N-DReW25

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Everything posted by N-DReW25

  1. This is evidentially an improved update of your older Czerka Armor and Appearance Fix mod, but why did you feel the need to upload a separate version of this mod instead of updating the original? The least you could've done is give this mod a new name as to differentiate between the two mods and to establish this mod as the better mod. Other than that, great work! The new skins look much closer to their vanilla Czerka inspiration.
  2. Great mod!... but why on earth are you using the low graphics option for a 2003 game in 2022?
  3. You made sure to add the gloveless Jedi Robe option, correct?
  4. N-DReW25

    Children NPC Fixes

    Most likely, I do have plans for a dedicated update to Commoner NPCs and that would include the Children NPCs. 👍
  5. LET'S GO!!!!!!!!!!!
  6. The GIF is from K2 and the T3 skin in the screenshot is the vanilla skin. Whilst the skin is vanilla, my texture quality in-game is set to High so if yours is set to Medium or Low then no doubt my T3 would look better.
  7. I'll have a look into the possibility of restoring this feature!
  8. I thought I did remove it, by any chance does the lightsaber building stuff have a non existent conditional? Because if it does, I might've used that non existent conditional to lock off the Lightsaber content. It will be safe for you to remove the Lightsaber stuff from the DLG, it's full of orphan nodes as it's incomplete anyway. This mod was intended for my K1GI mod, however, a user requested the K2 dialogue features be added to K1 so I tried to remove my lightsaber content from the DLG and published. Obviously my attempt at removing the lightsaber content didn't go under *your* radar. 🤣
  9. View File K2 Style Dialogue for T3-M4 [K1] K2 Style Dialogue for T3-M4 [K1] A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.2.0 Release Date: 04.03.2022 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstall: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: Even if you've played the game for less than a day, you might've realized by then that the party member T3-M4 is rather lackluster and is overall useless in your journey across the galaxy. In Obsidian's sequel, T3-M4 is improved by a long shot when compared to his first appearance in Kotor 1. This mod aims to recreate some of the new improvements from Kotor 2 for Kotor 1. What does this mod do? It does the following: * You can ask T3-M4 for Computer Spikes outside the Ebon Hawk. * T3's Computer Spike Dialogue can be repeated meaning you can get the maximum amount of Computer Spikes from T3 in a single dialogue sitting. * T3 can now be used as a portable Workbench. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with any mods which modify T3-M4's main dialogue. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Special Thanks to: Sdub: For requesting this mod be released as a standalone mod Salk: For rewriting the Workbench script and pointing out some issues with the DLG file ConansHair: For pointing out bugs in 1.1.0 Bioware: For such an amazing game Obsidian: For improving the character T3-M4 in their sequel Fred Tetra: For Kotor Tool Stoffee: For TSLPatcher Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 01/28/2022 Category Mods K1R Compatible Yes  
  10. View File Children NPC Fixes A Mod for Star Wars Knights of The Old Republic and Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.0 Release Date: 29.01.2022 Installation: Consult this readme's description and the mod screenshots on Deadlystream to select which fix option you'd like to install. Open the folder which contains your fix option and drag or copy the texture/textures within and drop or paste them into your Kotor 1 or 2 Override folder. Recommendation from the mod author: Do NOT install the Caucasian Head option with the Tanned Hands option. Uninstallation: Delete the N_CommKidF01.tga, n_commkidm01.tga and/or N_childFH01.tga files from your Override folder. Description: The Children NPCs in both Kotor games have a few graphical inconsistencies with them, especially the female NPC. The ideal fix for these problems are entirely subjective with multiple solutions for the same problem, this mod is a "pack" of different fixes which will allow you to fix the bugs the way you see fit. The fix options: Bug A: The female child has a tanned head with white hands, thus resulting in mismatched skin. Fix 1: Caucasian Head, thus matching the head with the hands Fix 2: Gloved Children, covering the male and female hands with gloves thus hiding the hands. Fix 3: Tanned Hands, thus matching with the head. Bug B: The female child NPC uses the same hand texture as the male child, thus resulting in the female having masculine hands. Fix 1: Smooth Hands, this fix will smoothen out the hand textures. This option also has sub-options with smoothed Tanned Hands and a male version of the smoothed hands. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with any mods which modify N_CommKidF01.tga, n_commkidm01.tga and/or N_childFH01.tga. This mod is fully compatible with Star Wars Knights of the Old Republic 2: The Sith Lords. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Sith Holocron: For his feedback on my early mod screenshots. Bioware: For such an amazing game Fred Tetra: For Kotor Tool Stoffee: For TSLPatcher Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 01/29/2022 Category Skins K1R Compatible Yes  
  11. Version 1.0.0

