N-DReW25

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Everything posted by N-DReW25

  1. Version 1.1.0

    164 downloads

    Peragus Miner Pack A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.1.0 Release Date: 18.09.2022 Installation: Simply click on the HoloPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic. I isn't recommended to install "Everyone a Beta Miner" and "Some Beta Miners" together as EABM will change ALL the miners thus rendering SBM redundant. It is highly recommended you check out the "Description" section of the readme to ensure you've made an informed decision on what exactly you want to install. Description: The Peragus Miner NPCs all wear the Miner Uniform item the player gets to wear, but did you know that one point during the development of Kotor 2 this wasn't meant to be? In the game files, you can find an unused texture which suggests that the Miner Uniform was originally based on the Czerka Uniform model whereas the current Miner Uniform is based on the Combat Suit model. The change from a Czerka Uniform to a Combat Suit texture was most likely to allow the player to wear the Miner Uniform. Oddly, the Maintenance Officer's Corpse placeable and the dead Peragus Miners floating in the Kolto Tanks still use the Czerka based Miner Uniform. From here on, we shall refer to the Czerka-based Miner Uniform as the "Beta Miner Uniform". This mod has the following mod options: OPTION 1: Everyone a Beta Miner Everyone a Beta Miner will restore the Beta Uniform to EVERY single Peragus Miner NPC. This will not affect the Player's Miner Uniform. OPTION 2: Some Beta Miners This option will only restore the Beta Uniform for the Medical Officer, the Administrator, the Dock Officer, the Maintenance Officer and the Security Officer. These Miners will wear the Beta Uniform whereas every other Peragus Miner will wear the vanilla Miner Uniform. OPTION 3: No Player Heads Did you know notice how some Peragus Miner NPCs (Coorta's Thugs etc.) reuse the Player Heads? This install option will replace the Player Heads with Generic NPC Heads. This option is compatible with options 1 and 2. OPTION 4: Mining Gear Plus You WILL need to have Kainzorus Prime's Peragus Mining Gear installed beforehand for this option to work. This option will have some Miners use the Beta Uniform, some use the vanilla Miner Uniform and the rest will use Kainzorus Prime's Peragus Mining Gear. With this option, the Plasteel Cylinder you first encounter in the Mining Tunnels will contain vanilla Miner Uniform whilst the Plasteel Cylinder at the Main Ventilation Shaft will contain Kainzorus Prime's Peragus Mining Gear. Known Bugs: This mod shouldn't have bugs but if you find any report it to me on Deadlystream.com. Incompatibilities: * This mod is compatible with Kainzorus Prime's Peragus Mining Gear mod- https://deadlystream.com/files/file/401-peragus-mining-gear/ * This mod is compatible with VarsityPuppet's Peragus Tweak- https://deadlystream.com/files/file/8-peragus-tweak/ * This mod is compatible with WildKarrde's Peragus Medical Bay Enhancement- https://deadlystream.com/files/file/2513-peragus-medical-bay-enhancement/ * This mod is NOT compatible with DarthParametric's Fixed Hologram Models and Admiralty Redux for TSLRCM. Report any incompatibilities to me on Deadlystream.com. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: DarthParametric: For making the Female Czerka Officer's Uniform - A Modder's Resource, which the Medical Officer's Beta Uniform is based upon. ebmar: For providing help with the TSLPatcher Bioware: For such an amazing game Obsidian: For such an amazing sequel Fred Tetra: For Kotor Tool Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  2. As of 1.0.0, All of them. This only changes the trailer .BIK file.
