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Everything posted by N-DReW25
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Version 1.0.0
298 downloads
A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 06.05.2023 Installation: Please install the K1 Community Patch FIRST before this mod! If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)! It is HIGHLY recommended you install the NPC Diversity Pack mod BEFORE this mod. That mod will change the appearances of over 100 NPCs in Kotor, with Onderon Fashion these two mods together will further enhance the NPCs of Kotor! Once you're ready to install Onderon Fashion simply click on this mod's TSLPatcher.exe, click install, sit back and watch the TSLPatcher do its magic. Description: Onderon is a weird place in Kotor 2, most places in the two Kotor games have generic NPCs who all wear different texture variants of the same commoner model whereas Onderon has their own unique traditional RPG style garb. In Kotor 2, this unique appearances only appear on Onderon and, oddly, they use player heads instead of generic heads (And Deadeye Duncan's head for some reason). This mod ports the unique Onderon NPCs to Kotor 1 and enhances them. 1st) They will now use the vanilla generic head models meaning 28 generic NPCs will now wear Onderon clothing! 2nd) They will appear all over the galaxy mingling with other generic NPCs with different clothing, creating a far more diverse galaxy to explore. 3rd) This mod uses the textures of Effix's "Zeison Sha/Jal Shey to Onderon Clothing" mod, the default Onderon clothing textures from K2 have been upscaled to 1K resolution and two new colours, green and black, have been added as a result. Known Bugs: This mod shouldn't have bugs, but feel free to report any bugs you might find! Incompatibilities: Please report any further incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. For Effix's textures, his readme states "You can use the files from this mod in your own mod if you simply credit me (Effix)". Thanks to: Effix: For creating the "Zeison Sha/Jal Shey to Onderon Clothing" mod, much of the new textures of this mod wouldn't have been added without his work! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.- 3 comments
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More updates are planned, of course! However, I know GL as it was before had quite a few bugs and I decided to release what I had made last year. At this current time, I'm in my "Kotor 1 Only phase" if you can't tell by my most recent mods. GenoHaradan Legacy will get more updates and some of my ideas are content related, though I also have designs upon the M4-78 mod so don't expect Geno anytime soon.
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First of all, do not install the NPC Overhaul mod. The NPC Diversity Pack does the exact same thing as the NPC Overhaul mod, though unlike the NPC Diversity Pack the NPC Overhaul is incompatible with the Community Patch and Restoration mod so there isn't any real point in using it regardless. You must understand me, the Kotor 1 Restoration mod is bugged in several areas due to mistakes done by the developers. They 'could' be fixed though the K1R developers vanished years ago making K1R abandoned, that is why the K1 Community Patch isn't compatible with the K1R mod... the K1R mod restores cut content that really isn't needed and the way the K1R mod is installed, with it's many .MOD files (some of which are broken), means it isn't really worth considering nowadays. I will say this, I am planning a restored content mod that would be compatible with the K1CP mod, though it would be limited as it's only me making it (I can't recreate the Pazaak Tournament on my own afterall). For now, you install my mod in this order: K1 Community Patch, Unofficial K1CP Tweak Pack (if you're using it), NPC Diversity Pack... then your other mods. You can ask me what mods may or may not be compatible with the NPC Diversity Pack for your future installation, just name them and I can give you an answer.
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Hello, are you a native English speaker? If not, that's not a problem though I am having a bit of trouble interpreting what you're saying here. Remember: This mod only works if you install the K1 Community Patch first and the NPC Diversity Pack afterward... if you were to install the NPC Diversity Pack last you will end up breaking a bunch of other mods you installed beforehand. Female Republic Soldier Restoration and Ladies of the Sith Army? The Female Republic Soldier Restoration mod is indeed incompatible at this time, however, a patch is well on the way which will make it compatible. As for the Ladies of the Sith Army mod, I don't see how that mod would conflict with the NPC Diversity Pack... mind elaborating? The Ladies of the Sith Army mod is slated for an update so that it is consistent with an upcoming TSL version of the Ladies of the Sith Army mod, so if they are any conflicts I may be able to fix them in this update. TOR Port: Kotor Comic Republic Uniforms? That mod doesn't affect NPCs, it replaces models and edits 2DA files, how could this mod conflict with the NPC Diversity Pack? Dark Hope's mods deal with textures, this mod edits NPCs inside the module files... there shouldn't be a conflict, though you could point out what specific Dark Hope mod breaks with my mod? Also, using the @ feature on Deadlystream sends a notification to the user who you @... do you think Dark Hope, a graphics artist, would want to deal with a mod she had no part in? Kotor 1 Twi'lek Male NPC Diversity and Kotor 1 Twi'lek Female NPC Diversity? Those might be incompatible with the NPC Diversity Pack, the reason why I don't necessarily care for compatibility with these two particular mod is that I have plans to make my own Twi'lek NPC Overhaul mod that, I think, would be a bit more complex than what Leilukin had done with her mod. But please, tell me how this mod breaks with the NPC Diversity Pack? Players won't be forced to used my own Twi'lek mod and would be free to use Leilukin's mod if they pleased, so either a fix or a compatibility patch could be done if I knew what the problem was. This wasn't a mod I was expecting to see listed. The Rescaled Trandoshans mod edits the 2DA file, I can't possibly see how this mod is conflicting with my own... if anything, this mod would be ideal for the Diversity Pack as it adds more Trandoshans to the game. Again, this mod edits 2DA files and models... I see no reason why a conflict should've arose here. Yes, I believe this... don't use Heyorange's Sith Uniform Reformation mod with the NPC Diversity Pack, it is 100% incompatible with the most recent update. However, just like the Twi'lek mods I do intend to make my own Sith Uniform mod at some point as well. This is being investigated! Thank you for your diagnosis of the problem, much appreciated!
