the Vulkars in Kotor are 90% Nikto, 7% Twi'lek, 1% Human and 100% male. During my changes of the Black Vulkars, I made sure that you still saw the 5 different Nikto NPC variants per module. This ensures that the Nikto population of the gang are still a large majority, however, players will definitely notice other aliens pop up from time to time! Just about every species of sentient alien can be found amongst the ranks of the Black Vulkars from Duros to Gamorreans (Do keep in mind that Quarren and Gran, whilst being in Kotor 1, aren't used here as I seek to give them their own special mod.). Humans can also be found amongst the Black Vulkars, if they can be led by a human like Brejik then no doubt the Vulkars would accept humans into their ranks. Droids have also replaced some of the Vulkars, here is but a small taste of the Droids you shall encounter in the Lower City. This update is currently unfinished, though let's keep our fingers crossed that I'll have this update ready for the public soon! After seeing my screenshots, you might be wondering "Well, surely you can do more with the Black Vulkars than just this, right?"... to which I say: yes, I can do a LOT more with the Black Vulkars than this, however, I would need to add custom content to achieve that. As you can probably guess, this is an update for the NPC Diversity Pack mod which only relies on vanilla assets to achieve it's NPC Overhaul, should I ever come back and make my very own dedicated Black Vulkar NPC Overhaul mod then it would be released separately like the previously mentioned Smuggler's Deluxe. I should probably remind everyone that I personally advise player's install the K1CP mod first, the NPC Diversity Pack mod afterwards and any other NPC mods you may have after that... as you can see by the next screenshot the NPC Diversity Pack will swap Kandon Ark's head. As an example, if you wanted to use Leilukin's KotOR 1 Twi'lek Male NPC Diversity mod alongside my mod you'll have to install her mod after mine to get the full effects of her mod and my mod without a mod conflict.