  3. View File Knights of the Old XBOX TSL A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.0 Release Date: 03.03.2022 Installation: Alongside the "Readme.txt" file will be the following folder: "Movie Cutscene Mods" * As of 1.0.0, there is only one Movie Cutscene mod. Open the "Xbox trailer" folder and simply copy the .BIK file into your swkotor "movies" folder and overwrite the original .BIK file. Uninstallation: Depends on what you've chosen to install. * For Movie Cutscene Mods, open the "Backup (Vanilla Cutscenes) and copy the .BIK file to your Kotor 2 movies folder and overwrite the Xbox .BIK. Description: I've previously made a mod called "Knights of the Old XBOX" for K1, the KotOX mod is intended to give players the opportunity to play their PC version of Kotor with Xbox features. From Xbox style Dark Jedi to Xbox style NPCs, there are more quite a few Xbox options to spice up your PC Kotor with my KotOX mod. But unlike Bioware, Obsidian Entertainment released their sequel on both PC and Xbox in the Winter of 2004. This led me to believe that there aren't very many Xbox exclusive features in Kotor 2 for me to port over to the PC, and since TSLRCM can't be used on the Xbox version not many people play Kotor 2 the Xbox today. It was brought to my attention on Discord that the Xbox version of Kotor 2 had a different trailer than its PC counterpart, the PC's trailer appeared to use footage from pre-E3 2004. As a result, the PC trailer has the following problems: * The dead Republic Soldiers on the Harbinger bridge use the default Corpse model. * In the Harbinger arrival cutscene, the Harbinger is orange instead of red, the asteroids were darker, less detailed and were static. * Looking out of a Citadel Station window pre-Battle of Telos showed a cityscape with red lights instead of blue. * A shot of the Mandalorian Dxun Camp looks nothing like it does in the final release. * M4-78 is shown. * Dxun looks nothing like it does in the final release. * The Exile's Robes turn blue (This is because it's using the Blue Jedi Robe textue from K1 and is being applied to the Cloaked Jedi Robe model, thus causing a texture glitch). * Atton is using his beta appearance in certain scenes whereas in others he is using his final release appearance. * Mandalore is made of solid gold. * A Kath Hound can be faintly seen in the background of a Dxun for one second. * A Telos surface Merc is wearing a Light Scan Visor from K1 with a green double-vibroblade. These items aren't present in the final release. * Sith Soldiers outside the Dxun Sith Tomb are red, this isn't present in the final release. * The Dxun Sith Tomb exterior looks nothing like it does in the final release * At the end, the Kotor 2 logo looks nothing like it does in the final release The Xbox trailer didn't have any of these problems, the Xbox footage appeared to have been recorded sometime between mid to late 2004 when most of the games final content was completed. Of course, not ALL of the Xbox trailer's inaccuracies were fixed (The Exile still used K1 heads and some old footage was still used here and there). Regardless, the Xbox trailer has since been ported to the PC version of Kotor 2 for you to watch. In the event in which I, or someone else, discovers more Xbox exclusive features that I can port I'll add them to this mod. After installing this mod, the in-game trailer will look like this: Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with any mods which modify the Kotor 2 trailer .BIK, no mods to my knowledge do this so you should be good! Report any unknown incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: FiendishlyInventive for requesting the Xbox trailer be ported to PC! Pixel Theater for uploading the Xbox trailer to YouTube! Bioware for such an amazing game! Stoffee for TSLPatcher! Fred Tetra for Kotor Tool and everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 03/03/2022 Category Mods TSLRCM Compatible Yes
  4. Version 1.0.0