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- 9 comments
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That is my opinion on the current pronunciation, it isn't exactly right but it's far from wrong. That might be the way to go, since that would require an edit to the male counterpart I'll add it at some point after I create the compatibility patch for the Diversity Pack. Anyway, the 0.4.0 has just been released containing bug fixes, reworked Republic Soldiers & the appearance of cut Sith Officer skins on Manaan! Go to the mod page to see some of the newest changes! The most glaring feature added in this latest update is an installation option called "Sounds O' Plenty", the Sounds O' Plenty mod will swap the sounds of over 200 NPCs throughout the game. The way soundsets are supposed to work is that Jedi NPCs will have a specific Jedi soundset, Republic Soldiers have a specific Republic Soldier soundset, Czerka Guards have a specific Czerka soundset etc. This mod will do away with that rule and give most NPCs in the game their own individual soundset, with this feature installed whilst the Endar Spire has 7 Republic Soldier NPCs only 1 of them might have the Republic Soldier soundset meaning every time a Republic Soldier dies you'll hear a different "voice" when they let out their death moan instead of the exact same voice as per the vanilla game. I do have another idea for a 5th installation mod which will swap the weapons of NPCs around, this 5th weapon mod WON'T add new drops and is pure cosmetic in nature though it could lightly change the games balance considering, for example, Black Vulkars might have Sonic Guns and Blaster Rifles randomly instead of the exact same Blaster Pistol in vanilla. This mod would be VERY good with mods like High Quality Blasters considering this planned weapon mod will allow the player to see the animated Heavy Repeating Rifle from that mod appear in more areas throughout the game. I do also have a similar idea for a mod which DOES add new drops, though that mod would be separate from the NPC Diversity Pack as it is beyond the scope of this mods goals. The new drops won't be anything overpowered, it'd be more of a mod to allow players to experience weapons and other items that appear mid to late game that would be considered 'weak' by that point in the game thus aren't ever really used.
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View File Saving Private Ulgo A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 0.0.1 Release Date: 01.04.2023 Installation: Copy & Paste the files inside the "For Override" folder and place them in your swkotor Override folder. Description: This mod is a "Joke Mod" that was made for April Fools day 2023. What this mod does is that it swaps the head models of Carth Onasi and Trask Ulgo, and that's it. The mod "saves" Trask Ulgo, for a certain point of view, by making it so that Carth is the one who sacrifices himself to Bandon whilst Trask becomes your companion on Taris. This mod ONLY swaps the models around, meaning "Trask Onasi" will still have all of Carth's dialogues and such untouched. Known Bugs: This mod shouldn't have bugs, but if there is Just PM me on Deadlystream. Incompatibilities: Please report any incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 04/01/2023 Category Mods K1R Compatible Yes
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Thank you for the suggestions, but I'm afraid both suggestions did not yield significant results. I'm fine with leaving the botched VO as it is for the moment as, even though it does clearly mispronounce "Manaan" the mispronunciation, in my opinion, sounds very natural which is not what I'd expect out of an AI (whereas everyone's suggestions didn't sound natural upon hearing it). But if anyone wants to have a shot of producing a more natural sounding "Manaan", the Eleven Labs website is free for anyone to use. Just click the imbedded link I attached in my above post and anyone reading this thread will be able to make their own AI VO (with a 10,000 word limit for free users). The mispronounced quote can be found here: Now that that's out of the way, I have a few things to announce: 1) My April Fools mod! I uploaded a "joke" mod on April 1st for April Fools Day and as of April 17th that mod still isn't approved, I guess the Admins know better than to approve one of my April Fools mod after the 2022 April Fool's Return to Tach mod! 