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Everything posted by N-DReW25
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What exactly is that first screenshot? Is it an old XBOX mod? Is it from the E3 Demo from 2003? Obsidian testing appearances perhaps?
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Finally got into my Deadlystream account, for those of you who haven't had contact with me about a month ago my PC started to finally break down on me, so I've been "PC-less" for the past month now.
Hopefully soon I shall have a replacement PC and I'll be getting back to work on my little projects in no time! 😉
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If the general public says the cutscene should be removed/they don't care if its removed then maybe it should stay removed, however, it is totally justified having it in the mod as the dev note requested it. What we could do instead is add it to a submod which can be downloaded by players if they REALLY wanted to have the old scene, to this day we can still get Mandalore stepping on a landmine in 1.8.6 thanks to the tweak pack submod! TSLRCM also has a number of custom content to make other restorations work, like "Mira's escape from the Jekk'Jekk Tarr" has a few modder written lines for Visquis to make it all work and the Rebuilt Jedi Enclave and the revamped Carth intro at the Battle of Telos use extensive modder made content... but if we removed said custom content the players probably wouldn't like that as this custom content made the restored content better (despite it being half custom content).
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(This image is a joke... I don't like wasting 10 minutes fighting a single HK-50 droid before wasting another 10 minutes fighting his HK buddy!) The one which flies from the boarding ramp and into the Cockpit? Why was this one removed?
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Considering the M4-78 mod is literally infamous for having Vash die on M4-78, can you forgive me that I didn't know about the Easter Egg ending where Vash goes to Dantooine if the other Jedi Masters are already dead? So what you're saying is the original EE mod had the blank red dialogue fade to black with the blue response dialogue executing a script to continue the Enclave whereas my mod removed the blue response thus removing the script thus breaking the game? If that is so, I'll get around to making an update. I've been meaning on updating this mod for a while now, I'll hopefully get around to it soon!
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overhaul MOD:N-DReW's K1 Gameplay Improvement BETA
N-DReW25 replied to N-DReW25's topic in Mod Releases
Stuff like that, especially the new animations, will be its own mod. However, the dialogues which get modified will be done so after much consideration due to the need of compatibility with other mods. You probably aren't going to see party member dialogue get animations and then released as a mod friendly 100% compatible mod... but I'm fairly certain 75% of other dialogues can be given fresh animations! Kebla Yurt's shop can be made into a mod without much worry. This can also be made into a mod, however, the music from ROR will not be present. As a ROR writer, I can confirm that the music in the original ROR Demo (made in 2010-2011) may be replaced with modern music at some point (This is merely an opinion held by most of the ROR Team and there are no concrete plans to change the music as of now, but I do personally think changing the music is on the to-do list for the far future). That is something I'm surprised people actually liked, whilst I could make this into its own standalone mod I'd like for it to be compatible with the Taris Dueling Arena Adjustment mod so this one might be done later. I think I recall doing something like this! I remember one of these was the Republic Officer recruiting mercs on Manaan, if I can find these fixes justifiable I might even add it to my Unofficial K1CP Tweak Pack mod! I recall adding Carth randomly interjecting in more dialogues on Taris, I could make something akin to this in the future though my primary concern with a mod like this would be compatibility with other mods. I also recall modifying Carth's romance dialogues so that the players can hear very specific romance dialogue lines if the player was male, these lines I added were rather neutral and didn't reference gender or romance so it did spice up the cutscenes. Sarna's dialogue was actually recorded twice, I simply swapped out the audio recordings in vanilla for the audio recording which was left out of the game. I do remember I actually restored the bribing Sarna and Yun Genda for Sith Uniforms regardless of gender. This here can be restored in a restored content mod which is also in development! This is also a very possible mod for me to make, though the problem for me would be deciding where each music track would play. I believe that was lifted and heavily modified from the K1 Enhancement Pack, as always I can probably turn this into a standalone mod but I'll have to look into it to see what I'd need to do to make it compatible with other mods which alter the same scene. As much as I am sad to admit this, the K1GI Jedi Robes were partially a disaster. The idea was that K1 Jedi Robes remained in-tact whilst K2 Jedi Robes replaced the Star Forge robes. I ended up removing much of the vanilla robe drops due to it being kinda weird to find Jedi Master Robes in a Krayt Dragon cave or in Master Uthar's personal footlocker, but since I didn't add these robes in other locations in the end the only K2 robe the player could've worn was Jolee's robes. I might see if there's a way to recreate the K2 Jedi Robes replacing Star Forge robes using the Cloaked Jedi Robe mod but don't keep your hopes up for this one. Just keep in mind, the "low res" Jedi Robes were actually the default 512 x 512 resolution of the base vanilla game... but if you play with HD Ai upscale mods then yes they would be "low res" in comparison to those mods. The mods in development probably won't outright say "K1 Gameplay Improvement" on the title, but you can probably notice right away that a mod of mine is a successor to the K1GI (even if its entirely new content you've ever seen before). If the mod modifies multiple and/or adds new appearances then you can count that it is a K1GI successor mod.- 38 replies
