DarthParametric

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Everything posted by DarthParametric

  1. These are TSL's robes. If you want the TSL Master robes to look like these (Padawan/Knight robes), just edit appearance.2da and change the model/texture assignments for the M column (PMBM/PFBM) to the Padawan/Knight models/textures (PMBI/PFBI). I'm pretty sure there's already a mod that does this.
  2. It's actually not that hard. Especially now that KBlender replicates the look of envmapped textures in the viewport.
  3. As per K1CP's readme, this mod is already integrated. You don't need it if using K1CP.
  4. The only ones that really have a hard incompatibility are the player head textures, since TSL changed all those models. All the armour and weapon textures will work fine, albeit some may possibly lack an additional variant number or two. Robe textures won't work, since TSL has three new robe models that replace K1's single model, but I'm not sure if DH even made a robe texture mod.
  5. Both textures in the "game look" folder have an alpha mask and a TXI specifying CM_Baremetal. I assume it's just a duplicate of the other folder. You could always just delete the alpha channel manually to prevent the issue.
  6. Yes, TPCView is the preferred tool for converting TPCs. In this specific case, the TXI data is: blending additive envmaptexture DP_CM_TnkGlass
  7. Are you using an old version of the mod? I changed the name of the tank glass in the last version. Edit: @Dark Hope: I had assumed you would have provided your own textures from the templates I provided in an earlier post. Salk also got invisible consoles without the textures, which is odd. Anyway use these. Also includes the tank glass textures from the original mod. TOR_Med_Console_Textures.7z If you installed the mod first and then extracted the archive above into the Override folder it should work fine:
  8. The lightmaps are splotchy and unoptimised, but try this for in-game testing purposes. Taris_Upper_City_Med_Clinic_Tank_Panel_Test.7z
  9. Here are some UV templates and a test model you can use in a model viewer or KBlender, etc. if you want to play around with it. TOR_MedPanelTest.7z
  10. It's a false-positive: You can also try downloading the latest version of HoloPatcher and using that instead - https://deadlystream.com/files/file/2243-holopatcher/
  11. I dunno, that looks kind of weird to me just being on the glass. Maybe I should make you a version of the room model where the tanks have an external control panel/display. Something like what the TOR kolto tanks have:
  12. It's not a problem with how the mod is installed. Seems like something changed in MDLEdit the last time I revised the models to fix the VFX which broke the walkmesh. Thus the player wasn't able to path to them. Extract the attached into your Override (overwrite when asked) and see if that fixes the problem. DJCSF_Revised_Models.7z
  13. OK I have confirmed that is the case, but I'm not actually sure why. There doesn't appear to be anything amiss. Edit: Seems like it must be a walkmesh issue. The player can't get close enough to trigger the DLG. Hence the "jerks around". He's freaking out trying to path to the placeable but can't reach it. But I'm not sure why that would suddenly be the case, since it worked fine previously.
  14. You were never able to talk to them as such, but there should be a bark bubble that pops up when you click on them, as shown in the screenshots.
  15. I just skimmed over these various walls of text, but regarding the "why", I assume this is down to the Collections feature on Nexus only being able to link to mods on Nexus itself.
  16. Thanks. We can provide it as an optional download. We'll probably need a separate readme for it. Would you be willing to translate that as well once it's written? Probably won't happen until the weekend. There shouldn't be any, in theory. But it's always possible that something slipped through the cracks, especially from older inclusions from the early versions of the mod. That's fine. The soundset StrRef text only appears when viewing the SSF (you can see it in KTool, etc.). It's not visible in the game itself.
  17. That should be it, yes. If you do find something that's not in the TLK (i.e. a local string in a DLG, etc.) then please report it - preferably on the Github repository linked in the description and readme - and we'll address it in a subsequent patch.
  18. You'll need to consult @th3w1zard1 / @Cortisol since they're the ones responsible for HoloPatcher. Jumping on one of the Discord servers to discuss it would probably be the quickest solution.
  19. I added a revised TSLRCM logo with the latest version number as a separate download. Just extract it into the Override and replace the existing one.
  20. For now, I would advise waiting for @N-DReW25 to look over it and release an update. There are multiple files that will need to be looked into and possibly have their configs regenerated.
  21. In \tslpatchdata\Diversity\changes.ini: [Warning] [15:35:10] Orphaned ini sections found in changes ini: k33_prospective5.utc gff_k33_prospective5_Dropable_0 gff_k33_prospective5_Equip_ItemList_0_0 gff_k33_prospective5_EquippedRes_0 [Note] [15:35:23] Patching existing file 'dan13_yuthura.utc' in the 'modules\danm14aa.mod' archive [Error] [15:35:23] Unable to add struct to list in 'Equip_ItemList\0' is not an instance of a GFFList. [Note] [15:35:23] Patching existing file 'dan14_ahlan14d.utc' in the 'modules\danm14ad.mod' archive In \tslpatchdata\Weapon\changes.ini: [Note] [15:45:03] Patching existing file 'tar03_blackv039.utc' in the 'modules\tar_m03ab.mod' archive [Error] [15:45:03] Unable to modify Field 'EquippedRes'. Parent field at 'Equip_ItemList\1\EquippedRes' does not exist! [Note] [15:45:04] Patching existing file 'tar03_blackv039.utc' in the 'modules\tar_m03ab.mod' archive [Error] [15:45:04] Unable to modify Field 'EquippedRes'. Parent field at 'Equip_ItemList\1\EquippedRes' does not exist! [Note] [15:45:04] Patching existing file 'tar03_blackv042.utc' in the 'modules\tar_m03ab.mod' archive
  22. Using HoloPatcher, and with some troubleshooting help from @th3w1zard1, the following errors exist in \tslpatchdata\Diversity\changes.ini: Line 3019 - There is a spurious = at the end of the [kor33_pilot2.utc] block. Line 213 - The GFFList entry File181=tar03_blackv037.utc points to a file that does not have a config block. TSLPatcher has a weird bug that it will report the file in the list before the one that actually causes the error. Line 214 - The GFFList entry File182=tar03_blackv044.utc points to a file that does not have a config block.
  23. HoloPatcher has been updated several times since K1CP released, so that exe will have a different "signature". Since the detection is entirely heuristic, it's a crap-shoot as to whether any particular version will be flagged or not. But as far as functionality goes, there's no problem using the separately downloaded exe. We'll likely switch to a new version of HP in the event we push out a hotfix at some point.