😎 My 2023 April Fool's mod was called "Saving Private Ulgo", a parody of the movie title "Saving Private Ryan". If you haven't watched Star Wars Rebels (and I don't blame you if you haven't) then the mod's title image might not make much sense, but trust me it's a reference to a major plot point from Star Wars Rebels as found here: https://starwars.fandom.com/wiki/World_Between_Worlds What does the mod do?: It swaps the head models of Carth and Trask so that, from a certain point of view, Carth is the one who dies on the Endar Spire whilst Trask goes on to take Carth's place as your companion. It's really just a stupid joke mod, I updated the readme to say as such so that if it gets approved it should be known that it's just a joke mod. 2) NPC Diversity Pack bugs! Development into the next update goes well, but I've discovered some bugs in the latest version. The bugs are as follows: * Selven's Powered Battle Armor replaces her mask item instead of her Battle Armor, since Selven drops the mask Item it is possible that she might instead drop overpowered armor instead with this bug. * The Taris Cantina Bounty Hunters had weapons equipped but didn't have the proficiency to actually hold them, the K1CP mod fixes this but the NPC Diversity Pack replaces their equipped weapons with their intended armor and since armor cannot be equipped in the hand slot it just deletes their weapons instead. * One of Canderous' Undercity Mercs had a mask item equipped, the same bug with Selven is replicated here where their mask is replaced by their new armor. * Davik Kang is supposed to wear default clothing when you first meet him and Battle Armor in the Hangar, in the most recent version he is wearing Outcast clothing so that needs to be swapped over for regular commoner clothing. Any bugs reported by users or bugs that I discover shall be fixed as soon as I'm able to, I would like to remind any potential players that this mod is still considered a "Beta" mod so it's best to be vigilant for any possible bugs.
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I personally suspect Bioware only added the Lite NPCs because regular NPCs made the old Xbox lag. Since the Lite of my Life component swaps all the Lite NPCs for regular NPCs, the lag would be inevitable for the Xbox versions, and I've heard the 360 version in particular is infamously bad when it comes to performance.
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Here it is: The audio was made using a premade preset found on the Eleven Labs website (for this mod I specifically used the premade "Eli" sample as seen on the website) Special thanks to @EpicStoffer for pointing this website out in the Rukil thread.
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It is time for me to give you all a preview at the upcoming Republic themed update! Kotor has a wide arrange of generic Republic NPCs in it's files though in-game it overuses the helmeted male Republic Soldier with the occasional Officer on Manaan. Despite their being multiple female Republic Soldier NPCs in the game files, female Republic Soldiers only appear once or twice in the background of Dodonna's end game stunt cutscenes... literally they appear as a "blink and you'll miss it" cameo! Last year I released a mod that fixed that issue by 'restoring' the female Republic Soldiers so that they'd appear throughout the game similar to the males, however, I developed that mod as a "restoration" mod meaning it emulates the style of the vanilla game (AKA you'll mostly see Helmeted Soldiers). As you can probably guess, the NPC Diversity Pack is a "custom content" mod meaning the female Republic Soldiers restored in this mod are a lot more diverse than what my other mod adds... plus, the male NPCs are also far more diverse with the Officers appearing a bit more than their vanilla counterparts. When I was developing this update, I was intending for the Female Republic Soldier mod to go obsolete... in a way. I'm someone who likes to play Kotor 1 and 2 using restored content + bug fix mods exclusively, whilst I would personally love to use the Female Republic Soldiers along the K1CP only I recognize that not many other players play like this, they want the best of anything they can get their hands on whether it be bug fixes, restored content, NPC Overhauls, HD textures and so on. If the NPC Diversity Mod adds female Republic Soldiers in an NPC Overhaul style, why would future players download the Female Republic Soldier Restoration mod? To that I can safely say new players WILL want to play with the Female Republic Soldier Restoration mod. Why? Because I've added AI generated VO for several of the female Republic Soldiers on Manaan and in my biased opinion the VO is surprisingly realistic. Check out the mod and judge for yourself! To ensure that player's will be able to play BOTH the NPC Diversity Pack & the Female Republic Soldier Restoration mod, once this update is released for NPC-DP I'll update FRSR with an optional compatibility patch which will ONLY install the Female Republic Soldiers on Manaan who have AI VO. This update with the Female Republic Soldiers will also contain the bug fix for the glitched NPCs with the incorrect "Race" tag as mentioned above, I'd like to point out that many Sith Officer NPCs on Manaan also had this problem so you'll also see more Sith Officer variants with this upcoming update (I'll preview that at a later date!)