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overhaul MOD:N-DReW's K1 Gameplay Improvement BETA
N-DReW25 replied to N-DReW25's topic in Mod Releases
@Darth Imperitus What Arson has stated right here is exactly why it was taken down! In my quest for K1R compatibility I decided it was best to make the mod compatible with the K1 Community Patch instead as many, many players requested I add the bug fixes from that mod. However, K1R and K1CP all had the same problem... it was far easier to start again and build the mod from the ground up with my improved 2022 modding knowledge to present a far better mod experience. And here's the best part... it's not cancelled! The K1GI mod will live on in the form of various smaller mods which can work with or without each other and will be compatible with the K1CP mod (And probably K1R as well). I am on the verge of publishing a Czerka NPC Overhaul which will add K1GI's Czerka content + new Czerka content into a standalone mod which is again compatible with K1CP and most other popular mods. I can also confirm that similar "NPC Overhaul" mods with different themes are also in the making!- 38 replies
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True, though I did state that I recommended users install the K1CP, K1R or NPC Overhaul to get the .MOD files in my readme. But if you, or anyone else, feels that I should make this mod compatible with users who don't use K1CP, K1R or NPC Overhaul I can add the compatibility in.
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View File Ladies of the Sith Army Ladies of the Sith Army A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.3.0 Release Date: 11.12.2022 Installation: Please install the K1 Community Patch FIRST before this mod! Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic. Once the mod is installed, delete "PLC_SSldCrps.tpc" from the Override folder. Description: On Taris, you encounter a female off duty Sith by the name of Sarna who says the following: "I'm off duty right now, so I'm not in uniform. My name is Sarna - junior officer first class with the Sith occupation force."- Sarna A 'first class junior officer' makes it sound as if she is one of the many female Sith Officer NPCs you encounter throughout the game, however, the player has the option of stealing her Sith Armor which instead suggests she is a Female Sith Soldier... so where are the Female Sith Soldiers? This mod will add Female Sith Soldiers throughout the K1 story alongside their male comrades in arms, they can be found in the following locations: Endar Spire Taris Undercity Taris Military Base Manaan Military Base Leviathan Star Forge These new NPCs are a rework of the default Sith Trooper model, giving them feminine curves and the female animations. This, combined with the new Female Sith Soldier soundset (an edit of the normal Sith Soldier soundset), will present authentic Female Sith Soldiers. Only the appearances and soundsets of the modified Sith are changed, the difficulty and loot drops of the affected Sith Soldiers remain unchanged. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. When the Female Sith Soldier dies, her arms sometimes appear to clip into the ground. This is an issue with the model and isn't something I can fix. Incompatibilities: Please report any incompatibilities! Should be compatible with most Sith Trooper reskins! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. The Female Sith Soldier models, however, are free for everyone to use! Thanks to: Maris Fett: For the neat model! A Future Pilot: For making the Sith Soldier Texture Restoration mod which was merged with this mod! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 08/06/2022 Category Mods K1R Compatible No
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Version 1.2.0
1,735 downloads
Ladies of the Sith Army A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.3.0 Release Date: 11.12.2022 Installation: Please install the K1 Community Patch FIRST before this mod! Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic. Once the mod is installed, delete "PLC_SSldCrps.tpc" from the Override folder. Description: On Taris, you encounter a female off duty Sith by the name of Sarna who says the following: "I'm off duty right now, so I'm not in uniform. My name is Sarna - junior officer first class with the Sith occupation force."- Sarna A 'first class junior officer' makes it sound as if she is one of the many female Sith Officer NPCs you encounter throughout the game, however, the player has the option of stealing her Sith Armor which instead suggests she is a Female Sith Soldier... so where are the Female Sith Soldiers? This mod will add Female Sith Soldiers throughout the K1 story alongside their male comrades in arms, they can be found in the following locations: Endar Spire Taris Undercity Taris Military Base Manaan Military Base Leviathan Star Forge These new NPCs are a rework of the default Sith Trooper model, giving them feminine curves and the female animations. This, combined with the new Female Sith Soldier soundset (an edit of the normal Sith Soldier soundset), will present authentic Female Sith Soldiers. Only the appearances and soundsets of the modified Sith are changed, the difficulty and loot drops of the affected Sith Soldiers remain unchanged. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. When the Female Sith Soldier dies, her arms sometimes appear to clip into the ground. This is an issue with the model and isn't something I can fix. Incompatibilities: Please report any incompatibilities! Should be compatible with most Sith Trooper reskins! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. The Female Sith Soldier models, however, are free for everyone to use! Thanks to: Maris Fett: For the neat model! A Future Pilot: For making the Sith Soldier Texture Restoration mod which was merged with this mod! Bioware: For such an amazing game! Fred Tetra: For Kotor Tool! Stoffee: For TSLPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.- 16 comments
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If you used the K2 grass for Dantooine I think you should know this. The K2 Dantooine grass is a recoloured and downsized version of the K1 grass with K2's texture being 256x256 whilst the K1 grass is 512x512. Since you upsized the Dantooine grass to 1024x1024 wouldn't using the K1 grass (with your own recolour) instead look better if you upscaled that instead?