    10,895 downloads

    A Mod for Star Wars Knights of The Old Republic and Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.0.0 Release Date: 29.01.2022 Installation: Consult this readme's description and the mod screenshots on Deadlystream to select which fix option you'd like to install. Open the folder which contains your fix option and drag or copy the texture/textures within and drop or paste them into your Kotor 1 or 2 Override folder. Recommendation from the mod author: Do NOT install the Caucasian Head option with the Tanned Hands option. Uninstallation: Delete the N_CommKidF01.tga, n_commkidm01.tga and/or N_childFH01.tga files from your Override folder. Description: The Children NPCs in both Kotor games have a few graphical inconsistencies with them, especially the female NPC. The ideal fix for these problems are entirely subjective with multiple solutions for the same problem, this mod is a "pack" of different fixes which will allow you to fix the bugs the way you see fit. The fix options: Bug A: The female child has a tanned head with white hands, thus resulting in mismatched skin. Fix 1: Caucasian Head, thus matching the head with the hands Fix 2: Gloved Children, covering the male and female hands with gloves thus hiding the hands. Fix 3: Tanned Hands, thus matching with the head. Bug B: The female child NPC uses the same hand texture as the male child, thus resulting in the female having masculine hands. Fix 1: Smooth Hands, this fix will smoothen out the hand textures. This option also has sub-options with smoothed Tanned Hands and a male version of the smoothed hands. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with any mods which modify N_CommKidF01.tga, n_commkidm01.tga and/or N_childFH01.tga. This mod is fully compatible with Star Wars Knights of the Old Republic 2: The Sith Lords. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Sith Holocron: For his feedback on my early mod screenshots. Bioware: For such an amazing game Fred Tetra: For Kotor Tool Stoffee: For TSLPatcher Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  12. Version 1.2.0

    1,148 downloads

    K2 Style Dialogue for T3-M4 [K1] A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.2.0 Release Date: 04.03.2022 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder Uninstall: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: Even if you've played the game for less than a day, you might've realized by then that the party member T3-M4 is rather lackluster and is overall useless in your journey across the galaxy. In Obsidian's sequel, T3-M4 is improved by a long shot when compared to his first appearance in Kotor 1. This mod aims to recreate some of the new improvements from Kotor 2 for Kotor 1. What does this mod do? It does the following: * You can ask T3-M4 for Computer Spikes outside the Ebon Hawk. * T3's Computer Spike Dialogue can be repeated meaning you can get the maximum amount of Computer Spikes from T3 in a single dialogue sitting. * T3 can now be used as a portable Workbench. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Would be incompatible with any mods which modify T3-M4's main dialogue. Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Special Thanks to: Sdub: For requesting this mod be released as a standalone mod Salk: For rewriting the Workbench script and pointing out some issues with the DLG file ConansHair: For pointing out bugs in 1.1.0 Bioware: For such an amazing game Obsidian: For improving the character T3-M4 in their sequel Fred Tetra: For Kotor Tool Stoffee: For TSLPatcher Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  13. Yoooooo! The bug I reported got fixed!
  14. A continuation from the comment section of Dark Jedi Wear Robes mod, I'd like to announce here that the K1 Movie-Style Jedi Master Robes port "kinda" works with Jedi Diversity on the Star Forge. As you can see, the K1 Movie-Style Master Robes mod has no effect on the Jedi Diversity on the Star Forge mod but more importantly it doesn't break either mod meaning you could hyperthetically play both just fine.
  15. @ConansHair I have taken the liberty of taking that risk, and from what I have seen it didn't go tits-up. As we can see in the screenshot, installing the Movie-Style JKO/JKA Robes alongside DP's mod will have no impact on the Dark Jedi at all. For this reason, I feel it would be safe to use both mods together but as DP said if things somehow go tits-up during your game he will provide no support for it. The safest order of installation, in my opinion, would be this order: 1) JC's Fashion Line I: Cloaked Jedi Robes for K1 1.4 2) K1 Movie-Style Jedi Master Robes 1.0.0 And after those two, in any order: A) Dark Jedi Wear Robes (for JC's Cloaked Jedi Robes Mod) 1.0.1 B.) Jedi Diversity on the Star Forge 1.0.0 I forgot to mention this in the Diverse Jedi comment section, but it's important to note that Movie-Style JKO/JKA Robes is an addon to original JC's Jedi Robe mod as it also requires the supermodel files from said mod.
  16. N-DReW25

    TK-664's Korriban

    We need the original source for this image, its bloody gold!
  17. @Jj117 This isn't the right place to upload a mod. Please go to the download section located here: https://deadlystream.com/files/ Click "Submit File" and you should come across the interface to upload your mod to the Download page. Once your mod is uploaded and approved by an Admin, a forum post will be automatically posted in this "Mod Releases" section and the mod shall be avaliable to download at the download section. I hope this helps!
  18. I "might" be capable of making a compatibility patch between the two mods.
  19. Nice reskin! I noticed this particular screenshot includes Stormie97's Juhani Appearance Overhaul mod, will you be reskinning the outfit as well?
  20. Oh nice... a surprise to be sure, but a welcomed one! Where does the new alien audio in the mod come from? By any chance could there be additional alien audio so that we may use these aliens like other alien NPCs? (Like how in TSL there are 3 long, medium and small dialogues with each size containing 3 audio files etc?) Hypothetically, Kel-Dor and Rodian heads don't have to be full body models? Either way, I can fully understand why you probably wouldn't want to make separate heads for all the heads... all the work you'd need to do on ALL those hands, and then of course you have those players who'll come and ask "Can you make this mod compatible with {Insert out of date mod from 2008 which adds in new body models}". I believe so, it's the one DeadMan ported from JKO/JKA for TSL which I, in turn, ported to K1.
  21. Are the new alien NPCs a single model? I don't see a heads.2da file and your requirement to use one of three Jedi Robe mods leads me to believe you've merged JC's Robe models with the TOR alien heads. If this is the case, would there be a way to possibly make a compatibility patch between Jedi Diversity and the K1 Movie Style Robes by DeadMan? (Even if the end result is that every other NPC wears Movie Style Robes whilst the aliens keep their JC Robes?) Other than that, great work! Any chance of a total Rodian overhaul utilizing the TOR Rodian? I know you've had some experimentation with putting Rodian hands on different NPC body models in the past.