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Version 0.0.1
55 downloads
A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 0.0.1 Release Date: 01.04.2023 Installation: Copy & Paste the files inside the "For Override" folder and place them in your swkotor Override folder. Description: This mod is a "Joke Mod" that was made for April Fools day 2023. What this mod does is that it swaps the head models of Carth Onasi and Trask Ulgo, and that's it. The mod "saves" Trask Ulgo, for a certain point of view, by making it so that Carth is the one who sacrifices himself to Bandon whilst Trask becomes your companion on Taris. This mod ONLY swaps the models around, meaning "Trask Onasi" will still have all of Carth's dialogues and such untouched. Known Bugs: This mod shouldn't have bugs, but if there is Just PM me on Deadlystream. Incompatibilities: Please report any incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
The Vulkar Update has been released, albeit without the droid component due to glitches in trying to give Vulkar NPCs the droid hide (an invisible item which makes a droid NPC immune to poison and such) via the TSLPatcher, time and patience will be key in fixing those bugs so I decided to release the main update now whilst the Vulkar droids will be added in an upcoming patch. Anyway, I'd like to announce some good news for the project going forward... and this is something @LDR in particular would probably like to hear as well! I have discovered what causes the 1st major bug I mentioned at the start of this thread, more specifically, the bug that causes this issue: Those NPCs are all wearing different clothing items with texture variants from 2-8 yet they all show the 1st texture variant when it logically isn't meant to. Here's the problem that causes that: Let's take the NPC "dan14_setf001" from the module "danm14aa", she is a female Lite NPC in the vanilla game though in NPC Overhaul style mods she's often one of the many NPCs who are given a proper appearance with a piece of clothing. She, and all the other Lite NPC settlers in the "danm14aa" module, are all affected by this same mysterious bug. Now let's take the NPC named "Jon" from the same module, he wears "g_a_clothes02" and as such his clothing texture uses the 2nd clothing variant, so why can Jon wear unique clothing yet the Lite NPCs cannot even though they logically should? What makes Jon different from the Lite NPCs? The answer lies in the "Race" field in the UTC file. Jon's "Race" is set to human whereas the Settler NPC is set to "****", I cannot explain why setting these 'bugged' NPCs from "****" to "Human" allows for them to wear clothing but that's the fix! I'd like to give credit to SpaceAlex for this bug fix as he technically encountered and fixed this bug before me in his K1 Enhancement Pack mod all the way back in 2008, if it weren't for his modder's resource that allowed me to analyze his files this fix would not have been discovered today! Whilst the bug isn't fixed in the latest release of the NPC Diversity Pack, I can assure users that this fix shall be applied to the very next update coming up.
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Yes, the main mod NPC Diversity Pack would be fully compatible with simple texture mods. Any separate 'Addons' I make for the NPC Diversity Pack might have mild incompatibilities depending on what my mod does, but I can point out the incompatibilities by a mod to mod basis. I personally recommend Trandoshans Rescaled for K1 and High Quality Rodians for when the next Vulkar themed update is released as that update will have those two species appear in more areas, obviously.
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It is time for me to give you all a preview at the Black Vulkar centered update! One of the most glaring issues with the Black Vulkar Gang on Taris is that the demographics of the Vulkars in Kotor are 90% Nikto, 7% Twi'lek, 1% Human and 100% male. During my changes of the Black Vulkars, I made sure that you still saw the 5 different Nikto NPC variants per module. This ensures that the Nikto population of the gang are still a large majority, however, players will definitely notice other aliens pop up from time to time! Just about every species of sentient alien can be found amongst the ranks of the Black Vulkars from Duros to Gamorreans (Do keep in mind that Quarren and Gran, whilst being in Kotor 1, aren't used here as I seek to give them their own special mod.). Humans can also be found amongst the Black Vulkars, if they can be led by a human like Brejik then no doubt the Vulkars would accept humans into their ranks. Droids have also replaced some of the Vulkars, here is but a small taste of the Droids you shall encounter in the Lower City. This update is currently unfinished, though let's keep our fingers crossed that I'll have this update ready for the public soon! After seeing my screenshots, you might be wondering "Well, surely you can do more with the Black Vulkars than just this, right?"... to which I say: yes, I can do a LOT more with the Black Vulkars than this, however, I would need to add custom content to achieve that. As you can probably guess, this is an update for the NPC Diversity Pack mod which only relies on vanilla assets to achieve it's NPC Overhaul, should I ever come back and make my very own dedicated Black Vulkar NPC Overhaul mod then it would be released separately like the previously mentioned Smuggler's Deluxe. I should probably remind everyone that I personally advise player's install the K1CP mod first, the NPC Diversity Pack mod afterwards and any other NPC mods you may have after that... as you can see by the next screenshot the NPC Diversity Pack will swap Kandon Ark's head. As an example, if you wanted to use Leilukin's KotOR 1 Twi'lek Male NPC Diversity mod alongside my mod you'll have to install her mod after mine to get the full effects of her mod and my mod without a mod conflict.
