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Everything posted by DarthParametric
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- 290 comments
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- patch
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(and 4 more)
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- 290 comments
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- patch
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(and 4 more)
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- 290 comments
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- patch
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(and 4 more)
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- 290 comments
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- 290 comments
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Scoundrel Clothes with Scout Legs For TSL
DarthParametric commented on DarthParametric's file in Mods
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- 290 comments
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Sure, go ahead. You'll want to test them in-game first to make sure they work though as I didn't do that. Also the UVs might need to be tweaked to suit your textures.
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Try these: K1_Stun_Batons_High_Poly.zip The variant 3 model was actually using the variant 2 texture, so I switched that.
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Fixed Hologram Models and Admiralty Redux for TSLRCM
DarthParametric commented on DarthParametric's file in Mods
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Sounds like it is trying to load a model that doesn't exist or is broken. Most likely an appearance.2da issue.
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Fixed Hologram Models and Admiralty Redux for TSLRCM
DarthParametric commented on DarthParametric's file in Mods
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TOR Ports: Jaesa Willsaam Female Player Head for TSL
DarthParametric commented on DarthParametric's file in Mods
The Workshop folder? The standalone English version should be in <Library>\steamapps\workshop\content\208580\485537937 but other languages or the combined TSLRCM + M4-78 will have a different mod ID. You'll have to check it on the Workshop. But you really should not use Workshop mods for TSL and I won't be offering any support for it. -
Hrm, guess that was the improved version. I probably should work on it more. Not that I suppose you'll get too close to it in-game.
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Nah, not talking about the datapad. The arm is still the same. That stump is just two polys. I thought I gave you a version that was a bit less angular and low poly.
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Hrm, that looks like the first arm. Didn't I give you a better version of that with a slightly less half-assed stump end?
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Never do that, for any GFF or script, unless you are explicitly overriding a global file. Yes, this is the correct approach. However, since you only mentioned the _s RIM I assume you forgot the other RIM. A vanilla module comprises two separate RIM files. The contents of both are required in a MOD. The _s RIM contains all the scripts and GFFs, the other RIM contains the ARE/GIT/IFO.