    145 downloads

    A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.0 Release Date: 03.03.2022 Installation: Alongside the "Readme.txt" file will be the following folder: "Movie Cutscene Mods" * As of 1.0.0, there is only one Movie Cutscene mod. Open the "Xbox trailer" folder and simply copy the .BIK file into your swkotor "movies" folder and overwrite the original .BIK file. Uninstallation: Depends on what you've chosen to install. * For Movie Cutscene Mods, open the "Backup (Vanilla Cutscenes) and copy the .BIK file to your Kotor 2 movies folder and overwrite the Xbox .BIK. Description: I've previously made a mod called "Knights of the Old XBOX" for K1, the KotOX mod is intended to give players the opportunity to play their PC version of Kotor with Xbox features. From Xbox style Dark Jedi to Xbox style NPCs, there are more quite a few Xbox options to spice up your PC Kotor with my KotOX mod. But unlike Bioware, Obsidian Entertainment released their sequel on both PC and Xbox in the Winter of 2004. This led me to believe that there aren't very many Xbox exclusive features in Kotor 2 for me to port over to the PC, and since TSLRCM can't be used on the Xbox version not many people play Kotor 2 the Xbox today. It was brought to my attention on Discord that the Xbox version of Kotor 2 had a different trailer than its PC counterpart, the PC's trailer appeared to use footage from pre-E3 2004. As a result, the PC trailer has the following problems: * The dead Republic Soldiers on the Harbinger bridge use the default Corpse model. * In the Harbinger arrival cutscene, the Harbinger is orange instead of red, the asteroids were darker, less detailed and were static. * Looking out of a Citadel Station window pre-Battle of Telos showed a cityscape with red lights instead of blue. * A shot of the Mandalorian Dxun Camp looks nothing like it does in the final release. * M4-78 is shown. * Dxun looks nothing like it does in the final release. * The Exile's Robes turn blue (This is because it's using the Blue Jedi Robe textue from K1 and is being applied to the Cloaked Jedi Robe model, thus causing a texture glitch). * Atton is using his beta appearance in certain scenes whereas in others he is using his final release appearance. * Mandalore is made of solid gold. * A Kath Hound can be faintly seen in the background of a Dxun for one second. * A Telos surface Merc is wearing a Light Scan Visor from K1 with a green double-vibroblade. These items aren't present in the final release. * Sith Soldiers outside the Dxun Sith Tomb are red, this isn't present in the final release. * The Dxun Sith Tomb exterior looks nothing like it does in the final release * At the end, the Kotor 2 logo looks nothing like it does in the final release The Xbox trailer didn't have any of these problems, the Xbox footage appeared to have been recorded sometime between mid to late 2004 when most of the games final content was completed. Of course, not ALL of the Xbox trailer's inaccuracies were fixed (The Exile still used K1 heads and some old footage was still used here and there). Regardless, the Xbox trailer has since been ported to the PC version of Kotor 2 for you to watch. In the event in which I, or someone else, discovers more Xbox exclusive features that I can port I'll add them to this mod. After installing this mod, the in-game trailer will look like this: Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with any mods which modify the Kotor 2 trailer .BIK, no mods to my knowledge do this so you should be good! Report any unknown incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: FiendishlyInventive for requesting the Xbox trailer be ported to PC! Pixel Theater for uploading the Xbox trailer to YouTube! Bioware for such an amazing game! Stoffee for TSLPatcher! Fred Tetra for Kotor Tool and everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  5. Good work! By any chance could you take a look at the lying down Corpse placeable commonly seen on Peragus? Its texture layout on the model is totally wrong.
  6. Try downloading it on your end and see if you can extract either of them. In my experience, I wasn't able to extract either of them probably because the file ends with "001/2" instead of "7z".
  7. @JCarter426 Why do the Party Jedi Robe Modder's Resource have a ".001" and ".002" extension? What's weird is that just before the numbers the two files end with have ".7z.001" and ".7z.002" suggesting they're meant to be 7zip files.
  8. N-DReW25

    Exile's Saber Fix

    I'm afraid not as the script would need new complicated data to make that work. Are both lightsabers normal or can the player have a normal and short lightsaber in each hand? If the latter, which lightsaber is held in what hand? Is the short lightsaber in the left or the right hand? And if the player does have a normal and short lightsaber does which hand will Atris wield the normal and short lightsaber? Plus, the ultimate reason the Exile cannot have dual lightsabers is because in the Jedi Council scene Vrook refers to the players weapon as "Your lightsaber, surrender it to us" (suggesting the player only has one weapon) and Atris also says "I have always kept it" (Again suggesting the Exile had only one lightsaber). I'm sorry if this wasn't what you were expecting.
  9. Congratulations on the release! I like how the texture is a unique reskin, for a second I thought it was just a reused Baron Do texture. If I may ask, what is that little circle thing on the neck?
  10. In all my history of playing this game, I could NEVER finish the dam speeder without either getting all of the pieces I needed or accidentally starting the Jekk'Jekk Tarr quest. Tell me, if I don't manage to complete the speeder does the DLG still say "it is once again fully assembled". 'Once again' suggests that I already completed the speeder bike when it's possible to not complete it in time, so what happens?
  11. I'm not sure, the whole reason why this mod exists is because the K2CP wasn't being updated and I figured I might as well fix these bugs myself (A K1 bug fix mod doesn't exist because I just report the bugs I find to the K1CP issues GITHub). DarthParametric, one of the main K1/2CP devs, has stated in the past that he dislikes K2 because apparently there are so many bugs which cannot be properly fixed by K2CP (Either it cannot physically be fixed via modding or its something relating to the plot like how the TSLRCM ending still doesn't make too much sense).
  12. Announcement: the TSL Armor Fix addition of the Mini Mod Collection will be partially removed in the next update due to it being moved to the Bug Fix Collection mod. However, some Armor additions (like replacing TSL texture variants with K1 texture variants, like the Light Battle Armor etc) shall remain in THIS mod. The next update will also be better organized allowing for much easier installation!
  13. This is an assumption, but I think if you install Fixed Hologram Models and Admiralty Redux AFTER this mod it "should" work. The most current version of the mod modifies a handful of Hologram appearances. This mod is mainly intended to be used alongside TSLRCM, but since the Hologram mod fixes those bugs (In their own custom content sort of way) it should work fine as long as you install the Hologram mod afterward. My only concern is the last Harbinger bug fix, the one where the male Republic Soldier was changed to the female Medical Officer. That bug fix might not be in the Hologram mod, it definitely won't break your game but if you, or anyone, plays the Bug Fix Collection alongside the Hologram mod and the Hologram mod's Medical Officer doesn't appear in that scene then that might be a future update for the Hologram mod itself.
  14. N-DReW25