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View File Smuggler's Deluxe [K1] A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 06.03.2023 Installation: Please install the K1 Community Patch FIRST before this mod! If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)! It is HIGHLY recommended you install the NPC Diversity Pack mod BEFORE this mod. This mod will change the appearances of over 100 NPCs in Kotor, with Smuggler's Deluxe these two mods together will further enhance the NPCs of Kotor! Once you're ready to install Smuggler's Deluxe simply click on this mod's TSLPatcher.exe, click install, sit back and watch the TSLPatcher do its magic. Description: Smuggler NPCs are generic NPCs who wear an iconic jacket, for a better description of a Kotor "smuggler" just picture Tanis Venn and his orange jacket... that jacket model/texture is referred to as "smuggler" in the game files. In the vanilla game you'll see only 3 Smuggler NPC variants using the White Commoner 01, Black Commoner 01 and Asian Commoner 01 heads. What does this mod do? It adds Smuggler variants for all 14 male generic commoner heads inserting them randomly into the Kotor galaxy! Do be aware that whilst the game files refer to this model/texture as "Smuggler" the NPCs given these new smuggler jackets are not actually smugglers. As far as this mod is concerned these smuggler jackets are simply normal jackets. As this mod is intended to be an Addon for the NPC Diversity Pack mod, if you use both mods together this mod will further diversify the NPCs you encounter in the Kotor galaxy! Known Bugs: This mod shouldn't have bugs, but if there is Just PM me on Deadlystream. Incompatibilities: Incompatible with any mods which modify the textures "N_Smuggler01.tga", "N_Smuggler02.tga" and "N_Smuggler04.tga". The reason why I modified these 3 textures is because the vanilla Smuggler outfit textures show Caucasian flesh at the hands (creating a bug where black NPCs would have Caucasian hands). Whilst the K1CP mod attempted to add skin tones for Asian and Black Smugglers, I chose to replace these 'skinned' areas with gloves for the time being. Please report any further incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 03/06/2023 Category Mods K1R Compatible No
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Version 2.0.0
371 downloads
A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 06.03.2023 Installation: Please install the K1 Community Patch FIRST before this mod! If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)! It is HIGHLY recommended you install the NPC Diversity Pack mod BEFORE this mod. This mod will change the appearances of over 100 NPCs in Kotor, with Smuggler's Deluxe these two mods together will further enhance the NPCs of Kotor! Once you're ready to install Smuggler's Deluxe simply click on this mod's TSLPatcher.exe, click install, sit back and watch the TSLPatcher do its magic. Description: Smuggler NPCs are generic NPCs who wear an iconic jacket, for a better description of a Kotor "smuggler" just picture Tanis Venn and his orange jacket... that jacket model/texture is referred to as "smuggler" in the game files. In the vanilla game you'll see only 3 Smuggler NPC variants using the White Commoner 01, Black Commoner 01 and Asian Commoner 01 heads. What does this mod do? It adds Smuggler variants for all 14 male generic commoner heads inserting them randomly into the Kotor galaxy! Do be aware that whilst the game files refer to this model/texture as "Smuggler" the NPCs given these new smuggler jackets are not actually smugglers. As far as this mod is concerned these smuggler jackets are simply normal jackets. As this mod is intended to be an Addon for the NPC Diversity Pack mod, if you use both mods together this mod will further diversify the NPCs you encounter in the Kotor galaxy! Known Bugs: This mod shouldn't have bugs, but if there is Just PM me on Deadlystream. Incompatibilities: Incompatible with any mods which modify the textures "N_Smuggler01.tga", "N_Smuggler02.tga" and "N_Smuggler04.tga". The reason why I modified these 3 textures is because the vanilla Smuggler outfit textures show Caucasian flesh at the hands (creating a bug where black NPCs would have Caucasian hands). Whilst the K1CP mod attempted to add skin tones for Asian and Black Smugglers, I chose to replace these 'skinned' areas with gloves for the time being. Please report any further incompatibilities! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