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Hello, I'm N-DReW25: a writer for the Revenge of Revan mod. The mod's development is going well, though any discussion of the mod's development can be done in the return of ROR thread as this post is concerning another topic. During the development of the ROR mod, I've personally thought up something called a "Revenge of Revan Addon mod" or "ROR Addon" for short. A ROR Addon is a mod which is designed to work with the ROR mod and can only be used with the ROR mod (A mod which was made for K2 which is also fully compatible with ROR isn't considered a ROR Addon, though a "What's compatible with ROR" thread might be opened upon ROR Episode 1's release!). Originally, I thought I would be announcing the ROR Addon concept sometime after the release of ROR Episode 1, however, due to the release of a recent mod I am pleased to announce that a new ROR Addon has been made which I can happily show the general public without leaking anything from the modern ROR mod which is still in development. And the first (and hopefully not last) ROR Addon is called: "High Quality Aliens: Yoda Species" The Revenge of Revan mod currently has not one, not two, but three Yoda species NPCs. Whilst I have made 3 skins, currently only one of the Yoda NPCs is used in the mod though since none of you realistically know who "Ulon Tuain" is I might as well call it "High Quality Aliens: Yoda Species". This here is now Ulon appears in the ROR Demo and how he will look in the future releases of the ROR mod: And here is how Ulon will appear with the HQ Yoda Species ROR Addon installed!: Disclaimer: Every Jedi Council member in the ROR Demo had names, you could only see them in the dialogue feedback menu once the Jedi Council cutscene ended. Just because Ulon Tuain has a ROR Addon made for him and the fact that I've revealed his name to the public doesn't make him "important" in the grand scheme of the ROR plot, as many of the fine details of later content of ROR is still up in the air it is possible that Ulon Tuain might just be "a Jedi Council member" character and that's it, or it might be possible that the Jedi Council members will play a bigger role which hasn't been written in yet... we just don't know (in 2022). And the dialogue is of course experimental, if overall community feedback dislikes the Yoda speak then remove from the mod we will! So when will this ROR Addon be released? I am not certain of that, and I have two very good reasons as to why this mod might not be released soon. 1) ROR Episode 1 hasn't been released yet: If I released this mod tomorrow then the players would only be able to play this mod with the ROR Demo which was released in 2011 (How many of us are playing the ROR Demo in 2022?) 2) Stormie's ported model hasn't been thoroughly tested: When I imported the model into MDLEdit (One of you model modders probably had a stroke reading that) I received an error message. This is very, VERY likely the result of MDLEdit not being prepared to load a "custom model completely built from scratch using modern 3D asset creation techniques" (as Stormie puts it). MDLEdit probably had a stroke as the following was the error message I recieved: As you can see from my screenshot, I believe the ported model works just fine in K2... however, I think it might be best to wait some time and hope Stormie himself ports his work to K2 and I'll just use that model instead. But I want it now! I am also very, VERY open to the idea of releasing all 3 High Quality Yoda skins for ROR as replacements for the original Vandar mod. That means you will be able to pick one of the 3 ROR Yoda's and have it replace the Vandar texture in K1 (You WILL require Stormie's original mod to be installed first!) In-conclusion: Let me know what you guys think of both the High Quality Vandar reskin and the concept of Addon mods for the ROR mod! Do you think ROR Addons are a good idea? Would you play with Addons when ROR is released? Do you think this is a bad idea? Should I release the Yoda skins for K1? Let me know what you think in the comments, your feedback (good and bad) would be helpful for Logan and the team! All credit goes to Stormie97 for the original model and texture!
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Vandar also appears in the Full Jedi Council mod by Kexikus who modified Vandar's sitting animation. The problem with the original Vandar sitting animation is that, due to his size, he would sit as if he was a normal NPC which meant he didn't "fit" on any chairs so I believe Kexikus modified his animation to make him float above the ground so that it'd appear as if he was sitting in his Jedi Council seat.