    Exile's Saber Fix

    To quote the readme: That means that, if you say something like "It's been so long, I cannot remember" then the game picks Cyan for you.
  15. View File Exile's Saber Fix A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.0 Release Date: 19.02.2022 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstall: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: After escaping Peragus, Atton will ask you questions regarding your Lightsaber. Was it a single-bladed hilt or a double-bladed hilt? What colour was it? It wasn't red, was it? All together, you can select a Single or Double-Bladed Red, Blue, Purple, Yellow, Green, Silver, Orange or Viridian Lightsaber. If you can't remember what color it was, the game will pick Cyan for you. But aren't we forgetting something??? At some point in development, Obsidian intended to add Bronze Lightsabers to the game. This colour has been thankfully restored in TSLRCM, however, you cannot select Bronze as the Exile's Lightsaber colour. In addition, you also cannot select the Short-Bladed Lightsaber as your weapon type either (Which is strange as all the coding existed for both of these to be possible). What this mod does is that it will allow the player to also select Bronze coloured or Short-Bladed Lightsabers as the Exile's past weapon. If you select any of the restored colour/hilt then it will appear in the Jedi Temple scene as well as in the hands of Atris later in the game. Known Bugs: This mod shouldn't have bugs but if there is report it on Deadlystream.com Incompatibilities: Report any incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Ebmar and JCarter426: Feedback Darth Ty: Suggesting I release this as a standalone mod Bioware: For such an amazing game Obsidian: For such an amazing sequel Fred Tetra: For Kotor Tool And everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 02/18/2022 Category Mods TSLRCM Compatible Yes  
  16. N-DReW25

    Exile's Saber Fix

    Version 1.0.0

    6,803 downloads

    A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.0 Release Date: 19.02.2022 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstall: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: After escaping Peragus, Atton will ask you questions regarding your Lightsaber. Was it a single-bladed hilt or a double-bladed hilt? What colour was it? It wasn't red, was it? All together, you can select a Single or Double-Bladed Red, Blue, Purple, Yellow, Green, Silver, Orange or Viridian Lightsaber. If you can't remember what color it was, the game will pick Cyan for you. But aren't we forgetting something??? At some point in development, Obsidian intended to add Bronze Lightsabers to the game. This colour has been thankfully restored in TSLRCM, however, you cannot select Bronze as the Exile's Lightsaber colour. In addition, you also cannot select the Short-Bladed Lightsaber as your weapon type either (Which is strange as all the coding existed for both of these to be possible). What this mod does is that it will allow the player to also select Bronze coloured or Short-Bladed Lightsabers as the Exile's past weapon. If you select any of the restored colour/hilt then it will appear in the Jedi Temple scene as well as in the hands of Atris later in the game. Known Bugs: This mod shouldn't have bugs but if there is report it on Deadlystream.com Incompatibilities: Report any incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission Thanks: Ebmar and JCarter426: Feedback Darth Ty: Suggesting I release this as a standalone mod Bioware: For such an amazing game Obsidian: For such an amazing sequel Fred Tetra: For Kotor Tool And everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  17. This is evidentially an improved update of your older Czerka Armor and Appearance Fix mod, but why did you feel the need to upload a separate version of this mod instead of updating the original? The least you could've done is give this mod a new name as to differentiate between the two mods and to establish this mod as the better mod. Other than that, great work! The new skins look much closer to their vanilla Czerka inspiration.
  18. Great mod!... but why on earth are you using the low graphics option for a 2003 game in 2022?
  19. You made sure to add the gloveless Jedi Robe option, correct?
  20. N-DReW25

    Children NPC Fixes

    Most likely, I do have plans for a dedicated update to Commoner NPCs and that would include the Children NPCs. 👍
  21. LET'S GO!!!!!!!!!!!
  22. The GIF is from K2 and the T3 skin in the screenshot is the vanilla skin. Whilst the skin is vanilla, my texture quality in-game is set to High so if yours is set to Medium or Low then no doubt my T3 would look better.
  23. I'll have a look into the possibility of restoring this feature!