For those of us following the project, the main 3 NPC Overhaul mods "Diverse Galaxy", "Fashion of the Old Republic" and "Lite of my Life" have been released as part of the already released Diverse Galaxy mod. Now, instead of leading to the Diverse Galaxy mod the previous link I shared now lead to the "NPC Diversity Pack" mod for K1! As per the previous critical bugs, the latest release did not include the NPCs affected by the clothing bug: And the for that really weird installation bug, that's unfortunately still in the current build of the mod though I highly suspect the bug doesn't actually do anything... and even if it did the WORST it could do is fail to patch 1 single NPC out of over 100 NPCs. Should a fix be found, it will definitely be fixed in a later update! Speaking of updates... I am in the process of planning out some future content updates for the NPC Diversity Pack, for the time being I'll reveal that these updates will center around Republic Soldiers and the Black Vulkars in some way But for those of us who want something NOW, I present to you a preview of the next mod in the NPC Overhaul Series!... the "Smuggler's Deluxe" mod! Please stop cringing at the title of the mod, and please stop cringing at my poorly photoshopped title image for the mod... let me explain what the mod does! The Smuggler NPCs in Kotor wear the Smuggler's Jacket as shown in the image above, in the vanilla game there are only 3 Smuggler NPC appearances consisting of White Commoner 01, Black Commoner 01 and Asian Commoner 01. In Smuggler's Deluxe, each and every single male generic head will now have their own Smuggler variant! This mod is but the first of many mods which will be made to act as 'addons' for the NPC Diversity Pack mod, I personally intend for players to install the K1CP, the NPC-DP mod and addons such as Smuggler's Deluxe in order to receive one of the most comprehensive NPC Overhauls to date. Whilst you *could* install Smuggler's Deluxe without the NPC-DP mod, I wouldn't recommend it as I replace several Lite NPCs with Smuggler NPCs. And before you mention it, just because an NPC is given a Smuggler's Jacket doesn't mean that NPC is a Smuggler... it's just a neat little jacket to enhance the diversity amongst Kotor NPCs. More of these 'addons' are still in development and I've left a little teaser for these addons at the very start of the thread!
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Ah yes! There are quite a few differences between my mod and the original NPC Overhaul mod by Kainzorous Prime, here are some of the differences: 1) Installation: The NPC Overhaul by Kain utilizes .MOD files which makes it totally incompatible with K1R and the K1CP mod. My mod, on the other hand, modifies the NPC's UTC file directly inside their .MOD files (as provided by K1CP as it is a requirement before installing my mod) without the need to hard overwrite .MOD files or .UTC files inside said .MOD files! 2) No unique items: NPC Overhaul notoriously (at least in my opinion) uses 'unique armor' for NPCs. For example, on the mod page it shows the merchant Eli Gand wearing Exar Kun's Battle Armor. I find things like this lore breaking as Exar Kun's Battle Armor is supposed to be just one item whereas a Combat Suit, for example, is mass produced. It is for this same reason why I dislike Inyri Forge's Enhanced Merchant mod as it does the same thing with unique items (I believe Adum Larp sells up to 4 Naga Sadow Poison Blades on Dantooine for example). This screenshot is but one example of how Kainzorous has used unique items on NPCs, from memory I believe some Black Vulkars have Baragwin Armor, Redros the Vulkar Swoop Racer has Jurgan Kalta's Power Suit, Davik's Armor was removed to make way for Verpine Zal Alloy Mesh and so on. 3) Loot: This part is actually notorious in TSL's NPC Overhaul but in the K1 NPC Overhaul I do know it's possible to leave Taris with Eriadu Prototype Armor and Verpine Zal Alloy Mesh. And in K2 it's possible to get some high quality/end game tier gear as guaranteed loot from the Citadel Hangar Assassins, no need to save up to buy from a merchant or rely on random loot drops with TSL NPC Overhaul you'll get half of the overpowered items from the end game at the start! My mod does not touch loot, at all! The only thing this mod will do is touch up the clothing, armor and appearances of the NPCs you find in the game in a lore-friendly manner. 4) Bonuses: The original NPC Overhauls for both games come with bonus content that aren't necessarily related to NPC diversity, the most glaring of these 'bonuses' is obviously the new Imperial Officer uniforms: Now let's compare Kain's work to mine: My mod doesn't add anything new, that means players can install their own Officer reskins and the like and my mod won't break it whereas with Kain's mod it kind of forces you to play with his new Imperial uniforms unless you know how to personally remove the associated files. As I'm sure we can see from my screenshots and the original NPC Overhaul mod found here I've definitely taken my own unique take on all of the NPC appearances to offer a different experience than the one offered in Kain's NPC Overhaul mod. Plus, this mod isn't necessarily meant to be stand alone... in the spoiler in the very first post of this thread I've made a list of other mods which will be made after this mod, this ranges from a Twi'lek specific NPC Overhaul, a mod which adds more fat commoners to the game, a mod which adds Onderon style commoners to the game and so on. With your experience with NPCs in mind, did you ever encounter the 1st bug I mentioned in the 2nd post? And if so how did you manage to fix it?