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This might be my personal opinion, but unless you intend to use Dark Hope's texture in your mod then you probably shouldn't use it in your preview screenshots. It'll seem misleading to the players and while it does sound stupid I assure you there are definitely players who would assume Dark Hope's texture is included in your mod based on nothing but your screenshot. If you are INDEED planning on using Dark Hope's texture, might I ask why? It'll look silly to include a 4K head texture for a single NPC when the goal of your mod is to "Overhaul" the already existing NPCs in the game. You'd either have to give other NPCs 4K heads of similar quality or stick to not having a Yuthura head texture in the mod (You could always recommend player's use Dark Hope's mod without including it in the package). And for her robe, did you get permission from OldFlash to use the texture? OldFlash disappeared years ago and there (at least to my knowledge) is not way to contact him, did their mod something written in their readme which states modder's can use this texture in their own mods as long as credit is given?
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I created my theory before Jacqylfrost jumped into the game files and now I say that he is probably right. It explains why the NPCs are based on the PC version despite having XBOX Gui. Now instead of them using low res Xbox textures they instead used the worst AI Upscaling technology they could find because my GOD I could probably make better textures then what Apsyr did for these ports!
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I want you to picture this, the Kotor player heads are 256x256 in resolution whereas Armors and body textures are 512x512 in resolution. On the XBOX version most, if not all, of the textures are reduced to 256x256 resolution. This means things like Armor textures look bad on the XBOX whilst the heads don't look that much different. I theorize that the Kotor Switch port is a port of the XBOX version due to the near identical GUI, however, I also suspect that Apsyr "modernized" Kotor on the Switch by replacing the XBOX modules with the PC modules to remove the NPC cloned appearances of the XBOX and by upscaling the XBOX textures from the low-res 256x256 to the PC 512x512 resolution. This creates a weird result where the 256x256 textures on the PC such as player heads look stunning whereas the usual PC 512x512 textures look awful on the Switch as it was made using AI.
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All the screenshots on the back of the old XBOX Covers are Pre-Release Screenshots, I actually have most of the OG Pictures on my hard drive so I shall be making features of them eventually. (I do have plans on making a slight addon to that mod so that HK-47 is more balanced for a Taris start and that he interacts with Taris NPCs through dialogue) This will eventually be a feature in the K1 Pre-Release pack. I would also like to point out that a K2 Pre-Release mod is in development and that any Pre-Release feature in the K1 and K2 versions will be added to the other game. For example, the gloveless Commoner Clothing from K1 will be an option for K1 players whilst a K2 feature (If I can justify it) might be added as an option for this mod.
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View File K1 Pre-Release Pack A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0.0 Release Date: 20.06.2021 Installation: Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic. WARNING: If you wish to use Gloveless Sith Officers and Albino Sith Officers at the same time, please install Gloveless Sith Officers FIRST and Albino Sith Officers SECOND! Uninstallation: Depends on what you've chosen to install. Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite. Description: July 15 2003 was the day Kotor 1 was released for the first time on Xbox. If you've played Kotor on the Xbox or have played my Knights of the Old XBOX mod then you might be aware that the Xbox version and the PC version of these games are different, but what if I told you there was a 3rd version of Kotor which you might not have heard of before? Between 2002 and early 2003, the original Kotor website published a series of images which ranged from concept art to promotional screenshots of the game during its Beta/Pre-Release stage of development. Whilst these promotional screenshots might appear worse than the vanilla game (As these are pre-release/in-development screenshots), a few eagle eyed observers might notice some features in said screenshots which the vanilla game lacks. What this mod will do is add these features into the vanilla PC game. WARNING: Please be sure to consult the mod's screenshots before installing (Or ask the mod author in the comments), the installer for this mod is modular allowing you to install things at your leisure, however, some features might be perceived as lower quality than others so it is recommended to be 100% sure of what you want to install before installing anything. None of the features should break your game, it's merely a matter of your own opinion on whether or not you like the aesthetic of a specific feature or not. Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Gloveless Jedi Robes do not receive the grey Dark Side transitions, meaning the player character will have a grey head with normal hands. The best way to fix this would be to use a mod which removes the Dark Side transitions. Incompatibilities: Would be incompatible with any mods which modifies Mission Vao's body/underwear/head texture and portraits, Trask Ulgo's unique head texture and portraits, Jedi Robe textures and models, Sith Officer body/head textures or models Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Bioware: For such an amazing game Fred Tetra: For Kotor Tool Stoffee: For TSLPatcher Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 06/20/2022 Category Mods K1R Compatible No
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