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With the Fashion of the Old Republic and Lite of my Life mods about 95% done, I am ready to announce that I've made up my mind on how exactly I plan to release these mods! My plan is to have Diverse Galaxy, Fashion of the Old Republic and Lite of my Life be part of the same mod, however, the TSLPatcher will allow player's to install them separately. My reason for doing this is that the other NPC Overhaul type mods I plan to make (the ones listed above that won't be part of this main mod) will require all 3 mods installed for the best results. Considering the already released TSL NPC Overhaul needs to be installed 60 times over for the full mod to be installed, I personally don't think my mod with it's 3 installers is that bad especially considering you can install just 1 of these mods and still have a good time. This mod will be added to the already released Diverse Galaxy mod once I iron out a few bugs, but in the mean time I'd wish to share with the community some screenshots of what exactly you'll be receiving in this update. Keep in mind that all of these screenshots have K1CP, Diverse Galaxy, Fashion of the Old Republic and Lite of my Life installed! Taris: Dantooine: Tatooine: Manaan: Korriban: Star Forge: As we can see from my screenshots, the mod is in a decent shape... so why haven't I released them yet? I haven't released them due to two seemingly minor yet very annoying bugs, the 1st bug can be found in this screenshot down below: If you reading this are at all familiar with how the Kotor clothing mechanics work you might first think that al of these generic NPCs are wearing the Clothes item aka "g_a_clothes01" because those beige colored clothes are from the "N_CommM/F01" texture in the game files. The problem I've encountered here is that NONE of the NPCs in this screenshot are wearing "g_a_clothes01"... they're all wearing a random assortment of clothes from "g_a_clothes02" to ""g_a_clothes09". That means if an NPC is wearing "g_a_clothes03" that should mean that the clothing they're wearing should use the "N_CommM/F03" texture. This same method of applying clothing to NPCs at random is applied to other areas of the mod as well, such as this screenshot here: As we can see in this screenshot, one of the NPCs does use the "N_CommM/F01" texture but that's only because he IS indeed wearing the "g_a_clothes01" Clothing item. The other NPCs are wearing a random assortment of clothes and, as intended, they're in-game clothing are different. This bug where the NPC's clothing doesn't show as intended appears to only happen to Lite NPCs (they're Lite NPCs in the vanilla game) in tar_m02ad (Largo's apartment), danm14aa (Enclave exterior) and manm26ab (Manaan Swoop track) and manm26ac (Area where you pay the Manaan docking fee). It should be noted that this bug is not present in Kainzorous Prime's NPC Overhaul mod. The 2nd bug is even more illusive to me, and it involves the TSLPatcher! The TSLPatcher seems to work for 99% of the 100+ NPCs this mod modifies, but for some reason it seems to think that one NPC in particular doesn't have "instructions" so it's skipped. Checking over the TSLPatcher log it appears as if the TSLPatcher has INDEED patched the NPC in question and going in-game seems to show that the NPC has been properly installed... so why am I getting an error? Here is an excerpt of the TSLPatcher log with the relevant details, the directory of where I keep the mod itself has been cut down for my own ease of mind though everything else is untouched. It should also be noted that there aren't any hard overwrites being done either, the TSLPatcher is simply going into the UTC file inside the .MOD file and switching out the clothing the NPC is wearing. If anyone would like the full TSLPatcher log or even the full mod to test out the TSLPatcher to find a solution on how to fix it, I'll be happy to send it through.
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This mod will only include assets already in Kotor 1, any mods which add Kotor 2 aliens or aliens from other media will be released in different mods. It is in a finished, this mod will cover NPCs from Taris all the way to the Star Forge. There might be updates for bug fixes and possibly more NPC changes I can think up in the future, hence is why I consider this mod a 'Beta' and not a 'full mod'.
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It's been a long time since I've made a WIP thread here on Deadlystream, usually I just make a mod in private and (if it is finished) I release it. This WIP thread isn't about a single mod, however. The release of my latest mod, Diverse Galaxy, marks the beginning of my NPC Overhaul series. The NPC Overhaul series shall be multiple mods which 'Overhaul' many of the NPCs within Kotor 1 (with the possibility of K2 versions of these mods being made at a later date). Kotor has a reputation of having a sort of 'clone' effect where you'll see the same set of generic heads in close proximity to each other in-game. the Diverse Galaxy mod will swap the appearances of over 150 NPCs to ensure that you'll encounter more variety in the game, this mod only changes the NPC's heads and will not affect the Lite NPCs. As the K1 Community Patch is REQUIRED for this mod to work the Lite NPC's will be upgraded by the K1CP mod anyway. As this is a series, more mods are planned to be made which do similar things for the game's NPCs, however, I am at a lost as to how the first few mods should be made. I wanted to release these mods separately so that users can install what they want, but I also have the option of simply adding these first few mods directly into the Diverse Galaxy mod as part of updates. The mod ideas are as follows: * Diverse Galaxy: Will diversify the heads and appearances of Kotor's NPCs. RELEASED! * Fashion of the Old Republic: Will diversify the clothing of Kotor's NPCs and will apply lore-friendly armor when applicable (This armor does not drop) RELEASED! * Lite of my Life: Will convert the generic NPCs who use the Lite appearances into standard generic NPCs, will use the heads, appearances and clothing style as DG and FotOR meaning this mod would be installed 3rd alongside them both. RELEASED! These mods will all use vanilla assets and won't really 'add' anything to the game other than swapping out appearances/clothing in the .MOD files, this would make it easy for me to add these 3 mods into one mod. I'm thinking of having 3 separate TSLPatcher installations with one being Diverse Galaxy, the other being Fashion of the Old Republic and 3rd being Lite of my Life. Feel free to leave your opinions and suggestions!
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View File NPC Diversity Pack [Beta/K1] NPC Diversity Pack [K1] A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 0.8.0 Beta Release Date: 04.04.2024 Installation: Please install the K1 Community Patch FIRST before this mod! If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)! Once you click on the HoloPatcher.exe, you'll be given a few install options. 1) Main mod: Installs the actual mod (edits over 600 NPCs so this may take a few minutes to install). 2) Player Head Commoners: This install will add new commoner NPCs who use the player heads. This option will greatly diversify the Kotor galaxy as there are so many player head commoners it's unlikely you'll see them twice in one playthrough, and it greatly reduces the already existing generic commoner heads. If a player head commoner uses the player's head, it will be swapped for another head (So if you're playing Mullet Man then the Mullet Man who appears in-game will use a different head). You WILL have to install this option AFTER the main mod. Description: As with many modders, I have a vision for a comprehensive NPC Overhaul. This mod is currently in a BETA stage, whilst I don't expect bugs, I do expect player criticism/feedback alongside reports of possible mod conflicts with certain mods... updates will be released to fix any possible bugs, add popular player suggestions, possible hotfixes for incompatible mods and new content as they become possible. What does this mod do? This mod is comprised of several smaller mods that have been merged into one big mod, resulting in an immersive NPC Overhaul which is compatible with the K1 Community Patch. This mod swaps the heads of hundreds of NPCs to prevent the 'clone' effect, it replaces the low poly Lite NPCs with actual NPC appearances, it diversifies the clothing, armor and weapons worn by NPCs without touching any of the NPC Loot drops, it modifies the .GIT files in some areas to remove duplicated NPCs, it swaps the soundsets of over 200 NPCs so that the enemies you fight have a truly random "death grunt" sound as they die and MORE! With this mod, over 600 NPCs will be affected (including NPCs which are commonly affected by other mods). It is HIGHLY advised to install this mod (AFTER the K1CP mod) BEFORE you install any new appearance mods. For example, Galaxy of Faces is a mod which adds new appearances. Installing the NPC-DP BEFORE that mod will allow you to have GoF appearances alongside the NPC-DP's NPC Overhaul. Known Bugs: This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream. Incompatibilities: Please report any incompatibilities! Player head commoners are affected by player head reskins, if you install weird player head reskins (The Mullet Man to DC Universe Joker for example) then the player head commoner with Mullet Man's head will use that skin. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: ebmar: For his attempt at fixing a problem with the TSLPatcher pre-0.4.1! JCarter426/DarthParametric: For pointing out major flaws with the old TSLPatcher setups. SpaceAlex: For fixing the old clothing bug in his K1 Enhancement Project for which his fix was carried over to this mod! Cortisol/th3w1zard1: For the HoloPatcher! Fred Tetra: For Kotor Tool! Bioware: For such an amazing game! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 02/03/2023 Category Mods K1R Compatible No
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